<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Go</title>
	<link>http://www.boardgamegeek.com/boardgame/188</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 04 Jul 2008 23:51:03 -0500</lastBuildDate>
	<pubDate>Fri, 04 Jul 2008 23:51:03 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: The Count's Components: Go</title>
	<description>&lt;b&gt;wmshub wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The exception is Ing counting. It is a method of counting the score at the end that requires exactly 181 black and 180 white stones.&lt;/i&gt;&lt;br&gt;Ing rules use 180 of each color, not 181 black.  (Which makes sense if you think about the design of the bowls, and that black and white both use the same type of bowl to verify the number of stones...)&lt;br&gt;http://senseis.xmp.net/?IngStones</description>
	<link>http://www.boardgamegeek.com/article/2446829#2446829</link>
	<pubDate>2008-07-03T07:24:20+00:00</pubDate>
	<dc:creator>russ</dc:creator>
</item><item>
	<title>Thread: Re: Frustration: Trying to get a playable Go program with GiGo and GnuGo</title>
	<description>Posting the SGF file (they're plain text) next time for someone to play through it would make it easier to view and comment on the game.  (Plus they could post a modified SGF which shows variations.)  Searching for the next number on a static game diagram with 250+ moves is just a bit too cumbersome. :(&lt;br&gt;&lt;br&gt;If you go to someplace like the beginner's room at KGS, I suspect it would be easy to get a game with some other beginners, or stronger players who enjoy helping new players.&lt;br&gt;&lt;br&gt;Or if all else fails, there are a variety of AI players online at KGS. :)</description>
	<link>http://www.boardgamegeek.com/article/2436617#2436617</link>
	<pubDate>2008-06-30T04:42:41+00:00</pubDate>
	<dc:creator>russ</dc:creator>
</item><item>
	<title>Thread: Re: Frustration: Trying to get a playable Go program with GiGo and GnuGo</title>
	<description>&lt;b&gt;drunkenKOALA wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am playing an AI downloaded from LGS. Just google &quot;LGS&quot;. It might be in mandarin only though.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Heavy Gear was kind enough to give me the link I needed. I actually uploaded a summary of my second game to my gallery. Of course I lost [playing black] but not not nearly as badly as the first game. Sadly, I can't get human opponents because they all ASSUME that I'm being falsely humble and really know how to play the game WELL.&lt;br&gt;&lt;br&gt;Comments by more experienced players on that gmae are welcome. Basically, I'm trying to learn why the computer responded to my moves the why it did and what I can do to more systematically and logically play. I've an intro book on the game but so far I find it vague, although I may well just not have played enough to know what the author is trying to say.</description>
	<link>http://www.boardgamegeek.com/article/2436282#2436282</link>
	<pubDate>2008-06-30T03:23:14+00:00</pubDate>
	<dc:creator>whac3</dc:creator>
</item><item>
	<title>Thread: Re: Frustration: Trying to get a playable Go program with GiGo and GnuGo</title>
	<description>I am playing an AI downloaded from LGS. Just google &quot;LGS&quot;. It might be in mandarin only though.</description>
	<link>http://www.boardgamegeek.com/article/2436238#2436238</link>
	<pubDate>2008-06-30T03:12:45+00:00</pubDate>
	<dc:creator>drunkenKOALA</dc:creator>
</item><item>
	<title>Thread: Re: Frustration: Trying to get a playable Go program with GiGo and GnuGo</title>
	<description>Another good free Windows Go program to download is David Fotland's Igowin:&lt;br&gt;http://www.smart-games.com/igowin.html&lt;br&gt;It's only 9x9, but it's a good way to get a lot of practice with tactics.</description>
	<link>http://www.boardgamegeek.com/article/2434448#2434448</link>
	<pubDate>2008-06-29T08:28:01+00:00</pubDate>
	<dc:creator>russ</dc:creator>
</item><item>
	<title>Thread: Re: Frustration: Trying to get a playable Go program with GiGo and GnuGo</title>
	<description>Here is a web browser based way to play against GNUGo:&lt;br&gt;&lt;br&gt;http://eidogo.com/&lt;br&gt;&lt;br&gt;Notice the &quot;Play GNU Go&quot; link in the middle of the menu.&lt;br&gt;&lt;br&gt;You can play 9x9, 13x13 or 19x19.&lt;br&gt;&lt;br&gt;Enjoy!</description>
	<link>http://www.boardgamegeek.com/article/2433041#2433041</link>
	<pubDate>2008-06-28T10:44:32+00:00</pubDate>
	<dc:creator>Vultur</dc:creator>
</item><item>
	<title>Thread: Re: The Count's Components: Go</title>
	<description>&lt;b&gt;wmshub wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The exception is Ing counting. It is a method of counting the score at the end that requires exactly 181 black and 180 white stones. At the end of the game, you fill the board with the captures and the stones left in the bowls, then look at who has stones left over to determine the score. It's a nice trick, but because it is so hard to keep exactly the right number of stones in each bowl in a club setting, I only see it used at tournaments that are sponsored by the Ing foundation. In other games we just use Japanese counting (that is, fill eyes with captures, then by hand count the remaining eye space and compare black's total vs. white's.)&lt;/i&gt;&lt;br&gt;This why I love BGG!  I have only ever done the Japanese counting, and had never heard of Ing counting.</description>
	<link>http://www.boardgamegeek.com/article/2432648#2432648</link>
	<pubDate>2008-06-28T05:13:03+00:00</pubDate>
	<dc:creator>droberts441</dc:creator>
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