<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Inka</title>
	<link>http://www.boardgamegeek.com/boardgame/16498</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:40:12 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:40:12 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		overview &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397083_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397083</link>
	<pubDate>2008-11-14T08:34:08+00:00</pubDate>
	<dc:creator>rober</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Hmmmm, what to do... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic344576_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/344576</link>
	<pubDate>2008-06-18T03:08:09+00:00</pubDate>
	<dc:creator>johnrgordon</dc:creator>
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	<title>Thread: Re: How many AP's can be used to move a &quot;target&quot; tile after stepping on a diamond?</title>
	<description>So no clarifications on that one.. and there are even more questions.&lt;br&gt;&lt;br&gt;1. Do I have to stop on a diamond/teleport tile to use it? That means my movement (phase 3) is done. I'm not allowed afterwards to move my pawn any further?&lt;br&gt;&lt;br&gt;2. After I collected an Inca statue am I allowed to move on?&lt;br&gt;&lt;br&gt;3. If my turn stopped on a diamond/teleport tile am I allowed to use it again on the next turn? Do I have to walk in one direction or can I walk on and off a diamond/teleport tile to use it again?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2291669#2291669</link>
	<pubDate>2008-05-06T14:36:04+00:00</pubDate>
	<dc:creator>azumi</dc:creator>
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	<title>Thread: Stopping vs. moving through playing/blocking counters</title>
	<description>&lt;i&gt;Players &lt;b&gt;cannot stop&lt;/b&gt; on spaces which already have a &lt;b&gt;playing counter or blocking counter&lt;/b&gt; on them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Can you move &lt;i&gt;through&lt;/i&gt; a space with a player or blocking counter without stopping?  I'm assuming not, as it wouldn't be much of a block.</description>
	<link>http://www.boardgamegeek.com/article/1953330#1953330</link>
	<pubDate>2007-12-23T03:34:42+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
</item><item>
	<title>Thread: Re: More clarifications</title>
	<description>We have played it with blocking stones on unoccupied (no meeple) tiles only. Reason being the rule that demands players not end their turn on an occupied tile. In other words, if you were allowed to put a blocking stone on a tile that already has a meeple on it, then you would effectively force said meeple to move next turn- it's clearly no longer a 'blocking' stone then.</description>
	<link>http://www.boardgamegeek.com/article/1714251#1714251</link>
	<pubDate>2007-09-10T18:31:35+00:00</pubDate>
	<dc:creator>Cross_</dc:creator>
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	<title>Thread: Re: Inka Session report</title>
	<description>I like Inka because it is easy and quick. Your session report is so true because you can be doing better (or worse) than you think. Good!&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1700942#1700942</link>
	<pubDate>2007-09-03T14:06:35+00:00</pubDate>
	<dc:creator>Princess Lorena</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Inka with 4 players &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic243587_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/243587</link>
	<pubDate>2007-09-03T09:37:35+00:00</pubDate>
	<dc:creator>Princess Lorena</dc:creator>
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	<title>Image</title>
	<description>
		Treasures for the taking &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic243407_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/243407</link>
	<pubDate>2007-09-02T14:06:12+00:00</pubDate>
	<dc:creator>johnrgordon</dc:creator>
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	<title>Thread: Inka Session report</title>
	<description>It was late and we had just finished a game of Railroad Tycoon.  There were still some beers to finish off.  It was late, but not late enough so we decided on playing a quick filler.  Hmmmm, I mused over my collection for something quick to explain and to play.  Okay let's try Inka.&lt;br&gt;&quot;So you can also use your action points to slide these pieces as so&quot; &lt;br&gt;Okay.&lt;br&gt;&quot;Or you can pivot them as so&quot;&lt;br&gt;Hmmm.&lt;br&gt;&quot;And these places are a kind of teleport where you can pay to jump to another one&quot;.&lt;br&gt;!!#@%!!&lt;br&gt;&quot;Let's just start shall we?&quot;&lt;br&gt;It's a short and analytical game.  It is not so easy to write a session report on an abstract game such as this one.  The game is a little prone to AP if not careful, we ended up helping one another out a bit with suggestions.  Everyone pretty well raced for the middle as best they could.  Some treasure tiles were moved and about half way through the game one of these was still full as the others were rapidly emptying.  Jim managed to get onto this piece but was slid up against the exterior wall and numerous blocking pieces appeared all around.  This was an uncomfortable position but saveable.  &lt;br&gt;A little later with all treasures Jim was trying to exit via a teleport and a snake crossing but was out of AP.  Then I saw it, &quot;Hey, you can move like this....&quot;  There was a long circuitous route to an exit free of obstacles.  &quot;Oh, well, I guess you won then, well done&quot;.  &lt;br&gt;I think considering the late hour we were after something a bit lighter (and considering the beers consumed).  In any case at the game end the others had 3, 2 and 2 treasures in hand.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1698280#1698280</link>
	<pubDate>2007-08-31T23:55:21+00:00</pubDate>
	<dc:creator>johnrgordon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Unpunched tiles. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic188476_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/188476</link>
	<pubDate>2007-02-23T05:24:13+00:00</pubDate>
	<dc:creator>rossum</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Inka Typical Tile &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic187529_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/187529</link>
	<pubDate>2007-02-19T22:34:48+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
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	<title>Image</title>
	<description>
		Dutch-Italian-French-German &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic179090_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/179090</link>
	<pubDate>2007-01-20T11:39:01+00:00</pubDate>
	<dc:creator>warpozio</dc:creator>
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	<title>Thread: More clarifications</title>
	<description>Looking for a clarification.&lt;br&gt;&lt;br&gt;According to the English rules:&lt;br&gt;&quot;... they may now place their blocking counter on any unoccupied board space or on a stepping tile.&quot;&lt;br&gt;&lt;br&gt;Does the stepping tile have to be unoccupied?  I'm guessing yes, but then the wording I would expect is &quot;any unoccupied board space or (unoccupied)  stepping tile.&quot;&lt;br&gt;&lt;br&gt;What's &quot;occupied?&quot; Is a space/tile with a blocking counter on it &quot;occupied?&quot;  Or are the player counter capable of &quot;occupying&quot; a space?&lt;br&gt;&lt;br&gt;When a player moves, can he move over or stop on a starting space?  Again I am assuming yes, but the rules do talk about moving over board spaces and tiles but earlier *does* distinguish between board spaces and starting spaces.&lt;br&gt;&lt;br&gt;I don't know about the rest of you, but *every* rules clarification mentioned here and in all previous posts came up in the one and only game of Inka I've played, which to me indicates poorly written rules.  Grrrr.  I'm also quite unhappy with the idea that some of the stepping tiles are are one space but some (those bisected by snakes) are two.  Trust me, I understand the need for clarification and why it could be important for strategy (yep, it came up), but it just doesn't sit well with me.  Seems like a small flaw in the game design that I'll just have to get over.  I may just ignore that and say *all* stepping tiles are one space.&lt;br&gt;&lt;br&gt;The game is still some fun.  I just need a few more plays.</description>
	<link>http://www.boardgamegeek.com/article/1252326#1252326</link>
	<pubDate>2007-01-02T16:39:52+00:00</pubDate>
	<dc:creator>rampantdragon</dc:creator>
</item><item>
	<title>Thread: Re: quick question</title>
	<description>&lt;b&gt;CaribbeanWayne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hello and Happy Holidays,&lt;br&gt;&lt;br&gt;We have a quick question regarding moving floor tiles.  If, we move a floor tile, the same direction, over several spaces/triangles, let's say three for an example, does this entire move count as one action point?  Or, does each single movement count as one?&lt;br&gt;&lt;br&gt;Thanks so much.  It's probably obvious but we are just not sure. &lt;br&gt;&lt;br&gt;Wayne&lt;/i&gt;&lt;br&gt;Just one, but a rotation is seperate.</description>
	<link>http://www.boardgamegeek.com/article/1240932#1240932</link>
	<pubDate>2006-12-23T19:11:15+00:00</pubDate>
	<dc:creator>AllenDoum</dc:creator>
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	<title>Thread: Re: quick question # 2</title>
	<description>&lt;b&gt;CaribbeanWayne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hello and again, thanks for your time!&lt;br&gt;&lt;br&gt;We seem to be of the understanding a Player Counter can only move in one straight line on it's turn.  Is this correct?  Or, if possible, meaning there are stepping stones, can a player go straight and then right if there are no walls and they still have action points left should they need to jump over a snake?&lt;br&gt;&lt;br&gt;On the bottom of the box, the larger pictures shows a Player Counter making turns.  Was this done on their turn, or, was this over four turns?&lt;br&gt;&lt;br&gt;Wayne&lt;/i&gt;&lt;br&gt;Don't have it in front of me, but you can keep moving. Snakes are the only thing, during a move of your token, that cost action points. As long as you don't move over a snake, or teleport, you don't use action points, as I recall.</description>
	<link>http://www.boardgamegeek.com/article/1240930#1240930</link>
	<pubDate>2006-12-23T19:09:58+00:00</pubDate>
	<dc:creator>AllenDoum</dc:creator>
</item><item>
	<title>Thread: quick question # 2</title>
	<description>Hello and again, thanks for your time!&lt;br&gt;&lt;br&gt;We seem to be of the understanding a Player Counter can only move in one straight line on it's turn.  Is this correct?  Or, if possible, meaning there are stepping stones, can a player go straight and then right if there are no walls and they still have action points left should they need to jump over a snake?&lt;br&gt;&lt;br&gt;On the bottom of the box, the larger pictures shows a Player Counter making turns.  Was this done on their turn, or, was this over four turns?&lt;br&gt;&lt;br&gt;Wayne</description>
	<link>http://www.boardgamegeek.com/article/1240848#1240848</link>
	<pubDate>2006-12-23T17:45:24+00:00</pubDate>
	<dc:creator>CaribbeanWayne</dc:creator>
</item><item>
	<title>Thread: quick question</title>
	<description>Hello and Happy Holidays,&lt;br&gt;&lt;br&gt;We have a quick question regarding moving floor tiles.  If, we move a floor tile, the same direction, over several spaces/triangles, let's say three for an example, does this entire move count as one action point?  Or, does each single movement count as one?&lt;br&gt;&lt;br&gt;Thanks so much.  It's probably obvious but we are just not sure. &lt;br&gt;&lt;br&gt;Wayne</description>
	<link>http://www.boardgamegeek.com/article/1240841#1240841</link>
	<pubDate>2006-12-23T17:31:45+00:00</pubDate>
	<dc:creator>CaribbeanWayne</dc:creator>
</item><item>
	<title>Thread: Re: sliding both kinds of tile</title>
	<description>How much faster does the game play?  How many players do you play with?  I've found that a 4-player game (where everyone knows the rules and has played before) only takes 20 minutes, which seems fast enough already.  Are your games dragging out?&lt;br&gt;&lt;br&gt;Also, for new players, I don't think this game needs more options because new players can get bogged down in decisions about which tiles to slide around.</description>
	<link>http://www.boardgamegeek.com/article/787972#787972</link>
	<pubDate>2006-01-31T14:30:48+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: clarification:  edge of &quot;playing area&quot; / edge of &quot;board&quot;</title>
	<description>We've had exactly the same question come up in one of our games.  You would think something so simple as what exactly is the edge of the board would not be an issue.  This, along with some other issues, really begs for a better-written set of rules, or an official FAQ.  However, after several more plays, I don't think the game is good enough to warrant the effort.</description>
	<link>http://www.boardgamegeek.com/article/784717#784717</link>
	<pubDate>2006-01-28T19:01:22+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: better rule for placing a blocking counter</title>
	<description>&lt;b&gt;pduff wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But moving your blocker each time solves the problem and feels natural during the flow of the game.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You do need to move your blocking counter each turn.  You pick it up at the beginning of your turn, and place it again at the end of your turn.  That's how the rules are written.&lt;br&gt;&lt;br&gt;Of course, as you've pointed out, you can put it right back where it was.  I've seen this happen several turns in a row, but eventually you'll need to either place it somewhere more strategic (block someone's exit, etc.) or you will find you are hindering your own movement.&lt;br&gt;&lt;br&gt;I don't think the game rules need to be changed, because part of the point of the game is to figure out how to move the tiles around (and make use of the special spaces) to allows you to move your playing counter.</description>
	<link>http://www.boardgamegeek.com/article/784712#784712</link>
	<pubDate>2006-01-28T18:57:56+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: sliding both kinds of tile</title>
	<description>In the regular rules, you normally just slide/rotate the stepping tiles, and must land on a diamond to slide/rotate the target tiles.&lt;br&gt;&lt;br&gt;We've had fun playing a variant where you can slide/rotate both kinds of tiles with your action points, and landing on a diamond gives you an extra action point (max one per turn) which you must use immediately.  This opens up the statues earlier in the game and feels like a faster, shorter game even though there are more potential moves to consider during each turn.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/784680#784680</link>
	<pubDate>2006-01-28T18:33:06+00:00</pubDate>
	<dc:creator>pduff</dc:creator>
</item><item>
	<title>Thread: Re: better rule for placing a blocking counter</title>
	<description>We are playing correctly.  Blockers do get in the way of tile movement, and tiles in turn have walls.  But moving your blocker each time solves the problem and feels natural during the flow of the game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/784673#784673</link>
	<pubDate>2006-01-28T18:23:10+00:00</pubDate>
	<dc:creator>pduff</dc:creator>
</item><item>
	<title>Thread: Re: better rule for placing a blocking counter</title>
	<description>&lt;b&gt;pduff wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We've gotten into some situations where a player was so hemmed in by tiles, walls, blocking counters, and playing counters that they could not move for many turns in a row.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Player pieces and blocking counters do not block movement. You can pass through them but you can't stop in the same space.&lt;br&gt;&lt;br&gt;Are you playing this correctly?</description>
	<link>http://www.boardgamegeek.com/article/784480#784480</link>
	<pubDate>2006-01-28T13:19:27+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
</item><item>
	<title>Thread: Re: clarification:  edge of &quot;playing area&quot; / edge of &quot;board&quot;</title>
	<description>The board: the hexagonal area containing the triangular spaces + the partial circles containing the exits.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/784472#784472</link>
	<pubDate>2006-01-28T13:11:27+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
</item><item>
	<title>Thread: placing blockers before first player's move</title>
	<description>[This is discussed in the &quot;rules question&quot; section, but it's actually a variant so I'm posting it here.]&lt;br&gt;&lt;br&gt;After the 13 tiles are placed, each player in turn order places their blocker (i.e., &quot;step&quot; 4 only) before the regular game begins (i.e., all four phases).&lt;br&gt;&lt;br&gt;Note:  &quot;Step 4&quot; in the rules is probably a typo -- I believe it was intended to be &quot;Phase 4&quot;.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/784362#784362</link>
	<pubDate>2006-01-28T06:33:12+00:00</pubDate>
	<dc:creator>pduff</dc:creator>
</item><item>
	<title>Thread: clarification:  edge of &quot;playing area&quot; / edge of &quot;board&quot;</title>
	<description>In the English rules, the text at the bottom of page 3 says that &quot;minimal&quot; collision with an &quot;obstacle&quot; makes the tile rotation illegal.  The text in the middle of the left column on page 3 says that the &quot;edge of the board&quot; is an obstacle.  &lt;br&gt;&lt;br&gt;So rotating a piece in a way which even minimally crosses over the edge of the board is illegal.&lt;br&gt;&lt;br&gt;However, the rules are unclear on what is the &quot;edge of the &lt;u&gt;board&lt;/u&gt;&quot;.  One interpretation is to consider the board to be only the hexagonal area containing the triangular spaces.  Another interpretation is to include the partial circles containing the exits.  The wording next to the large graphic on page 1 refers to &quot;the edge of the &lt;u&gt;playing area&lt;/u&gt;&quot; and points to a yellow line which includes the exits.&lt;br&gt;&lt;br&gt;This came up in an actual game where the winner hinged on which interpretation to use.  We had to declare the game a draw to stop the arguing.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/784351#784351</link>
	<pubDate>2006-01-28T06:14:57+00:00</pubDate>
	<dc:creator>pduff</dc:creator>
</item><item>
	<title>Thread: better rule for placing a blocking counter</title>
	<description>We've gotten into some situations where a player was so hemmed in by tiles, walls, blocking counters, and playing counters that they could not move for many turns in a row.  This is very frustrating for that player and pretty much takes the fun out of the game for everyone when it happens.&lt;br&gt;&lt;br&gt;A simple change to the rules greatly reduces the chance of this happenning.  Just require that each blocking counter be moved to a different space at the end of each turn, rather than allowing it stay in the same spot turn after turn.</description>
	<link>http://www.boardgamegeek.com/article/784350#784350</link>
	<pubDate>2006-01-28T06:00:29+00:00</pubDate>
	<dc:creator>pduff</dc:creator>
</item><item>
	<title>Thread: using all four colors with two players</title>
	<description>We use all four colors with two players, each player playing with two colors, i.e. Player 1 moves color 1, then Player 2 moves color 2, then Player 1 moves color 3, then Player 2 moves color 4, then repeat.  During a color's move, each player may only move that color's piece, statues, or blocker.  But you can use an action point to slide a tile in a way which helps your other color if you want.&lt;br&gt;&lt;br&gt;The game ends when a player gets all three statues and their piece off the board for both of their colors.&lt;br&gt;&lt;br&gt;This works fine until a player gets all three statues with one of their colors.  If they then choose to move that color's piece off the board, that color's turn is skipped for the rest of the game.  If the player wants to keep that color in the turn rotation, they have to delay moving it off the board until later in the game.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/784342#784342</link>
	<pubDate>2006-01-28T05:47:32+00:00</pubDate>
	<dc:creator>pduff</dc:creator>
</item><item>
	<title>Thread: Re: Blocking counters and teleport/diamond spaces</title>
	<description>The rules say &quot;Players cannot stop on spaces which already have a playing counter or blocking counter on them&quot;.&lt;br&gt;&lt;br&gt;Since you need to stop on on a secret passage/diamond tile to be able to use it then I'd definitely say &lt;b&gt;no&lt;/b&gt;.</description>
	<link>http://www.boardgamegeek.com/article/765352#765352</link>
	<pubDate>2006-01-13T09:12:44+00:00</pubDate>
	<dc:creator>Terraliptar</dc:creator>
</item><item>
	<title>Thread: Blocking counters and teleport/diamond spaces</title>
	<description>If a player ends a turn standing on a teleport or diamond space, or places their blocking counter on one of them, do you play with the idea that those teleporters/diamonds cannot then be used by another player? The rules don't mention these cases specifically, but at the same time it doesn't seem to make intuitive sense to allow their use. In our last game, we couldn't actually decide which provides the better gameplay.&lt;br&gt;&lt;br&gt;What do you do in your games?</description>
	<link>http://www.boardgamegeek.com/article/765184#765184</link>
	<pubDate>2006-01-13T05:26:12+00:00</pubDate>
	<dc:creator>eden</dc:creator>
</item><item>
	<title>Thread: Re: Defining spaces</title>
	<description>Thanks for the info, Jeff!  </description>
	<link>http://www.boardgamegeek.com/article/727929#727929</link>
	<pubDate>2005-12-13T03:40:44+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: Defining spaces</title>
	<description>Shortly after posting my original question here, I wrote to Jay at Rio Grande Games and asked him about it.  I forgot to post the reply here:&lt;br&gt;&lt;br&gt;Regarding Inka:&lt;br&gt;&lt;br&gt;One rule states:&lt;br&gt;&quot;Players cannot stop on spaces which already have a&lt;br&gt;playing counter or blocking counter on them.&quot;&lt;br&gt;&lt;br&gt;Board spaces are one triangle in size. The stepping&lt;br&gt;tiles are double sized, and some of these are bisected&lt;br&gt;by a snake. Are these tiles considered two spaces as&lt;br&gt;far as leaving playing counters and blockers are&lt;br&gt;concerned?&lt;br&gt;&lt;br&gt;&lt;br&gt;yes&lt;br&gt;&lt;br&gt;&lt;br&gt;That is, could two pieces share these tiles&lt;br&gt;if each is on its own side of the snake barrier?&lt;br&gt;&lt;br&gt;&lt;br&gt;yes&lt;br&gt;&lt;br&gt;&lt;br&gt;Sorry I didn't share this here sooner!</description>
	<link>http://www.boardgamegeek.com/article/726935#726935</link>
	<pubDate>2005-12-12T17:45:11+00:00</pubDate>
	<dc:creator>Colorado_Jeff</dc:creator>
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	<title>Thread: Re: Defining spaces</title>
	<description>Since the rules don't differentiate between stepping stones with snakes and stepping stones without them, my understanding is that all stepping stones are considered single spaces.&lt;br&gt;&lt;br&gt;Also i am not sure about movement: are you free to move as you like spending multiple remaining APs to move Target tiles, for example?&lt;br&gt;&lt;br&gt;&lt;i&gt;During the movement phase i start on a diamond space:&lt;br&gt;&lt;br&gt;Since the rules state &quot;land on a diamond space&quot;, is a player starting their move there allowed to immediately use that space to move Target tiles without moving first?&lt;br&gt;&lt;br&gt;So, can i spend 3 APs at once without moving to shift Target tiles?&lt;/i&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/726716#726716</link>
	<pubDate>2005-12-12T11:30:49+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
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	<title>Thread: Re: Defining spaces</title>
	<description>A stepping tile without a snake dividing it is clearly only a single space where a single pawn can stand.  We just use the house rule that if there is a snake, than one pawn can stand on either side of it.  Makes for a lot of fun, because if you want to move the tile into a better position for yourself, but an opponent is on the other half of it, you might be helping them as well.  The same goes if you try to hurt them, you might end up hurting yourself as well.&lt;br&gt;&lt;br&gt;Yes, an official answer would be helpful.</description>
	<link>http://www.boardgamegeek.com/article/726480#726480</link>
	<pubDate>2005-12-12T03:13:00+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: Defining spaces</title>
	<description>&lt;b&gt;steveoliverc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The reason that we play like this is that each of the hole spaces is a triangle, which is half of a stepping tile, so we figure that a stepping tile that is divided in half by a snake is the same as two triangles, and has room for 2 counters.&lt;/i&gt;&lt;br&gt;&lt;br&gt;By the same logic, all stepping tiles should count as two spaces, not only the ones divided by snakes.&lt;br&gt;&lt;br&gt;An official answer on this?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/726454#726454</link>
	<pubDate>2005-12-12T02:33:38+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic105026_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/105026</link>
	<pubDate>2005-12-08T18:32:51+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic105025_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/105025</link>
	<pubDate>2005-12-08T18:32:51+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<title>Thread: Re: End your turn on a target tile with statues?</title>
	<description>I think the rules are OK as they are, and I agree with you that you should explain to new users that there is a risk in ending their turn on a target tile.</description>
	<link>http://www.boardgamegeek.com/article/715166#715166</link>
	<pubDate>2005-12-03T03:05:25+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: End your turn on a target tile with statues?</title>
	<description>I agree that the rules allow ending a turn on the target tile.  However, I also found that in our 2-player game, if you are on a target tile moving icon, and the other player is on the target tile and you've already got your statue from the tile, you can manuver them into the corner and effectively end the game because they are stuck there without a way out.&lt;br&gt;&lt;br&gt;I think there are two options:  don't allow players to end a turn on a target tile; or, allow it, but make players aware that they could lose the game by doing so.</description>
	<link>http://www.boardgamegeek.com/article/714196#714196</link>
	<pubDate>2005-12-02T15:05:50+00:00</pubDate>
	<dc:creator>BoB3K</dc:creator>
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	<title>Thread: Errata in Spanish rulebook / Errata en las reglas en español</title>
	<description>En la página 4 del manual, en el apartado 4ª fase: utilizar piedra de bloqueo, pone:&lt;br&gt;&lt;br&gt;&lt;i&gt;Cuando un jugador ha utilizado sus puntos, &lt;b&gt;puede colocar su ficha de bloqueo o rombo de ruta en cualquier campo libre del plano de juego&lt;/b&gt;. Esto no cuesta ningún punto.&lt;/i&gt;&lt;br&gt;&lt;br&gt;cuando en realidad debería de decir (de hecho lo hace en los otros idiomas):&lt;br&gt;&lt;br&gt;&lt;i&gt;Cuando un jugador ha utilizado sus puntos, &lt;b&gt;puede colocar su ficha de bloqueo en cualquier campo libre o rombo de ruta del plano de juego&lt;/b&gt;. Esto no cuesta ningún punto.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Esta opción es la correcta y tiene mucha más lógica, tal y como viene en el manual significa que puedes colocar la ficha de bloqueo o un &lt;b&gt;rombo de ruta&lt;/b&gt;, pero ¿de dónde sacas el rombo de ruta?. Cuando las reglas lo que pretendían decir es que puedes colocar la &lt;b&gt;ficha de bloqueo&lt;/b&gt; en cualquier espacio libre del plano (incluso sobre un rombo).&lt;br&gt;&lt;br&gt;Un saludo, &lt;br&gt;Juan Agustín&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/696607#696607</link>
	<pubDate>2005-11-16T18:59:52+00:00</pubDate>
	<dc:creator>juan-agustin</dc:creator>
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	<title>Image</title>
	<description>
		Inka and some of the other Queen small box games &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic102296_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/102296</link>
	<pubDate>2005-11-13T20:48:08+00:00</pubDate>
	<dc:creator>markrollings</dc:creator>
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	<title>Thread: 4-player Inka with kids</title>
	<description>I've played this game with my daughter before, but today we got to play with 3 kids (all aged 10) and myself.  &lt;br&gt;&lt;br&gt;The artwork and theme of this game lend themselves wonderfully to explaining the game in a very short amount of time (about 5 minutes).  Unfortunately for me, the age gap presented itself because I thought I would be able to explain the game quickly by asking, &quot;So you know how in the Indiana Jones movies....&quot; but none of the kids knew what I was talking about.  But the artwork and theme drew them in immediately and we got started right away.&lt;br&gt;&lt;br&gt;Player #2 got a statue on his first turn, and we all groaned thinking he would walk away with the game.  But those blocking counters started coming out.  At first, the kids used them against me, but quickly realized they needed to play them on the the leader (not me!).  Player #2 would have won but he forgot about the teleporting special space and the other kids wouldn't let me give him a hint, and Player #3 won on her next turn.  Two of us would have won on our next turns, so the game was very close.  The final score was:&lt;br&gt;&lt;br&gt;TURN ORDER:&lt;br&gt;&lt;br&gt;Player #1 -- 3 statues&lt;br&gt;Player #2 -- 3 statues&lt;br&gt;Player #3 -- 3 statues and escaped the temple to win&lt;br&gt;Player #4 -- 2 statues&lt;br&gt;&lt;br&gt;I'm definitely certain that the first player does not have the advantage in this game.  It seems like the first player has all of the advantages:  Places the first stepping tile, and the last one, and goes first, and there are no blocking counters out on the first turn.  Yet today the first player came in third, and I played last week and the same thing happened (in fact in that game the first player came in last).  &lt;br&gt;&lt;br&gt;I like how this game comes in very close, in this regard it reminds me of how Trans America/Europa often feels where several players are within a single turn of winning.</description>
	<link>http://www.boardgamegeek.com/article/683923#683923</link>
	<pubDate>2005-11-05T01:38:07+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: End your turn on a target tile with statues?</title>
	<description>Missed that one, thanks a lot for pointing it out!&lt;br&gt;&lt;br&gt;So the lesson is -- be careful about hanging around on a target tile...</description>
	<link>http://www.boardgamegeek.com/article/682566#682566</link>
	<pubDate>2005-11-03T23:13:40+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: End your turn on a target tile with statues?</title>
	<description>More than one playing counter &lt;b&gt;IS&lt;/b&gt; allowed to be on a target tile according to the rules, see the italic Note: on the right hand side of page 4 under the top picture. So i don't see any reason why you couldnt stop here.</description>
	<link>http://www.boardgamegeek.com/article/682559#682559</link>
	<pubDate>2005-11-03T23:05:58+00:00</pubDate>
	<dc:creator>zzini</dc:creator>
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	<title>Thread: End your turn on a target tile with statues?</title>
	<description>I'm wondering if you can end your turn with your playing counter on a target tile, that has statues on it.  You don't have enought AP's left to take your statue, so you're planning on doing that on your next turn.&lt;br&gt;&lt;br&gt;The reason I'm wondering is that we had an interesting situation in my last 4-player game.  Another player had his playing counter on a target tile, and on my turn, I landed on a special icon and moved the target tile into a corner, effectively blocking the other player because he was now surrounded by walls.  And he couldn't move the target tile, since he would need to land on a special icon to do that, but he couldn't move there.  Luckily for him, someone else needed a statue on the tile and moved it a few turns later.&lt;br&gt;&lt;br&gt;Maybe this wouldn't have happened if we expanded one of the existing rules:  &lt;br&gt;&lt;br&gt;&lt;i&gt;Players &lt;b&gt;cannot stop &lt;/b&gt; on spaces which already have a &lt;b&gt;playing counter or blocking counter&lt;/b&gt; on them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you expand that rule to state, &lt;br&gt;&lt;br&gt;&lt;i&gt;Players &lt;b&gt;cannot stop &lt;/b&gt; on spaces which already have a &lt;b&gt;&lt;u&gt;statue&lt;/u&gt;, playing counter or blocking counter&lt;/b&gt; on them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You would be allowed to move onto a target tile, spend an AP to take it, and move away from it.  You would not be allowed to stop and end your turn on a target tile if it had either a statue and/or another player on it.  (This assumes that &quot;stop&quot; means the end of your turn, and not &quot;pausing&quot; during your turn to spend action points.)&lt;br&gt;&lt;br&gt;Or, maybe it's OK for this to happen, and players should be careful not to end their turn on a target tile.  I'm leaning towards not allowing anyone to end a turn on an occupied space, but this does make for an interesting situation.</description>
	<link>http://www.boardgamegeek.com/article/682134#682134</link>
	<pubDate>2005-11-03T18:09:02+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: First game with 4 players</title>
	<description>I've played Inka a few times with 2 players and was starting to think the first player has the advantage (I still do in a 2 player game) so was glad to try it out with 4 players.&lt;br&gt;&lt;br&gt;As it turned out, we had a couple of interesting things happen.&lt;br&gt;&lt;br&gt;First, it turned out that the 2nd player won.  In fact, pretty handily, the score was:&lt;br&gt;&lt;br&gt;2nd player -- 3 statues&lt;br&gt;3rd &amp; 4th players -- 2 statues&lt;br&gt;1st player -- 1 statue&lt;br&gt;&lt;br&gt;Another interesting thing happened, I landed on a special icon and moved a target tile into a corner.  The tile had another player on it, so they were effectively blocked from moving, because the only way to move a target tile is to land on the special icon, but they were blocked by walls and prevented from moving.  Lucky for them, there was still a statue of another color on there, so another player moved the target tile a few turns later.</description>
	<link>http://www.boardgamegeek.com/article/682120#682120</link>
	<pubDate>2005-11-03T17:57:11+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: Placing blocking counters before the game starts</title>
	<description>Played this again with a full group of 4 players, and the 2nd player won handily over the 1st player (3 statues to 1) with players 3rd and 4th place each having 2 statues, so perhaps this isn't such a big problem with more players, as it appears to be with just 2 players.  </description>
	<link>http://www.boardgamegeek.com/article/682109#682109</link>
	<pubDate>2005-11-03T17:51:07+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: Some questions after our first couple of games</title>
	<description>&lt;i&gt;I would say &quot;no takebacks&quot; after you take your hand off a piece but that's as far as I would go. &lt;/i&gt;&lt;br&gt;&lt;br&gt;We play that you cannot touch a stepping tile unless you intend to move it, and you can only take back your move if it turns out it's illegal (touches another tile as it moves).</description>
	<link>http://www.boardgamegeek.com/article/673438#673438</link>
	<pubDate>2005-10-27T15:22:24+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: Defining spaces</title>
	<description>The reason that we play like this is that each of the hole spaces is a triangle, which is half of a stepping tile, so we figure that a stepping tile that is divided in half by a snake is the same as two triangles, and has room for 2 counters.</description>
	<link>http://www.boardgamegeek.com/article/673433#673433</link>
	<pubDate>2005-10-27T15:19:24+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: Placing blocking counters before the game starts</title>
	<description>same thoughts here, i think the first player has the advantage, the second player, at least in a 2 player game should get to place his blocker on the board. your rule would work fine also. &lt;br&gt;&lt;br&gt;the other rule that maybe should be changed is that since there are i beleive 13 tiles to be placed at he beginning of the game, the start player usually places more tiles thereby getting an extra chance to help themselves or hinder their opponent, perhaps players should all place the same number of tiles.&lt;br&gt;&lt;br&gt;we were also toying with leaving some of the more restrictive tiles out of the game making movement easier and special icon spaces more available and then have that once you reach inka statue it now must move like your main piece and reach a doorway, bear in mind though we have only played this game 2 player</description>
	<link>http://www.boardgamegeek.com/article/670376#670376</link>
	<pubDate>2005-10-24T23:49:50+00:00</pubDate>
	<dc:creator>zzini</dc:creator>
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	<title>Thread: Placing blocking counters before the game starts</title>
	<description>Does the first player have an advantage?  Since there are no blocking counters on the board, the first player gets to move without encountering any blocking counters, yet at the end of their first turn, they get to place their blocking counter ahead of all the other players.&lt;br&gt;&lt;br&gt;I wonder if each player should place their blocking counter before the game starts.  This would occur after the stepping tiles have been placed, and they must adhere to the rule that you cannot completely block any player at their starting space (just as with placing stepping tiles).&lt;br&gt;&lt;br&gt;Once the game begins, you remove and place your blocking counters as normal.  Of course the first player's blocking counter will be removed before it ever blocks anyone, but it gets replaced at the end of the first player's turn.  Also, the first player can place their initial blocking counter to prevent another player from placing their blocking counter onto a space or tile.&lt;br&gt;&lt;br&gt;How does everyone else play this?</description>
	<link>http://www.boardgamegeek.com/article/669881#669881</link>
	<pubDate>2005-10-24T18:32:38+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: How many AP's can be used to move a &quot;target&quot; tile after</title>
	<description>I agree with you that the rules state you get to spend only 1 AP for landing on the Diamond symbol, so that means you get to move only one target tile (either slide it or rotate it, following the normal tile movement / rotation rules).&lt;br&gt;&lt;br&gt;However, since you are allowed to move your player counter as much as you like (if you have the AP's available), then you can just move off the diamond then move back onto it.  So effectively, I think your friend is right, you can use as many AP's as you like (and have) to move one or more target tiles after landing on a diamond space.</description>
	<link>http://www.boardgamegeek.com/article/669871#669871</link>
	<pubDate>2005-10-24T18:23:52+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: Defining spaces</title>
	<description>Not sure what the official answer is, but how we play it is, YES, a stepping tile that is divided by a snake creates room for two player counters (one on each side of the snake).  You can pass over another player's counter if you use the 1 AP to pass over the snake.</description>
	<link>http://www.boardgamegeek.com/article/669861#669861</link>
	<pubDate>2005-10-24T18:19:52+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
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	<title>Thread: Re: What language?</title>
	<description>&quot;If you buy it from Germany you will get the German edition with German rules only.&quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;That what I feared. I'll have to think about it or wait till a traslation pop up.&lt;br&gt;&lt;br&gt;Thank you all for your kind answers.&lt;br&gt;&lt;br&gt;Lippo</description>
	<link>http://www.boardgamegeek.com/article/623691#623691</link>
	<pubDate>2005-09-15T17:11:04+00:00</pubDate>
	<dc:creator>lippo</dc:creator>
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	<title>Thread: Re: What language?</title>
	<description>&lt;b&gt;lippo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm very interested in this game. Since I live in Italy, I would get it through a German mail order. What do I get in this case? I mean, the box would just have German rules or the Queen/Rio Grande versions are in the same box, so you have both languages? &lt;br&gt;&lt;br&gt;Thanks for you help&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you buy it from Germany you will get the German edition with German rules only.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/618879#618879</link>
	<pubDate>2005-09-11T22:00:32+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
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	<title>Thread: Re: What language?</title>
	<description>The version I have is by Queen Games and includes rules in English, German, Spanish, and French.  I bought my copy in the US.</description>
	<link>http://www.boardgamegeek.com/article/618746#618746</link>
	<pubDate>2005-09-11T18:28:22+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: What language?</title>
	<description>I'm very interested in this game. Since I live in Italy, I would get it through a German mail order. What do I get in this case? I mean, the box would just have German rules or the Queen/Rio Grande versions are in the same box, so you have both languages? &lt;br&gt;&lt;br&gt;Thanks for you help</description>
	<link>http://www.boardgamegeek.com/article/618646#618646</link>
	<pubDate>2005-09-11T15:55:50+00:00</pubDate>
	<dc:creator>lippo</dc:creator>
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	<title>Thread: Defining spaces</title>
	<description>Played our first game of this today. It looks to be fun, once we understand the tactics better.  One of the English rules for moving a player counter states:&lt;br&gt;&lt;br&gt;&lt;i&gt;Players cannot stop on spaces which already have a playing counter or blocking counter on them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Board spaces are one triangle in size.  The stepping tiles are double sized, and some of these are bisected by a snake. Are these tiles considered two spaces as far as leaving playing counters and blockers are concerned? That is, could two pieces share these tiles if each is on its own side of the snake barrier?&lt;br&gt;&lt;br&gt;It's obvious the other stepping tiles are a single space, but we weren't sure about the snake-divided ones.  Thanks for your thoughts on this.</description>
	<link>http://www.boardgamegeek.com/article/609510#609510</link>
	<pubDate>2005-09-03T04:48:13+00:00</pubDate>
	<dc:creator>Colorado_Jeff</dc:creator>
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	<title>Thread: Re: Movement Question</title>
	<description>&lt;b&gt;terrymoto wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;After using your 3rd AP must you immediately go to step four?&lt;br&gt;&lt;br&gt;Answer:&lt;br&gt;No, you can move your playing figure as far as it costs no APs. Than you will go to step 4.&lt;br&gt;&lt;br&gt;All the best&lt;br&gt;Bernd Dietrich</description>
	<link>http://www.boardgamegeek.com/article/605345#605345</link>
	<pubDate>2005-08-30T23:02:50+00:00</pubDate>
	<dc:creator>Bernd</dc:creator>
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	<title>Thread: Movement Question</title>
	<description>After using your 3rd AP must you immediately go to step four?&lt;br&gt;&lt;br&gt;The rules seem silent to this question.  Most often it is both possible and advantagous to continue to move your player counter after using your 3rd AP.  That is to say up to the point of needing to cross a snake or some other action that would require using an AP.  Using this interpretation of the rules you can, in reality, have two blocking pieces.  One the blocking counter in &quot;step 4&quot;, and two by using your player counter as a blocker freely moveing onto another stepping tile, secret passage space or diamond symbol.&lt;br&gt;&lt;br&gt;Appling the rules in this manner did not seem to cause any undo complications in games I have played, except for those who were being blocked.  It does seem that even with this additional help it is almost impossible to stop someone running for the exit.</description>
	<link>http://www.boardgamegeek.com/article/604209#604209</link>
	<pubDate>2005-08-30T03:12:14+00:00</pubDate>
	<dc:creator>terrymoto</dc:creator>
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