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	<title>Game: Arclight</title>
	<link>http://www.boardgamegeek.com/boardgame/17108</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 15:45:22 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 15:45:22 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Nixies - Rule Clarification Please!</title>
	<description>&lt;b&gt;h3rne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just a quick rules clarification for Nixies.&lt;br&gt;&lt;br&gt;On p.19 it says you drop a nixie, roll it's dice and the torpedo loses its lock on a roll of 4 or higher.&lt;br&gt;&lt;br&gt;Looking at the Nixie of the Ranger, it says D2. Should that be D12? Although there are a whole load of Nixies that are D2 on other ships:&lt;br&gt;Butterfly, Lancer, Vindicator and Strong Bow. Are there DRMs I'm not seeing?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;From our FAQ:&lt;br&gt;&lt;br&gt;Actually both are correct, but a D2 Nixie is currently useless. It is possible that future factions may have torpedoes that are easier to decoy away or that future tech would allow for an &quot;exploding&quot; Nixie roll (if you roll a 2 on a D2 it keeps rerolling) but currently they are vestigal. If you want, you can just remove the D2 Nixies, they cost one point each.&lt;br&gt;&lt;br&gt;Not from our FAQ:&lt;br&gt;&lt;br&gt;Also, some environments will make torpedoes easier to decoy as well, but we don't have a book dealing with the space environment yet. One of the &quot;fronts&quot; some of these ships were created to fight in was a torpedo hostile environment.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;h3rne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Is D2 a fancy name for a coin?!&lt;/i&gt;&lt;br&gt;&lt;br&gt;You could use a coin for D2, what we usually do is take any given die and use low half for 1 and high half for 2. </description>
	<link>http://www.boardgamegeek.com/article/1443520#1443520</link>
	<pubDate>2007-04-12T18:52:16+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Thread: Nixies - Rule Clarification Please!</title>
	<description>Just a quick rules clarification for Nixies.&lt;br&gt;&lt;br&gt;On p.19 it says you drop a nixie, roll it's dice and the torpedo loses its lock on a roll of 4 or higher.&lt;br&gt;&lt;br&gt;Looking at the Nixie of the Ranger, it says D2. Should that be D12? Although there are a whole load of Nixies that are D2 on other ships:&lt;br&gt;Butterfly, Lancer, Vindicator and Strong Bow. Are there DRMs I'm not seeing?&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Simon*&lt;br&gt;&lt;br&gt;p.s. Is D2 a fancy name for a coin?!</description>
	<link>http://www.boardgamegeek.com/article/1443335#1443335</link>
	<pubDate>2007-04-12T17:27:47+00:00</pubDate>
	<dc:creator>h3rne</dc:creator>
</item><item>
	<title>Thread: Re: Eh?</title>
	<description>I sent another message to the guy responsible for that. Hopefully it will be corrected by this weekend. </description>
	<link>http://www.boardgamegeek.com/article/1403592#1403592</link>
	<pubDate>2007-03-21T20:13:24+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Thread: Re: Eh?</title>
	<description>&lt;b&gt;Walsfeo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...This is the first I've heard of these issues but then I didn't compile the test download stuff. I'll have it taken care of directly...&lt;br&gt;&lt;br&gt;...All of that was supposed to be filled in on the sheets already. It will be before the end of the week...&lt;br&gt;&lt;br&gt;...The current structure of the ship is the column used. I'll make sure the demo ships have the right results available...&lt;/i&gt;&lt;br&gt;&lt;br&gt;The demo rules on the publisher's site still seem to be the ones with these issues. Is there a link for your updated version?&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Simon*</description>
	<link>http://www.boardgamegeek.com/article/1154195#1154195</link>
	<pubDate>2006-11-02T22:38:54+00:00</pubDate>
	<dc:creator>h3rne</dc:creator>
</item><item>
	<title>Thread: Re: Eh?</title>
	<description>Donald, thanks for the answers. They really help!&lt;br&gt;&lt;br&gt;I look forward to giving Arclight a spin.</description>
	<link>http://www.boardgamegeek.com/article/992140#992140</link>
	<pubDate>2006-07-17T15:45:52+00:00</pubDate>
	<dc:creator>anarchy</dc:creator>
</item><item>
	<title>Thread: Re: Eh?</title>
	<description>Thanks for the heads up!&lt;br&gt;&lt;br&gt;This is the first I've heard of these issues but then I didn't compile the test download stuff. I'll have it taken care of directly.&lt;br&gt;&lt;br&gt;1)  What is ESV and ASV? They are not explained on the one page rule sheet. &lt;br&gt;&lt;br&gt;Energy Screens and Armor Shield Values. Some weapon damages are lowered by both, some by one, some by the other. Some ignore ASV &amp; ESV altogether.&lt;br&gt;&lt;br&gt;2)  What's a command skill die? D6? D8? Dx? Variable? &lt;br&gt;&lt;br&gt;Command is ussed for initiative. Normal values are D4-D12, and are determined by scenario or by points at the begining of the game.&lt;br&gt;&lt;br&gt;2a)  Same question for Helm, Eng, Wpn? &lt;br&gt;&lt;br&gt;And the same answer as well.&lt;br&gt;&lt;br&gt;2b)  There is no Skill Die Bonus and Skill Level Table in the demo rules. &lt;br&gt;&lt;br&gt;All of that was supposed to be filled in on the sheets already. It will be before the end of the week.&lt;br&gt;&lt;br&gt;3)  SR is? &lt;br&gt;&lt;br&gt; Speed restrictions&lt;br&gt;&lt;br&gt;4)  Nixie and CM are? &lt;br&gt;&lt;br&gt; Ways to deal with incoming warheads&lt;br&gt;&lt;br&gt;5)  How do you determine what struct column to use on the damage table? Oh, more specifically, the two demo ships look like they have a structure of 2. The damage table has columns for Struct 0 and Struct 1. &lt;br&gt;&lt;br&gt;The current structure of the ship is the column used. I'll make sure the demo ships have the right results available.&lt;br&gt;&lt;br&gt;6)  What does &quot;Burn on Trips&quot; mean under ammo? If you roll three of a kind the weapon is destroyed? &lt;br&gt;&lt;br&gt;Exactly.&lt;br&gt;&lt;br&gt;&lt;br&gt; Damage seems exceedingly brutal. I'm guessing that's intentional, but maybe something is missing and I can't see it. &lt;br&gt;&lt;br&gt;The brutality of the damage is less on ships with higher structure. &lt;br&gt;&lt;br&gt;These were supposed to be sample/start rules, so we didn't include things like Nixie and CM, so we will remove those from the sheet.&lt;br&gt;&lt;br&gt;If I missed one of your questions, or misunderstood it, let me know and I'll address your inquiry directly.&lt;br&gt;&lt;br&gt;Cheers!&lt;br&gt;&lt;br&gt;-Donald</description>
	<link>http://www.boardgamegeek.com/article/992006#992006</link>
	<pubDate>2006-07-17T14:10:08+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Thread: Eh?</title>
	<description>Based on a comment from a geeklist (&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/15320&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/15320&lt;/A&gt;), I got interested in this game and downloaded the demo rules from the publishers website. Looks pretty nifty, it reminds me of Silent Death.&lt;br&gt;&lt;br&gt;Unfortunately, after reading the demo rules, I now know less about the game than before... &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;1) What is ESV and ASV? They are not explained on the one page rule sheet.&lt;br&gt;&lt;br&gt;2) What's a command skill die? D6? D8? Dx? Variable?&lt;br&gt;2a) Same question for Helm, Eng, Wpn?&lt;br&gt;2b) There is no Skill Die Bonus and Skill Level Table in the demo rules.&lt;br&gt;&lt;br&gt;3) SR is?&lt;br&gt;&lt;br&gt;4) Nixie and CM are?&lt;br&gt;&lt;br&gt;5) How do you determine what struct column to use on the damage table? Oh, more specifically, the two demo ships look like they have a structure of 2. The damage table has columns for Struct 0 and Struct 1.&lt;br&gt;&lt;br&gt;6) What does &quot;Burn on Trips&quot; mean under ammo? If you roll three of a kind the weapon is destroyed?&lt;br&gt;&lt;br&gt;Damage seems exceedingly brutal. I'm guessing that's intentional, but maybe something is missing and I can't see it.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/983691#983691</link>
	<pubDate>2006-07-11T17:52:45+00:00</pubDate>
	<dc:creator>anarchy</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Arclight in progress &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic106449_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/106449</link>
	<pubDate>2005-12-15T20:23:19+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Arclight Playtester Dan Oz and Creator Donald Dennis &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic106448_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/106448</link>
	<pubDate>2005-12-15T20:23:19+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Arclight Setup &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic106447_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/106447</link>
	<pubDate>2005-12-15T20:23:19+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Arclight cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic106446_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/106446</link>
	<pubDate>2005-12-15T20:23:19+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
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