<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Fireball Island</title>
	<link>http://www.boardgamegeek.com/boardgame/1768</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 17:12:42 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 17:12:42 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>I didn't get them, but I've verified that they should work if they're 16mm</description>
	<link>http://www.boardgamegeek.com/article/2866898#2866898</link>
	<pubDate>2008-11-29T08:23:06+00:00</pubDate>
	<dc:creator>ssspinball</dc:creator>
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	<title>Thread: Re: Replacement firgures</title>
	<description>Update:&lt;br&gt;&lt;br&gt;Habro got back with me on a price for these little guys.  50 cents each, shipping included, plus tax.  US customers only, while supplies last.   Thought I'd pass the info along.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2831797#2831797</link>
	<pubDate>2008-11-17T17:18:14+00:00</pubDate>
	<dc:creator>dirkgent001</dc:creator>
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	<title>Thread: Re: Replacement firgures</title>
	<description>I'm going to try and get hold of some of these guys from Hasbro:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/332939"><img src="http://images.boardgamegeek.com/images/pic332939_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;I'll trim down the whips, but otherwise they look good to go.&lt;br&gt;&lt;br&gt;&lt;br&gt;They are from this game: &lt;a class='gamelink' target='_blank' href=&quot;/game/36299&quot;&gt;Indiana Jones Akator Temple Race Game&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2816533#2816533</link>
	<pubDate>2008-11-12T19:22:08+00:00</pubDate>
	<dc:creator>dirkgent001</dc:creator>
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	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>Did you get the cool marbles?  Do they work well?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2761046#2761046</link>
	<pubDate>2008-10-25T23:07:47+00:00</pubDate>
	<dc:creator>boscorooty</dc:creator>
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	<title>Thread: Re: Replacement firgures</title>
	<description>I went down to the local hobby store and found some Track Workers from Woodland Scenics that look like they will work really well. Once I get them on bases I will post pictures. </description>
	<link>http://www.boardgamegeek.com/article/2703177#2703177</link>
	<pubDate>2008-10-06T02:07:51+00:00</pubDate>
	<dc:creator>Furunkulus</dc:creator>
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	<title>Thread: Re: Replacement firgures</title>
	<description>Thank you. I will check out the hobby store. I like your little guys that you modified with shovels. Being a fan of the &quot;Treasure of the Sierra Madre&quot;, it has that look that I wanted.&lt;br&gt;&lt;br&gt;Thanks again for all your help.</description>
	<link>http://www.boardgamegeek.com/article/2702665#2702665</link>
	<pubDate>2008-10-05T21:02:10+00:00</pubDate>
	<dc:creator>Furunkulus</dc:creator>
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	<title>Thread: Re: Replacement firgures</title>
	<description>I found a set of &quot;old west&quot; figures like pioneers or settlers, at a Hobby Lobby store.  It was back with models and toys. I just had to adapt the fishing poles and rifles into shovels and picks. &lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/369957"><img src="http://images.boardgamegeek.com/images/pic369957_md.jpg" border=0></a></div>]]> &lt;br&gt;&lt;br&gt;Another idea would be to check all the new Indiana Jones games out now.  Maybe one of those include some type of suitable pose?&lt;br&gt;&lt;br&gt;The important thing is the scale, so they fall down when a fireball hits them.&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Good Luck</description>
	<link>http://www.boardgamegeek.com/article/2702173#2702173</link>
	<pubDate>2008-10-05T16:20:25+00:00</pubDate>
	<dc:creator>teejay</dc:creator>
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	<title>Thread: Re: Replacement firgures</title>
	<description>Milton Bradley/Hasbro had a pitiful selection of replacement parts, so original parts will indeed be difficult.&lt;br&gt;&lt;br&gt;Only other thing I can think of is to use miniatures from wargames.  I don't wargame, so not sure on which games to shoot for</description>
	<link>http://www.boardgamegeek.com/article/2702012#2702012</link>
	<pubDate>2008-10-05T14:18:54+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Replacement firgures</title>
	<description>Anybody have any links to places online selling adventure (Indiana Jones type) plastic figures that work well as replacement figures for this game?</description>
	<link>http://www.boardgamegeek.com/article/2701587#2701587</link>
	<pubDate>2008-10-05T05:37:05+00:00</pubDate>
	<dc:creator>Furunkulus</dc:creator>
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	<title>Thread: Re: I pimped my game...</title>
	<description>&lt;b&gt;leungd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That is simply amazing...great job.  I loved this game as a kid, and I cry myself to sleep when I remember that my parents ended up throwing it out when I moved out for college.  Maybe I'll keep an eye out for it as well...&lt;/i&gt;&lt;br&gt;I went to dig mine out of a basemnet closet at my parent's house only to find it was near the floor where they've had water come in. I think the box and board are moldy beyond saving but I'm going to see if I can save any of the parts since I know someone would probably like them!</description>
	<link>http://www.boardgamegeek.com/article/2635758#2635758</link>
	<pubDate>2008-09-10T19:22:22+00:00</pubDate>
	<dc:creator>Dex1138</dc:creator>
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	<title>Thread: Re: I pimped my game...</title>
	<description>nothing makes me happier than a Fireball Island story. thanks for posting!&lt;br&gt;&lt;br&gt;Being in the minority, I still have my original 1987 game with all the pieces and box and everything still intact, and I still play it. and you are all welcome to come over anytime to play &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;there's some pretty cool dice you may want to get with a skull for a one .. at troll&amp;toad I think.</description>
	<link>http://www.boardgamegeek.com/article/2631122#2631122</link>
	<pubDate>2008-09-09T13:00:12+00:00</pubDate>
	<dc:creator>ketchupgun</dc:creator>
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	<title>Thread: Re: I pimped my game...</title>
	<description>I love the forest pieces. Great job on a great childhood classic.</description>
	<link>http://www.boardgamegeek.com/article/2628142#2628142</link>
	<pubDate>2008-09-08T16:19:37+00:00</pubDate>
	<dc:creator>mgoddard</dc:creator>
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	<title>Thread: Re: TRS Plays Fireball Island [Video]</title>
	<description>Wow, that show was entirely unwatchable.  I was trying to find the part about FB island, and I was going to let it run for a bit.. but it was way too annoying and I had to close it.&lt;br&gt;&lt;br&gt;Awful.</description>
	<link>http://www.boardgamegeek.com/article/2627538#2627538</link>
	<pubDate>2008-09-08T12:14:23+00:00</pubDate>
	<dc:creator>Reish Galuta</dc:creator>
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	<title>Thread: Re: I pimped my game...</title>
	<description>That is simply amazing...great job.  I loved this game as a kid, and I cry myself to sleep when I remember that my parents ended up throwing it out when I moved out for college.  Maybe I'll keep an eye out for it as well...</description>
	<link>http://www.boardgamegeek.com/article/2626898#2626898</link>
	<pubDate>2008-09-08T02:39:26+00:00</pubDate>
	<dc:creator>leungd</dc:creator>
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	<title>Thread: Re: I pimped my game...</title>
	<description>&lt;i&gt;That's great, but where is the high-quality overhead view?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for the kind words,  and here's the overhead I forgot in the original story...&lt;br&gt;<![CDATA[<div style=''><a href="/image/369963"><img src="http://images.boardgamegeek.com/images/pic369963_md.jpg" border=0></a></div>]]>&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2626856#2626856</link>
	<pubDate>2008-09-08T02:16:18+00:00</pubDate>
	<dc:creator>teejay</dc:creator>
</item><item>
	<title>Thread: Re: I pimped my game...</title>
	<description>That's great, but where is the high-quality overhead view?</description>
	<link>http://www.boardgamegeek.com/article/2626846#2626846</link>
	<pubDate>2008-09-08T02:11:17+00:00</pubDate>
	<dc:creator>FlyingArrow</dc:creator>
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	<title>Thread: Re: I pimped my game...</title>
	<description>Insane!&lt;br&gt;&lt;br&gt;Also, creative and interesting. &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2626796#2626796</link>
	<pubDate>2008-09-08T01:38:02+00:00</pubDate>
	<dc:creator>gmonk</dc:creator>
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	<title>Thread: I pimped my game...</title>
	<description>   Somehow I missed this game when it originally came out(actually I think I was in high school by then).  Being an Ameritrasher at heart, I was very interested especially with all the good nostalgic reviews so I had been keeping my eye out for a &quot;deal&quot; on this game. &lt;br&gt;   Yeah Right- as everyone reading this probably knows, a &quot;deal&quot; on this game is usually anything under $100...&lt;br&gt;So after many thrift store trips and auction watching I had pretty much given up hope.&lt;br&gt;    Then I saw the thread about the guy that hand sculpted the entire board and all the pieces, and I was inspired... except that I had never even seen the actual board in person and didn't know where to even begin. &lt;br&gt;   &lt;br&gt;   Then finally, a lead.  An auction that was only the box and the board and the cards....and I won it for $10 plus $9 shipping.  YES!&lt;br&gt;&lt;br&gt;   I was excited.  I figured the marbles and dice would be no problem.  I could find some minis for the little guys, and some kind of gem.  Maybe fab up the bridges and &quot;tokens&quot; somehow.  But that big Tiki Head....no idea.&lt;br&gt;    So it showed up and I finally got a first hand look at my grail and while in great shape, was pretty underwhelmed by the board graphics.  I know it was the eighties but still I guess I had built it up in my mind after all this time.  However after raiding the kids marble jar and rolling some &quot;fireballs&quot; I had to admit it was pretty fun.&lt;br&gt;&lt;br&gt;   The first stop was &quot;Hobby Lobby&quot; and I got a little bag of craft wood for the bridges.  I found a cool little gem, and I got some wood &quot;tokens&quot;.  Then Jackpot, a bag of &quot;Old West&quot; minis that were the right scale!  As far as the Tiki Head, I was thinking of some kind of styrofoam that could carve and coat with something and paint...but that part seemed pretty overwhelming especially since its a key component to the game.&lt;br&gt;    I got to work and the kids were very intrigued with everything.  As I was working, my wife even commented about it.  I explained my problem with the &quot;Head&quot;, and she suggested Sculpy.  I thought yeah right.  Have you seen my &quot;pottery&quot;?  Theres a reason.  Anyway, she, being the very crafty type, offered to give it a try.  As you can see below the result was AMAZING!&lt;br&gt;<![CDATA[<div style=''><a href="/image/369960"><img src="http://images.boardgamegeek.com/images/pic369960_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;   I was inspired!  I sacrificed part of a second set of Heroscape Jungle terrrain in a few places to &quot;spruce up&quot; the board.  I picked out some good &quot;guys&quot; from the old west to be the &quot;explorers&quot;, replacing the hunting rifles and fishing poles for picks and shovels.  Then my girls stated that at least two of the &quot;guys&quot; needed to be females.  Ohh  Kay... So I tried to sand the beards off two of them and glued on some pig tails and a pony tail respectively, literally from two pigs and a pony that were in the set.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/369957"><img src="http://images.boardgamegeek.com/images/pic369957_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;   Here's where I started to get a little crazy.  That little boat that you're supposed to get to with the jewel was just pathetic.  So I made a boat that you can really get in with your jewel  and ride away into the sunset with.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/369955"><img src="http://images.boardgamegeek.com/images/pic369955_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;   I didn't like the &quot;ruins&quot; where you pick up the tokens.  It didn't look like ruins to me.  So I got some left over Hirst Arts castings and made proper ruins...&lt;br&gt;<![CDATA[<div style=''><a href="/image/369959"><img src="http://images.boardgamegeek.com/images/pic369959_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;   I made a liitle camp on the start space....I don't know why.&lt;br&gt;<![CDATA[<div style=''><a href="/image/369956"><img src="http://images.boardgamegeek.com/images/pic369956_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;   The little beach wreck graphics on the other side of the board didn't look good with all this other stuff now so I took a couple leftover zombies...&lt;br&gt;<![CDATA[<div style=''><a href="/image/369954"><img src="http://images.boardgamegeek.com/images/pic369954_md.jpg" border=0></a></div>]]>&lt;br&gt;   &lt;br&gt;   Then that other corner looked boring so I made a little scene just to spruce things up some...&lt;br&gt;<![CDATA[<div style=''><a href="/image/369958"><img src="http://images.boardgamegeek.com/images/pic369958_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;   Having done enough damage, I stopped there so we could actually play it!  It was a hit, and a lot of fun to put together.  The only problem now is it doesn't fit in the box anymore.&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;   The moral of the story here is, Don't give up hope finding your grail.  Even if it's not in the condition you were hoping for...&lt;br&gt;   &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2626774#2626774</link>
	<pubDate>2008-09-08T01:20:11+00:00</pubDate>
	<dc:creator>teejay</dc:creator>
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	<title>Thread: A few new card ideas</title>
	<description>I doubt I'll ever use these when I play, since I mostly play with my family and I don't see them wanting to alter the game in any way, but I figured I'd toss them on the Geek for general consumption.&lt;br&gt;&lt;br&gt;&lt;b&gt;Copy Any Card Just Played&lt;/b&gt;&lt;br&gt;You resolve the copied effect after the original card. You may copy a &lt;i&gt;Cancel Any Card&lt;/i&gt; to cancel that card.&lt;br&gt;&lt;br&gt;&lt;b&gt;Bride Crossing&lt;br&gt;&lt;/b&gt;Play when you reach an unoccupied bridge. You may cross that bridge if you rolled high enough to do so.&lt;br&gt;&lt;br&gt;&lt;b&gt;Dodge Fireball&lt;/b&gt;&lt;br&gt;Remove your figure from the board before a fireball is rolled; replace it afterward.&lt;br&gt;&lt;br&gt;&lt;b&gt;Opponent Loses a Turn&lt;/b&gt;&lt;br&gt;Pretty self-explanatory. You might want to lay their figure down on the board so they remember if you play it before their turn.&lt;br&gt;&lt;br&gt;&lt;b&gt;Move to Any Cave Instead of Rolling the Die&lt;/b&gt;&lt;br&gt;You may play this on yourself or any opponent in a cave.&lt;br&gt;&lt;br&gt;That's it for now. Enjoy!&lt;br&gt;&lt;br&gt;Galen&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2624296#2624296</link>
	<pubDate>2008-09-06T17:24:49+00:00</pubDate>
	<dc:creator>gciscell</dc:creator>
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	<title>Image</title>
	<description>
		Miracle on Fireball Island &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic368291_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/368291</link>
	<pubDate>2008-09-02T23:22:55+00:00</pubDate>
	<dc:creator>capteneo</dc:creator>
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	<title>Thread: Re: How you should play Fireball Island</title>
	<description>This game provides just about as much fun as you can have legally! The only improvement we've made is by making it a drinking game! Now THAT'S an 11!!!!!!!!!  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/2611025#2611025</link>
	<pubDate>2008-09-02T17:57:22+00:00</pubDate>
	<dc:creator>yosemite</dc:creator>
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	<title>Thread: Re: How you should play Fireball Island</title>
	<description>Speaking in the mode of &quot;Ask a Ninja&quot;, I would say the only way the game is fun to play is if you actually set the ball on fire and play on a small island completely surrounded by man-eating sharks.  The island should only have room for one less then the number of player who set out to play &quot;Fireball Island&quot;.  In this, the player who lost the game the worst gets thrown off the island, unless they happen to battle the winner to the death, in which case the winner gets thrown off.  If in any case the ball stops being on fire, all players are thrown off the island for being negligent and allowing that to happen.&lt;br&gt;&lt;br&gt;The latest word is this will be an episode on the next season of Survivor, &quot;Survivor: Fireball Island&quot;.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2609401#2609401</link>
	<pubDate>2008-09-02T05:34:47+00:00</pubDate>
	<dc:creator>docreason</dc:creator>
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	<title>Thread: Re: How you should play Fireball Island</title>
	<description>&lt;b&gt;ketchupgun wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;sorry bud&lt;br&gt;&lt;br&gt;this game is a SOLID 10 ... and that's only because there isn't an 11 (yet!)&lt;br&gt;&lt;br&gt;I love this game and am working on a co-op version!&lt;/i&gt;&lt;br&gt;&lt;br&gt;I agree, but that is a VERY personal rating, not a public one. I don't honestly expect the BGG community to understand that, therefore I have publicly called it an 8 (or 6 if your new and play it out of the box by the instructions). But for me, yeah 10 defintely.&lt;br&gt;&lt;br&gt;- J</description>
	<link>http://www.boardgamegeek.com/article/2609092#2609092</link>
	<pubDate>2008-09-02T02:14:08+00:00</pubDate>
	<dc:creator>JonJacob</dc:creator>
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	<title>Thread: Re: How you should play Fireball Island</title>
	<description>sorry bud&lt;br&gt;&lt;br&gt;this game is a SOLID 10 ... and that's only because there isn't an 11 (yet!)&lt;br&gt;&lt;br&gt;I love this game and am working on a co-op version!&lt;br&gt;&lt;br&gt;EDIT: (ehem) &quot;this game is a very solid (BIASED!) 10&quot;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2609089#2609089</link>
	<pubDate>2008-09-02T02:11:27+00:00</pubDate>
	<dc:creator>ketchupgun</dc:creator>
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	<title>Thread: How you should play Fireball Island</title>
	<description>I don't write game reviews, I read them. That said here it goes for one I feel hasn't been done it's proper justice yet.&lt;br&gt;&lt;br&gt;First, take a good look at some of the photo's of this board before you read the review, a rough familiarity with the look of the board should make this review slightly clearer.&lt;br&gt;&lt;br&gt;I've played maybe 200 games of Fireball island and I have a special version that I like to play. But how is it played properly?&lt;br&gt;&lt;br&gt;Simple.&lt;br&gt;&lt;br&gt;First, you get one character each. Thery're all the same so no worries just choose a colour and get going. Next you roll and move. The object of the game is to get to the Idol at the top of the Island, take the jewel, and get it to the boat so you can escape with your bounty a la Indiana Jones. Sounds simple and indeed, it is. However some of the spaces you land on are slightly darker then others, these ones allow you to take a card which could say:&lt;br&gt;&lt;br&gt;1/ Fireball - this allows you to roll one fireball on the board.&lt;br&gt;&lt;br&gt;2/ Magic Talisman - this protects you from one fireball on the board.&lt;br&gt;&lt;br&gt;3/ Cancel - this allows you to cancel any card except the fireball card.&lt;br&gt;&lt;br&gt;4/ Double Your Die Roll - it let's you double your roll (great if you roll a 4 or higher but pretty stupid if you roll a one).&lt;br&gt;&lt;br&gt;5/ Re-roll - force an opponent to re-roll his die.&lt;br&gt;&lt;br&gt;6/ Free turn - as it says, it gives you a free turn.&lt;br&gt;&lt;br&gt;7/ Subtract 1-3 from opponents die roll - as it says.&lt;br&gt;&lt;br&gt;8/ Move Ahead 1-3 spaces - obvious.&lt;br&gt;&lt;br&gt;9/ Fake Jewel - when someone steals the jewel from you you can instead give them the fake jewel.&lt;br&gt;&lt;br&gt;You can only have four cards at any one time.&lt;br&gt;&lt;br&gt;Now if you roll a one, you get to move and then roll a fireball, as a matter of fact you HAVE to roll a fireball and hit someone (if possible), and yes that does include yourself. If your hit you move to the firepit (there is a different one for each section of the board) and you stay there until your next turn. Then you get to stand up, and the following turn you can roll and move again. The fireballs are small marbles that follow pre-determined paths but can be slightly unpredictable, to roll one just push it off it's perch.&lt;br&gt;&lt;br&gt;To steal the jewel from someone just walk past them (or step on their square and then backwards to force them to come back) and assuming they don't hit you with a fake jewel card... it's yours.&lt;br&gt;&lt;br&gt;As you play you can collect a small token after the first hill, this allows you to, at any time (only once), fill your hand of cards up to four. Save it for the endgame.&lt;br&gt;&lt;br&gt;There are also caves that you can enter. Once there you can roll a die and whatever number you roll is what cave you go to (there are, of course, six numbered caves). This can allow you to traverse large sections of the board very quickly if you need to catch up, however a subtract one from your die roll really screws this plan if your hoping to get to cave five (the closest cave to your escape boat).&lt;br&gt;&lt;br&gt;That's the basics. The game is pretty much all dice/card dependent and can be very frustrating if there is a runaway leader and your left behind, which is why I reccomend you only play it two players, with two characters each. It is a much better game this way.&lt;br&gt;&lt;br&gt;What we do is keep the card hands seperate (each of your characters has a seperate hand) but still use them to help both characters. Some things we do that other players don't...&lt;br&gt;&lt;br&gt;1/ Move ahead is a relative term so we use this card to move ANY (even your opponent) player in any direction that number of squares (this means you can move your opponent onto a bridge... which if you've played before you know no one in their right mind ever stays on, or you can move your opponent into a fire-ball zone).&lt;br&gt;&lt;br&gt;2/ Subtract can be used on your own character (in order to keep him in a no-fireball zone or to give him a card), just not the one who owns it.&lt;br&gt;&lt;br&gt;3/ People can count spaces however they want (did you roll a two, well just stay where you are and get another card).&lt;br&gt;&lt;br&gt;We also play where you can try each fireball once but once you choose your final fireball to roll, that's it you get one shot. It must follow it's proper path and anyone hit by the fireball or the character it's pushing along is considered hit. You can position your character anyway you like previous to the fireball being rolled.&lt;br&gt;&lt;br&gt;Now this does not make it Yinsh or Powergrid, it's still alot of luck. But we've found that this mitigates the luck reasonably well... I'll beat a new player almost anytime if we play this way... it's slightly more strategic. It also makes for a killer endgame, very tight and exciting.&lt;br&gt;&lt;br&gt;I find that this game is great for kids (of course) and old AT fans. It is very thematic, has an awesome board, the cards look great and so does the idol. It plays very fast and can be great fun over a couple of beers when you and one other buddy (I insist, two players) are sick of Mr. Jack.&lt;br&gt;&lt;br&gt;I give the traditional game 6 stars and the version we play 8. It truly is great fun with just these few small tweaks.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2608828#2608828</link>
	<pubDate>2008-09-01T23:37:47+00:00</pubDate>
	<dc:creator>JonJacob</dc:creator>
</item><item>
	<title>Thread: Re: TRS Plays Fireball Island [Video]</title>
	<description>man I saw this video and now I'm dieing to play.   Haven't played since I was a kid!!  Thanks for the link!</description>
	<link>http://www.boardgamegeek.com/article/2489091#2489091</link>
	<pubDate>2008-07-22T02:13:09+00:00</pubDate>
	<dc:creator>dirkgent001</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>Awesome Orlando.  Keep us posted with your progress if you can, I'm excited to see how you go about it! I'm heading back home tomorrow so I should be able to upload the 2nd half of the process photos I have on the blog, check them out then.  Goodluck!&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://bgredux.blogspot.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://bgredux.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;http://bgredux.blogspot.com&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2486299#2486299</link>
	<pubDate>2008-07-21T04:16:02+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>I started a custom build myself totally inspired by Rodney's work.  I had forgotten about this game until I happened to catch a glimpse of his board, and now I'm' obsessed again.   Thanks Rodney.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2485821#2485821</link>
	<pubDate>2008-07-20T22:52:43+00:00</pubDate>
	<dc:creator>dirkgent001</dc:creator>
</item><item>
	<title>Thread: Re: My Childhood vs. My Adulthood - who wins?</title>
	<description>I really wanted to write a review of this, one of my favorite old games, but I know I wouldn't do any bettre than you did,&lt;br&gt;&lt;br&gt;Great job!</description>
	<link>http://www.boardgamegeek.com/article/2485575#2485575</link>
	<pubDate>2008-07-20T19:59:38+00:00</pubDate>
	<dc:creator>gordon1018</dc:creator>
</item><item>
	<title>Thread: TRS Plays Fireball Island [Video]</title>
	<description>Check out the &lt;a href=&quot;http://www.totallyradshow.com/episodes/skipaway/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;Skip Away episode of The Totally Rad Show&lt;/b&gt;&lt;/a&gt;, in which they play Fireball Island. They make it look like a whole ton of fun, and by the end of the game they're all on their feet in anticipation of who's going to win.</description>
	<link>http://www.boardgamegeek.com/article/2484963#2484963</link>
	<pubDate>2008-07-20T13:09:52+00:00</pubDate>
	<dc:creator>Yokiboy</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>Buddy, that's absolutely beautiful and you should be proud of it.  I can fully understand the passion for beautifying a favorite game with a personalized edition according to your own vision for the game (I've been tempted to do something similar for Tikal, but space is getting to be a serous problem in my game room).&lt;br&gt;&lt;br&gt;Thanks for sharing your project!</description>
	<link>http://www.boardgamegeek.com/article/2478997#2478997</link>
	<pubDate>2008-07-17T17:16:24+00:00</pubDate>
	<dc:creator>Barry Kendall</dc:creator>
</item><item>
	<title>Thread: Re: Fireball Island Inferno Item Expansion Rules</title>
	<description>These look like fun!  I've recently introduced a couple of new-to-games adults to the game and they think it's a blast.&lt;br&gt;&lt;br&gt;When things slow down a little for me we'll give them a spin.  Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2478823#2478823</link>
	<pubDate>2008-07-17T16:16:33+00:00</pubDate>
	<dc:creator>Barry Kendall</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>Thanks for the link.  I really enjoyed the video.  I would have appreciated some more commentary about the game and a little less rules.  Also, I wish you had done something like this video to explain how you made your amazing board.</description>
	<link>http://www.boardgamegeek.com/article/2474760#2474760</link>
	<pubDate>2008-07-16T03:21:38+00:00</pubDate>
	<dc:creator>KenToad</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>Here is the blog I've quickly thrown together, I will be adding LOTS more very soon and editing more and more.&lt;br&gt;&lt;br&gt;Please check it out!&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://bgredux.blogspot.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://bgredux.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;http://bgredux.blogspot.com/&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2471789#2471789</link>
	<pubDate>2008-07-14T22:58:38+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>I am in the process of uploading a video with additional info as I type. It will be located on blogspot later today. Keep checking back, shouldn't be much longer now.</description>
	<link>http://www.boardgamegeek.com/article/2471563#2471563</link>
	<pubDate>2008-07-14T21:34:59+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>A friend and I put about 30 hours into redesigning a massive new board with a bunch of new features. It was about 4'x6' and pretty awesome. We had most of the construction done and were getting set to work on the finer detail work and aesthetic sculpting.&lt;br&gt;&lt;br&gt;But alas, he moved away and the project fell by the wayside until one fateful day it was smashed pretty good by accident and thus was relegated to the trash.&lt;br&gt;&lt;br&gt;I am totally stoked on your board.</description>
	<link>http://www.boardgamegeek.com/article/2469462#2469462</link>
	<pubDate>2008-07-14T04:34:42+00:00</pubDate>
	<dc:creator>Matt Loter</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>I love your board! You mentioned videos? I'd love to see a 3D view of it. How much would these 3D boards of yours run? I may have to put one on my Christmas wish list...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2469442#2469442</link>
	<pubDate>2008-07-14T04:19:19+00:00</pubDate>
	<dc:creator>gciscell</dc:creator>
</item><item>
	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>I think the 16mm marbles would work after all.  I tested some on my game.  Maybe I'll have to get the cool looking ones now. </description>
	<link>http://www.boardgamegeek.com/article/2469055#2469055</link>
	<pubDate>2008-07-13T18:48:40+00:00</pubDate>
	<dc:creator>ssspinball</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>Hey Rodney,&lt;br&gt;&lt;br&gt;Seems there wasn't a whole lot of interest in your project, but I have to say, I think its one of the coolest things I've seen here.  I use to have the game, and loved it, but no way I'm paying $150 + to buy it again, because afterall, it was cheap vacuformed plastic.&lt;br&gt;&lt;br&gt;I am however considering doing my own 3D board, similar to yours as like you, I do have the ability and its really just a matter of time.  &lt;br&gt;&lt;br&gt;Congrats on the great build.  I look forward to seeing your other projects</description>
	<link>http://www.boardgamegeek.com/article/2468984#2468984</link>
	<pubDate>2008-07-13T18:01:14+00:00</pubDate>
	<dc:creator>dirkgent001</dc:creator>
</item><item>
	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>that's a shame.. those marbles do look awsome.&lt;br&gt;&lt;br&gt;I no longer own the game, but I clearly remember them being glass.  The weight of them would allow them to plow through players/bridges.  I remember fireballs taking out 3 players at once at time.. Man I miss that game!</description>
	<link>http://www.boardgamegeek.com/article/2468973#2468973</link>
	<pubDate>2008-07-13T17:51:21+00:00</pubDate>
	<dc:creator>dirkgent001</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>Yeah it is!  I guess I could have done the same sort of post... but I'm not really into the way these boards are designed to operate.&lt;br&gt;Since making the island I've been interested in making more three-dimensional game boards. I think they're pretty special and I've got a good bit of skills under my belt from this last one. There are a couple games out there already that could benefit from a three-dimensional board, whether it had one to begin with or not, but I'm thinking of designing my own.</description>
	<link>http://www.boardgamegeek.com/article/2456591#2456591</link>
	<pubDate>2008-07-08T12:19:17+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>I'm assuming this is it...<![CDATA[<div style=''><a href="/image/350410"><img src="http://images.boardgamegeek.com/images/pic350410_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/2456015#2456015</link>
	<pubDate>2008-07-08T04:25:11+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>The images on on the bgg page for Fireball Island, look under tab &quot;creative&quot; or user thecommontask.  I'll try to upload to a blogspot quickly in the meantime.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2455289#2455289</link>
	<pubDate>2008-07-07T23:14:56+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>The blog URL doesn't seem to be working.  I'd like to at least take a look &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2455147#2455147</link>
	<pubDate>2008-07-07T22:25:55+00:00</pubDate>
	<dc:creator>sigmazero13</dc:creator>
</item><item>
	<title>Thread: Re: Handmade Fireball Island</title>
	<description>I posted pictures today of the handmade set of Fireball Island I was trying to build.  If anyone is interested in details or anything else about the game please let me know.  I am also interested in selling it although it would be fairly expensive to recoup material cost. </description>
	<link>http://www.boardgamegeek.com/article/2454987#2454987</link>
	<pubDate>2008-07-07T21:45:49+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		fireball island handmade set overhead shot &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350424_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350424</link>
	<pubDate>2008-07-07T20:58:01+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		close up of handmade dock with boat &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350420_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350420</link>
	<pubDate>2008-07-07T20:56:19+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		close up of handmade idol &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350417_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350417</link>
	<pubDate>2008-07-07T20:55:17+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		close up of handmade bridges &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350411_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350411</link>
	<pubDate>2008-07-07T20:54:23+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		long shot of handmade gameboard + parts &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350410_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350410</link>
	<pubDate>2008-07-07T20:53:25+00:00</pubDate>
	<dc:creator>thecommontask</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Rulebook Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic347873_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/347873</link>
	<pubDate>2008-06-28T22:03:59+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Watcher &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341880_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341880</link>
	<pubDate>2008-06-11T07:10:54+00:00</pubDate>
	<dc:creator>Eikon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Awaiting destruction &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341877_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341877</link>
	<pubDate>2008-06-11T07:02:32+00:00</pubDate>
	<dc:creator>Eikon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Feeling the heat at the Ruin &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341876_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341876</link>
	<pubDate>2008-06-11T07:01:41+00:00</pubDate>
	<dc:creator>Eikon</dc:creator>
</item><item>
	<title>Thread: Re: Fireball Island Inferno Items Expansion Rules</title>
	<description>Please post to let me know if you have tried these rules, your experience, and if you enjoyed them. I will be editing this post with newer versions of the rules after more play testing. Once the rules are finalized, a DOC version will be uploaded.</description>
	<link>http://www.boardgamegeek.com/article/2382066#2382066</link>
	<pubDate>2008-06-09T20:21:08+00:00</pubDate>
	<dc:creator>Eikon</dc:creator>
</item><item>
	<title>Thread: Fireball Island Inferno Item Expansion Rules</title>
	<description>[c]&lt;br&gt;&lt;br&gt;      [ F I R E B A L L    I S L A N D ]                      &lt;br&gt;     _____    __  ___  __  __      __  ___ &lt;br&gt;     _   /  / __/__/__  /  /___&lt;br&gt;      / //  / / _ /_ / // /  / //  //&lt;br&gt;   // /_/ /  / /  //__/ _  / /  / _// &lt;br&gt;   ____/_ //   __// _/_ /___/  &lt;br&gt;&lt;br&gt;  v0.94 by Eikon (eikon@carolina.rr.com)&lt;br&gt;&lt;br&gt;  INFERNO ITEM CARD IMAGES:&lt;br&gt;  &lt;A target='_blank' href=&quot;http://www.eiksoft.com/fireball&quot; rel=&quot;nofollow&quot;&gt;http://www.eiksoft.com/fireball&lt;/A&gt;&lt;br&gt;&lt;br&gt;  *** INFERNO ITEM EXPANSION RULE GLOSSARY ***&lt;br&gt;&lt;br&gt;  I. Item Rules&lt;br&gt; II. Acquiring Items&lt;br&gt;III. Digging for Items&lt;br&gt;&lt;br&gt;  IV. ITEM SET 1&lt;br&gt;      1. Fireflash Boots&lt;br&gt;      2. Torch&lt;br&gt;      3. Revolver&lt;br&gt;      4. Landslide (Event/No Item)&lt;br&gt;      5. Tome of the Viper&lt;br&gt;      6. Staff of Vul-Kar&lt;br&gt;&lt;br&gt;   V. ITEM SET 2&lt;br&gt;      1. Witchlord Crystal&lt;br&gt;      2. Voodoo Doll&lt;br&gt;      3. Waking the Dead (Event/No Item)&lt;br&gt;      4. Leather Whip&lt;br&gt;      5. Boat Anchor&lt;br&gt;      6. Fireflash Shield&lt;br&gt;&lt;br&gt;I - [ ITEM RULES ]&lt;br&gt;&lt;br&gt;A. Players can hold up to three items, but no more than one of any &lt;br&gt;   particular item. Should the dig roll result in a duplicate item, they&lt;br&gt;   may continue to re-roll until they receive a different item/event.&lt;br&gt;&lt;br&gt;B. Different players can possess the same item.&lt;br&gt;&lt;br&gt;C. All Items are single use only.&lt;br&gt;&lt;br&gt;D. Players may use any number of items per turn.&lt;br&gt;&lt;br&gt;E. Items are not dropped when a player is hit with a fireball or affected&lt;br&gt;   by another item.&lt;br&gt;&lt;br&gt;F. Cancel cards do not affect items.&lt;br&gt;&lt;br&gt;G. If a player has both the Fireflash Boots and Fireflash Shield in their&lt;br&gt;   inventory, they may discard both at any time to roll an ULTIMATE FIREBALL. &lt;br&gt;   This fireball can't be stopped by any card or item. After rolling the&lt;br&gt;   ultimate fireball, you may then draw any single (non duplicate) item of &lt;br&gt;   your choice for free.&lt;br&gt;&lt;br&gt;II - [ ACQUIRING ITEMS ]&lt;br&gt;You have a chance to acquire an item by landing on dark board spaces. &lt;br&gt;If you have less than three items, roll the die, otherwise just draw&lt;br&gt;a card as usual if you have less than four. If you roll a 1 &lt;br&gt;(Item Set 1) or a 3 (Item Set 2), you may roll again (dig roll) &lt;br&gt;to determine which item you receive, otherwise you draw a card if you&lt;br&gt;have less than four.&lt;br&gt;&lt;br&gt;HOUSE RULE: If you wish to have a greater chance at acquiring items, you&lt;br&gt;may specify that a roll of 6 for an item/card means that you may reroll the&lt;br&gt;die. This means that your chance to acquire an item or a card are equal.&lt;br&gt;&lt;br&gt;III - [ DIGGING FOR ITEMS ]&lt;br&gt;Players use a shovel to discover items. Your first roll to acquire an item&lt;br&gt;determines which set you choose from, the result of your dig roll determines&lt;br&gt;what item you receive from the chosen set.&lt;br&gt;&lt;br&gt;IV - [ ITEM SET ONE ]&lt;br&gt;IF YOUR ACQUIRE ROLL WAS A 1, YOUR DIG ROLL RESULT YIELDS THIS ITEM SET&lt;br&gt;&lt;br&gt;1. * Fireflash Boots * - Strap on these magic boots to dash across bridges&lt;br&gt;in a flash as quick as fire! Use after a die roll in which you would normally&lt;br&gt;end your turn on a bridge. Move one space ahead of the bridge instead&lt;br&gt;of stopping. Alternatively, if the roll does not end your player on a &lt;br&gt;bridge, you can also use the boots to move ahead up to three spaces.&lt;br&gt; &lt;br&gt;Item can only be used during your turn.&lt;br&gt;&lt;br&gt;2. * Torch * - The torch will help to light the way in the dark&lt;br&gt;labyrinth like caves of the island. Only use this item when in a cave&lt;br&gt;and before rolling for a cave number. Roll two dice instead of one&lt;br&gt;and pick one result - move to that cave. In the event you roll doubles, &lt;br&gt;your torch burns out, leaving you with a single result to choose from.&lt;br&gt;Alternately, the torch can be discarded at any time to draw a card if&lt;br&gt;you have less than four.&lt;br&gt;&lt;br&gt;Item can only be used during your turn.&lt;br&gt;&lt;br&gt;3 * Revolver * - Player digs to discover a revolver with a single round &lt;br&gt;in the chamber! Any player not in a cave that is within twelve spaces of &lt;br&gt;your current position is considered in range of the revolver (start counting &lt;br&gt;on the space to the left or right of your playing piece). Choose a target &lt;br&gt;player from those in range. That player rolls the die for a chance to dodge &lt;br&gt;the bullet. If they roll a 1, the bullet misses them, otherwise, put the&lt;br&gt;playing piece on its side as if it were in a smolder pit. Standard smolder&lt;br&gt;pit rules then apply - they must stand up and skip their next turn. Players&lt;br&gt;shot while on a bridge move to the water penalty area and the jewel remains &lt;br&gt;on the bridge. If a player is fireballed while laying down on the trail with&lt;br&gt;the jewel, the jewel does not follow them to the corresponding smolder pit,&lt;br&gt;it remains on trail space where they were shot.&lt;br&gt;&lt;br&gt;Item can be used at any time.&lt;br&gt;&lt;br&gt;4. * Landslide * - Player sets off a deadly landslide comprised of falling&lt;br&gt;boulders and receives no item. All players not in a cave must roll the &lt;br&gt;die, beginning with the player who triggered the landslide. If the player rolls&lt;br&gt;a 1, they avoid the landslide, otherwise they move back three spaces.&lt;br&gt;Players hit by a landslide while holding the jewel must drop it &lt;br&gt;on the current space before moving back.&lt;br&gt;&lt;br&gt;5 * Tome of the Viper * - You dig to uncover an ancient spellbook that holds&lt;br&gt;the secrets of the island. When playing this item, you may choose one of two&lt;br&gt;possible effects. Firstly, the tome can be used in response to an opponent&lt;br&gt;playing an item to cancel it. Alternately, you may use the tome to take an item&lt;br&gt;of your choice from any player, as long as you have less than three items and&lt;br&gt;it is not a duplicate of an item you currently possess. The target player must&lt;br&gt;roll the die. If they roll a 1, the item does not change hands, otherwise&lt;br&gt;you are successful in taking the item.&lt;br&gt;&lt;br&gt;Item can be used at any time.&lt;br&gt;&lt;br&gt;6 * Staff of Vul-Kar * - Summon the power of the gods to have Vul-Kar do&lt;br&gt;your bidding! May be used to roll a fireball or stop a fireball.&lt;br&gt;You may also choose to redirect the fireball of an opponent. When redirecting, &lt;br&gt;you must launch your opponent's fireball from Vul-Kar, facing any of the &lt;br&gt;five directions. Player's who possess both the jewel and the ruin token&lt;br&gt;may not have their fireballs redirected.&lt;br&gt;&lt;br&gt;Item can be used at any time.&lt;br&gt;&lt;br&gt;VI - [ ITEM SET 2 ]&lt;br&gt;IF YOUR ACQUIRE ROLL WAS A 3, YOUR DIG ROLL RESULT YIELDS THIS ITEM SET&lt;br&gt;&lt;br&gt;1 * Witchlord Crystal * - Use this ancient quartz crystal to see into the future.&lt;br&gt;When playing this item, roll the die. If you roll above a 3, subtract three from &lt;br&gt;that number for your result (X). Choose a target player, he must shuffle his &lt;br&gt;hand and you may pick up to (X) cards from his hand to be revealed to you. You may&lt;br&gt;then take any one of the revealed cards from your opponent.&lt;br&gt;&lt;br&gt;Item can be used at any time.&lt;br&gt;&lt;br&gt;2 * Voodoo Doll * Your digging uncovers a cursed voodoo doll that looks &lt;br&gt;suspiciously like one of your opponents! Players who possess the voodoo doll&lt;br&gt;item may play it to leave the voodoo doll behind on their current space. Mark &lt;br&gt;the trail space in some way so others can see where the voodoo doll is. Any &lt;br&gt;player whose movement roll would have them pass over the cursed space must &lt;br&gt;end their turn on that space as if it were a bridge. They are then forced &lt;br&gt;to discard a card of their choice. If they have no cards, they must discard an&lt;br&gt;item of their choice, if they have no items or cards, the curse does not &lt;br&gt;affect them. The voodoo doll is only removed from the board space once it causes&lt;br&gt;a player to discard a card or item. The voodoo doll does not affect the player&lt;br&gt;who played it.&lt;br&gt;&lt;br&gt;Item can only be used during your turn.&lt;br&gt;&lt;br&gt;3 * Waking the Dead * - Your digging has disturbed the resting place of an &lt;br&gt;explorer who perished before you in an attempt to recover the jewel! You&lt;br&gt;receive no item. Each player rolls the die. The player with the lowest result&lt;br&gt;becomes haunted by the ghost. If two players both roll the lowest result, &lt;br&gt;they must continue to roll until a victim is determined. Haunted players do&lt;br&gt;not roll for cards/items when landing on dark spaces. Instead when they reach&lt;br&gt;a dark space, they must roll the die in an attempt to exorcise the spirit. &lt;br&gt;If they roll a 1 or a 3, the ghost remains attached, otherwise the spirit leaves&lt;br&gt;you, vanishing in the light of dawn. You do not get to roll again that turn for&lt;br&gt;a card/item, even if you escaped the ghost. Players can only be haunted by one &lt;br&gt;ghost at a time, but more than one ghost can be in play at once if they are &lt;br&gt;haunting different players. Players who are already haunted do not take part &lt;br&gt;in the roll to determine who gets the ghost.&lt;br&gt;&lt;br&gt;4. * Leather Whip * - Use the whip to fight off all opposing explorers&lt;br&gt;in your path! Do battle with each player not in a cave that is within &lt;br&gt;six spaces of your current position (start counting on the space to the&lt;br&gt;left or right of your playing piece). Each player in range must roll the die. &lt;br&gt;If they roll a 1, they avoid your whip attack, otherwise, put the playing piece&lt;br&gt;on its side as if it were in a smolder pit. Standard smolder pit rules then &lt;br&gt;apply, they must stand up and skip their next turn. Players whipped while on &lt;br&gt;a bridge move back to the first unoccupied space before laying down and the &lt;br&gt;jewel remains on the bridge. If a player is fireballed while laying down on &lt;br&gt;the trail with the jewel, the jewel does not follow them to the corresponding &lt;br&gt;smolder pit, it remains on trail space where they were hit with the whip.&lt;br&gt;&lt;br&gt;Item can be used at any time.&lt;br&gt;&lt;br&gt;5 * Boat Anchor * - Your digging uncovers an anchor that can be used to slow &lt;br&gt;down anyone who tries to escape with the jewel. You may play this item at any&lt;br&gt;time to attach the anchor to the boat. Any player that has the jewel must now&lt;br&gt;roll the exact count needed to land on the dock to win the game while the &lt;br&gt;anchor is attached. In the event they do not roll the exact count needed, and &lt;br&gt;the movement roll is not enough to place them on the dock, they do not move &lt;br&gt;their playing piece. If the roll was not exact, but was enough to land them on &lt;br&gt;the dock, they must re-roll the die for a chance to cut free the anchor. If &lt;br&gt;they roll a 1, they successfully cut loose the anchor and WIN THE GAME, &lt;br&gt;otherwise the anchor stays attached and they must move back one space. Only &lt;br&gt;one boat anchor can be attached at any time. &lt;br&gt;&lt;br&gt;Item can only be used during your turn. &lt;br&gt;&lt;br&gt;6 * Fireflash Shield * - You dig to discover a shield that could only have&lt;br&gt;been crafted by the hands of a God. In the event that your player has been&lt;br&gt;fireballed, hit with the leather whip, or shot with the revolver, use this &lt;br&gt;item in response for a chance to cancel the effects. Roll the die, if you &lt;br&gt;roll a 1, the shield fails to save you, otherwise your shield deflects the &lt;br&gt;fireball/whip/bullet - you do not move to a smolder pit, lay down on the trail, &lt;br&gt;or drop the jewel. Stand your playing piece back up on the space you were &lt;br&gt;originally standing on before being attacked.&lt;br&gt;&lt;br&gt;Item can be used at any time.&lt;br&gt;[/c]</description>
	<link>http://www.boardgamegeek.com/article/2381905#2381905</link>
	<pubDate>2008-06-09T19:40:26+00:00</pubDate>
	<dc:creator>Eikon</dc:creator>
</item><item>
	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>I swear mine are original, so I don't know how to explain that.  Maybe Milton Bradley cheaped out on part of the production run?&lt;br&gt;&lt;br&gt;I think if &lt;a href=&quot;http://www.megaglass.com/pc/77740/mars-toy-marbles.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;these cool looking marbles&lt;/a&gt; are close enough in size, I'm going to order a 25 pack for $2.13.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.megaglass.com/mm5/graphics/00000001/mega215lg.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Update: Those are 16mm marbles and the ones that came with my game are 12mm.  It looks like some of the paths on the mold may not accept 16mm.</description>
	<link>http://www.boardgamegeek.com/article/2338736#2338736</link>
	<pubDate>2008-05-23T17:38:38+00:00</pubDate>
	<dc:creator>ssspinball</dc:creator>
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	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>I also have an original set from my childhood and the marnles are glass, we lost one some years ago and replaced with a dollar store marble we bought and it works just like the originals. Metal ones are great for variety (we sub in the metal ball bearings every 10th game or so), they roll alot further and make for a cool game.&lt;br&gt;&lt;br&gt;- J</description>
	<link>http://www.boardgamegeek.com/article/2338594#2338594</link>
	<pubDate>2008-05-23T16:42:08+00:00</pubDate>
	<dc:creator>JonJacob</dc:creator>
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	<title>Thread: Re: Remove a fireball when it stops</title>
	<description>For us, when the fireball pushes a character if the character pushed by the fireball touches another character... they're both hit. If the character further along the path doesn't get hit (by a fireball or another character)... he's safe. This is a big part of the strategy (we usually play two players each... it's a better two player game with two characters each for strategy purposes, still not much strategy but more then with one each and four players). We do allow people to roll harder, but if it goes off the path then a re-roll is required, also we allow people to position they're character on his square very carefully before a rolled fireball, on the off chance it stops just on their square... this adds some drama. &lt;br&gt;&lt;br&gt;- J&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2338588#2338588</link>
	<pubDate>2008-05-23T16:39:07+00:00</pubDate>
	<dc:creator>JonJacob</dc:creator>
</item><item>
	<title>Thread: Re: Fireball marbles not heavy enough?</title>
	<description>Ok thanks.  Maybe I'll someone selling Fireball Island parts only on ebay or just seek out some red marbles.&lt;br&gt;&lt;br&gt;Strange that mine are plastic.</description>
	<link>http://www.boardgamegeek.com/article/2338547#2338547</link>
	<pubDate>2008-05-23T16:23:56+00:00</pubDate>
	<dc:creator>ssspinball</dc:creator>
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