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	<title>Game: HeroQuest - Kellar's Keep</title>
	<link>http://www.boardgamegeek.com/boardgame/1762</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:07:04 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:07:04 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Best Quest in Kellar's Keep</title>
	<description>i remember liking this set better than the witch lord one which was just too many undead for me.&lt;br&gt;&lt;br&gt;i remember liking #3.  it was kinda cool the way the board went in a spiral.&lt;br&gt;&lt;br&gt;but i think 5 was the best as well with those constant monsters</description>
	<link>http://www.boardgamegeek.com/article/2794086#2794086</link>
	<pubDate>2008-11-05T21:54:54+00:00</pubDate>
	<dc:creator>keny from prague</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Different types of goblins. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372809_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372809</link>
	<pubDate>2008-09-15T18:17:30+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
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	<title>Image</title>
	<description>
		Instruction book cover - Rare landscape edition! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372806_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372806</link>
	<pubDate>2008-09-15T18:16:09+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
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	<title>Image</title>
	<description>
		Actual contents - What's actually there. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372805_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372805</link>
	<pubDate>2008-09-15T18:15:03+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Promotional card included in box - What's supposed to be there. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372804_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372804</link>
	<pubDate>2008-09-15T18:14:08+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Unpunched card components. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372803_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372803</link>
	<pubDate>2008-09-15T18:12:45+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box back cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372802_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372802</link>
	<pubDate>2008-09-15T18:11:40+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Different types of orcs. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372801_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372801</link>
	<pubDate>2008-09-15T18:10:52+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic353446_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/353446</link>
	<pubDate>2008-07-19T12:46:15+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Front of the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic353443_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/353443</link>
	<pubDate>2008-07-19T12:44:28+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
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	<title>Thread: Re: Wandering monster for 2nd quest? Continuing or new heroes?</title>
	<description>I agree about making it tougher for the players. I've thought about adding in more chaos spells, and have them make Mind rolls to find traps. Characters get their current mind in combat dice, each skull/shield/bad guy shield (depending on how tough it should be) reveals one trap in line of site. Each character can only search once. Otherwise traps are just a trick to slow down the game without any real impact, and this makes the Mind stat more useful. </description>
	<link>http://www.boardgamegeek.com/article/2434732#2434732</link>
	<pubDate>2008-06-29T23:04:48+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Thread: Re: Best Quest in Kellar's Keep</title>
	<description>I agree!  As an avalanche, and resource drain with few rooms to search for treasure, this is also one of the few scenarios likely to present a challenge to a group who just doesn't get the point very quickly.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2434707#2434707</link>
	<pubDate>2008-06-29T22:57:02+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
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	<title>Image</title>
	<description>
		Tiles sheet &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338441_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338441</link>
	<pubDate>2008-06-02T02:01:36+00:00</pubDate>
	<dc:creator>WaterZero</dc:creator>
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	<title>Thread: Best Quest in Kellar's Keep</title>
	<description>Following up on people's votes for best Quest in the main game (&lt;a href=&quot;http://www.boardgamegeek.com/thread/197613&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Thread Here&lt;/a&gt;), here is the list for the Kellar's Keep:&lt;br&gt;&lt;br&gt;Quest 1 - The Great Gate&lt;br&gt;Quest 2 - The Warrior Halls&lt;br&gt;Quest 3 - The Spiral Passage&lt;br&gt;Quest 4 - The Dwarven Forge&lt;br&gt;Quest 5 - Hall of the Dwarven Kings&lt;br&gt;Quest 6 - The Great Citadel&lt;br&gt;Quest 7 - The Eastern Passage&lt;br&gt;Quest 8 - Belorn's Mine&lt;br&gt;Quest 9 - The East Gate&lt;br&gt;Quest 10 - Grin's Crag&lt;br&gt;&lt;br&gt;Quest 5 gets my #1 vote. When the heroes make it to the end of a very long hallway here's what the Quest book tells the game controller: &quot;Zargon, beginning on your turn (and on each of your future turns), roll 1 red die to see how many monsters enter the corridor though the iron door.&quot;... that's just good stuff. The hall was long enough that it took a minimum of two-three rolls to get back toward the door just to kill what was coming toward the Heroes... and it never lets up. When we used to play I never told the players how it worked, so I'd just be rolling dice and putting monsters at the entrance coming after them... they'd try and kill a few until they realized I was doing this EVERY turn. The Heroes are lucky they can be quick &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;~N&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1676054#1676054</link>
	<pubDate>2007-08-22T05:27:33+00:00</pubDate>
	<dc:creator>Nicodemus_</dc:creator>
</item><item>
	<title>Thread: New Heroquest microbadges available</title>
	<description>&lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqcwarlock.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqcwarrior.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqfimir.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqgargoyle.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqgoblin.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqmummy.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqorc.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqskeleton.GIF&quot;&gt;&lt;/div&gt; &lt;div&gt;&lt;img border=0 src=&quot;http://www.geocities.com/bill_andel/hqzombie.GIF&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;New microbadges for HeroQuest fans are now available.  To purchase, follow this link:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/browse/microbadge/1300&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/browse/microbadge/1300&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1294156#1294156</link>
	<pubDate>2007-01-24T01:16:25+00:00</pubDate>
	<dc:creator>bill_andel</dc:creator>
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	<title>Thread: Re: Wandering monster for 2nd quest? Continuing or new heroes?</title>
	<description>The wandering monster is the Fimir.&lt;br&gt;To answer your second question, the best answer is that it is your game, play it how you like.&lt;br&gt;It really depends on the gamers you are playing with. This game has serious balance issues depending on the skill level of the players and how many similarly themed games they have played.&lt;br&gt;If you play the characters after completing the main quests then they may be overpowered with items. This can easily be rectified by a little &quot;creative&quot; dungeon-mastering. For example, perhaps the Barbarian falls down a pit trap - no big deal to him right? But maybe you can make him throw a dice to see if that nice shiny shield gets broken in the fall.&lt;br&gt;On the other hand, if the party is getting beaten up too bad you can drop some items in a treasure chest.&lt;br&gt;Obviously, these things are not in the rules but so what. Take your first steps towards true role-playing, it's your game!&lt;br&gt;I try to play so that the players make it out of the dungeon.....just!&lt;br&gt;I want them to feel as though they have achieved something. Ending the quest without taking any damage is no fun for anyone generally.</description>
	<link>http://www.boardgamegeek.com/article/1138028#1138028</link>
	<pubDate>2006-10-24T08:48:33+00:00</pubDate>
	<dc:creator>k1w1</dc:creator>
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	<title>Thread: Re: Wandering monster for 2nd quest? Continuing or new heroes?</title>
	<description>I'll dig out the kellars keep thing for you (once I remember and if I do actually have the manual) but I do know that you can play it continuously or with new characters. I'm fairly sure it is designed like that because by the time you get to Wizards of Morcar its really really hard. That said obviously if your players are beefed up after doing the original 10 or 12 quests, it might be too easy.&lt;br&gt;&lt;br&gt;Its the same characters in the storyline of the game, I'm 99% positive you're meant to play along with the same hero's right through.</description>
	<link>http://www.boardgamegeek.com/article/1128714#1128714</link>
	<pubDate>2006-10-17T21:15:58+00:00</pubDate>
	<dc:creator>hallsofhorror</dc:creator>
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	<title>Thread: Wandering monster for 2nd quest? Continuing or new heroes?</title>
	<description>&lt;br&gt;I have a couple of questions regarding Kellar's Keep.  &lt;br&gt;&lt;br&gt;What's the wandering monster supposed to be for the second quest? It appears to be cut off of the page in the PDF I have.  &lt;br&gt;&lt;br&gt;Is Kellar's Keep meant to be played with characters continuing over from the basic set (with lots of stuff), or with new characters (no items or gold)?</description>
	<link>http://www.boardgamegeek.com/article/1126486#1126486</link>
	<pubDate>2006-10-16T16:42:00+00:00</pubDate>
	<dc:creator>bwingrave</dc:creator>
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	<title>Thread: Re: Kellar's Keep Review</title>
	<description>My copy had an Orc with a big sword - a big scimitar with a half-moon chunk missing from the blade.</description>
	<link>http://www.boardgamegeek.com/article/722373#722373</link>
	<pubDate>2005-12-08T10:29:09+00:00</pubDate>
	<dc:creator>panzer-attack</dc:creator>
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	<title>Thread: Kellar's Keep Review</title>
	<description>This review was based on the European (Dutch) Kellar's Kerkers.&lt;br&gt;Copyright 1991 MB International B.V.&lt;br&gt;&lt;br&gt;Excuse my poor English.&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;br&gt;Included in Expansion:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;* 2 special wooden doors&lt;br&gt;&lt;br&gt;* New carboard elements (Rolling stone ball trap, Grindpath, Dwarven forge, Stairs &amp; more traps and tiles.)&lt;br&gt;&lt;br&gt;* New Ork, Kobold (Goblin) and Fimir models... (Same as HeroQuest box.)&lt;br&gt;&lt;br&gt;* Red Quest Book. (10 Quests and rules.)&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Quality:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;The book looks good and has some interesting quests. &lt;/u&gt;&lt;br&gt;&lt;br&gt;Story is ok and clear.&lt;br&gt;Players try to save the King, who is trapped between the ruined dwarven city Karak Varn, and the armies of Morcar.&lt;br&gt; &lt;br&gt;Quests are of the same difficulty level (some harder ones too, like quest number 3 on page 10) but are part of a large campaign.   &lt;br&gt;Quests include some interesting elements. Especially the Quest with the rolling ball scene (wich feels like Indiana Jones) is remembered by most players.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;br&gt;Orks and Fimirs&lt;/u&gt;&lt;br&gt;The extra figurines are of the same cast and quality as those found in the HeroQuest box. &lt;br&gt;They include Orks, Kobolds (Goblins) and Fimirs. They still have those horrible square bases wich are bigger than the squares of the dungeon. &lt;br&gt;HeroQuest is the only game (you can still find at a low price) wich still has some FIMIR models.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;br&gt;Cardboard:&lt;/u&gt;&lt;br&gt;I think this expansion has the best and most interesting cardboard pieces available for HeroQuest. The Stairs add a fake 3D element wich can be used in home-brewn dungeons...&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Extra:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;(Funny how the game keeps asking you to use 'the Ork with the big sword', I have never found this model, maybe someone else can identify him.)&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Endgame:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;The best expansion for HeroQuest. More quests than 'the wizards' and cardboard you will use often when creating your own adventures. &lt;br&gt;&lt;br&gt;This expansion can be compared with the Green 'undead' expansion. Some elements and ideas in the Green quest book are almost identical to this expansion. But these quests are less repititive than the Green quests.&lt;br&gt;&lt;br&gt;Some feel the Blue 'the wizards' expansion is superior, but I would have liked more monsters and less henchmen. (You don't need all those Henchmen do you?) There are also more quests in this expansion.&lt;br&gt;I must admit that the enemies in the Blue book have more Charisma and possibilities for the Evil player, but there are less cardboard elements.  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/719038#719038</link>
	<pubDate>2005-12-06T16:48:24+00:00</pubDate>
	<dc:creator>Neontek</dc:creator>
</item><item>
	<title>Thread: CARD CREATOR</title>
	<description>Hi I have one problem. I have the uk version of the heroquest game and the expansion packs but the us versions have more artefact cards , spell scrolls, chaos spell cards, and so on and I would be very intrested in these. There is a programm mentioned here the card creator and it should contain all cards for the heroquest game and the expansions. Could someone tell me more about this programm? Or could I somewhere download it? Thanx very much</description>
	<link>http://www.boardgamegeek.com/article/583481#583481</link>
	<pubDate>2005-08-11T15:30:20+00:00</pubDate>
	<dc:creator>Baldur</dc:creator>
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