<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Siedler von Nürnberg, die</title>
	<link>http://www.boardgamegeek.com/boardgame/189</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:12:56 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:12:56 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>&lt;b&gt;tool wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;specifically, I'd like to request they add in &quot;Settlers Of Nurnberg&quot; as an alternative name for this game entry.  There's no easy way for me to search for this game otherwise since I can't input the &quot;horizontal colon&quot; over the 'u' on a US keyboard character set&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sure there is. If you're using Windows, hold down Alt and enter 129.&lt;/i&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/yuk.gif&quot; alt=&quot;:yuk:&quot; border=&quot;0&quot;&gt; Poor Europeans who have to bother with all of these special character sets.  Then again, push come to shove, American English is no picnic either &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2786358#2786358</link>
	<pubDate>2008-11-03T20:57:06+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;specifically, I'd like to request they add in &quot;Settlers Of Nurnberg&quot; as an alternative name for this game entry.  There's no easy way for me to search for this game otherwise since I can't input the &quot;horizontal colon&quot; over the 'u' on a US keyboard character set&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sure there is. If you're using Windows, hold down Alt and enter 129.</description>
	<link>http://www.boardgamegeek.com/article/2786294#2786294</link>
	<pubDate>2008-11-03T20:42:48+00:00</pubDate>
	<dc:creator>tool</dc:creator>
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	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>Well, just for future reference: any time you want to spell something in German that should have an umlaut on it, just add an e after the letter in question and it conveys the same information to German-speakers.&lt;br&gt;&lt;br&gt;I honestly don't expect people to know that, so it's of somewhat dubious usage here, but it's more linguistically correct.</description>
	<link>http://www.boardgamegeek.com/article/2786227#2786227</link>
	<pubDate>2008-11-03T20:26:23+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>&lt;b&gt;CortexBomb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Alternate English spellings can be useful, but if you're going to do that, use the proper non-umlaut variation &quot;Nuernberg&quot; or &quot;Nuremberg,&quot; the standard English version. The first is how the game would be spelled in German without the use of an umlaut and is probably more correct given that this has never been published in another language.&lt;/i&gt;...... I just submitted the correction a second ago &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;  Furthermore, I've never realized &quot;Nurnberg&quot; under &quot;Nuernberg&quot; or &quot;Nuremberg&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2786202#2786202</link>
	<pubDate>2008-11-03T20:20:59+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>Alternate English spellings can be useful, but if you're going to do that, use the proper non-umlaut variation &quot;Nuernberg&quot; or &quot;Nuremberg,&quot; the standard English version. The first is how the game would be spelled in German without the use of an umlaut and is probably more correct given that this has never been published in another language.</description>
	<link>http://www.boardgamegeek.com/article/2786188#2786188</link>
	<pubDate>2008-11-03T20:18:23+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>&lt;b&gt;jtakagi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Underneath the game's rank in the upper right hand corner there is a link for you to &quot;Submit Corrections&quot;.  You can suggest an alternate name there.&lt;br&gt;&lt;br&gt;I always thought that those alternate names were reserved for legitimate alternative language versions of games, but I remember a spate of Chinese names that came up a while back, so maybe your correction will go through.&lt;br&gt;&lt;br&gt;&lt;/i&gt;That was on my mind.  However, I noticed they did what I suggested, but with Ticket To Ride: Marklin, so I figured it'd be OK.</description>
	<link>http://www.boardgamegeek.com/article/2786184#2786184</link>
	<pubDate>2008-11-03T20:16:54+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: How to add alternative name to BGG entry?</title>
	<description>Underneath the game's rank in the upper right hand corner there is a link for you to &quot;Submit Corrections&quot;.  You can suggest an alternate name there.&lt;br&gt;&lt;br&gt;I always thought that those alternate names were reserved for legitimate alternative language versions of games, but I remember a spate of Chinese names that came up a while back, so maybe your correction will go through.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2786164#2786164</link>
	<pubDate>2008-11-03T20:14:36+00:00</pubDate>
	<dc:creator>jtakagi</dc:creator>
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	<title>Thread: How to add alternative name to BGG entry?</title>
	<description>specifically, I'd like to request they add in &quot;Settlers Of Nurnberg&quot; as an alternative name for this game entry.  There's no easy way for me to search for this game otherwise since I can't input the &quot;horizontal colon&quot; over the 'u' on a US keyboard character set</description>
	<link>http://www.boardgamegeek.com/article/2786134#2786134</link>
	<pubDate>2008-11-03T20:06:57+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Image</title>
	<description>
		Die Siedler von Nürnberg - city (left) side of board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354122_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354122</link>
	<pubDate>2008-07-21T20:10:33+00:00</pubDate>
	<dc:creator>smtudor</dc:creator>
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	<title>Image</title>
	<description>
		Die Siedler von Nürnberg - board &amp; bits (overhead view) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354121_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354121</link>
	<pubDate>2008-07-21T20:09:40+00:00</pubDate>
	<dc:creator>smtudor</dc:creator>
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	<title>Image</title>
	<description>
		Die Siedler von Nürnberg - box w/ board showing backprint &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354114_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354114</link>
	<pubDate>2008-07-21T19:28:57+00:00</pubDate>
	<dc:creator>smtudor</dc:creator>
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	<title>Image</title>
	<description>
		Die Siedler von Nürnberg - detail of city &quot;map&quot; &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354113_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354113</link>
	<pubDate>2008-07-21T19:28:17+00:00</pubDate>
	<dc:creator>smtudor</dc:creator>
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	<title>Image</title>
	<description>
		Die Siedler von Nürnberg - region (right) side of board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354111_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354111</link>
	<pubDate>2008-07-21T19:26:49+00:00</pubDate>
	<dc:creator>smtudor</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Die Siedler von Nürnberg - board &amp; bits &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354108_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354108</link>
	<pubDate>2008-07-21T19:23:37+00:00</pubDate>
	<dc:creator>smtudor</dc:creator>
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	<title>Thread: Re: Are prestige points ALSO victory points?</title>
	<description>prestige chips INDIRECTLY get you victory points.&lt;br&gt;&lt;br&gt;You can kind of think of them as playing soldier cards.  Playing solier cards doesn't get you any points unless you're able to get and maintain Largest Army.  In this game, it's a 3 tiered system.  First player to get 3 prestige chips gets the 4pt cards, 2nd for 3pts, and 3rd for 2pts, with all the usual stealing of the those cards to get the points for yourself and taking it away from other players by obtaining more prestige chips than the previous owner of those VP cards</description>
	<link>http://www.boardgamegeek.com/article/2452982#2452982</link>
	<pubDate>2008-07-07T06:01:13+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: My favorite Settlers so far</title>
	<description>We have found it to last only an hour, sometimes a little more. I don't think we have ever taken 2 hours to play it. Maybe your crew are all rocket scientists who cogitate for hours before playing?</description>
	<link>http://www.boardgamegeek.com/article/2314206#2314206</link>
	<pubDate>2008-05-14T18:49:43+00:00</pubDate>
	<dc:creator>Sandy Petersen</dc:creator>
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	<title>Thread: Re: My favorite Settlers so far</title>
	<description>Sandy,&lt;br&gt;&lt;br&gt;I am a bit surprised to see you mention Siedler von Nuernberg as a lunchtime game.  I have found it to be a 2 hour game?  Are you playing it significantly quicker?  If so, I'll be thrilled to hear this, as the duration is one reason it hasn't seen as much play at my game table.&lt;br&gt;&lt;br&gt;Otherwise, I agree it is a superior Settlers game.  Although, unlike you, I find considerable merits in the original game.&lt;br&gt;&lt;br&gt;-- Kevin</description>
	<link>http://www.boardgamegeek.com/article/2218932#2218932</link>
	<pubDate>2008-04-08T05:30:16+00:00</pubDate>
	<dc:creator>Kevin_Whitmore</dc:creator>
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	<title>Thread: Re: My favorite Settlers so far</title>
	<description>&lt;b&gt;Sandy Petersen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... and &lt;i&gt;Spacefarers of Catan&lt;/i&gt;... &lt;/i&gt;&lt;br&gt;I think you mean &quot;&lt;b&gt;Star&lt;/b&gt;farers of Catan&quot; &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2217842#2217842</link>
	<pubDate>2008-04-07T21:02:26+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
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	<title>Thread: My favorite Settlers so far</title>
	<description>I have played &lt;i&gt;Settlers of Catan, Settlers of the Stone Age&lt;/i&gt;, and &lt;i&gt;Spacefarers of Catan&lt;/i&gt;, and now &lt;i&gt;Settlers of Nuremberg&lt;/i&gt;. &lt;br&gt;&lt;br&gt;We pooped out on &lt;i&gt;Settlers of Catan &lt;/i&gt;early, because of the lack of interaction between players. &lt;br&gt;&lt;br&gt;We have not yet given up on &lt;i&gt;Spacefarers of Catan&lt;/i&gt;, but the crappy plastic the ships are made of is a real downer. &lt;br&gt;&lt;br&gt;&lt;i&gt;Settlers of the Stone Age &lt;/i&gt;ended up being the game we played most often, because of the multiple routes to victory (though like &lt;i&gt;Settlers of &lt;/i&gt;Catan, there isn't too much interaction). &lt;br&gt;&lt;br&gt;&lt;i&gt;Settlers of Nuremberg &lt;/i&gt;has the most interaction of ANY &lt;i&gt;Settlers &lt;/i&gt;game I've seen, plus it has more widely-varied paths to win the game. We love it at my workplace (it's a common lunchtime game there). So even though I just played my worst-ever game of &lt;i&gt;Settlers of Nuremberg &lt;/i&gt;I thought I'd post a review. &lt;br&gt;&lt;br&gt;Here we have two separate maps. One of Nuremberg itself, the other of the land and roads around the town. You can only lay your &quot;roads&quot; (the game calls them &quot;toll stations&quot;) on the pre-existing paths near Nuremberg, and this is also where you can place your settlements. Unlike &lt;i&gt;Settlers of Catan&lt;/i&gt;, you can place a settlement anywhere along a road, just so it's not adjacent to a previous settlement on that road. &lt;br&gt;&lt;br&gt;Just like in other &lt;i&gt;Settlers &lt;/i&gt;games, your settlements earn you resources when their number turns up. However, you use a deck of cards instead of rolling dice. The deck also contains random events, such as toll payment (in which everyone with a settlement on a road coughs up a gold to the road's owner), the infamous robber, and a few other events.&lt;br&gt;&lt;br&gt;You can also build trade items for gold. Gold is useful for paying tolls, building walls around Nuremberg, and of course it works like any other resource in trade. &lt;br&gt;&lt;br&gt;You can build warehouses in Nuremberg on any of the marked sites (no restrictions), and this earns you twice as much money for the trade items it controls, which really enhances the value of gold. Warehouses also can permit you to build turrets to help defend the town, and certain sites let you trade resources at a 2:1 or 3:1 rate (normally it's 4:1)&lt;br&gt;&lt;br&gt;Finally the walls and turrets which &quot;defend&quot; Nuremberg earn you prestige when completed. If you have the most prestige, you get a 4-victory point council to own. The second-most prestige gets a 3-point council, and the third-most gets a 2-point council. &lt;br&gt;&lt;br&gt;To win the game requires 13 points. There are 5 roads, each worth 1 point if you own them. You have 5 settlements you can build (worth 1 point each), and 4 warehouses (worth 1 point each). &lt;br&gt;&lt;br&gt;THE GAME'S STRENGTH - FORCED INTERACTION&lt;br&gt;&lt;br&gt;This game forces you to cooperate, or undergo conflict with the other players in a way unlike any other &lt;i&gt;Settlers &lt;/i&gt;game I've played. There are three main ways this happens: &lt;br&gt;&lt;br&gt;1) It is &lt;i&gt;&lt;b&gt;impossible &lt;/b&gt;&lt;/i&gt;to place your settlements such that you can have a &quot;balanced&quot; economy, so trade is absolutely essential. &lt;br&gt;&lt;br&gt;2) Road Wars - the owner of a road is the person who has placed the most toll stations along it. A road has a limited number of toll stations, and you &lt;b&gt;&lt;i&gt;don't &lt;/i&gt;&lt;/b&gt;have to build sequentially - you can just slam down 2-3 toll stations in a row in a bid to &quot;conquer&quot; a road. People get pretty bitter about your &quot;stealing&quot; their road, too, because it costs them random tolls (from the card draws), their rightful tolls from trade goods, and of course costs them a victory point. The Roads are a zero-sum game, too - there is only one winner - losers get NOTHING (unlike, say, the city walls, which at least give the second-place guy a booby prize). So the roads are the sources of a lot of conflict. &lt;br&gt;&lt;br&gt;3)the person with the most prestige from wall-building gets the best Council card. You can steal their Council card away by surpassing them. The city wall is so big that i've never seen it completed so, unlike the roads, you can keep going and going here in your neck-and-nck competition. </description>
	<link>http://www.boardgamegeek.com/article/2217519#2217519</link>
	<pubDate>2008-04-07T18:58:43+00:00</pubDate>
	<dc:creator>Sandy Petersen</dc:creator>
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	<title>Thread: Re: Workshops negate tolls?</title>
	<description>Yes you do.&lt;br&gt;&lt;br&gt;You always have to pay the owner of the road.</description>
	<link>http://www.boardgamegeek.com/article/2163014#2163014</link>
	<pubDate>2008-03-17T08:57:12+00:00</pubDate>
	<dc:creator>Luk Van Baelen</dc:creator>
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	<title>Thread: Workshops negate tolls?</title>
	<description>This is a new rule for me, at least by my reckoning.&lt;br&gt;&lt;br&gt;If I own a workshop for helmets, but someone else owns the toll card for the road that delivers helmets.  Do I still pay the toll?</description>
	<link>http://www.boardgamegeek.com/article/2161995#2161995</link>
	<pubDate>2008-03-16T20:08:24+00:00</pubDate>
	<dc:creator>derk</dc:creator>
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	<title>Thread: 2 - player variant out there?</title>
	<description>Is there a 2-player variant of this fine game? I wish there was. I could play it more often... </description>
	<link>http://www.boardgamegeek.com/article/2136275#2136275</link>
	<pubDate>2008-03-06T03:49:10+00:00</pubDate>
	<dc:creator>greengow</dc:creator>
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	<title>Image</title>
	<description>
		German Front Box from Kosmos &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic289674_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/289674</link>
	<pubDate>2008-01-13T20:35:43+00:00</pubDate>
	<dc:creator>henk.rolleman</dc:creator>
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	<title>Image</title>
	<description>
		Catan all-in-one:nurnberg:board with score track, prestige track, walls &amp; tower cost &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic288044_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/288044</link>
	<pubDate>2008-01-09T18:31:18+00:00</pubDate>
	<dc:creator>fenolin</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Catan all-in-one:nurnberg:VP cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic288042_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/288042</link>
	<pubDate>2008-01-09T18:29:57+00:00</pubDate>
	<dc:creator>fenolin</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Catan all-in-one:nurnberg: deck 2/2 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic288041_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/288041</link>
	<pubDate>2008-01-09T18:29:17+00:00</pubDate>
	<dc:creator>fenolin</dc:creator>
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	<title>Thread: Re: Good game with more depth than Catan</title>
	<description>Quick note about the translations: after reading the rules once, I haven't had to refer to the translations. Cards with text also have pictures, and there aren't that many, so it's no big deal.&lt;br&gt;&lt;br&gt;This is my favorite stand-alone Settlers. But it's quite vexing to me because when I play with my wife and 9 year old son, my son keeps winning. He's especially ruthless about controlling roads, somehow doing it even when I tell him that I am going to put everything I have into controlling a single road. Grrr.&lt;br&gt;&lt;br&gt;Unfortunately the fixed layout takes away from the replayability of the game for me. But we play a few times a year and it's pretty consistent.</description>
	<link>http://www.boardgamegeek.com/article/1478861#1478861</link>
	<pubDate>2007-05-02T19:38:22+00:00</pubDate>
	<dc:creator>curtc</dc:creator>
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	<title>Thread: Good game with more depth than Catan</title>
	<description>I have played Siedler von Nurnberg once with a couple of experienced friends.  The game starts very similar to Settlers of Catan.  You build roads and settlements on a hex grid and collect resources according to which numbered hexes produce each turn.&lt;br&gt;&lt;br&gt;There are a couple of twists on the settlement construction side.  Six paths exist to neighboring cities; you build your roads along your choice of these paths and whoever has the most road segments on a path gets to collect tolls from whomever has settlements on it.&lt;br&gt;&lt;br&gt;The big addition to Catan is the second half of the board: Nuremburg.  Once you earn resources or gold, you can manufacture and sell items like paper and armor.  These earn you yet more gold which is necessary to build walls and towers.  Victory comes when you accumulate enough honor points from constructing walls and towers.&lt;br&gt;&lt;br&gt;There's lots of interaction with your opponents through the grabbing of land for settlements, competition for road control, resource trading, and construction of Nuremburg. Like in Catan, there are special sites that give their controllers better resource conversion ratios.&lt;br&gt;&lt;br&gt;I really like this game overall.  Settlers of Catan is nice but sometimes it feels too simple.  Nuremburg adds more depth and really enriches the various stages of the game: early, middle, and late.  It reminds me of the game Puerto Rico in how some actions are important for getting a quick start but other actions pay off later.  You need to time your transition to late-game city building based on your development and the position of your opponents.&lt;br&gt;&lt;br&gt;The only downsides I noticed are that the games take longer (about 90 minutes for three players) and, for us English speakers, it's all in German.  But if your playgroup is patient and willing to refer to translations then this is a great game to try.</description>
	<link>http://www.boardgamegeek.com/article/1476798#1476798</link>
	<pubDate>2007-05-01T19:42:40+00:00</pubDate>
	<dc:creator>AlpineR</dc:creator>
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	<title>Thread: Re: This game looks interesting...</title>
	<description>&lt;b&gt;Anarchosyn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...However, it doesn't appear to be in english, is it? Are there plans to translate this variant, in some respect or another? It seems to offer a very interesting spin on the traditional Catan experience. &lt;/i&gt;&lt;br&gt;The game was made especially for the Nürnberg City anniversary by a local store - so it is highly unlikely to be published by someone else.</description>
	<link>http://www.boardgamegeek.com/article/1397812#1397812</link>
	<pubDate>2007-03-19T10:50:46+00:00</pubDate>
	<dc:creator>Great Dane</dc:creator>
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	<title>Thread: Re: This game looks interesting...</title>
	<description>As with all the variants, the pre-printed board is a double-edged sword.  You can immediately start playing (good), but you lose the flexibility of the modular tiles.  Nurenberg uses a &quot;deck of dice&quot; which flattens out the probabilities.  It is solely in German, but the English rules on the Geek should guide you through the few points language may pose.  Also like all the other variants, the game is longer, yet not really deeper.  Just different.  Even so, I am fond of Nurenberg and will not be trading it away.  This was the first major Settlers variant, and a damn good effort.&lt;br&gt;&lt;br&gt;I'll never play it as much as the core game; but if choosing between a Seefahrers scenario or Nurenberg, I have a slight bias towards Nurenberg.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/1397334#1397334</link>
	<pubDate>2007-03-19T01:35:26+00:00</pubDate>
	<dc:creator>Kevin_Whitmore</dc:creator>
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	<title>Thread: Re: This game looks interesting...</title>
	<description>I don't expect this game to be published in English any time soon, if ever.  There is German text on the deck of dice but other than that the components are language neutral.  I've played it a few times and enjoyed the game.</description>
	<link>http://www.boardgamegeek.com/article/1397298#1397298</link>
	<pubDate>2007-03-19T01:00:13+00:00</pubDate>
	<dc:creator>Spielguy</dc:creator>
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	<title>Thread: This game looks interesting...</title>
	<description>...However, it doesn't appear to be in english, is it? Are there plans to translate this variant, in some respect or another? It seems to offer a very interesting spin on the traditional Catan experience. </description>
	<link>http://www.boardgamegeek.com/article/1397264#1397264</link>
	<pubDate>2007-03-19T00:34:56+00:00</pubDate>
	<dc:creator>Anarchosyn</dc:creator>
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	<title>Thread: Re: Manufacturing paper  &amp; 12 Prestige points council limit</title>
	<description>The only reason to continue to buy walls and towers after you have 12 prestige points, is to deny other players the chance to build by completing the wall. This might prevent the one of the other players from improving their VPs.&lt;br&gt;&lt;br&gt;As such, is is a low value play, that would only be useful in very limited circumstances.</description>
	<link>http://www.boardgamegeek.com/article/1197800#1197800</link>
	<pubDate>2006-11-29T20:51:19+00:00</pubDate>
	<dc:creator>AllenDoum</dc:creator>
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	<title>Thread: Re: Manufacturing paper  &amp; 12 Prestige points council limit</title>
	<description>It's not &quot;paper&quot;, it's parchment. Which is made from animal skin. Which is why it costs 2 sheep to make.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/Parchment&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Parchment&lt;/A&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://answers.yahoo.com/question/index?qid=1006021410928&quot; rel=&quot;nofollow&quot;&gt;http://answers.yahoo.com/question/index?qid=1006021410928&lt;/A&gt;&lt;br&gt;&lt;br&gt;&gt;Why build towers or walls?&lt;br&gt;There are a limited number of walls and towers that can be built. Once the wall is finished (and usually mathematically sometime before this), the order of victory point cards between the players cannot change.</description>
	<link>http://www.boardgamegeek.com/article/1197714#1197714</link>
	<pubDate>2006-11-29T20:13:22+00:00</pubDate>
	<dc:creator>Innovan</dc:creator>
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	<title>Thread: Manufacturing paper  &amp; 12 Prestige points council limit</title>
	<description>1) How many cost a paper? 2 sheeps?&lt;br&gt;&lt;br&gt;2) If i have 12 or more Prestige points, anyone will take my council card. So, does any sense i buy towers or walls in order to increase my prestige points?</description>
	<link>http://www.boardgamegeek.com/article/1197448#1197448</link>
	<pubDate>2006-11-29T17:52:01+00:00</pubDate>
	<dc:creator>fenolin</dc:creator>
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	<title>Thread: Re: How Council Cards can change hands?</title>
	<description>So the rules you have are not translated very well. I'm from Germany and have the original rules. They say what I said. At the moment I don't have access to the rules (the game is at my girlfriend's and she'll come back on Tuesday), but I will quote you the passage as soon I have the rules.</description>
	<link>http://www.boardgamegeek.com/article/1010988#1010988</link>
	<pubDate>2006-07-28T22:52:04+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: Re: How Council Cards can change hands?</title>
	<description>Hmmm, so ...do you think is possible for the last player to get best CC giving nothing in change? The rules talk about &quot;TRADE&quot;.&lt;br&gt;Also I think this situation is not so fair for player C.</description>
	<link>http://www.boardgamegeek.com/article/1010359#1010359</link>
	<pubDate>2006-07-28T16:08:54+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
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	<title>Thread: Re: How Council Cards can change hands?</title>
	<description>If someone has no card, he takes away the card from the other player. In your case it would be the following:&lt;br&gt;&lt;br&gt;A gets CC4 by having 3 pts.&lt;br&gt;B gets CC3 by having 3 pts, after he gets 4th one, he exchanges CC3 with CC4 from player A.&lt;br&gt;C gets CC2 by having 3 pts, after he gets 5th one, he exchanges CC2 with CC4 from player B.&lt;br&gt;D gets 6 pts and takes away CC4 from player C.&lt;br&gt;&lt;br&gt;So we have finally:&lt;br&gt;&lt;br&gt;A (3 pts) has CC3&lt;br&gt;B (4 pts) has CC2&lt;br&gt;C (5 pts) has nothing&lt;br&gt;D (6 pts) has CC4</description>
	<link>http://www.boardgamegeek.com/article/1010183#1010183</link>
	<pubDate>2006-07-28T14:38:27+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: How Council Cards can change hands?</title>
	<description>About this rule:&lt;br&gt;&lt;i&gt;Council cards can change hands!&lt;br&gt;When a player gains more Prestige Chips than a player holding a Council card, the two players trade Council cards. If a player surpasses two or more players with the same amount of Prestige Chips, he may chooses which player with whom he will trade.&lt;br&gt;Important: If a player has accumulated 12 or more Prestige Chips, he may not have his Council card taken away from him.&lt;/i&gt;&lt;br&gt;&lt;br&gt;What does it means?&lt;br&gt;&lt;br&gt;&lt;b&gt;PLAYER A: &lt;/b&gt;the first one to get 3 Prestige Chips (PC) and to receive the Council Card (CC) for 4 victory points (VP)&lt;br&gt;&lt;b&gt;PLAYER B:&lt;/b&gt; 4 PC and got the CC for 3 VP&lt;br&gt;&lt;b&gt;PLAYER C:&lt;/b&gt; 5 PC and got the CC for 2 VP&lt;br&gt;&lt;b&gt;PLAYER D:&lt;/b&gt; 6 PC.&lt;br&gt;&lt;br&gt;When player B got those Prestige Chips can change his CC3 for the CC4 from player A?&lt;br&gt;Player D, the last to get the PC, could receive the CC4 from the player in this moment have it? In this case there isn't a trade, because Player D will give nothing in change.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1010146#1010146</link>
	<pubDate>2006-07-28T14:16:05+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
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	<title>Thread: Re: Are prestige points ALSO victory points?</title>
	<description>The list of bad translation about this rule is important:&lt;br&gt;&lt;br&gt;&lt;i&gt;A player receives two &lt;strike&gt;victory points&lt;/strike&gt; PRESTIGE CHIPS for each Tower he has built.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;A player receives one Prestige &lt;strike&gt;point&lt;/strike&gt; CHIP for each City Wall he builds.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;The first player to gain three or more Prestige &lt;strike&gt;points &lt;/strike&gt; CHIPS through the building of City Walls and/or Towers receives the highest Council card,...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;The next player to gain three or more &lt;strike&gt;victory points&lt;/strike&gt; PRESTIGE CHIPS receives the next highest Council card, &quot;Mitglied im Kleinen Rat.&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;The next player to gain three or more &lt;strike&gt;victory points&lt;/strike&gt; PRESTIGE CHIPS receives the lowest Council card, &quot;Mitglied im Grossen Rat.&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;In a game with three players, the &quot;Mitglied im Kleinen Rat&quot; is not used. The first player to three Prestige  &lt;strike&gt;points &lt;/strike&gt; CHIPS will receive the &quot;Mitglied im Siebenerrat&quot; card...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;When a player gains more Prestige &lt;strike&gt;points &lt;/strike&gt;CHIPS than a player holding a Council card, the two players trade Council cards. If a player surpasses two or more players with the same amount of Prestige &lt;strike&gt;points&lt;/strike&gt; CHIPS, he may chooses which player with whom he will trade.&lt;br&gt;Important: If a player has accumulated 12 or more Prestige &lt;strike&gt;points&lt;/strike&gt; CHIPS, he may not have his Council card taken away from him.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The translations provided here confuse Prestige Chips with Prestige Points or, worst, with victory points.&lt;br&gt;In German the expression is &quot;Prestige Chips&quot; for all the prizes received when you build walls or towers.</description>
	<link>http://www.boardgamegeek.com/article/1010113#1010113</link>
	<pubDate>2006-07-28T13:59:45+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
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	<title>Thread: Re: Are prestige points ALSO victory points?</title>
	<description>&lt;b&gt;curtc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are prestige points ALSO victory points? That is, the actual prestige points themselves, in addition to the council points. I think the answer is no, but then I realized that the way things are worded in the translation I read, plus the identical iconography of the council cards and the pretige tokens, means that I'm not sure. I've always played no, but someone I played with today questioned that, and I couldn't find anything conclusive in the translation. Thanks.&lt;/i&gt;&lt;br&gt;&lt;br&gt;No. The Prestige points get you the councel cards, which are worth Victory points.&lt;br&gt;&lt;br&gt;If Prestige points were Victory points, they would dominate the game. As it is, the leader in Prestige gets 4 VPs, but what you have to avoid is being last.</description>
	<link>http://www.boardgamegeek.com/article/707064#707064</link>
	<pubDate>2005-11-27T00:20:03+00:00</pubDate>
	<dc:creator>AllenDoum</dc:creator>
</item><item>
	<title>Thread: Are prestige points ALSO victory points?</title>
	<description>Are prestige points ALSO victory points? That is, the actual prestige points themselves, in addition to the council points. I think the answer is no, but then I realized that the way things are worded in the translation I read, plus the identical iconography of the council cards and the pretige tokens, means that I'm not sure. I've always played no, but someone I played with today questioned that, and I couldn't find anything conclusive in the translation. Thanks.</description>
	<link>http://www.boardgamegeek.com/article/707059#707059</link>
	<pubDate>2005-11-27T00:10:21+00:00</pubDate>
	<dc:creator>curtc</dc:creator>
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	<title>Thread: Re: Manufacturing Commodities</title>
	<description>No. You can manufacture the commodities at any point in the game (well, on your turn anyway). Building a factory adjacent to the symbol of a commodity doubles the amount of money you get for producing it. So it is very worthwhile but not essential.</description>
	<link>http://www.boardgamegeek.com/article/591917#591917</link>
	<pubDate>2005-08-19T10:06:23+00:00</pubDate>
	<dc:creator>Ed_the_Red</dc:creator>
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	<title>Thread: Manufacturing Commodities</title>
	<description>Do you have to have a workshop on the commodity to manufacture it?</description>
	<link>http://www.boardgamegeek.com/article/530676#530676</link>
	<pubDate>2005-06-23T00:33:28+00:00</pubDate>
	<dc:creator>BigMacRepair</dc:creator>
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	<title>Thread: Re:General Comment</title>
	<description>dave b (#2041),&lt;br&gt;&lt;br&gt;Wow.  Your username is in lowercase but your post is in UPPERCASE.</description>
	<link>http://www.boardgamegeek.com/article/39714#39714</link>
	<pubDate>2004-06-10T23:57:20+00:00</pubDate>
	<dc:creator>El-ahrairah</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Last week I picked up a shiny new copy of Die Siedler von Nürnberg -- Settlers of Nuremburg -- and since then I'd studied up on the rules and references available at the Geek so as to be able to play it at my earliest opportunity.  So when I arrived at Ward's store this evening, one of the first things I did was spread the big Nürnberg board out on the table so as to start attracting players.  Soon I was explaining the rules to Leon Hendee, Bradley Bellflower, and Bryan Rankin, and with the draw of the card to pick first player, the honor of placing the first toll station on one of the roads leading out of Nürnberg fell to me.&lt;br&gt;&lt;br&gt;This game has been out for several years, so you may have played it before, but it was new to us and we had quite a good time learning it from the ground up.  Instead of the changeable board we're familiar with in Settlers of Catan, there's a permanent printed board of hexes which, when their numbers come up, pay out in resources (the familiar wood, brick, wheat, sheep, and ore) to the settlements built on their corners.  Instead of building road segments as in Settlers, you build toll stations (which look just like road segments and during our game probably got called roads as often as they got called toll stations) on five predetermined routes radiating out of the Nürnberg hex.  Having even one toll station on a route gives you the right to build a settlement on it, but also most toll stations on a route is worth one victory point and provides you sporadically with some income in gold... because in this game, as well as resources you need gold.&lt;br&gt;&lt;br&gt;And as well as the big map where the resources are paid, there's also a close-up map of the city of Nürnberg where players can build workshops for three ore and two wheat.  These take the place of the upgrade from settlement to city in the regular Settlers game are are worth one victory point each.  This side of the board also shows five different commodoties that can be manufactured (from the standard resources) for export from Nürnberg and immediate payment in gold.  Pick the right spot to build your workshop, and you get paid double for manufacturing one or two of the commodities, or give yourself the right to trade a particular good 2:1, as with the ports of Catan, or give yourself the right to build towers for Nürnberg's city wall, an activity which pays off in prestige points.  Since having the biggest collection of prestige points is worth 4 victory points in a game where you need 13 to win, this is important.&lt;br&gt;&lt;br&gt;So there are a number of things going on (several of which I haven't even touched on here) to complicate the process of a regular Settlers game.  You need to have some income in gold for the sake of the prestige points, but you don't want to neglect getting settlements built or controlling a road or two with toll stations, either.  Generally it seemed an interestingly balanced game where you needed to dabble a little in everything, a very nice sequel for those of us who have played Settlers aplenty.&lt;br&gt;&lt;br&gt;Instead of rolling dice at the beginning of your turn, you draw a card.  The card gives you a number (in roughly the same distribution you would get by rolling dice) that pays off in resources and usually an &quot;event,&quot; like tolls being charged on one of the routes or the robber being moved.  There are three cards in the deck with an hourglass symbol, and when you reach the third one, the whole deck is reshuffled... so you don't get a perfect distribution of numbers, and you don't know exactly how long the game is going to last, since it ends when you draw the third hourglass on your third time through the deck.&lt;br&gt;&lt;br&gt;But if someone reaches 13 VP, the game is over immediately, and Leon won this one just as I thought I was about to!  A nice snappy ending just as we'd started through the deck for the third time.  Everybody liked it and I look forward to playing it again soon.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/29370#29370</link>
	<pubDate>2004-03-02T12:31:13+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
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	<title>Thread: Re:Can 3:1 trade be used with gold?</title>
	<description>Yes you can, and it's spelled out explicitly in the Nürnberg Almanac link, under Gold, that indeed the 3:1 port does trade 3 gold for 1 resource of whatever you need.&lt;br&gt;&lt;br&gt;Gold&lt;br&gt;All players start the game with 2 gold coins. The phrase &quot;a gold&quot; is always a coin with the value 1.&lt;br&gt;&lt;br&gt;There are two different ways of getting gold:&lt;br&gt;1) Players owning the Right of Way to one or more trade routes receive 1 gold from their fellow players for each village a player has on the toll road each time that event comes up, as well as the toll each time a player trades in raw material cards to sell a commodity to Frankfurt, Prague or Venice. &lt;br&gt;2) Every time a player trades in combinations of raw material cards to sell commodities to Frankfurt, Prague or Venice. &lt;br&gt;	&lt;br&gt;In addition there are these additional points about gold: &lt;br&gt;Players need Gold in order to build stadtmauern or towers. &lt;br&gt;Gold can be traded with the bank 4:1 for any raw material card the player desires also. You can also trade raw materials 4:1 for gold, which as any merchant would tell you is a bad way to run a business!&lt;br&gt;&lt;b&gt;Building a workshop at the &quot;3:1&quot; building site also allows trading gold 3:1 for any raw material card.&lt;/b&gt; &lt;br&gt;If the event &quot;robbery knight&quot; occurs, only one raw material card may be stolen from a player. The gold reserves are taboo as long as the player has at least one raw material card.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/26062#26062</link>
	<pubDate>2004-01-20T01:50:40+00:00</pubDate>
	<dc:creator>Innovan</dc:creator>
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	<title>Thread: Can 3:1 trade be used with gold?</title>
	<description>Does anyone know if the 3:1 port can be used 3 gold for a resource?&lt;br&gt;&lt;br&gt;I see a strong parallel between gold in Nürnberg and astros in Starfarers of Catan, and money is distinguised from resources in this later written 2 player game, making me guess no. But the Mayfair English translation only states that 4:1 gold for a resource trades are okay, and nothing about the 3:1 trade port being only for resources, not for gold.&lt;br&gt;&lt;br&gt;Any ideas?</description>
	<link>http://www.boardgamegeek.com/article/26058#26058</link>
	<pubDate>2004-01-20T01:14:01+00:00</pubDate>
	<dc:creator>Innovan</dc:creator>
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	<title>Thread: Timeline as Faux VP chart</title>
	<description>Shannon Appelcline in his RPG review noted you can use the  timeline track in the middle of the board as a faux victory point track. Making players aware of VP standing definately creates more player interaction.&lt;br&gt;&lt;br&gt;Each player uses a spare road segment of their color to track where they are. In the middle of the board the 10 spaces of the timeline are VPs 1-10, the discard and draw spaces are VPs 11 and 12. (13 is the win)&lt;br&gt;&lt;br&gt;Under the links section you will find his article, and in his photo you will notice the colored segments to the left of the timeline.</description>
	<link>http://www.boardgamegeek.com/article/26056#26056</link>
	<pubDate>2004-01-20T00:50:33+00:00</pubDate>
	<dc:creator>Innovan</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Pulled out the Nurnberg game for a three player game, with me (Rob), Brian, and Cindy.  Cindy jumped out to an early lead on prestige points, but didn&amp;#039;t keep up on settlements and roads.  I was the last to build a workshop, which slowed down my long-term progress.  Ultimately, Brian won with a killer combination: lots of rock, a workshop on an armor spot (thus doubling his payoff), and the Prague road (allowing him to avoid tolls for armor trade.  He cashed in for 12 gold 3-4 times in the last half of the game, allowing him to do 4:1 purchases and build lots of walls and towers.&lt;br&gt;&lt;br&gt;Final scores:&lt;br&gt;Brian: 13 (4-point council card, 5 settlements, 2 roads, 2 workshops)&lt;br&gt;Cindy: 9 (2-point council card, 5 settlements, 1 road, 1 workshop)&lt;br&gt;Rob: 9 (2 roads, 5 settlements, 2 workshops)&lt;br&gt;&lt;br&gt;&lt;br&gt;The unusual thing about this game was the limited competition for roads--only the Venice road changed hands, from Cindy to Brian and back again.</description>
	<link>http://www.boardgamegeek.com/article/10613#10613</link>
	<pubDate>2003-07-17T13:33:09+00:00</pubDate>
	<dc:creator>robf</dc:creator>
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	<title>Thread: Re:warehouses</title>
	<description>Scott Russell is correct on both accounts which on the first issue-don&amp;#039;t need a warehouse to get money-was overlooked on the first couple of games we played, as was the fact 4 gold can be traded in for any choice of commodity.</description>
	<link>http://www.boardgamegeek.com/article/10583#10583</link>
	<pubDate>2003-07-16T21:54:15+00:00</pubDate>
	<dc:creator>pusboyau</dc:creator>
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	<title>Thread: Re:warehouses</title>
	<description>qzhdad (#10494),&lt;br&gt;Cos you got two conflicting replies I thought I&amp;#039;d add my own. Scott is correct, you don&amp;#039;t need a warehouse to sell your armour, compasses etc.&lt;br&gt;At least according to my translation.........&lt;br&gt;&lt;br&gt;Jason.</description>
	<link>http://www.boardgamegeek.com/article/10547#10547</link>
	<pubDate>2003-07-16T09:16:14+00:00</pubDate>
	<dc:creator>JasonF</dc:creator>
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	<title>Thread: Re:warehouses</title>
	<description>kenjohns (#10483),&lt;br&gt;You do not require a warehouse in Nurnberg to build products compass, paper, etc., but if you have a warehouse on the intersection with the product, it is worth double (and shipping costs, if any, remain the same).&lt;br&gt;&lt;br&gt;You do have to have a warehouse on the Bauhof to build towers, but you can build city walls without a warehouse.&lt;br&gt;&lt;br&gt;Happy Gaming,&lt;br&gt;Scott&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/10494#10494</link>
	<pubDate>2003-07-15T16:33:40+00:00</pubDate>
	<dc:creator>qzhdad</dc:creator>
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	<title>Thread: Re:warehouses</title>
	<description>kenjohns (#10483), Yes, in order to trade in finished products stated on the board you definitely require a factory/warehouse on the appropriate location.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/10493#10493</link>
	<pubDate>2003-07-15T16:17:03+00:00</pubDate>
	<dc:creator>db3000</dc:creator>
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	<title>Thread: warehouses</title>
	<description>It does not seem to be covered in my translation - although it would appear to be obvious - but can anyone confirm that you need a warehouse in Nurnberg BEFORE you can trade paper, arms etc.?</description>
	<link>http://www.boardgamegeek.com/article/10483#10483</link>
	<pubDate>2003-07-15T12:53:49+00:00</pubDate>
	<dc:creator>kenjohns</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>I was wondering if you had ever tried the variant that you described?  And if you had tried it, how did it work?&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;LostDice</description>
	<link>http://www.boardgamegeek.com/article/6372#6372</link>
	<pubDate>2003-02-21T19:11:09+00:00</pubDate>
	<dc:creator>LostDice</dc:creator>
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	<title>Thread: Session Report</title>
	<description>This game presents interesting twists to the basic Settlers system.  There are two fixed boards on which action takes place: the city of Nurnberg, and the countryside surrounding the city. The countryside contains the typical hills, forests, mountains, fields, and pastures, but there are pre-drawn roads that eminate from the Nurnberg hex on which all settlements must be placed. The playing pieces that normally serve as roads are actually tollbooths, and are placed starting at the Nurnberg hex. You cannot build a settlement on a road unless you have at least one tollbooth on the road. Others may place tollbooths on the same road; whoever has the most tollbooths gets possession of the toll card for the road (worth 1VP), and may collect tolls from other players later in the game. If two players are tied with tollbooths on a road, then whoever placed theirs first (closest to Nurnberg) controls the road.&lt;br&gt;&lt;br&gt;There are no dice in the game; rather, a deck of event cards is used. Each card (other than the robber cards) contains a number that indicates the hexes that produce comodities, and also triggers one of four events: collect tolls for each settlement on a given road; purchase one wall segment at a bargain price of 3 gold; move the robber back to his castle; and advance the year marker to the next space. (I'll explain about walls and gold later).&lt;br&gt;&lt;br&gt;There are no 2VP cities; the workshops, which are built with the same commodities as normal Settlers cities, are worth 1VP, and are only placed on the city board. Manufactured goods may be bought on the city board and immediately conveyed via one of the roads to its destination. The seller gains gold for this transaction, but must pay a toll to whoever controls the road. If a workshop intersects one of the manufactured goods hexes, then the seller receives double the gold. So, what do you do with the gold? For 3 gold and one brick a player may build a wall segment that is placed along the perimeter of the city board. This yields one prestige point to the player. If a workshop intersects with the tower hex, then the player may spend 3 gold, one brick, and one wood to build a tower segment, which yields two prestige points. As soon as a player earns 3 prestige points he is elligible for one of the three VP prestige cards. The player with the most prestige retains the 4VP card, and likewise there are 3VP and 2VP cards.&lt;br&gt;&lt;br&gt;So, VPs are tough to get in this game. Only five settlements are ever played on the countryside board, and you have only four workshops that may be played on the city board. You essentially need prestige VPs and/or road control VPs to win the game.&lt;br&gt;&lt;br&gt;Matt ran into some bad luck during the first cycle through event cards. He was counting on 5's for his production, but the deck was reshuffled two cards from the end, both of which were 5's. Matt wound up only building one additional settlement, one workshop, and one tollboth during the game. However, he was the first player to attain 3 prestige points, and so was viewed as the leader for a good chunk of the game.&lt;br&gt;&lt;br&gt;I was plodding along at a good pace, having built all five settlements and two workshops. However, I never seemed to have combinations of wood and brick when I needed them, and never regained the road to Prague that Ben stole from me.&lt;br&gt;&lt;br&gt;There was a smattering of trading during the game, but for some reason there wasn't the wheeling-dealing that I've been accustomed to in other Settlers games.&lt;br&gt;&lt;br&gt;Ben built several tollbooths along the Prague road, but I managed beat him to the settlement locations on the road. So Ben controlled the road on which I had three settlements and Bob had two settlements. This turned out to crush us in the end. A Prague toll event was drawn, meaning that I owed Ben three gold and Bob owed Ben two gold. Neither one of us had any gold [Memo for next game: ALWAYS position yourself to have at least 2 gold at all times], which meant Ben was entitled to draw commodity cards from our hands! He wound up amassing at least 13 cards; coupled with the gold he retained from his one-and-only manufacturing goods sale, he was able to purchase his second workshop (placed on a tower hex intersection), his fifth settlement, and two tower segments. These tower segments increased his prestige from 2 to 6, which was one greater than mine. So he garnered 6VP in one turn!! (4VP in prestige, 1VP each for the settlement and workshop), which pushed him from 7VP to the required 13VP. Well done, Ben!&lt;br&gt;&lt;br&gt;Final scores: Ben=13, Phil=10, Bob=8, Matt=7.&lt;br&gt;&lt;br&gt;I rate this a solid 8.</description>
	<link>http://www.boardgamegeek.com/article/5341#5341</link>
	<pubDate>2003-01-09T19:16:21+00:00</pubDate>
	<dc:creator>Spielfreak</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>I’m one who prefers the added layers that the expansions provide Settlers. I go back to the original after playing the expansions and think there’s not enough to do or think about. As such, my first playing of the Nurnberg expansion was very favourable.&lt;br&gt;&lt;br&gt;It keeps the tokens / prestige layer from Alexander the Great where gold and resources get turned into prestige which are worth VP’s. It divides the game board into 5 long ‘roads’. The right of way on each is worth a VP and is awarded to whoever builds the most brick &amp; wood ‘tollways’ on it. You can only build settlements on roads on which you have a tollway, but you can build anywhere along it, not necessarily next to a tollway. Plus you can build workshops which allow you to spend resources to get gold (doubled if you control the right of way on the right road), or to build prestige directly. Workshops are also worth a VP. No longest road. No armies. No cities. No dice rolls - you use a deck. Most cards double up resource production with a special effect (move the robber, pay a gold for each settlement on a particular road to the right of way owner, etc).&lt;br&gt;&lt;br&gt;Brick seemed to be the commodity of choice in the game. You need it for tollways, settlements and workshop goods. With no cities and with a distributed deck, resources seem to flow more evenly but a bit more slowly. I think we clocked in at around 90 minutes. &lt;br&gt;&lt;br&gt;Kevin got his 5 settlements out more quickly than the rest of us, and his increased production was enough to stomp all over us. The lesson Rob and I learnt was not to get into right of way disputes as they drain resources which could be used to build production generation. First game for all of us though. &lt;br&gt;&lt;br&gt;A rating of 7 after 1 game; good game, willing to play again, and prefer it over the standard game. More things to compete over and choose between, more freedom in your placements and buildings. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/15646#15646</link>
	<pubDate>2002-02-24T03:55:33+00:00</pubDate>
	<dc:creator>PBrennan</dc:creator>
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	<title>Thread: General Comment</title>
	<description>To anyone who assumed that the &quot;cities&quot; (workshops) in DSvN are worth 2 VPs, I suggest you give the game another try. They're actually worth 1 point each, which makes for a MUCH more balanced game. Playing according to the published rules, t's possible to do well without getting truckloads of stone.</description>
	<link>http://www.boardgamegeek.com/article/1104#1104</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: General Comment</title>
	<description>I'D LIKE TO STATE FROM THE ONSET THAT I AM A FAN OF DIE&lt;br&gt;SIEDLER VON NURNBERG. AFTER THREE PLAYS OF NURNBERG I'M&lt;br&gt;STILL CONVINCED THAT THIS IS A WORTHY ADDITION TO THE DIE&lt;br&gt;SIEDLER LINE. IT OFFERS VARIETY FOR DIE HARD SETTLER FANS&lt;br&gt;WHO WANT TO PLAY THE GAME WITH AN INTERESTING TWIST. I CALL&lt;br&gt;THIS NEWER DIE SIEDLER DEEPER AND MORE COMPLICATED. THE GAME&lt;br&gt;IS ALSO LONGER AND ALITTLE LESS RANDOM. THIS GAME CAN BE PLAYED BY EXPERIENCED DIE SIEDLER PLAYERS IN ABOUT 75 MINUTES. THE PRIMARY COMPLAINT THAT I CAN SEE AS ABIT OF A&lt;br&gt;CONCERN IS THAT THE PLAYING BOARD IS FIXED. UNLIKE BASIC &lt;br&gt;SETTLERS, THE BOARD SET UP DOES NOT CHANGE FROM GAME TO GAME. AS A RESULT OF THIS DIE SIEDLER OF NURNBERG SHOULD BE&lt;br&gt;PULLED OUT FOR OCCASIONAL USE (UNLIKE THE BASIC GAME).  IF&lt;br&gt;YOU CAN LIVE WITH THIS REALITY THAN CERTAINLY BUY DIE SIEDLER OF NURNBERG. RECOMMENDED.  NOTE: YOU MAY WANT TO&lt;br&gt;USE THE HOUSE RULE THAT PLAYERS MAY PAY THE BANK 4 GOLD AND&lt;br&gt;THE ROBBER IS DISPATCHED BACK HOME.</description>
	<link>http://www.boardgamegeek.com/article/2041#2041</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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