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	<title>Game: Teen Titans Collectible Card Game</title>
	<link>http://www.boardgamegeek.com/boardgame/16975</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:39:35 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:39:35 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Teen Titans CCG orphanned by Ban Dai</title>
	<description>I just scored 11 for a buck. My flgs was clearing out all of it's old stock. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2063471#2063471</link>
	<pubDate>2008-02-07T01:15:30+00:00</pubDate>
	<dc:creator>cold_fuzion</dc:creator>
</item><item>
	<title>Thread: Re: Standard decks are 50 not 30 cards</title>
	<description>Thank you! I was wondering about this!&lt;br&gt;&lt;br&gt;Do you know where I could find the other errata?&lt;br&gt;&lt;br&gt;thanks!</description>
	<link>http://www.boardgamegeek.com/article/1811900#1811900</link>
	<pubDate>2007-10-26T15:16:01+00:00</pubDate>
	<dc:creator>cauldronofevil</dc:creator>
</item><item>
	<title>Thread: Re: Teen Titans CCG orphanned by Ban Dai</title>
	<description>Where did you find boosters for 0.25?!?</description>
	<link>http://www.boardgamegeek.com/article/1811878#1811878</link>
	<pubDate>2007-10-26T15:09:30+00:00</pubDate>
	<dc:creator>cauldronofevil</dc:creator>
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	<title>Thread: Re: Teen Titans Card Game Questions</title>
	<description>I dont know, but I did find that in Scrye magazine issue #87 there is a deck list that has well-over 30 cards in it!&lt;br&gt;&lt;br&gt;So I'm wondering about this myself...</description>
	<link>http://www.boardgamegeek.com/article/1811861#1811861</link>
	<pubDate>2007-10-26T15:05:33+00:00</pubDate>
	<dc:creator>cauldronofevil</dc:creator>
</item><item>
	<title>Thread: Re: Teen Titans Card Game Questions</title>
	<description>Anyone?</description>
	<link>http://www.boardgamegeek.com/article/1548246#1548246</link>
	<pubDate>2007-06-13T00:24:20+00:00</pubDate>
	<dc:creator>tribes2</dc:creator>
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	<title>Thread: Teen Titans Card Game Questions</title>
	<description>Any help would be appreciated for the following questions.  Does anyone know if 30 cards per deck is really the limit?  Shouldn't it be more? Also, concerning the Action Area.  If you don't use the cards you put there during a turn, do you put them in the trash or can they stay in the Action Area. &lt;br&gt;&lt;br&gt;Thank you!</description>
	<link>http://www.boardgamegeek.com/article/1546436#1546436</link>
	<pubDate>2007-06-12T02:38:10+00:00</pubDate>
	<dc:creator>tribes2</dc:creator>
</item><item>
	<title>Thread: Teen Titans CCG orphanned by Ban Dai</title>
	<description>Since the Teen Titans CCG info has been removed from the BanDai website, does anyone have a valid link to the rules and a card checklist?&lt;br&gt;&lt;br&gt;We've come across a lot of the boosters for $.25 each but can't find any starters.&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/1542897#1542897</link>
	<pubDate>2007-06-09T13:12:31+00:00</pubDate>
	<dc:creator>dkwd</dc:creator>
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	<title>Image</title>
	<description>
		Field cards are locations for battles. Limit is the maximum grade of characters who can fight there. Field effects help attackers or defenders or modify certain skills/powers. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic86337_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/86337</link>
	<pubDate>2005-07-12T20:26:24+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Storyline cards affect characters, locations, powers--almost anything. The cards show action costs (in discarded cards) and details on when to play and what effects occur. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic86336_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/86336</link>
	<pubDate>2005-07-12T20:26:24+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Skillz cards show action costs (in discarded cards) to add power on attack or defense, requirements (what attributes a characer must have) and special effects. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic86335_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/86335</link>
	<pubDate>2005-07-12T20:26:24+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
</item><item>
	<title>Thread: A decent representation of superhero battles, though lacking in some areas.</title>
	<description>Teen Titans is a property that has seen renewed interest as of late, primarily thanks to the hip new cartoon. With the unique, slightly over-the-top presentation and the interesting storylines of the cartoon, one would expect a game based on this same property to be just as unique in presentation and interesting in gameplay. Luckily, one of these most certainly is the case, though the other, while needing some work, does give a good representation of what the show and comic are.&lt;br&gt;&lt;br&gt;Teen Titans Trading Card Game puts players in the roles of one of a few different super-hero (or super-villian teams). Most obvious are the Titans themselves: Robin, Beast Boy, Cyborg, Starfire, and Raven. Also playable is Slade and his army of baddies, and a few other minor characters (such as Aqua Lad, who is of the &quot;Underwater&quot; team). Just as often is the case in the TV show, the Titans must defend the city and destroy things such as evil bases, while Slade and his army tries to do just the opposite. What this boils down to in the card game is each player trying to defend the three locations (called Field cards) that they have put into play, and attack the three locations of their opponent. Of course, there is no amount of certainity that there will be one &quot;good&quot; player and one &quot;bad&quot; player, instead having teams of Titans face off, or multiple factions of Slade's Army.&lt;br&gt;&lt;br&gt;Gameplay in Teen Titans TCG is straightforward. Players take turns being on Offense and Defense. Regardless of which side they are on, each player draws until they have five cards in hand. They then can put any number of cards from their hand into the &quot;Action Area;&quot; these cards can them be used later in the turn (or game) to pay for costs. Player then bring up to one character into play. Each character has a number of stats, but the two most important are Power and Grade. Power is used for both offense and defense; the player whose team in each battle has the highest Power wins. Grade is a limiter on who can participate in a given battle. Each Field has a Limit, which is the maximum total Grade each side can have. Obviously, the more powerful the Grade, the more powerful the character. Regardless of a character's Grade, only one can be brought into play during a turn, forcing players to choose wisely.&lt;br&gt;&lt;br&gt;Now, so far this is fairly standard fare for a CCG/TCG. However, all of the cards mentioned above (including cards played to the Action Area, Characters, and Fields) are played face down. A player may look at their face down cards at any given time, but not their opponent's. So, after one turn, there are three face down Fields and (likely) one face down Character. &lt;br&gt;&lt;br&gt;Once players have proceeded to this step, the Offensive player can choose to initiate an attack. He chooses a Field owned by his opponent (the Field is still face down, of course), and moves his Character there, keeping it face down. The Defender can then move his Character as well. If there are multiple characters on the board who share a Team, then a player can move more than one, as long as the combined Grade does not exceed the Limit of the Field. Of note is the fact that if a Character is already at a Field, he cannot move to a different Field, only back to the &quot;Staging Area.&quot; This effectively makes some of your Characters attackers, and others defenders, since they can only move every other turn.&lt;br&gt;&lt;br&gt;After everything has been committed to the battle(s), all cards are flipped face up. Players can now play Skillz (yes, it's spelled with a Z) or Storyline cards. These will modify battles in some way or another, with Skillz usually affecting Power directly, and Storyline cards changing the battle in some other way. Again, these cards are played face down (unless otherwise noted). Once all cards have been played, they are flipped, Action costs are paid, and the totals are tallied. Whoever has the higher Power total wins the battle. Defeated characters become Victory Points for the victor, and are removed from the game. Also, if the defender loses the battle, a card is taken from the deck and placed under the Field as &quot;Field Damage.&quot; If Field Damage ever equals the Field's Limit, it is destroyed and converted to Victory Points.&lt;br&gt;&lt;br&gt;Play continues until one player has had all three Fields destroyed, or if a player's VP total reaches 15.&lt;br&gt;&lt;br&gt;Sounds pretty straight forward, doesn't it?&lt;br&gt;&lt;br&gt;Luckily, this can be a good thing for the game. It is fairly clear that the game is supposed to represent the battles that the Titans participate in, and not much more. As a game on that level, it succeeds wonderfully. Play is quick and straight-forward, the number of cards types is kept to a minimum, and the Action payment system is very easy to understand. Fight it out over Fields, try and knock down your opponent - all in all, fairly traditional super-hero fare.&lt;br&gt;&lt;br&gt;Which is great... for certain audiences.&lt;br&gt;&lt;br&gt;As a veteran CCG player who now is very heavily into board games, I found the game a little too simple and straight-forward. There is little to do in it other than fight; being able to upgrade Fields (or otherwise augment your capibilities) would have been a nice addition. After all, how many super-hero teams don't have some kind of special vehicle, weapon, or base? These things could have been implemented easily and without adding too much complexity to the game. &lt;br&gt;&lt;br&gt;Battles also tended to be too simple. Because using Skillz requires, in effect, discarding cards, it was very common to have pretty much all Skillz in one's hand. And since you can play any number of Skillz, it was fairly easy to guess what your opponent's total could be. Also, the Skillz included in the fixed-rarity starter deck were nearly all identical - practically every one provided +100 Power when played, and +100 Power for each action spent. A few varieties were thrown into the mix, but overall it wasn't nearly a large enough variety. Taking this and adding it to the fact that the game really plays up the mystery card factor and you make it very easy to guess. Even with face down characters, you could usually guess the total that you were facing very accurately, within 100 either way. &lt;br&gt;&lt;br&gt;Of course, these things could easily be changed in an expansion, but with the demise of other games that added new things as they go, it's fairly obvious that some of this needs at least hinted at in the first set. From what I've seen of Teen Titans, there is no hinting that there will be a very wide variety of cards whatsoever.&lt;br&gt;&lt;br&gt;One very positive thing about the game is its graphic design. While I can definitely say that it will not be everyone's cup of tea, the cards capture the essence of the TV show very well. The cards are fairly over-the-top, with bold. tilted lettering and art based on the Titans' unique animation style. Information is easy to find, and very hard to mix up, a problem that other CCGs sometimes have. Looks-wise, this is one of the best translations from the source material that I've seen, which again, some people might love, while others might hate.&lt;br&gt;&lt;br&gt;Rounding out the package was a fairly well-written rulebook (though containing a few errors and less-than-well-explained areas) and playmats. The design on both is equal to the rest of the game, with the playmats being especially attractive. With the case of the latter, however, it was quickly discarded from play due to cramped areas around some of the Fields and a general lack of room.&lt;br&gt;&lt;br&gt;Overall, the Teen Titans TCG will likely do well with its target audience. However, for those older fans of the show, as well as parents playing with their kids, the end result may be a little lacking. For what it is, though, it succeeds.</description>
	<link>http://www.boardgamegeek.com/article/550279#550279</link>
	<pubDate>2005-07-12T07:56:30+00:00</pubDate>
	<dc:creator>jtkauff</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cards of Slade's Army showing various grades (similar to levels), power (for attack and defense), attributes and special abilities. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic86152_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/86152</link>
	<pubDate>2005-07-11T17:10:18+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cards of the Teen Titans showing various grades (similar to levels), power (for attack and defense), attributes and special abilities. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic86151_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/86151</link>
	<pubDate>2005-07-11T17:10:18+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
</item><item>
	<title>Thread: Re: Starter Sets the same?</title>
	<description>Yes, &lt;i&gt;except &lt;/i&gt;that two random cards in each starter set will be holographic parallels. So there is a set of common, uncommon and rare cards (starter set and boosters), and a set of holographic parallels of each card.&lt;br&gt;&lt;br&gt;edit: Which turned out to be incorrect. They are the same. There don't seem to be parallels, just rare, uncommon and common cards.</description>
	<link>http://www.boardgamegeek.com/article/542053#542053</link>
	<pubDate>2005-07-06T04:20:22+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
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	<title>Thread: Starter Sets the same?</title>
	<description>Do all Starter sets come with the same cards?  From the website &lt;A target='_blank' href=&quot;http://www.bandaicg.com/teentitans/garage.html&quot; rel=&quot;nofollow&quot;&gt;http://www.bandaicg.com/teentitans/garage.html&lt;/A&gt; I would say yes but wanted to make sure.&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/540122#540122</link>
	<pubDate>2005-07-03T09:33:40+00:00</pubDate>
	<dc:creator>michaeldavidcox</dc:creator>
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	<title>Thread: Standard decks are 50 not 30 cards</title>
	<description>I just caught the discussion on the teentitansccg.com website.  There are a ffew important errata, the biggest of which is that standard decks are 50 cards + 3 fields (not 30 + 3 as written in the rule book.)  Only the starter decks as bought play with 30 + 3.</description>
	<link>http://www.boardgamegeek.com/article/498722#498722</link>
	<pubDate>2005-05-18T19:55:48+00:00</pubDate>
	<dc:creator>revtim</dc:creator>
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	<title>Thread: Re: First Impressions</title>
	<description>Just picked up a starter for my almost 7 yr old son and I to play.  Lookis interesting, I'll post my opinions after we get to play (hopefully in the next couple of days).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/496171#496171</link>
	<pubDate>2005-05-16T02:51:27+00:00</pubDate>
	<dc:creator>Yollege</dc:creator>
</item><item>
	<title>Thread: First Impressions</title>
	<description>Being very big fans of the new cartoon series, my 7 year old and I have been waiting anxiously for this game.&lt;br&gt;&lt;br&gt;Found it at the FLGS this weekend and bought a 2 person starter ($9.99) and two boosters ($3.99/ea)  The game looks interesting so far, here are some notes about what I've digested at this point.&lt;br&gt;&lt;br&gt;The game is a 2 person battle of characters (alone or in teams) fighting over locations.  A location (the game calls them fields) are cards and each player has three.  Each players' fields are placed face down at the beginning of the game on the playing area.  Each field has a limit number which is used to determine how many characters from each side may battle there (and is also used to determine the Victory Point value of the location when captured.)  The character limit is not 1:1, i.e. each character has a 'grade' (think level) and the field limit number is the sum of the character grades trying to battle in that field.  Fields and characters also have some special conditions which vary.  Characters have a 'Power' rating which is used for combat resolution (no seperate offense and defense numbers.)&lt;br&gt;&lt;br&gt;Besides fields and characters, there are 'Skillz' and 'Storyline' cards which can be played to impact the outcome of battles.  Some of these only work against specific characters, some require only specific character traits, some have no restrictions.&lt;br&gt;&lt;br&gt;Much like the VS system, the ability to 'pay' or 'powerup' skillz or storylines is handled by using any card in the hand.  Each turn, each player may place as many cards as they like from their hands into the 'Action Area' of the playing area.  These cards may be moved to the 'trash' pile to pay for storyline cards, or to buy increasing levels of additional power to a character from a skillz card (which all have a 'Power Meter' on the side that lets you buy increasing amounts of power for increasing numbers of action cards.)&lt;br&gt;&lt;br&gt;Decks have 30 cards plus three field cards with no more than 3 copies of any given card.  When the deck has been completely drawn, the trash pile may be shuffled and reused.  The limit values of the 3 field cards must add up to 10.&lt;br&gt;&lt;br&gt;Victory is by getting 15 victory points (add up the grades of the characters you have defeated in battle and the the limits of the fields you have captured,) or by capturing all three of your opponent's fields.  After each time someone on offense is unopposed on a field for battle or beats defenders on a field, the owner of that field places a card from their deck under it as a 'Field Damage' card.  When the number of field damage cards equals the limit number of that field, it is captured.  Players may only move their characters to the opposing player's fields (for attacking, players move their own characters to fields to handle the defense.)  &lt;br&gt;&lt;br&gt;The art is straight from the cartoon, so if you like the cartoon, you'll like the cards.  The starter kit has two full decks, rule book and play mats.  The first release of cards has:&lt;br&gt;60 Characters&lt;br&gt;30 Skillz&lt;br&gt;15 Storylines&lt;br&gt;15 Fields&lt;br&gt;&lt;br&gt;There are multiple version of characters with different abilities and powers.&lt;br&gt;&lt;br&gt;So far, it looks entertaining and interesting.</description>
	<link>http://www.boardgamegeek.com/article/492143#492143</link>
	<pubDate>2005-05-10T14:23:27+00:00</pubDate>
	<dc:creator>revtim</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Each game contains two of these playmats. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic76299_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/76299</link>
	<pubDate>2005-04-20T15:51:19+00:00</pubDate>
	<dc:creator>DWTripp</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A sealed deck and rulebook. Promo piece. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic76298_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/76298</link>
	<pubDate>2005-04-20T15:51:19+00:00</pubDate>
	<dc:creator>DWTripp</dc:creator>
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