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	<title>Game: Dungeon Twister 3-4 players expansion</title>
	<link>http://www.boardgamegeek.com/boardgame/14533</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:59:35 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:59:35 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		my homemade 3-4 players expansion in action &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379285_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379285</link>
	<pubDate>2008-10-02T12:44:56+00:00</pubDate>
	<dc:creator>matildadad</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>&lt;b&gt;efilips wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Gamethyme wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That applies to SCENARIO play, but not to &quot;normal&quot; play, which is what it sounds like you were doing.Eric&lt;/i&gt;&lt;br&gt;yes we where playing &quot;normal&quot; game, so I guess we played it right after all then. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Btw is it fun to play the scenarios? After reading the scenario book none of the scenario really appealed to us, except for the 4 player team variant, that sounded really cool. &lt;/i&gt;&lt;br&gt;&lt;br&gt;It depends on the scenarios.  Some of them are admittedly more fun than others - I'm particularly fond of the elevator scenario.&lt;br&gt;&lt;br&gt;Of course, I'm biased. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/2573219#2573219</link>
	<pubDate>2008-08-20T14:49:51+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>&lt;b&gt;Gamethyme wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That applies to SCENARIO play, but not to &quot;normal&quot; play, which is what it sounds like you were doing.Eric&lt;/i&gt;&lt;br&gt;yes we where playing &quot;normal&quot; game, so I guess we played it right after all then. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Btw is it fun to play the scenarios? After reading the scenario book none of the scenario really appealed to us, except for the 4 player team variant, that sounded really cool. </description>
	<link>http://www.boardgamegeek.com/article/2572888#2572888</link>
	<pubDate>2008-08-20T13:36:30+00:00</pubDate>
	<dc:creator>efilips</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>&lt;b&gt;efilips wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Coyote13 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One of the things I noticed was that all the 3-player scenarios in the rulebook score no VP's for kills.!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ok I guess we played it wrong, noticed for our next play. This should change gameplay alot and make it less confrontational  &lt;/i&gt;&lt;br&gt;&lt;br&gt;That applies to SCENARIO play, but not to &quot;normal&quot; play, which is what it sounds like you were doing.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/2572841#2572841</link>
	<pubDate>2008-08-20T13:21:30+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>&lt;b&gt;Older Nick wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ermm... am I ranting?&lt;/i&gt;&lt;br&gt;Not at all, it was very intresting read, to see that your play was very diffrent to ours but yet in some strange way very much alike....  &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Older Nick wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;(Any chance you're living near Gävle?)&lt;/i&gt;&lt;br&gt;No Im afraid not. I live in Stockholm.</description>
	<link>http://www.boardgamegeek.com/article/2572313#2572313</link>
	<pubDate>2008-08-20T08:10:22+00:00</pubDate>
	<dc:creator>efilips</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>&lt;b&gt;Coyote13 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One of the things I noticed was that all the 3-player scenarios in the rulebook score no VP's for kills.!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ok I guess we played it wrong, noticed for our next play. This should change gameplay alot and make it less confrontational  </description>
	<link>http://www.boardgamegeek.com/article/2572302#2572302</link>
	<pubDate>2008-08-20T08:04:43+00:00</pubDate>
	<dc:creator>efilips</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>Hmm... Don't know, to be honest. I've only played a single 3-players game, so I know about as much as you.&lt;br&gt;&lt;br&gt;Let's start with my own attempt:&lt;br&gt;My plan was to try and pit the other players against each other. I went as far as rotating a far away room to make it easier for them to get stuck in a melee.&lt;br&gt;The plan worked perfectly. They clashed hard and soon bodies where strewn everywhere. After a while my Wizard was able to swoop down and pick up the pieces, using two Fire Ball Wands in the process.&lt;br&gt;With 25% of my opponents forces wounded or dead, my Goblin could take a treasure and get out with very little trouble.&lt;br&gt;Being the only player who had previously not been in combat, it was rather easy for me to pick up the 6th point to win the match. During this, my opponents didn't manage to score a single point.&lt;br&gt;This perhaps might give the impression that I'm a brilliant player. The truth is I had luck with board and treasure placements, while my opponents gladly submitted to the eye-for-an-eye style of play.&lt;br&gt;&lt;br&gt;Ok, that takes care of that.&lt;br&gt;&lt;br&gt;The problem that seems to plague most 3-players games seems to be present in Dungeon Twister as well:&lt;br&gt;One of the players can avoid/miss all the action.&lt;br&gt;&lt;br&gt;In your case, it meant that Anders was unable to score a single point, turning it into a battle between you and Daniel. In my case, it meant I was the only one not suffering any casualties, thus making me the only one to score any points.&lt;br&gt;&lt;br&gt;Adding extra players (3 or 4) to the game changes things a lot, old strategies won’t necessarily work. While being defensive worked for me, it killed Anders. On the other hand, attacking a single opponent gave Daniel the Victory, while it devastated my opponents.&lt;br&gt;&lt;br&gt;Would Daniel have been as successful if Anders had been more aggressive, attacking Daniel once he had 3 of his characters out of the dungeon? Would I have won 6-0-0 if my opponents had realized I was sitting back to let them do all the work?&lt;br&gt;&lt;br&gt;Ermm... am I ranting?&lt;br&gt;&lt;br&gt;Anyway, I think it might be down to us making beginner mistakes, since it was out first go at 3-players. Simply put, you have one more player to be aware of. If you don’t, you could miss the game entirely or just give it to that extra player…&lt;br&gt;&lt;br&gt;You know, I started writing this to say “I don’t think 3-players work, because one of the players can avoid/miss all the action”, but I’m starting to feel I’ve changed my mind here. &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I think I’ll just give it a few more goes to see if it works!&lt;br&gt;&lt;br&gt;(Any chance you're living near Gävle?)</description>
	<link>http://www.boardgamegeek.com/article/2570133#2570133</link>
	<pubDate>2008-08-19T18:17:10+00:00</pubDate>
	<dc:creator>Older Nick</dc:creator>
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	<title>Thread: Re: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>One of the things I noticed was that all the 3-player scenarios in the rulebook score no VP's for kills, just getting characters out.  Played a three player game a couple of weeks ago too.  Like you there were two of us who had played before and one who was new to the game (though he is a Wiz War expert).  We played the T-layout, race to the exit, 16 turn limit scenario.  Final score: 3 - 2 - 2, and we all came close to winning in the final round.&lt;br&gt;&lt;br&gt;So definitely give it another go, it really can be a blast!</description>
	<link>http://www.boardgamegeek.com/article/2569954#2569954</link>
	<pubDate>2008-08-19T17:20:53+00:00</pubDate>
	<dc:creator>Coyote13</dc:creator>
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	<title>Thread: Dungeon Twister with 3-player, so is it worth it?</title>
	<description>Yesterday I played my first 3 player game of Dungeon Twister. I have played the 2 player version several times but never the ¾ player expansion. I easily managed to get three players but could not get the forth so we decided to go ahead and play the game with only three players.  I was a bit unsure if it would be fun to play with only three players.&lt;br&gt;&lt;br&gt;Daniel and I had both played the two player version before but Anders was completely new to the game.  We went with the standard 3-player layout (the T-shape) from the rulebook and started to lay our token. Winning condition was set to 6 VP.&lt;br&gt;&lt;br&gt;&lt;b&gt;Setup&lt;/b&gt;&lt;br&gt;I decided for a safe start with a lineup of wizzard-wallwalker-cleric-thief, and spread my token mostly in the middle rooms and in my corner. Daniel went quite aggressive and played a lot of tokens in my part of the board. Anders went VERY defensive and played his entire tokens in his corner. &lt;br&gt;&lt;br&gt;&lt;b&gt;Beginning&lt;/b&gt;&lt;br&gt;The game began and I found that all Daniel tokens in my part of the board was all character and I had to face several opposing characters right from the start including the troll which I failed to place in a “safe corner” of my starting room. The beginning of the game started with me and Daniel going at each other. He managed to kill my wallwalker and escape from the dungeon with his thief and warrior. I killed his troll with using the Wizard/fireball. Anders actually got a quite good start revealing several rooms and began moving his troop’s forward to the middle.&lt;br&gt;&lt;br&gt;Score&lt;br&gt;Me 1 Daniel 3 Anders 0&lt;br&gt;&lt;br&gt;&lt;b&gt;Midgame&lt;/b&gt;&lt;br&gt;After Daniels initial rush he started to reveal rooms in his part of the dungeon and somehow lost his momentum. Anders moved very cautiously in his part of the dungeon starting to gather his equipment. Because of this my part of the board suddenly was very open. I moved my wizard and revealed the remaining middle rooms where my goblin and both my and Daniels speedpotion was located. I manage to get all these out of the dungeon and scored a quick 3 points. I also had my thief outmaneuvering Anders defense and escaped the dungeon with a 5 AP rush. Daniel snuck his mekanork with the treasure out of the mace behind my lines and I had my mind set on that final point to score a win and did not bother to stop him.&lt;br&gt;&lt;br&gt;Score&lt;br&gt;Me 5 Daniel 5 Anders 0&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Endgame&lt;/b&gt;&lt;br&gt;Anders was still struggling with getting his troops together and very slowly had moved all his troops towards my exit. I had my warrior close to Daniels goblin in his part of the maze and also almost in the reach of Daniels exit. I had my troll facing Anders troops and what it seamed several paths to victory.&lt;br&gt;&lt;br&gt;I and Anders had a little brawl with my troll wounding his thief and a lined up my warrior for a blow at Daniel goblin. But then out of nowhere came Daniels wizard with a fireball and both my Warrior and my victory when up in smoke.&lt;br&gt;&lt;br&gt;Final score&lt;br&gt;Me 5 Daniel 6 Anders 0&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion&lt;/b&gt;&lt;br&gt;So to get back to my initial question is it worth playing Dungeon Twister with only three players, and after this game I feel I can’t really answer that question. The game played out very much as 2 player games as Anders never really manage to get into the game. He later said that he was thinking way to strategic and not focusing on the tactics but that he still enjoyed the game and wanted to try it again. So even if my question remains unanswered we all had a great time playing and I will definitely play a 3 player Dungeon Twister again.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2568559#2568559</link>
	<pubDate>2008-08-19T07:16:57+00:00</pubDate>
	<dc:creator>efilips</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>&lt;b&gt;Chrisxny wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;yes if the matching room is in play, but it can't be twisted when it slides&lt;/i&gt;&lt;br&gt;&lt;br&gt;The matching room is never in play for this scenario, per the scenario setup - You use one room #1, then both room #2, #3, #9, #10, #11 and #12.  The placement of room #1 and both room #3 are fixed, but the other ten rooms are shuffled as normal.  It cannot rotate as part of a sliding movement, but it may still rotate - you just need to be on the rotation gear in order to turn it.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/2442332#2442332</link>
	<pubDate>2008-07-02T03:10:05+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>yes if the matching room is in play, but it can't be twisted when it slides</description>
	<link>http://www.boardgamegeek.com/article/2441960#2441960</link>
	<pubDate>2008-07-02T00:04:57+00:00</pubDate>
	<dc:creator>Chrisxny</dc:creator>
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	<title>Thread: Re: The More, the Deadlier!</title>
	<description>&lt;b&gt;enzo622 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So which expansion do I want? Sounds like Fire and Blood (A Feu et a Sang) is the one to get as it combines things.  Is that coming out in English soon or should I get the French version (I speak and read fairly well)?&lt;br&gt;&lt;br&gt;Looking for some advice before I make my purchase.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Next in English is &lt;a class='gamelink' target='_blank' href=&quot;/game/17565&quot;&gt;Dungeon Twister - Fire and Water&lt;/a&gt; (Probably this year, I hope I hope I hope).  Following that is the next English 3/4 Player set, which may differ significantly from &lt;a class='gamelink' target='_blank' href=&quot;/game/25724&quot;&gt;Dungeon Twister - À feu et à sang&lt;/a&gt;, both because our sets were released in a different order from the French and because the first question &lt;i&gt;every single person&lt;/i&gt; asks at a con when picking up an expansion is, &quot;Is this available in a 3/4 player version?&quot;</description>
	<link>http://www.boardgamegeek.com/article/2334161#2334161</link>
	<pubDate>2008-05-22T05:05:38+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: The More, the Deadlier!</title>
	<description>So which expansion do I want? Sounds like Fire and Blood (A Feu et a Sang) is the one to get as it combines things.  Is that coming out in English soon or should I get the French version (I speak and read fairly well)?&lt;br&gt;&lt;br&gt;Looking for some advice before I make my purchase.</description>
	<link>http://www.boardgamegeek.com/article/2334075#2334075</link>
	<pubDate>2008-05-22T03:58:07+00:00</pubDate>
	<dc:creator>enzo622</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic276909_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/276909</link>
	<pubDate>2007-12-09T05:02:08+00:00</pubDate>
	<dc:creator>offwater</dc:creator>
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	<title>Thread: Re: Dungeon Twister 3/4 Players</title>
	<description>Thank you for the response.</description>
	<link>http://www.boardgamegeek.com/article/1774875#1774875</link>
	<pubDate>2007-10-10T12:12:22+00:00</pubDate>
	<dc:creator>Leatherface</dc:creator>
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	<title>Thread: Re: Dungeon Twister 3/4 Players</title>
	<description>PS: there are BGG forums specifically for Dungeon Twister and its various expansions, where you might find such answers (and post such questions) more effectively.</description>
	<link>http://www.boardgamegeek.com/article/1774854#1774854</link>
	<pubDate>2007-10-10T11:58:44+00:00</pubDate>
	<dc:creator>russ</dc:creator>
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	<title>Thread: Re: Dungeon Twister 3/4 Players</title>
	<description>It´s a 3/4 Player Expansion for Paladins &amp; Dragons and Fire &amp; Water and you should find the neccesary rules on the sites to these Expansions !</description>
	<link>http://www.boardgamegeek.com/article/1774822#1774822</link>
	<pubDate>2007-10-10T11:36:08+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
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	<title>Thread: Dungeon Twister 3/4 Players</title>
	<description>I got a copy of Dungeon Twister the base game along with the expansion that allows 3 or 4 players to play. My two friends and I enjoy it a great deal. I don't really want to buy any of the 2-player expansions because we never play it as a 2-player game (we only play games when all 3 of us get together). As far as I know there's an expansion set for the multiplayer game, it's titled À feu et à sang but it hasn't been published in the English language yet. Is that correct?&lt;br&gt;Thinking of ordering the French version but I can't speak a word of French. I'm afraid that if I got a copy of À feu et à sang I won't be able to read the rules (such as the special abilities of characters, new scenarios, etc.).&lt;br&gt;Is there a fan-made translation of this expansion available for download so that I can safely order my copy of the French À feu et à sang?&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/1774000#1774000</link>
	<pubDate>2007-10-09T22:18:40+00:00</pubDate>
	<dc:creator>Leatherface</dc:creator>
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	<title>Image</title>
	<description>
		game artwork &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic238727_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/238727</link>
	<pubDate>2007-08-18T17:03:30+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Thread: Re: The More The Deadlier</title>
	<description>The other thing you can do is, red and green use all characters and items from the 3/4 player expansion; yellow and blue use all characters and items from a different expansion, such as Paladins &amp; Dragons.</description>
	<link>http://www.boardgamegeek.com/article/1593258#1593258</link>
	<pubDate>2007-07-07T01:48:01+00:00</pubDate>
	<dc:creator>dbuel</dc:creator>
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	<title>Thread: Re: The More The Deadlier</title>
	<description>&lt;b&gt;Mr_Smallberries wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Gamethyme wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Time HAS told, actually. &lt;a class='gamelink' target='_blank' href=&quot;/game/25724&quot;&gt;Dungeon Twister - À feu et à sang&lt;/a&gt; is the 3/4 player expansion including Green and Red characters from &lt;a class='gamelink' target='_blank' href=&quot;/game/13809&quot;&gt;Dungeon Twister - Paladins &amp; Dragons&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/17565&quot;&gt;Dungeon Twister - Fire and Water&lt;/a&gt;, as well as a batch of scenarios.&lt;br&gt;&lt;br&gt;We'll get it in English.  Be patient. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Sweeeeeeeeeeeeet.  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You seemed to be the sort who would appreciate that news. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt;Last I heard, Christophe Boelinger had 24 total expansion just about ready to go - that number includes the 3/4 player versions.  I've seen how he prototypes them, too.  He nearly always has a prototype with him.&lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;ced1106 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So... how does the chaos compare with, dunno, Wiz War or other chaotic gridlike multiplayer games?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Washu, it's not as chaotic as WizWar - it's still a &lt;b&gt;very&lt;/b&gt; strategic game.  It's just that you can't plan as far ahead as you can in standard 2-player DT (where there are - at most - five actions between your turns).  When you have four players, there can be fifteen actions taken before you have a chance to respond.  As a result, it's much more likely that your well-thought-out plans will fall apart (or be manged by your opposition).&lt;br&gt;&lt;br&gt;It's a dramatic shift, turning the game to one of short-term goals (or long-term where you hold control of the map).&lt;br&gt;&lt;br&gt;Eric&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1593208#1593208</link>
	<pubDate>2007-07-07T00:54:22+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: The More The Deadlier</title>
	<description>Thanks for the review. So... how does the chaos compare with, dunno, Wiz War or other chaotic gridlike multiplayer games?&lt;br&gt;&lt;br&gt;&lt;br&gt;aka. Washu! ^O^</description>
	<link>http://www.boardgamegeek.com/article/1593197#1593197</link>
	<pubDate>2007-07-07T00:38:30+00:00</pubDate>
	<dc:creator>ced1106</dc:creator>
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	<title>Thread: Re: The More The Deadlier</title>
	<description>&lt;b&gt;Gamethyme wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Time HAS told, actually. &lt;a class='gamelink' target='_blank' href=&quot;/game/25724&quot;&gt;Dungeon Twister - À feu et à sang&lt;/a&gt; is the 3/4 player expansion including Green and Red characters from &lt;a class='gamelink' target='_blank' href=&quot;/game/13809&quot;&gt;Dungeon Twister - Paladins &amp; Dragons&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/17565&quot;&gt;Dungeon Twister - Fire and Water&lt;/a&gt;, as well as a batch of scenarios.&lt;br&gt;&lt;br&gt;We'll get it in English.  Be patient. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Sweeeeeeeeeeeeet.  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1593194#1593194</link>
	<pubDate>2007-07-07T00:31:12+00:00</pubDate>
	<dc:creator>Mr_Smallberries</dc:creator>
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	<title>Thread: Re: The More The Deadlier</title>
	<description>&lt;b&gt;Mr_Smallberries wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One potential gripe I can see, and I’m not &lt;i&gt;totally&lt;/i&gt; there yet as I haven’t played the other expansions that are out, is that you can only use the characters and items from the base game.  I am a tad worried that I may fall in love with the new stuff and miss it with three or four, but I’m hoping that won’t be too much of an issue.  And hey, maybe the designers will think to release something that allows you to use all 800 or whatever expansions they seem to have in the works.  Time will tell.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Time HAS told, actually. &lt;a class='gamelink' target='_blank' href=&quot;/game/25724&quot;&gt;Dungeon Twister - À feu et à sang&lt;/a&gt; is the 3/4 player expansion including Green and Red characters from &lt;a class='gamelink' target='_blank' href=&quot;/game/13809&quot;&gt;Dungeon Twister - Paladins &amp; Dragons&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/17565&quot;&gt;Dungeon Twister - Fire and Water&lt;/a&gt;, as well as a batch of scenarios.&lt;br&gt;&lt;br&gt;We'll get it in English.  Be patient. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1593191#1593191</link>
	<pubDate>2007-07-07T00:26:25+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: The More, the Deadlier!</title>
	<description>&lt;b&gt;Introduction&lt;/b&gt;&lt;br&gt;Dungeon Twister continues to be one of my absolute favorite games, if not &lt;i&gt;the&lt;/i&gt; favorite, and is in fact the first game I took a shot at reviewing here on the geek.  Its unique mix of abstract strategy and dungeon crawling has kept me coming back again and again, and though I’ve clocked countless hours with the original box, I must admit that I am only now just starting to give the expansions a whirl.  The single expansion that had me the most simultaneously excited and worried was this one.&lt;br&gt;&lt;br&gt;If you’ve played the original, and I’m assuming you have if you’re reading this review, you probably recognize this has a &lt;i&gt;huge&lt;/i&gt; potential to fundamentally change the game.  So is it worth your time, and does the break from two-player provide the same rich and interesting experience as classic DT?  Read on to find out what this unabashedly hardcore fan has to say on the matter.&lt;br&gt;&lt;br&gt;&lt;b&gt;Is It Getting Crowded In Here? Oh yes!&lt;/b&gt;&lt;br&gt;First off, we’ll go ahead and assume that you’ve played the original game and have a good idea how the fundamentals work.  As is obvious from the title, the 3/4 expansion allows you to play with an extra one to two friends.  The core concepts and mechanics of the original remain intact, bolstered by additional rooms and standard characters and items.&lt;br&gt;<![CDATA[<div style=''><a href="/image/71294"><img src="http://images.boardgamegeek.com/images/pic71294_t.jpg" border=0></a></div>]]>&lt;br&gt;The rulebook adds several different scenarios for play with three and four, both in an “every man for himself” sense and in teams of two.  Each scenario is lavishly illustrated and detailed, depicting various ways to set up the map, where to place entrances and exits, how to place items, how many victory points are required to win, and in some cases even adding in some special rules.  The scenarios themselves are each unique and well thought out, and are sure to provide you and your friends a number of interesting twisting experiences.  Some will have you clustered too close for comfort, others crossing seemingly impossible distances, and probably the best of all, a scenario entitled &quot;And Engineers Invented - Sliding!&quot;, adds a whole new elevator room mechanic into the game—that’s right, a single room that can slide up and down the map, controlled by rooms on either side.  Super, super cool!&lt;br&gt;&lt;br&gt;So how does it play generally?  First of all, not surprisingly the chaos factor is much, much higher.  Players will often find themselves clustered amongst more than one enemy from different players, making for a lot of laughs and, in this player’s experience, a lot more death and destruction.  One scenario even provides rules for multi-player simultaneous attack, which &lt;i&gt;really&lt;/i&gt; takes the insanity to new heights.  Losing characters will generally be an omnipresent threat due to the fact that, with more than two players, there is the opportunity for a character to be wounded by the guy across from you, then killed by the guy next to &lt;i&gt;him&lt;/i&gt; before it's even your turn again.&lt;br&gt;<![CDATA[<div style=''><a href="/image/71289"><img src="http://images.boardgamegeek.com/images/pic71289_t.jpg" border=0></a></div>]]>&lt;br&gt;In many ways the 3/4 expansion is not the thoughtful and contemplative experience of the original Dungeon Twister, which is likely to turn some purists off.  For myself, I find that loss is replaced well with much heavier player interaction.  The strategic minded person is still more likely to win their scenario, though they’ll have to rely heavily on superior tactical choices given the more chaotic landscape that all those bodies and items provide.  There may be some concern too that the game will drag on and on with a couple of extra folks, but we simply haven’t found this to be a problem in my game group.  There’s usually too much madness going on to worry about what the absolute best decision is as any given time.&lt;br&gt;<![CDATA[<div style=''><a href="/image/71284"><img src="http://images.boardgamegeek.com/images/pic71284_t.jpg" border=0></a></div>]]>&lt;br&gt;One potential gripe I can see, and I’m not &lt;i&gt;totally&lt;/i&gt; there yet as I haven’t played the other expansions that are out, is that you can only use the characters and items from the base game.  I am a tad worried that I may fall in love with the new stuff and miss it with three or four, but I’m hoping that won’t be too much of an issue.  And hey, maybe the designers will think to release something that allows you to use all 800 or whatever expansions they seem to have in the works.  Time will tell.&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion – 9/10&lt;/b&gt;&lt;br&gt;I was really very pleasantly surprised by the sheer fun factor of this expansion.  Some of the guys in my game group have told me they vastly prefer the 3/4 player experience over the original, probably because there’s just a load more laughs and a lot less intense staring at the board.  In fact, I might even go so far as to say there will probably be people out there that will &lt;i&gt;only&lt;/i&gt; like DT when played this way.&lt;br&gt;&lt;br&gt;The chaos can be huge, no doubt about it, but the original mechanics hold it all together really well and fully support that “different but the same” feeling.  If you think you could get behind a more insane dungeon crawler with a little less brain-burning strategy, I highly recommend giving this a go.  Having owned it for months now and only just started playing it, I’m actually feeling pretty silly for having waited so long.  &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1593100#1593100</link>
	<pubDate>2007-07-06T22:52:45+00:00</pubDate>
	<dc:creator>Mr_Smallberries</dc:creator>
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	<title>Image</title>
	<description>
		DT2: 3/4 player - US box art (back) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic218000_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/218000</link>
	<pubDate>2007-06-06T23:37:53+00:00</pubDate>
	<dc:creator>Inntrepid</dc:creator>
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	<title>Image</title>
	<description>
		DT2: 3/4 player - US box art (front) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic217999_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/217999</link>
	<pubDate>2007-06-06T23:35:03+00:00</pubDate>
	<dc:creator>Inntrepid</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>&lt;b&gt;Gamethyme wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;logopolys wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;-	And Engineers Invented – Sliding!:  This is my favorite scenario in the book, with two small grids connected by a square that can slide back and forth like an elevator.  The elevator is critical to the success of the game and makes for a neat chokepoint when playing.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Could you expand on how this &quot;elevator&quot; works?  Is it a new piece, or just one of the old tile maps that can move?&lt;/i&gt;&lt;br&gt;&lt;br&gt;It's a room tile - One room is placed between two groupings of rooms and can move along the gap.&lt;br&gt;&lt;br&gt;Eric&lt;/i&gt;&lt;br&gt;&lt;br&gt;Can it be &quot;twisted&quot;?</description>
	<link>http://www.boardgamegeek.com/article/1364649#1364649</link>
	<pubDate>2007-03-01T04:31:55+00:00</pubDate>
	<dc:creator>logopolys</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>&lt;b&gt;logopolys wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;-	And Engineers Invented – Sliding!:  This is my favorite scenario in the book, with two small grids connected by a square that can slide back and forth like an elevator.  The elevator is critical to the success of the game and makes for a neat chokepoint when playing.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Could you expand on how this &quot;elevator&quot; works?  Is it a new piece, or just one of the old tile maps that can move?&lt;/i&gt;&lt;br&gt;&lt;br&gt;It's a room tile - One room is placed between two groupings of rooms and can move along the gap.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1364434#1364434</link>
	<pubDate>2007-03-01T01:51:45+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>&lt;b&gt;logopolys wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Could you expand on how this &quot;elevator&quot; works?  Is it a new piece, or just one of the old tile maps that can move?&lt;/i&gt;&lt;br&gt;&lt;br&gt;The latter. It's a regular tile which, in that specific scenario, gets to &quot;float&quot; across the board. (Well, I'm saying that from memory, but I recall for sure it's just a room tile.)</description>
	<link>http://www.boardgamegeek.com/article/1363559#1363559</link>
	<pubDate>2007-02-28T19:17:51+00:00</pubDate>
	<dc:creator>LoneCleric</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;-	And Engineers Invented – Sliding!:  This is my favorite scenario in the book, with two small grids connected by a square that can slide back and forth like an elevator.  The elevator is critical to the success of the game and makes for a neat chokepoint when playing.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Could you expand on how this &quot;elevator&quot; works?  Is it a new piece, or just one of the old tile maps that can move?</description>
	<link>http://www.boardgamegeek.com/article/1361669#1361669</link>
	<pubDate>2007-02-27T21:44:18+00:00</pubDate>
	<dc:creator>logopolys</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>&lt;b&gt;Spacehulk wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks for the review.  I really enjoy Dungeon Twister, But it's biggest flaw is downtime.  even with two players, analyzing the board and options can take a while.  I am hesitant to pick up the 3/4 player expansion because of my worries about downtime.  I may give it a shot though based on the described scenerios.&lt;br&gt;&lt;br&gt;Question: when you say the boards are the same as the original but different colors, do you mean the tiles in the expansion have the exact same layout as the originals?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Different layouts - no new board elements.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1359813#1359813</link>
	<pubDate>2007-02-27T00:32:22+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>Thanks for the review.  I really enjoy Dungeon Twister, But it's biggest flaw is downtime.  even with two players, analyzing the board and options can take a while.  I am hesitant to pick up the 3/4 player expansion because of my worries about downtime.  I may give it a shot though based on the described scenerios.&lt;br&gt;&lt;br&gt;Question: when you say the boards are the same as the original but different colors, do you mean the tiles in the expansion have the exact same layout as the originals?</description>
	<link>http://www.boardgamegeek.com/article/1358940#1358940</link>
	<pubDate>2007-02-26T12:59:57+00:00</pubDate>
	<dc:creator>Spacehulk</dc:creator>
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	<title>Thread: [Review] Dungeon Twister: 3-4 Player Expansion</title>
	<description>	Dungeon Twister is one of my favorite games – a game that I wasn’t expecting much from when I first heard about it, but a game that has become one of the most strategic yet variety-filled games that I’ve ever played.  The reason I don’t play it more often is simple – it is only a two-player game.  Enter Dungeon Twister: 3/4 Players Expansion (Asmodee Editions, 2005 – Christopher Boelinger) – the second expansion to the game and one that allows (shockingly) three to four players to enjoy the game.  I wasn’t sure if the game would translate to more than two players, thinking that it might be too chaotic.&lt;br&gt;&lt;br&gt;	Well, it was a bit more chaotic and took a bit longer, yet I was rather surprised at how well the game flowed with more players.  I found that a four-player game especially was rather exciting, with much going on, and the game felt like a huge brawl in a maze.  While Dungeon Twister is still best with two players, I would gladly play this expansion with three or four players.  The scenarios in the book are rather interesting, and even the components themselves are worth picking it up.&lt;br&gt;&lt;br&gt;Thoughts on the expansion…&lt;br&gt;&lt;br&gt;1.)	Components:  The game comes with almost identical components to the original game.  Instead of orange and blue, the two new colors are red and green – and really the only thing missing is the rulebook.  I suppose this means that you could simply buy this expansion in the place of the original game.  Really, though, the only reason to do that is if you like red and green better, because most of the expansions are going to be in orange and blue (although I heard that perhaps at least one expansion will be geared to the three/four player colors).  Still, if you wanted to play two simultaneous two-player games with the set or simply wanted some different layouts of rooms, this set works for that also.  I have managed to fit the base game and first two expansions in only two of the boxes, but it is a tighter fit.  Everything is still of the highest quality, as were the first two sets.&lt;br&gt;&lt;br&gt;2.)	Rules:  On the back of the rulebook is a nice summary of the rules, equivalent to that of the first book; but other than that, the majority of the book simply explains seven scenarios that players can utilize.  There are a few paragraphs that explain the modifications for a three to four player scenario.  The largest change is that players must score six victory points to win the game, and players can escape out any of the opponent’s end lines.  The three-player map looks like a “T”, and the four-player map looks like an “X”.  Players of the original game will have no problem diving right in (it takes about one minute to explain the modifications).  At the same time, I’ve taught and played the game with three new people to the system, and they understood just as easily.&lt;br&gt;&lt;br&gt;3.)	Scenarios:  I haven’t played all of the scenarios; but they all look fascinating, and I’m highly looking forward to trying all of them.  Scenarios include:&lt;br&gt;-	Crossing:  This is basically a scenario using a sixteen square grid in which players must only exit across from each other.  It’s a nice change up, but I don’t like it as much as the basic three-four player game.&lt;br&gt;-	Pyramid:  The squares are staggered to form a pyramid in which players must start at the bottom, rushing to the top to escape out.  I actually think this is a cool game, as speed counts and fighting is not rewarded other than as a delaying action.  It’s neat to watch the scramble towards the top of the pyramid.&lt;br&gt;-	Rush Out!:  This scenario is very similar to Pyramid, although with a different layout.  This isn’t a favorite scenario of mine, other than the fact that it has a time limit.&lt;br&gt;-	And Engineers Invented – Sliding!:  This is my favorite scenario in the book, with two small grids connected by a square that can slide back and forth like an elevator.  The elevator is critical to the success of the game and makes for a neat chokepoint when playing.&lt;br&gt;-	Where’s the Exit?:  When I’m in the mood for a giant game, this is it; as it uses sixteen squares and has secret exits for players.  It doesn’t seem to have the interaction of the other scenarios.&lt;br&gt;-	Friendly Murder Party:  This is a scenario that is custom made for people who simply want a lot of fighting in the game.  Players score points for killing others and can even join up with players not their color in group combat.  Trolls give victory points when they are wounded, and the entire thing becomes one big bloody brawl.  I like the fighting in Dungeon Twister, but the game’s essence for me is that it is a wonderful mix of maneuvering and fighting.  Putting the emphasis on fighting doesn’t seem as interesting, yet at the same time I realize that bloodthirsty people might enjoy this particular scenario.&lt;br&gt;-	A Surprise Party!  This scenario has a diagonal shaped board but is most notable for the fact that players pair off in teams.&lt;br&gt;&lt;br&gt;4.)	Basic Game and Fun Factor:  With four fire wands on the table, four treasure chests – four of everything! – the game gets rather interesting.  One of the major differences is that a perfect plan you might have to attack an opponent might be foiled by a completely different plan by a third party.  This might frustrate some people, but I found it a lot of fun adapting to a bit more chaos in the game.  Several hilarious scenarios can crop up, with groups of trolls going at it, piles of dead adventurers from combat with a goblin scampering through them, and other interesting things that could only happen with four players.  This many players also tends to put the “twister” in Dungeon Twister, as rooms are rotated at a dizzying rate; and players must keep a careful watch as to what new problems/solutions this may cause.  Fighting is more deadly, as players will most likely get into more battles yet still have the same amount of cards as the two player game.  &lt;br&gt;&lt;br&gt;5.)	Time:  One thing that is critical, however, is the time factor.  I’ve already found that placing a strict two-minute time limit on turns is a useful idea in the base game, but in a three or four player game it’s practically essential!  Downtime could otherwise be a game breaker for many players, as the changing board can ruin the plans that you’ve carefully laid in your thoughts.  The time of the game is increased, also; but I’ve found that a good game can occur in ninety minutes to two hours (the 60 minute time limit on the box seems awfully positive).&lt;br&gt;&lt;br&gt;It’s amazing what changes adding one or two more players can have on the game.  &lt;font color='#FF0000'&gt;Those who enjoyed Dungeon Twister for its almost pure strategy may be slightly annoyed at the higher level of chaos due to multiple players.  Others may enjoy it more, since a smarter opponent can still be foiled by the unexpected play of a third party.  While I still think that the majority of my Dungeon Twister games will be with two players, I think that this is a very good expansion and will not hesitate to pull it out when there are three or four willing players.&lt;/font&gt;  The scenarios add variety, but the basic game itself is still a different experience each time and will likely produce many stories of laughter in the future.&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;“Real men play board games”&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.thedicetower.com&quot; rel=&quot;nofollow&quot;&gt;www.thedicetower.com&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1358732#1358732</link>
	<pubDate>2007-02-26T06:32:22+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Re: User Review</title>
	<description>I find the arguments about the cost of the expansion to be somewhat weak. You said yourself the contents of this expansion is equivalent to what comes with the basic game. Besides, Dungeon Twister is a great value anyway compared to most fantasy games. </description>
	<link>http://www.boardgamegeek.com/article/1255547#1255547</link>
	<pubDate>2007-01-03T23:03:46+00:00</pubDate>
	<dc:creator>jidar</dc:creator>
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	<title>Thread: Re: Rotate middle rooms</title>
	<description>Thanks a lot Peter!&lt;br&gt;&lt;br&gt;And this mechanism, you were talking about. Is it origanal Dungeon Twister device?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1169173#1169173</link>
	<pubDate>2006-11-11T15:23:19+00:00</pubDate>
	<dc:creator>Rash</dc:creator>
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	<title>Thread: Re: Rotate middle rooms</title>
	<description>&lt;b&gt;Rash wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, can someone tell me if it is possible to rotate middle rooms in four player game? How it is practically done? I cannot imagine to take the room up, rotate it in the air and than lay it back down...&lt;br&gt;&lt;br&gt;thanks!&lt;/i&gt;&lt;br&gt;&lt;br&gt;That is what you do, its a bit awkward but you just have to be careful.&lt;br&gt;&lt;br&gt;What I want for Christmas is an underlying grid mechanism. You key in the co-ordinates and direction of rotation and the square is lifted up on a little pillar, rotated and then lowered in place. If it comes on the market at less than ten pounds, I'll take one.&lt;br&gt;&lt;br&gt;Until then, fingers do your thing..&lt;br&gt;&lt;br&gt;In Peace&lt;br&gt;&lt;br&gt;Peter</description>
	<link>http://www.boardgamegeek.com/article/1168922#1168922</link>
	<pubDate>2006-11-11T04:18:54+00:00</pubDate>
	<dc:creator>NikTheRake</dc:creator>
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	<title>Thread: Rotate middle rooms</title>
	<description>Hi, can someone tell me if it is possible to rotate middle rooms in four player game? How it is practically done? I cannot imagine to take the room up, rotate it in the air and than lay it back down...&lt;br&gt;&lt;br&gt;thanks!</description>
	<link>http://www.boardgamegeek.com/article/1168633#1168633</link>
	<pubDate>2006-11-10T22:48:11+00:00</pubDate>
	<dc:creator>Rash</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic159751_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/159751</link>
	<pubDate>2006-11-05T18:51:39+00:00</pubDate>
	<dc:creator>haraggan</dc:creator>
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	<title>Thread: Re: Action cards in first turn</title>
	<description>Yeah, some further play has borne this out. You just have to be careful (as always).&lt;br&gt;&lt;br&gt;And thanks for your reviews on RPG.net, which got me into the game in the first place.&lt;br&gt;&lt;br&gt;David C</description>
	<link>http://www.boardgamegeek.com/article/1093319#1093319</link>
	<pubDate>2006-09-23T22:54:53+00:00</pubDate>
	<dc:creator>Ashamel</dc:creator>
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	<title>Thread: Re: Action cards in first turn</title>
	<description>I'll further comment:&lt;br&gt;&lt;br&gt;1. Player #4 is only going to get to play a &quot;5&quot;, if each player decided to increment the count.&lt;br&gt;&lt;br&gt;2. Even if I had the option, I'd probably prefer to sit on my &quot;5&quot; until things were getting more complicated later in the game.</description>
	<link>http://www.boardgamegeek.com/article/1079871#1079871</link>
	<pubDate>2006-09-15T06:30:56+00:00</pubDate>
	<dc:creator>shannona</dc:creator>
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	<title>Thread: Re: Action cards in first turn</title>
	<description>I'll just have to play a few more games and see what happens. Doesn't sound &lt;i&gt;too&lt;/i&gt; arduous.</description>
	<link>http://www.boardgamegeek.com/article/1061885#1061885</link>
	<pubDate>2006-09-04T07:04:22+00:00</pubDate>
	<dc:creator>Ashamel</dc:creator>
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	<title>Thread: Re: Action cards in first turn</title>
	<description>&lt;b&gt;Ashamel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Interesting. I would have thought the ability to reveal more central tiles would be unbalancing because you'd get more chance to get an enemy character in an unfavourable position and possibly wound him first go. But if everyone was aware of the danger and played accordingly, maybe it's not so bad.&lt;br&gt;&lt;br&gt;Thanks.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Revealing all the central tiles &lt;i&gt;is&lt;/i&gt; unbalancing - which is why Players 2 and 3 typically do their best to get at least one each revealed.&lt;br&gt;&lt;br&gt;Also, remember that if a player reveals a room with characters belonging to two different players, he can place those characters next to one another.  It makes it likely that one of the two will spend at least one action running away or initiating combat.&lt;br&gt;&lt;br&gt;Also remember the resource/hand management aspect of the game - every character that escapes the maze is one more character that you don't have available to use.  And 5 actions played now is 5 actions you don't have later.&lt;br&gt;&lt;br&gt;When I'm P4, I rarely use more than 3 actions.&lt;br&gt;&lt;br&gt;Your mileage may vary, of course, and any strategy depends on your opponents not screwing it up.  Or mis-counting the number of squares your thief will have to move ...&lt;br&gt;&lt;br&gt;But I'm not bitter. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1061806#1061806</link>
	<pubDate>2006-09-04T05:13:54+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Action cards in first turn</title>
	<description>Interesting. I would have thought the ability to reveal more central tiles would be unbalancing because you'd get more chance to get an enemy character in an unfavourable position and possibly wound him first go. But if everyone was aware of the danger and played accordingly, maybe it's not so bad.&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/1061725#1061725</link>
	<pubDate>2006-09-04T03:25:06+00:00</pubDate>
	<dc:creator>Ashamel</dc:creator>
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	<title>Thread: Re: Action cards in first turn</title>
	<description>In my experience, the ability to take 5 actions first turn is much less unbalancing in multiplayer, simply because other players may have already made a hash of your options.  An ideal action in DT does two things:&lt;br&gt;&lt;br&gt;1)  Helps you get closer to victory&lt;br&gt;2)  Keeps your opponents from getting closer to victory.&lt;br&gt;&lt;br&gt;In 3/4, Player 4 may get five actions, but there have been nine actions already performed, all of which have potentially already screwed up Player 4's plans.&lt;br&gt;&lt;br&gt;In two player, having a lot of AP's at the start is dangerous, because a player with 5 AP's can theoretically score their Goblin turn 1 by spending four actions to Reveal and one to move (provided their opponent hasn't screwed this up by revealing the wrong room).&lt;br&gt;&lt;br&gt;In multiplayer, most of the exit rooms will be revealed, as will most (if not all) of the straight lines to your opponent's starting lines.&lt;br&gt;&lt;br&gt;Honestly, I prefer to go FIRST in multiplayer - I tend to do much better that way.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1061277#1061277</link>
	<pubDate>2006-09-03T17:58:30+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Action cards in first turn</title>
	<description>It seems to me the rules for which action cards you can play in the first turn should be changed for the 3/4 players version. It is too much of an advantage to the fourth player (for example) if they get the opportunity to play 5 actions straight off.&lt;br&gt;&lt;br&gt;We've been playing so that only after 2 cards of a particular type have been played, can someone play the next higher card. Has anyone else use similar modifications, or have a different solution?</description>
	<link>http://www.boardgamegeek.com/article/1060288#1060288</link>
	<pubDate>2006-09-02T14:51:32+00:00</pubDate>
	<dc:creator>Ashamel</dc:creator>
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	<title>Thread: Re: VPs for Wounded Characters</title>
	<description>I apologize for the very short earlier response - I was running late to work and wanted to post quickly.&lt;br&gt;&lt;br&gt;In all Dungeon Twister expansions, the basic rules of the game still apply except where specifically changed by the rules of the expansion.  The 3/4 Player expansion is (so far as I can recall) the only one which &lt;i&gt;changes&lt;/i&gt; any of the basic rules - the others add to the basic rules with new terrain types and/or mechanics.&lt;br&gt;&lt;br&gt;Character abilities will sometimes override the basic rules, as well - the Paladin, for example, is able to break the rule limiting characters to one object at a time.&lt;br&gt;&lt;br&gt;As wounded characters in the basic game do not score VP's by escaping the maze, they do not score VP's in the expansions, either.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1044262#1044262</link>
	<pubDate>2006-08-22T22:38:20+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: VPs for Wounded Characters</title>
	<description>&lt;b&gt;Trollkin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For me it was clear from the rules that you only score 1 VP for each of your unwounded characters leaving the dungeon. So that's how we played it.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is the correct interpretation.&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1043291#1043291</link>
	<pubDate>2006-08-22T15:18:30+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: VPs for Wounded Characters</title>
	<description>For me it was clear from the rules that you only score 1 VP for each of your unwounded characters leaving the dungeon. So that's how we played it.</description>
	<link>http://www.boardgamegeek.com/article/1043119#1043119</link>
	<pubDate>2006-08-22T13:38:02+00:00</pubDate>
	<dc:creator>Trollkin</dc:creator>
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	<title>Thread: VPs for Wounded Characters</title>
	<description>I have just bought the original game plus the 3/4 player expansion.  So am a total newbie.&lt;br&gt;&lt;br&gt;Reading the rules in the Expansion box it says (under 'How to Win') &quot;Players score VPs every time one of their characters manages to exit the maze&quot; - which to me seemed pretty clear.   The same thing is said, more or less, in the original game under &quot;Object of the Game&quot;&lt;br&gt;&lt;br&gt;BUT it has been pointed out to me that on page 10 of the original rules it states &quot;If a character leaves the labyrinth while transporting a wounded character, the wounded character is not worth any VP&quot;.&lt;br&gt;&lt;br&gt;These two statements are completely at variance and one must assume it is simply a case of imprecise rule writing.  But, since most of us would more easily remember the clearly stated 'Winning Conditions' and might not remember a rule hidden in a paragraph in the body of the rule book, I was wondering how most people played.  &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1042905#1042905</link>
	<pubDate>2006-08-22T10:07:13+00:00</pubDate>
	<dc:creator>Carver</dc:creator>
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	<link>http://www.boardgamegeek.com/image/135424</link>
	<pubDate>2006-07-21T18:52:14+00:00</pubDate>
	<dc:creator>Ashitaka</dc:creator>
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	<link>http://www.boardgamegeek.com/image/135423</link>
	<pubDate>2006-07-21T18:51:27+00:00</pubDate>
	<dc:creator>Ashitaka</dc:creator>
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	<link>http://www.boardgamegeek.com/image/135422</link>
	<pubDate>2006-07-21T18:51:15+00:00</pubDate>
	<dc:creator>Ashitaka</dc:creator>
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	<title>Thread: Re: The trial run</title>
	<description>will definitely be getting this soon... thanks for the review!</description>
	<link>http://www.boardgamegeek.com/article/999912#999912</link>
	<pubDate>2006-07-21T18:48:11+00:00</pubDate>
	<dc:creator>slyde</dc:creator>
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	<link>http://www.boardgamegeek.com/image/135425</link>
	<pubDate>2006-07-21T18:44:56+00:00</pubDate>
	<dc:creator>Ashitaka</dc:creator>
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	<title>Thread: The trial run</title>
	<description>I picked up the 3/4 Player Expansion this week.  Kendra and I had Greg over to give it a try.  &lt;br&gt;&lt;br&gt;We've all played Dungeon Twister a few times, so we knew the basics.  I picked the Rush Out! scenario to break in this expansion.&lt;br&gt;&lt;br&gt;Ultimately I was intrigued with the game, but I found this scenario to be pretty dull.  We ended up in a three way tie with five points each.  The rule booklet didn't address ties, so I guess we all won.  &lt;br&gt;&lt;br&gt;Sure enough, potential kingmaking abounds in the game.  Some players probably won't mind, but given how long this game can go, that sort of thing would bug me.&lt;br&gt;&lt;br&gt;Later in the evening Greg's brother David stopped by.  I wasn't expecting to get DT out again, but they requested it.  We ended up doing the four-player team game A Surprise Party!.  I enjoyed this scenario a lot more and I look forward to trying it again.&lt;br&gt;&lt;br&gt;Kendra and I teamed up against Greg and David.  We both made our share of mistakes.  Some were things we forgot about character powers.  As much as I like this game, it sure is fiddly and details are hard to remember.  There's really no way to play well other than taking an incredibly long time on turns.  By the way, we ignored the rule that would only allow communication when characters on the same team pass each other in the dungeon.  We didn't want to add more to the already long list of things we had to remember to enforce.&lt;br&gt;&lt;br&gt;Greg and David started with a huge lead.  I think at the worst we were behind 5 to 1.  Slowly we started coming back with a combination of running out of the dungeon and winning in combat.  Over two and a half hours later I ran out my Thief with a treasure and we won with 10 points.&lt;br&gt;&lt;br&gt;This was a thoroughly entertaining game and I look forward to trying it more.  With partners there is no kingmaking.  It was long, but I was into it the whole time.&lt;br&gt;&lt;br&gt;I'm disappointed with the rulebook for the game though.  We had to assume seating order was based on the board setup.  That's not a big deal, but it would have been nice if it was in there (or easier to find if such a rule is stated somewhere in the book).  The winning conditions for this scenario state a team needs 10 VPs, but it doesn't state how to get them!  I decided I'd use the rules from the other partnership scenario from the previous page.  Also, it seemed like a Thief should be able to allow any character of her color or her partner's color to pass over Pit Traps, but no hint of this was in the scenario.  We decided to stick with the Basic Set's rule restricting it only to those characters of her color.&lt;br&gt;&lt;br&gt;Any negatives aside, I'm glad I have this expansion.  It allows us to enjoy the game more, since we never want to play two-player games when we have a larger group together.  I can't wait to try the other scenarios and experiement with other possibilities.  I think we'll do partnership games for the most part, though, since it will eliminate some of the more common problems of multiplayer games with a lot of open information.  I also am considering playing with a timer to keep the playing time down.</description>
	<link>http://www.boardgamegeek.com/article/999261#999261</link>
	<pubDate>2006-07-21T12:39:44+00:00</pubDate>
	<dc:creator>mpetty31</dc:creator>
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	<title>Thread: Re: Sightings?</title>
	<description>&lt;b&gt;Hemlockaaa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Asmodee website says that expansion is available June 23rd.&lt;br&gt;&lt;br&gt;Anyone seen it?&lt;/i&gt;&lt;br&gt;&lt;br&gt;We had a small number at Origins.  As usual, Customs is slowing things down.&lt;br&gt;&lt;br&gt;The last I heard, the 3/4 Expansion should be on its way to distributors.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/975893#975893</link>
	<pubDate>2006-07-04T21:04:54+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Sightings?</title>
	<description>I hope to see it soon; I won The Dice Tower's contest. Woo-hoo!</description>
	<link>http://www.boardgamegeek.com/article/972758#972758</link>
	<pubDate>2006-06-30T19:44:59+00:00</pubDate>
	<dc:creator>Scott Firestone IV</dc:creator>
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	<title>Thread: Sightings?</title>
	<description>Asmodee website says that expansion is available June 23rd.&lt;br&gt;&lt;br&gt;Anyone seen it?</description>
	<link>http://www.boardgamegeek.com/article/972418#972418</link>
	<pubDate>2006-06-30T14:11:35+00:00</pubDate>
	<dc:creator>Hemlockaaa</dc:creator>
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	<title>Thread: Re: playable by itself?</title>
	<description>&lt;b&gt;Mr_Dove wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Will the 3-4 player expansion be playable by itself without the regular game?  I ask this because I currently play the 2 player one with my wife.  Another couple that we wife and I play games with also has the 2 player version.&lt;br&gt;&lt;br&gt;It would be nice if would could play 2 player with our spouses while still being able to combine sets and play 4 player when we all get together.&lt;/i&gt;&lt;br&gt;&lt;br&gt;As long as you know the rules, the 3/4 Player Expansion can be played as a standalone.  It's the only expansion which includes action, jump and combat cards.&lt;br&gt;&lt;br&gt;That said, however, the 3/4 Expansion doesn't include the basic rules - the rulebook that comes with it has a short overview of the (very minor) changes necessary for 3/4 Players, but the bulk of the booklet is scenario play for three and four players.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/804240#804240</link>
	<pubDate>2006-02-14T18:55:32+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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