<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Battleground: Fantasy Warfare</title>
	<link>http://www.boardgamegeek.com/boardgame/18985</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 05 Jul 2008 07:18:21 -0500</lastBuildDate>
	<pubDate>Sat, 05 Jul 2008 07:18:21 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Hold Standing Order question</title>
	<description>Mark and Matthew are correct.  A &quot;Hold with location&quot; order would translate to, &quot;Move to this spot on the battlefield and then hold position.  If an enemy unit gets in your way, don't engage them but don't retreat either if they try to engage you.&quot;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2444991#2444991</link>
	<pubDate>2008-07-03T01:47:38+00:00</pubDate>
	<dc:creator>Chad_Ellis</dc:creator>
</item><item>
	<title>Thread: Re: BookShelf Games Video Review</title>
	<description>Thanks for the video review. I have a few unopened decks sitting on the shelf and this is just what I needed to generate interest. I'm planning to get in a few games this week.</description>
	<link>http://www.boardgamegeek.com/article/2441380#2441380</link>
	<pubDate>2008-07-01T09:03:55+00:00</pubDate>
	<dc:creator>The Sneak</dc:creator>
</item><item>
	<title>Thread: Re: Hold Standing Order question</title>
	<description>Ah.  I get it now.  Thanks.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2438465#2438465</link>
	<pubDate>2008-07-01T12:13:56+00:00</pubDate>
	<dc:creator>saxophone</dc:creator>
</item><item>
	<title>Thread: Re: Hold Standing Order question</title>
	<description>A unit that closed to a location will rush the nearest unit in range. A unit with a hold order won't rush. &lt;br&gt;&lt;br&gt;Example: You might want some knights to move up to a spot and charge whatever they meet. You might want spearmen to get to a spot and hold so that they get charged. &lt;br&gt;&lt;br&gt;Edit: I should also add: a unit with a close and objective will continue to close even after reaching that objective, in which case its new objective would be the closest unit. So, you want the unit to close, but by giving it an objective, you keep it from having to rush closer units until you get it where you want. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2438170#2438170</link>
	<pubDate>2008-06-30T10:38:39+00:00</pubDate>
	<dc:creator>Malacandra</dc:creator>
</item><item>
	<title>Thread: Re: Hold Standing Order question</title>
	<description>&lt;b&gt;Boltana wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A normal unmodified Hold order will cause a unit to remain in place.  A location modifier to a hold order tell the unit to advance till it reaches that location.  Think of the location modifier for the hold order as an objective.  This comes in handy for times where you want to form a battle line further out on the battle field to take advantage of the terrain.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;Sorry, I'm still confused.  How is a Hold order with a location modifier different than a Close order with a location modifier?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2437577#2437577</link>
	<pubDate>2008-06-30T08:16:33+00:00</pubDate>
	<dc:creator>saxophone</dc:creator>
</item><item>
	<title>Thread: Re: BookShelf Games Video Review</title>
	<description>This review is full of win just because you have &quot;Alternative Ulster&quot; by Stiff Little Fingers as the music.  And yes, I am that old you punks!</description>
	<link>http://www.boardgamegeek.com/article/2436967#2436967</link>
	<pubDate>2008-06-30T06:05:39+00:00</pubDate>
	<dc:creator>ovresmot</dc:creator>
</item><item>
	<title>Thread: Re: Hold Standing Order question</title>
	<description>A normal unmodified Hold order will cause a unit to remain in place.  A location modifier to a hold order tell the unit to advance till it reaches that location.  Think of the location modifier for the hold order as an objective.  This comes in handy for times where you want to form a battle line further out on the battle field to take advantage of the terrain.  </description>
	<link>http://www.boardgamegeek.com/article/2435559#2435559</link>
	<pubDate>2008-06-30T08:42:52+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
</item><item>
	<title>Thread: Hold Standing Order question</title>
	<description>I just bought this game, and I'm reading version 2.2 of the rules that I downloaded from the publisher.  I came across an apparent contradiction in the rules that I hope someone can clarify.&lt;br&gt;&lt;br&gt;Standing Orders - Hold&lt;br&gt;&lt;i&gt;The unit does not move. During combat it will shoot the nearest enemy if possible.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Standing Order Modifiers - Location as an Objective&lt;br&gt;&lt;i&gt;Write a number (along with &quot;H&quot;, &quot;C&quot;, or &quot;R&quot;) in your unit's command circle and put a counter (such as a die) with the same number on the objective location. The unit will then move towards that location each turn until it reaches it.&lt;br&gt;&lt;br&gt;&lt;i&gt;Note: Once a unit on Hold reaches its objective location, you may choose to maneuver it on the objective for one additional turn.&lt;/i&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;So if a unit that is ordered to Hold cannot move, how does it move to the objective location?  These two rules seem to contradict each other.  Can someone please clarify?&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2435453#2435453</link>
	<pubDate>2008-06-30T06:38:46+00:00</pubDate>
	<dc:creator>saxophone</dc:creator>
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