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	<title>Game: Killer Bunnies and the Quest for the Magic Carrot Twilight WHITE Booster</title>
	<link>http://www.boardgamegeek.com/boardgame/14442</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 10:07:30 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 10:07:30 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		The white bits &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic249531_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/249531</link>
	<pubDate>2007-09-21T04:43:12+00:00</pubDate>
	<dc:creator>Emperor JD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic249529_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/249529</link>
	<pubDate>2007-09-21T04:24:36+00:00</pubDate>
	<dc:creator>Emperor JD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Front of box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic249504_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/249504</link>
	<pubDate>2007-09-21T00:54:12+00:00</pubDate>
	<dc:creator>Emperor JD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Mob Hit attack &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic248782_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/248782</link>
	<pubDate>2007-09-18T21:54:21+00:00</pubDate>
	<dc:creator>sigtaulefty</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Very Special Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic246531_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/246531</link>
	<pubDate>2007-09-11T23:28:26+00:00</pubDate>
	<dc:creator>crystallr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The new Play Immediately Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic246530_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/246530</link>
	<pubDate>2007-09-11T23:27:40+00:00</pubDate>
	<dc:creator>crystallr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New Feed the Bunny Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic246529_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/246529</link>
	<pubDate>2007-09-11T23:26:10+00:00</pubDate>
	<dc:creator>crystallr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The new 50/50 Weapons &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic246528_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/246528</link>
	<pubDate>2007-09-11T23:25:26+00:00</pubDate>
	<dc:creator>crystallr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic246526_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/246526</link>
	<pubDate>2007-09-11T22:30:31+00:00</pubDate>
	<dc:creator>crystallr</dc:creator>
</item><item>
	<title>Thread: [Review] Killer Bunnies: Twilight White</title>
	<description>Killer Bunnies: and the Quest of the Magic Carrot is a game that people either seem to love or dislike.  Fortunately, I really enjoy the game and have a group of folk (primarily teenagers) who are constantly clamoring to play it.  Thus, when I got the first seven expansions, I was happy to play with them but was a little unsure of how to integrate them.  So we added one deck and played, then played again, then added another deck and repeated.  After dozens of plays, I now think that I can safely talk about each of the decks, and how they add to the gameplay.  There are a couple of things common to each deck:&lt;br&gt;&lt;br&gt;-	First of all, if you hate Killer Bunnies, none of the expansions are likely to change your mind.  More randomness is added, more powerful cards are included, more of the &quot;silly&quot; theme is promoted - stuff that fans of the game love, but detractors certainly do not.&lt;br&gt;-	Each expansion comes in a small box that is sturdy and easily holds the cards; but all of which I discarded, as the first seven expansions all fit comfortably in the box.&lt;br&gt;-	Some expansions are more interesting than others (I would rate them Orange, Pink, Red, Steel, Purple, White, and Green - in that order), but I really did enjoy them all.&lt;br&gt;-	Expansions really should be added in order.  You might get away with adding a future expansion (such as Twilight White) to your blue and yellow cards, but you'll run into &quot;holes&quot;, and some of the cards simply won't make sense.&lt;br&gt;-	It's fascinating how the designer had the larger picture in mind, and how they referenced future cards in each of the decks.  With all seven expansions (I know that two more are still coming) it feels like a nearly complete game rather than some expansions that are tacked on.&lt;br&gt;&lt;br&gt;Now for some specific comments on the Twilight White Booster Deck (Playroom Entertainment, 2005 - Jeffrey Neil Bellinger):&lt;br&gt;&lt;br&gt;1.)	Five new bunnies are included, which are bunnies that are dual-colored, matching two different colors when forming Triplets.  They are simply variations on the bunnies introduced in the Green expansion and were a bit disappointing to find - I had hoped for something new and unusual.  Still, more bunnies are good.  &lt;br&gt;&lt;br&gt;2.)	Two new pawns are included for sale at the Pawn shop - the black and white pawns.  I cannot emphasize how popular these pawns are in games; they are almost always both bought on the first turn.  The black pawn is great because it allows players to re-roll the black die - you know, the one needed for most of the weapons!  The white pawn is a wild color and can be used as any color, although the player must declare it when they first take it.  Of course, there's no reason for a player NOT to take this pawn first if only to keep other players from getting it.  I usually take it and declare it to be black.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;3.)	More of the same cards found in most expansions are included, such as Dollas, Choose a Carrot cards, and Terrible Misfortunes.  A Nondruple Lucky Clover is added (really helps against weapons), and a Play Immediately card that forces all players to pass two cards to the player on their right.&lt;br&gt;&lt;br&gt;4.)	More weapons are also included, a few of which use the twenty-sided die (love that &quot;Ang-Strung&quot; Tennis Racket), but also two 50/50 weapons are introduced.  These cards have the player roll two different dice and guess which one will be higher.  If they guess incorrectly, they die - which is an interesting change of pace for weapons.  Another weapon causes players to guess the symbol that a player has chosen; and the Mob Hit (my favorite weapon) allows players to donate Dolla to increase its level.   Finally, a way to get rid of annoying bunnies!&lt;br&gt;&lt;br&gt;5.)	The meat of the White expansion is the new Run and Special cards included.  Here are some of my favorites:&lt;br&gt;-	O.R.P. (Obnocious Roaming Pest):  This card roams around the circle, causing players to roll most of the dice, and losing one thing depending on the lowest number rolled.  Only if the twenty-sided die is the lowest will this annoying creature die.  &lt;br&gt;-	Blue Angels:  A decent card that allows a player to eliminate seven different cards; but a great card if you have the blue pawn, because then you can keep it the entire game.&lt;br&gt;-	Forever Fed:  If you play this on your bunnies, they never need to eat.  The only way to lose the card is to have all your bunnies eliminated, so expect all weapons to be turned in your direction!&lt;br&gt;-	Shockwave:  Is played between two players, pushing their bunnies to the adjacent players, but crushing any bunnies pushed against a barrier.  Cool.&lt;br&gt;-	Bonanza:  Gives the player a cabbage, water, defense card, and a pawn.  This will make most folk happy.&lt;br&gt;-	Carousel:  Causes all players who are 30 or older to roll the red and green dice.  If the red die is higher, they must kill one of their bunnies.  Does this remind you of a movie?  I enjoyed it for that fact alone.&lt;br&gt;-	The White Stuff:  This is possibly the best card in the entire game.  When a player plays this, they also get the twelve-sided white die that is included in this expansion.  Whenever they roll a die, they may roll the white die and substitute it in its place.  This, my friends, is a GREAT card, because it allows players to dodge weapons, get supplies, and is my favorite card from the set.&lt;br&gt;-	Heavenly Halo Handoff:  Are you tired of that indestructible bunny?  This card moves the halo off of them.&lt;br&gt;-	Defense Card Suspender:  Suspends the use of defense cards for one round.   When you have a lot of weapons, this is a great card to have - make those fools pay!&lt;br&gt;&lt;br&gt;The Twilight White expansion certainly isn't my favorite, but it does add a lot of interesting cards to the series.  I do like the card backs, which are half white and half black, and the two new pawns and the white die are tremendous additions.  Sure, some things may seem overly powerful, but there is so much of this stuff that you'll get a bit of it.  A nice addition to the series.&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;&quot;Real men play board games&quot;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.thedicetower.com&quot; rel=&quot;nofollow&quot;&gt;www.thedicetower.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1104559#1104559</link>
	<pubDate>2006-10-01T14:30:26+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Image</title>
	<description>
		The Complete Components &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic106082_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/106082</link>
	<pubDate>2005-12-13T16:17:37+00:00</pubDate>
	<dc:creator>eschaton1000</dc:creator>
</item><item>
	<title>Thread: Killer Bunnies Twilight White Deck Review.</title>
	<description>Game: Killer Bunnies and the Quest for the Magic Carrot: Twilight White Deck* &lt;br&gt;&lt;br&gt;*Disclaimer: I’m going to assume that if you are reading this you already know how to play Killer Bunnies. Therefore, I will only review this Deck and the major additions it makes to the Game.  Game components are the same high quality as the previous Killer Bunnies releases. &lt;br&gt;&lt;br&gt;1.  We’ve moved beyond the primary colored decks, the secondary colored decks and have entered the land of weird colored decks.  The first of these is Twilight White, though I’ve never associated twilight with the color white.  Basically there are no “new” additions to the rules.  The deck consists of cards with interesting effects but there are no global rule additions with the possible exception of…&lt;br&gt;&lt;br&gt;2.  …50/50 weapons.  These weapons require the victim to predict which of two dice will roll higher or lose a bunny.  These 50/50 weapons are black “P” cards.  And, yes, a black pawn comes with this deck.&lt;br&gt;&lt;br&gt;3.  A (twilight?) white pawn also comes with this deck.  It’s basically a “wild” pawn.  When you get it you can declare it to be any color.  But once you’ve declared it to be a color it has to remain that color until some one else gets their hands on it.&lt;br&gt;&lt;br&gt;4.  There is also a card called The White Stuff which was mentioned on the Sunny Day card.  The White Stuff gives you sole access to the white 12 sided die that comes with this deck.  The white die can be rolled in addition to any other die you are required to roll.  It allows you to replace any number on any of the dice you rolled with the number on the white die.&lt;br&gt;&lt;br&gt;5.  Other cool stuff:&lt;br&gt;Heavenly Halo Handoff – A yellow “P” card that forces the Halo Bunny to lose his halo, which is then moved randomly around the bunny circle.&lt;br&gt;Shockwave – Pushes all the bunnies of two adjacent players to their neighboring players.&lt;br&gt;Psychic Waves – Level 20 weapon, but if you can tell which of 6 symbols the attacker wrote down the weapon gets discarded.  Psychic waves keeps moving around the bunny circle until some one guesses the right symbol.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/556580#556580</link>
	<pubDate>2005-07-17T05:03:33+00:00</pubDate>
	<dc:creator>rayito2702</dc:creator>
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