<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Clash for a Continent:  Battles of the American Revolution and French &amp; Indian War</title>
	<link>http://www.boardgamegeek.com/boardgame/14860</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:54:44 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:54:44 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Relative competitiveness of each scenario</title>
	<description>I know this is not what your looking for but I have played four scenarios now - I think. Each one was a nail biter much like M'44.&lt;br&gt;&lt;br&gt;I hope the guys at worthington don't get upset that I say this but... see for yourself for no cost. The rules are on-line at their site and the vassal module is very good and includes all the scenarios. I have the game on my shelf but always play with the vassal module - go figure.&lt;br&gt;&lt;br&gt;If you like it pick it up and have it on your shelf too.</description>
	<link>http://www.boardgamegeek.com/article/2773259#2773259</link>
	<pubDate>2008-10-30T01:51:57+00:00</pubDate>
	<dc:creator>FelixPhantasm</dc:creator>
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	<title>Thread: Relative competitiveness of each scenario</title>
	<description>I would be interested to know if anyone has worked out the relative competitiveness of each scenario - similiar to what has been done for Memoir '44 (see &lt;a href=&quot;http://www.boardgamegeek.com/thread/297828&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;this thread&lt;/a&gt;). It doesn't need to be really comprehensive or detailed. I'd just like to get a good idea of the relative strengths of the opponents in each scenario. &lt;br&gt;&lt;br&gt;(It's also possible I'm not asking the question in the right way, but I hope you get the idea. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; ) Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2738080#2738080</link>
	<pubDate>2008-10-17T17:40:54+00:00</pubDate>
	<dc:creator>Sinister Dexter</dc:creator>
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	<title>Thread: Vassal Opponent</title>
	<description>Hi everyone,&lt;br&gt;&lt;br&gt;Looking for a vassal opponent. Preferably real time vs PBEM, prefereably EST or CST time zones US.&lt;br&gt;&lt;br&gt;Any takers?</description>
	<link>http://www.boardgamegeek.com/article/2686485#2686485</link>
	<pubDate>2008-09-29T19:54:48+00:00</pubDate>
	<dc:creator>FelixPhantasm</dc:creator>
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	<title>Thread: Re: Component List?</title>
	<description>There are a total of 96 terrain tiles and my copy has 95 blocks.  I receievd my copy in a trade and I know the terrains are correct because it is unpunched and am assuming the tiles are correct because the game was obviously well cared for.  Hope this helps!</description>
	<link>http://www.boardgamegeek.com/article/2660602#2660602</link>
	<pubDate>2008-09-19T14:29:14+00:00</pubDate>
	<dc:creator>Emeraldhunter</dc:creator>
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	<title>Thread: Only one left...</title>
	<description>Just noticed Funagain put this game up for sale as &quot;Just Got In&quot;. When I contacted them as how this is as it is out of print they replied they have one copy available only. As of 9-10-08 there's one out there at least if anyone is interested.</description>
	<link>http://www.boardgamegeek.com/article/2634437#2634437</link>
	<pubDate>2008-09-10T11:43:18+00:00</pubDate>
	<dc:creator>Slabcity</dc:creator>
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	<title>Image</title>
	<description>
		Bushy Run Scenario at WBC '08 in Pa. with custom-made 15mm minis &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic366281_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/366281</link>
	<pubDate>2008-08-28T16:25:33+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>&lt;b&gt;capt yid wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Preordered mine.&lt;br&gt;Looking forward to it and the expansion!&lt;br&gt;&lt;/i&gt;&lt;br&gt;Got my copy of Hold the Line today, Friday the 15th.&lt;br&gt;Great artwork, can't wait to try the scenarios.&lt;br&gt;Don't really miss having plastic soldiers since I use 15mm minis.&lt;br&gt;Still waiting for the F&amp;I expansion though!&lt;br&gt;SILLY CORRECTION:&lt;br&gt;After opening my packages, I realized&lt;br&gt;that the extra set of counters received had a&lt;br&gt;ruleset and IS the F&amp;I expansion!&lt;br&gt;Neat stuff!</description>
	<link>http://www.boardgamegeek.com/article/2560261#2560261</link>
	<pubDate>2008-08-15T22:36:00+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Image</title>
	<description>
		Bunker Hill Scenario at WBC '08 in Lancaster, PA. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic361642_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/361642</link>
	<pubDate>2008-08-15T17:23:36+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Image</title>
	<description>
		Four turns in, the British troops reach the American position in good shape. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351071_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351071</link>
	<pubDate>2008-07-09T19:52:31+00:00</pubDate>
	<dc:creator>Bilben04</dc:creator>
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	<title>Image</title>
	<description>
		Close-up of American left flank in Bunker Hill scenario. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351070_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351070</link>
	<pubDate>2008-07-09T19:50:22+00:00</pubDate>
	<dc:creator>Bilben04</dc:creator>
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	<title>Image</title>
	<description>
		Bunker Hill set up with 15mm miniatures. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351069_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351069</link>
	<pubDate>2008-07-09T19:48:53+00:00</pubDate>
	<dc:creator>Bilben04</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>Preordered mine.&lt;br&gt;Looking forward to it and the expansion!&lt;br&gt;Any chance to pick them up at WBC in August?&lt;br&gt;(and get them autographed?)</description>
	<link>http://www.boardgamegeek.com/article/2406368#2406368</link>
	<pubDate>2008-06-18T16:52:18+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Thread: Re: Why Germantown Was Such a Fun Clash</title>
	<description>Although my first game of the Germantown scenario of Clash for a Continent resulted in a close American win; subsequent games greatly favored the British. Although the loss of an American leader in each of the next three games doomed their attack; even having both their leaders intact made it difficult to get 7 “flags” in 30 turns. Was thinking about giving them a “mulligan” or making leaders invulnerable but preferred to stick to the rules. (Let the dice penalize aggressive front-line leaders.)&lt;br&gt;&lt;br&gt;I am just adding these Germantown session reports to the existing one to give some balance, be concise, and reduce repetition. In the first two of these follow-up games Bill and I each won as the British by playing fairly conservatively. Simply getting the British off their back hex row into a line with active artillery makes them difficult to approach.&lt;br&gt;&lt;br&gt;We played the Germantown scenario with the 15 mm minis on a black-and-white, huge (4 inch+ hexes) map printout (30”x48” but only about $5). Could have been balanced but both times an early loss of an American leader greatly hampered their attack. Bill lost Green in turn 10 (of 30) then I lost him in turn 5. (It’s not easy being Green.) The scores were about 6 Brit to 3 American. We weren’t sure if VP markers can be recaptured and this happened in the second game with the central town’s VP changing hands often.&lt;br&gt;&lt;br&gt;Curious about how best to mount the American attack, I just had to try a third game, but of necessity solitaire. Although an American leader was shot yet again and they lost again (6-4 in turn 22) it was educational. By about turn 18 the Americans had maneuvered to form a line that had advanced past mid-board. Still having both leaders at this point they were able to use their 1 AP advantage (per turn) to eliminate the central of the three British artillery. It looked like it would be possible to take advantage of a weakening British center but then a leader and an infantry unit bought it. This gave the Brits the last two they needed to reach their goal of six.&lt;br&gt;&lt;br&gt;Can a very patient attack enable the Americans to win their seven “flags” by  turn 30? Could they avoid losing a leader? How many attackers, how fast? Now think that the attacker needs to plan on getting most of their kills in the last third of the game. I had to try Germantown again.&lt;br&gt;&lt;br&gt;Better-than-average AP rolls, healthy leaders, and great patience made this solitaire game much closer. This time the Brits won (again!) by surviving until turn 30 and only giving up six “flags”. (It was “impossible” for the Americans to get that last crucial one.) With their line three hexes from the board edge, the Brits could just retreat injured units to safety as time ran out. Maybe my learning curve for playing the defense (here the Brits) is just progressing faster.&lt;br&gt;&lt;br&gt;Anyone out there winning this scenario with the Americans? My experience is now at one to four in favor of the Brits.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2395272#2395272</link>
	<pubDate>2008-06-14T03:56:16+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Image</title>
	<description>
		Germantown Scenario start setup using 15mm minis on an EZ setup map &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic343043_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/343043</link>
	<pubDate>2008-06-14T00:10:21+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Image</title>
	<description>
		Turn/Score Track + Reminders (use w/ my 15 mm mini version) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic333805_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/333805</link>
	<pubDate>2008-05-18T05:12:37+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Thread: &quot;RE&quot; Capture the Flag</title>
	<description>Think that simply moving into a victory &lt;br&gt;point hex gives you the point (like capturing &lt;br&gt;their &quot;baggage train&quot;) and if the space is &lt;br&gt;recaptured the point is NOT lost. &lt;br&gt;Does anyone know if this is correct?&lt;br&gt;&lt;br&gt;In Germantown, the middle town hex was &lt;br&gt;changing sides often and holds a VP.</description>
	<link>http://www.boardgamegeek.com/article/2322187#2322187</link>
	<pubDate>2008-05-17T17:13:56+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Thread: Re: An early review after two scenarios</title>
	<description>&lt;b&gt;Basilius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Have any of you played with 3 or 4 players and if so what do you think?  I would very much like to have some simpler multi-player wargames but the choices are quite limited.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I honestly can't see any way you could play this with 3 or 4.  It's simply too small to realistically split either side.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Thank you!&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/2222891#2222891</link>
	<pubDate>2008-04-09T12:33:29+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: An early review after two scenarios</title>
	<description>&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Have any of you played with 3 or 4 players and if so what do you think?  I would very much like to have some simpler multi-player wargames but the choices are quite limited.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I honestly can't see any way you could play this with 3 or 4.  It's simply too small to realistically split either side.</description>
	<link>http://www.boardgamegeek.com/article/2222437#2222437</link>
	<pubDate>2008-04-09T05:04:01+00:00</pubDate>
	<dc:creator>Basilius</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The box - better resolution &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic318797_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/318797</link>
	<pubDate>2008-04-04T13:05:02+00:00</pubDate>
	<dc:creator>giochiusati</dc:creator>
</item><item>
	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>[BGCOLOR=#FFCC00]&lt;i&gt;Grant, I know you're still using a declining-morale model for combat friction. I believe you had been considering some sort of moving tracker on a whole-unit piece so we don't have to rotate counters any more (THANK YOU FOR THAT). Your description of pieces, however, has me wondering: Will a unit now consist of several of these pieces, or will it be one piece per unit with a moving morale marker attached? &lt;/i&gt;[/BGCOLOR]&lt;br&gt;&lt;br&gt;It will be at least two pieces per unit, the top has the figures as one piece (picture a miniatures base) with a second piece below that has numbers on it.  Currently it will be a hexagon shape (this allows the base to lock to the bottom piece).  We are also going to do one base for freebooters and cowboys that will hold the counter (or multiple counters) and then you put a number base below that for ammo, health, etc.  It will allow you to track multiple things at once which is the beauty of it.&lt;br&gt;&lt;br&gt;&lt;i&gt;[BGCOLOR=#FFCC00]Can you provide any information regarding what else has been changed from the original &quot;Clash&quot; system, other than different scenarios? From the title I'm suspecting more intentional rules for linear warfare.[/BGCOLOR]&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually very little will be changing.  We are adding some additional optional rules that will give players a little more flexibility with the leaders and command action points.  The scenarios have playtested wonderfully and appear very balanced.&lt;br&gt;&lt;br&gt;&lt;i&gt;[BGCOLOR=#FFCC00]Also, if the plan still holds to represent only AWI battles in &quot;Hold the Line,&quot; are there plans for a French and Indian separate game, a French and Indian expansion module, or some other notion for the SYW in North America? I like the F&amp;I scenarios in &quot;Clash.&quot;[/BGCOLOR]&lt;/i&gt;&lt;br&gt;&lt;br&gt;We would probably do it as an expansion, the interest in the French and Indian War may not be high enough to do a complete seperate game, but an expansion module with some additional terrain tiles and the French and Indians may be doable cost wise.&lt;br&gt;&lt;br&gt;&lt;i&gt;[BGCOLOR=#FFCC00]I also like the idea of little multi-man units. Not so thrilled with all the British having grenadier bearskins--I'd sooner see both sides use the same tricorne figures and, if an extra mold thus becomes available, representing Leaders in miniature. I don't mind the clip-on markers for Elites, though, especially if the graphics blend with the board and units. Have you considered using a flag counter?&lt;br&gt;&lt;br&gt;I do hope the mapsheet or board or whatever you use will not be as dark or as shiny as the original &quot;Clash&quot; board and will cooperate better in laying flat on the table. That's one place where there is room for improvement.[/BGCOLOR]&lt;/i&gt;&lt;br&gt;&lt;br&gt;We've actually talked about counters with the type of unit and flag on it, the leaders will be counters but the good high quality euro style counters like in Cowboys.  The mapboard will be hard mounted like Prussia's Defiant Stand.  The counters will be the cowboy quality.  The map has been lightened considerably.  You can check out Hold the Line on BGG, it has a folder now.&lt;br&gt;&lt;br&gt;thanks,&lt;br&gt;Grant Wylie&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2208445#2208445</link>
	<pubDate>2008-04-03T19:21:50+00:00</pubDate>
	<dc:creator>cartking24</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>Grant, I know you're still using a declining-morale model for combat friction.  I believe you had been considering some sort of moving tracker on a whole-unit piece so we don't have to rotate counters any more (THANK YOU FOR THAT).  Your description of pieces, however, has me wondering: Will a unit now consist of several of these pieces, or will it be one piece per unit with a moving morale marker attached?  &lt;br&gt;&lt;br&gt;Can you provide any information regarding what else has been changed from the original &quot;Clash&quot; system, other than different scenarios?  From the title I'm suspecting more intentional rules for linear warfare.&lt;br&gt;&lt;br&gt;Also, if the plan still holds to represent only AWI battles in &quot;Hold the Line,&quot; are there plans for a French and Indian separate game, a French and Indian expansion module, or some other notion for the SYW in North America?  I like the F&amp;I scenarios in &quot;Clash.&quot;&lt;br&gt;&lt;br&gt;I also like the idea of little multi-man units.  Not so thrilled with all the British having grenadier bearskins--I'd sooner see both sides use the same tricorne figures and, if an extra mold thus becomes available, representing Leaders in miniature.  I don't mind the clip-on markers for Elites, though, especially if the graphics blend with the board and units.  Have you considered using a flag counter?&lt;br&gt;&lt;br&gt;I do hope the mapsheet or board or whatever you use will not be as dark or as shiny as the original &quot;Clash&quot; board and will cooperate better in laying flat on the table.  That's one place where there is room for improvement.&lt;br&gt;&lt;br&gt;Any chance the plastic components will be available for separate purchase to make an even more &quot;epic&quot; &quot;look&quot; on the board?&lt;br&gt;&lt;br&gt;Holding off on preordering to see a little more information, but since I already like the &quot;Clash&quot; system so much I suspect I'll be yielding soon . . . oh, and by the way, last time I checked there's no price on the site page.  Have you set a preorder and retail price yet?</description>
	<link>http://www.boardgamegeek.com/article/2204773#2204773</link>
	<pubDate>2008-04-02T17:16:38+00:00</pubDate>
	<dc:creator>Barry Kendall</dc:creator>
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	<title>Thread: Re: When Should I Pull the Trigger?</title>
	<description>The allusions to any of the CCA games are way off base. &lt;br&gt;&lt;br&gt;(I  heard more about it being something like Battle Cry more than Mem 44 or CCA.)&lt;br&gt;&lt;br&gt;If you did NOT like those games, this MIGHT be good for you.  If you come in expecting it to be somethign like them (as I did and several others) you are likely to be disappointed.&lt;br&gt;&lt;br&gt;Yes, you get &quot;command points&quot; that allow you to do some things you want to do for sure every  time. You won't get to move or shoot  everyone, but you'll always get to move or shoot the people you really want to. Some would  call that an advantage over the C&amp;C system and some might not-- especially when you dig deeper and see how the fire actually works, integrated with terrain. Basically, if a unit is in any sort of terrain, you really are not going to hit it with anything but adjacent attack.   &lt;br&gt;&lt;br&gt;They might have made terrain cause you to throw fewer dice-- meaning fewer chances to hit-- but instead, terrain affects the &quot;to hit&quot; roll, so you can throw all the dice in the world with zero chance for a hit. &lt;br&gt;That math pretty much finished it for me. </description>
	<link>http://www.boardgamegeek.com/article/2203319#2203319</link>
	<pubDate>2008-04-02T04:45:12+00:00</pubDate>
	<dc:creator>BillW</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>&lt;b&gt;cartking24 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;With that said, the planned prototypes for plastic are generic cannon and dragoon pieces, American Continental infantry, and British infantry in bearskin hats.  Leaders will be represented with full color counters that attach to the plastic piece.  Specific unit types like elites and light will also have counters that attach to the plastic piece to show their identity.  &lt;br&gt;&lt;br&gt;The units are large bases, about 1 inch wide that and the infantry pieces will have three soldiers on the base, Dragoons 2, and artillery either 2 cannon or 1 cannon and an artillery man.  All pieces are one solid color, blue for the Americans and red for the British.  Only Americans and British soldiers will be in the game mix though the design could accomodate counters that represented other units.&lt;br&gt;&lt;br&gt;&lt;br&gt;Worthington Games&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sigh-there goes the Black Watch&lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;I'll withhold judgement&lt;br&gt;until I see the figs but with basically 1 fig type to represent&lt;br&gt;inf.(Loyalist,Milita,Contiental,French,German,Br.Line,etc.)&lt;br&gt;is personally disappointing.The clip on counters don't really do it.&lt;br&gt;(I'm thinking something like the Tide of Iron bumper car look)&lt;br&gt;&lt;br&gt;This has gone from a must have to a probably not for me but I'll&lt;br&gt;continue to see how this game progresses.I'll be interested in&lt;br&gt;the Rules a good AWI tactical feel could overcome my opinion&lt;br&gt;on the figs.</description>
	<link>http://www.boardgamegeek.com/article/2178688#2178688</link>
	<pubDate>2008-03-24T10:36:20+00:00</pubDate>
	<dc:creator>Old Dwarf</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>The plastic pieces are not in production yet.  We are still receiving quotes and feedback on mold complexity.  So the plastic pieces could have adjustmentments depending on what the sculptor says and the quotes.&lt;br&gt;&lt;br&gt;With that said, the planned prototypes for plastic are generic cannon and dragoon pieces, American Continental infantry, and British infantry in bearskin hats.  Leaders will be represented with full color counters that attach to the plastic piece.  Specific unit types like elites and light will also have counters that attach to the plastic piece to show their identity.  &lt;br&gt;&lt;br&gt;The units are large bases, about 1 inch wide that and the infantry pieces will have three soldiers on the base, Dragoons 2, and artillery either 2 cannon or 1 cannon and an artillery man.  All pieces are one solid color, blue for the Americans and red for the British.  Only Americans and British soldiers will be in the game mix though the design could accomodate counters that represented other units.&lt;br&gt;&lt;br&gt;Since we are still waiting for some feedback from the production companies on cost, design, etc. this is all preliminary.  Once this has been completed we can show some prototypes that we hope will be close to the finished product.&lt;br&gt;&lt;br&gt;Queen and country and Mexican American war on the back burner for now while we try to complete Hold the Line, Freebooters, Chainmail and HAM.  They will still be done.&lt;br&gt;&lt;br&gt;Worthington Games</description>
	<link>http://www.boardgamegeek.com/article/2177433#2177433</link>
	<pubDate>2008-03-23T13:10:12+00:00</pubDate>
	<dc:creator>cartking24</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>Grant, since production has started how about some more particulars and most importantly, some pictures of the unit pieces.&lt;br&gt;&lt;br&gt;How many specific unit types will be represented (for example, will infantry, cavalry and arty. be generic or will different unit types have different molds)?&lt;br&gt;&lt;br&gt;How many figures will represent a unit?&lt;br&gt;&lt;br&gt;Are the figures painted or solid color?&lt;br&gt;&lt;br&gt;Any other troop types besides the Brits and Americans (i.e. Indians)?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Additionally,&lt;br&gt;&lt;br&gt;Where does this leave &quot;For Queen and Country&quot; and &quot;The Mexican American War&quot; in terms of production, both in timeline and components? I pre-ordered both of these titles last year, and am hopeful that they will see the light of day.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Bart</description>
	<link>http://www.boardgamegeek.com/article/2176876#2176876</link>
	<pubDate>2008-03-23T01:30:11+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>Thanks for the heads up. I am looking forward to this release!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2163703#2163703</link>
	<pubDate>2008-03-17T16:17:30+00:00</pubDate>
	<dc:creator>Brund the Decrepit</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>That's fantastic news!  I really love the component quality of Cowboys compared to that of Clash for a Continent, so I'm really excited about this.&lt;br&gt;&lt;br&gt;Thanks for the quick reply; here's to hoping everything goes smoothly enough to make June a reality!</description>
	<link>http://www.boardgamegeek.com/article/2163675#2163675</link>
	<pubDate>2008-03-17T16:05:59+00:00</pubDate>
	<dc:creator>captkayoss</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>Summer of &quot;08,,,,,we are hoping June, but when you put a month out there people become upset when it is late so we are ballparking it.</description>
	<link>http://www.boardgamegeek.com/article/2163645#2163645</link>
	<pubDate>2008-03-17T15:57:26+00:00</pubDate>
	<dc:creator>cartking24</dc:creator>
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	<title>Thread: Re: Hold the Line Coming Summer of '08</title>
	<description>Grant,&lt;br&gt;&lt;br&gt;This sounds excellent!  Any idea when in 2008 this will be shipping?  (I know you probably don't have an exact date at this point, but a ballpark guess would be appreciated.)&lt;br&gt;&lt;br&gt;P.S.  I've sent an email to the pre-order address.</description>
	<link>http://www.boardgamegeek.com/article/2163619#2163619</link>
	<pubDate>2008-03-17T15:45:59+00:00</pubDate>
	<dc:creator>captkayoss</dc:creator>
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	<title>Thread: Hold the Line Coming Summer of '08</title>
	<description>Worthington Games is proud to announce we will be releasing Hold the Line this summer.  The following is taken from the website:&lt;br&gt;&lt;br&gt;Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Princeton, Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth. &lt;br&gt;&lt;br&gt;The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and plastic infantry, dragoons and artillery. The plastic pieces come mounted on a unique combat base that rotates to reflect losses and rallies as the tide of battles ebb and flow. The game also uses the Clash for a Continent system.&lt;br&gt;&lt;br&gt;As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their homes. And as the Americans you have pledged your lives and fortunes in defense of all you value. Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies. As American generals Washington, Greene, Gates and others as you've precariously placed your army in their path... The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE!&lt;br&gt;&lt;br&gt;&lt;br&gt;We have added the above scenarios, the game is in final playtesting and the start of production.  Hard mounted game board, terrain tiles and plastic pieces.  I have added a page for Hold the Line to boardgamegeek.com and consimworld.com.  You can find previews of the map, terrain tiles, and box cover at &lt;A target='_blank' href=&quot;http://www.worthingtongames.com&quot; rel=&quot;nofollow&quot;&gt;www.worthingtongames.com&lt;/A&gt;.&lt;br&gt;&lt;br&gt;Grant Wylie&lt;br&gt;Worthington Games&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2163366#2163366</link>
	<pubDate>2008-03-17T13:56:17+00:00</pubDate>
	<dc:creator>cartking24</dc:creator>
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	<title>Thread: Re: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>I think if there is a new edition to the game, multi-player rules would be of interest. C &amp; C Ancients did this with their latest expansion. Adds fun.</description>
	<link>http://www.boardgamegeek.com/article/2143263#2143263</link>
	<pubDate>2008-03-09T06:16:03+00:00</pubDate>
	<dc:creator>dcaramag</dc:creator>
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	<title>Thread: Re: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; As a kid I played a lot of wargames but they aren't in reach at my current place in life.  This sort of game solves the time problem, but not the multi-player.  We're getting close!&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; One of my buddy's homemade games as a kid allowed allied generals to pass notes to each other, but you couldn't read them until the following turn to simulate the transit time.  It is a neat idea but table talk almost always gave away the message beforehand.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Thank you all for the responses.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/2058932#2058932</link>
	<pubDate>2008-02-05T12:33:01+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>Maybe this is something we can consider for future expansions as a fun group game rule...&lt;br&gt;&lt;br&gt;Consider that often in the scenarios there are two leaders for each side.  Considering the logistics of war (and the ego of many generals) what if each general received one base point of AP and then somehow divided up the roll that gives you the remainder.  The trick would be though, that the players on each side could not communicate with each other about their plans.  Just divide up their AP and make their actions.  That might simulate some fog of war in regards to generalship.&lt;br&gt;&lt;br&gt;It wouldn't be unrealistic, I can think of a few instances (Benedict Arnold) where generals kinda did their own thing on the battlefield.  It would also be a good rule for future Civil War editions.&lt;br&gt;&lt;br&gt;Just some thoughts!</description>
	<link>http://www.boardgamegeek.com/article/2058912#2058912</link>
	<pubDate>2008-02-05T12:21:35+00:00</pubDate>
	<dc:creator>kingcujoI</dc:creator>
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	<title>Thread: Re: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>The reason it says that it can be played by more than two players is because there is one scenario, Yorktown, which is set up to potentially accommodate four players.  Separate French and American forces assault different British redoubts, so with a British player for each redoubt you can play with four people.&lt;br&gt;&lt;br&gt;In any case, the four player scenario is a novelty.  The other sixteen scenarios are two player.  Too bad that two-player games don't work for you, as this is a terrific light wargame.</description>
	<link>http://www.boardgamegeek.com/article/2058543#2058543</link>
	<pubDate>2008-02-05T05:46:26+00:00</pubDate>
	<dc:creator>Bilben04</dc:creator>
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	<title>Thread: Re: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strike&gt;So it says 2-4 players here on BGG, but it's really a two-player in the spirit of other wargames, correct?  There are no rules defining how 3 or 4 players would play the game?&lt;/strike&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; First of all, thank you very much for replying!&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; So it says 2-4 players here on BGG, but it's really a two-player in the spirit of traditional wargames, correct?  There are no official rules defining how 3 or 4 players would play the game?  &lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; That would appear to be a showstopper for me, and a very important piece of information prior to buying.  Thanks again for helping me out.  This site is remarkably useful.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/2058103#2058103</link>
	<pubDate>2008-02-05T01:54:05+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>It's meant to be a two player game in the style of the Commands and Colors series.  You roll a die to see how many action points your side has.  You'd need some rules for dividing each force between the two players on a side, and also dividing the action points.  &lt;br&gt;&lt;br&gt;The most basic way would be to divide the board and the number of action points in half, and have each player move that many units on his side.</description>
	<link>http://www.boardgamegeek.com/article/2057950#2057950</link>
	<pubDate>2008-02-05T00:31:43+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
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	<title>Thread: Re: An early review after two scenarios</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; Have any of you played with 3 or 4 players and if so what do you think?  I would very much like to have some simpler multi-player wargames but the choices are quite limited.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2057329#2057329</link>
	<pubDate>2008-02-04T20:30:08+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Truly good with 3 and 4 players, or is it a stretch?</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; I am very interested in this game but don't get a lot of two-player opportunities.  Will this game be satisfying if the majority of the sessions are with four players?&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/2056816#2056816</link>
	<pubDate>2008-02-04T16:30:48+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Play summary uploaded</title>
	<description>Very nice Kent!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;&lt;br&gt;Thanks,&lt;br&gt;Bart</description>
	<link>http://www.boardgamegeek.com/article/2055824#2055824</link>
	<pubDate>2008-02-04T04:13:37+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
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	<title>Thread: Play summary uploaded</title>
	<description>I've uploaded a 2 page play summary for &quot;Clash&quot; which includes both basic and optional rules.  Please send me any comments or corrections.</description>
	<link>http://www.boardgamegeek.com/article/2055798#2055798</link>
	<pubDate>2008-02-04T03:57:26+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
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	<title>Thread: Component List?</title>
	<description>Does anyone have a list of the number of terrain tiles and the number of units in the game?</description>
	<link>http://www.boardgamegeek.com/article/2049811#2049811</link>
	<pubDate>2008-02-01T02:32:56+00:00</pubDate>
	<dc:creator>JasonRMax</dc:creator>
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	<title>Thread: Re: Scenarios</title>
	<description>Thanks guys, thought I'd ask.  I already have the rules and lots of 15mm AWI figures.  Along with a 6'x4' hex marked cloth along with appropriate scenery.  So all I was missing was the scenarios.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2041706#2041706</link>
	<pubDate>2008-01-28T23:08:24+00:00</pubDate>
	<dc:creator>comet5</dc:creator>
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	<title>Thread: Re: When Should I Pull the Trigger?</title>
	<description>What I like is that you either move or fire, not both.  So, your troops have to advance, take fire, and only then get to respond.  This makes retreats really painful, because you have to advance again.</description>
	<link>http://www.boardgamegeek.com/article/2036270#2036270</link>
	<pubDate>2008-01-26T17:35:26+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
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	<title>Thread: Re: When Should I Pull the Trigger?</title>
	<description>If it helps...&lt;br&gt;&lt;br&gt;The next game would be different scenarios, with some scenarios different in scope.  In essence it is less of a remake and more a sequel.  The rules will be similar enough to where if you already know the Wars for America system you won't have a problem.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2036076#2036076</link>
	<pubDate>2008-01-26T15:20:19+00:00</pubDate>
	<dc:creator>cartking24</dc:creator>
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	<title>Thread: When Should I Pull the Trigger?</title>
	<description>I must have been vacationing on another planet... How did I miss this game?&lt;br&gt;&lt;br&gt;I play M'44 and CC:A but am finding the card limitations aggravating... No left flank cards?  Sorry your crack troops/tanks stand there like imbeciles and get pulverized...&lt;br&gt;&lt;br&gt;I am really intrigued by the mechanics of this game... Command points seem more plausible... A very refreshing slant on light war gaming.&lt;br&gt;&lt;br&gt;That being said... I think I read that CfaC is being revised or re-released... So should I wait or buy now?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2035710#2035710</link>
	<pubDate>2008-01-26T07:47:44+00:00</pubDate>
	<dc:creator>StevenE</dc:creator>
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	<title>Thread: Re: Scenarios</title>
	<description>Yes you have to buy the game to get the scenario book.  The game is still available at our online store and other retailers.  I would act fast though as stock is dwindling.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2030467#2030467</link>
	<pubDate>2008-01-24T14:49:02+00:00</pubDate>
	<dc:creator>kingcujoI</dc:creator>
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	<title>Thread: Re: Scenarios</title>
	<description>It's only available online as far as I know.</description>
	<link>http://www.boardgamegeek.com/article/2029443#2029443</link>
	<pubDate>2008-01-24T01:07:22+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
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	<title>Thread: Scenarios</title>
	<description>Is the scenario book available anywhere online or do I need to buy the game to get it?  </description>
	<link>http://www.boardgamegeek.com/article/2029379#2029379</link>
	<pubDate>2008-01-24T00:31:12+00:00</pubDate>
	<dc:creator>comet5</dc:creator>
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	<title>Thread: Re: Size of the Game Board.</title>
	<description>Agree w/comments above.&lt;br&gt;For what it is worth, I lopped 1/2 a hex on&lt;br&gt;each end of my &quot;travel version&quot; of the board&lt;br&gt;so it would print on (4) 8 1/2&quot; x 11&quot; sheets for&lt;br&gt;a 17&quot; x 22&quot; result...not the best, but workable,&lt;br&gt;Gordon 1/3/08</description>
	<link>http://www.boardgamegeek.com/article/1977266#1977266</link>
	<pubDate>2008-01-04T04:58:05+00:00</pubDate>
	<dc:creator>capt yid</dc:creator>
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	<title>Thread: Re: Size of the Game Board.</title>
	<description>Thanks Bart,&lt;br&gt;            Paul.</description>
	<link>http://www.boardgamegeek.com/article/1975488#1975488</link>
	<pubDate>2008-01-03T18:13:37+00:00</pubDate>
	<dc:creator>Doctor K</dc:creator>
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	<title>Thread: Re: Size of the Game Board.</title>
	<description>Paul,&lt;br&gt;&lt;br&gt;The board is actually made up of two pieces of folded heavy cardstock. Both pieces measure 18&quot;x12&quot; so that when joined together, the whole board is 18&quot;x24&quot;. The board is made up of hexes (13x9) and each hex is 2&quot; across. &lt;br&gt;&lt;br&gt;Hope this helps.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Bart</description>
	<link>http://www.boardgamegeek.com/article/1974083#1974083</link>
	<pubDate>2008-01-03T04:14:55+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
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	<title>Thread: Re: Size of the Game Board.</title>
	<description>Thanks Kent, I am thinking of picking up the game and am just curious as it's hard to tell from the photo's&lt;br&gt;Cheers,Paul.</description>
	<link>http://www.boardgamegeek.com/article/1971010#1971010</link>
	<pubDate>2008-01-02T06:31:06+00:00</pubDate>
	<dc:creator>Doctor K</dc:creator>
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	<title>Thread: Re: Size of the Game Board.</title>
	<description>My game is at work, and I'm off for the holidays.  I can get you some info in a couple of days.  What are you interested in?  Just the length and width of the board, or the size and number of hexes?  I believe the board uses a 9x13 hex grid like all the other Commands and Colors games.  Most C&amp;C games use 2&quot; hexes, but these might be a bit smaller.</description>
	<link>http://www.boardgamegeek.com/article/1970361#1970361</link>
	<pubDate>2008-01-01T23:44:48+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
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	<title>Thread: Size of the Game Board.</title>
	<description>Hi, could someone tell me the size of the Map/Game board.&lt;br&gt;Cheers.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1969788#1969788</link>
	<pubDate>2008-01-01T18:35:07+00:00</pubDate>
	<dc:creator>Doctor K</dc:creator>
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	<title>Thread: 15mm AWI gamers</title>
	<description>hey all,&lt;br&gt;&lt;br&gt;If anyone else is going to game with 15mm and need some already painted miniatures, give me a email (leondus2000#yahoo.com)&lt;br&gt;I will be hosting a sale on e-bay later this January.&lt;br&gt;&lt;br&gt;TIA&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/1968901#1968901</link>
	<pubDate>2008-01-01T04:46:56+00:00</pubDate>
	<dc:creator>leondus</dc:creator>
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	<title>Thread: Re: C&amp;C clone or System all its own?</title>
	<description>Thanks Bob, &lt;br&gt;&lt;br&gt;Yeah we don't use the 'momentum move' by fire rule either. Like you, we feel that clearing a hex should be a result of Close Combat.&lt;br&gt;&lt;br&gt;You know, I've thought a lot about different periods using this system (Because I'm a 'Geek' &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; ) I used to be one of those 'Nap guys' that wanted to simulate battles using as detailed a rules-set as possible. I have a large collection of Napoleonics that I gamed using at least three different sets of rules. As I've grown older I've found that I enjoy simpler abstract games more and more. But I still enjoy tactical wargaming to an extent, and with little time and space now, I found that first C&amp;CA and now CfaC have filled that niche very well. My personal feeling has been that the 'Clash' rules would work better for a powder era game. As a former details 'Nap' guy, I think it would be great to line up my old minis again and play out Jena or Marengo in an hour or so, or even to fight Shiloh or Antietam in an ACW game. But I also like that Worthington has focused on lesser covered periods of conflict as well. In any case, right now I just hope that Worthington continues to push new products using this system, it appears right now that the next game we will see using this system will be &quot;For Queen and Country&quot; later in 2008. &lt;br&gt;&lt;br&gt;The more we nudge Worthington on this the better chance we have of seeing this system flourish.&lt;br&gt;&lt;br&gt;Merry Christams and Happy New Year&lt;br&gt;Bartman  </description>
	<link>http://www.boardgamegeek.com/article/1956796#1956796</link>
	<pubDate>2007-12-25T18:26:21+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
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	<title>Thread: Re: C&amp;C clone or System all its own?</title>
	<description>Bart,&lt;br&gt;&lt;br&gt;A nice review. My group has been playing CCA and CfaC a fair bit, using miniatures. There has been a lot of tinkering with the CCA rules to simulate whatever everyone thinks needs to be added (facing is the biggie). &lt;br&gt;&lt;br&gt;CfaC really needs no tinkering (the only change I'd suggest is that clearing a hex by fire doesn't allow you to move into the hex like clearing it by steel would. I also quite like that you think like a general in CfaC. You don't sweat much about deployment or fiddling individual stands (the job of a colonel, not  general).&lt;br&gt;&lt;br&gt;I wonder about a Nap version of CfaC or even CCA. My experience with Nap players has been that they are looking to run Waterloo but still want to micromanage each unit (e.g.,  form each unit into square). I wonder if a commercial version of CCA or CfaC wouldn't generate scorn from true Napoleonic players while the rest of us would stay away as Naps has a reputation for very tricky and granular rule sets?&lt;br&gt;&lt;br&gt;Bob</description>
	<link>http://www.boardgamegeek.com/article/1954614#1954614</link>
	<pubDate>2007-12-24T00:48:47+00:00</pubDate>
	<dc:creator>bobbarnetson</dc:creator>
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	<title>Thread: Re: C&amp;C clone or System all its own?</title>
	<description>I guess Kevin doesn't want to discuss&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1945612#1945612</link>
	<pubDate>2007-12-19T16:55:31+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Picture 2 of 2 showing the official end of the game, Battle of Guilford Courthouse &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278841_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278841</link>
	<pubDate>2007-12-13T20:57:18+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Picture 1 of 2 showing the end of turn six, Battle of Guilford Courthouse &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278837_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278837</link>
	<pubDate>2007-12-13T20:55:37+00:00</pubDate>
	<dc:creator>bartman53d</dc:creator>
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