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	<title>Game: Wildlife Adventure</title>
	<link>http://www.boardgamegeek.com/boardgame/156</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 16:51:54 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 16:51:54 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Obstacle bits.</title>
	<description>Additional details:&lt;br&gt;&lt;br&gt;Obstacles = 3 white, wooden cylinders that measure 15mm diameter and 10mm thick.  They are roughly the same size as the victory point markers (wooden cylinders) for Alhambra or Ticket to Ride.</description>
	<link>http://www.boardgamegeek.com/article/2868413#2868413</link>
	<pubDate>2008-11-30T06:06:17+00:00</pubDate>
	<dc:creator>brianeikunst</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		From Bobby Tweak's game night &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic399548_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/399548</link>
	<pubDate>2008-11-20T14:19:05+00:00</pubDate>
	<dc:creator>mdu2boy</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		From Bobby Tweak's game night &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic399547_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/399547</link>
	<pubDate>2008-11-20T14:18:36+00:00</pubDate>
	<dc:creator>mdu2boy</dc:creator>
</item><item>
	<title>Thread: Re: Chance card/obstacle question</title>
	<description>I've always played either.</description>
	<link>http://www.boardgamegeek.com/article/1858269#1858269</link>
	<pubDate>2007-11-14T12:53:02+00:00</pubDate>
	<dc:creator>zombiejack</dc:creator>
</item><item>
	<title>Thread: Re: Chance card/obstacle question</title>
	<description>Hmmm, thanks, you guys have been a great help! &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1737223#1737223</link>
	<pubDate>2007-09-21T19:45:09+00:00</pubDate>
	<dc:creator>Moosehead</dc:creator>
</item><item>
	<title>Thread: Re: Chance card/obstacle question</title>
	<description>I've always played the former.</description>
	<link>http://www.boardgamegeek.com/article/1734430#1734430</link>
	<pubDate>2007-09-20T15:43:26+00:00</pubDate>
	<dc:creator>quozl</dc:creator>
</item><item>
	<title>Thread: Re: Chance card/obstacle question</title>
	<description>I've always played the latter</description>
	<link>http://www.boardgamegeek.com/article/1733602#1733602</link>
	<pubDate>2007-09-20T04:31:05+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Chance card/obstacle question</title>
	<description>My daughter and i played this tonight. She got a chance card that allowed her to move one or more obstacles.&lt;br&gt;Would this allow her to move obstacle onto the board/off the board, or only move obstacles around that are already on the board?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1733529#1733529</link>
	<pubDate>2007-09-20T03:37:11+00:00</pubDate>
	<dc:creator>Moosehead</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>Good review mate! I had this game as a kid and I don't think my sister and I really played it properly, we just enjoyed winging it around the board trying to grab all the cards and read about the animals! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1551953#1551953</link>
	<pubDate>2007-06-14T17:08:20+00:00</pubDate>
	<dc:creator>eldooderino</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wildlife Adventure Box Front (Higher Res) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic203856_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/203856</link>
	<pubDate>2007-04-16T21:06:51+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		First German edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic147224_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/147224</link>
	<pubDate>2006-09-18T20:26:20+00:00</pubDate>
	<dc:creator>moxtaveto</dc:creator>
</item><item>
	<title>Thread: Re: You change a card and...</title>
	<description>thanks,&lt;br&gt;that makes a lot of sense&lt;br&gt;also your variant 'a la citadels' is good. Pick 2 choose 1&lt;br&gt;&lt;br&gt;thanks , guys,&lt;br&gt;I start enjoying this game more than last times i took it out... may be i try it more often.&lt;br&gt;thanks&lt;br&gt;fer&lt;br&gt;sk</description>
	<link>http://www.boardgamegeek.com/article/939776#939776</link>
	<pubDate>2006-06-05T02:55:51+00:00</pubDate>
	<dc:creator>fmoros</dc:creator>
</item><item>
	<title>Thread: Re: You change a card and...</title>
	<description>Definitely not - you have to get an expedition back there.  That's the risk when swapping cards.  Some people play with a variant where, when you swap cards, you draw more than one new one (three, I think) and choose one of them.</description>
	<link>http://www.boardgamegeek.com/article/939359#939359</link>
	<pubDate>2006-06-04T16:21:12+00:00</pubDate>
	<dc:creator>tool</dc:creator>
</item><item>
	<title>Thread: Re: You change a card and...</title>
	<description>I would say not, as there is the rule about only being able to play animal cards when the expedition reaches the correct spot.  If you don't use the card then, then you have to wait until another expedition reaches the same spot.&lt;br&gt;&lt;br&gt;I'd assume the same rule applies to the replacement card you get - you need to get another expedition to that spot before it can be played - unless there is an expedition there when you pick it up, then you could play it immediately.</description>
	<link>http://www.boardgamegeek.com/article/939249#939249</link>
	<pubDate>2006-06-04T12:27:48+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Thread: You change a card and...</title>
	<description>You pay one voucher to change an animal card, and the one you pick has already been covered by one expedition.&lt;br&gt;Do you put it down as done?&lt;br&gt;&lt;br&gt;happy games&lt;br&gt;fer&lt;br&gt;sk</description>
	<link>http://www.boardgamegeek.com/article/939236#939236</link>
	<pubDate>2006-06-04T11:45:41+00:00</pubDate>
	<dc:creator>fmoros</dc:creator>
</item><item>
	<title>Thread: Re: Obstacle bits.</title>
	<description>Yes, you can.&lt;br&gt;To me , it was also strange and had to read it again.&lt;br&gt;But if you think that for paying only one voucher anybody can remove them again... well, then it makes sense.&lt;br&gt;&lt;br&gt;happy games!</description>
	<link>http://www.boardgamegeek.com/article/939233#939233</link>
	<pubDate>2006-06-04T11:43:23+00:00</pubDate>
	<dc:creator>fmoros</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wildlife Adventure Start Space &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic125696_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/125696</link>
	<pubDate>2006-05-05T19:36:38+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Giant Panda &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic125695_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/125695</link>
	<pubDate>2006-05-05T19:25:59+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wildlife Adventure Board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic125694_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/125694</link>
	<pubDate>2006-05-05T19:18:41+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Australia &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic125693_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/125693</link>
	<pubDate>2006-05-05T18:33:22+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Animal Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic125692_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/125692</link>
	<pubDate>2006-05-05T18:33:19+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
</item><item>
	<title>Thread: Mutual of Omaha</title>
	<description>&lt;u&gt;&lt;b&gt;Second Game: Grand Safari&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;Matt and Maria arrived as the girls and I were finishing up our game of Halli Galli.  Christine and I last played Grand Safari not too long after I got it.  We've wanted to play since, but we just never got around to it.  With the recent reorganization of the game cabinet and shelves, it sprang back into Christine's mind.  So, we decided to introduce it to Matt and Maria.&lt;br&gt;&lt;br&gt;In Grand Safari, each player has a set of cards representing animals at various locations in the world.  Their object it to maneuver the expeditions to the spot where they can lay claim to the animals.  If you are lucky, someone else will do it for you &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  In addition, there are several animals face-up that anyone can claim by moving to their spots.  To make life interesting, each player has a limited number of travel vouchers that allows them to perform additional actions in their turn.  Whoever has the most animals when the first player captures their last animal is the winner.  &lt;br&gt;&lt;br&gt;We started off the game with a rules error that we really chose not to correct.  You are not supposed to have any of the face-up animals within a certain distance of the start space.  We did, and Matt managed to grab one right off the bat.  This gave him an early lead.  We then each began to pursue our own little animals, rarely paying much attention to strategic play.  I did make an effort to pick up as many of the &quot;open&quot; animals as I could.  This is really necessary if you want to win.  Maria managed to complete her collection first, ending the game. &lt;br&gt;&lt;br&gt;&lt;b&gt;Final Result:&lt;/b&gt; &lt;br&gt;&lt;br&gt;Matt      -- 9&lt;br&gt;Maria     -- 8&lt;br&gt;Stephen   -- 8&lt;br&gt;Christine -- 7&lt;br&gt;&lt;br&gt;&lt;i&gt;I originally bought this game for Christine, so she was extremely happy to be able to play it again.  Too bad she didn't do any better in the game.  I still enjoy the game a fair amount.  The next time we play, we will definitely make sure that all of the extra animals are an appropriate distance from the start location.  Another change we would definitely make would be to add a new animal each time one of the extras is taken.  As it turned out, once all of the extra animals were taken, Matt was sitting in a position that, at worst, would leave him in a tie for first.  Not to knock Matt for a well played strategy, but it just seems wrong that halfway through the game, two people had absolutely no chance of winning.  We'll play it the other way next time and see how it goes.  Our total game time was about 90 minutes.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/644286#644286</link>
	<pubDate>2005-10-02T22:14:59+00:00</pubDate>
	<dc:creator>seppo21</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Three Different Colored Arrows &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic85878_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/85878</link>
	<pubDate>2005-07-07T13:17:08+00:00</pubDate>
	<dc:creator>DeanMary</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>Okay, so, why write a review for a game that’s 20 years old? Well, I happened upon it in a thrift store recently and bought it solely because of the Ravensburger logo. I was excited to find it in pristine condition, but disappointed there were no reviews. After a couple of plays, I think others should know about this nice little game in case they stumble upon it themselves some day.&lt;br&gt;&lt;br&gt;&lt;b&gt;Overview:&lt;/b&gt; This is a fun little game that offers many choices without bogging down. There’s a small amount of “Take that!” but nothing too hurtful. The graphics are very nice, and although there is much text on the cards, the game itself is language independent.&lt;br&gt;&lt;br&gt;&lt;b&gt;Components:&lt;/b&gt; The game consists of a large board, many plastic arrows in red, blue, and yellow, three wooden markers, 60 travel vouchers, a small deck of chance cards, and a deck of approximately 100 animal cards. All of the pieces are top-notch except for the travel vouchers, which are tiny slips of thin paper. It’s surprising that these are so cheap when everything else is quite nice. I would recommend using small plastic poker chips instead. The cards are good quality, and each one has a picture of a different endangered species with descriptive text. The text adds interesting information about each animal, but is totally unnecessary for game play. The animals also have background colors which correspond to different areas of the map, making them (a little) easier to find on the board. The board is a map of the world with different points connected by lines. Each animal resides on a point on the map, with additional points throughout to make longer connections or bonuses.&lt;br&gt;&lt;br&gt;&lt;b&gt;Game play:&lt;/b&gt; &lt;br&gt;&lt;b&gt;Goal: &lt;/b&gt;At the beginning of the game, each player is dealt a hand of cards. Each card shows a unique animal. The goal is to “collect” each animal by having a tour visit the spot on the board where the animal is located. Once a tour reaches one of your animals, you announce it and place it face up in front of you. You may do this even if it was not your turn when it occurs. When someone has played all of their cards, the game is over. Players earn points for cards played and lose points for cards still in hand. Whoever has earned the most points wins. &lt;br&gt;&lt;br&gt;&lt;b&gt;Set up:&lt;/b&gt; Each player starts with at least six animal cards (more with fewer players) and 10 travel vouchers. In addition, six animal cards are dealt face up, and may be claimed by anyone when a tour reaches the appropriate animal’s location.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn:&lt;/b&gt; On their turn, each player must place an arrow (route extension) onto the end of one of the tours. The three different tours (red, yellow, blue) do not belong to any one player and may be added to by anyone. However, the tour may only be extended from the end and in the direction of the arrow; the tours may not branch. Depending upon what type of point was reached, the player may have additional actions.&lt;br&gt;&lt;br&gt;There are five types of points on the board:&lt;br&gt;&lt;u&gt;Animal points&lt;/u&gt;- These points are associated with a particular animal. If a tour reaches this point and any player has it in hand, they may announce it and play it face up in front of them. If a player later receives an animal that has already been reached, he may only claim that animal by sending another tour back to that spot.&lt;br&gt;&lt;u&gt;&lt;font color='#009900'&gt;Green&lt;/font&gt; points&lt;/u&gt;- When a tour reaches a green point, the player must place another route extension. This extension may be added to any of the three tours, not just the one that reached the green point.&lt;br&gt;&lt;u&gt;&lt;font color='#FF0000'&gt;Red&lt;/font&gt; points&lt;/u&gt;- When a tour reaches a red point, the player draws the top card from the chance deck. These are bonuses which vary from receiving free travel vouchers to getting extra placements to moving obstacles.&lt;br&gt;&lt;u&gt;&lt;font color='#000099'&gt;Blue&lt;/font&gt; points&lt;/u&gt;- When a tour reaches a blue point, the player may choose either to receive three additional travel vouchers or give all his opponents one additional animal card.&lt;br&gt;&lt;u&gt;Number points&lt;/u&gt;- There are three number points which allow a tour to cross from one edge of the board to the other (wrap-around) to the corresponding number point.&lt;br&gt;&lt;br&gt;&lt;b&gt;Travel vouchers:&lt;/b&gt; The travel vouchers are what make the game interesting. They are basically action points that may be spent on your turn for additional actions. During your turn, you may spend at most three travel vouchers on any of the following actions:&lt;br&gt;&lt;br&gt;For a cost of one travel voucher:&lt;br&gt;--Swap one animal card from your hand with the topmost from the deck.&lt;br&gt;--Place an obstacle on a route. Obstacles are one of three wooden markers placed on the line connecting two points. It can only be placed on an empty connection, and as long as an obstacle is there, no tour may use that connection.&lt;br&gt;--Move an obstacle on a route.&lt;br&gt;&lt;br&gt;For a cost of two travel vouchers:&lt;br&gt;--Lay another route extension.&lt;br&gt;--Remove a route extension from the end of any tour.&lt;br&gt;--Lay a route extension parallel to an existing route. This allows two tours to occupy the same connection between points.&lt;br&gt;&lt;br&gt;The travel vouchers may be played at any time on a player’s turn, including before placing the route extension. This means that a player could spend two vouchers to pick up the most recent red tour extension, and then place a red route extension to connect to a different location as his placement, thus altering the course of the tour.&lt;br&gt;&lt;br&gt;&lt;b&gt;Game end:&lt;/b&gt; The game ends when one person has played all of his cards face up in front, or when all route extensions have been placed or when no one can place any more. Each player receives one point for each face up card in front of them, minus one point for each card still in hand. Whoever has earned the most points wins. &lt;br&gt;&lt;br&gt;&lt;b&gt;Analysis:&lt;/b&gt; The game is definitely light enough to be played with children, and you can even help them find routes. The “educational” aspect of it probably won’t even register. Although, being 20 years later, I wonder how many of the endangered species are either no longer endangered or extinct. However, I think the game also scales well with adult players. The obstacles and vouchers can make it a competitive race game. It may be obvious what part of the board a player is trying to reach, but it can be tricky trying to slow them down or at least not help them, especially when several players have nearby goals. The travel vouchers dry up very quickly, and are not easily replenished. &lt;br&gt;&lt;br&gt;At present, I have only played the game twice, once with a full six players and once with three. The fewer players definitely made for a much more interesting and exciting game. While with six players one still has to pay attention to see if one of his animal locations was connected, there really isn’t much to do when it isn’t your turn. Plus, the board changes so radically between turns that planning is almost non-existent. Having fewer players eliminates both of these problems. Also, with fewer players everyone gets more cards, and this can make reaching all of your locations more difficult.&lt;br&gt;&lt;br&gt;I know this game was redeveloped into Expedition, but I haven’t played that so I can’t make a comparison. &lt;br&gt;&lt;br&gt;&lt;b&gt;Final Score:&lt;/b&gt; 7/10&lt;br&gt;I liked this game quite a bit. It has good choices and plays relatively quickly. There is some minor player interaction (more so with fewer players) and very straight-forward rules. It also has very nice components (with the exception of the travel vouchers).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/492346#492346</link>
	<pubDate>2005-05-10T18:12:47+00:00</pubDate>
	<dc:creator>Gregarius</dc:creator>
</item><item>
	<title>Thread: Re:Rules Question</title>
	<description>The rules say that there are 5 different types of spaces:&lt;br&gt;Animal spaces&lt;br&gt;Red spaces&lt;br&gt;Green spaces&lt;br&gt;Blue spaces&lt;br&gt;Arrow spaces&lt;br&gt;&lt;br&gt;I take that to mean that each type of space is unique from the other 4 types, with no overlapping.  So arrow spaces are NOT blue spaces.&lt;br&gt;&lt;br&gt;Think of it this way: if you could double-count a space then every animal space in South America would also be a blue space!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/482141#482141</link>
	<pubDate>2005-04-27T19:07:49+00:00</pubDate>
	<dc:creator>cktjharris</dc:creator>
</item><item>
	<title>Thread: Rules Question</title>
	<description>I've wondered about the following for a while but never remembered to ask anyone:&lt;br&gt;&lt;br&gt;There are blue, green and red spaces that give you extra actions, essentially.  Then there are these blue arrow spaces where you can exit from one side of the board and come out on the other.  They are blue.  Are the blue spaces, in the sense of the red, green and blue spaces?  Or are they just exit/enter spaces?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/481904#481904</link>
	<pubDate>2005-04-27T14:53:35+00:00</pubDate>
	<dc:creator>Christine Biancheria</dc:creator>
</item><item>
	<title>Thread: Re:Obstacle bits.</title>
	<description>disclamer (#46251),&lt;br&gt;&lt;br&gt;The question I have about them is putting them on the map. The rules say that by spending a travel voucher you can place or move one or more obstacles on the board. Does this really mean that for one TV I can drop all three of these bad boys down? </description>
	<link>http://www.boardgamegeek.com/article/46261#46261</link>
	<pubDate>2004-07-21T20:50:52+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Re:Obstacle bits.</title>
	<description>Redneon (#46120),&lt;br&gt;&lt;br&gt;They're little white cylinders.  They look like mini-marshmallows.</description>
	<link>http://www.boardgamegeek.com/article/46251#46251</link>
	<pubDate>2004-07-21T19:32:21+00:00</pubDate>
	<dc:creator>disclamer</dc:creator>
</item><item>
	<title>Thread: Obstacle bits.</title>
	<description>Can anyone who owns this game tell me what the obstacle bits look like? I got a copy of the game at school and it is missing the obstacles. Everything else is OK.&lt;br&gt;&lt;br&gt;thanks, &lt;br&gt;John</description>
	<link>http://www.boardgamegeek.com/article/46120#46120</link>
	<pubDate>2004-07-21T01:31:26+00:00</pubDate>
	<dc:creator>Redneon</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Alas.  It has been quite a while since I sat my butt down to write a good old fashioned session report.  So here it goes:&lt;br&gt;&lt;br&gt;Thursday night has been game night for the past five or so years.  In many respects that day has become the highlight of my week.  Hmmm... what have I just said?  I guess our little group of misfits are more important to me than I thought... Actually, most of my close friends I have met through board gaming.  You have to love hobbies... err obsessions.&lt;br&gt;&lt;br&gt;Traditionally, as soon as I get home from work on Thursday night I start reading rules to the games I would like to play that evening.  In my opinion, there are few things worse than listening to someone teach you a game blind.  If someone needs to spend ten minutes re-familiarizing the rules before we start I usually opt out and play something else.  I guess I try to save my limited pool of patience for my 15 mth son.&lt;br&gt;&lt;br&gt;So I started reading rules after a rushed supper and the usual happened.  I fell asleep.  Everyone knows game night begins around 7pm.  The last few weeks game night has either been missed or delayed because of sleep.  Maybe Michael needs to listen to his body; a few hours of sleep per night just doesn't cut it anymore.  I guess I am getting old.  Hey, that reminds me of a good idea.  Maybe I should create a game with a theme surrounding lack of sleep.  Well, if we can enjoy a game of Life why not a game of sleep.  Hmmm... now that I think of it I don't enjoy the game of Life so a game about sleep deprivation might not be so fun after all.&lt;br&gt;&lt;br&gt;So around 8:15 pm I finally arrive at the game club.  Hey life is still good; at least I made it out and didn't sleep through game night altogether.  In my bag of tricks I have brought Wildlife Adventure, Andromeda, Ohne Furcht und Adel, Tichu, and Manhattan.  After grabbing a pint of the good stuff there were six guys hanging around waiting for something to start.  So I brought out Wildlife Adventure.  Jason opted out even though I tried to convince him it wasn't a cute childrens game.  This game can get vicious at times.  At any rate I provided a brief rules summary and off we started.&lt;br&gt;&lt;br&gt;By the end of the first round all three obstacle counters had hit the table.  One expedition headed for Africa and the other for Eastern Europe/Russia.  I managed to jump out to an early lead by spending my precious travel vouchers.  There is one lesson you need to remember in the Wildlife Adventure series.  Travel Vouchers are gold.  If you use them up too quickly you are in for a tough time.  Eventually all three expeditions were started.  Almost every round that followed had at least one or two expeditions locked (i.e. meaning we needed to spend travel vouchers to place an additional arrow).  As time went by my early lead started to diminish.  Trent managed to hit seven locations and I was at six.  One other player also had six locations.  Unfortunately, my animals along the Pacific Ocean missed the twisted flight path and my fate in South America was all too similar.  Two turns later Trent played three vouchers and went out.  We were all stunned.  The game was over way too quickly.  Everyone had at least two or more vouchers in hand.  Where did all of the nastiness go??  I still had four expedition cards in hand.  In a matter of seconds I went from second place to last.  Bizarre.  &lt;br&gt;&lt;br&gt;I have played Wildlife Adventure a couple times now.  My first game left me with a positive, upbeat feeling; I thought it was better than Expedition but now I am not so sure.  I like the ability to branch off a closed loop in Expedition; in WA that isn't an option.  I also like the idea of making some of your cards public knowledge.  Or, maybe, we just haven't grasped the subtlety of placing obstacles. A while back one opponent managed to hit a section in the southern hemisphere that gave them about seven or eight arrow placements thanks to the random effects of the chance cards.  That just felt wrong to me.  On a final note the first few times we played Expedition we allowed two arrow placements instead of only one due to a misread on my part.  The game actually played very well. Anyone looking to spice up their games might want to experiment with that variant.  &lt;br&gt;&lt;br&gt;Either way, I enjoy both games and they will continue to have a good home in my collection.  Hold on... I just said Trent won the game.  I am disgusted.  This game must be 100% pure chance.  Trent never wins a game... :-)   What is going on?  I guess I do need more sleep after all...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/36230#36230</link>
	<pubDate>2004-05-15T13:50:53+00:00</pubDate>
	<dc:creator>Michael Becker</dc:creator>
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	<title>Thread: Re:want translation of chance cards</title>
	<description>jacobc (#24393),&lt;br&gt;&lt;br&gt;Here are the composition of the cards. You can do paste-ups based on these:&lt;br&gt;&lt;br&gt;The route of an expedition can be changed. You may take the last two route extensions from any expedition and relay them (2 cards)&lt;br&gt;&lt;br&gt;Relay 1 route extension (4 cards)&lt;br&gt;&lt;br&gt;Relay 1 or 2 route extensions (2 cards)&lt;br&gt;&lt;br&gt;Relay 1, 2 or 3 route extensions (2 card)&lt;br&gt;&lt;br&gt;You may lay another route extension (6 cards)&lt;br&gt;&lt;br&gt;You may remove two obstacles (6 cards)&lt;br&gt;&lt;br&gt;You may remove three obstacles (2 cards)&lt;br&gt;&lt;br&gt;You may exchange one of your animal cards for a new one (3 cards)&lt;br&gt;&lt;br&gt;You receive two extra travel vouchers (3 cards)&lt;br&gt;&lt;br&gt;A further animal card is taken from the pile and added to the Open Discover missions (6 cards)&lt;br&gt;&lt;br&gt;Enjoy the game!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/24439#24439</link>
	<pubDate>2003-12-28T13:26:45+00:00</pubDate>
	<dc:creator>Bribaba</dc:creator>
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	<title>Thread: want translation of chance cards</title>
	<description>i want the english translation for those 36 chance cards&lt;br&gt;can anyone post onto the web? thanks...</description>
	<link>http://www.boardgamegeek.com/article/24393#24393</link>
	<pubDate>2003-12-27T15:18:55+00:00</pubDate>
	<dc:creator>jacobc</dc:creator>
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	<title>Thread: Session Report</title>
	<description>The first session of the Gamers On Hope lived up to its moniker immediately as only three turned up: John Harrington of Breaking Away fame, Pete Staunton and your truly.&lt;br&gt;&lt;br&gt;Luckily there are several excellent 3-player games since my last session ten years ago. One of these is Wildlife Adventure. It quickly became evident that Pete was more interested in running expeditions into a cul-de-sac, then he was in discovering wild animals. But they got their own back, because he came last, leaving the humane John and myself tied for the position of Great White Discoverer.&lt;br&gt;Scores: John &amp; Brian 11; Pete 8.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/22102#22102</link>
	<pubDate>2003-11-17T14:34:01+00:00</pubDate>
	<dc:creator>Bribaba</dc:creator>
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	<title>Thread: Session Report</title>
	<description>The one game we played with all of us at once. I need more 6-player games! Something to remember for the future. It was my first chance to play my English edition of the game--I've had a German edition for years, played several times but now destined for ebay, replaced by the other one. I know some gamers prefer the similar game Expedition (slightly different rules and map), but I strongly prefer the animal theming of this one. Maybe I'm still holding out hope that my kids will enjoy these games. Despite the juvenile look of the game, there's actually a lot of opportunity for clever plays, spending those travel vouchers wisely to make double-moves, obtain chance cards, and scoop up the open discovery animals. However, six may be too many for this game. I had the feeling that there weren't enough turns in the game for me to play out my strategies. There were enough for Ryan, though, who won easily.</description>
	<link>http://www.boardgamegeek.com/article/4265#4265</link>
	<pubDate>2002-11-10T18:58:02+00:00</pubDate>
	<dc:creator>MarkEJohnson</dc:creator>
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	<title>Thread: Session Report</title>
	<description>I hadn't played this game in a while, and since I was playing games with people who'd never played German games, I thought Wildlife Adventure would be a good game to play after Through The Desert because it's not too hard too learn.&lt;br&gt;&lt;br&gt;At first they were kind of put off by the graphics, but I explained to them that it's an old, out of print game that's actually sought after by collectors, and that caught their attention! =)&lt;br&gt;&lt;br&gt;We played the first game and they all kept saying how much they liked it. They liked that it wasn't as brain-twisting as Thru The Desert but that it was still competitive. In fact Jaimie and I continually wrestled for control of the yellow expedition as it made it's way thru South America: I needed it to come back to Africa so I could get my chimpanzee and zebra; she needed it to go to the west coast of South America to get her two animals.&lt;br&gt;&lt;br&gt;They all liked it so much that immediately after we finished, they asked to play one more time. The second game was also close, and they really enjoyed.&lt;br&gt;&lt;br&gt;After the second game, they asked for a third!!!! I had to decline because I was exhausted but we'll have to play some games again soon.&lt;br&gt;&lt;br&gt;So mark this in your books: non-gamers love this one! Yes, it's out of print, but Expedition is virtually the same game, I've heard, and it's still around. Based on non-gamers reaction, I'd call this one a winner.</description>
	<link>http://www.boardgamegeek.com/article/15017#15017</link>
	<pubDate>2001-09-25T15:40:42+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Wildlife Adventure:  Again after some painful lobbying back and forth between everyone on what to play we chose Wildlife Adventure.  I believe Dave and Rich had played Expedition a few times, but only I had played WA.&lt;br&gt;&lt;br&gt;There's nothing fancy going on here, extend the expeditions, use Travel Vouchers as needed, visit your animals and pick up the public ones when you can.&lt;br&gt;&lt;br&gt;Rich surged ahead and despite my best efforts I could not catch him.  I made a move at one point and could've gone out, but I would've still been a point behind Rich so I declined.  In the end Rich went out and took the victory, I was 2 animals behind.  Dunno how everyone else finished.&lt;br&gt;&lt;br&gt;Dave was explaining the differences between WA and Expedition and it is clear that Expedition is the more developed and more gamer-like version of this system.   Everything he mentioned sounded pretty neat and now I'm curious to give Expedition a try.&lt;br&gt;&lt;br&gt;My kids and my little nieces love WA though, the theme and artwork are very appealing to little kids.  And it has just the right amount of strategy, lightweight rules, and luck to keep them interested.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13498#13498</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>DangerMouse</dc:creator>
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	<title>Thread: Session Report</title>
	<description>WILDLIFE ADVENTURE:&lt;br&gt; &lt;br&gt;Yes, I have this classic game in English. I found it for ONE DOLLAR (!!!) at a garage sale in Ruch, Oregon! (Who knew?!) I think that if you can even find it, it usually goes for about $35 or more, and I got it for a buck. Very cool. I am thankful.&lt;br&gt;&lt;br&gt;Anyways, Sean has to go home early to sleep. Tara was tired and just wanted to sit and watch, so that left four guys at the table drinking Jones Soda ready to try anything. It took a bit of convincing, but I told them that if they's just give it a chance, they'd love Wildlife Adventure. It took them a few minutes to get past the 1980 textbook graphics, but once we got going, everyone really liked this game. (It has quickly become one of my faves, despite it's cutesy theme and rather bland graphics.)&lt;br&gt;&lt;br&gt;FINAL SCORES:&lt;br&gt;I don't remember, which is a shame because the game was tight throught with everyone having trouble getting to Asia and Australia. The scores were very close, and it was a nailbiter of a game. Excellent first impression for these guys. They really liked German games and want to try some of my others, so that will be fun I am sure.&lt;br&gt;&lt;br&gt;The rest of the night we just hung out and talked. That's one of the things I love about board games...they are SOCIAL!</description>
	<link>http://www.boardgamegeek.com/article/14151#14151</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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	<title>Thread: User Review</title>
	<description>A low-complexity, light game with high fun value. The theme of this game is&lt;br&gt;to visit certain endangered species as determined by the cards in your hand.&lt;br&gt;Each card represents one animal and can be played when any of the three&lt;br&gt;expeditions visits the home of that animal. The mechanics are somewhat&lt;br&gt;similar to Teuber's Drunter und Drueber in that the objectives of each&lt;br&gt;player are concealed and only known by that player. The other players are trying&lt;br&gt;to reach their own objectives while at the same time trying to infer (and&lt;br&gt;block) the other player's objectives. Similar to Drunter und Drueber, no player&lt;br&gt;owns the pices on the board and any player may advance any expedition in a legal&lt;br&gt;fashion.&lt;br&gt;&lt;br&gt;The fun in this game is in the bluffing. You must NOT reveal to your&lt;br&gt;opponents which animals you are trying to sight. If you do, you are guranteed never&lt;br&gt;to get there. Instead you need to conceal your goals until another player stumbles&lt;br&gt;near one of your beasties, and then you pounce. You can also deliberately head&lt;br&gt;away from one of your goals if you think it will cause another player to misguess&lt;br&gt;your goals and inadvertantly help you out. the only side effect is that it can&lt;br&gt;seem a little random when there are five or six players involved due to too much&lt;br&gt;player interaction. Imagine five people all with remote controls which can&lt;br&gt;be switched between three different toy cars and all five people trying to&lt;br&gt;get the cars to completely different places.&lt;br&gt;&lt;br&gt;The board is a map of the world and the artwork is adequate though a little&lt;br&gt;text-bookish.  The route markers are plastic in three colors that are readily&lt;br&gt;distinguishable. The cards are high-quality and each contains a blurb of information about the&lt;br&gt;species depicted.&lt;br&gt;&lt;br&gt;Note: This game is out-of-print in both the german and english versions.&lt;br&gt;The english version was printed both by Ravensburger and Fisher-Price. There is a new&lt;br&gt;game (german only) called Expedition which shares many of the same mechanics. I am not&lt;br&gt;sure what the differences are.&lt;br&gt;&lt;br&gt;Overall a lot of fun, but those who don't like the chaos effect will be turned off. </description>
	<link>http://www.boardgamegeek.com/article/25#25</link>
	<pubDate>2000-07-09T18:09:35+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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