<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Let's Kill</title>
	<link>http://www.boardgamegeek.com/boardgame/14736</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:38:16 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:38:16 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Shootouts - a rules interpretation</title>
	<description>&lt;i&gt;When a player starts a shootout they must either try to whack a victim with a Gun weapon which is also counted as their first Gun card played for the shootout...&lt;/i&gt;&lt;br&gt;&lt;br&gt;This part I think is incorrect. It says in the rules the target will lose the shootout unless he discards one weapon card with the gun attribute. Considering you used the gun it's no longer in your hand, therefore I think you can't discard it as needed.The exception here is the spud gun which can be used to win a shootout if nobody else plays a gun card, again you have to attempt to whack the victim first with any other weapon. The reason behind this is your not 'playing' the gun on a victim, your simply discarding it. Basically just further backup of your reason how you said the spud gun works.</description>
	<link>http://www.boardgamegeek.com/article/2868960#2868960</link>
	<pubDate>2008-11-30T16:00:00+00:00</pubDate>
	<dc:creator>knight508</dc:creator>
</item><item>
	<title>Thread: Re: First Game Questions</title>
	<description>&lt;b&gt;Teppolainen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;other Victims from going there; if there's only an Ice Cream Truck in town with 4 children queuing up, all other new Victims would also have to join the queue &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;...and that's when you drive your Rental Truck with 500 lbs. of Fertilizer next to it and ask the kids to keep an eye on it while you pop behind that reinforced concrete wall for a minute. &lt;br&gt;&lt;br&gt;(Sorry, couldn't resist that &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt; )</description>
	<link>http://www.boardgamegeek.com/article/2089776#2089776</link>
	<pubDate>2008-02-17T23:19:17+00:00</pubDate>
	<dc:creator>Teppolainen</dc:creator>
</item><item>
	<title>Thread: Re: First Game Questions</title>
	<description>&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Tried our first game last night and, probably as a result of over-analysing the cards, generated a few questions:&lt;br&gt;&lt;br&gt;1. Can a Victim “out on the town” be moved to a location card '&lt;b&gt;in play&lt;/b&gt;' by a Player, other than when a location card specifically requires that movement, such as “&lt;font color='#FF0000'&gt;Dark Alley&lt;/font&gt;” or “Ice &lt;font color='#FF0000'&gt;Cream Truck&lt;/font&gt;”?&lt;br&gt;&lt;br&gt;2. Does the location card “&lt;font color='#FF0000'&gt;Cafe&lt;/font&gt;“ require that &lt;font color='#FF0000'&gt;&lt;i&gt;Pretentious Victims &lt;/i&gt;&lt;/font&gt;already in the general play area, i.e., “out on the town”, be moved to the “Café“ when it is played?&lt;br&gt;&lt;br&gt;3. After the initial placement of the location card “&lt;font color='#FF0000'&gt;Dark Alley&lt;/font&gt;” and a &lt;font color='#FF0000'&gt;Victim&lt;/font&gt; from “out on the town”, are replacement Victims placed at the “Dark Alley” location card from those Victims already in the general play area, i.e., “out on the town”, or only with Victims drawn from the Victim deck in Step 1 of the sequence of play?&lt;br&gt;&lt;br&gt;4. Does the tern “&lt;i&gt;funness&lt;/i&gt;” used in several &lt;b&gt;&lt;font color='#FF0000'&gt;EVENT&lt;/font&gt;&lt;/b&gt; and &lt;font color='#FF0000'&gt;&lt;b&gt;SURPRISE&lt;/b&gt;&lt;/font&gt; cards mean the same as Victim Point Value?&lt;br&gt;&lt;br&gt;Thx.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is how we have played it:&lt;br&gt;&lt;br&gt;&lt;b&gt;1.&lt;/b&gt; No. Victims already &quot;out on the town&quot; will not move anywhere unless a card is played that forces them to do so. Putting a Victim in a Location only occurs when they are first drawn from the deck (with the exception of the specific cards you mentioned).&lt;br&gt;&lt;br&gt;&lt;b&gt;2.&lt;/b&gt; No, by deduction. The card clearly states that Pretentious victims are &lt;i&gt;played&lt;/i&gt; into this Location. Victims only get &quot;played&quot; when they are drawn from the deck; Victims already &quot;out on the town&quot; do not get &quot;played&quot; anymore. (If this was the meaning of the Cafe, it would probably say &quot;placed&quot;, like the Ice Cream Truck) Note also that having to put Victims with certain attributes into a Location does not prevent other Victims from going there; if there's only an Ice Cream Truck in town with 4 children queuing up, all other new Victims would also have to join the queue &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;3.&lt;/b&gt; No. The card clearly states that &quot;When played, put one Victim already in play here.&quot; After Dark Alley has been played once, it will not be played again, and therefore &quot;When played&quot; no longer applies. If it becomes empty later on, it will become a normal Location as far as Victim placement goes. (If this was the meaning of Dark Alley, it would probably say &quot;If this location is empty, put one Victim already in play here&quot;) Note also that when you play Dark Alley, you may be forced to move a Victim already in another Location to Dark Alley.&lt;br&gt;&lt;br&gt;&lt;b&gt;4.&lt;/b&gt; Yes, by deduction, because &quot;Funness&quot; is not featured in anything else in the game. </description>
	<link>http://www.boardgamegeek.com/article/2089765#2089765</link>
	<pubDate>2008-02-17T23:13:05+00:00</pubDate>
	<dc:creator>Teppolainen</dc:creator>
</item><item>
	<title>Thread: Shootouts - a rules interpretation</title>
	<description>A lot of people seem to have problems with the Shootout concept in the game. True, the rules are a bit vague about this (though I have to say that other than this, I've never had any problems with the rules). First of all we have another very annoying &quot;Play Example&quot; of a situation that &lt;i&gt;is not even possible in the game!&lt;/i&gt; (The &quot;example&quot; says that &quot;Player A: Plays shootout card on player B&quot; even though &lt;i&gt;there are no such cards in the game&lt;/i&gt;)&lt;br&gt;&lt;br&gt;&lt;u&gt;Here's the rules interpretation that I have used.&lt;/u&gt; (It's based on the assumption that the Spud Gun (Weapon/Gun) was &lt;i&gt;not&lt;/i&gt; intended by the designers to be totally useless.)&lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;There are two ways that a Shootout can start in the game; voluntary and involuntary. There are four cards that can result in a shootout. There are NO cards by which a player can directly start a shootout against another player!&lt;br&gt;&lt;br&gt;&lt;i&gt;A voluntary shootout&lt;/i&gt; can start when a player in her turn decides to play in a way that she knows will result in a shootout. This is possible when trying to whack Anne the Mail Carrier (Victim), the President of the U.S.A. (Victim) or trying to whack anyone in the Post Office (Location). &lt;br&gt;&lt;br&gt;&lt;i&gt;An involuntary shootout&lt;/i&gt; can start when a player tries to whack a victim  that has the Undercover Cop (Surprise) card under it. &lt;br&gt;&lt;br&gt;When a player starts a shootout they must either try to whack a victim with a Gun weapon which is also counted as their first Gun card played for the shootout, or try to whack the victim with a non-gun weapon and immediately play a Gun card as their first Gun card played for the shootout. The starting player is now the &quot;Target&quot; of the shootout while the other players take the role of the &quot;Police&quot;. In clockwise order, starting from the player to the left of the Target, the other players can now play a Gun card against the Target. When the Police have all either passed or played a gun, the Target can again play a Gun, and this continues until no-one wants to play a Gun anymore - ie. all the players have passed in conjunction. The total body count value of all the Guns played by the Police is now counted against the total body count value of the Guns played by the Target. &lt;br&gt;&lt;br&gt;If the Police total is &lt;i&gt;higher&lt;/i&gt;, the Target loses the shootout; she loses her next turn, the Victim and any Location remain, but any surprise that was under the victim is removed. &lt;br&gt;&lt;br&gt;If the Target's total is &lt;i&gt;equal or higher&lt;/i&gt;, the Target wins the shootout and the victim is whacked as normally.&lt;br&gt;&lt;br&gt;In both cases everybody loses all the cards that they played during the shootout. The Target also loses the initial weapon that they tried to whack the victim with (see below). Cards played by any player are not replaced until each player's next Draw phase. In the case of the Target, this will be immediately after the shootout.&lt;br&gt;&lt;br&gt;&lt;b&gt;Points:&lt;/b&gt;&lt;br&gt;&lt;br&gt;-&lt;i&gt;You do not need a Gun weapon to start a shootout.&lt;/i&gt; (This is to bring the voluntary/involuntary cases in line with each other, as with the Surprise card you would not necessarily know that you're starting a shootout.) You can try to whack a shootout victim/location with a non-gun weapon, but you have to immediately put down a Gun weapon or lose the shootout automatically. In this case the Police do not need to play any Guns at all.   &lt;br&gt;&lt;br&gt;-&lt;i&gt;If you start a shootout by trying to whack someone with a Gun, that Gun also counts for the shootout&lt;/i&gt;; for example, if you only have Gun weapons, you are not required to play two of them in order to start a shootout.&lt;br&gt;&lt;br&gt;-There can only be one shootout per whacking; for example, the Undercover Cop placed under Anne the Mail Carrier has no effect at all.&lt;br&gt;&lt;br&gt;-&lt;b&gt;Spud Gun (Weapon/Gun):&lt;/b&gt; This is useful only in a shootout, and only for the Target player. You can try to whack a shootout Victim with a non-Gun weapon, then immediately play the Spud Gun; if the Police are unwilling or unable to play any Guns, you win the shootout. (Even though the Spud Gun has a body count of 0, it is still a Gun card, and the Police total of 0 would be equal to the Target's total of 0.)&lt;br&gt;&lt;br&gt;-&lt;b&gt;Just Woo It (Event):&lt;/b&gt; Any player, Target or Police, can play this card any time during a shootout to win it automatically.&lt;br&gt;&lt;br&gt;-&lt;b&gt;Get Out of Jail Free (Event):&lt;/b&gt; This can not be played by the Police to win a shootout - they're the Police after all!&lt;br&gt;&lt;br&gt;&lt;b&gt;Strategies for shootout:&lt;/b&gt;&lt;br&gt;&lt;br&gt;-As Target, whack a high value Victim by using the Spud Gun in conjuction with a poor non-Gun weapon and Just Woo It or Get Out of Jail Free, to win a shootout while making other players discard good Guns.&lt;br&gt;&lt;br&gt;-As Police, do not play any Guns, but wait until Target and the other Police have discarded a lot of good Guns, then Just Woo It. Everybody else has lost good Guns and the Target loses the shootout. &lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;Hope this helps, any comments are appreciated.</description>
	<link>http://www.boardgamegeek.com/article/2089694#2089694</link>
	<pubDate>2008-02-17T22:32:00+00:00</pubDate>
	<dc:creator>Teppolainen</dc:creator>
</item><item>
	<title>Thread: Re: Spud Gun: point being?</title>
	<description>First time I played the game: After killing the President of the United States with Your Bare Hands, won the ensuing shootout by using the Spud Gun.</description>
	<link>http://www.boardgamegeek.com/article/2042683#2042683</link>
	<pubDate>2008-01-29T10:31:43+00:00</pubDate>
	<dc:creator>worthless</dc:creator>
</item><item>
	<title>Thread: First Game Questions</title>
	<description>Tried our first game last night and, probably as a result of over-analysing the cards, generated a few questions:&lt;br&gt;&lt;br&gt;1. Can a Victim “out on the town” be moved to a location card '&lt;b&gt;in play&lt;/b&gt;' by a Player, other than when a location card specifically requires that movement, such as “&lt;font color='#FF0000'&gt;Dark Alley&lt;/font&gt;” or “Ice &lt;font color='#FF0000'&gt;Cream Truck&lt;/font&gt;”?&lt;br&gt;&lt;br&gt;2. Does the location card “&lt;font color='#FF0000'&gt;Cafe&lt;/font&gt;“ require that &lt;font color='#FF0000'&gt;&lt;i&gt;Pretentious Victims &lt;/i&gt;&lt;/font&gt;already in the general play area, i.e., “out on the town”, be moved to the “Café“ when it is played?&lt;br&gt;&lt;br&gt;3. After the initial placement of the location card “&lt;font color='#FF0000'&gt;Dark Alley&lt;/font&gt;” and a &lt;font color='#FF0000'&gt;Victim&lt;/font&gt; from “out on the town”, are replacement Victims placed at the “Dark Alley” location card from those Victims already in the general play area, i.e., “out on the town”, or only with Victims drawn from the Victim deck in Step 1 of the sequence of play?&lt;br&gt;&lt;br&gt;4. Does the tern “&lt;i&gt;funness&lt;/i&gt;” used in several &lt;b&gt;&lt;font color='#FF0000'&gt;EVENT&lt;/font&gt;&lt;/b&gt; and &lt;font color='#FF0000'&gt;&lt;b&gt;SURPRISE&lt;/b&gt;&lt;/font&gt; cards mean the same as Victim Point Value?&lt;br&gt;&lt;br&gt;Thx.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1978841#1978841</link>
	<pubDate>2008-01-04T19:05:35+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
</item><item>
	<title>Thread: Re: Spud Gun: point being?</title>
	<description>Nothing wrong with that.  You force the other players to play a gun in defense - so either you win the shootout, or you drain their hands of good guns.&lt;br&gt;&lt;br&gt;It's not a good card, by any means, but it isn't broken in the context of the game.</description>
	<link>http://www.boardgamegeek.com/article/1426843#1426843</link>
	<pubDate>2007-04-03T05:45:32+00:00</pubDate>
	<dc:creator>beri</dc:creator>
</item><item>
	<title>Thread: Re: Psycho Killer - Qu'est-ce que c'est?</title>
	<description>It appears that regardless of your comment above about&lt;br&gt;&lt;br&gt;&quot;a broad sense of humor and we enjoy off color comedy and black humor&quot; &lt;br&gt;&lt;br&gt;wasn't accurate enough.  Everything you wrote about was funny to me.  But what did you think of the GAME overlooking the morbid sense of it how was the GAMEPLAY? Where the mechanics well thought out?  Did you see anything glaring that struck you as poorly written.  I understand this is a Session and not a review but other then you not seeing the humor in the game and being unsettled by the content matter what did you think?&lt;br&gt;&lt;br&gt;I only ask as I just ordered the game and would like to get the opinion of someone on gameplay that was otherwise set back by the content matter.&lt;br&gt;&lt;br&gt;Thanks for your input in advance</description>
	<link>http://www.boardgamegeek.com/article/1406840#1406840</link>
	<pubDate>2007-03-23T13:47:31+00:00</pubDate>
	<dc:creator>lordunborn</dc:creator>
</item><item>
	<title>Thread: Re: Shootout: More is missing...</title>
	<description>The way the rules are written all the other players &lt;b&gt;&lt;font color='#FF0000'&gt;CAN&lt;/font&gt;&lt;/b&gt; throw down a gun card.  This means that if you get in a shootout with a postal worker (or anyone in the post office for that matter) you will start the shootout and that your opponents can play as the victim and have the shootout with you.</description>
	<link>http://www.boardgamegeek.com/article/1398840#1398840</link>
	<pubDate>2007-03-19T20:02:35+00:00</pubDate>
	<dc:creator>lordunborn</dc:creator>
</item><item>
	<title>Thread: Re: Spud Gun: point being?</title>
	<description>that sounds correct but there needs to be a reedit in the official rules as the way it is worded is that all players participate against the player that the shootout was called against (basically the other players play the cops and or the postal worker) so therefore the spud gun would again be worthless.  Now as I don't actually have the game in front of me does the postal worker state that the shootout is ONLY with him or does it just say a shootout begins because that would answer this question.  I would assume that if the other players don't want to throw down a gun then the 0 point spud gun would of course win the shootout, BUT if a player throws down even a 1 point gun you will need to throw out more.</description>
	<link>http://www.boardgamegeek.com/article/1398808#1398808</link>
	<pubDate>2007-03-19T19:48:55+00:00</pubDate>
	<dc:creator>lordunborn</dc:creator>
</item><item>
	<title>Thread: Stick Figure Dismemberment</title>
	<description>Nice review...I'm gonna have to check this one out, as I'm definitely twisted. &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1358627#1358627</link>
	<pubDate>2007-02-26T04:41:00+00:00</pubDate>
	<dc:creator>Hugh_G_Rection</dc:creator>
</item><item>
	<title>Thread: Re: Lat's Kill - A Stick Figure Psychoholic Splatterfest</title>
	<description>Ha!  I double checked the spelling ten times over in the text of this one I missed the stupid title.&lt;br&gt;Crown me king idiot.</description>
	<link>http://www.boardgamegeek.com/article/1358289#1358289</link>
	<pubDate>2007-02-25T23:36:35+00:00</pubDate>
	<dc:creator>KillerTaco</dc:creator>
</item><item>
	<title>Thread: Re: Spud Gun: point being?</title>
	<description>It IS good in a shootout with a Victim, though. The rules say you simply need to play a gun to win; it doesn't specify a body count requirement. It's only useless in escalating someone else's shootout, or in responding to such an escalation.</description>
	<link>http://www.boardgamegeek.com/article/1358160#1358160</link>
	<pubDate>2007-02-25T21:56:35+00:00</pubDate>
	<dc:creator>InShaneee</dc:creator>
</item><item>
	<title>Thread: Let's Kill - A Stick Figure Psychoholic Splatterfest</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;First off, this is not a game for the easily offended, nor is it a game for impressionable children (and sadly some adults).  If you fit into either of those catagories then stop reading right now, this game is not for you.&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;     Let's Kill is a entertaining (and pretty twisted) little card game in which the players are serial killers attempting to snuff as many victims as possible while trying to gain media coverage for their messy little &quot;incidents&quot; (as the game so lovingly tags the piles of bodies in front of you).  My gaming group always has a blast with this deranged little filler.  We usually play with around 4 - 5 people but I imagine you could easily play with more (the box states 3 - 5+).  The object is to be the first &quot;killer&quot; to reach 20 points and then try to keep that lead while the other players get one last chance to slaughter away trying to reach or beat that score.  When I stated the object of this game to my group everyone started laughing, I knew it was going to turn out to be an interesting game.  Enough of this madness, let's get on to the meat and potatoes of Let's Kill.&lt;br&gt;                   &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;Insert Sinister Music Here&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;     Now, I've probably been spoiled by all these beautiful, thick, faux linen cards that seem to come with every game these days because the Let's Kill cards themselves didn't &quot;wow&quot; me.  They're your standard sized, semi-gloss cardstock.  They certainly are not garbage, but I could see them getting a little frayed after taking some abuse and considering the nature of this game.  Cards are tossed around and slammed down usually followed by some colorful statements made by the players.  The deck consists of 110 cards.  44 are victims cards, consisting of the actual victims and the locations they can be...ahem...taken care of in.  66 are let's kill cards in which you will find all the wonderfully creative weapons card, surpise cards and event cards.  All the cards feature extremely demented stick figure style drawings, attributes and various rules text and are peppered with, how shall we say, interesting flavour text.  The special rules are always printed in easy to read black text.  The flavour text is printed in red and in a scribble style font, it can be difficult to read sometimes.&lt;br&gt;     Each deck is shuffled separately and placed on the table (or where ever you chose to slaughter,uh, play I mean).  Each player is dealt 5 cards from the let's kill deck.  Cards are then drawn from the victims deck until the amount of victims in the playing field is equal to the amount of psychos, er, I mean players.  If a location card is drawn it is simply placed on the playing field and victims are placed on it until said limit is reached.  A first player is chosen (hopefully by nonviolent means) and play always passes clockwise from that player.&lt;br&gt;     There are 3 actions you perform on your turn.  First, you draw a card from the victim deck.  If it is a victim, you put it into play on a location if possible (there is no limit to the amount of victims that can be on a location unless the card says otherwise).  You'll see a small blood splat on the victim card, in it is a number that represents the amount of points a victim is worth.  If there are no locations the victim is placed on the board and considered to be out of town, that does not keep them from being whacked though.  If you draw a location you must put it in play and then you draw another card until you draw a victim.&lt;br&gt;     Next, you play one card from your hand.  This can be a variety of things.  You could use one of your very creative weapon cards to whack a victim (I'm talking cheese graters and tweezers here folks).  On the weapons card is a small bomb icon with a number in it, this is the number of victims you can whack with that particular weapon.  When you whack a victim you place the victim and the weapon in a seperate pile in front of you called...drum roll...&quot;The Incident Pile&quot;.  If you whack victims on a location card you always add the location to your incident pile.  If there are more victims on a location than you can whack you simply choose who you want and place the others in the playing field.  The idea here is that they ran like hell to get away from you because you are clearly deranged.&lt;br&gt;     You could play an event card onto one of your incident piles.  They usually add to the points for that particular incident pile(usually involving some type of media coverage of your &quot;art&quot;), there are some limits in place to the amount of event cards that can be played on inciedent piles.  Some event cards are played in front of you and give a boost to your weapons (I'm talking chunky salsa here).  There are, as well, response cards you can play in response (imagine that) to a card played by one of your fellow sickos, let's face it, what fun would a game be if you couldn't find ways to mess with your friends.&lt;br&gt;     Lastly you could play a surprise cards.  These cards are played facedown under a victim card.  They consist of surprises that can help you &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; or surprises that can really muck up your day&lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;  We managed to play a combination of the president victim card and the angry ghost surprise card.  That combination alone made the president worth -10 points.  We had one very, very unhappy person that time.&lt;br&gt;     You then draw your hand back up to five cards and the sickness continues.  There are some things such as shootouts and different rules texts that are on the cards, but I'm not going to get into that(I imagine your sick of hearing from me anyway).  You'll just have to buy it and see for yourself.&lt;br&gt;    Once a player reaches 20 points (the only number that counts is the number on the victim card in the blood splat, and any &quot;event&quot; modifiers) he can declare that he will be the winner.  He can even do a little monkey dance if he so wishes.  At that time the rest of the players have one turn each to try to meet or beat his points and if one does, then let the pimp slapping begin.&lt;br&gt;    This game is sick and twisted.  It's offensive and completely non-PC.  It's disturbing and it should be banned.  I love it!  It really is a fun little filler game when you just don't have the time or effort to deal with anything heavier.  We were playing no more than five minutes after cracking this sucker open.  Hell, we even got some laughs just looking at the completely tweaked stick figure drawings on the cards and reading the messed up flavout text.&lt;br&gt;Happy gaming, sickos.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1357990#1357990</link>
	<pubDate>2007-02-25T18:28:50+00:00</pubDate>
	<dc:creator>KillerTaco</dc:creator>
</item><item>
	<title>Thread: Re: Shootouts: am I missing something?</title>
	<description>I just bought the game, and I think that the shootout cards like the postal worker just start a basic shootout as described in the rules. In this case, the &quot;postal worker&quot; is the other players.&lt;br&gt;&lt;br&gt;Also, if you can throw down the spud gun, but none of the other players can put a gun on the table, I think you win, since the others didn't throw down any kind of gun, even if it's 0. Which makes the spud gun only useful if you're the only one holding a gun.</description>
	<link>http://www.boardgamegeek.com/article/1230921#1230921</link>
	<pubDate>2006-12-18T11:39:06+00:00</pubDate>
	<dc:creator>Randall Silver</dc:creator>
</item><item>
	<title>Thread: Rules need a good re-writing</title>
	<description>Set-up is pretty standard in this game.  There are two decks of cards, a Victims deck and a Let's Kill deck, and both are shuffled separately.  The Victims cards stay in the playing area.  The Let's Kill cards are dealt five to each player face down and drawn from each turn, for the remainder of the game.  &lt;br&gt;&lt;br&gt;There are three steps to each turn.  The first step is to draw from the Victims deck.  There was some confusion at first as to how the Victims cards were dealt.  In the Victims deck there are two types of cards, victim cards and location cards.  After reviewing the rules it was decided that a player must draw until they get one victim card.  These cards are all placed in the general playing area and if there are no locations the victim is placed in general play area and can be killed.  The advantage to placing victims on a location is that you can only kill multiple victims when they are all in one location.  &lt;br&gt;&lt;br&gt;The second step to each turn is to use a Let's Kill card from your hand.  These can be Weapons cards (used to kill victims), Surprise cards (placed upside down under a victim) which modify a victim and can add to or subtract from the victims point value, or Event cards which can boost your points by adding an event to a kill you've made.  Finally the third step in a turn is to replenish your hand from the Let's Kill deck.  You may have up to five cards in your hand and may replenish up to that many.  &lt;br&gt;&lt;br&gt;Shootouts seem rather pointless as there are only 8 gun cards in the entire game and one of them is completely useless.  Basically a shootout can occur when a card already in play that has been activated initiates it.  There are four cards in the deck that call for a shootout, Undercover Cop (Surprise card), The President of the USA (Victim card), &lt;br&gt;Just Woo It (Event card), Postal Worker (Victim card), and Post Office (Location card).  My group was quite unclear on the rules.  If you try to kill the postal worker she shoots back (a shootout occurs) do any of the other players have to participate or not?  We played it that if I had one gun card I automatically won if I threw it down. &lt;br&gt;&lt;br&gt;The game ends in one of three ways.  The Victims deck runs out of cards, the Let's Kill deck runs out of cards, or a player has 20 points.  If either deck runs out you play until there are no more victims available to kill.  Players may choose to call that they will win next turn at any point during the game, even if they have more than 20 points.  The object is to try to get more points than your opponents.  &lt;br&gt;&lt;br&gt;Overall the game was fun and it will get played again.  I think the rules and the design are rather weak.  There need to be more cards to really play the game to its full extent.  Shootouts need to be re-worked as well.  It may be worth trying to find an older copy and mix the two together for more combinations.  It may also be worth writing new cards to add to the game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1192465#1192465</link>
	<pubDate>2006-11-27T06:35:32+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Thread: Shootout: More is missing...</title>
	<description>So if I go into a shootout with the postal worker is it just me versus her and if I have one gun card I win?  or do all the players have to throw down their gun cards?</description>
	<link>http://www.boardgamegeek.com/article/1192455#1192455</link>
	<pubDate>2006-11-27T06:26:59+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Thread: Re: Shootouts: am I missing something?</title>
	<description>I had a problem with the shootouts too.  What if the shootout is against a victim, is another player supposed to come in the shootout or if you have just one gun to discard do you win?  There aren't that many gun cards either, eight and that includes the spud gun which we've already decided to be worthless.  I think this game needs a serious re-working.</description>
	<link>http://www.boardgamegeek.com/article/1192439#1192439</link>
	<pubDate>2006-11-27T06:04:23+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Thread: Re: Spud Gun: point being?</title>
	<description>Yeah, pretty much a pointless card.  Though to be honest the rules for the game are a little shakey so it's not surprising that there's one irrenevant card in there. </description>
	<link>http://www.boardgamegeek.com/article/1192435#1192435</link>
	<pubDate>2006-11-27T05:55:55+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		the rules have crazy captions &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic164284_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/164284</link>
	<pubDate>2006-11-27T00:43:58+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic164288_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/164288</link>
	<pubDate>2006-11-27T00:42:18+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		rules! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic164283_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/164283</link>
	<pubDate>2006-11-27T00:41:20+00:00</pubDate>
	<dc:creator>odinsfirecracker</dc:creator>
</item><item>
	<title>Thread: Spud Gun: point being?</title>
	<description>This Weapon has a body count of 0 so I presume that means it can't actually be used to whack a victim. It's also no good in a Shootout. Does it have a point other than making a political statement?</description>
	<link>http://www.boardgamegeek.com/article/1119869#1119869</link>
	<pubDate>2006-10-11T20:22:31+00:00</pubDate>
	<dc:creator>bigcheese</dc:creator>
</item><item>
	<title>Thread: Shootouts: am I missing something?</title>
	<description>The rules say that a player may play a &lt;i&gt;Shootout &lt;/i&gt;card on another. However there are only 4 cards in the game that mention shootouts and only one is a Response Event:&lt;br&gt;- Undercover Cop (Surprise)&lt;br&gt;- The President of the USA (Victim)&lt;br&gt;- Just Woo It (Event)&lt;br&gt;- Post Office (Location)&lt;br&gt;&lt;br&gt;Were there more cards in the firs edition that started a &lt;i&gt;Shootout&lt;/i&gt;? Is there some other way to start one that I have missed? </description>
	<link>http://www.boardgamegeek.com/article/1119843#1119843</link>
	<pubDate>2006-10-11T20:11:29+00:00</pubDate>
	<dc:creator>bigcheese</dc:creator>
</item><item>
	<title>Thread: New and improved?</title>
	<description>I'd heard about Let's Kill years ago, and I thought the concept was brilliantly politically incorrect. However, I was never able to get a copy. Now, Atlas Games has put out a Second Edition, and I couldn't wait to get one of my own. Here's my thoughts:&lt;br&gt;&lt;br&gt;Components:&lt;br&gt;This is where the game really shines. The art from the first edition, sadistic, violent stick figure images, has been completely preserved. It's low-grade, but not lazy. Every one fits the theme of the game perfectly, and sets up the nonsensical atmosphere as it should. The layouts have been greatly improved over the ameteurish ones of the first edition, so it's really nice all around. Even the instruction manual is riddled with cleverly inserted humor.&lt;br&gt;&lt;br&gt;Gameplay:&lt;br&gt;The object of the game is to rack up 20 'funness' points by killing innocent victims and getting major press coverage. You pile victims onto seedy locations, get a weapon, and take 'em out. The recounting of your kills along with the Surprises your opponents may force you to encounter (the little schoolgirl is actually an undercover cop!) make for some really funny moments. However, there are some quite noticable issues. The Second Edition is a combination of of the original game plus its expansion set, but the card count remains unchanged from the first edition, meaning many cards were left out. Aside from the thematic dissapointments there, that leaves the ratio (and indeed, the very utility) of Victim types severely unbalanced. While Student is highly saught after (being mentioned in the effect text of three diffent cards), Right Wing appears on only one victim (and no other cards), and thus has no real game effect. Hopefully, this edition will sell well and a new expansion will be released to address this.&lt;br&gt;&lt;br&gt;Replay Value:&lt;br&gt;If you find the game humourous your first playthrough, you're probably going to continue playing it even after its lost some of its shock value.&lt;br&gt;&lt;br&gt;In the end, I think anyone who enjoys simple, pick-up-and-play humor games will get a good laugh out of this, while those looking for deeper strategy will most likely be let down.</description>
	<link>http://www.boardgamegeek.com/article/1111737#1111737</link>
	<pubDate>2006-10-06T00:36:50+00:00</pubDate>
	<dc:creator>InShaneee</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2nd Edition Cards: Victims &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic149798_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/149798</link>
	<pubDate>2006-10-01T17:39:04+00:00</pubDate>
	<dc:creator>bigcheese</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2nd Edition Cards: Weapons &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic149797_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/149797</link>
	<pubDate>2006-10-01T17:39:00+00:00</pubDate>
	<dc:creator>bigcheese</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2nd Edition Cards: Victim, Weapon, Event, Suprise and Locations &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic149796_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/149796</link>
	<pubDate>2006-10-01T17:29:42+00:00</pubDate>
	<dc:creator>bigcheese</dc:creator>
</item><item>
	<title>Thread: Psycho Killer - Qu'est-ce que c'est?</title>
	<description>Right, so let's kill something.  I mean, we've played Gloom and enjoyed it and it has that whole 'dark humor' aspect to it.  We've done Lunch Money with the extremely creepy little girl card art and violence.  We like Pirate games with the whole pillage and plunder thing.  And war games with all the killing don't particularly bother us on a grand 'human devastation' scale.  So what is wrong with us playing Atlas Games' “Let's Kill”?&lt;br&gt;&lt;br&gt;We sat down to play Let's Kill and since Tikimadman and myself have a broad sense of humor and we enjoy off color comedy and black humor we felt we were in for a decent experience.  I mean, they ARE stick figures for Pete's sake and we are killing them in brutally humorous ways, are we not?  We get to play funny events and spring surprises and some of the targets are even potentially amusing.  You can pretend to kill your boss even, and lord knows Tikimadman dislikes his job rather a lot.  This should be right up our alley.&lt;br&gt;&lt;br&gt;So we started off in what should be the right frame of mind for this sort of game.  It's not deep strategy, no one is going to flip a table if things go badly.  Pure beer and pretzels style of game play.  You play a victim, maybe tuck a little surprise card under it for your buddies to deal with.  Or you can whack a different victim and collect some points.  Easy stuff.&lt;br&gt;&lt;br&gt;Wait, I just killed Santa.  I didn't know it was Santa (Surprise!) but it turns out to have been him.  Guess we shouldn't play this with kids then.  Of course, nothing about this theme suggests it SHOULD be played with kids, but, dead Santa doesn't generally go over well with kids. So yeah, definitely not for kids.&lt;br&gt;&lt;br&gt;Oh, and he was at the Post Office when I shot him.  I guess that's funny.  Sorta.  Except, I can't help but think about all the times it hasn't been funny in real life to shoot up a post office.  Oh well, I'll read the flavor text on the card, that should help.  “Actually the Post Office is the most polite place for sudden violence.  They're used to it there.”  Well no, that really didn't help make it any funnier.&lt;br&gt;&lt;br&gt;OK, OK, moving on.  That's just a fluke, I'm sure it'll get better as we go on.  Umm, your turn Tikimadman.  Oh cool, you ARE taking out your boss, neat.  With...a “Rental Truck and 500 lb. of Fertilizer”...ahh....uh...ha-ha.  That's....well...no, not really all that funny either.  Well, I'm certainly glad you didn't really put a photo of your boss on the card.  Could be worse though, you could have used the “Sniper Rifle, Bell Tower, and a Box of Oreos” option.  Yeah, cause that'd be...funnier...kinda.&lt;br&gt;&lt;br&gt;And I don't really think I want to play 'Your Mother' as a surprise under that victim there.  Yeah, I know, she's dead already and everything, but it just seems in poor taste...&lt;br&gt;&lt;br&gt;No, I don't really think I need to increase the media exposure of that killing for extra points, I think maybe the less said about killing 'Jimmy the Kindergarten Fugitive' and his 'Teddy Bear' in 'My Basement' with the 'Weed Whacker and a Pound of Coke' the better.  No really, I'm pretty sure even I didn't want to know about that.&lt;br&gt;&lt;br&gt;And that becomes the problem.  We finish the game, but neither of us are ever going to play this again.  For a game with a theme based around being a psycho mass murderer, it just isn't funny enough to take the curse off it.  We found ourselves becoming more and more uneasy with the subject matter as the game went on, to the point where we began trying to find the least offensive ways of finishing people off.  As I said earlier, some games can find the point where otherwise offensive or morbid activities can be pulled off in a fun and inoffensive manner.  Witness Lunch Money.  Creepy as hell, yes.  But ultimately a fun sort of creepy that adds to the game experience. Or Gloom, where the whole point of the game is to kill off your own family after making them totally miserable first.   Let's Kill just left us feeling as if we needed to wash our hands and maybe go have a little lie down.  It is tragically, sadly, unfunny in a game that needs to play the humor angle for all it is worth in order to keep it's players in the right mind set.&lt;br&gt;&lt;br&gt;Unless you happen to BE a psychotic mass murderer looking for ideas, of course.</description>
	<link>http://www.boardgamegeek.com/article/1010330#1010330</link>
	<pubDate>2006-07-28T15:51:00+00:00</pubDate>
	<dc:creator>Mr_Six</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic108578_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/108578</link>
	<pubDate>2006-01-06T02:27:07+00:00</pubDate>
	<dc:creator>puppi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic108577_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/108577</link>
	<pubDate>2006-01-06T02:27:06+00:00</pubDate>
	<dc:creator>puppi</dc:creator>
</item><item>
	<title>Thread: Let's Kill - A game of killing</title>
	<description>This game of killing stick figures while trying to prevent your oppent from gaing points or doing the same where possiable.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;The Setup:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Its very simple. Each player starts the game with 1 victim and 5 let's kill  cards. You put all the victim's that each player started with face up on the table and put the 5 let's kill cards in your hand facing you and making sure your oppents can't see what you are holding.&lt;br&gt;&lt;br&gt;&lt;b&gt;The GamePlay:&lt;/b&gt;&lt;br&gt;&lt;br&gt;This is also simple. The Turns work by first drawing a Victim card. This you put face up on the table. If it is a location card instead of a victim (which are also in the victim deck), you put it face up and read what it says, if it says take a victim that is already in play and put it on the location, do so. Next keep drawing from the victim deck until you get a victim, once you get a victim, place the victim on a location (if a location exsists that the victim can be on) otherwise place them face up on the table. Note: if a location exists on the table that a victim can go to, it must be played at that locaiton. If there are multiple locations then you can choose which one to place your victim on.&lt;br&gt;&lt;br&gt;Next, you will have an action phase. In this phase, you play your weapon cards to kill victims. Each weapon card has a body cound on them (in a bomb shaped icon) that indicates how many victims you can kill with it. If it is a gernade, for example, and lets say it has a body count of 5 and the location has 7 victims (locaitons for the most part can hold infinite enimes, unless indicated) you get 5 victims of your choice from that location, if it has less then 5 you get however many there are in the locaiton and the locaiton itself. Each victim has a point value and so you would want to take the ones with the most points. You also get Suprise cards which can do good things and bad things. You put a surpise card under victims (1 per a victim). Then when the vicitm is killed, the surpise takes effect. Lastly you can get an event card which can be played at any time if it has a clock icon or only during this phase if they have a tv icon. These will either screw over your oppenent or help you get more points. During the action phase you can play a weapon, event or surpise card (but only 1 card per a turn, so you can't play all 3) or discard your entire hand.&lt;br&gt;&lt;br&gt;The last phase is replenish where you restore your hand up to five cards  from the lets kill deck.&lt;br&gt;&lt;br&gt;Then your turn ends, unless a shootout occurs (this can occur when you kill a certain vicitm or take out a certain location). If this happens you must discard at least 1 gun card of a body count of 1 or more. Then your oppents can discard gun cards to combat yours and so on until no more gun cards can be played or are played. Then you add up the body count of the gun cards and if you have the highest one, you when, discard the cards and the game continues, if not, you discard your weapons that you used and you don't get the victim.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;End Game:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The Game ends when 1 or 3 conditions are met. Either you run out victims, someone reaches 20 points and declares themseleves as the protention winner. I don't remember the 3rd condition but I think it is if you run out let's kill cards.&lt;br&gt;&lt;br&gt;If the game ends by cards running out the player with the highest body count wins. If the game ends by declaration, the all the other players get 1 more turn to try and get the highest score and whoever has the highest score, by the time the player who declared victory, turn beigns, wins the game.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion:&lt;/b&gt;&lt;br&gt;&lt;br&gt;This is a great game that is alot of fun, when played with people that can get into it. The cards are hilarious and have very surpising and interest conditions on them. Also the game is relativly short, can take around 20 -60 minutes to play depending on the cards you get and how fast people take their turns. The art is very goofy and at frist seems cheap, but once you start playing and read the cards and get the overall atomspher and feel of the game, the art is perfect. The instructions are well written and pretty straight forward, there is alot of humor in it. There are sections scratched out in red with comments on the side of the scratchs that are pretty funny.&lt;br&gt;&lt;br&gt;I highly recommend this game to anyone who is looking for a fun and funny game to play with a few friends. If you like stick figure animations, killing, humor or anything relating to humor and killing stick figures you will love this game. If you like card games that funny and entertaining, you will love this game. This is defiently a must buy for anyone who likes card games, has a good sense of humor and a few friends to play a card game with.</description>
	<link>http://www.boardgamegeek.com/article/677370#677370</link>
	<pubDate>2005-10-31T04:13:17+00:00</pubDate>
	<dc:creator>gf_ripper</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2nd Edition Location Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic99231_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/99231</link>
	<pubDate>2005-10-24T04:44:24+00:00</pubDate>
	<dc:creator>shanosfane</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2nd Edition Suprise Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic99230_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/99230</link>
	<pubDate>2005-10-24T04:44:24+00:00</pubDate>
	<dc:creator>shanosfane</dc:creator>
</item><item>
	<title>Thread: Atlas Games</title>
	<description>&lt;A target='_blank' href=&quot;http://www.atlas-games.com/product_tables/AG1270.php&quot; rel=&quot;nofollow&quot;&gt;http://www.atlas-games.com/product_tables/AG1270.php&lt;/A&gt;&lt;br&gt;&lt;br&gt;Atlas games is selling the game through Warehouse 23</description>
	<link>http://www.boardgamegeek.com/article/654397#654397</link>
	<pubDate>2005-10-12T00:01:32+00:00</pubDate>
	<dc:creator>the_redstar_swl</dc:creator>
</item></channel></rss>