<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Dead Man's Treasure</title>
	<link>http://www.boardgamegeek.com/boardgame/16144</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 15:50:29 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 15:50:29 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Dead Man's Treasure - A Review</title>
	<description>Hmmm... Thanks for that. Sadly I wrote this review quite a while ago and have since traded the game away. Thanks for the correction. I'll have to do some editing.&lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2838301#2838301</link>
	<pubDate>2008-11-19T07:07:20+00:00</pubDate>
	<dc:creator>Craig_H</dc:creator>
</item><item>
	<title>Thread: Re: Dead Man's Treasure - A Review</title>
	<description>&lt;b&gt;Leonardo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;Also the blind bidding on treasures of unknown value may well annoy some players&lt;/i&gt;&lt;br&gt;&lt;br&gt;Good review however are you sure the treasures are of unknown value during the game? &lt;br&gt;I read the rules a few days ago and think that the treasures are played face up during the game but Im not sure.&lt;/i&gt;Yes, treasures are definitely face up. You are blind bidding, but you know what you are bidding on.</description>
	<link>http://www.boardgamegeek.com/article/2838293#2838293</link>
	<pubDate>2008-11-19T07:02:12+00:00</pubDate>
	<dc:creator>wmshub</dc:creator>
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	<title>Thread: Re: Dead Man's Treasure - A Review</title>
	<description>&lt;i&gt;Also the blind bidding on treasures of unknown value may well annoy some players&lt;/i&gt;&lt;br&gt;&lt;br&gt;Good review however are you sure the treasures are of unknown value during the game? &lt;br&gt;I read the rules a few days ago and think that the treasures are played face up during the game but Im not sure.</description>
	<link>http://www.boardgamegeek.com/article/2838061#2838061</link>
	<pubDate>2008-11-19T05:13:30+00:00</pubDate>
	<dc:creator>Leonardo</dc:creator>
</item><item>
	<title>Thread: Dead Man's Treasure - A Review</title>
	<description>&lt;b&gt;Dead Man’s Treasure&lt;/b&gt;&lt;br&gt;&lt;br&gt;Designer: Reiner Knizia&lt;br&gt;Publisher: Playroom Entertainment&lt;br&gt;Year: 2005&lt;br&gt;Players: 3-5&lt;br&gt;Ages: 8+&lt;br&gt;Playing Time: 15 - 20 minutes&lt;br&gt;&lt;br&gt;&lt;b&gt;The Idea&lt;/b&gt;&lt;br&gt;Dead Man’s Treasure is a somewhat abstract game in which players are trying to get as much treasure as possible by secretly playing cards onto various islands. As they do so cards played earlier will be turned face up to give you more information about your opponent’s tactics. All the while the pirate Ben Gunn and the ghost of Captain Flint will move around the islands and ultimately either make you rich or steal away some of your treasure! &lt;br&gt;&lt;br&gt;&lt;b&gt;In the Box&lt;/b&gt;&lt;br&gt;There are six large oval boards representing islands which will be placed in a circle during the game. The cardboard stock of the islands is excellent and will last for many years of play.&lt;br&gt;&lt;br&gt;Next there are twenty circular buried treasure tokens which contain treasure valued between 1 and 7 points.  Winning these treasures is how players collect points.&lt;br&gt;&lt;br&gt;There are two cardboard figures with plastic stands which depict the pirate “Ben Gunn” and the ghost of “Captain Flint”. These figures move around the island chain in opposite directions during the game. A small clock face on the reverse of the stand-up figures reminds players which way they each go during the game.&lt;br&gt;&lt;br&gt;Finally there are 5 different coloured sets of 8 cards (each player will use one set). Seven cards from each set have a value from 1 to 7 and the final card is a canon with no value. These cards are smaller than regular playing cards and made of reasonable quality cardstock.&lt;br&gt;&lt;br&gt;The nicely sized rulebook contains the instructions in English, Spanish and French (each language takes up 3 pages). The rules of the game are clearly explained and contain illustrations and examples to clarify the game play and scoring.&lt;br&gt;&lt;br&gt;Overall the game has been well produced and should last for a long time. Perhaps the most noteworthy aspect of the production is the beautiful artwork by Randy Martinez. The box itself holds the components well.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Basic Game Play Summary&lt;/b&gt;&lt;br&gt;To begin the game, the six islands are set out in a circle with 3 or 4 treasure tokens randomly placed on each. The Ben Gunn and Captain Flint pawns are placed on the islands which contain their respective illustrations.&lt;br&gt;&lt;br&gt;Players then take turns playing a card from their set face down onto any of the islands. If there was a card previously played there it gets turned face up so that its value is revealed to all of the players. If the previous card was actually a cannon card then it destroys both itself and the card that was played to reveal it.&lt;br&gt;&lt;br&gt;If a card with a number value is turned up on an island where either Ben Gunn or Captain Flint are located then their pawn moves around the circle either clockwise or anti-clockwise respectively. Manoeuvring these pawns is a key element to winning this game as winning the island containing Ben Gunn is worth 10 points while Captain Flint will remove all of the treasures on the island he finishes on.&lt;br&gt;&lt;br&gt;At the end of the game all of the player’s cards will be turned face up and the treasure from each island shared based on which players have the highest valued cards played there. The player with the most treasure points wins the game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Who Would Like It&lt;/b&gt;&lt;br&gt;First things first. The excellent artwork presents Dead Man’s Treasure as an interesting pirate themed game. As you can probably work out from the summary of play above, this game has very, very little to do with piracy. As with many of Reiner Knizia’s games the theme does little more than help sell the game. &lt;br&gt;&lt;br&gt;Just because you are a fan of pirates is not a reason to buy this game! You may find yourself very disappointed!&lt;br&gt;&lt;br&gt;Also the blind bidding on treasures may well annoy some players. If that type of game doesn’t appeal to you then you may want to steer clear of this game.&lt;br&gt;&lt;br&gt;If you like games which make you think to try solve a problem then this could be for you. Ultimately this game is about manoeuvring the two pawns around the board so that they finish in a position which advantages you and disadvantages your opponents. There can be a lot of bluffing and reading of other players intentions involved.&lt;br&gt;&lt;br&gt;If you’re a fan of Reiner Knizia’s many other games then you’ve probably got a fair idea of how this one will play and feel. If you like that, then you’ll enjoy this game as a nice quick filler.&lt;br&gt;&lt;br&gt;&lt;b&gt;Where to From Here?&lt;/b&gt;&lt;br&gt;If you’ve enjoyed Dead Man’s Treasure then Reiner Knizia has a whole host of other games which you’ll probably also enjoy. Some of his most famous ones are: “Through the Desert”, “Lord of the Rings: The Confrontation”, “Kingdoms” (all from Fantasy Flight Games), “Ra”, “Lost Cities” (from Rio Grande Games) and “Modern Art” (from Mayfair Games) plus many more! For a particularly challenging Knizia game you could try “Tigris &amp; Euphrates” (published by Mayfair Games).&lt;br&gt;&lt;br&gt;If you are looking for a good pirate game then there are some which have the theme more integrated than this one does. For starters you could try “Pirates Cove” (from Days of Wonder), “Winds of Plunder” (from GMT Games) or “Pirates of the Spanish Main” (from WizKids).&lt;br&gt;&lt;br&gt;* Edited out a rules error. My apologies for the mistake. &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2836830#2836830</link>
	<pubDate>2008-11-18T21:28:08+00:00</pubDate>
	<dc:creator>Craig_H</dc:creator>
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	<title>Thread: Re: Probably Fun For Math Nerds</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt; Your math rant could equally apply to any majority game, to any bidding game, and in fact to any game where you have resources, money, score and anything you have to count.&lt;br&gt;&lt;br&gt;The interesting mechanism of the game, is the way to move Captain Flint and Ben Gun, since it means you can play a card purely to move them towards or away from an island where you already have the majority. &lt;br&gt;&lt;br&gt;This is a light game, with a light theme, and targeted mainly to young people. It is certainly not for hardcore gamers, but fun to play with teenagers and casual gamers. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2645399#2645399</link>
	<pubDate>2008-09-14T14:24:37+00:00</pubDate>
	<dc:creator>AntoineBertier</dc:creator>
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	<title>Thread: Re: Probably Fun For Math Nerds</title>
	<description>We played this twice. We couldn't decide whether the strategy/tactics were (a) deep and intriguingly obtuse or (b) absent. We didn't play again to find out.&lt;br&gt;&lt;br&gt;This seemed like a too-simplified version of Reiner's &lt;a class='gamelink' target='_blank' href=&quot;/game/2771&quot;&gt;Maginor&lt;/a&gt;, which is more fun and didn't really need to be any simpler.</description>
	<link>http://www.boardgamegeek.com/article/2491981#2491981</link>
	<pubDate>2008-07-22T22:29:56+00:00</pubDate>
	<dc:creator>Ceej</dc:creator>
</item><item>
	<title>Thread: Re: Probably Fun For Math Nerds</title>
	<description>The party cracked me up.</description>
	<link>http://www.boardgamegeek.com/article/2485014#2485014</link>
	<pubDate>2008-07-20T13:51:40+00:00</pubDate>
	<dc:creator>Aetheros</dc:creator>
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	<title>Thread: Re: Probably Fun For Math Nerds</title>
	<description>I played this game once. I don't remember doing math at all. (or, if I did, it was so simple I really wouldn't consider it &quot;doing math&quot;)&lt;br&gt;&lt;br&gt;In fact, I was kind of luke warm towards it because I thought it was a kid's game.&lt;br&gt;&lt;br&gt;If you're having trouble with multiplication, I would strongly suggest flash cards. They work.</description>
	<link>http://www.boardgamegeek.com/article/2482824#2482824</link>
	<pubDate>2008-07-19T02:43:30+00:00</pubDate>
	<dc:creator>josgeerkin</dc:creator>
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	<title>Thread: Probably Fun For Math Nerds</title>
	<description>It's been a while since I took some cheap shots at Reiner Knizia, my least favorite game designer. It's also been a little while since I said mean things about a game I didn't like, so today will be more about the cathartic experience of bashing something that doesn't deserve my ire than it will be about educating the masses.&lt;br&gt;&lt;br&gt;Reiner Knizia is a mathematician (and incidentally, mathematician is kind of a pain in the ass to type, which makes it odd that I decided to type it twice). He makes games about math, because that's what he does. He must be fun at parties - you can almost picture the event:&lt;br&gt;&lt;br&gt;Jerry Seinfeld (surrounded by people laughing uproariously): So why he decided to put a sock in his pants, I'll never know!&lt;br&gt;&lt;br&gt;(lots of laughter)&lt;br&gt;&lt;br&gt;Reiner: I once counted all my socks and determined that I have three times as many red socks as plaid socks.&lt;br&gt;&lt;br&gt;(dead silence and blank stares, before everyone turns back to Seinfeld)&lt;br&gt;&lt;br&gt;Reiner: I have to pay for sex.&lt;br&gt;&lt;br&gt;So Dead Man's Treasure, being a Reiner game, is all about math. Happily, it's just adding this time - God knows how many times I've had to do multiplication in my head to play a Reiner game. I guess he's getting soft, because in this one, you just have to put down numbered cards and then add them together.&lt;br&gt;&lt;br&gt;There are six islands in Dead Man's Treasure, and each island has several treasure chests with numbers on them. The chest with the 7 is better than the chest with the 3 - it's not tough math. Just some adding. And if there were more to the game than putting down cards and then adding, it might be interesting.&lt;br&gt;&lt;br&gt;You've also got Ben Gunn, who is a moving 10-point treasure, and Captain Flint, who makes all the treasure dry up like the joy at a Reiner dinner party. These guys move around the islands when you put your numbered cards at their islands, so there's some strategy in placing a card just to get them to hop around a little.&lt;br&gt;&lt;br&gt;You've got eight pirates card, numbered 1 to 7, plus a cannon. Mostly these just improve your position at a particular island, except for the cannon, which kills people. Normally this would suck - killing people, I mean - except that killing people make the math easier. You put down these cards, try to kill your opponents with cannons, try to move Gunn and Flint, and try to steal the most treasure chests.&lt;br&gt;&lt;br&gt;So I've got two reasons why I won't ever play this game again. First, it's freaking boring. It takes about 15 minutes, during which you're just putting down numbered cards, and then you do math. If you don't like doing math, you should not play Reiner games anyway, and this game shows why. Boring math. Not my favorite.&lt;br&gt;&lt;br&gt;Second, the theme is like nearly any other Reiner game. I think he has a stock pile of themes that he puts on a deck of playing cards, and then draws one at random. This didn't have to be pirates. It could have been all about bunnies chasing carrots, and instead of Captain Flint, it would have a farmer, and instead of the cannon, it would have a crackhead with a shotgun. Hell, it could have done without the theme completely and just been honest. I can respect a game that would come right out and say, 'Hey! I'm a boring math game!' I wouldn't play it, but at least I wouldn't be disappointed when the whole thing is an exercise in adding. If I want practice adding, I'll buy flash cards.&lt;br&gt;&lt;br&gt;I know lots of people like Reiner games. That's OK - no reason you have to agree with me. But if you like games where something happens (anything at all), you're not going to be a great big Reiner fan. If you're able to enjoy math exercises masquerading as games, Reiner games should line your shelves. And considering the number of crappy math games he's made, you should be able to fill all your bookshelves with boring Reiner garbage.&lt;br&gt;&lt;br&gt;Summary&lt;br&gt;&lt;br&gt;Pros:&lt;br&gt;Cool art&lt;br&gt;&lt;br&gt;Cons:&lt;br&gt;Boring math game&lt;br&gt;Pointless theme&lt;br&gt;Boring. Yeah, I said it twice.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2482216#2482216</link>
	<pubDate>2008-07-18T20:52:34+00:00</pubDate>
	<dc:creator>VixenTorGames</dc:creator>
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	<title>Thread: Re: Bill's Review of Dead Man's Treasure</title>
	<description>&lt;b&gt;bill_galloway wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I haven't tried teaching this game to anyone under ten yet, but I'll wager an eight or nine-year-old could handle it.&lt;/i&gt;My 5-year-old can play. It's actually a good educational game for her, because in Kindergarten they are adding up single digit numbers right now, and guess what you need to do to play this game?&lt;br&gt;&lt;br&gt;She's not super competitive yet, but she has fun. She has lots of fun (as in jumps out of her seat clapping and cheering) when she blows up my pirate with her cannon. &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2213251#2213251</link>
	<pubDate>2008-04-05T17:52:10+00:00</pubDate>
	<dc:creator>wmshub</dc:creator>
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	<title>Thread: Gaming with the very young</title>
	<description>My nephew is just 3 and doesn't really grasp the concept of rules yet but there are a few things we do to introduce him to structured gameplay.  Recently I found Anima at a discount store and after hearing that his mom was going to buy candyland I decided to buy it.  We use it to demonstrate moving the ghost forward only to the colour that is rolled on the die.  Today my wife was babysitting and I thought I'd pull out Dead Man's Treasure.  It has very sturdy cardboard oval &quot;islands&quot; and nice numbered treasure chests.  I pulled out the six islands and six treasure chest numbered one to six.  Everything else I kept in the box.  let him play independantly with them for a bit and then I took the treasure chests and shuffled them and placed one face down on each island and challeged him to find them in sequence.  Flipping one up then, if wrong, returning it face down to the island he took it from and trying again until he had collected all six chests in order.&lt;br&gt;He had a lot of fun trying the &quot;game&quot; a few times.  While he didn't seem to grasp the concept of doing it in as few tries as possible (he didn't really care whether he flipped up the wrong one every single time even though he knew what number was hidden there) he was introduced to a type of memory game and set collection.</description>
	<link>http://www.boardgamegeek.com/article/2057020#2057020</link>
	<pubDate>2008-02-04T18:12:01+00:00</pubDate>
	<dc:creator>asm_zero</dc:creator>
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	<title>Image</title>
	<description>
		Game in Progress &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic296572_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/296572</link>
	<pubDate>2008-02-03T00:51:01+00:00</pubDate>
	<dc:creator>Abundance of Flowers</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Game in Progress &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic296571_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/296571</link>
	<pubDate>2008-02-03T00:50:17+00:00</pubDate>
	<dc:creator>Abundance of Flowers</dc:creator>
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	<title>Image</title>
	<description>
		Counting the Treasure &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic265566_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/265566</link>
	<pubDate>2007-11-04T21:03:59+00:00</pubDate>
	<dc:creator>dan4th</dc:creator>
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	<title>Image</title>
	<description>
		Cpn' Flint looms &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic265560_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/265560</link>
	<pubDate>2007-11-04T21:00:10+00:00</pubDate>
	<dc:creator>dan4th</dc:creator>
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	<title>Image</title>
	<description>
		full content sealed/unpunched &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic241924_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/241924</link>
	<pubDate>2007-08-28T15:06:04+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Image</title>
	<description>
		flat high resolution box cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic241922_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/241922</link>
	<pubDate>2007-08-28T15:04:49+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Image</title>
	<description>
		flat high resolution back of box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic241921_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/241921</link>
	<pubDate>2007-08-28T15:03:19+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic241920_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/241920</link>
	<pubDate>2007-08-28T15:00:38+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic241919_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/241919</link>
	<pubDate>2007-08-28T14:58:58+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Thread: BookShelf Games Review</title>
	<description>&lt;b&gt;Theme:&lt;/b&gt; &lt;i&gt;Works well with the game.&lt;/i&gt; You and your swashbuckling shipmates are attempting to claim island’s hidden treasure, find the hero pirate Ben Gunn, while avoiding the ghosts the haunt the island chains.  A little tacked on for what is a simple card game but it does complement the game well.  This is definitely not a pirate simulation in anyway.  &lt;br&gt;&lt;br&gt;&lt;b&gt;Components:&lt;/b&gt; &lt;i&gt;Quite good for the price.&lt;/i&gt; The game comes six thick island boards, Several sturdy treasure tokens, 5 decks of small cards in five colors. And a couple punch out figures on plastic stands.  I really liked the artwork with this game.  It is cartoonish but not childish.  The pirates look tough but not in a violent way which is appropriate for this family game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay:&lt;/b&gt; &lt;i&gt;Good light game for the Family and non gamers with a slight mod to the rules.&lt;/i&gt; This is a nice light family game that works well with younger kids and non gamers.  In the game you will divide treasure on the separate islands.  Each player will have a deck of cards in their color.  On your turn you will play a card face down on an island.  If there was already a face down card there you will turn it face up.  This means that you can see how strongly each player controls an island trough out the game except the last card played.  In addition to the valued cards players also have one cannon card.  If this is placed face down then reveal it will destroy the last card played.  The main points however come from the figures.  They will move as players reveal face down cards.  The ghost will make an island worthless while the hero pirate will give the winner of the island he is on 10 points*.   If you focus more on manipulating where the figures will land this will be a really interesting game with a good amount of strategy.  If you follow the rule book and treat Ben Gunn as a normal treasure this can be a simple area control game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Replay Value&lt;/b&gt;: &lt;i&gt;Quite high if you use the variant I listed.&lt;/i&gt;  Playing by the rules included the game could get old quick but by focusing on figure position the game can be quite strategic.&lt;br&gt;&lt;br&gt;&lt;b&gt;If I were stranded on an island with 3 to 5 of my friends would I want to have this game to pass the time while we waited for a group of sea turtles to pass by that we could tie together with our back hair and use as a raft?&lt;/b&gt; &lt;i&gt;Yes…but.&lt;/i&gt;  This game is light.  Hardcore gamers may not find this deep enough.  For a quick social game it does quite well.&lt;br&gt;&lt;br&gt;&lt;b&gt;Drink Recommendation:&lt;/b&gt;  Due to the light Caribbean theme of this game I recommend a round of &lt;i&gt;Pina Coladas.&lt;/i&gt; Use 3oz of light rum, 3 tablespoons of coconut milk, and 3 tablespoons of Pineapple juice.  Blend this in a blender with a good amount of ice till you get the appropriate slushy texture.&lt;br&gt;&lt;br&gt;&lt;b&gt;*&lt;/b&gt;The rules say that Ben Gunn acts as a 10 point treasure and is given to the dominant player.  The player with the next highest value gets the highest treasure token…etc.  I highly recommend that you try playing that Ben Gunn acts as a 10 point bonus, is given to the dominant player, and the dominant player gets the highest treasure.  This adds depth to the game because it makes it more about positioning the figures than simple area control.&lt;br&gt;&lt;br&gt;edit: added to blog</description>
	<link>http://www.boardgamegeek.com/article/1505550#1505550</link>
	<pubDate>2007-05-18T17:47:44+00:00</pubDate>
	<dc:creator>Subhuman</dc:creator>
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	<title>Thread: Re: Last player advantage</title>
	<description>There can be a last player advantage, but if one of the pawns reaches home, that ends the game immediately. So it is possible to end the game before the person that would normally go last plays their card. Then, that person would be left holding points.</description>
	<link>http://www.boardgamegeek.com/article/1471997#1471997</link>
	<pubDate>2007-04-29T02:56:29+00:00</pubDate>
	<dc:creator>rbuxman</dc:creator>
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	<title>Image</title>
	<description>
		Ready to play! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic202585_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/202585</link>
	<pubDate>2007-04-10T03:11:50+00:00</pubDate>
	<dc:creator>kilroy_locke</dc:creator>
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	<title>Thread: Re: Last player advantage</title>
	<description>Of course there is!&lt;br&gt;&lt;br&gt;It's sort of a one-off bidding game so the last player always has a slight advantage (sort of like in any given round of Ra).  I just put the weakest player in that spot.&lt;br&gt;&lt;br&gt;The first player also has an advantage in that he/she can play anywhere without fear of a bomb.</description>
	<link>http://www.boardgamegeek.com/article/1338552#1338552</link>
	<pubDate>2007-02-14T00:36:19+00:00</pubDate>
	<dc:creator>vulsuck</dc:creator>
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	<title>Thread: Last player advantage</title>
	<description>Is it just me, or is there a huge last player advantage?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1334426#1334426</link>
	<pubDate>2007-02-12T03:53:49+00:00</pubDate>
	<dc:creator>dturnerfish</dc:creator>
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	<title>Thread: Re: Breaking ties on first island scoring</title>
	<description>If there is a tie when scoring the first island, then the player who had the highest value of pirates on Capt. Flint's island is considered to have the greatest strength. (even if they weren't counted for scoring on that island)</description>
	<link>http://www.boardgamegeek.com/article/1331574#1331574</link>
	<pubDate>2007-02-09T20:35:15+00:00</pubDate>
	<dc:creator>GreenK</dc:creator>
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	<title>Thread: Re: [Review] Dead Man's Treasure</title>
	<description>&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;	I felt like it was the first bite of a delicious dessert that I couldn't finish, it just seemed to stop.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;While it is obvious you aren't thrilled with the game, you are actually being a bit too kind.  I found the game to be quite bland and mundane.</description>
	<link>http://www.boardgamegeek.com/article/1041899#1041899</link>
	<pubDate>2006-08-21T20:35:45+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
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	<title>Thread: [Review] Dead Man's Treasure</title>
	<description>	A few years ago, I bemoaned the fact that there wasn't much interest in good pirate games.  But in the past year, perhaps due to a very popular duo of pirate movies, there seems to be a much higher interest with many pirate games coming out.  Dead Man's Treasure (Playroom Entertainment, 2006 - Reiner Knizia) is one of the latest of these, with a main character (Ben Gunn) who looks suspiciously similar to Captain Jack Sparrow.  It's a very light game, with typical Knizia mechanics, and plays in only about twenty minutes with up to five players.  &lt;br&gt;&lt;br&gt;	And I enjoy it, even though it's rather light.  Probably, the game is too quick, with decisions that can feel random and a lot of guesswork; but it's satisfying enough for a quick filler, and I have had great success drawing people in with the theme.  Perhaps we can call this a &quot;gateway filler&quot;?  Either way, it really was too simple for me, and I would rate the game personally a bit lower.  Yet everyone I've played it with - both casual gamers and teenagers - have enjoyed it and asked for repeat games.  Why would I not keep such a game in my collection?&lt;br&gt;&lt;br&gt;	As for the game itself, six islands are placed in a circle on the table, each with a different picture on them - which is really irrelevant to gameplay, except that a Captain Flint figure is placed on his island and Ben Gunn on his.  Twenty treasure tiles are placed face down and shuffled, and two to four are placed on each island, depending on the number of players.  All treasure tiles are flipped face up, as players take a set of eight Pirate cards in their color.  These cards are numbered from &quot;1&quot; to &quot;7&quot;, with one card showing a cannon.  One player goes first, and then play passes clockwise around the table.&lt;br&gt;&lt;br&gt;	On a player's turn, they choose one of the cards from their hands and place it face down at an island, adding to their strength there.  If there already is a card face down at the location, it is flipped face up, ensuring that there is at maximum one face down card at each location.  If the card flipped over is a cannon, then both the cannon and the card that forced its revealing are removed from the game.  Either way, play passes to the next player.&lt;br&gt;&lt;br&gt;	If a card is turned face up on an island where either Captain Flint or Ben Gunn is, then that pawn moves either clockwise or counter-clockwise one island (the direction is indicated on the back of the pirate figure.)  The game continues until everyone has played all their cards, or until one of the two pirate figures reaches the island they started from.  At this point, each island is scored.  All cards are revealed at the islands (with the cannons removed - they do nothing for scoring purposes), and one island is scored at a time.  Players compare their totals, and the player with the highest total takes the most valuable treasure token on the island, the player with the second highest total takes the next token, etc.  If Ben Gunn is on an island, he counts as the highest treasure token - worth ten gold. &lt;br&gt;&lt;br&gt;	The island that Captain Flint is on scores nothing, even if Ben Gunn happens to be on the same island.  If a tie occurs at any island, then the next island clockwise is checked, and the player who is ahead there wins the tie, going to the next island if necessary…&lt;br&gt;&lt;br&gt;Some comments on the game…&lt;br&gt;&lt;br&gt;1.)	Components:  As with most of Playroom games these days, the component quality is rather high, quite a bit more than was probably necessary (not that this is an error.)  The island tiles are huge, providing a rather stark contrast to the smaller treasure cardboard tokens and small cards.  The cards themselves are of good quality with matte finish and have excellent cartoonish pirate artwork on them, which also adorns the box and island tiles.  You will NOT persuade me that Captain Flint and Ben Gunn weren't based off the main characters of the Pirates of the Carribean movie, but they do add some flair to the game as cardboard standup counters on plastic bases.  Everything fits well in the long, flat box, although I wonder if the game could have been released as a simple card game.  I'm glad it wasn't, as card games often have something lacking, and I fear Dead Man's Treasure might have been lost in the woodwork without the pretty bits.&lt;br&gt;&lt;br&gt;2.)	Rules:  The rulebook is a full color five pages of examples and illustrations and is very clear and understandable.  I've taught the game to several groups of teenagers and adults, and none of them have had any problem understanding the rules - except the tie-breaker rule, which often simply must be shown to folks who don't normally come across this sort of thing.  Even if someone has a difficult time understanding what's going on, games are so short that they can just watch once, to see how everything works.&lt;br&gt;&lt;br&gt;3.)	Blind Bidding:  Dead Man's Treasure is essentially a game of blind bidding, but only partly, as only a few cards are hidden at a time.  There's also a bluff factor involved, as players wonder exactly where the other players put their cannon cards.  I almost want to categorize the game as a &quot;beginners&quot; introduction to blind bidding, since it's so simple and easy.  This would actually make the game rather strategic, but the movement of the two pirates adds a bit of randomness to where players place their bids.  There are a lot of treasure tokens on the board, but some of them are much more critical to gain than others, so those islands are often hotly contested.&lt;br&gt;&lt;br&gt;4.)	Pirates:  The moving pirates do add an interesting element to the game.  A player can force them to move by where they play their cards, but will that help them control the right islands?  Also, it's a bit of a gamble to attempt to control any island in Flint's pathway, as he can pretty much &quot;destroy&quot; the island, wasting some cards that were played.  Ben Gunn, on the other hand, is tremendously valuable, and most of the winners of the games I've seen were the players who picked him up.  However, while players do exercise some control over the pirates, it does come across slightly random, if only because the game is so short.&lt;br&gt;&lt;br&gt;5.)	Time and Players:  This game certainly works best (for me) with five players, as there is more action when placing cards and more fighting over the different islands.  At the same time, it does speed the game up even more, and it's over before it even gets interesting.  Games can take ten minutes or so, and sometimes take as long to score as they do to play!&lt;br&gt;&lt;br&gt;6.)	Fun Factor:  In my groups, I've been the minority - a person who wasn't tremendously impressed by the game.  I've played other Knizia short games that seemed similar, but were better - like Quandary.  At the same time, teenagers LOVED the game and continually clamored to play again.  Casual groups after dinner at my house also enjoyed the game, and I think some of them would have been quite content to take the game off my hands.  It's a good game, but probably not for experienced or hardcore gamers.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;So my final word on Dead Man's Treasure is that it is a light, fun game, but realize that you are simply getting a fluffy game about pirates.&lt;/font&gt;  It's typical Knizia fair, with numbers and cards all combined to make a clever little game.  Many folk will enjoy this more than me, simply because they like the theme and enjoy the ease of play.  I felt like it was the first bite of a delicious dessert that I couldn't finish, it just seemed to stop.  Perhaps that's a good thing, but it means that in my group, it will be relegated to the teen group, who enjoy it quite a bit.&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;&quot;Real men play board games&quot;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.tomvasel.com&quot; rel=&quot;nofollow&quot;&gt;www.tomvasel.com&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1040148#1040148</link>
	<pubDate>2006-08-20T07:36:52+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Breaking ties on first island scoring</title>
	<description>Just played this game recently and a situation occured that didn't seem to be addressed in the rules - &lt;br&gt;&lt;br&gt;When scoring on the first island, and there is a tie for first place, with two players playing the same highest card, how is this tie resolved?&lt;br&gt;&lt;br&gt;Would anyone know? Much appreciate any help!&lt;br&gt;&lt;br&gt;Michael</description>
	<link>http://www.boardgamegeek.com/article/1031789#1031789</link>
	<pubDate>2006-08-15T09:16:52+00:00</pubDate>
	<dc:creator>michaelsch86</dc:creator>
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	<title>Thread: Bill's Review of Dead Man's Treasure</title>
	<description>Some friends came to Kingston, Ontario this birthday weekend, and they went to the local game store (which is frikkin' HUGE) to buy me a new Reiner Knizia game - about which we knew nothing.&lt;br&gt;&lt;br&gt;We gambled on the designer's name, and our love of the pirate theme.  In my estimation we weren't let down.  We learned the game almost instantly, my friends (all around 30) insisted on playing several times in a row, and we had fun.  I'm happy to report that I got more than my money's worth.&lt;br&gt;&lt;br&gt;&lt;b&gt;Dead Man's Treasure&lt;/b&gt; is a very light game, rules-wise.  Let me say that at the beginning for those of you looking for another &lt;b&gt;Rheinlander&lt;/b&gt; or &lt;b&gt;Tigris&lt;/b&gt;.  It is a simple, easy-playing, ten minute long excuse to cry out any nautical cliché you want, you manky land-lubber, you.  I haven't tried teaching this game to anyone under ten yet, but I'll wager an eight or nine-year-old could handle it.&lt;br&gt;&lt;br&gt;Every player has an identical hand of pirate cards, ranked by number for their strength in capturing treasure.  Your turn consists of placing one card face-down on one of six islands, each with several treasures to claim at game's end.  Further pirates placed on an island reveal the previous one.  At the end of the game, the tokens are doled out based on the point totals for each player at each island.  There's not much more to it, barring the two &quot;pirate tokens&quot; of friendly Ben Gunn and evil Cap'n Flint's Ghost who hop from island to island as cards are placed.  Ben acts as a 10 point treasure for the island he's on at game's end, while Cap'n Flint steals all the treasure from his final island destination.  You can't claim Ben's treasure, only drive him to an island that (hopefully) you will control when he gets there.  The game ends early (instead of by running out of cards) if Ben or the Cap'n make it back to their home island.&lt;br&gt;&lt;br&gt;Given the three-page rules, there is a fair amount of strategy.  Player interaction is high (especially using the cannon card, which eliminates the card that revealed your cannon - a good way to protect your high-point island).  Several Knizia staples including the basic colour + number cards, and the players' ability to hasten the end of the game (before others have played all their cards) were not unwelcome.  &lt;br&gt;&lt;br&gt;The materials were standard for Playroom Entertainment, which is to say acceptable - I recall some of my friends made positive remarks about the artwork.  The cardboard islands and treasures are quite thick, although I fancied the playing cards to be a little thin.  For the price we paid, I certainly cannot complain about the materials. &lt;br&gt;&lt;br&gt;My final score for &lt;b&gt;Dead Man's Treasure&lt;/b&gt;:  &lt;b&gt;8 out of 10&lt;/b&gt;.&lt;br&gt;It isn't as habit forming as a &lt;b&gt;9&lt;/b&gt;, nor as forgettable as a &lt;b&gt;5&lt;/b&gt;.  For serious gamers it might be a &lt;b&gt;6&lt;/b&gt;, but for me, I love pirates (+1 point), and I had a lot of fun every time I played it (another bonus there).    &lt;br&gt;&lt;br&gt;What else can I say?  To help you determine if you want this game, try this handy checklist.&lt;br&gt;&lt;br&gt;1.  Do you like the pirate theme?&lt;br&gt;2.  Do you like games by Dr. Knizia?&lt;br&gt;3.  Have a party or family event coming up?&lt;br&gt;4.  Do you have $25 to spare?&lt;br&gt;5.  Can you count up to seven, and distinguish red from green?&lt;br&gt;&lt;br&gt;Answering &quot;yes&quot; to any of these: then consider it strongly.  &lt;br&gt;Answering &quot;yes&quot; to all of them: Avast yerself, ye mangy cur, and hasten to yon friendly game store, a score of doubloons a-rattlin' in yer clenched fist. &lt;i&gt;(I thought about writing this entire review in a font-heavy, colorful movie-pirate speak, but aren't we all tired of incomprehensible, heavily formatted posts?) &lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/1028993#1028993</link>
	<pubDate>2006-08-13T13:10:08+00:00</pubDate>
	<dc:creator>bill_galloway</dc:creator>
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	<title>Thread: Re: Anyone know what kind of gameplay...</title>
	<description>I read the rules and it basically seems like a very very simple pirate game where you play cards on islands and so do your oppents, you move 2 pirates around and can get the treasure off the islands by having the highest value card or cards(I think) and the person with the most value of treasure wins. Haven't played it yet but will add more info when I do.</description>
	<link>http://www.boardgamegeek.com/article/972881#972881</link>
	<pubDate>2006-06-30T22:17:08+00:00</pubDate>
	<dc:creator>gf_ripper</dc:creator>
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	<title>Thread: Re: Anyone know what kind of gameplay...</title>
	<description>You can check some of the Origins reports that are coming out.  There's one here on BGG, written by fizzix, that includes a little on Dead Man's Treasure:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/115897&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/115897&lt;/A&gt;&lt;br&gt;&lt;br&gt;Rick Thornquist at Boardgame News also has a few comments:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/convention_report_origins_2006_june_29_2006_part_3_day_1/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamenews.com/index.php/boardgamenews/comment...&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/972635#972635</link>
	<pubDate>2006-06-30T17:53:05+00:00</pubDate>
	<dc:creator>jtakagi</dc:creator>
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	<title>Thread: Anyone know what kind of gameplay...</title>
	<description>this game has?  With Pirates 2 coming out a lot of new Pirates games seem to be popping up.  Ordered this along with the new Pirates dice game and Buccaneer, hopefully they'll be good filler for a Pirates theme night that I'm planning.</description>
	<link>http://www.boardgamegeek.com/article/972376#972376</link>
	<pubDate>2006-06-30T13:32:50+00:00</pubDate>
	<dc:creator>JonnyG</dc:creator>
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