<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Risk 2210 A.D.</title>
	<link>http://www.boardgamegeek.com/boardgame/1829</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 07 Sep 2008 19:08:45 -0500</lastBuildDate>
	<pubDate>Sun, 07 Sep 2008 19:08:45 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Error: File Error: invalidpassword &lt;br&gt;&lt;br&gt;Okay, everytime I submit the zipped folder with all the files, this message comes up. I know my account password is correct, so is that message referring to something else?</description>
	<link>http://www.boardgamegeek.com/article/2626087#2626087</link>
	<pubDate>2008-09-07T18:56:33+00:00</pubDate>
	<dc:creator>jss05a</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>and now to wait for it to actually get hosted....</description>
	<link>http://www.boardgamegeek.com/article/2622038#2622038</link>
	<pubDate>2008-09-05T18:32:37+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Thanks for the comments! I'll be sure to clear those up.&lt;br&gt;&lt;br&gt;Edit: Expansion finished! I designed TRW (The Relic Wars) with using one board in mind, so for those Galactic Risk players you'll just have to incorporate whatever works! I'm submitting the zipped file now...</description>
	<link>http://www.boardgamegeek.com/article/2615502#2615502</link>
	<pubDate>2008-09-03T20:57:34+00:00</pubDate>
	<dc:creator>jss05a</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Promise of paradise: does it cause you to lose one? It says &quot;all players&quot; should it say &quot;All other players&quot; instad?&lt;br&gt;&lt;br&gt;Sanctuary: It is played aftr an invasion has begun. Does it stop that invasion or just prevent another invasion from happening later?&lt;br&gt;&lt;br&gt;Plunder: what does it mean by &quot;three territory bonus&quot;? I sounds like it gives your either 3 extra mods or 3 energy chips. If the result is not a variable why bother with the convoluted wording?&lt;br&gt;&lt;br&gt;Slave Forces: does this just add a few to your force after battle is over?&lt;br&gt;&lt;br&gt;Mothership: I'm kinda ambivalent here. I like the ability to move it. It's a space ship so why not? Maybe have to pay 1 energy per sector to move it around a planet and an additional 3 if you want to change what planet it's orbitting. IE relocate to the moon, mars, etc... Maybe let it move one space each turn for free. I'm also not sure if the mothership should be a single territory. I guess it's not really THAT big to be an actual continent though.</description>
	<link>http://www.boardgamegeek.com/article/2614627#2614627</link>
	<pubDate>2008-09-03T17:19:40+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Conqueror Mothership to my new expansion &quot;The Relic Wars&quot;. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic368324_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/368324</link>
	<pubDate>2008-09-03T03:21:44+00:00</pubDate>
	<dc:creator>jss05a</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>&lt;div&gt;&lt;img border=0 src=&quot;http://i28.photobucket.com/albums/c215/jss05a/Risk/PromiseofParadise.png&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i28.photobucket.com/albums/c215/jss05a/Risk/Sanctuary.png&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i28.photobucket.com/albums/c215/jss05a/Risk/PriestBackground.png&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i28.photobucket.com/albums/c215/jss05a/Risk/RavagerBackground.png&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i28.photobucket.com/albums/c215/jss05a/Risk/Plunder.png&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i28.photobucket.com/albums/c215/jss05a/Risk/SlaveForces.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And I'll post the Conqueror Mothership in the gallery...</description>
	<link>http://www.boardgamegeek.com/article/2612874#2612874</link>
	<pubDate>2008-09-03T03:14:36+00:00</pubDate>
	<dc:creator>jss05a</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Alright, images and cards 100% done! Just so everyone knows, I based this expansion on a lot of fan ideas that I saw floating around that never really were polished and integrated into the playing experience. (For example, that alien expansion) So, as most of the ideas and cards are of my creation, I can not take full credit. The fanbase was pivotal.&lt;br&gt;&lt;br&gt;There are now two factions that come with the expansion. The Conquerors: Alien Invaders, and The Prophets: Fanatic Overlords. Both factions have access to the new decks, and both start on their own mothership as well as normal Earth territories. I will post one of the motherships as well as some of the cards to wet your appetite until I post them all for public use! </description>
	<link>http://www.boardgamegeek.com/article/2612840#2612840</link>
	<pubDate>2008-09-03T03:00:09+00:00</pubDate>
	<dc:creator>jss05a</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Bull's eye indeed. Having something like that will make you public enemy number one. Then whoever takes it from you will be public enemy number one. Until more than one side has one. Hmm... &quot;visualizes doing this with multiple planet maps&quot; *drools*&lt;br&gt;&lt;br&gt;one for moon one for land and water of each planet... Loads of fun....</description>
	<link>http://www.boardgamegeek.com/article/2611244#2611244</link>
	<pubDate>2008-09-02T18:56:43+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Interesting idea. The Alien Invaders are somewhat reminiscent of the fan-posted Ac'hra'ta faction previously seen here, but as long as the Command Cards for the Priest and Ravager are creative, I'm down with that.&lt;br&gt;&lt;br&gt;The Relics... well, those look like they would be hard to balance. Given that one of them starts on a land territory, if the benefits are immediately available it has the effect of giving the player who starts with it in his possession an advantage (although it also paints a bulls-eye over his head).&lt;br&gt;&lt;br&gt;When this is updated, I'll have more to say. May your ideas be good.</description>
	<link>http://www.boardgamegeek.com/article/2610004#2610004</link>
	<pubDate>2008-09-02T13:08:09+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		To replace lost pieces or for use with expansions. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic368023_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/368023</link>
	<pubDate>2008-09-02T03:50:52+00:00</pubDate>
	<dc:creator>The_Sultan</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>&lt;b&gt;sklar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That's a great looking map, Omer!&lt;/i&gt;Agreed.&lt;i&gt;I quite like your descision to split up that water continent; it should make for some interesting situations.&lt;/i&gt;I don't like it.&lt;br&gt;&lt;br&gt;Anyways, I don't really want to nitpick, but after looking over the map again, I dislike Nuevo Andalusia. Control of it virtually gives you a monopoly on land routes through &lt;strike&gt;spain&lt;/strike&gt; &quot;Granada&quot; and beyond. I'd make the eastern 1/5 or so a part of Portus Cale just to reduce it's usage as a highway.</description>
	<link>http://www.boardgamegeek.com/article/2608214#2608214</link>
	<pubDate>2008-09-01T18:01:17+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Re: New expansion I'm working on...</title>
	<description>Yay! Can't wait!</description>
	<link>http://www.boardgamegeek.com/article/2608198#2608198</link>
	<pubDate>2008-09-01T17:53:25+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: New expansion I'm working on...</title>
	<description>&lt;b&gt;Risk 2210 A.D.&lt;br&gt;The Relic Wars&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;New Faction&lt;/b&gt; &lt;br&gt;The Conquerors: Alien Invaders&lt;br&gt;Priest replaces Diplomat, Ravager replaces Nuclear commander. 40 new command cards. Stars with units on Earth and mothership. Mothership can be invaded from any space station, and is also connected to a lunar territory.&lt;br&gt;&lt;br&gt;&lt;b&gt;Relics&lt;/b&gt;&lt;br&gt;Every game, a pubically known land, lunar, and naval territory will be randomly selected to contain a stationary relic. Whenever this territory is controlled, the occupier has control over the relic's ability. For instance, one of the five relics in the expansion is the &quot;Fusion Module.&quot; When this relic is controlled, the occupier gains a minimum of &quot;5&quot; energy each turn rather than &quot;3&quot;. I am 50% done with all the images. I will post all the necessary images in the gallery when I'm done! Any thoughts are welcome.</description>
	<link>http://www.boardgamegeek.com/article/2606825#2606825</link>
	<pubDate>2008-09-01T00:19:34+00:00</pubDate>
	<dc:creator>jss05a</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>Yeah, I think Risk 2210 with all the maps would be a game of Twilight Imperium proportions! My group is most likely going to have to play on the floor.&lt;br&gt;&lt;br&gt;And I have added a Sung Tzu, just removed Kazaak. There was an inside pun involving KaZaA and Kazakhstan but I didn't think it worked out that well. And I am glad you noticed the IKEA reference. When I upload the finished product, there will be explanations of most of the other territory names. These include &quot;Mordhaus&quot; from Metalocalypse or &quot;Colbeor Naisiun&quot; as a reference to The Colbert Report and the confusion over Steven Colbert's ethnicity.</description>
	<link>http://www.boardgamegeek.com/article/2603890#2603890</link>
	<pubDate>2008-08-30T07:00:43+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>Wow, I'm rather pleased to hear that I provided the inspiration for this. Heheh, the only real problem with it is I don't think I'll have room on my gaming table to play this alongside my other Risk 2210 maps!&lt;br&gt;&lt;br&gt;I look forward to seeing the completed version with territory cards (and maybe even a Sung Tzu)!&lt;br&gt;&lt;br&gt;Oh, I just noticed the Ikea territory. That's amazing! &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2600515#2600515</link>
	<pubDate>2008-08-29T04:11:16+00:00</pubDate>
	<dc:creator>sklar</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>Thanks! And I would like to note that the inspiration for this project came from your Europa map. When I was printing it, something was set off in my little obsessive compulsive brain and I had to make a brother map.</description>
	<link>http://www.boardgamegeek.com/article/2600490#2600490</link>
	<pubDate>2008-08-29T03:56:55+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>That's a great looking map, Omer! I quite like your descision to split up that water continent; it should make for some interesting situations. I can't wait to print out the final version and play it alongside my Europa map!&lt;br&gt;&lt;br&gt;Although, I do agree that you need a Sung Tzu.</description>
	<link>http://www.boardgamegeek.com/article/2597636#2597636</link>
	<pubDate>2008-08-28T12:47:39+00:00</pubDate>
	<dc:creator>sklar</dc:creator>
</item><item>
	<title>Thread: Re: Free online version of Risk 2210</title>
	<description>&lt;b&gt;kvanp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Is this utility still out there anywhere?  I've been playing with friends for years and years, and we're tired of driving to other people's houses.  Thanks!&lt;/i&gt;&lt;br&gt;&lt;br&gt;I found it here: &lt;A target='_blank' href=&quot;http://www.smileygames.net/invadeearth&quot; rel=&quot;nofollow&quot;&gt;http://www.smileygames.net/invadeearth&lt;/A&gt; </description>
	<link>http://www.boardgamegeek.com/article/2586844#2586844</link>
	<pubDate>2008-08-25T06:03:01+00:00</pubDate>
	<dc:creator>dwculp</dc:creator>
</item><item>
	<title>Thread: Re: Free online version of Risk 2210</title>
	<description>Is this utility still out there anywhere?  I've been playing with friends for years and years, and we're tired of driving to other people's houses.  Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2586809#2586809</link>
	<pubDate>2008-08-25T04:29:03+00:00</pubDate>
	<dc:creator>kvanp</dc:creator>
</item><item>
	<title>Thread: Re: Scout Forces question</title>
	<description>I don't think it's an official rule.</description>
	<link>http://www.boardgamegeek.com/article/2584961#2584961</link>
	<pubDate>2008-08-24T07:24:30+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Re: Scout Forces question</title>
	<description>&lt;b&gt;Mohawk wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Incidentally, if an effect from a custom card removes a Devastation marker from play, you add that card back to the draw pile, and if a territory is devastated during gameplay, you remove that card from the deck.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Are there official rules for events that can only occur with custom cards?  &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2584055#2584055</link>
	<pubDate>2008-08-23T20:58:39+00:00</pubDate>
	<dc:creator>nerman8r</dc:creator>
</item><item>
	<title>Thread: Re: Scout Forces question</title>
	<description>Incidentally, if an effect from a custom card removes a Devastation marker from play, you add that card back to the draw pile, and if a territory is devastated during gameplay, you remove that card from the deck.</description>
	<link>http://www.boardgamegeek.com/article/2582494#2582494</link>
	<pubDate>2008-08-23T00:50:42+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Scout Forces question</title>
	<description>Ah, OK thanks, just checked the rules and that confirms it.  Maybe I _could_ have won that game after all, you never know those 5 armies might have made all the difference &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2582290#2582290</link>
	<pubDate>2008-08-22T23:01:00+00:00</pubDate>
	<dc:creator>msuspartansno1</dc:creator>
</item><item>
	<title>Thread: Re: Scout Forces question</title>
	<description>Teleute is correct.  You take the nuked territories out so they can never be drawn.</description>
	<link>http://www.boardgamegeek.com/article/2582285#2582285</link>
	<pubDate>2008-08-22T22:59:19+00:00</pubDate>
	<dc:creator>spartax</dc:creator>
</item><item>
	<title>Thread: Re: Scout Forces question</title>
	<description>I don't have a copy of the rules handy, but I think your are supposed to take the nuked territories' cards out of the pile so that such a situation doesn't happen. I can't remember if this is an official rule or one of my group's house rules but I rather like it.</description>
	<link>http://www.boardgamegeek.com/article/2582257#2582257</link>
	<pubDate>2008-08-22T22:49:13+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Scout Forces question</title>
	<description>Just played Risk 2210 with some friends and had a question about Scout Forces (the card which enables you to draw a land territory card and gain 5 armies on that territory if you control or when you take control of it).  I drew Argentina, which was a nuked territory, hence was un-take-over-able.  The way we interpreted the rules meant the card was an epic failure since I couldn't actually take over it.  Was this the right interpretation or should I have been able to draw another card that was a non-nuked territory?</description>
	<link>http://www.boardgamegeek.com/article/2581982#2581982</link>
	<pubDate>2008-08-22T21:11:02+00:00</pubDate>
	<dc:creator>msuspartansno1</dc:creator>
</item><item>
	<title>Thread: Re: Antartida expansion</title>
	<description>Um, as far as I know the Global warming card doesn't stay on the board. It gets played and goes to the discard pile.</description>
	<link>http://www.boardgamegeek.com/article/2580108#2580108</link>
	<pubDate>2008-08-22T10:39:16+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>I'd halve the size of Sulayman and add Sun Tzu in the now empty space. but yeah that'd take a bit of work.</description>
	<link>http://www.boardgamegeek.com/article/2579962#2579962</link>
	<pubDate>2008-08-22T08:17:27+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>&lt;b&gt;The_Sultan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah I don't see a need to say that it was terraformed once and failed, just treat it as the prison moon and call it a day. &lt;/i&gt; &lt;br&gt;&lt;br&gt;I like that prison moon idea. Its like Space Australia.&lt;br&gt;&lt;br&gt;&lt;b&gt;marhawkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sulayman needs redone too. Splitting a &quot;continent&quot; is a nogo. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Maybe but with my photoshop skills I would have to redo the whole map and I am way too lazy for that.&lt;br&gt;&lt;br&gt;&lt;b&gt;The_Sultan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;However, if you do keep Mashirq as two separate territories, it should be worth 3.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I was thinking about that and you've pushed it over the edge. I'll change that in the final version that I'll upload into the files section.&lt;br&gt;&lt;br&gt;&lt;b&gt;marhawkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;OH and add a &quot;Sun Tzu&quot; to the water group while you're at it, every map needs a Sun Tzu.&lt;/i&gt;&lt;br&gt;&lt;br&gt;^_^ I have some plans for a Venus map which will include a huge Tzu colony with Sun Tzu, Lao Tzu, Chuang Tzu, Mo Tzu, and Confu Tzu.&lt;br&gt;Edit: Okay, I am warming up to the idea of a Sun Tzu since their really has always been one. I just need to figure out were to put it.&lt;br&gt;&lt;br&gt;&lt;b&gt;marhawkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I do see a tiny problem, normally there is a divider in the territory bonus list to seperate land from &quot;water&quot;. Not particularly important really, just a minor nag.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I tried to put in a line but none of the ones I tried looked good. Instead I made different borders for the Land and Lava key labels. I don't think it is as clear, but it gets the distinction across. Ideally I will learn photoshop well enough to make graphics that match the other maps with the steel backgrounds, but I am photoshoped out for the moment.</description>
	<link>http://www.boardgamegeek.com/article/2578860#2578860</link>
	<pubDate>2008-08-21T22:57:57+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: What font is used in Risk 2210?</title>
	<description>The RISK logo font used in 2210 is &quot;gunship&quot; - a font you'll find on many of the free font websites on the web. </description>
	<link>http://www.boardgamegeek.com/article/2578045#2578045</link>
	<pubDate>2008-08-21T19:08:54+00:00</pubDate>
	<dc:creator>jhebert</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>Well done, sir! It's easy to see you've put a fair bit of work into getting this far.&lt;br&gt;&lt;br&gt;&lt;b&gt;marhawkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Erm... IO is already volcanic. :P Good luck getting rid of that.&lt;/i&gt;&lt;br&gt;Yeah I don't see a need to say that it was terraformed once and failed, just treat it as the prison moon and call it a day. &lt;br&gt;&lt;br&gt;&lt;b&gt;marhawkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sulayman needs redone too. Splitting a &quot;continent&quot; is a nogo. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, maybe. Splitting a set like that isn't standard fare, but I don't think it's unplayable. However, if you do keep Mashirq as two separate territories, it should be worth 3.&lt;br&gt;&lt;br&gt;Interesting notion: what if Sulayman were a territory in both sets? THAT might be unplayable, but interesting none-the-less.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;marhawkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;OH and add a &quot;Sun Tzu&quot; to the water group while you're at it, every map needs a Sun Tzu.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Heh! He's got you there.</description>
	<link>http://www.boardgamegeek.com/article/2577893#2577893</link>
	<pubDate>2008-08-21T18:30:50+00:00</pubDate>
	<dc:creator>The_Sultan</dc:creator>
</item><item>
	<title>Thread: Re: Io 2210 A.D. map</title>
	<description>Erm... IO is already volcanic. :P Good luck getting rid of that.&lt;br&gt;&lt;br&gt;Anyways, the map is sweet. I do see a tiny problem, normally there is a divider in the territory bonus list to seperate land from &quot;water&quot;. Not particularly important really, just a minor nag.&lt;br&gt;&lt;br&gt;EDIT: Sulayman needs redone too. Splitting a &quot;continent&quot; is a nogo. Make it smaller so you can connect the territories around it. OH and add a &quot;Sun Tzu&quot; to the water group while you're at it, every map needs a Sun Tzu.</description>
	<link>http://www.boardgamegeek.com/article/2576306#2576306</link>
	<pubDate>2008-08-21T10:00:52+00:00</pubDate>
	<dc:creator>marhawkman</dc:creator>
</item><item>
	<title>Thread: Io 2210 A.D. map</title>
	<description><![CDATA[<div style=''><a href="/image/363571"><img src="http://images.boardgamegeek.com/images/pic363571_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;I just finished my Io map for Risk 2210 and, since I am not ready to compile it and put it in the files section, I thought I would reveal it here. The basic idea behind the map is that humans terraformed Io but something eventually went wrong and the surface became very volcanic. As a result, there are no water colonies. Instead there are lava colonies. Additionally, this dangerous territory was given to people who have been marginalized previously (screwed coming in, screw coming out), which is why many of the territory names are those of minority groups and cultural oddities, with a few pop culture references thrown in. &lt;br&gt;&lt;br&gt;The only change in rules are that naval commanders cost an extra energy to buy, in order to outfit them for lava. Additionally, the basic shape of the map is taken from Risk Napoleon Edition, so some of the tactics for that game might work, even if the map is very much modified. I'll post the cards for this map eventually but it might be a few weeks.</description>
	<link>http://www.boardgamegeek.com/article/2576096#2576096</link>
	<pubDate>2008-08-21T06:53:45+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My Io 2210 A.D. map. Has lava colonies instead of water colonies. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic363571_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/363571</link>
	<pubDate>2008-08-21T05:36:45+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Help: I'm searching for risk 2210 frontline expansions</title>
	<description>I found a high res image here with a hi res image of the mars moons as well.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/168438&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/168438&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2533055#2533055</link>
	<pubDate>2008-08-06T18:22:49+00:00</pubDate>
	<dc:creator>ShevekAZ</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Io? Isn't Io that one moon of, like, Jupiter that scientists say could become inhabitable in a few billion years because it looks like Earth did circa 4 billion years ago? Either way, I probably shouldn't be all that surprised that the people of Earth want to fight over it.&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Based on Risk Napoleon Edition..., well, I'd imagine you don't want something like the Mars map, which makes defending continents nigh impossible, but at the same time, too many Australia-esque continents is bad. I think you could also look at the Risk Godstorm board for ideas, since it too is non-wraparound.&lt;br&gt;&lt;br&gt;Well, I guess that's it for this topic. We'll see what happens next.&lt;br&gt;&lt;br&gt;EDIT: Oh, hey, it's up. Nice job with the compilation.</description>
	<link>http://www.boardgamegeek.com/article/2528939#2528939</link>
	<pubDate>2008-08-05T14:02:32+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>My roommate says the rules are good so I am zipping up the files and sending them off. So I heartily return your handshake. I have never been part of making an expansion to a game before and it has been a great trip. Perfect distraction from the work I should have been doing. &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;EDIT: BTW, I am working on an Io expansion if you want to see. Very different map. It will have no wrap-around and is largely based off the Risk Napoleon Edition Europe map. Also has lava instead of water.&lt;br&gt;&lt;a href=&quot;http://s4.photobucket.com/albums/y111/teleutepsychopomp/?action=view&amp;current=Io2210ADshow.png&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://s4.photobucket.com/albums/y111/teleutepsychopomp/?action=view&amp;current=Io2210ADshow.png&quot; rel=&quot;nofollow&quot;&gt;http://s4.photobucket.com/albums/y111/teleutepsychopomp/?act...&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2528210#2528210</link>
	<pubDate>2008-08-05T05:41:37+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The back to the Homefront expansion cards that Mohawk (Thomas H) and I developed. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic357961_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/357961</link>
	<pubDate>2008-08-05T04:02:04+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>We now have the following items completed, or mostly completed:&lt;br&gt;&lt;br&gt;--Rules&lt;br&gt;--Command Cards&lt;br&gt;--Capital Tokens&lt;br&gt;--Commander Standees&lt;br&gt;&lt;br&gt;What else needs doing, other than a final .ZIP compilation of all of the above items? Not much, I would imagine.&lt;br&gt;&lt;br&gt;With this project drawing to a close, I shall shake your hand (through the internet, yes...) and say that it was a pleasure working with you, Teleute.</description>
	<link>http://www.boardgamegeek.com/article/2524612#2524612</link>
	<pubDate>2008-08-03T01:25:34+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Here are some colored versions of the tokens. I also resized them so that they are the same size as the others but I increased the pixels per inch so that they would look the same.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.mediafire.com/?sharekey=02d60724da916b1b19747bd91027d4dd5e470a3fbf1fd026&quot; rel=&quot;nofollow&quot;&gt;http://www.mediafire.com/?sharekey=02d60724da916b1b19747bd91...&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2524493#2524493</link>
	<pubDate>2008-08-02T23:48:00+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>I say the one on the left because if we're producing these to be in line with the Devastation markers and plague markers, those didn't have the interlace lines so neither should these. However, we need a way to tell apart whose capitals are whose on the tiles themselves, since otherwise we have to use the cards which, granted, is not such a bad thing since they don't get traded in like in Vanilla Risk, but it prevents random draws from choosing them such as Hidden Energy and Invade Earth.</description>
	<link>http://www.boardgamegeek.com/article/2524253#2524253</link>
	<pubDate>2008-08-02T20:42:51+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>&lt;div&gt;&lt;img border=0 src=&quot;http://img388.imageshack.us/img388/1447/tokensampleszs9.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think one of these two might fit. A good generic future capital building. I tried giving them a spiffy border but my photoshop skills aren't that good either. I think I like the interlaced one a little bit better but still can't decide which is best.</description>
	<link>http://www.boardgamegeek.com/article/2524171#2524171</link>
	<pubDate>2008-08-02T19:44:33+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>That's a good idea. As for what they should look like, I played Risk II once, and they had a good image for representing the capital:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i40.photobucket.com/albums/e244/DarthMohawk1/Capital.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;Unfortunately, I'm not very good with Photoshop or other image-editing software, so this is as far as I can get with it.</description>
	<link>http://www.boardgamegeek.com/article/2524144#2524144</link>
	<pubDate>2008-08-02T19:17:39+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Hmmm... now that I think about it. We should probably make the capital piece a tokens similar to the devastation marker or the biohazard marker in Zombies 2210. That way most of the territory modding spots will be similar. Plus one gets the added bonus of having pieces visually appearing within the city in a more tangible way.</description>
	<link>http://www.boardgamegeek.com/article/2524082#2524082</link>
	<pubDate>2008-08-02T18:23:22+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>That should be a good idea. Fresh blood for our ideas makes for a higher quality.&lt;br&gt;&lt;br&gt;And while I meant the actual Capitals as opposed to the Homefront Commanders, I don't deny that they were necessary.</description>
	<link>http://www.boardgamegeek.com/article/2523788#2523788</link>
	<pubDate>2008-08-02T14:20:31+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>&lt;A target='_blank' href=&quot;http://www.mediafire.com/?sharekey=02d60724da916b1b19747bd91027d4ddc499aaf49eb3609e&quot; rel=&quot;nofollow&quot;&gt;http://www.mediafire.com/?sharekey=02d60724da916b1b19747bd91...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Here are some standees. I tried to get them into a PDF but apparently PDFs use a lot of compression and the image quality suffered too much. &lt;br&gt;&lt;br&gt;For the editing, I'll have my roommate look at the cards when she gets home. A fresh pair of eyes that haven't been working on this variant should be able to catch things we might miss. </description>
	<link>http://www.boardgamegeek.com/article/2523387#2523387</link>
	<pubDate>2008-08-02T05:11:30+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>I worried about the Space one because its overall effect was similar to Cease Fire, which &lt;i&gt;has&lt;/i&gt; been touted as too overpowered, but you have to use it in the right situation (e.g., when an opponent attacks from Earth) to get the most mileage out of it. (Originally I was going to make it so that it stopped all invasions coming from the newly captured territory, but I figured that would require a cost of 1.)&lt;br&gt;&lt;br&gt;You know how the Frontline Tech expansion has some standees for those people who don't actually have a Tech commander? Well, maybe we should produce some images of capitals for that purpose. Certainly they wouldn't have to be ginormous, and with any one player only ever needing two of them at most they would easily fit on one page (or even half a page).&lt;br&gt;&lt;br&gt;I recommend trying to think up ways in which the meaning of certain phrases of text on both the Command Cards and the rules themselves can be misconstrued as a method of proofreading them. It might also lead to the creation of a handy FAQ section like in the standard 2210 rules pamphlet.</description>
	<link>http://www.boardgamegeek.com/article/2523253#2523253</link>
	<pubDate>2008-08-02T03:23:42+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Kay, I changed the Partizan Alliance card to read &quot;Play on your turn before your invasion or after an opponent invades your territory&quot; and &quot;For this turn, subtract 1 from your opponent's rolls between the attacking and the defending territory. This effects only the one territory.&quot; This text has no squishing.&lt;br&gt;&lt;br&gt;Oh and I like the replacement cards, they seem balanced enough. Even the Space one. And yeah, sometimes the card generator is picky with the image proportions. I took the liberty of putting some other images for those cards you made and have now added them to this zip file, along with the fixed Partizan Alliance card. If we keep this pace up I think we will be done far before the end of the week which will be great because that is when my next game is.&lt;br&gt;&lt;br&gt;As for the rules, they look good to me. I'll give them another look over and take some pictures of my capital minis for a good cover page. Hopefully the final product will look pretty nice and polished.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.mediafire.com/?kxxyuvxvkuu&quot; rel=&quot;nofollow&quot;&gt;http://www.mediafire.com/?kxxyuvxvkuu&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2523181#2523181</link>
	<pubDate>2008-08-02T02:45:38+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Well, there are 9 Capital relocation cards in the deck (counting Twin Capitals), so that's pretty good odds, although any specific location type is less likely to come out of the woodwork. I made Seat of Power slightly more common because there are more Land territories than Water/Moon territories. I would say that Twin Capitals, Wartime Voting Tax and Corporate Secrets (and Major Propaganda, but he's a given) are the big hitters of this deck.&lt;br&gt;&lt;br&gt;Yes, the territory cards go back in the deck, and I updated the rules post to say so. Incidentally, in the original Capital Risk, the cards didn't go back, but that was only because the cards were the only way to designate which areas were Headquarters, whereas with this expansion, we can use a custom piece to represent Capitals such as the ones found in 2008 AD.&lt;br&gt;&lt;br&gt;I have 2 concerns about the cards. 1) I dislike how squashed the &quot;Play when...&quot; text for Partizan Alliance is, but since I don't see any way to condense it, I'll just have to deal with it. Although I think that Grinborg/Burbidge's card creator has a &quot;Play on your turn before your invasion or after an opponent invades your territory&quot; option in the list (it was used for Combat Enhancer Tech card). If we used that, the text would no longer be squished, although we'd have to errata the card's text so that it is clear that only one territory, chosen by you, gets the -1 malus. 2) It occurs to me that the other 3 decks with Colony Influence don't yet have suitable replacements. I do have ideas for them, but I'll have to edit a different post (my third from the top) since this one is rather large already. By the way, I give you props for making all the Homefront cards Black and White, which makes me think of newspapers and WWII-era propaganda movies.&lt;br&gt;&lt;br&gt;We're in the final stages of production here, so I would hazard a guess that we will be done by the end of next week.</description>
	<link>http://www.boardgamegeek.com/article/2522929#2522929</link>
	<pubDate>2008-08-02T00:09:09+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>&lt;A target='_blank' href=&quot;http://www.yourfilehost.com/media.php?cat=other&amp;file=Capitals_2210.zip&quot; rel=&quot;nofollow&quot;&gt;http://www.yourfilehost.com/media.php?cat=other&amp;file=Capital...&lt;/A&gt;&lt;br&gt;&lt;br&gt;I changed some of the text and I added your Partizan Alliance card. As for the card count, I think we should keep it at 21 cards the way you have set out. It will match the other decks and make it more likely to get a movement cards, which I think is what players will most often be hoping for when they buy from the deck. &lt;br&gt;&lt;br&gt;I like the rules too but I have one question. When the rules say &quot;each player takes the Land Territory card from the deck corresponding to the territory in which he or she wants the Capital placed. When all players have taken a card, turn them face-up and place a Capital of your color on that territory,&quot; are the cards then put back in the deck? Also, I like the idea of losing the 3-territory bonus as it makes the variant more focused on the capitals.&lt;br&gt;&lt;br&gt;Once we finalize the rules I'll pdf the whole thing, upload it to the files database and add it to the geeklist of 2210 expansions.</description>
	<link>http://www.boardgamegeek.com/article/2522686#2522686</link>
	<pubDate>2008-08-01T22:16:00+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Well, I have organized the number of each kind of card:&lt;br&gt;&lt;br&gt;Corporate Secrets x 2&lt;br&gt;Energy Awareness x 2&lt;br&gt;Infrastructure Improvements x 2 (Allows you to make your Fortify action at any time... incidentally, as it is currently worded [&quot;Play at any time&quot;], you can even make a Fortify action during someone else's turn! I, personally, would leave it that way, since otherwise it's slightly inferior to Redeployment and Teleportation.)&lt;br&gt;New Atlantis x 2&lt;br&gt;Partizan Alliance x 2 (My new card: Play after initiating an invasion or after an opponent declares an invasion into a territory you control; For this turn, subtract 1 from your opponent's rolls between the attacking and the defending territory.)&lt;br&gt;Patriotic Fervor x 2&lt;br&gt;Seat of Power x 3&lt;br&gt;Space-born Supremacy x 2&lt;br&gt;Twin Capitals x 2&lt;br&gt;Wartime Voting Tax x 1&lt;br&gt;Major Propaganda x 1&lt;br&gt;&lt;br&gt;That adds up to 21 cards. Without Partizan Alliance taking up two slots, &lt;br&gt;I would have given Voting Tax and Energy Awareness each one more card. I like the idea of the Tax, and you did well with the activation cost, since not only do you have to have 2 capitals to profit, but it has good synergy with Twin Capitals. If you wanted a slightly bigger deck (say 23 cards), you could very easily use Tax x 2 and either Energy Awareness x 3 or Partizan Alliance x 3 in place of the listed amounts.&lt;br&gt;&lt;br&gt;I have also edited my post right above this one to give a short rules listing for Capitals 2210 AD.</description>
	<link>http://www.boardgamegeek.com/article/2516050#2516050</link>
	<pubDate>2008-07-30T23:26:45+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Wow, totally did not occur to me to make that Seat of Power card. Thanks the heads up. And for the terms, I'll go back and change the other cards so that they say MODs instead of armies, Year instead of round, and such. I should have them done tomorrow night.</description>
	<link>http://www.boardgamegeek.com/article/2515898#2515898</link>
	<pubDate>2008-07-30T22:26:57+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>Those cards look great and professional. I think Major Propaganda works pretty well as he is written, garnering anywhere from 2 to 16 MODs for your cause (most likely result is 9; in a 4-player game, that's -3 for each other player). Rounding down instead of up is a good way to check its otherwise slightly-too-high power, but it might shaft the user in a 5-player game.&lt;br&gt;&lt;br&gt;I do have one beef about a card I think should be there, and that is Seat of Power, which is a land version of New Atlantis and Space-born Supremacy. If this card is not included, it makes players who work primarily on Land unable to move their Capital to a better location, something which Water and Moon-dwellers can easily do. There are also a few game-related inconsistencies (on Patriotic Fervor, for instance, it says &quot;four &lt;i&gt;armies&lt;/i&gt;&quot; where it should say &quot;four &lt;i&gt;MODs&lt;/i&gt;&quot;.&lt;br&gt;&lt;br&gt;EDIT 2: The rules for Capital Risk 2210 are to be as follows (note that these rules are not yet set in stone):&lt;br&gt;&lt;br&gt;Setup: Set up the game board, Devastation markers, and initial MOD deployment as usual. Remove the Colony Influence cards from the Command decks; you may, if desired, replace them with suitable alternatives (such as False Intentions for the Diplomat deck). Once all initial MODs are on the board, each player takes the Land Territory card from the deck corresponding to the territory in which he or she wants the Capital placed. When all players have taken a card, turn them face-up and place a Capital of your color on that territory. Shuffle those cards back into the deck afterwards.&lt;br&gt;&lt;br&gt;Gameplay: In addition to typical Risk 2210 gameplay, add the following rules:&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-1.gif&quot; alt=&quot;1&quot; border=&quot;0&quot;&gt; Capitals, and the territories they occupy, are immune to all negative Command Card effects. If you are playing with the Frontline Amoebas, they are not able to either invade or devastate capitals and should choose a different target.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-2.gif&quot; alt=&quot;2&quot; border=&quot;0&quot;&gt; If your Capital is captured by another player, you are not out of the game.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-3.gif&quot; alt=&quot;3&quot; border=&quot;0&quot;&gt; Any player with two capitals suffers no detriment for losing one of them.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-4.gif&quot; alt=&quot;4&quot; border=&quot;0&quot;&gt; No player may build a Space Station in the same territory as a Capital.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-5.gif&quot; alt=&quot;5&quot; border=&quot;0&quot;&gt; If you control your own Capital, you may hire a Homefront Commander for 3 Energy, who may be played in one of two ways, depending on player preference:&lt;br&gt;     &lt;img src=&quot;http://files.boardgamegeek.com/images/die-black-1.gif&quot; alt='1' border=0&gt; The Homefront Commander may not move away from your Capital, but allows all units in that territory to roll 8-sided dice on defense. In addition, if you have two Capitals and control both of them, you may Fortify Move both him and other MODs from one to the other as though they were connected. Also, any effect which relocates the Capital he is stationed in also relocates him.&lt;br&gt;     &lt;img src=&quot;http://files.boardgamegeek.com/images/die-black-2.gif&quot; alt='2' border=0&gt; The Homefront Commander is as mobile as any other Commander, and defends with a d8. If he is attacking a territory within 2 territories of your Capital, he may roll an 8-sided die; otherwise he rolls a 6-sided die.&lt;br&gt;     In both cases, the Homefront Commander must be placed upon your Capital when he is first hired, and if you lose your Capital, the Homefront Commander is lost as well.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-6.gif&quot; alt=&quot;6&quot; border=&quot;0&quot;&gt; If a player does not control his own Capital at the start of his turn, he may not collect his 3-Territory Bonus on that turn.&lt;br&gt;&lt;br&gt;Winning the Game: The game is no longer on a 5-turn time limit. Instead, the first player to control a set number of enemy Capitals, as well as his own, wins the game. That number is: 3 or 4 players, 2 capitals. 5 players, 3 capitals. (With 6 players, take 4 enemy Capitals, but since 2210 is by itself a 5-player game, outside sources must be tapped for this to be possible.) As an alternative, capturing all Capitals may be a valid victory condition -- decide which condition to go for before play begins.</description>
	<link>http://www.boardgamegeek.com/article/2513775#2513775</link>
	<pubDate>2008-07-30T12:35:02+00:00</pubDate>
	<dc:creator>Mohawk</dc:creator>
</item><item>
	<title>Thread: Re: Capitals variant ideas?</title>
	<description>&lt;A target='_blank' href=&quot;http://www.yourfilehost.com/media.php?cat=other&amp;file=Homefront.zip&quot; rel=&quot;nofollow&quot;&gt;http://www.yourfilehost.com/media.php?cat=other&amp;file=Homefro...&lt;/A&gt;&lt;br&gt;&lt;br&gt;So I got cards these 9 cards finished so far. They are mostly focused on the capital so that the deck retains a distinct theme like the other decks you described. Though, their are a few surprises I think. And I would loe to see your card idea if you think it fits in.&lt;br&gt;&lt;br&gt;I haven't figured out how many of each card would go in the deck though. Well, other then having only one major card. After that, I think we just need to formalize the rule/rules set and we have a capitals variant.&lt;br&gt;&lt;br&gt;Oh and the False Intentions card worked out great, though I am thankful for printer-compatible sticker paper. I didn't catch that error until right before we started playing.</description>
	<link>http://www.boardgamegeek.com/article/2513264#2513264</link>
	<pubDate>2008-07-30T05:13:41+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Black and Green getting ready to tussle! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349339_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349339</link>
	<pubDate>2008-07-03T06:12:11+00:00</pubDate>
	<dc:creator>TMJJS</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Green formation &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349327_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349327</link>
	<pubDate>2008-07-03T05:55:44+00:00</pubDate>
	<dc:creator>TMJJS</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Homemade GenCon cards plus three new commander cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic347609_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/347609</link>
	<pubDate>2008-06-28T00:24:51+00:00</pubDate>
	<dc:creator>Teleute</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		RIsk 2210 and Fire&amp;ICE 2007 Sheyboygan, WI &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic346955_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/346955</link>
	<pubDate>2008-06-25T20:33:27+00:00</pubDate>
	<dc:creator>Cornbread46</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cover scan of small (square) box edition. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic326796_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/326796</link>
	<pubDate>2008-04-27T15:56:08+00:00</pubDate>
	<dc:creator>Darthlord</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Tech Commander &amp; Faction cards I made using Geoff Burbidge's new card images.  I resized them in Photoshop to fit standard card sleeves.  Also created simple custom tuckboxes to hold all the game cards. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic314748_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/314748</link>
	<pubDate>2008-03-24T06:50:40+00:00</pubDate>
	<dc:creator>ScottE</dc:creator>
</item></channel></rss>