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	<title>Game: Sharp Shooters</title>
	<link>http://www.boardgamegeek.com/boardgame/1459</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 15:04:03 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 15:04:03 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		close up during the game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic391334_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/391334</link>
	<pubDate>2008-11-01T11:51:33+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		During the game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic391333_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/391333</link>
	<pubDate>2008-11-01T11:50:25+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		the 30 dice of the game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic391332_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/391332</link>
	<pubDate>2008-11-01T11:49:09+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		back of the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic391330_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/391330</link>
	<pubDate>2008-11-01T11:47:51+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		front of the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic391329_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/391329</link>
	<pubDate>2008-11-01T11:42:43+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up on money &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383596_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383596</link>
	<pubDate>2008-10-15T00:50:10+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Money &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383595_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383595</link>
	<pubDate>2008-10-15T00:50:02+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Unpunched Money &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383593_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383593</link>
	<pubDate>2008-10-15T00:49:04+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Inside the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383579_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383579</link>
	<pubDate>2008-10-15T00:41:20+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		back of the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383336_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383336</link>
	<pubDate>2008-10-14T11:45:46+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Thread: Re: Fx version vs. Parker Brothers</title>
	<description>Touche!  Good point!</description>
	<link>http://www.boardgamegeek.com/article/2622716#2622716</link>
	<pubDate>2008-09-05T21:06:36+00:00</pubDate>
	<dc:creator>Dreadnaut</dc:creator>
</item><item>
	<title>Thread: Re: Fx version vs. Parker Brothers</title>
	<description>Very odd!&lt;br&gt;&lt;br&gt;I'm still betting on the artistic licence (read: rules ignorance) of the photographer.  Everyone would run out of dice unless they all pretty much worked on one card at a time.  And what reason would there be for completing a negatively scoring row?</description>
	<link>http://www.boardgamegeek.com/article/2622674#2622674</link>
	<pubDate>2008-09-05T20:56:17+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Fx version vs. Parker Brothers</title>
	<description>Interesting....  I see what you mean!</description>
	<link>http://www.boardgamegeek.com/article/2621353#2621353</link>
	<pubDate>2008-09-05T15:39:01+00:00</pubDate>
	<dc:creator>peacmyer</dc:creator>
</item><item>
	<title>Thread: Re: Fx version vs. Parker Brothers</title>
	<description>That's what I thought, but look at the back of the box:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/9846"><img src="http://images.boardgamegeek.com/images/pic9846_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/2621341#2621341</link>
	<pubDate>2008-09-05T15:37:30+00:00</pubDate>
	<dc:creator>Dreadnaut</dc:creator>
</item><item>
	<title>Thread: Re: Fx version vs. Parker Brothers</title>
	<description>Looks like someone was just spreading out the components to photograph them all together.  Doesn't look like a game in progress....</description>
	<link>http://www.boardgamegeek.com/article/2621315#2621315</link>
	<pubDate>2008-09-05T15:29:53+00:00</pubDate>
	<dc:creator>peacmyer</dc:creator>
</item><item>
	<title>Thread: Fx version vs. Parker Brothers</title>
	<description>I was looking at the pictures of the FX version, as shown here:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/9848"><img src="http://images.boardgamegeek.com/images/pic9848_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Anybody have any idea how this version compares to the Parker Brothers edition?  Does this play with all the cards out at the same time (as pictured above)?&lt;br&gt;&lt;br&gt;I've only played the Parker version where each card is resolved at a time.  It may be pretty cool to play with multiple cards out at the same time.</description>
	<link>http://www.boardgamegeek.com/article/2619746#2619746</link>
	<pubDate>2008-09-05T01:10:16+00:00</pubDate>
	<dc:creator>Dreadnaut</dc:creator>
</item><item>
	<title>Thread: Re: First Time Play - 2 Players - We likes it</title>
	<description>I agree that this is a fun little dice game.  However, I think it is best with 4-5 players.  Yes, at the end of the round, it usually up to chance.  However, with less reserve dice, the decisions of when to play more than one die are more meaningful.  Do you grab the points you can get now, or do you hold out for a better chance of fulfilling valuable combos later.  Even with 6P (and no reserve dice), it is a lot of fun.&lt;br&gt;&lt;br&gt;I prefer Can't Stop as well, but I'll gladly play Sharpshooters with 4-6.</description>
	<link>http://www.boardgamegeek.com/article/2283933#2283933</link>
	<pubDate>2008-05-02T17:56:00+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: First Time Play - 2 Players - We likes it</title>
	<description>Just brought home a complete copy of Sharpshooters from the thrift store.  I knew this game, unlike a few others I could mention from the thrift store&lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;, would be a hit.&lt;br&gt;&lt;br&gt;My wife Melissa loves the push-your-luck games like Incan Gold and especially Can't Stop.&lt;br&gt;&lt;br&gt;Basically I asked if she would like to try out my new copy of Razzia.  Nope, she said, Sharpshooters looks much more interesting.....&lt;br&gt;&lt;br&gt;And you know what?  This is a really nice filler game.&lt;br&gt;&lt;br&gt;Each armed with 16 dice, we tackled 6 scoresheets for big points.  We liked the addition of the negative score rolls.  Pretty soon, cries of &quot;No Fours, No Fours,... damn!&quot; rang through the kitchen.&lt;br&gt;&lt;br&gt;We immediately saw the potential fun of adding a few more players.  The game can be played anywhere from 2 to 6 players.  But I think with 6 players, the game would devolve(is that a word?), into a luckfest.  With 6 players, each would recieve only 5 dice to work with.&lt;br&gt;&lt;br&gt;I think with 3 or 4, Sharpshooters would rock.  Mind you, Melissa and I agreed, it is not up to par with Can't Stop - probably my most played recent game - but it still a nice contender.&lt;br&gt;&lt;br&gt;I can see many a gaming session starting with Sharpshooters.&lt;br&gt;&lt;br&gt;Oh, I lost btw.  Melissa 920 to Me 750.</description>
	<link>http://www.boardgamegeek.com/article/2283006#2283006</link>
	<pubDate>2008-05-02T13:37:39+00:00</pubDate>
	<dc:creator>Randougall</dc:creator>
</item><item>
	<title>Thread: Re: My third copy, but the first time I actually played it. </title>
	<description>&lt;i&gt;That would be Last Chance you are thinking of.&lt;/i&gt;Thanks I will have to keep an eye out for it.</description>
	<link>http://www.boardgamegeek.com/article/1899735#1899735</link>
	<pubDate>2007-12-02T16:17:04+00:00</pubDate>
	<dc:creator>Savagecupid</dc:creator>
</item><item>
	<title>Thread: Re: My third copy, but the first time I actually played it. </title>
	<description>&lt;b&gt;Windopaene wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That would be &lt;a class='gamelink' target='_blank' href=&quot;/game/25060&quot;&gt;Last Chance&lt;/a&gt; you are thinking of. About the only problem with Sharp shooters is if you play by the rules as written, there aren't enough rounds to even out the vagaries of the dice. We play more cards.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The rules say six rounds. You don't think that's enough? Seemed just about perfect with six players. It went on a little long, but we let each person start a round once as being able to start a round seemed important.&lt;br&gt;&lt;br&gt;&lt;b&gt;Last Chance&lt;/b&gt; was at the local Goodwill last week. Not sure if it's still there. I almost picked it up . . . almost. </description>
	<link>http://www.boardgamegeek.com/article/1899646#1899646</link>
	<pubDate>2007-12-02T15:09:05+00:00</pubDate>
	<dc:creator>Drew1365</dc:creator>
</item><item>
	<title>Thread: Re: My third copy, but the first time I actually played it. </title>
	<description>That would be &lt;a class='gamelink' target='_blank' href=&quot;/game/25060&quot;&gt;Last Chance&lt;/a&gt; you are thinking of. About the only problem with Sharp shooters is if you play by the rules as written, there aren't enough rounds to even out the vagaries of the dice. We play more cards.</description>
	<link>http://www.boardgamegeek.com/article/1899383#1899383</link>
	<pubDate>2007-12-02T08:07:57+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Re: My third copy, but the first time I actually played it. </title>
	<description>I agree, I think it is a wonderful game and love the push your luck aspect of it. I belive there is a similar game that came out around the same time from the same company, but I cant recall its name right now...excuse me I must search.</description>
	<link>http://www.boardgamegeek.com/article/1899292#1899292</link>
	<pubDate>2007-12-02T06:01:11+00:00</pubDate>
	<dc:creator>Savagecupid</dc:creator>
</item><item>
	<title>Thread: My third copy, but the first time I actually played it. </title>
	<description>I've found &lt;a class='gamelink' target='_blank' href=&quot;/game/1459&quot;&gt;Sharp Shooters&lt;/a&gt; at thrift stores a couple times in the past. Each time I traded the game away unplayed. (Both times the game itself was unplayed -- either the chips were still bagged or the cards were unpunched.) I found my third copy recently, but this time I decided to put the game to the test instead of instantly looking for a taker. &lt;br&gt;&lt;br&gt;And I'm glad I kept it. &lt;br&gt;&lt;br&gt;First played it with two nieces and a nephew this evening, and then two uncles and an aunt joined in after that. Much fun was had by all. &lt;br&gt;&lt;br&gt;As far as Push-Your-Luck games go, this one is very good. But it's not without strategies, either. There's more to consider than simply whether or not to roll again. For example, on one roll (in the six player game) I was able to complete a whole row for $50. Nice, right? Except it only left me with one die for my next turn. Was it worth it to spend four dice to gain only $50? Since you must place a die each turn (and in a six-player game you only get five dice) should I have spent four so quickly? On my next turn I rolled and placed one, and it didn't get me anything. Wouldn't it have been better to place only one or two and then hope I could score a couple rows in my next turn? &lt;br&gt;&lt;br&gt;Everyone here seems to love &lt;a class='gamelink' target='_blank' href=&quot;/game/41&quot;&gt;Can't Stop&lt;/a&gt;. I played it once and found it rather boring. &lt;a class='gamelink' target='_blank' href=&quot;/game/1459&quot;&gt;Sharp Shooters&lt;/a&gt; kept me engaged the whole game and was, on the whole, more fun. (Yeah, it's all in who you play with.) It wouldn't hurt me to see these two swap rank. &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1899212#1899212</link>
	<pubDate>2007-12-02T04:45:24+00:00</pubDate>
	<dc:creator>Drew1365</dc:creator>
</item><item>
	<title>Thread: Re: A Good Push Your Luck Game</title>
	<description>Sharp Shooters is a great game.  It is one of the few my brother has played with me over the years.  The board that is by far the most fun is the one where there are four out of the six rows that will deduct points.  I randomly pick the other five, but always have this one.&lt;br&gt;&lt;br&gt;The board rests on the side of the die rolling area.  Shift it untill it settles into place.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/980360#980360</link>
	<pubDate>2006-07-08T07:41:25+00:00</pubDate>
	<dc:creator>MonteCristo23</dc:creator>
</item><item>
	<title>Thread: Re: A Good Push Your Luck Game</title>
	<description>Great review.  I really like the push-your-luck aspect of this game; it differs from similar games in that you're somewhat penalized if you &lt;i&gt;succeed&lt;/i&gt; because you'll have less dice for use later on.&lt;br&gt;&lt;br&gt;I found that if the card holder was getting knocked around that it wasn't clipped on properly.  There's a bit of a ridge for it to &quot;click&quot; into.</description>
	<link>http://www.boardgamegeek.com/article/979447#979447</link>
	<pubDate>2006-07-07T14:53:46+00:00</pubDate>
	<dc:creator>generalpf</dc:creator>
</item><item>
	<title>Thread: A Good Push Your Luck Game</title>
	<description>Sharp Shooters is a push your luck game that involves completing series of numbers with dice.&lt;br&gt;&lt;br&gt;&lt;u&gt;Game Play&lt;/u&gt;&lt;br&gt;&lt;br&gt;In Sharp Shooters, the dice are split evenly between the players.  Depending upon the number of players, each person gets between 5 and 16 dice.  Any remaining dice are removed from the game.  Each player also starts with 100 points worth of chips.&lt;br&gt;&lt;br&gt;The game is played over 6 rounds.  During each round, you play one side of a card.  There are 6 series on each side of 12 double sided cards (24 sides total).&lt;br&gt;&lt;br&gt;The series range from one to six dice needed to complete.  The types of series include straights, sets, negative sets, wild sets and full houses.  A set is from one to six of the same number.  A wild set is the same as a set, but the player who puts the first dice in the set decides which number you need to roll to complete the set.  A full house is a set of three and a set of two, both wild.  A negative set is the same as a regular set, but you pay the bank points when completing the set, so you try to avoid completing the set.&lt;br&gt;&lt;br&gt;When you complete a series, you receive (or pay) points from the bank.  The series range in value from 100 points to negative 40 points.&lt;br&gt;&lt;br&gt;On your turn, roll 5 dice (any extras are your reserve).  You must place at least one die, if you can, or your turn is over, even if it means that you complete a negative set.  After placing a die or dice, you may continue to roll any remaining dice or choose to quit rolling.  You immediately get (or loose) points for any series you complete.&lt;br&gt;&lt;br&gt;After 6 rounds, the player with the most points is the winner.  In the case of a tie, another round is played by those that are tied and the winner of that round wins the game.&lt;br&gt;&lt;br&gt;&lt;u&gt;Components&lt;/u&gt;&lt;br&gt;&lt;br&gt;There’s not really much to say about the components of the game.  You have dice, chips, cards, the card holder and the rolling surface.&lt;br&gt;&lt;br&gt;The chips are fair, not great, quality.  The card holder would be nicer if it could be attached to the rolling surface.  As it is set up, it can easily be knocked around when rolling the dice.&lt;br&gt;&lt;br&gt;&lt;u&gt;Opinion&lt;/u&gt;&lt;br&gt;&lt;br&gt;As I tend to be a fan of push your luck games, I like this one.&lt;br&gt;&lt;br&gt;It’s a simple game that’s mostly luck, with a tiny bit of strategy mixed in.  It doesn’t take too long for the amount of luck involved; our games have lasted about 20 minutes for 2 players, but it shouldn’t be too much longer for more players, as there will be the same number of series whether you have 2 or 6 players in the game.&lt;br&gt;&lt;br&gt;If you tend to like push your luck games, such as &lt;i&gt;Can’t Stop&lt;/i&gt; or &lt;i&gt;Diamant&lt;/i&gt;, you will probably enjoy this one.&lt;br&gt;&lt;br&gt;Game Weight: 1/5&lt;br&gt;Luck:        10/10&lt;br&gt;Strategy:    2/10&lt;br&gt;&lt;b&gt;Overall Rating:&lt;/b&gt; 8.5/10&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/979034#979034</link>
	<pubDate>2006-07-07T03:25:44+00:00</pubDate>
	<dc:creator>janiera</dc:creator>
</item><item>
	<title>Thread: Re:Last Chance</title>
	<description>thatmarkguy (#472449),&lt;br&gt;&lt;br&gt;You're right.  It's the same game with very minor changes (only the $ amounts, I think).  </description>
	<link>http://www.boardgamegeek.com/article/479204#479204</link>
	<pubDate>2005-04-23T06:44:44+00:00</pubDate>
	<dc:creator>Thomas</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>After Goldbrau, we just had time for a short game of Engel &amp; Bengel (a re-release of Hasbro's Sharp Shooters). This is very similar in feel to Can't Stop, one of my favourite dice games. The game comes with numerous boards and each board shows a series of dice combinations with a payout amount for completing each combination. So for instance, a row of four two's pays out forty whereas a straight 1 - 6 pays ninety. There can also be bogey combinations where you lose money, such as a single four loses you 20. On a player's turn they roll five dice and must add at least one die to the board. They can then re-roll any remaining dice or choose to stick with what they've got in which case the next player starts again with five dice. Once a row has been filled the player placing the last die receives the payout or pays the penalty for a bogey row. Once a board is completely filled, the board and dice are removed, a new board is revealedand play continues. The game ends after a certain number of boards and the person with the most money wins.&lt;br&gt;&lt;br&gt;Nige raced out into a fantastic lead mainly due to my ineptitude in rolling dice. Try as I might, I always fell one short of completing a row, leaving the player on my left, Nige, an easy task to pick up some money. Mark G and Mark K took ages to get off the mark and it wasn't until the third board (of five) that anyone made any inroad into Nige's lead. Lady luck the nturned against our leader as he was forced into taking a couple of nasty bogey combinations and Mark K raced past to capture victory. Lots of fun and laughter, three of us thought it was great for the type of game it's meant to be; 'No-fun Nige' acted true to form and rated it a 4. &lt;br&gt;&lt;br&gt;Players Result Ratings &lt;br&gt;Mark K 350  6 &lt;br&gt;Mark G 220   8 &lt;br&gt;Nige 170   4 &lt;br&gt;Garry 110   7 &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/474817#474817</link>
	<pubDate>2005-04-16T08:12:46+00:00</pubDate>
	<dc:creator>garrylloyd</dc:creator>
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	<title>Thread: Re:Last Chance</title>
	<description>Peter Loop (#472423),&lt;br&gt;&lt;br&gt;As far as I know, the game currently out under the name &quot;Yahtzee Deluxe Poker&quot; is the exact same as &quot;Last Chance&quot;.  While they currently exist as two separate entities on BGG, I'd bet they should be merged with YDP listed as an alternate name of the other.  Can't personally confirm it, though, as I've only seen the box of YDP and haven't had a chance to see if there are any rules differences.&lt;br&gt;&lt;br&gt;When I was at a Wal-Mart in Massena, NY little over a week ago, I saw YDP on clearance.</description>
	<link>http://www.boardgamegeek.com/article/472449#472449</link>
	<pubDate>2005-04-12T18:42:52+00:00</pubDate>
	<dc:creator>thatmarkguy</dc:creator>
</item><item>
	<title>Thread: Last Chance</title>
	<description>If you liked Sharp Shooters, look for its sister game Last Chance &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/game/793&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/game/793&lt;/A&gt;. Almost as good, same physical quality.</description>
	<link>http://www.boardgamegeek.com/article/472423#472423</link>
	<pubDate>2005-04-12T18:14:24+00:00</pubDate>
	<dc:creator>Peter Loop</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Inspired by ynnen's excellent review of Sharp Shooter, I got the game in an ebay auction last month.  The game had since lanquished in my gaming closet until tonight.  Kia wanted to play a game and we'd just finished a couple of somber, serious rounds of LotR: The Confrontation.  Something with some noise and some fun seemed like just the thing!&lt;br&gt;&lt;br&gt;We got the game out, I scanned through the rules, and we started playing.  After just a few minutes, Kia was completely delighted.  She was talking to her dice and when she gets older she is gonna have to avoid Vegas...&lt;br&gt;&lt;br&gt;I ended up schooling her about knowing when to stop.  The game is about taking various hands which match what you find in a game of Yahtzee.  Kia was making it too easy for me to &quot;steal&quot; her hard work and I quickly had an enormous lead.  So we wrote the game off as a learning experience and started a new game for real.&lt;br&gt;&lt;br&gt;The game was a close one until we got to around 300 points.  Kia had gotten her legs under her and she was playing a very nice game, not leaving much if anything easy for me to grab.  As a result, we were within 10 points of one another for much of the game.  Kia finally busted it wide open by really taking some risks and sharp shooting her way to victory.  It reminded me of a racer hitting the nitrous right at the finish line - all I saw was her tail lights fading in the distance!  She had good luck, knew when to go for a victory, played a smart game and her old man was proud of her. &lt;br&gt;&lt;br&gt;My initial impression of this game is that it could best be described as an interactive version of Yahtzee.  Players work against one another and tension ebbs and flows as the game progresses.  I like it a great deal better than Yahtzee because it is interactive and it isn't players basically playing a solitaire game against one another.&lt;br&gt;&lt;br&gt;Tim</description>
	<link>http://www.boardgamegeek.com/article/471910#471910</link>
	<pubDate>2005-04-12T04:57:46+00:00</pubDate>
	<dc:creator>Topdecker</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>ynnen,&lt;br&gt;&lt;br&gt;Your review inspired me to get this game and I was not disappointed!  Thanks for taking the time to write the review, my daughter and I had a great time playing it.&lt;br&gt;&lt;br&gt;Tim</description>
	<link>http://www.boardgamegeek.com/article/471900#471900</link>
	<pubDate>2005-04-12T04:25:03+00:00</pubDate>
	<dc:creator>Topdecker</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>ynnen (#82134),&lt;br&gt;&lt;br&gt;Great review...this has always been one of our favorite games. Can be taught to just about anyone in a few minutes &amp; it's exciting.</description>
	<link>http://www.boardgamegeek.com/article/86469#86469</link>
	<pubDate>2005-02-16T13:47:18+00:00</pubDate>
	<dc:creator>fofluff</dc:creator>
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	<title>Thread: User Review</title>
	<description>I am a big fan of betting games, and games where luck and skill blur to reach a point where you're more or less pressing your luck against constantly diminishing odds and probability -- like Sid Sackson's classic Can't Stop. &lt;font color='#0000FF'&gt;Sharp Shooters is one of the best mutliplayer &quot;press your luck&quot; games I've ever played&lt;/font&gt; and I strongly encourage others who enjoy that type of game to keep an eye out for this gem.&lt;br&gt;&lt;br&gt;&lt;b&gt;COMPONENTS: 9/10&lt;/b&gt; The game comes with a zillion dice - well, not quite, but 32 solid, full size dice, as well as counters for money, a sturdy plastic tray, a dozen two-sided &quot;play cards&quot; and the ridged card holder (it holds the cards, and you place your dice on the top over the corresponding numbers in the card below the plastic surface - very novel and ingenious). These components are all top notch and stand up to heavy, repeated use. My only (minor) complaint is that the dicing tray you're supposed to roll dice in does not rotate, and can become a pain to constantly move with a large number of people. We simply put the tray on our lazy susan in the kitchen, and it swiveled with ease.&lt;br&gt;&lt;br&gt;&lt;b&gt;CLARITY OF RULES: 10/10&lt;/b&gt; The rules could not be simpler. You start with a number of dice based on the number of people in play. Each turn, you have to take at least one toss of the dice, and if any of the dice match any eligible &quot;spots&quot; on the current playing card, you must assign at least 1 die to the card. The trick is, only the last die to fulfill a particular row earns points. For example a &quot;Full House&quot; may require three 6s and two 3s in this order [6 6 6 3 3] -- but only the last three placed will score any points.&lt;br&gt;&lt;br&gt;If you're able to make your minimal requirement of 1 die, you have the option to press your luck and roll again, to hopefully fill out a scoring line and collect some chips. It's a delightfully simple and frustrating choice -- sure, you may fill the line and score, but you might also only make it easier for the next player to complete a row if you roll poorly.&lt;br&gt;&lt;br&gt;&lt;b&gt;GAME QUIRKS: 8/10&lt;/b&gt; The main quirk is indeed the agonizing decision to push your luck or not. The scoring cards provide a wide range of different types of &quot;hands&quot; to complete to score, ranging from rows requiring only a single die to those requiring five or six. There are also some interesting &quot;negative&quot; rows, where completing the row forces you to lose points - and since you're invariably forced to place 1 die if you roll any matches at all, someone's going to fill that row!&lt;br&gt;&lt;br&gt;&lt;b&gt;GAMEPLAY: 10/10&lt;/b&gt; Yes, there is some &quot;strategy&quot; to the game, in how you apply your dice and which rows to go after. But it's more dependant on probability, odds, risk assessment and moxie. I'm not going to give a strategy rating, since anything relying on 32 dice is fundamentally luck reliant. But oh, how sweet it is to buck the odds, roll the dice and fill out a scoring line!&lt;br&gt;&lt;br&gt;Plus, the game play is very fast, and there is very little down time between turns. And even when it's not your turn, you'll find yourself crossing your fingers hoping Joe won't roll two 5s, or possibly yelling out &quot;C'mon, sixes -- give her a six!&quot; as you cajole Brenda and hope she has to fill out the negative scoring space. For all the die rolling, sessions of Sharp Shooters are rousing social events, as well as a fun game.&lt;br&gt;&lt;br&gt;&lt;b&gt;THE BOTTOM LINE: 9.5/10&lt;/b&gt; Sharp Shooters is a wonderfully designed game with incredible replay value. &lt;font color='#0000FF'&gt;What it may lack in tactics or strategy Sharp Shooters more than makes up for it with excellent components, engaging gameplay and a thrilling &quot;press your luck&quot; element that keeps the game fresh and entertaining time and again&lt;/font&gt;. I can't recommend Sharp Shooters highly enough.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/82134#82134</link>
	<pubDate>2005-02-03T22:36:33+00:00</pubDate>
	<dc:creator>ynnen</dc:creator>
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	<title>Thread: Session Report</title>
	<description>There's really not a lot that can be said in a session report for a game this basic, but here goes;&lt;br&gt;&lt;br&gt;Participants included Jessica, Kasey, 8-yr old Dennielle, 2-yr old Sadie, and myself.&lt;br&gt;&lt;br&gt;This was a complete washout if you were looking for any sort of strategy or serious gameplay. Since such was not our intent, int went over exceedigly well. Most of the fun was in watching the two youngsters playing and taking their dice-rolling very seriously. Since they had the three grownups helping, they were even able to score some major points.&lt;br&gt;Roughly halfway through the game Sadie lost interest and went off in search of a jump rope so her points were generously donated to Dennielle. Jessica was very quiet through the game and seemed to be lurking around third place or so, but seems to have racked up enough points here and there that she got the win with 900 points to my own 850. Dennielle had something around 600, while Kasey was in last place with 450.&lt;br&gt;The sad part for a gamer like me is that this game was so resoundingly successful compared to a much better game like Maharaja. I guess it just boils down to the audience and what they want at that time.</description>
	<link>http://www.boardgamegeek.com/article/47047#47047</link>
	<pubDate>2004-08-09T04:25:03+00:00</pubDate>
	<dc:creator>RandallPeek</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>After Clue, Andrea left.  Theresa wanted to play something that even the 5-year-old could play, so Sharp Shooters came out.  5-year-old, 7-year-old, Theresa, and Nora.&lt;br&gt;&lt;br&gt;Rules were easy enough; roll dice, and match with possible combinations.&lt;br&gt;&lt;br&gt;After Union Pacific, Theresa had to answer a phone call, so I (Chris) subbed into her spot.  She was doing HORRIBLE; the kids were beating her too -- maybe it was intentional, but I don't know...&lt;br&gt;&lt;br&gt;Game seemed OK, but not amazing.  Similarities to Yahtzee (roll dice, match to combos), but with strategies too.  Don't give the next person TOO easy of a time with the valued combos, and DO give them most of the negative ones.&lt;br&gt;&lt;br&gt;Nora found this game like taking candy from babies, winning with 620.  7-year-old had 390, 5-year-old had 280, and poor Theresa/Chris had only 210.&lt;br&gt;&lt;br&gt;Still, a nice simple ending to our gaming session, and got everyone a chance to play something.</description>
	<link>http://www.boardgamegeek.com/article/37583#37583</link>
	<pubDate>2004-05-28T17:10:43+00:00</pubDate>
	<dc:creator>PieMan</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>&quot;Sharp Shooters&quot; was one of our cheap purchases.  We bought it because it was less than five dollars and it had lots of dice!  (You can always find a use for more dice.)  However, it turned out to be an amusing game.&lt;br&gt;&lt;br&gt;The game has very nice components including 32 dice, 94 plastic chips, a die-rolling tray, a card holder, and twelve two-sided cards.  The dice are heavy and pleasant to roll. The chips have the value stamped on them (and make a lovely tinkling sound). We can usually manage to roll the dice on the tray. The card holder also serves well to hold played dice, and the cards are of fairly heavy stock.  The rules are written clearly.  It can be played with two to six people and takes about half an hour.  (We usually play with two or four.) &lt;br&gt;&lt;br&gt;Game play is fairly simple.  Everyone begins the game with an equal number of dice (5-16 depending on the number of players).  The top card in the card holder is rotated to the bottom to reveal a new card. (We usually flip the card over as we move it to the bottom.)  The card has six rows of scoring combinations which you try to complete during your turns.  The combinations may be as simple as a single &quot;3&quot; (worth only 10 points) or as difficult as a 6-die super straight (90 points) or six of a kind (100 points). Some of the less valuable combinations have negative points. The number of dice to be played on each card varies from 15 to 26 with the average being 19.5.  The total possible score of each card varies from -20 to 350!&lt;br&gt;&lt;br&gt;On your turn you roll five of your dice, or all of your dice if you have less than five. (The remainder of your dice are your reserve and cannot be used this turn.) Then, you must play at least one die if possible.  You may play in any row, but you must play in the first available space from left to right.  (So straights have to be filled in in order.)  If you complete a row, you score that row by taking (or paying, if negative) the appropriate scoring chips.  After you have rolled and played once, you have the option to roll again or pass.  You may roll only dice that are left from the five you began your turn with.  (Any leftover dice at the end of the turn are placed with your reserve dice for future turns.)  Any time you roll, you must play a die if possible.  If it's not possible, your turn automatically ends.  It also ends if you use all the dice you rolled.  There are many times you will want to choose to stop because another roll would be too risky.  (It may force you to lose points, or make it easier for your opponents to gain points.)&lt;br&gt;&lt;br&gt;Play continues in a clockwise fashion until a card is completed.  Then the dice are redistributed and the person who finished the card gets to begin the next one.  Play continues for six cards.  Whoever has the most points wins.&lt;br&gt;&lt;br&gt;This game is quite simple, is a dice-rolling fest, and involves plenty of luck.  However, there is strategy involved and it just happens to be fun to play.  Strategy-wise, you must be aware of the probability of rolling what you need.  Also, you must pay attention to how many dice you have left and how many your opponents have left.  You also must consider how many dice/rolls it would  take to complete a row. I'm not sure why it's fun.  It definitely bears similarities to Yahtzee, but it feels like a different game.  For one thing, it's more competitive.  You try to beat other players to winning combinations.  One of the joys of playing is yelling &quot;Come on Threes&quot; as you roll your dice.  It feels just like you're at a craps table in Vegas.  (Okay, probably not, I've never been to Vegas!)&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3196#3196</link>
	<pubDate>2002-08-18T13:10:10+00:00</pubDate>
	<dc:creator>skrutsch</dc:creator>
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	<title>Thread: Session Report</title>
	<description>From here we moved into a game of Sharp Shooters.  This was a Games 100 best game of the year just before the magazine seemed to discover German games.  Once again there is no Boardgamegeek link but it is a dicefest as you may have never seen before.  You have cards with multiple dice combos on them that you are trying to fulfill. The only one who can score a combo is the last one to place a dice on the row.  You roll 5 dice and then you have to place 1 of them if possible and you can play all of them if able.  You can then choose continue to roll your remaining dice that you have not placed. When you roll you always have to place one and some rows score negative so the choice in the game is really when to stop rolling.  The only game I really could compare it to is Can’t Stop by Sid Sackson but it pales in caparison to that great game.  It is summed up by Stephens frequent comment “this is boring, there’s nothing I can do”.  It is recommended though for kids who will find it entertaining to roll so many dice.  Once again I believe Marianna won.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13189#13189</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>After the sensation this game caused last week, it was demanded by several folks that it be played again. Joey trotted out to his car and brought his copy to the table. The gamblers were Lenny, Spouey, Keith, Dave, Joey and myself.&lt;br&gt;&lt;br&gt;Sharp Shooters is sort of like Yahtzee. Players must roll dice and 'fill' a score card listing several number combinations. The player who places the final die to complete a row scores the indicated number of points. So, the game has a &quot; Can't Stop&quot; feel ... how far do you push your luck and continue to roll dice. With each roll, you MUST place at least one of your dice onto the score track (if possible). This has numerous dangers, including filling a row which results in negative points, or falling just short of completing a row, thereby making it easier for an opponent to fill the row and score.&lt;br&gt;&lt;br&gt;The fun of the game revolves around this decision making process, as well as the taunting and jeers of the players. However, there really isn't much control or strategy involved. For some reason, Joey is completely enamored by this game and it has a place of honor in his 'Top 10' list of favorite games. This was only my first playing, but I just didn't see the attraction. I had fun, but games such as Bluff or Can't Stop are so much more fun ( Joey obviously disagrees!). Further, it is VERY difficult to catch the leader in this game, so if someone goes up by 100 - 150 points ... which is easy to do ... it is VERY difficult to catch&lt;br&gt;him.&lt;br&gt;&lt;br&gt;We rolled, we laughed, we jeered ... and we had fun. The game itself, however, is just 'OK'. Joey shot out to an early lead, was briefly passed by Dave in the second round, but regained the lead in round three and never was threatened again.&lt;br&gt;&lt;br&gt;Round-by-round scores:&lt;br&gt;&lt;br&gt;                 Round 1: Joey 300, Greg 140, Keith 110, Lenny 100, Spouey 100, Dave 100&lt;br&gt;                 Round 2: Dave 310, Joey 270, Greg 160, Spouey 140, Keith 120, Lenny 100&lt;br&gt;                 Round 3: Joey 370, Dave 340, Spouey 240, Greg 180, Keith 120, Lenny 100&lt;br&gt;                  Round 4: Joey 450, Dave 330, Spouey 210, Greg 140, Keith 120, Lenny 90&lt;br&gt;                 Round 5: Joey 520, Dave 330, Greg 260, Spouey 210, Keith 120, Lenny 110&lt;br&gt;                 Round 6: Joey 520, Dave 390, Spouey 320, Greg 260, Lenny 250, Keith 150&lt;br&gt;&lt;br&gt;                       Ratings: Joey 9, Keith 8, Dave 8, Spouey 7, Lenny 7, Greg 5.5</description>
	<link>http://www.boardgamegeek.com/article/14524#14524</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
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	<title>Thread: Session Report</title>
	<description>After a few weeks of being with our group, I had asked Joey Konyha to compile a list of his ten favorite games for publication on our website. I knew he was a Games Workshop fan, so I wasn't surprised to see several GW titles on his list. I was, however, very surprised to see Sharp Shooters, a Milton Bradley, mass-market game, on his list. I'd seen the game at various stores, including several at area thrift stores, but I was never moved to purchase a copy.&lt;br&gt;&lt;br&gt;Joey finally brought the game with him and brought it to the table. He was joined by Keith, Joey, Dave, Darren and Willerd. After a quick glance, my immediate thought was &quot; Yahtzee&quot;. However, the group had a BLAST playing. They were laughing, taunting and teasing each other through two complete games. Yes, it is a dice fest with little real skill involved, but everyone seemed to genuinely enjoy themselves, which is reflected in the lofty ratings the game received.&lt;br&gt;&lt;br&gt;The first match was won by Willerd, while Keith edged out Dave in the second match.&lt;br&gt;&lt;br&gt;                     Game 1: Willerd 480, Joey 390, Darren 290, Keith 280, Dave 160&lt;br&gt;                       Game 2: Keith 510, Dave 440, Joey 400, Darren 320, Doc 100&lt;br&gt;&lt;br&gt;                                 Ratings: Willerd 8, everyone else 9!</description>
	<link>http://www.boardgamegeek.com/article/14530#14530</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
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