<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Settlers of Catan Card Game: Barbarians and Traders Upgrade Kit</title>
	<link>http://www.boardgamegeek.com/boardgame/12543</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 15 Oct 2008 15:16:10 -0500</lastBuildDate>
	<pubDate>Wed, 15 Oct 2008 15:16:10 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Who should buy and who should NOT buy this kit</title>
	<description>Thank you for writing this, it needs to be seen by anyone who is thinking about getting it.  Be very Careful if you are getting this one.  It matches with the first edition of the game, and is really the sixth of the expansions.  It has menay cards that update the 1st edition and the 1st edition expansions to the 2nd edition.  I was not aware of this and got the game in ignorance, when what I really should have gotten was the pack of all the expansions.</description>
	<link>http://www.boardgamegeek.com/article/2223291#2223291</link>
	<pubDate>2008-04-09T15:53:23+00:00</pubDate>
	<dc:creator>coligill</dc:creator>
</item><item>
	<title>Thread: Re: Contents: altered cards from the base set and old expansions</title>
	<description>I hope I'm not the only person that feels these changes are all completely unnecessary.  I understand that clarifications are good but with a couple of misprints (&lt;b&gt;Civil War&lt;/b&gt; in basic Almanac disagreed with the wording on the card, wording on &lt;b&gt;Palace&lt;/b&gt; card, etc) you can simply reference an FAQ once and for all.  But these are still welcome amends.&lt;br&gt;&lt;br&gt;Some of these needless clarifications are eye-rollingly useless, such as &lt;b&gt;Plague&lt;/b&gt; referencing City or &lt;b&gt;Metropolis&lt;/b&gt;, which has caused more confusion than it prevented.  A Metropolis is a City.  It says so right on the card!  Do we really need every reference to a City to now also mention Metropolis?  Does my &lt;b&gt;Church&lt;/b&gt; work on the units in the same Metropolis?  What about the &lt;b&gt;Bath House&lt;/b&gt; or &lt;b&gt;Fire Brigade&lt;/b&gt;?  Can we get these printed on the cards so I can figure out what I'm doing!?&lt;br&gt;&lt;br&gt;A &lt;b&gt;Cannon&lt;/b&gt; is a Knight.  That's why it looks like one.  Its immunities to &lt;b&gt;Lady Imelda&lt;/b&gt; and &lt;b&gt;Bribery&lt;/b&gt; should've been printed right on it, just like the Dragons have.  Other than that, they are just like Knights with a prerequisite.  We don't need to reprint every reference of &quot;Knight&quot; to read &quot;Knight and Cannon&quot; ... this is redundant anyways.&lt;br&gt;&lt;br&gt;Meanwhile, the whole point of including an Almanac was so that the cards could be given more details without cramming the playing pieces full of technical text.  They aren't difficult to look up and you probably still reference your Almanac as often now as ever before.  Besides, if you don't have a good memory, you probably don't like this game very much, already.&lt;br&gt;&lt;br&gt;The only people confused about any of these issues were those that didn't read the rulebook or simply thumbed through it and asked questions like:  &quot;Can I move my buildings after I've made them?&quot;  No!  It says so in very clear terms.  I know there is a language discrepancy to consider, as the rules have been translated many times, but I doubt they left that one out.  I know there was never a mention of Gold being worth a 1:1 trade all on its lonesome, but people make assumptions instead of reading the rules.&lt;br&gt;&lt;br&gt;Oh, another thing we don't need is printing Action on all yellow cards.  They are already colour-coded.  Easy recognition was the purpose for that all along.  Tune in next week when we reprint all green cards to say &quot;Regional Expansion&quot;.  These are just superfluous.&lt;br&gt;&lt;br&gt;I can't imagine that making people read Attack, Neutral, and Defense on every card is going to be somehow more clear when it is just too easy to ignore these mostly useless descriptors just so that you can effectively say that &lt;b&gt;Scouts&lt;/b&gt; can be played regardless of Victory Point totals, much as they did in the first release right next to the rule that says you can't play Action Cards until ... &lt;i&gt;&lt;b&gt;Exception:&lt;/b&gt;  Scouts.&lt;/i&gt;  If you didn't catch it there, it was in the Almanac, too.  They may as well have simply reprinted the Scout with the bold words:  &quot;Can be played regardless of Victory Point totals.&quot;  Instead, we have fine print that'll be either really confusing &quot;What's all this mean, anyway?&quot; or ignored, as fine print is.  Sometimes, so is bold print.  What's worse, Defense Action Cards do not convey the &quot;can be played anytime&quot; rule for you'd still have to look up what the difference between an Attack and Defense card was.&lt;br&gt;&lt;br&gt;I know many of you rallied to this systematic, not so fantastic approach to fantasy games, which has sucked the essence out of an old favourite RPG but it just didn't need to be there.  Honestly, I'd like anyone who finds that they play the game with better comprehension due to playing with the reprinted cards to raise your hands.  I'm not talking about those of you that simply gained clarity through playing more sessions.  I also don't mean those of you that just like having more information on the cards (despite that this actually doesn't convey anything), because just as many of us prefer a cleaner look.  I mean those of you that find you read the little descriptors to remind yourself when you can play any certain card.  I swear I'll withdraw my apprehension if there are people out there that need this.&lt;br&gt;&lt;br&gt;What is not welcome is changing a card's function or implementation.  I can live with &lt;b&gt;Chancellor&lt;/b&gt; requiring a &lt;b&gt;Town Hall&lt;/b&gt;.  This is a strong effect and since it is free to play, this is fine.  It helps that I'm eager to build a Town Hall anyways.  But the overall worth of a Chancellor is greatly diminished since once you have a Town Hall; getting the cards you need is pretty simple already.  Nonetheless, I am pretty sure this card was always meant to require a Town Hall before it is used, so again, I'm fine with this.  But I do want to point out that there are already a seemingly too-large number of cards with requisites.  Let's not get out of hand.&lt;br&gt;&lt;br&gt;Some that bother me are &lt;b&gt;Knowledge of the Ancients&lt;/b&gt; and &lt;b&gt;Inspiration&lt;/b&gt;, etc.  For those buildings that have had an increased resource cost, I think it really isn't going to make all that much difference one way or another and &quot;balance&quot; is impossible to predetermine as the worth of anything is always dependant upon strategy, cards in play, and basic ecomonics (in that, if Grain is in bountiful supply, something costing 1 more Grain is no matter, but when Grain is scarce, it is).  But many of the &lt;i&gt;Wizards &amp; Dragons&lt;/i&gt; cards have increased Magic Power costs and this just makes Wizards not-so-hot.  Time was, a fully-prepared Wizard could do two things per turn; one costing 1 Magic Power, the other costing 2.  Sure the effects of Magic Actions and Magic Books are potent.  But so is getting 3 resources from one card when you already have a University in play.  Magic is supposed to be potent--that's what makes it neat!  It's also why there is so much more ado behind using it.  Since both players have equal opportunity to play these cards, the effects are by their very nature in balance.  And seriously, if they wanted to increase the cost of any magical effects, it should've been &lt;b&gt;Materialization&lt;/b&gt;.&lt;br&gt;&lt;br&gt;I mentioned the &lt;b&gt;University&lt;/b&gt; a moment ago and I'd like to take the time now to say &lt;u&gt;&lt;i&gt;what the hell happened to the increased hand size!?&lt;/i&gt;&lt;/u&gt;  Don't bother telling me it is a required card for many other nifty effects.  Just tell me why it costs 5 resources to get 1 Victory Point.  And then explain the justification of the Large Tournament Field.&lt;br&gt;&lt;br&gt;I don't think that the &lt;b&gt;Large Tournament Field&lt;/b&gt; should be red nor worth a Victory Point--and for only 1 more resource!  The effect is totally worth the 3 cost, so they pretty much gave it a 1-resource-Victory-Point.&lt;br&gt;&lt;br&gt;I also want to address the needless change from 3 Victory Points per player to 7 in total before playing Action Cards.  By my experience, it has always been ruled 3 per and that works just fine.  I don't need to play a different game because someone found a brilliant tournament deck combo of going from 2 to 13 Victory Points in a single turn--after a lot of preparation--and somehow the entire world of &lt;i&gt;Settlers Of Catan Card Game&lt;/i&gt; had been flipped on its ear.  In truth, I can't imagine such a deck would succeed very often.  It sure wouldn't against the one I made up and posted in the basic game's forum under &lt;u&gt;Strategy Vanilla vs Expansion&lt;/u&gt; (if I remember correctly) as mine doesn't play many action cards (you can live without the &lt;b&gt;Alchemist&lt;/b&gt;, still take resources, defeat Knights, sink Fleets) and even erects a &lt;b&gt;Stone of Wisdom&lt;/b&gt; to defend against opposing attacks.  But the point is, that brilliant deck should be regaled and awed, not effectively declared cheating as the rules were then changed to forbid exactly that kind of thing.  And honestly, if the whole point of that deck is to prevent the opponent from playing Action Cards before it reaches the victory condition, then the entire time it is arranging the expansion stacks, putting preliminary cards into play, and amassing resources, it isn't going to be playing any Action Cards either, so it is still a huge gamble that it can reach 13 points with very little to work with before the opponent gets there while building much along the way and not saturating resources.&lt;br&gt;&lt;br&gt;And even if it was considered a huge faux pas, the only thing that should've been revised were the Tournament Rules.  The standard rule was always just fine at 3 Victory Points per.  I still play this way to this day and I don't feel that it needs to be rectified.&lt;br&gt;&lt;br&gt;I also play all the other cards the way they always were.  I don't think any one of them throws the game off balance.  Even if they did, there's plenty of them and when both players are using them, that realigns the game just right.  Seriously, if every card were exactly in harmony with each other, there'd be no reason to search a stack for a nice one.  There'd be no sense in trying to get something before the opponent did.  There'd be no reason to put together a particular combination.  You'd just take one off the top.  They're all just as good either way.&lt;br&gt;&lt;br&gt;Listen, the beauty of making customizable decks from two boxed sets is that you aren't constantly refreshing old cards, getting revisions, collecting new cards that make old ones obsolete, and ending up with a mess of mis-matched symbols.  This is completely unacceptable.  A publisher should think long and hard about each little change they make before they make any and only revise when absolutely necessary.  Maybe a particular building does justify another resource for its cost.  But keeping things the way people know and use them is more important than having a possibly slightly lenient construction cost on a few cards--and sticking to their guns is way more important.&lt;br&gt;&lt;br&gt;In the basic game general forum under the heading &lt;u&gt;Fifth Settlement&lt;/u&gt;, I discuss every (basic) red building in detail.  Turns out, they all have really strong effects with one or two exceptions.  Some even pay for themselves within one or two rolls of the dice!  And if a free Victory Point that justs keeps on giving is the foundation on which all these expansions were built, I don't know how you can justify reprinting a dozen cards to add another resource to the cost.&lt;br&gt;&lt;br&gt;&quot;Hey, Nate.  You used to always build Universities before.  You don't anymore.  Why?&quot;&lt;br&gt;&lt;br&gt;&quot;They used to be good.&quot;&lt;br&gt;&lt;br&gt;Understand please, dear reader, that I'm not complaining about paying more resources for a building.  It is something more along the lines of half the people were always playing the game one way and now the other half do it another.  And there is always the feeling that they'll just do it again sometime.  If most people play games for fun, they won't want to do homework to figure out all the revisions they'll need to stay abreast of their favourite past-time.&lt;br&gt;&lt;br&gt;Oh, and the reprinted cards don't match the older cards even on the backs!  I never did gripe that the symbols changed from the basic set to the first expansion release.  Or, at least not in print.  I always thought the yellow commerce points didn't look as nice as the original (by that I mean Mayfair's original) but it wasn't worth written complaint.  But to see that they changed it a third time ... what's the point?  Despite some really nice artwork on most the cards, are they going for the Ugliest Presentation Of A Game award?&lt;br&gt;&lt;br&gt;The only revised ruling I actually accept is that of the &lt;b&gt;Council Meeting&lt;/b&gt; requiring the return of one card to draw two, as the Council Meeting itself is then discarded and I believe the original intent has always been 2 cards for 2 cards.  Did we need to reprint one card for all that when we could just play it as it was printed?  I don't think so.</description>
	<link>http://www.boardgamegeek.com/article/2001069#2001069</link>
	<pubDate>2008-01-12T08:25:44+00:00</pubDate>
	<dc:creator>FlatOnHisFace</dc:creator>
</item><item>
	<title>Thread: Re: So if I have the Mayfair version...</title>
	<description>&lt;b&gt;everlong205 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It depends. If you have the first edition of the game + expansions, I think you need to buy the upgrade. If you have the 2nd edition of the game + Expansions it includes the Barbarians and Traders material, so the expansion is not necessary.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I have the Second edition...&lt;br&gt;&lt;br&gt;-DK</description>
	<link>http://www.boardgamegeek.com/article/1907755#1907755</link>
	<pubDate>2007-12-05T19:19:33+00:00</pubDate>
	<dc:creator>DKahnt</dc:creator>
</item><item>
	<title>Thread: Re: So if I have the Mayfair version...</title>
	<description>It depends. If you have the first edition of the game + expansions, I think you need to buy the upgrade. If you have the 2nd edition of the game + Expansions it includes the Barbarians and Traders material, so the expansion is not necessary.</description>
	<link>http://www.boardgamegeek.com/article/1907615#1907615</link>
	<pubDate>2007-12-05T18:36:33+00:00</pubDate>
	<dc:creator>everlong205</dc:creator>
</item><item>
	<title>Thread: Re: So if I have the Mayfair version...</title>
	<description>Thank you... &lt;br&gt;&lt;br&gt;Time to auction it off &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;-DK</description>
	<link>http://www.boardgamegeek.com/article/1907447#1907447</link>
	<pubDate>2007-12-05T17:50:06+00:00</pubDate>
	<dc:creator>DKahnt</dc:creator>
</item><item>
	<title>Thread: Re: So if I have the Mayfair version...</title>
	<description>Yes.  The upgrade is for those who bought the earlier expansion box that only had the first 5.  At least this was what Mayfair told me when i bought my card game and expansions.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1907416#1907416</link>
	<pubDate>2007-12-05T17:43:08+00:00</pubDate>
	<dc:creator>laxnbakpakr</dc:creator>
</item><item>
	<title>Thread: So if I have the Mayfair version...</title>
	<description>So I own both: &lt;a class='gamelink' target='_blank' href=&quot;/game/2915&quot;&gt;Settlers of Catan Card Game Expansions&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/12543&quot;&gt;Settlers of Catan Card Game: Barbarians and Traders Upgrade Kit&lt;/a&gt; in the Mayfair versions... is this being redundant?&lt;br&gt;&lt;br&gt;-DK</description>
	<link>http://www.boardgamegeek.com/article/1907363#1907363</link>
	<pubDate>2007-12-05T17:25:12+00:00</pubDate>
	<dc:creator>DKahnt</dc:creator>
</item><item>
	<title>Thread: Who should buy and who should NOT buy this kit</title>
	<description>This info is in many different places if you look for it, but you have to fish around. Here it is, all compiled for you.&lt;br&gt;&lt;br&gt;This kit contains 3 types of cards:&lt;br&gt;a) Upgrades for 8 cards from the old (1st edition) base game.&lt;br&gt;b) Upgrades for 42 cards from the old (1st edition) expansion set (from the 5 original expansions).&lt;br&gt;c) Full 6th expansion (Barbarians and Traders).&lt;br&gt;&lt;br&gt;So, if you have a NEW base game + OLD expansion set -&gt; this kit is for you (you'll use 82 of the 90 cards).&lt;br&gt;&lt;br&gt;If you have an OLD base game + OLD expansion set -&gt; this kit is MADE for you (you'll use all the cards).&lt;br&gt;&lt;br&gt;If you have an OLD base game + NEW expansion set -&gt; you don't need this unless you only want to use 8 of the 90 cards.&lt;br&gt;&lt;br&gt;If you have a NEW base game + NEW expansion set -&gt; you definately don't need this since you've got all the cards it contains.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1773723#1773723</link>
	<pubDate>2007-10-09T20:02:39+00:00</pubDate>
	<dc:creator>arzman</dc:creator>
</item><item>
	<title>Thread: Re: Anyone else have problems with the card backs?</title>
	<description>No issue with the Kosmos sets. They continue to match and look great.&lt;br&gt;&lt;br&gt;Quality rules.&lt;br&gt;&lt;br&gt;  --JP</description>
	<link>http://www.boardgamegeek.com/article/1671098#1671098</link>
	<pubDate>2007-08-19T13:10:18+00:00</pubDate>
	<dc:creator>Jeff Paull</dc:creator>
</item><item>
	<title>Thread: Re: Anyone else have problems with the card backs?</title>
	<description>That totally sucks!  I haven't used it yet but I also bought the &quot;upgrade&quot; kit based on the premise that was used to sell it: that it would be a completely compatible upgrade for the 1st edition.&lt;br&gt;&lt;br&gt;Based on recent experiences I would say that due to myriad factors in printing that it's nearly impossible for a publisher to guarantee components matching a previous print run, especially when the printer changes.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/154700"><img src="http://images.boardgamegeek.com/images/pic154700_md.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/1670895#1670895</link>
	<pubDate>2007-08-19T06:19:19+00:00</pubDate>
	<dc:creator>EvilTimmy</dc:creator>
</item><item>
	<title>Thread: Re: Anyone else have problems with the card backs?</title>
	<description>Shame. Guess I'll use the originals then, and only swap in the new ones when they've been played. What a pain.</description>
	<link>http://www.boardgamegeek.com/article/1670532#1670532</link>
	<pubDate>2007-08-18T22:47:36+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Re: Anyone else have problems with the card backs?</title>
	<description>They are indeed different.  I brought this up to Mayfair when I first purchased the game but they have no intention of making any changes.&lt;br&gt;&lt;br&gt;Supposedly the backs match up with the re-released (newer) version of the game.  I had the original card game so I don't know if this is true or not.</description>
	<link>http://www.boardgamegeek.com/article/1670461#1670461</link>
	<pubDate>2007-08-18T21:40:12+00:00</pubDate>
	<dc:creator>Walt Mulder</dc:creator>
</item><item>
	<title>Thread: Anyone else have problems with the card backs?</title>
	<description>Was playing last night, with 1st edition main game, and started to notice the backs of the &quot;upgrade&quot; cards were noticably different from mine. Anyone else see this?</description>
	<link>http://www.boardgamegeek.com/article/1670457#1670457</link>
	<pubDate>2007-08-18T21:32:41+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Barbarians &amp; Traders Tuckbox &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic225617_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/225617</link>
	<pubDate>2007-07-02T17:05:22+00:00</pubDate>
	<dc:creator></dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of box - Dutch &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214768_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214768</link>
	<pubDate>2007-05-26T09:15:53+00:00</pubDate>
	<dc:creator>BaSL</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		box cover - german edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic202308_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/202308</link>
	<pubDate>2007-04-09T10:02:44+00:00</pubDate>
	<dc:creator>Werbaer</dc:creator>
</item><item>
	<title>Thread: Re: Contents: altered cards from the base set and old expansions</title>
	<description>Yes. I was referring to the Council Meeting card - which I think is better the new way. You play the CM and bury another card, so get rid of two total, to get two replacements. (Sorry that I got babbling a bit about the card wording and so the connection wasn't obvious.)&lt;br&gt;&lt;br&gt;I see the rules image made it - and that really is the entire section on changes. The list of the old cards and the &quot;type&quot; information for each takes up another 4-5 pages. The rest is about the new expansions.</description>
	<link>http://www.boardgamegeek.com/article/1149954#1149954</link>
	<pubDate>2006-10-31T19:51:53+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Thread: Re: Contents: altered cards from the base set and old expansions</title>
	<description>This list is very helpful, many thanks for this!  I've compiled some of the above info in a forum post for the original game as well:&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/130692&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/130692&lt;/A&gt;&lt;br&gt;&lt;br&gt;For ease of reference, here are the images comparing the cards of the original edition with the updated cards of the revised edition (Top: original edition; bottom: revised edition)&lt;br&gt;&lt;br&gt;&lt;b&gt;Trade and Change&lt;/b&gt;: Horse Farm, Shipyard, Large Tournament Field&lt;br&gt;<![CDATA[<div style=''><a href="/image/157574"><img src="http://images.boardgamegeek.com/images/pic157574_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;Trade and Change&lt;/b&gt;: Trading Post, Artisan Workshop&lt;br&gt;&lt;b&gt;Wizards and Dragons&lt;/b&gt;: Stone of Wisdom&lt;br&gt;<![CDATA[<div style=''><a href="/image/157572"><img src="http://images.boardgamegeek.com/images/pic157572_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;Wizards and Dragons&lt;/b&gt;: Knowledge of the Ancients, Guardian of Fate, Magic Kitchen&lt;br&gt;<![CDATA[<div style=''><a href="/image/157573"><img src="http://images.boardgamegeek.com/images/pic157573_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;Science and Progress&lt;/b&gt;: Building Crane, University&lt;br&gt;&lt;b&gt;Politics and Intrigue&lt;/b&gt;: Chancellor&lt;br&gt;<![CDATA[<div style=''><a href="/image/157576"><img src="http://images.boardgamegeek.com/images/pic157576_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;Politics and Intrigue&lt;/b&gt;: Council Meeting, Holy Place, Templar Fortress&lt;br&gt;<![CDATA[<div style=''><a href="/image/157577"><img src="http://images.boardgamegeek.com/images/pic157577_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;It looks like your image of rule changes made it through too - thumbs up for that!&lt;br&gt;<![CDATA[<div style=''><a href="/image/157586"><img src="http://images.boardgamegeek.com/images/pic157586_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;I have one question:&lt;br&gt;&lt;b&gt;B Weage wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nor does the new book mention the significant change from 2 cards down to 1 for the place under cost.&lt;/i&gt;&lt;br&gt;The above sentence is presumably referring to the change with respect to the Council Meeting card, right?  And not just the general cost for replacing a card in your hand - that remains at 2 resources, right?</description>
	<link>http://www.boardgamegeek.com/article/1147930#1147930</link>
	<pubDate>2006-10-30T17:55:54+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close Up of small portion of rule book showing page size (5.5 x 2.75) and formatting &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157586_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157586</link>
	<pubDate>2006-10-28T20:58:43+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Thread: Re: Contents: altered cards from the base set and old expansions</title>
	<description>I just put up 5 images showing 15 of the cards that have changed (in both old and new versions). I've also provided an overview of the changes below. I've included less detail on the ones where you can check the actual images, and tried to be more precise on the ones without images (mostly cosmetic changes or simple clarifications)&lt;br&gt;&lt;br&gt;I haven't documented every wording change. For example, the items converted to &quot;Region Improvements&quot; have new wording of &quot;above or below&quot; rather than &quot;under&quot; and you can see that in the one example in the images. For something like Border Dispute, which changed the final &quot;region enhancement&quot; to &quot;Region Improvement&quot;, I've only listed the meaningful wording change that produces an actual clarification.&lt;br&gt;&lt;br&gt;The rule book supposedly lists the changes but doesn't include all. (It doesn't mention the changes to Horse Farm, Holy Place, Templar Fortress, and Magic Kitchen,) It does mention that Civil War affects only Knights, Trade Fleets, and Cannons. It also indicates as a change that for Council Meeting you must place the card at the bottom of one of the stacks you draw from - which isn't reflected in the card wording itself - and which seems like it should be the one stack that both cards are drawn from anyway. (Note that the old booklet had the same concept, must place under the stack you select from, and the old card had similar wording to the new card implying that you choose a stack to place under and then have a second choice for which stack to select from.) Nor does the new book mention the significant change from 2 cards down to 1 for the place under cost.&lt;br&gt;&lt;br&gt;Legend&lt;br&gt;= (has an image)&lt;br&gt;- (minor clarification, no image)&lt;br&gt;* (already covered in base game notes)&lt;br&gt;&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Trade and Change (10)&lt;br&gt;==============================&lt;br&gt;Mayor (2)&lt;br&gt;- Now reads &quot;City or Metropolis&quot;&lt;br&gt;Horse Farm (1)&lt;br&gt;= Allows moving of all Knights and Cannons (image)&lt;br&gt;Trading Post (2)&lt;br&gt;= Converted to &quot;Road Improvement&quot; (image)&lt;br&gt;Artisan Workshop (1)&lt;br&gt;= Converted to Brown &quot;Region Improvement&quot; (image)&lt;br&gt;Distillery (1)&lt;br&gt;- Converted to Brown &quot;Region Improvement&quot;&lt;br&gt;Dye Works (1)&lt;br&gt;- Converted to Brown &quot;Region Improvement&quot;&lt;br&gt;Shipyard (1)&lt;br&gt;= Changed from Red to Green (image)&lt;br&gt;Large Tournament Field (1)&lt;br&gt;= Added Cost, Victory Point, Play Condition (image)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Science and Progress (10)&lt;br&gt;==============================&lt;br&gt;Land Reform (2)&lt;br&gt;- Specifies &quot;without Region Improvements&lt;br&gt;Cathedral (1)&lt;br&gt;- &quot;Trade Fleets, Knights, and Cannons&quot; &lt;br&gt;Fire Brigade (2)&lt;br&gt;- &quot;Cannot be played on&quot; rather than &quot;not affected&quot;&lt;br&gt;Building Crane (1)&lt;br&gt;= Applies to Reds costing more than 4 resources (image)&lt;br&gt;University (2)&lt;br&gt;= No longer increases hand size (image)&lt;br&gt;Civil War (1)&lt;br&gt;* Same as in base game&lt;br&gt;Conflict (1)&lt;br&gt;* Same as in base game&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Politics and Intrigue (8)&lt;br&gt;==============================&lt;br&gt;Bribery (2)&lt;br&gt;- Specifies &quot;to the bank&quot; for payment &lt;br&gt;Chancellor (2)&lt;br&gt;= Now requires Town Hall (image)&lt;br&gt;Council Meeting (2)&lt;br&gt;= Bury 1 card, not 2, to get 2 (image)&lt;br&gt;Holy Place (1)&lt;br&gt;= Bury a just drawn card to get another (image)&lt;br&gt;Templar Fortress (1)&lt;br&gt;= With cost more than 3, not 3 or more (image)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Knights and Merchants (4)&lt;br&gt;==============================&lt;br&gt;Caravan (1)&lt;br&gt;* Same as in base game&lt;br&gt;Border Dispute (2)&lt;br&gt;- &quot;If you have&quot; rather than &quot;When you have&quot;&lt;br&gt;Palace (1)&lt;br&gt;- &quot;Year of Plenty&quot; rather than &quot;Productive Year&quot;&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Wizards and Dragons (10)&lt;br&gt;==============================&lt;br&gt;Land: Change Thyself! (1)&lt;br&gt;- Specifies &quot;without Region Improvements&lt;br&gt;Better World (2)&lt;br&gt;- Specifies &quot;not the Year End card&quot;&lt;br&gt;Knowledge of the Ancients (2)&lt;br&gt;= Cost increased to 2 (image)&lt;br&gt;Stone of Wisdom (1)&lt;br&gt;= Lists prohibited cards by type (image)&lt;br&gt;Magic Kitchen (2)&lt;br&gt;= Cost changed, substitute 1 gold (image)&lt;br&gt;Guardian of Fate (1)&lt;br&gt;= Cost increased to 2 (image)&lt;br&gt;Inspiration (1)&lt;br&gt;- Cost increased to 2 (see Guardian image) &lt;br&gt;&lt;br&gt;==============================&lt;br&gt;I'll try to put up an image showing a close up of three pages from the 20 page booklet so you can see the size and formatting, etc. (Actually one large (11x14 approx) page printed both sides and folded into tenths.) But it might not get through as the reviewers don't usually like anything that looks like a rules scan.&lt;br&gt;&lt;br&gt;I hope this answers most of the questions. Enjoy.</description>
	<link>http://www.boardgamegeek.com/article/1145764#1145764</link>
	<pubDate>2006-10-28T19:18:52+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Comparison - Old/New - Functional Changes 3 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157577_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157577</link>
	<pubDate>2006-10-28T18:38:17+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Comparison - Old/New - Functional Changes 2 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157576_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157576</link>
	<pubDate>2006-10-28T18:38:08+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Comparison - Old/New - Functional Changes 1 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157574_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157574</link>
	<pubDate>2006-10-28T18:37:43+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Comparison - Old/New - Cost Changes (Inspiration same change as Guardian) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157573_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157573</link>
	<pubDate>2006-10-28T18:35:07+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Comparison - Old/New - Cosmetic Changes and Clarifications &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157572_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157572</link>
	<pubDate>2006-10-28T18:12:38+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Thread: Re: Compatible with original Catan card game and expansion</title>
	<description>Shame on me... &lt;img src=&quot;http://files.boardgamegeek.com/images/gulp.gif&quot; alt=&quot;:gulp:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1134659#1134659</link>
	<pubDate>2006-10-21T06:19:27+00:00</pubDate>
	<dc:creator>nrihtar2</dc:creator>
</item><item>
	<title>Thread: Re: Compatible with original Catan card game and expansion</title>
	<description>&lt;b&gt;nrihtar2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Please note the &quot;subtle&quot; changes in print as seen on picture:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/154700"><img src="http://images.boardgamegeek.com/images/pic154700_t.jpg" border=0></a></div>]]>&lt;/i&gt;&lt;br&gt;&lt;br&gt;Interesting about the card backs. We have played some games with the new cards mixed in and never noticed it. Of course, now it will stand out like gum in gravy... I hate you! :sob:</description>
	<link>http://www.boardgamegeek.com/article/1134380#1134380</link>
	<pubDate>2006-10-20T23:49:57+00:00</pubDate>
	<dc:creator>Dave</dc:creator>
</item><item>
	<title>Thread: Re: Compatible with original Catan card game and expansion</title>
	<description>Please note the &quot;subtle&quot; changes in print as seen on picture:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/154700"><img src="http://images.boardgamegeek.com/images/pic154700_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/1134372#1134372</link>
	<pubDate>2006-10-20T23:39:21+00:00</pubDate>
	<dc:creator>nrihtar2</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		example &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic154700_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/154700</link>
	<pubDate>2006-10-20T23:12:40+00:00</pubDate>
	<dc:creator>nrihtar2</dc:creator>
</item><item>
	<title>Thread: Re: Contents: altered cards from the base set and old expansions</title>
	<description>I'll try to get to that later this week. I was waiting to see if there was any interest.</description>
	<link>http://www.boardgamegeek.com/article/1044328#1044328</link>
	<pubDate>2006-08-22T23:06:13+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Thread: Re: Contents: altered cards from the base set and old expans</title>
	<description>Those clarifications look good, if superficial. (Although specifying &quot;/trade/ fleets&quot; on the Church is surprising - I'd have thought it would have protected Pirate Fleets also, surely?)&lt;br&gt;&lt;br&gt;I'd love to see the changes for the expansions, especially those that have a significant difference from the old printed version. Any chance you could do those sometime soon? &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1034195#1034195</link>
	<pubDate>2006-08-16T14:54:54+00:00</pubDate>
	<dc:creator>alextfish</dc:creator>
</item><item>
	<title>Thread: Contents: altered cards from the base set and old expansions</title>
	<description>Congratulations to Mayfair - they did a great job on this. As happens with most expansions, the back coloring isn't exact. This is slightly darker than my old base set (My old expansions were slightly lighter than the base set, but one would need really good light to notice. These you will be able to spot in most lighting conditions that would allow you to read the faces.) The card stock seems slightly different, not worse, just different - slightly more flex and less snap in the cards but they seem like they may be just as or more durable.&lt;br&gt;&lt;br&gt;The following is for those wondering which cards are included in the 50 cards that adjust the older sets. At the end, I've included the actual text of the five changes in the base set just to give an example of the type of changes. In general, changes are mostly cosmetic and improve the formatting, making references more clear - but some of the cards for the expansions really change how a card works. I'll try to cover those later.&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Base Game (8)&lt;br&gt;==============================&lt;br&gt;Caravan (1)&lt;br&gt;Spy (3)&lt;br&gt;Church (2)&lt;br&gt;Civil War (1)&lt;br&gt;Conflict (1)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Trade and Change (10)&lt;br&gt;==============================&lt;br&gt;Mayor (2)&lt;br&gt;Horse Farm (1)&lt;br&gt;Trading Post (2)&lt;br&gt;Artisan Workshop (1)&lt;br&gt;Distillery (1)&lt;br&gt;Dye Works (1)&lt;br&gt;Shipyard (1)&lt;br&gt;Large Tournament Field (1)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Science and Progress (10)&lt;br&gt;==============================&lt;br&gt;Land Reform (2)&lt;br&gt;Cathedral (1)&lt;br&gt;Fire Brigade (2)&lt;br&gt;Building Crane (1)&lt;br&gt;University (2)&lt;br&gt;Civil War (1)&lt;br&gt;Conflict (1)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Politics and Intrigue (8)&lt;br&gt;==============================&lt;br&gt;Bribery (2)&lt;br&gt;Chancellor (2)&lt;br&gt;Council Meeting (2)&lt;br&gt;Holy Place (1)&lt;br&gt;Templar Fortress (1)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Knights and Merchants (4)&lt;br&gt;==============================&lt;br&gt;Caravan (1)&lt;br&gt;Border Dispute (2)&lt;br&gt;Palace (1)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;Wizards and Dragons (10)&lt;br&gt;==============================&lt;br&gt;Land: Change Thyself! (1)&lt;br&gt;Better World (2)&lt;br&gt;Knowledge of the Ancients (2)&lt;br&gt;Stone of Wisdom (1)&lt;br&gt;Magic Kitchen (2)&lt;br&gt;Guardian of Fate (1)&lt;br&gt;Inspiration (1)&lt;br&gt;&lt;br&gt;==============================&lt;br&gt;&lt;br&gt;Caravan&lt;br&gt;(Action - Neutral)&lt;br&gt;Exchange your resources with the caravan!&lt;br&gt;Trade in 2 resources of your choice&lt;br&gt;for 2 others of your choice.&lt;br&gt;&lt;br&gt;Spy&lt;br&gt;(Action - Attack)&lt;br&gt;Search your opponent's hand and select any 1 Unit&lt;br&gt;or Action card. You may play that card immediately&lt;br&gt;or add the card to your hand.&lt;br&gt;&lt;br&gt;Church&lt;br&gt;(Building)&lt;br&gt;Protects all Knights, Cannons, and&lt;br&gt;Trade Fleets in this city from the&lt;br&gt;effects of Civil War.&lt;br&gt;&lt;br&gt;Civil War&lt;br&gt;(Event)&lt;br&gt;Each player must return a Knight, Cannon, or&lt;br&gt;Fleet Card to his hand. His opponent chooses the card.&lt;br&gt;Counter Card: Church.&lt;br&gt;&lt;br&gt;Conflict&lt;br&gt;(Event)&lt;br&gt;The player controlling the Knight Token selects&lt;br&gt;2 cards from his opponent's hand and returns them&lt;br&gt;to the bottom of an expansion stack of his choice.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/939797#939797</link>
	<pubDate>2006-06-05T03:12:44+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
</item><item>
	<title>Thread: Re: Compatible with original Catan card game and expansion</title>
	<description>Thank you, it was somewhat confusing when I got the upgrade kit as I wasn't sure what I did and didn't get. It is a relief I don't need to buy anymore sets. I admire companies that allow for cheaper upgrades for previous customers; there should be more of it. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/936917#936917</link>
	<pubDate>2006-06-02T06:18:28+00:00</pubDate>
	<dc:creator>Duke Leto</dc:creator>
</item><item>
	<title>Thread: Re: Compatible with original Catan card game and expansion</title>
	<description>&lt;b&gt;Duke Leto wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Years ago I bought the original Catan Card Game (and Expansions)&lt;br&gt;&lt;br&gt;Will the Barbarians Upgrade Kit fully upgrade my old cards as I prefer not to buy the new Catan Card Game and Expansions.&lt;br&gt;&lt;br&gt;From what I can tell the only difference is that the new cards have the words like &quot;Action - Attack&quot; etc to clarify some other cards (like what is a Knight, can't play Attack/Neutral card until all have at least 7 points). So you could theoretically use the card listing in the Upgrade Kit with the old cards; but it is not as convenient as having those words printed on the cards.&lt;br&gt;&lt;br&gt;Is this correct or am I missing out on something else worthwhile by not buying the new version of the Catan Card Game and also the new Expansions?&lt;/i&gt;&lt;br&gt;&lt;br&gt;There is no need to replace the base game or other expansions. However, note that you will now have a total of three different styles of icons. &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt; &lt;br&gt;&lt;br&gt;The main things you need to know is whether something is a Defense card or not - it's pretty obvious, and in the end it still means that you can only play Scout early on - and whether something is a building. Once you figure out what's what once, you won't need to reference the sheet.&lt;br&gt;&lt;br&gt;The good news in all this is that the new expansion is fabulous!</description>
	<link>http://www.boardgamegeek.com/article/936641#936641</link>
	<pubDate>2006-06-02T01:16:02+00:00</pubDate>
	<dc:creator>Dave</dc:creator>
</item><item>
	<title>Thread: Compatible with original Catan card game and expansion</title>
	<description>Years ago I bought the original Catan Card Game (and Expansions)&lt;br&gt;&lt;br&gt;Will the Barbarians Upgrade Kit fully upgrade my old cards as I prefer not to buy the new Catan Card Game and Expansions.&lt;br&gt;&lt;br&gt;From what I can tell the only difference is that the new cards have the words like &quot;Action - Attack&quot; etc to clarify some other cards (like what is a Knight, can't play Attack/Neutral card until all have at least 7 points). So you could theoretically use the card listing in the Upgrade Kit with the old cards; but it is not as convenient as having those words printed on the cards.&lt;br&gt;&lt;br&gt;Is this correct or am I missing out on something else worthwhile by not buying the new version of the Catan Card Game and also the new Expansions?</description>
	<link>http://www.boardgamegeek.com/article/936618#936618</link>
	<pubDate>2006-06-02T01:00:38+00:00</pubDate>
	<dc:creator>Duke Leto</dc:creator>
</item></channel></rss>