<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Aliens</title>
	<link>http://www.boardgamegeek.com/boardgame/1770</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 12 Oct 2008 00:13:48 -0500</lastBuildDate>
	<pubDate>Sun, 12 Oct 2008 00:13:48 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Flash version of the game</title>
	<description>Hey, I was playing this flash game just a few months ago, now it doesn't work for me. All I get is a white screen with some intro music.&lt;br&gt;&lt;br&gt;Anyone know why? and how I could play again, it was great!&lt;br&gt;&lt;br&gt;Edit-- I hit tab saw the word 'begin' appear, clicked that and I was on my way to alien combat.</description>
	<link>http://www.boardgamegeek.com/article/2698914#2698914</link>
	<pubDate>2008-10-03T21:00:50+00:00</pubDate>
	<dc:creator>NJames</dc:creator>
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	<title>Thread: Re: Melee Combat question</title>
	<description>&lt;b&gt;mrtof wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think it's supposed to be:&lt;br&gt;&lt;br&gt;&lt;i&gt;The Alien loses its next Turn: to indicate this place the Alien on its side.&lt;/i&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks, that makes a lot of sense. </description>
	<link>http://www.boardgamegeek.com/article/2678626#2678626</link>
	<pubDate>2008-09-26T13:34:14+00:00</pubDate>
	<dc:creator>gegabeto</dc:creator>
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	<title>Thread: Re: Melee Combat question</title>
	<description>By rolling a 9 on the Alien combat table (&quot;Alien Loses&quot;).</description>
	<link>http://www.boardgamegeek.com/article/2676506#2676506</link>
	<pubDate>2008-09-25T18:44:58+00:00</pubDate>
	<dc:creator>heruca</dc:creator>
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	<title>Thread: Re: Melee Combat question</title>
	<description>I think it's supposed to be:&lt;br&gt;&lt;br&gt;&lt;i&gt;The Alien loses its next Turn: to indicate this place the Alien on its side.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2676346#2676346</link>
	<pubDate>2008-09-25T18:05:50+00:00</pubDate>
	<dc:creator>mrtof</dc:creator>
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	<title>Thread: Melee Combat question</title>
	<description>From the rules:&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In order to avoid the risk of Acid, it is sometimes wise for the Marines&lt;br&gt;to attempt Melee Combat with the Aliens. Melee Combat may be attempted&lt;br&gt;by any Marine who is adjacent to an Alien, and each attempt uses one&lt;br&gt;Action. The Marine rolls a die; if the number roll is less than or equal&lt;br&gt;to his Melee value, then he or she has Stunned the Alien. The Alien&lt;br&gt;immediately lets go of any Marine it has grabbed and must move one square&lt;br&gt;in whichever direction the Marine chooses. The Alien cannot end up in a&lt;br&gt;square with a Marine; if adjacent squares are filled with Marines, then&lt;br&gt;retreat the Alien an additional square. If the Alien loses its next Turn;&lt;br&gt;to indicate this place the Alien on its side. During the next Alien&lt;br&gt;Movement Phase, the Alien Counter is set upright again, but may not move&lt;br&gt;or attack.&lt;/i&gt;&lt;br&gt;&lt;br&gt;How would an Alien lose it's next turn as a result of melee?</description>
	<link>http://www.boardgamegeek.com/article/2675949#2675949</link>
	<pubDate>2008-09-25T16:09:02+00:00</pubDate>
	<dc:creator>gegabeto</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>I gotta brag!  I just finished all three scenarios with only Burke MIA (and &lt;br&gt;I passed the chance to rescue him).  189 points, Queen dead.  Screen grab if&lt;br&gt;you don't beleive me.  Many hours of my life gone never to return (but oh what fun)!  My tips:&lt;br&gt;&lt;br&gt;1)  Use the flame ground option as much as you can.  With proper terrain you can &lt;br&gt;    force Aliens to line up for an easy kill the next turn.  The only time my&lt;br&gt;    FT's are offensive weapons is in the Reactor Room or the alien is only 1&lt;br&gt;    space away and acid spray will result otherwise.&lt;br&gt;2)  Reactor room -- Flamethrowers, then machine gunners, then pistols then Hicks&lt;br&gt;    batting cleanup.&lt;br&gt;3)  Reactor room -- take the upper route over the well, keep Apone and 1 FT &lt;br&gt;    in front,  keep 1 FT behind.  Kill everything you can when you can but keep &lt;br&gt;    moving.&lt;br&gt;4)  Operations -- Pistols, then Pulse Rifles, then Flamethrowers, Apone or &lt;br&gt;    Hicks last&lt;br&gt;5)  As soon as you can pull back, shove a fast character down the hall to cut door.&lt;br&gt;6)  Move everyone else as soon as you can, Move FT's last and block the hallway &lt;br&gt;    to extract some sweet revenge from the bugs with as many pulse rifles as &lt;br&gt;    you can.  Use lots of grenades since the FTs keep the aliens at least &lt;br&gt;    four spaces away from the marines and the grenades have a damage range of &lt;br&gt;    six.  Consider always trying to use grenades at more than 8 spaces &lt;br&gt;    but sometimes ya gotta take a risk (like when you can blow up 9 at a time when&lt;br&gt;    they all crowd around a hall they can't enter because of FT's).&lt;br&gt;7)  Send Ripley, Newt, pistol wielders followed by one pulse rifle down the ducts&lt;br&gt;    as soon as possible.  Move as fast as you can to get ahead of the aliens that&lt;br&gt;    drop into the ducts.&lt;br&gt;8)  You run out of aliens about turn 19 or so until turn 31 in the ops room&lt;br&gt;    if you follow number 6.  At that point, send everyone but Hicks and Apone&lt;br&gt;    down the hall, FT first.  Apone and Hicks will try to buy time for everyone&lt;br&gt;    else.  Remember the door lets aliens through 15 turns after you seal it.&lt;br&gt;    If you keep from sealing it until the last second and all four aliens from 9&lt;br&gt;    have dropped and been killed, it is an easy and unopposed stroll down the ducts&lt;br&gt;    for Apone and Hicks.&lt;br&gt;9)  Only four aliens attack in the ducts on turns 21, 25, 29 and 33 or so.  They&lt;br&gt;    pop in progressively farther down the ducts.  If you move the team from 7 &lt;br&gt;    fast enough they get through before the alien drops and will attack the group&lt;br&gt;    from 8.  Let them drop in front of you and use Flame Ground to line the &lt;br&gt;    alien up for an easy kill.  Do this four times and your team walks out.&lt;br&gt;10)  Aliens start popping in on Turn 31 in ops again.  Using Hicks and Apone and&lt;br&gt;     deliberately taking a short grenade wound if you can, it is possible to &lt;br&gt;     kill all the Aliens again (just did it tonight)!  If you can't manage that&lt;br&gt;     (and I have only once), always keep 1 action point of the last moving &lt;br&gt;     character to to seal the door if you must.&lt;br&gt;11)  Rescue of Newt -- quarters are very tight.  Aliens drop for three turns after&lt;br&gt;     you enter a room.  Hint -- move into a new room with just 1 AP and then get&lt;br&gt;     out.  Shoot anything that drops from outside the next few turns.&lt;br&gt;12)  Quarters are tight and the queen used to just assassinate me every time I &lt;br&gt;     met her cause I couldn't get clear shots.  Now I use FT's (flame ground) &lt;br&gt;     to control her movement and keep her away.  Apone and Ripley can flame SIX&lt;br&gt;     ground squares a turn, which is more than enough.  If she cant get at you&lt;br&gt;     she just stands there and you can plug away at your leisure till you kill her.&lt;br&gt;13)  Did I mention that FT's as defensive weapons are the key to survival?&lt;br&gt;14)  Most of the time you'll still lose people in random drops in the reactor room.&lt;br&gt;     After that scenario though you should eventually know enough about drop &lt;br&gt;     patterns and locations to always avoid losing people to attacks in the last&lt;br&gt;     two scenarios.&lt;br&gt;&lt;br&gt;What a great, nostalgic game!!!!&lt;br&gt;&lt;br&gt;Thank you!</description>
	<link>http://www.boardgamegeek.com/article/2659704#2659704</link>
	<pubDate>2008-09-19T03:35:21+00:00</pubDate>
	<dc:creator>pholus</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>Incredible Flash game. A true homage to the original. Loads of fun! If you have not played this game you are missing out. Keep up the good work.</description>
	<link>http://www.boardgamegeek.com/article/2643120#2643120</link>
	<pubDate>2008-09-13T02:47:19+00:00</pubDate>
	<dc:creator>robertmmoore1968</dc:creator>
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	<title>Thread: Re: ALIENS Boardgame by the Leading Edge </title>
	<description>I went to his website and he's in Serbia.  He paints minis, you seriously should see his talent!&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://zorzserbia.50webs.com&quot; rel=&quot;nofollow&quot;&gt;http://zorzserbia.50webs.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://zorzserbia.50webs.com/images/28mm_orc_champion_reaper_01.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2619635#2619635</link>
	<pubDate>2008-09-05T00:22:16+00:00</pubDate>
	<dc:creator>heinrichsteven</dc:creator>
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	<title>Thread: Re: Doubt about initiating melee combat</title>
	<description>Diagonally adjacent counts as adjacent, as long as the diagonal is not blocked.&lt;br&gt;&lt;br&gt;Facing is irrelevant.</description>
	<link>http://www.boardgamegeek.com/article/2532924#2532924</link>
	<pubDate>2008-08-06T17:40:38+00:00</pubDate>
	<dc:creator>heruca</dc:creator>
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	<title>Thread: Doubt about initiating melee combat</title>
	<description>Hello!&lt;br&gt;&lt;br&gt;The manual states:&lt;br&gt;&lt;br&gt;&quot;Melee Combat may be attempted by any Marine who is adjacent to an Alien&quot;&lt;br&gt;&lt;br&gt;&quot;adjacent&quot; means only the 4 squares adjacent to the sides of the square where the Marine is, or means all the 8 surrounding squares (counting also the 4 diagonally ones)?&lt;br&gt;&lt;br&gt;I'm asking because the marines can move also diagonally ...&lt;br&gt;&lt;br&gt;Oh ... I forgot another question (forgive me!) ... the marine's facing is not important right? he/she has always 360 degree view so he/she can fire to an alien behind ... or not?&lt;br&gt;&lt;br&gt;Thanks in advance!&lt;br&gt;&lt;br&gt;Roberto&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2532496#2532496</link>
	<pubDate>2008-08-06T15:14:19+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>Yeah, the MG overkill is there. If two aliens are adjacent to each other, choose the alien with the lowest chance to hit. &lt;br&gt;&lt;br&gt;When I play the default operations map, I put hicks last in order. Then I place him far on the right near the hallway, Newt goes above Burk and moves into his space when he moves out of it. Rippley goes beside Burk in that alcove. The rest I shove down on the left side, keeping them as far away from the alien wall as possible. I even place Gorman behind that corner block even though he can't see anything. He can't hit anything anyway. That way I can grenade the large waves of aliens that arrive. &lt;br&gt;&lt;br&gt;When the marines can move down the hall, hicks moves at full speed to cut open the door. He will cut through on the same turn Burk hides behind the second door. Then I move Hicks to the location where he can seal the door and wait for as many of the other marines to make it down the hall. &lt;br&gt;&lt;br&gt;Are those useful tips?</description>
	<link>http://www.boardgamegeek.com/article/2506820#2506820</link>
	<pubDate>2008-07-28T12:44:15+00:00</pubDate>
	<dc:creator>homedrone</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>Tips? I'll take tips.&lt;br&gt;&lt;br&gt;BTW, the rules say the machine guns can sometimes overspray a second alien but I've not seen it. Is it in the program?</description>
	<link>http://www.boardgamegeek.com/article/2505300#2505300</link>
	<pubDate>2008-07-27T17:39:40+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>The flamer's ability to block movement can be really useful on the Operations map. But you have to get Frost or Drake through the reactor to use them there. &lt;br&gt;&lt;br&gt;If you want tips to get past Operations, I can give you some. &lt;br&gt;&lt;br&gt;And, the Aliens don't eat you. the truth is much worse than that &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2505030#2505030</link>
	<pubDate>2008-07-27T14:48:48+00:00</pubDate>
	<dc:creator>homedrone</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>&lt;b&gt;homedrone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I updated it to version 1.2 &lt;br&gt;&lt;br&gt;Probably the biggest changes are ammo restriction and the Alien AI, which is much closer to how the the aliens are actually supposed to react in the board game.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You made it harder?! Are you crazy? &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;(I have yet to get further than two turns of lock cutting before ending up in an Alien's digestive tract)&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2504528#2504528</link>
	<pubDate>2008-07-27T05:34:59+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>I updated it to version 1.2 &lt;br&gt;&lt;br&gt;Probably the biggest changes are ammo restriction and the Alien AI, which is much closer to how the the aliens are actually supposed to react in the board game.</description>
	<link>http://www.boardgamegeek.com/article/2500563#2500563</link>
	<pubDate>2008-07-25T13:28:15+00:00</pubDate>
	<dc:creator>homedrone</dc:creator>
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	<title>Thread: Re: Marines carrying incapacitated marines</title>
	<description>&lt;b&gt;Phantomwhale wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Think I've always played that they both get carried off.&lt;br&gt;&lt;br&gt;Quite like the idea of leaving them incapacitated on the floor though - esp. if the marine carrying them was near the back.&lt;br&gt;&lt;br&gt;&quot;We never leave a man behind !!! I'm going back for him... cover me&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;When I suggested that the incapacitated can fall to the floor, I was thinking to the carrying marine grabbed by the Alien; the violence, the speed of the action, the carrying one trying to free himself from the Alien &quot;hands&quot; and the Alien that is applying a lot of strength can lead to release the &quot;hold&quot; that the carrying has on the incapacitated.&lt;br&gt;We can use a die to decide the fate: 1-3 the incapacitated will fall on the floor and 4-6 he/she is grabbed and carried off as well.&lt;br&gt;So I was not thinking to voluntary action in order to leave a man behind ... we are Marines, we never leave anyone behind!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2489791#2489791</link>
	<pubDate>2008-07-22T10:56:34+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
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	<title>Thread: Re: Marines carrying incapacitated marines</title>
	<description>Think I've always played that they both get carried off.&lt;br&gt;&lt;br&gt;Quite like the idea of leaving them incapacitated on the floor though - esp. if the marine carrying them was near the back.&lt;br&gt;&lt;br&gt;&quot;We never leave a man behind !!! I'm going back for him... cover me&quot;</description>
	<link>http://www.boardgamegeek.com/article/2489735#2489735</link>
	<pubDate>2008-07-22T10:00:22+00:00</pubDate>
	<dc:creator>Phantomwhale</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>They respawn forever...&lt;br&gt;Game over man!</description>
	<link>http://www.boardgamegeek.com/article/2484677#2484677</link>
	<pubDate>2008-07-20T07:12:51+00:00</pubDate>
	<dc:creator>Zopper-Alf</dc:creator>
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	<title>Thread: Re: Flash version of the game</title>
	<description>This thing is kicking my butt too! I assume the pistols are that weak in the actual board game? Might as well use harsh language!&lt;br&gt;&lt;br&gt;One question I couldn't find reading the boardgame rules. Is there a limit to the number of Aliens in a scenario. That is, when they die is it for good or do they respawn forever?</description>
	<link>http://www.boardgamegeek.com/article/2484577#2484577</link>
	<pubDate>2008-07-20T05:00:07+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
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	<title>Thread: Re: Marines carrying incapacitated marines</title>
	<description>As Jason said, the base game rules don't answer to your question; only in the EXPANSION there is a rule specifically for the INCAPACITATED marines carried by another marine when the QUEEN makes a type of attack called &quot;RAM ATTACK&quot;.&lt;br&gt;The rule states:&lt;br&gt;&lt;br&gt;&quot;When the Queen Rams her way through a Marine's square, the Marine does&lt;br&gt;not have to move. The Marine's Counter simply remains in place, the Queen's attack is resolved, and her movement continues. If the Queen actually stops in a Marine's square, then the Marine's Counter is picked up and placed upright on the Queen portion of the Reference Card. If the Marine is carrying an Incapacitated Marine, then the Incapacitated Marine is automatically considered Dead, and the Card and Counter should be removed from the game.&quot;&lt;br&gt;&lt;br&gt;About your question, because there are no provision in the rules, and thinking to the Aliens dimensions (normal Aliens ... not the Queen) that makes impossible for one of them to takes 2 marines at once (think to the movie ...), I suggest that the marine who is carrying the incapacitated one will leave the &quot;hold&quot; and the incapacitated marine will &quot;fall&quot; on the same square.&lt;br&gt;&lt;br&gt;About the incapacitated marines, the rules state that he/she doesn't do anything for the rest of the scenario ... but, if you are interested, there are a couple of optional rules (not official) that state:&lt;br&gt;&lt;br&gt;&quot;An Incapacitated but not Grabbed Marine may, on his turn, make 1 attempt to blow himself up with a Hand Grenade, succeeding by rolling 6 or more on 1 die.&quot;&lt;br&gt;&lt;br&gt;&quot;A Marine carrying an Incapacitated Marine, add 3 to the firing die rolls (except for Hasty Shots – the advantage of the second pair of eyes over the shoulder helps in that case).&quot;&lt;br&gt;&lt;br&gt;What are the Hasty shots? they are specified in another not official optional rule:&lt;br&gt;&lt;br&gt;&quot;HASTY SHOTS&lt;br&gt;At the moment an Alien enters a Marine space, the Marine may squeeze off a point blank hasty shot. Aim is affected by the weight of the weapon.&lt;br&gt;1. Pistols use the Aim 2 line, Range 1 column.&lt;br&gt;2. Pulse rifle and Shotguns use the Aim 1 line, Range 2 column.&lt;br&gt;3. Flame units use the Aim 1 line, Range 3 column.&lt;br&gt;4. Machine guns use the Aim 1 line, Range 5 column.&lt;br&gt;&lt;br&gt;The usual acid spray takes effect if the Alien is killed (unless it is by a Flame Unit).&quot;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2483098#2483098</link>
	<pubDate>2008-07-19T06:37:51+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
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	<title>Thread: Re: Marines carrying incapacitated marines</title>
	<description>I don't think the board game rules say. You could 50/50 it whether the inc marine is dropped, or the alien carries them both away. </description>
	<link>http://www.boardgamegeek.com/article/2483057#2483057</link>
	<pubDate>2008-07-19T05:52:01+00:00</pubDate>
	<dc:creator>homedrone</dc:creator>
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	<title>Thread: Marines carrying incapacitated marines</title>
	<description>Maybe a stupid question. What happens to the incapacitated marine if the marine who carries him is grabbed by an alien. And if the alien takes the marines out of the game what happens to the incapacitated one?</description>
	<link>http://www.boardgamegeek.com/article/2481661#2481661</link>
	<pubDate>2008-07-18T17:27:50+00:00</pubDate>
	<dc:creator>trashgang</dc:creator>
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	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;luckyjim wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;i&gt; the final price including shipment+insurance was $350 and I paid 232 EURO.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Unfortunely, I'm not good at this type of work ... and I don't own a color printer. &lt;img src=&quot;http://files.boardgamegeek.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You'll pay £180 for a game, but can't afford £30 for a new printer. &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;  That's some proper game-geekery!!&lt;/i&gt;&lt;br&gt;&lt;br&gt;The real problem is not the cost of the laser printer but, as I said, &quot;Unfortunely, I'm not good at this type of work&quot;.&lt;br&gt;&lt;br&gt;Roberto&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2467347#2467347</link>
	<pubDate>2008-07-12T15:02:14+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
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	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;br&gt;&lt;i&gt; the final price including shipment+insurance was $350 and I paid 232 EURO.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Unfortunely, I'm not good at this type of work ... and I don't own a color printer. &lt;img src=&quot;http://files.boardgamegeek.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You'll pay £180 for a game, but can't afford £30 for a new printer. &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;  That's some proper game-geekery!!</description>
	<link>http://www.boardgamegeek.com/article/2466984#2466984</link>
	<pubDate>2008-07-12T06:58:50+00:00</pubDate>
	<dc:creator>luckyjim</dc:creator>
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	<title>Thread: Re: Aliens buildings and vehicles</title>
	<description> &lt;br&gt; Stop by &lt;a href=&quot;http://www.ebblesminiatures.com/shop/index.php&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Ebbles Miniatures&lt;/a&gt; for a HUGE selection of sci-fi 3d tiles, props and figures that are perfect for recreating the Aliens game.  He even has the Xenos. &lt;br&gt;&lt;br&gt; &lt;a href=&quot;http://www.onemonk.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;OneMonk Miniatures&lt;/a&gt; has a ton of great figures that are also perfect for this game.  (Including some excellent Hybrid Aliens).&lt;br&gt;&lt;br&gt; Here are 4 images I took while using the items mentioned above:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.ebblesminiatures.com/forum/images/memberalbums/Floyd/726.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.ebblesminiatures.com/forum/images/memberalbums/Fl...&lt;/A&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.ebblesminiatures.com/forum/images/memberalbums/Floyd/729.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.ebblesminiatures.com/forum/images/memberalbums/Fl...&lt;/A&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.ebblesminiatures.com/forum/images/memberalbums/Floyd/727.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.ebblesminiatures.com/forum/images/memberalbums/Fl...&lt;/A&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.ebblesminiatures.com/forum/images/memberalbums/Floyd/728.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.ebblesminiatures.com/forum/images/memberalbums/Fl...&lt;/A&gt;&lt;br&gt;&lt;br&gt;~Floyd&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2445090#2445090</link>
	<pubDate>2008-07-03T02:42:37+00:00</pubDate>
	<dc:creator>Floydski</dc:creator>
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	<title>Thread: Re: The Best Game I Ever Regretted Selling</title>
	<description>I foolishly cleaned out my closet between moves about 10 years, and this fine game was the sad victim.  I got $35 from my not so FLGS for Aliens, Space Hulk, and Star Trek Combat Simulator.  It was my fault for being such a sucker, though.  It was so good for solitaire.  I wish a new version would come.</description>
	<link>http://www.boardgamegeek.com/article/2440771#2440771</link>
	<pubDate>2008-07-01T18:09:52+00:00</pubDate>
	<dc:creator>Great_Mazinga</dc:creator>
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	<title>Thread: Re: Aliens buildings and vehicles</title>
	<description>Well done for pointing this site out Matthew. I have known about it for years and never thought of connecting it to the game, more fool me.&lt;br&gt;&lt;br&gt;The designer is an absolute genius... I've seem some clever papercraft models, but his are truly brilliant, even to the 1:1 scale Pulse Rifle!!!</description>
	<link>http://www.boardgamegeek.com/article/2324770#2324770</link>
	<pubDate>2008-05-19T10:06:59+00:00</pubDate>
	<dc:creator>Scrat</dc:creator>
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	<title>Thread: Aliens buildings and vehicles</title>
	<description>Hiya,&lt;br&gt;&lt;br&gt; I came across this site &lt;a href=&quot;http://aliens.humlak.cz/aliens/aliens_papirove_modely_gb.htm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://aliens.humlak.cz/aliens/aliens_papirove_modely_gb.htm&quot; rel=&quot;nofollow&quot;&gt;http://aliens.humlak.cz/aliens/aliens_papirove_modely_gb.htm&lt;/A&gt;&lt;/a&gt; which has papercraft models that are perfect to use with expansions of the Aliens board game rules. So far there are the north airlock and landing pad models but when complete there will be the whole colony, atmosphere processor and derelict ship.&lt;br&gt;&lt;br&gt;Also there are the apc, dropship, jordan tractor and some other colony vehicles.&lt;br&gt;&lt;br&gt;They also go well with the 15mm Quick Reaction Force aliens figures although the scales are not exactly the same!&lt;br&gt;&lt;br&gt;I've bulit the apc and service robot and I'm just about to finish the dropship.....&lt;br&gt;&lt;br&gt;Adios,&lt;br&gt;Matt</description>
	<link>http://www.boardgamegeek.com/article/2324681#2324681</link>
	<pubDate>2008-05-19T08:01:19+00:00</pubDate>
	<dc:creator>Matty Jetman</dc:creator>
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	<title>Thread: Re: It's a bug hunt!</title>
	<description>a little bit of Battlestar Galactica speech. and screw the PC police!&lt;img src=&quot;http://files.boardgamegeek.com/images/yuk.gif&quot; alt=&quot;:yuk:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;good report</description>
	<link>http://www.boardgamegeek.com/article/2323631#2323631</link>
	<pubDate>2008-05-18T19:16:59+00:00</pubDate>
	<dc:creator>Blacknightjj</dc:creator>
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	<title>Thread: Re: It's a bug hunt!</title>
	<description>&lt;b&gt;wytefang wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Cool session report - my only quibble is the use of the dorky word &quot;Frak&quot; which seems out of place here.&lt;br&gt;&lt;br&gt;Based on the movies it seems clear that they (Colonial Marines) would just cuss normally.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, but since this is BGG you have to watch out for a worse enemy than the Aliens...the PC Police. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;---MS</description>
	<link>http://www.boardgamegeek.com/article/2323622#2323622</link>
	<pubDate>2008-05-18T19:09:48+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
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	<title>Thread: Re: It's a bug hunt!</title>
	<description>Cool session report - my only quibble is the use of the dorky word &quot;Frak&quot; which seems out of place here.&lt;br&gt;&lt;br&gt;Based on the movies it seems clear that they (Colonial Marines) would just cuss normally.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2323431#2323431</link>
	<pubDate>2008-05-18T17:02:29+00:00</pubDate>
	<dc:creator>wytefang</dc:creator>
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	<title>Thread: It's a bug hunt!</title>
	<description>Apone: &quot;Hudson, run a bypass, look sharp people.&quot;&lt;br&gt;Hudson: &quot;I'm in.&quot;&lt;br&gt;Apone: &quot;Alright people, stay in formation, let's check it out.&quot;&lt;br&gt;Apone: &quot;O.K. the first floor is secured let's move up to the second.&quot;&lt;br&gt;&lt;br&gt;On the second floor.&lt;br&gt;&lt;br&gt;Hudson, looking at a gaping hole in the floor. &quot;What happened here?&quot;&lt;br&gt;Hicks: &quot;Looks like someone bagged one of Ripley's aliens.&quot;&lt;br&gt;Apone: &quot;C'mon people, we've got a job to do let's do it and get out of &lt;br&gt;        here.&quot;&lt;br&gt;Frost: &quot;Where are all the colonists?&quot;&lt;br&gt;Crowe: &quot;I don't know, hiding maybe.&quot;&lt;br&gt;Dietrich:&quot;SARGE! Get over here, we've got a live one.&quot;&lt;br&gt;Cocooned colonist: &quot;Kill me!&quot; As a chestburster burrows through her chest, Dietrich flames it.&lt;br&gt;Hudson: &quot;Holy F... What's that?&quot;&lt;br&gt;Wierzbowski: &quot;What's what? There's nothing man, don't get spooked, just&lt;br&gt;              keep it together.&quot;&lt;br&gt;Hudson looking at his scanner: &quot;No man, I'm telling you somethings in &lt;br&gt;                                here.&quot;&lt;br&gt;Apone: &quot;Talk to me Hudson, what have you got?&quot;&lt;br&gt;Hudson: &quot;Movement   can't lock up...uh...multiple signals...they're&lt;br&gt;         closing...I got readings in front and behind...Look, I'm &lt;br&gt;         telling you something's moving and it aint us!&quot;&lt;br&gt;&lt;br&gt;Suddenly! With a huge screech 4 aliens drop down around the marines, 2 in very close proximity.&lt;br&gt;&lt;br&gt;                           TURN 1&lt;br&gt;Apone advances 1 square and toasts an alien 4 squares away. &quot;Where did&lt;br&gt;      they come from? They're all around us.&quot;&lt;br&gt;Crowe runs 2 spaces for the exit, Hicks passes him with 3 movement.&lt;br&gt;Hicks: &quot;I'll take point.&quot;&lt;br&gt;Wierzbowski flames an alien that had moved adjacent to him, too scared &lt;br&gt;            to say anything.&lt;br&gt;Frost moves 2 towards the exit. Vasquez and Drake each take a step in the right direction with Hudson bringing up the rear.&lt;br&gt;Dietrich: &quot;What are these things.&quot;&lt;br&gt;Hudson: &quot;I don't know let's just get out of here.&quot;&lt;br&gt;&lt;br&gt;                           TURN 2&lt;br&gt;2 new aliens, one is a few squares from Hicks.&lt;br&gt;&lt;br&gt;Apone: &quot;You got him Hicks? As he moves up 3 squares towards the exit,&lt;br&gt;        Crowe right behind him with 2 movement.&lt;br&gt;Hicks: &quot;I got him&quot; unloading his shotgun and recieving a satisfying &lt;br&gt;        squeal.&lt;br&gt;As no other aliens are close the rest of the marines move towards the exit.&lt;br&gt;&lt;br&gt;                           TURN 3&lt;br&gt;   2 new aliens arrive towards the rear of the group.&lt;br&gt;&lt;br&gt;Apone,Crowe,Hicks,Wierzbowski and Frost all move towards the exit.&lt;br&gt;Apone: &quot;Keep movin, don't let them get near you.&quot;&lt;br&gt;Crowe: &quot;Why don't you tell THEM that?&quot; as he runs.&lt;br&gt;Hudson: &quot;SHOOT IT! SHOOT IT!&quot;&lt;br&gt;Vasquez: &quot;I'm trying, shut the frak up! She shoots at an alien 4 squares&lt;br&gt;         away, needing an 8 but rolling a 9.&lt;br&gt;Suddenly the alien explodes into pieces under the force of Drakes machine gun.&lt;br&gt;Drake: &quot;I got your back Vasquez, get out of here.&quot;&lt;br&gt;Vasquez: &quot;I'm not leaving without you.&quot;&lt;br&gt;Dietrich: &quot;I could use a hand here!&quot; as 2 aliens run towards her. She &lt;br&gt;          flames 1 but misses the other.&lt;br&gt;Hudson takes a shot at an alien needing a zero and fails.&lt;br&gt;Hudson: &quot;Someone give me a fraking weapon, I can't hit sheep with this.&lt;br&gt;         Fraking state of the art firepower my butt.&quot;&lt;br&gt;&lt;br&gt;                          TURN 4&lt;br&gt;   2 more aliens drop behind the marines, one reaches and attacks &lt;br&gt;   Dietrich. {an 8, in combat}&lt;br&gt;&lt;br&gt;Apone,Crowe,Hicks and Frost continue to advance towards the exit.&lt;br&gt;Apone: &quot;Marines, keep up or we'll leave your sorry butt's behind, let's &lt;br&gt;        move.&quot;&lt;br&gt;Wierzbowski decides to move back 2 in order to assist the marines in the rear.&lt;br&gt;Apone: &quot;Wierzbowski, get back here Gorram it!&lt;br&gt;Vasquez shoots over Hudsons shoulder to take out an alien which sprays acid in his direction.&lt;br&gt;Hudson: &quot;Judas Priest, watch what your doing, that almost hit me.&quot;&lt;br&gt;Meanwhile Drake is charging at the alien wrestling with Dietrich. He slams the butt of his gun into the aliens head knocking it to the ground while he takes a step towards the exit.&lt;br&gt;Dietrich flames the stunned alien and also takes a step towards the exit. &quot;Thanks Drake, I owe you one.&quot;&lt;br&gt;Hudson: &quot;GET THE FRAK OUT OF THE WAY!&quot; As he runs 2 squares past them.&lt;br&gt;&lt;br&gt;                              TURN 5&lt;br&gt;                   2 aliens drop in front.&lt;br&gt;&lt;br&gt;Apone moves 1 square and flames an alien &quot;C'mon c'mon don't let up marines.&quot;&lt;br&gt;Crowe moves 2, Hicks moves 3 and the rest of the marines move 2 towards the exit.&lt;br&gt;Vasquez: &quot;Hudson move it will ya?&quot;&lt;br&gt;Hudson: &quot;Don't worry about me baby, I've got moves you havn't seen yet.&quot;&lt;br&gt;Drake: &quot;Less talking, more running.&quot;&lt;br&gt;&lt;br&gt;                               TURN 6&lt;br&gt;                        2 more aliens in the front&lt;br&gt;&lt;br&gt;Apone and Crowe move 2 squares.&lt;br&gt;Hicks: &quot;Look out!&quot; he shouts as he shoots an alien comming up on Apone and Crowe. he continues towards the exit 1 square.&lt;br&gt;The rest of the marines move 2 towards the exit.&lt;br&gt;&lt;br&gt;                               TURN 7&lt;br&gt;     A couple of bonus bugs. We've got movement in front and behind&lt;br&gt;&lt;br&gt;Apone moves 1 space and flames an alien. &quot;Where the frak are they all comming from?&quot;&lt;br&gt;Crowe stays put sensing aliens ahead.&lt;br&gt;Hicks shoots an alien. &quot;I don't know but there's no way the colonists could have survived this.&quot;&lt;br&gt;Wierzbowski and Frost move 2.&lt;br&gt;Vasquez: &quot;They're so fast.&quot; as her gun rips apart another.&lt;br&gt;Hudson: &quot;Just don't miss, I plan on getting out of here alive. Man I&lt;br&gt;         was short too, 2 more weeks and I was out, 2 more weeks.&quot;&lt;br&gt;Drake: &quot;Hudson, quit whinning and keep running!&quot;&lt;br&gt;Drake,Dietrich and Hudson run 2.&lt;br&gt;&lt;br&gt;                                TURN 8&lt;br&gt;                 Aliens drop in front and behind&lt;br&gt;&lt;br&gt;Apone flames an alien and holds up. &quot;The EEV is just around the corner,&lt;br&gt;      let's move marines. GO! GO! GO!&quot;&lt;br&gt;Crowe,Hicks,Wierzbowski and Frost move 2 towards the exit.&lt;br&gt;Vasquez: &quot;I can't get a bead on it.&quot; she fires at and misses an alien.&lt;br&gt;Drake: &quot;I got it, I got it.&quot; As his machine gun rips through it. &quot;Man &lt;br&gt;        that was close. Get your act together Vasquez or your not gonna&lt;br&gt;        make it.&quot;&lt;br&gt;Dietrich and Hudson move 2.&lt;br&gt;&lt;br&gt;                               TURN 9&lt;br&gt;   Bad Drop. One on Crowe and 2 right next to the marines in front. The alien attacks Crowe grabbing him.&lt;br&gt;&lt;br&gt;Crowe: &quot;HELP ME! HELP ME! Somebody get this freaking thing off of me.&quot;&lt;br&gt;Apone flames a threatening alien but can't make it to Crowe.&lt;br&gt;Apone: &quot;SHOOT IT! FROST, SHOOT IT!&quot;&lt;br&gt;Crowe: &quot;HICKS, HELP ME!&quot; &lt;br&gt;Hicks: &quot;Hang on Crowe.&quot; He blasts an alien that was almost upon him, flips his shotgun around in an attempt to beat the alien off Crowe. The alien shrugs off the blow.&lt;br&gt;Frost takes a couple of swings at it but the alien is already climbing to the cieling ductwork with it's prey. Crowes screams quickly fade away.&lt;br&gt;Vasquez,Drake, Dietrich and Hudson all run 2 spaces in an attempt to get to Crowe but they're just too far away.&lt;br&gt;&lt;br&gt;                               TURN 10&lt;br&gt; An alien drops onto Vasquez and attacks. { It rolls an 8 with Vasquez's plus one for melee it's a 9, the alien is stunned}&lt;br&gt;&lt;br&gt;Vasquez: &quot;YEAH! YEAH! Don't mess with me you stinking frakin bug!&quot;&lt;br&gt;Apone: &quot;There's the EEV.&quot; taking 3 steps towards it.&lt;br&gt;Wierzbowski flames another alien approaching from the rear.&lt;br&gt;Frost and Vasquez move 2 towards the exit.&lt;br&gt;Drake shoots the alien that Vasques had stunned.&lt;br&gt;Dietrich and Hudson move 2.&lt;br&gt;&lt;br&gt;                               TURN 11&lt;br&gt;                      Aliens drop behind Marines.&lt;br&gt;&lt;br&gt;Apone exits into the EEV holding the door for Hicks who does the same.&lt;br&gt;Wierzbowski is sweating as another alien has managed to get adjacent to him. His flame starts to sputter as his fuel is running low. A scream starts to rise up in his throat as his flamer fails him.{ He only needed a seven, I thought sure I could burn the alien and move 1 towards the exit. Unfortunatly he rolled a 9 and an 8.}&lt;br&gt;Meanwhile Frost had moved directly in front of the EEV.&lt;br&gt;Vasquez dispatched another alien.&lt;br&gt;Drake realizing Wierzbowski was in trouble delivered a number of bullets into the unfortunate alien.&lt;br&gt;Wierzbowski's screams could be heard through the complex as the acid tore through his body armor burning his limbs and chest. Wounded he struggled on. Dietrich and Hudson are running for the exit.&lt;br&gt;Hudson: &quot;HOLD THE DOOR, don't let it shut, hold it, hold it.&quot; &lt;br&gt;&lt;br&gt;                               TURN 12&lt;br&gt;                   Mass of aliens behind the marines.&lt;br&gt;&lt;br&gt;Wierzbowski is wounded with an alien 2 squares from him. He needs a 6 but rolls a 7.    He silently craps his pants.&lt;br&gt;Frost runs through the exit.&lt;br&gt;Vasquez and Drake look at each other. They know the only chance they have is to leave Wierzbowski behind. They back 2 squares towards the exit.&lt;br&gt;Dietrich and Hudson exit.&lt;br&gt;Hudson: &quot;I'm in! GO!GO!GO!&quot;&lt;br&gt;Apone: &quot;Sit down and shut up, we still got marines out there.&quot;&lt;br&gt;&lt;br&gt;                             TURN 13&lt;br&gt;     A bad drop close to the marines and the mass is getting closer.&lt;br&gt;&lt;br&gt;An alien attacks Wierzbowski Incompacitating him and running away with it's prize.&lt;br&gt;Vasquez moves 2 towards the exit. 3 more steps and she's out.&lt;br&gt;Drake shoots an alien running towards him and backs 1 towards the exit.&lt;br&gt;Drake: &quot; GO! VASQUEZ! GO!&quot;&lt;br&gt;&lt;br&gt;                            TURN 14&lt;br&gt;An alien drops right between Vasquez and the exit and the mass is on top of them.&lt;br&gt;&lt;br&gt;Drake has an alien adjacent to him and one right behind that.&lt;br&gt;Vasquez: &quot;I don't need this crap!&quot; She blows away the alien behind her and deftly dodges the acid moving one step closer to the exit. Next turn she's out.&lt;br&gt;Drake: &quot;DIE! DIE! DIE! You freaking bugs!&quot; He lets loose on the alien in front of him and let's loose a scream as the acid washes over him incompacitating him. Unfortunatly that means the alien that was next to the one he shot can now reach Vasquez.&lt;br&gt;&lt;br&gt;                                TURN 15&lt;br&gt;No aliens drop next to Vasquez but the one Drake failed to take out attacks her. The alien wounds and grabs Vasquez whose screams for help reverberate against the walls of the EEV sending chills through the surviving marines.&lt;br&gt;&lt;br&gt;                    GAME OVER MAN! GAME OVER!&lt;br&gt;&lt;br&gt;   5 surviving marines mean this scenario ended in a draw. 23 dead aliens and technically no marines were killed, Crowe was grabbed, Vasquez was wounded and Drake and Wierzbowski were incompacitated.&lt;br&gt;&lt;br&gt;With the expansion the marines can attempt a rescue. I just might try it.&lt;br&gt;         &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2323160#2323160</link>
	<pubDate>2008-05-18T07:58:27+00:00</pubDate>
	<dc:creator>jphien</dc:creator>
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	<title>Thread: Re: ALIENS Boardgame by the Leading Edge </title>
	<description>Maybe he meant more fun.</description>
	<link>http://www.boardgamegeek.com/article/2291278#2291278</link>
	<pubDate>2008-05-06T11:14:25+00:00</pubDate>
	<dc:creator>ljw74us</dc:creator>
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	<title>Thread: Re: ALIENS Boardgame by the Leading Edge </title>
	<description>&lt;b&gt;Zorz SERBIA wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Do you have your own house rules which makes this scenario more funy?&lt;/i&gt;&lt;br&gt;I might be misunderstanding you here, but it wasn't really meant to be funny...</description>
	<link>http://www.boardgamegeek.com/article/2291182#2291182</link>
	<pubDate>2008-05-06T09:32:31+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
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	<title>Thread: ALIENS Boardgame by the Leading Edge </title>
	<description>&lt;div&gt;&lt;img border=0 src=&quot;http://images.boardgamegeek.com/images/pic7852_md.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/game/1770&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;&lt;u&gt;ALIENS Boardgame &lt;/u&gt;&lt;/b&gt;&lt;/a&gt; &lt;br&gt;&lt;br&gt;produced by the Leading Edge allows players to recreate three key battle scenarios from the 1986 science fiction/horror film. &lt;br&gt;&lt;br&gt;The scenarios include &quot;The Reactor Room&quot; (nine marines vs. the aliens in their lair), &quot;Operations and Air Ducts&quot; (the surviving marines face an alien assault and pursuit), and &quot;Ripley vs. The Queen&quot; (Ripley uses a powerloader in her final battle with the Alien Queen&lt;br&gt;&lt;br&gt;How do you play RIPLEY VS. THE QUEEN scenario?&lt;br&gt;&lt;br&gt;Do you have your own house rules which makes&lt;br&gt;&lt;br&gt;this scenario more funny?&lt;br&gt;&lt;br&gt;Any ideas or suggestions are more than welcome &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Zorz </description>
	<link>http://www.boardgamegeek.com/article/2291173#2291173</link>
	<pubDate>2008-05-06T09:25:07+00:00</pubDate>
	<dc:creator>Zorz SERBIA</dc:creator>
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	<title>Thread: Re: RIPLEY VS. THE QUEEN</title>
	<description>We use the expansion and thus link the first two scenarios with those of the expansion, effectively skipping &quot;Ripley VS the Queen&quot;. The last scenario in the expasion features Ripley (but also a band of marines) against the Queen (but also a LOT of Aliens)... on a BIG map... and that's quite fun!&lt;br&gt;&lt;br&gt;Sorry if this isn't the kind of answer you were expecting.&lt;br&gt;Have fun! &lt;img src=&quot;http://files.boardgamegeek.com/images/meeple_smile.gif&quot; alt=&quot;:meeple:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2288318#2288318</link>
	<pubDate>2008-05-05T11:42:41+00:00</pubDate>
	<dc:creator>Luke the Flaming</dc:creator>
</item><item>
	<title>Thread: RIPLEY VS. THE QUEEN</title>
	<description>How do you play RIPLEY VS. THE QUEEN scenario?&lt;br&gt;&lt;br&gt;Do you have your own house rules which make&lt;br&gt;&lt;br&gt;this scenario more funy?&lt;br&gt;&lt;br&gt;Any ideas or suggestions are more than welcome &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Zorz</description>
	<link>http://www.boardgamegeek.com/article/2288083#2288083</link>
	<pubDate>2008-05-05T07:59:11+00:00</pubDate>
	<dc:creator>Zorz SERBIA</dc:creator>
</item><item>
	<title>Thread: Re: Aliens figures?</title>
	<description>Yes, they fall right onto your head - sounds like fun, doesn't it &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2282809#2282809</link>
	<pubDate>2008-05-02T12:16:23+00:00</pubDate>
	<dc:creator>Zopper-Alf</dc:creator>
</item><item>
	<title>Thread: Re: Aliens figures?</title>
	<description>Thanks&lt;br&gt;&lt;br&gt;3rd Q&lt;br&gt;&lt;br&gt;Can Alien appear on number if I stand cver it?</description>
	<link>http://www.boardgamegeek.com/article/2282695#2282695</link>
	<pubDate>2008-05-02T10:43:18+00:00</pubDate>
	<dc:creator>Zorz SERBIA</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;MoonSylver wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;rsitaly wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;asgelb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wish i could help you..I haven't played the game since middle school over 15 years ago...!&lt;br&gt;&lt;br&gt;But you say you're new to the game..where did you find a copy!!!? &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I found the game here on BGG (a couple of weeks ago) ... the price was high ($320 + shipment) but, reading the description, I saw that the expansion was present as well; I suspected that the expasion could be present because the price of the base game is in the $90 range.&lt;br&gt;BTW on EBAY you can find the base game and AMAZON have 2 used copies (always only the base game) for sale:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.amazon.com/gp/offer-listing/0945571992/ref=dp_olp_1&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/gp/offer-listing/0945571992/ref=dp_olp...&lt;/A&gt;&lt;br&gt;&lt;br&gt;But the thing that make me to buy the game, was the very good exchange ratio between my currency (EURO) and the USD; the final price including shipment+insurance was $350 and I paid 232 EURO.&lt;br&gt;&lt;br&gt;The game was in very good shape ... many cards (Character, Room and Sentry) were still unpunched; the owner played only the base game for sure.&lt;br&gt;I'm very happy for the shape of the game and I left a positive comment for the owner here on BGG.&lt;br&gt;&lt;br&gt;Roberto&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Wow...it's a great game and all...hope you feel you got your money's worth...If I didn't already own a copy of the base set I think I would print out my own first (as I did with the expansion...)&lt;br&gt;---MS&lt;/i&gt;&lt;br&gt;&lt;br&gt;Unfortunely, I'm not good at this type of work ... and I don't own a color printer. &lt;img src=&quot;http://files.boardgamegeek.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2233406#2233406</link>
	<pubDate>2008-04-15T09:24:19+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;rsitaly wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;asgelb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wish i could help you..I haven't played the game since middle school over 15 years ago...!&lt;br&gt;&lt;br&gt;But you say you're new to the game..where did you find a copy!!!? &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I found the game here on BGG (a couple of weeks ago) ... the price was high ($320 + shipment) but, reading the description, I saw that the expansion was present as well; I suspected that the expasion could be present because the price of the base game is in the $90 range.&lt;br&gt;BTW on EBAY you can find the base game and AMAZON have 2 used copies (always only the base game) for sale:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.amazon.com/gp/offer-listing/0945571992/ref=dp_olp_1&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/gp/offer-listing/0945571992/ref=dp_olp...&lt;/A&gt;&lt;br&gt;&lt;br&gt;But the thing that make me to buy the game, was the very good exchange ratio between my currency (EURO) and the USD; the final price including shipment+insurance was $350 and I paid 232 EURO.&lt;br&gt;&lt;br&gt;The game was in very good shape ... many cards (Character, Room and Sentry) were still unpunched; the owner played only the base game for sure.&lt;br&gt;I'm very happy for the shape of the game and I left a positive comment for the owner here on BGG.&lt;br&gt;&lt;br&gt;Roberto&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Wow...it's a great game and all...hope you feel you got your money's worth...If I didn't already own a copy of the base set I think I would print out my own first (as I did with the expansion...)&lt;br&gt;---MS</description>
	<link>http://www.boardgamegeek.com/article/2232421#2232421</link>
	<pubDate>2008-04-14T22:25:57+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
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	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;rsitaly wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Imagine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi Roberto, the way I/we play it is such:&lt;br&gt;&lt;br&gt;We set up the nine marines on the nine squares of the first row on the right, in alphabetical order, starting with Apone on the top square and ending with Wierzbowski on the bottom square. Marines move and act in alphabetical order, too.&lt;br&gt;&lt;br&gt;Of course, this is purely a house rule, but one that's easy to remember. Plus, it works well if you want to compare strategies (as far as that's possible, given the luck-driven nature of the game).&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Oliver&lt;/i&gt;&lt;br&gt;&lt;br&gt;Your house rule make simple to remember the order of movement ... good one!&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Another good way (especially when playing solo, which I'm sure we've all done a lot as this game lends itself to it very well), is to lay out the  Marines status cards from left to right in the order you want to use them in. As they get killed off I box them back up (thus aiding in clean up time as well &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; )&lt;br&gt;---MS</description>
	<link>http://www.boardgamegeek.com/article/2232412#2232412</link>
	<pubDate>2008-04-14T22:23:14+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
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	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;Imagine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi Roberto, the way I/we play it is such:&lt;br&gt;&lt;br&gt;We set up the nine marines on the nine squares of the first row on the right, in alphabetical order, starting with Apone on the top square and ending with Wierzbowski on the bottom square. Marines move and act in alphabetical order, too.&lt;br&gt;&lt;br&gt;Of course, this is purely a house rule, but one that's easy to remember. Plus, it works well if you want to compare strategies (as far as that's possible, given the luck-driven nature of the game).&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Oliver&lt;/i&gt;&lt;br&gt;&lt;br&gt;Your house rule make simple to remember the order of movement ... good one!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2232049#2232049</link>
	<pubDate>2008-04-14T20:38:23+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;revtim wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I play by the rules when playing solitaire.  The move order is one of the constraints that makes the game balanced (IMHO.)  I have often been very frustrated by my choice of move order, but in general consider it to be an essential piece of the game.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I think you are right ... the move order constraint is essential to the game balance and it retains also the chaos of the action where everyone is fighting for his/her life without having to much time for a strategy planning!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2232032#2232032</link>
	<pubDate>2008-04-14T20:33:39+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>Hi Roberto, the way I/we play it is such:&lt;br&gt;&lt;br&gt;We set up the nine marines on the nine squares of the first row on the right, in alphabetical order, starting with Apone on the top square and ending with Wierzbowski on the bottom square. Marines move and act in alphabetical order, too.&lt;br&gt;&lt;br&gt;Of course, this is purely a house rule, but one that's easy to remember. Plus, it works well if you want to compare strategies (as far as that's possible, given the luck-driven nature of the game).&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Oliver</description>
	<link>http://www.boardgamegeek.com/article/2231635#2231635</link>
	<pubDate>2008-04-14T19:00:52+00:00</pubDate>
	<dc:creator>Imagine</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>&lt;b&gt;asgelb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wish i could help you..I haven't played the game since middle school over 15 years ago...!&lt;br&gt;&lt;br&gt;But you say you're new to the game..where did you find a copy!!!? &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I found the game here on BGG (a couple of weeks ago) ... the price was high ($320 + shipment) but, reading the description, I saw that the expansion was present as well; I suspected that the expasion could be present because the price of the base game is in the $90 range.&lt;br&gt;BTW on EBAY you can find the base game and AMAZON have 2 used copies (always only the base game) for sale:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.amazon.com/gp/offer-listing/0945571992/ref=dp_olp_1&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/gp/offer-listing/0945571992/ref=dp_olp...&lt;/A&gt;&lt;br&gt;&lt;br&gt;But the thing that make me to buy the game, was the very good exchange ratio between my currency (EURO) and the USD; the final price including shipment+insurance was $350 and I paid 232 EURO.&lt;br&gt;&lt;br&gt;The game was in very good shape ... many cards (Character, Room and Sentry) were still unpunched; the owner played only the base game for sure.&lt;br&gt;I'm very happy for the shape of the game and I left a positive comment for the owner here on BGG.&lt;br&gt;&lt;br&gt;Roberto&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2225542#2225542</link>
	<pubDate>2008-04-10T07:05:28+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>I play by the rules when playing solitaire.  The move order is one of the constraints that makes the game balanced (IMHO.)  I have often been very frustrated by my choice of move order, but in general consider it to be an essential piece of the game.</description>
	<link>http://www.boardgamegeek.com/article/2224422#2224422</link>
	<pubDate>2008-04-09T21:25:18+00:00</pubDate>
	<dc:creator>revtim</dc:creator>
</item><item>
	<title>Thread: Re: Marines order of movement ... how do you play?</title>
	<description>I wish i could help you..I haven't played the game since middle school over 15 years ago...!&lt;br&gt;&lt;br&gt;But you say you're new to the game..where did you find a copy!!!? &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2224394#2224394</link>
	<pubDate>2008-04-09T21:17:02+00:00</pubDate>
	<dc:creator>asgelb</dc:creator>
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	<title>Thread: Marines order of movement ... how do you play?</title>
	<description>Hello!&lt;br&gt;&lt;br&gt;New to the game ... reading the rules I found this sentence:&lt;br&gt;&lt;br&gt;&quot;the Players choose which order the Marines will move in. Once established, this order cannot be changed&quot;&lt;br&gt;&lt;br&gt;So, if I'm playing solitaire, after the scenario set-up, I have to decide the order of movement for the marines and this order will last for the whole game if I have understand the rules.&lt;br&gt;&lt;br&gt;I'd like to know if you play as for the rules, or if you decide every turn how the marines will move; I think the only reason for the original rule is  to simulate the confusion and the lack of time for &quot;thinking&quot; in a real situations like the ones described in the scenarios or like the ones seen in the movie (where, if you think, you are dead!).&lt;br&gt;&lt;br&gt;Roberto&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2224235#2224235</link>
	<pubDate>2008-04-09T20:19:49+00:00</pubDate>
	<dc:creator>rsitaly</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Finished new aliens board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic318768_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/318768</link>
	<pubDate>2008-04-04T10:33:32+00:00</pubDate>
	<dc:creator>mschmidl</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Unfinished new Aliens board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic316098_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/316098</link>
	<pubDate>2008-03-27T11:02:08+00:00</pubDate>
	<dc:creator>mschmidl</dc:creator>
</item><item>
	<title>Thread: Re: Someone on here said everything i need is download able...</title>
	<description>&lt;b&gt;bkindt wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I too am looking for the boards for a print and play project.... Any advice?&lt;/i&gt;&lt;br&gt;&lt;br&gt;The maps themselves are in the &quot;Images&quot; section (in pieces). Just print out each section, crop 'em &amp; tape 'em together. There are actually TWO versions: scans of the original &amp; a version made by a fellow BGG'er who wanted better artwork &amp; did it himself.&lt;br&gt;&lt;br&gt;Everything else is is the &quot;Files&quot; section.&lt;br&gt;---MS</description>
	<link>http://www.boardgamegeek.com/article/2161665#2161665</link>
	<pubDate>2008-03-16T17:57:55+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Leading Edge Alien Egg/Implanted Colonists &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic305256_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/305256</link>
	<pubDate>2008-02-25T21:08:50+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Leading Edge Alien Queen &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic305255_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/305255</link>
	<pubDate>2008-02-25T21:08:07+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Leading Edge Alien Queen (box front) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic305254_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/305254</link>
	<pubDate>2008-02-25T21:07:26+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Leading Edge Aliens Powerloader/Ripley &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic305253_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/305253</link>
	<pubDate>2008-02-25T21:06:07+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Leading Edge Aliens APC &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic305251_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/305251</link>
	<pubDate>2008-02-25T21:05:12+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		15mm Quick Reaction Force miniatures &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic292154_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/292154</link>
	<pubDate>2008-01-20T17:34:10+00:00</pubDate>
	<dc:creator>Zopper-Alf</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		15mm Quick Reaction Force miniatures &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic289645_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/289645</link>
	<pubDate>2008-01-13T19:56:43+00:00</pubDate>
	<dc:creator>Zopper-Alf</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		15mm Quick Reaction Force miniatures &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic289644_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/289644</link>
	<pubDate>2008-01-13T19:56:40+00:00</pubDate>
	<dc:creator>Zopper-Alf</dc:creator>
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