<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Lock 'N Load: Band of Heroes</title>
	<link>http://www.boardgamegeek.com/boardgame/18460</link>
	<language>en-us</language>
	<lastBuildDate>Mon, 01 Dec 2008 16:41:27 -0600</lastBuildDate>
	<pubDate>Mon, 01 Dec 2008 16:41:27 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Inside joke: The game features designer Mark H. Walker as a hero! (see GeekList 35957 for more) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic402627_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/402627</link>
	<pubDate>2008-11-27T15:48:20+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Thread: Re: Skirts and toilet rolls.</title>
	<description>First Aid packs.</description>
	<link>http://www.boardgamegeek.com/article/2860923#2860923</link>
	<pubDate>2008-11-26T19:00:43+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
</item><item>
	<title>Thread: Re: Skirts and toilet rolls.</title>
	<description>&lt;i&gt;First Aid packs?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'm positive it ain't toilet paper!  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;From everything I've seen in the past they are first aid packs (a pressure dressing).&lt;br&gt;&lt;br&gt;&lt;i&gt;with German tanks mounted with schurzen &lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes - improved protection against the hand held AT weapons that started to appear more and more toward the end of the war.  I'm not sure we'll see any additional rules in the LnL system to address the difference in armor protection unless it's a scenario specific rule.  LnL has typically avoided adding rules to the rule set, but has always added some 'flavor' via the SSRs.</description>
	<link>http://www.boardgamegeek.com/article/2859770#2859770</link>
	<pubDate>2008-11-26T14:27:41+00:00</pubDate>
	<dc:creator>Pete Atack</dc:creator>
</item><item>
	<title>Thread: Skirts and toilet rolls.</title>
	<description>I didn't know whether to pitch this as a rules question or a general comment question. I know though that the LnL crowd are hungry for any discussion on both BoHs and the game series generally...&lt;br&gt;&lt;br&gt;First, what are those little rolls the airborne officers have mounted on the front of their helmets? They aren't toilet rolls are they? So what would they be? First Aid packs? Mosquito nets all rolled up? Someone tell me, as the suspense is driving me mad.&lt;br&gt;&lt;br&gt;Not BoHs specific: with German tanks mounted with schurzen - do hollow charge projectiles such as the bazooka diminish in inpact against these? Or rather, &lt;i&gt;should&lt;/i&gt; tanks with schurzen be so protected? There is a tank in the excellent Dark July with skirts mounted. It's not an issue in BoHs but probably will be in the Bulge pack due soon.&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2859425#2859425</link>
	<pubDate>2008-11-26T10:55:43+00:00</pubDate>
	<dc:creator>nickp</dc:creator>
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	<title>Thread: Re: No indication of which color is which side...</title>
	<description>&lt;b&gt;Sturmkraehe wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am curious...and no offense intended Darth...&lt;br&gt;&lt;br&gt;If war movies bore you to tears what kind of entertainment value do you get out of playing BoH?  It seems like history really isn't an interest of yours.  &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;A game is a game.  I play it for the game, not the history.  Movies tend to be boring, unfortunately.</description>
	<link>http://www.boardgamegeek.com/article/2852599#2852599</link>
	<pubDate>2008-11-24T14:56:35+00:00</pubDate>
	<dc:creator>shadow9d9</dc:creator>
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	<title>Thread: Re: Band of Heroes 2nd Edition Available for Pre-order</title>
	<description>&lt;b&gt;Sigrdrifa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;madDdog67 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Search the LnL threads here, there is a link to the v3 rules, and the halo-less maps are available for d/l...once again, pretty sure there's a link here for that, if not, search the general LnL thread over at the LnL games forums.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, there are those things, and I have them both.  &lt;br&gt;&lt;br&gt;But I have to say that having a professionally printed copy of the new rules (which are many steps above the first version rules I had previously; I've been reading up since I took the plunge) and a professionally mounted set of maps the way LnL does their maps would be SO cool to have.&lt;br&gt;&lt;br&gt;If I already had BoH, I would be asking for this as well.  My inkjet printer is not as good as Mark's &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;, and for ME to take it to Kinko's or another copy service?  Let's just say I don't get volume discounts.&lt;br&gt;&lt;br&gt;Just my $.02.  I'd want it.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Seconded, a homemade map job to me can't compare with a professional printing. Thanks for mentioning that they are available for those who like DIY, but I want and will pay for a zipper pack.</description>
	<link>http://www.boardgamegeek.com/article/2845219#2845219</link>
	<pubDate>2008-11-21T12:16:28+00:00</pubDate>
	<dc:creator>baradifi</dc:creator>
</item><item>
	<title>Thread: Re: Band of Heroes 2nd Edition Available for Pre-order</title>
	<description>&lt;b&gt;Biosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm in agreement with Davmog, a sound idea. I've wanted haloless maps for yonks as the halo'd versions actually put me off playing the game. An upgrade pack would get my vote and my money. I'm aware though that it might not be financially viable for Mark to produce such a thing. &lt;br&gt;&lt;br&gt;Ian &lt;/i&gt;&lt;br&gt;&lt;br&gt;Add my name to the list, I must be the unlucky bugger who bought the LAST COPY of v1. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;THIS WEEK, too!! (always check BGG first!)</description>
	<link>http://www.boardgamegeek.com/article/2845215#2845215</link>
	<pubDate>2008-11-21T12:13:55+00:00</pubDate>
	<dc:creator>baradifi</dc:creator>
</item><item>
	<title>Thread: Re: Just a couple of inane rules questions to keep me ticking over...</title>
	<description>Thanks Gentlemen. I thought I recalled that Hero limit somewhere but couldn't find it and wasn't sure. The tank crews could take a V-hex...hmm. I hadn't thought of that.</description>
	<link>http://www.boardgamegeek.com/article/2841750#2841750</link>
	<pubDate>2008-11-20T08:28:46+00:00</pubDate>
	<dc:creator>nickp</dc:creator>
</item><item>
	<title>Thread: Re: Just a couple of inane rules questions to keep me ticking over...</title>
	<description>For the Heroes-question; quoting from the rules:&lt;br&gt;&lt;br&gt;&quot;&lt;font color='#0000FF'&gt;There may be only two heroes per nation on the board at any time&lt;/font&gt;&quot;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2841667#2841667</link>
	<pubDate>2008-11-20T07:06:03+00:00</pubDate>
	<dc:creator>Hannes</dc:creator>
</item><item>
	<title>Thread: Re: Just a couple of inane rules questions to keep me ticking over...</title>
	<description>&lt;i&gt;1. If I gain a hero and haven't got any left in the counter mix is the gain forfeited?&lt;/i&gt;&lt;br&gt;&lt;br&gt;yes&lt;br&gt;&lt;br&gt;&lt;i&gt;2. The inner sleeve to Not One Step Back says I can't stack gold Soviet line units with red Guard units (with the exception of the commissar and the nurse). Does that mean guards can't stack with T34s, KV1s etc (which are all gold)? Probably not but I thought I'd ask. (OK. I know this applies to NOSB and not to BoH but I figured that you are a friendly bunch and won't hold it against me.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;I apply this only to MMCs, not vehicles.&lt;br&gt;&lt;br&gt;&lt;i&gt;3. What is the point of those pesky tank crews? Is it just that there is an off chance of them getting their arses in gear in two game-turns time and killing somebody?&lt;/i&gt;&lt;br&gt;&lt;br&gt;In theory, they could help / hurt chances for victory as they can be killed, or take a VP hex for example, if ignored.  Honestly - I don't like them all that much as they don't (in my opinion) add anything to gameplay.</description>
	<link>http://www.boardgamegeek.com/article/2839949#2839949</link>
	<pubDate>2008-11-19T18:45:27+00:00</pubDate>
	<dc:creator>Pete Atack</dc:creator>
</item><item>
	<title>Thread: Just a couple of inane rules questions to keep me ticking over...</title>
	<description>1. If I gain a hero and haven't got any left in the counter mix is the gain forfeited?&lt;br&gt;&lt;br&gt;2. The inner sleeve to Not One Step Back says I can't stack gold Soviet line units with red Guard units (with the exception of the commissar and the nurse). Does that mean guards can't stack with T34s, KV1s etc (which are all gold)? Probably not but I thought I'd ask. (OK. I know this applies to NOSB and not to BoH but I figured that you are a friendly bunch and won't hold it against me.)&lt;br&gt;&lt;br&gt;3. What is the point of those pesky tank crews? Is it just that there is an off chance of them getting their arses in gear in two game-turns time and killing somebody?&lt;br&gt;&lt;br&gt;More soon...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2839171#2839171</link>
	<pubDate>2008-11-19T15:22:20+00:00</pubDate>
	<dc:creator>nickp</dc:creator>
</item><item>
	<title>Thread: Re: Lock N Load forum</title>
	<description>&lt;i&gt;Wow, really? The forum currently has 8,329 posts. Including AARs, FAQ, news, polls, etc. &lt;/i&gt;&lt;br&gt;&lt;br&gt;The historical content from its better days is of value yes, but IMO not a vibrant community.  Of late more people post here at BGG.  &quot;Closing&quot; was probably too harsh, instead lock it to be read-only and direct discussion to the more active communities.</description>
	<link>http://www.boardgamegeek.com/article/2834438#2834438</link>
	<pubDate>2008-11-18T08:03:06+00:00</pubDate>
	<dc:creator>Oiler</dc:creator>
</item><item>
	<title>Thread: Re: stacking and firing strategies</title>
	<description>Very welcome.</description>
	<link>http://www.boardgamegeek.com/article/2831587#2831587</link>
	<pubDate>2008-11-17T16:24:30+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: stacking and firing strategies</title>
	<description>Thanks, Mark. I will grab those issues.</description>
	<link>http://www.boardgamegeek.com/article/2831287#2831287</link>
	<pubDate>2008-11-17T14:57:12+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: Re: stacking and firing strategies</title>
	<description>There are quite a few articles on LnL tactics in all three issues of Line of Fire. Peter Bogdassarian led into one with a discussion of the percentages involved with massing firepower. It is pretty good stuff.</description>
	<link>http://www.boardgamegeek.com/article/2831232#2831232</link>
	<pubDate>2008-11-17T14:42:07+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
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	<title>Thread: Re: Is Noville or HoB printing next?</title>
	<description>&lt;b&gt;Sigrdrifa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Oiler wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I see comments that they are both very close, does anyone know what the road ahead looks like for these two?&lt;/i&gt;&lt;br&gt;&lt;br&gt;No, but as I've pre-ordered them both, I'm super-interested me-self!&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Noville goes to the printers this week. HoB is still a couple of months from that point.</description>
	<link>http://www.boardgamegeek.com/article/2831205#2831205</link>
	<pubDate>2008-11-17T14:34:56+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: Assault on Verville - Error in the Scenario?</title>
	<description>Yep, all will be revealed when you play the game. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2831192#2831192</link>
	<pubDate>2008-11-17T14:31:37+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
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	<title>Thread: Re: PC version of the game</title>
	<description>&lt;b&gt;Robrob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any specs or specifics (e.g. solo play against AI, PBEM, etc...)&lt;/i&gt;&lt;br&gt;&lt;br&gt;No Rob,&lt;br&gt;&lt;br&gt;We don't have specs yet. That type of stuff isn't finalized until we go through optimization. &lt;br&gt;&lt;br&gt;Certainly the game has solo play against the AI and PBEM. We are also working on online play.&lt;br&gt;&lt;br&gt;The game includes a branching German campaign and a branching Soviet campaign,which both take place in and around Stalingrad. Also included are 12 stand-alone scenarios from other pasrts of the war.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2826702#2826702</link>
	<pubDate>2008-11-15T10:38:42+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
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	<title>Thread: Re: Lock N Load forum</title>
	<description>&lt;b&gt;gbaker59 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Mark Holt Walker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; Wow, really? The forum currently has 8,329 posts. Including AARs, FAQ, news, polls, etc. &lt;/i&gt;&lt;br&gt;&lt;br&gt;So any time frame of it being opened up to new comers?&lt;/i&gt;&lt;br&gt;&lt;br&gt;When we can come up with a secure method of letting newcomers in, while keeping bots out. Email me offline, and I'll be glad to help you out.</description>
	<link>http://www.boardgamegeek.com/article/2826695#2826695</link>
	<pubDate>2008-11-15T10:32:22+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: PC version of the game</title>
	<description>Any specs or specifics (e.g. solo play against AI, PBEM, etc...)</description>
	<link>http://www.boardgamegeek.com/article/2825741#2825741</link>
	<pubDate>2008-11-15T00:00:18+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
</item><item>
	<title>Thread: Re: PC version of the game</title>
	<description>Wow, that looks awesome.  Hope it keeps coming along and then gets announced here when it is released!</description>
	<link>http://www.boardgamegeek.com/article/2825426#2825426</link>
	<pubDate>2008-11-14T22:25:20+00:00</pubDate>
	<dc:creator>shadow9d9</dc:creator>
</item><item>
	<title>Thread: Re: PC version of the game</title>
	<description>Looks great.  No way to pre-order on the site, though.</description>
	<link>http://www.boardgamegeek.com/article/2825362#2825362</link>
	<pubDate>2008-11-14T22:10:44+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: Re: Lock N Load forum</title>
	<description>&lt;b&gt;Mark Holt Walker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; Wow, really? The forum currently has 8,329 posts. Including AARs, FAQ, news, polls, etc. &lt;/i&gt;&lt;br&gt;&lt;br&gt;So any time frame of it being opened up to new comers?</description>
	<link>http://www.boardgamegeek.com/article/2825331#2825331</link>
	<pubDate>2008-11-14T22:01:39+00:00</pubDate>
	<dc:creator>gbaker59</dc:creator>
</item><item>
	<title>Thread: Re: PC version of the game</title>
	<description>Here's the Matrix page. I believe that you can pre-order from there.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.matrixgames.com/products/349/details/Mark.H..Walker&quot; rel=&quot;nofollow&quot;&gt;http://www.matrixgames.com/products/349/details/Mark.H..Walk...&lt;/A&gt;'s.Lock.'n.Load:.Heroes.of.Stalingrad</description>
	<link>http://www.boardgamegeek.com/article/2825303#2825303</link>
	<pubDate>2008-11-14T21:51:40+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: PC version of the game</title>
	<description>Hi Guys,&lt;br&gt;&lt;br&gt;We posted some new screen shots from the computer game, Heroes of Stalingrad. You can see them here:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?SID=33&amp;SCAT=74&amp;ID=68&quot; rel=&quot;nofollow&quot;&gt;http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Here's a sample:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.locknloadgame.com/userimages/HoS_11_14_3.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2825293#2825293</link>
	<pubDate>2008-11-14T21:49:42+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: Lock N Load forum</title>
	<description>&lt;i&gt;Yep honestly you're not missing out on much. Really they should look into closing that forum down and push it's traffic here or to consimworld (preferably here for all us plebs). Splintering what little community discussion there is ain't helping the game. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Wow, really? The forum currently has 8,329 posts. Including AARs, FAQ, news, polls, etc. </description>
	<link>http://www.boardgamegeek.com/article/2825285#2825285</link>
	<pubDate>2008-11-14T21:47:29+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: Lock N Load forum</title>
	<description>Yep honestly you're not missing out on much.  Really they should look into closing that forum down and push it's traffic here or to consimworld (preferably here for all us plebs).  Splintering what little community discussion there is ain't helping the game.</description>
	<link>http://www.boardgamegeek.com/article/2817048#2817048</link>
	<pubDate>2008-11-12T21:05:55+00:00</pubDate>
	<dc:creator>Oiler</dc:creator>
</item><item>
	<title>Thread: Re: Lock N Load forum</title>
	<description>I don't know but I find these forums plus the ones on CSW to be more up to date for their games and their company news.</description>
	<link>http://www.boardgamegeek.com/article/2816770#2816770</link>
	<pubDate>2008-11-12T20:11:32+00:00</pubDate>
	<dc:creator>michaeldavidcox</dc:creator>
</item><item>
	<title>Thread: Lock N Load forum</title>
	<description>Does anybody know what the deal is with the Lock N Load forum?  It appears that only established registers can log in (i.e. new people can’t register).  &lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;  The forums can’t even be viewed. Have they been permanently shut down to new users?</description>
	<link>http://www.boardgamegeek.com/article/2816146#2816146</link>
	<pubDate>2008-11-12T17:46:51+00:00</pubDate>
	<dc:creator>gbaker59</dc:creator>
</item><item>
	<title>Thread: Re: PC version of the game</title>
	<description>As I understand it, the computer version has no release date yet.... and no opportunity to pre-order either. But it is an on-going project, so it will happen as soon as possible.&lt;br&gt;&lt;br&gt;Down Range</description>
	<link>http://www.boardgamegeek.com/article/2808618#2808618</link>
	<pubDate>2008-11-10T19:47:28+00:00</pubDate>
	<dc:creator>down range</dc:creator>
</item><item>
	<title>Thread: Re: stacking and firing strategies</title>
	<description>For me this is a hard question to answer.  I don't tend to look for a sweet spot since the battlefield is so dynamic.  Getting enough FP into place can be difficult if you setup first, so it really comes down to how important the shot is.  I'll take a shot at just about anything as long as being spotted doesn't put the units in too much danger.  Then sometimes I'm forced to shoot if a) the hex is in my critical path b) enemy units are running in to melee or c) fodder is being sent adjacent just for spotting purposes.  In some respects which side of the the fight you're on (off vs def) really dictates how much luck you can allow for.  On offense you need to push to achieve victory so you're going to take a few more chances. On defense you'll sit back and take the best shots.  Then again wait too long and you may miss your best shot.&lt;br&gt;&lt;br&gt;It's a tricky one &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2807129#2807129</link>
	<pubDate>2008-11-10T10:59:23+00:00</pubDate>
	<dc:creator>Oiler</dc:creator>
</item><item>
	<title>Thread: Re: leadership bonus</title>
	<description>Excellent, thanks</description>
	<link>http://www.boardgamegeek.com/article/2804356#2804356</link>
	<pubDate>2008-11-09T02:50:11+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: Re: leadership bonus</title>
	<description>There are three things to remember when using leadership from a good order leader:&lt;br&gt;&lt;br&gt;1. Leadership bonus applies for damage checks even if the leader has markers.&lt;br&gt;2. Leadership bonus applies for attacks only when the leader doesn't have operative markers (moved, fired, ops complete, etc.).&lt;br&gt;3. Leadership bonus for spotting only applies when the leader himself makes the spotting.</description>
	<link>http://www.boardgamegeek.com/article/2802180#2802180</link>
	<pubDate>2008-11-08T00:59:04+00:00</pubDate>
	<dc:creator>huron</dc:creator>
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	<title>Thread: Re: Assault on Verville - Error in the Scenario?</title>
	<description>I thought the same thing about the error at first, but you need to play the game and you will get your answer.</description>
	<link>http://www.boardgamegeek.com/article/2801512#2801512</link>
	<pubDate>2008-11-07T21:09:26+00:00</pubDate>
	<dc:creator>kwsrv</dc:creator>
</item><item>
	<title>Thread: Re: Assault on Verville - Error in the Scenario?</title>
	<description>I just took it to mean the single man counters.</description>
	<link>http://www.boardgamegeek.com/article/2800592#2800592</link>
	<pubDate>2008-11-07T16:46:48+00:00</pubDate>
	<dc:creator>loquitur</dc:creator>
</item><item>
	<title>Thread: Assault on Verville - Error in the Scenario?</title>
	<description>In the Assault on Verville, the scenario in the demo download, it says that control of a building can come from a hero passing through it.  Yet elsewhere the scenario says that heroes cannot be generated.  Is this an error or am I missing something?</description>
	<link>http://www.boardgamegeek.com/article/2800401#2800401</link>
	<pubDate>2008-11-07T15:54:13+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: PC version of the game</title>
	<description>Does anyone know when the PC version of BOH is coming out?  The info on the LNL web site is unclear and the site that it links to does not have any info on preordering, at least not that I can find.&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2800394#2800394</link>
	<pubDate>2008-11-07T15:52:17+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: leadership bonus</title>
	<description>5.03 of V3 says that if a good order leader is present in a hex in which defenders are making Damage Checks, the leader's modifier is subtracted from Damage Check die roll.  Does this apply if the leader is under a Move, Low Crawl, Fire or Ops Complete marker?  &lt;br&gt;&lt;br&gt;Rule 5 does not so limit it.  Reading the rules strictly, it would seem that the leadership bonus benefits the defender whether or not the leader is under a status counter.  Rule 11.11 of V3 Rules, which addresses the effect of a status counter on a leadership bonus, only says that the leadership bonus does not apply to a unit's &lt;b&gt;Firepower &lt;/b&gt; in an attack roll if the leader is under a status counter.  11.11 does not say anything about a Damage Check.  &lt;br&gt;&lt;br&gt;The unofficial quick guide (available in the files section) is ambiguous. Under the Damage Check segment, the guide notes that a leader bonus applies to a Damage Check roll.  But a parenthetical following notes that the leadership bonus is not applicable to an attack if the leader is under a status counter.  That parenthetical seems irrelevant to a Damage Check since a DC is not an attack.  </description>
	<link>http://www.boardgamegeek.com/article/2800391#2800391</link>
	<pubDate>2008-11-07T15:51:10+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: stacking and firing strategies</title>
	<description>When building stacks, what kind of firepower makes the stack worthwhile - any particular minimum or sweet spot (eg. trying to get to 5 firepower or something)?  Is there a specific ratio to look for (such as firing with a modified firepower of 5 against a defender with a target modifier of 2).  Obviously the higher the firepower the better, but I am wondering if there is a sweet spot you guys look for.  &lt;br&gt;&lt;br&gt;I know one player on the board has mentioned he usually holds back firing, waiting until he can catch his opponent moving through open ground.  It seems that stacks holed up in buildings firing at each other tends to lead to an impasse.  </description>
	<link>http://www.boardgamegeek.com/article/2800295#2800295</link>
	<pubDate>2008-11-07T15:28:01+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Stars and Bars of Lock 'n LOad: Noville &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic393848_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/393848</link>
	<pubDate>2008-11-06T21:04:37+00:00</pubDate>
	<dc:creator>Mark Holt Walker</dc:creator>
</item><item>
	<title>Thread: Re: Vassal Opponent</title>
	<description>Giving this thread a BUMP.  I'm interested in finding Vassal Opponents.  If you're interested then post back in this thread.  It may entice others if they see enough interest.</description>
	<link>http://www.boardgamegeek.com/article/2787560#2787560</link>
	<pubDate>2008-11-04T03:21:08+00:00</pubDate>
	<dc:creator>Oiler</dc:creator>
</item><item>
	<title>Thread: Re: Is Noville or HoB printing next?</title>
	<description>&lt;b&gt;Oiler wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I see comments that they are both very close, does anyone know what the road ahead looks like for these two?&lt;/i&gt;&lt;br&gt;&lt;br&gt;No, but as I've pre-ordered them both, I'm super-interested me-self!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2787189#2787189</link>
	<pubDate>2008-11-04T00:30:57+00:00</pubDate>
	<dc:creator>Sigrdrifa</dc:creator>
</item><item>
	<title>Thread: Is Noville or HoB printing next?</title>
	<description>I see comments that they are both very close, does anyone know what the road ahead looks like for these two?</description>
	<link>http://www.boardgamegeek.com/article/2786269#2786269</link>
	<pubDate>2008-11-03T20:37:27+00:00</pubDate>
	<dc:creator>Oiler</dc:creator>
</item><item>
	<title>Thread: Re: V3 of the rules</title>
	<description>&lt;a href=&quot;http://www.locknloadgame.com/userfiles/LnLV3Rules.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.locknloadgame.com/userfiles/LnLV3Rules.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.locknloadgame.com/userfiles/LnLV3Rules.pdf&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2732007#2732007</link>
	<pubDate>2008-10-15T20:22:56+00:00</pubDate>
	<dc:creator>huron</dc:creator>
</item><item>
	<title>Thread: Re: V3 of the rules</title>
	<description>Ok, thanks.  Do you know if the online FAQs cover the revisions?</description>
	<link>http://www.boardgamegeek.com/article/2731479#2731479</link>
	<pubDate>2008-10-15T18:02:54+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: Re: V3 of the rules</title>
	<description>They had a work-in-progess copy of the V3 rules online a while back, but the final version only comes with the Forgotten Heroes download and Day of Heroes game, for now.</description>
	<link>http://www.boardgamegeek.com/article/2731350#2731350</link>
	<pubDate>2008-10-15T17:24:13+00:00</pubDate>
	<dc:creator>kwsrv</dc:creator>
</item><item>
	<title>Thread: V3 of the rules</title>
	<description>Is version 3 of the rules available online?  My BOH came with an earlier version.  Thanks</description>
	<link>http://www.boardgamegeek.com/article/2731013#2731013</link>
	<pubDate>2008-10-15T15:44:41+00:00</pubDate>
	<dc:creator>scottandkimr</dc:creator>
</item><item>
	<title>Thread: Re: abandoning and exchaning support weapons</title>
	<description>I usually play with a house rule that allows shaken and good order units to abandon support weapons if they want to. </description>
	<link>http://www.boardgamegeek.com/article/2725108#2725108</link>
	<pubDate>2008-10-13T20:23:00+00:00</pubDate>
	<dc:creator>MMPgamer</dc:creator>
</item><item>
	<title>Thread: Re: Leadership and OP Fire</title>
	<description>&lt;i&gt;I play it the same way, leaders not marked ops complete can add their leadership to op fire&lt;/i&gt;&lt;br&gt;&lt;br&gt;Same here.  Goes with the spirit of rules, everywhere else they count so no reason they shouldn't here.</description>
	<link>http://www.boardgamegeek.com/article/2718603#2718603</link>
	<pubDate>2008-10-10T22:04:19+00:00</pubDate>
	<dc:creator>Oiler</dc:creator>
</item><item>
	<title>Thread: Re: Leadership and OP Fire</title>
	<description>Very true &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2718557#2718557</link>
	<pubDate>2008-10-10T21:51:41+00:00</pubDate>
	<dc:creator>huron</dc:creator>
</item><item>
	<title>Thread: Re: Leadership and OP Fire</title>
	<description>Unless it was the leader who saw the enemy moving and directed the squad to fire in the first place &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;.&lt;br&gt;&lt;br&gt;This is certainly one of those things that can go either way, but until they clean the rules up a little, we'll never know for sure.</description>
	<link>http://www.boardgamegeek.com/article/2718365#2718365</link>
	<pubDate>2008-10-10T20:49:07+00:00</pubDate>
	<dc:creator>madDdog67</dc:creator>
</item><item>
	<title>Thread: Re: Leadership and OP Fire</title>
	<description>Yes, I started playing like that. But then, I haven't found anything in the rules that says so.&lt;br&gt;&lt;br&gt;Also, one can argue that OP Fire is too reactive to get any advantage of the organizational skills from leaders.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2717888#2717888</link>
	<pubDate>2008-10-10T17:48:54+00:00</pubDate>
	<dc:creator>huron</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		cyberboard gamebox &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341978_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341978</link>
	<pubDate>2008-06-11T14:59:38+00:00</pubDate>
	<dc:creator>Xookliba</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New 30% bigger map 13 without &quot;halos&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334530_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334530</link>
	<pubDate>2008-05-20T15:28:25+00:00</pubDate>
	<dc:creator>Emil 109</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New 30% bigger map 14 without &quot;halos&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334528_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334528</link>
	<pubDate>2008-05-20T15:27:11+00:00</pubDate>
	<dc:creator>Emil 109</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New 30% bigger map 15 without &quot;halos&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334525_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334525</link>
	<pubDate>2008-05-20T15:25:38+00:00</pubDate>
	<dc:creator>Emil 109</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New 30% bigger map 16 without &quot;halos&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334515_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334515</link>
	<pubDate>2008-05-20T15:21:15+00:00</pubDate>
	<dc:creator>Emil 109</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New 30% bigger map 17 without &quot;halos&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334510_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334510</link>
	<pubDate>2008-05-20T15:18:55+00:00</pubDate>
	<dc:creator>Emil 109</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New 30% bigger map 18 without &quot;halos&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334507_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334507</link>
	<pubDate>2008-05-20T15:17:28+00:00</pubDate>
	<dc:creator>Emil 109</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic308036_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/308036</link>
	<pubDate>2008-03-04T10:54:16+00:00</pubDate>
	<dc:creator>Annagul</dc:creator>
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