<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Hacienda</title>
	<link>http://www.boardgamegeek.com/boardgame/19100</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 06 Sep 2008 13:08:50 -0500</lastBuildDate>
	<pubDate>Sat, 06 Sep 2008 13:08:50 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Hacienda: A fair amount of excitement in a short amout of time.</title>
	<description>I've played both and I would give a slight edge to Hacienda especially the more players you have.  However, I that is not a slight to Through the Desert which is a very good game.  I'm sure there are others that would disagree with me, but for my tastes Haciends seems a little more fun and friendly.</description>
	<link>http://www.boardgamegeek.com/article/2593124#2593124</link>
	<pubDate>2008-08-27T01:28:58+00:00</pubDate>
	<dc:creator>Al Johnson</dc:creator>
</item><item>
	<title>Thread: Re: Hacienda: A fair amount of excitement in a short amout of time.</title>
	<description>&lt;b&gt;reapersaurus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Have you played Through the Desert?&lt;br&gt;&lt;br&gt;If so, how would you compare them?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Sorry, but I haven't.</description>
	<link>http://www.boardgamegeek.com/article/2593113#2593113</link>
	<pubDate>2008-08-27T01:23:48+00:00</pubDate>
	<dc:creator>bengweiler</dc:creator>
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	<title>Thread: Re: Hacienda: A fair amount of excitement in a short amout of time.</title>
	<description>Have you played Through the Desert?&lt;br&gt;&lt;br&gt;If so, how would you compare them?</description>
	<link>http://www.boardgamegeek.com/article/2593016#2593016</link>
	<pubDate>2008-08-27T00:40:27+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
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	<title>Thread: Hacienda: A fair amount of excitement in a short amout of time.</title>
	<description>In Hacienda, players try to expand their territory and grow their herds to strategically allign themselves with access to water or markets, or to build haciendas on large herds, or long land chains. The game allows players to take 3 actions during their turns without restricting which types of actions must be taken. Their choices include, buying land or animal cards (which are later played to expand their herds or their land holdings), buying and immediately placing haciendas or watering holes (which are used to earn additional points), placing an animal or a land tile on the board (by playing a matching card), or harvesting from their land holdings, which results in additional money (but no points). Like many Euro games, players must keep a careful balance between their available resources and their goals on the board. There are 2 scoring periods: once at the halfway point (based on how quickly animal cards are used) and once at the end (when all animal cards are gone). The player with the most points wins(based on several different accomplishments throughout the game--such as connecting to multiple markets, expanding a herd near water, building land chains, building haciendas, and earning pesos).&lt;br&gt;&lt;br&gt;I have only played this game with a total of 3 players. I'l lstart with the only negative aspect of teh game for me: as I was playing, I kept thinking that the game could easily have been built on a much more interesting theme. I usually don't really care too much about the theme of a game, but it can be hard to get people to play when you tell them that you are playing the role of an Argentinian cattle rancher. A minor set back for sure.&lt;br&gt;&lt;br&gt;Now for the good: I really enjoy the multiple strategy options available in the game. I got drawn into the strategy of trying to block my opponents from access to markets, which really did not make them happy. In the end, though, I had wasted way too many resources, and in doing so, I lost by a large margin. In my opinion, this game involves a good amount of strategy, is quite fun to play, and is a quick game (compared to many other Euro-type games). My wife, who cringes at the thought of a game of Power Grid, Die Macher, Caylus, or Agricola really likes this game. Ultimately, a very straight-forward platform that allows for multiple strategic options and plays in under an hour is a can't miss! </description>
	<link>http://www.boardgamegeek.com/article/2592289#2592289</link>
	<pubDate>2008-08-26T20:30:15+00:00</pubDate>
	<dc:creator>bengweiler</dc:creator>
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	<title>Image</title>
	<description>
		It crowded in here, fast! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic363391_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/363391</link>
	<pubDate>2008-08-20T19:52:56+00:00</pubDate>
	<dc:creator>joebelanger</dc:creator>
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	<title>Thread: Re: Connecting markets with land tiles?</title>
	<description>You may play a pampas that touches a market, but it will not count as a &quot;connected&quot; market for points or income.&lt;br&gt;&lt;br&gt;Regarding blocking, many people use the water tiles to block access for their opponents. This can be powerful or turn bad if your opponent plays a lot of tiles next to the water you gave them.</description>
	<link>http://www.boardgamegeek.com/article/2482741#2482741</link>
	<pubDate>2008-07-19T01:29:16+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
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	<title>Thread: Re: Connecting markets with land tiles?</title>
	<description>With an animal. Although I have never seen it..I think it would be fair though to put a pampas next to a market to block that entrance. Not sure...usually by the time that pampas is plentiful the herds have already run &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2482659#2482659</link>
	<pubDate>2008-07-19T00:25:40+00:00</pubDate>
	<dc:creator>ozjesting</dc:creator>
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	<title>Thread: Connecting markets with land tiles?</title>
	<description>Could I use a pampas card to connect markets? Or do I have to connect it with an animal?</description>
	<link>http://www.boardgamegeek.com/article/2482640#2482640</link>
	<pubDate>2008-07-19T00:15:49+00:00</pubDate>
	<dc:creator>BrenoK</dc:creator>
</item><item>
	<title>Thread: Re: Help with Crucible variant map translation</title>
	<description>Thanks for the help!&lt;br&gt;&lt;br&gt;Here's how I ultimately wrote that up. Your work can be done here...&lt;br&gt;&lt;br&gt;Or take a look at my two 'options' and the two [bracketed] sections (both bolded). I believe all of these are intended.&lt;br&gt;&lt;br&gt;&lt;b&gt;HACIENDA – 2 PLAYER – CRUCIBLE (CYCLONE) MAP&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;BOARD SETUP&lt;/u&gt;&lt;br&gt;• Use the Crucible (Cyclone) map&lt;br&gt;• 46 land cards (keep 6 Pampas, remove 4; and keep 8 of each other type, remove 6)&lt;br&gt;• 32 animal cards (keep 8 of each type, remove 10 of each)&lt;br&gt;• 3 Neutral Haciendas&lt;br&gt;• 3 Harvest chips&lt;br&gt;• 3 water tiles: 1 of each type except no size-1 (put 4 size-1 on the board to start).&lt;br&gt;• &lt;i&gt;&lt;b&gt;Option&lt;/b&gt;&lt;/i&gt;: Only 1 scoring round occurs, at game end. There is no scoring at the middle of the game.&lt;br&gt;[c]        [/c]Do not divide the animal cards into 2 stacks at the start of the game.&lt;br&gt;&lt;br&gt;&lt;u&gt;PLAYER SETUP&lt;/u&gt;&lt;br&gt;• 1 set of hex land tiles for each player (+ colored hacienda)&lt;br&gt;• All animal markers&lt;br&gt;• 20 Pesos&lt;br&gt;• 2 Pampas cards (of the 6 in the game) [&lt;b&gt;assumed&lt;/b&gt;: other 4 were “taken out” of the game]&lt;br&gt;• 2 Land cards (draw from the deck)&lt;br&gt;• 2 Animal cards (draw from the deck)&lt;br&gt;&lt;br&gt;&lt;u&gt;PLAY&lt;/u&gt;&lt;br&gt;All rules are the same except for the following changes.&lt;br&gt;• Maintain only 3 face up land and animal cards (instead of the usual 4)&lt;br&gt;• 1VP per animal tile from each herd that has at least 3 tiles (like a land chain)&lt;br&gt;• 2VP per land or animal tile adjacent to water&lt;br&gt;[c]  [/c]&lt;i&gt;&lt;b&gt;Option&lt;/b&gt;&lt;/i&gt;: 2VP per land or animal tile adjacent to size-1 water; all other water earns the usual 1VP per adjacent tile.&lt;br&gt;[c]  [/c][“&lt;b&gt;1er&lt;/b&gt;” == “Size-1”?]&lt;br&gt;• Award each player +1 Market for VP scoring (1 Market earns 3VP, 2 earns 6…).&lt;br&gt;[c][BGCOLOR=#CCFFFF]Markets		1	2	 3	 4	 5	 6	[/BGCOLOR]&lt;br&gt;[BGCOLOR=#FFFFCC]Points		3	6	10	15	21	28	[/BGCOLOR][/c]&lt;br&gt;&lt;br&gt;edit: We accidentally call this the &lt;b&gt;Cyclone&lt;/b&gt; map, but it really is the &lt;b&gt;Crucible&lt;/b&gt; map. Heh.</description>
	<link>http://www.boardgamegeek.com/article/2273569#2273569</link>
	<pubDate>2008-04-29T16:54:22+00:00</pubDate>
	<dc:creator>Liumas</dc:creator>
</item><item>
	<title>Thread: Re: Hacienda for 6</title>
	<description>Interesting report. I hadn't really thought about trying to play with 6 before.</description>
	<link>http://www.boardgamegeek.com/article/2273500#2273500</link>
	<pubDate>2008-04-29T16:34:40+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Re: Help with Crucible variant map translation</title>
	<description>Looking over the whole thing, here is translated rules for all. &lt;i&gt;(There is a possibility of error, but I think these should work ok.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;The following auxiliary rules are used:&lt;br&gt;&lt;br&gt;&lt;b&gt;Starting list:&lt;/b&gt;&lt;br&gt;* Land cards - Deck should be trimmed to have 8 of each type (Remove 6 of each)&lt;br&gt;* Pampas cards: Deck should be trimmed to have 6 (Remove 4)&lt;br&gt;* Animal cards: Deck should be trimmed to have 8 of each type (Remove 10 of each)&lt;br&gt;* Harvest chip + Haciendas: Use only 3 each&lt;br&gt;* Water fields: Do not use the 1 hex water and use only 1 of each other shape.&lt;br&gt;&lt;br&gt;&lt;b&gt;Each player starts with:&lt;/b&gt;&lt;br&gt;* 20 pesos&lt;br&gt;* 2 Pampas cards in opening hand &lt;i&gt;(I don't know if these are the 4 removed from the deck above, or 4 of the 6 left in the deck.)&lt;/i&gt;&lt;br&gt;* 2 land cards (randomly drawn)&lt;br&gt;* 2 animal cards (randomly drawn)&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules:&lt;/b&gt;&lt;br&gt;* Only 3 face-up land and animal cards&lt;br&gt;* Animal Herds are worth 1 point per animal after 3 in a chain&lt;br&gt;* Water is worth 2 points per tile touching it&lt;br&gt;* Markets: When scoring for markets, add 1 to the number that each player touched. &lt;i&gt;(So connecting to 1 market is worth 3, 2 is worth 6, etc...)&lt;/i&gt;&lt;br&gt;&lt;br&gt;* Use otherwise the standard rules</description>
	<link>http://www.boardgamegeek.com/article/2273203#2273203</link>
	<pubDate>2008-04-29T15:11:13+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Re: Help with Crucible variant map translation</title>
	<description>Thanks Jason!&lt;br&gt;&lt;br&gt;I figured someone would come through eventually.&lt;br&gt;&lt;br&gt;I think you have it right.&lt;br&gt;&lt;br&gt;These changes make sense, and sure worth a try.&lt;br&gt;&lt;br&gt;I have a version of this map printed out, but was waiting to resolve this. Probably would have worked 'just fine' using the 'standard' 2 Player rules, but was in no rush.</description>
	<link>http://www.boardgamegeek.com/article/2272989#2272989</link>
	<pubDate>2008-04-29T14:15:56+00:00</pubDate>
	<dc:creator>Liumas</dc:creator>
</item><item>
	<title>Thread: Re: Help with Crucible variant map translation</title>
	<description>&lt;b&gt;Liumas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here is the part I have trouble with, having to do with scoring:&lt;br&gt;&lt;br&gt; * je 3 offene Land- und Tierkarten&lt;br&gt; * Siegpunkte für Herden (ab Größe 3): je 1 SP&lt;br&gt; * 1er Wasserfelder: je 2 SP&lt;/i&gt;&lt;br&gt;I don't speak German, so I'm guess based off the jumble that babelfish spits out on this.&lt;br&gt;&lt;br&gt;&lt;b&gt;Babelfish wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;* ever 3 open land and animal maps&lt;br&gt;* Points of victory for herds (starting from size 3): ever 1 FR&lt;br&gt;* 1er of water fields: ever 2 FR&lt;/i&gt;&lt;br&gt;I think you only have 3 face up lands and animals, instead of the usual 4. Herds are worth a point per animal after 3 and water is worth 2 points per tile touching it.</description>
	<link>http://www.boardgamegeek.com/article/2272703#2272703</link>
	<pubDate>2008-04-29T12:25:33+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Re: Variant Map Geeklist</title>
	<description>The geeklist is up to 34 items so far, with downloads available for about ½ of them. As always, comments are very helpful to give others an idea of what maps to try out.</description>
	<link>http://www.boardgamegeek.com/article/2242117#2242117</link>
	<pubDate>2008-04-17T19:54:05+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Making a custom mounted board and the tools required. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic322618_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/322618</link>
	<pubDate>2008-04-16T01:44:57+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		German Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic311222_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/311222</link>
	<pubDate>2008-03-12T18:56:15+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		unpunched 5/5 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic308178_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/308178</link>
	<pubDate>2008-03-04T17:33:15+00:00</pubDate>
	<dc:creator>GGames</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		unpunched 4/5 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic308177_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/308177</link>
	<pubDate>2008-03-04T17:32:12+00:00</pubDate>
	<dc:creator>GGames</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		unpunched 3/5 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic308174_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/308174</link>
	<pubDate>2008-03-04T17:31:08+00:00</pubDate>
	<dc:creator>GGames</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		unpunched 2/5 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic308172_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/308172</link>
	<pubDate>2008-03-04T17:28:19+00:00</pubDate>
	<dc:creator>GGames</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		unpunched 1/5 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic308171_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/308171</link>
	<pubDate>2008-03-04T17:27:10+00:00</pubDate>
	<dc:creator>GGames</dc:creator>
</item><item>
	<title>Thread: Help with Crucible variant map translation</title>
	<description>I'm having trouble trying to translate the special rules for the Crucible variant map (from the HiG contest of a couple years or so ago).&lt;br&gt;&lt;br&gt;Here is the part I have trouble with, having to do with scoring:&lt;br&gt;&lt;br&gt; * je 3 offene Land- und Tierkarten&lt;br&gt; * Siegpunkte für Herden (ab Größe 3): je 1 SP&lt;br&gt; * 1er Wasserfelder: je 2 SP&lt;br&gt;&lt;br&gt;I'm in fairly good shape with the rest.&lt;br&gt;Can I get some help with this please?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Here is the complete text:&lt;br&gt;&lt;br&gt;&lt;b&gt;Crucible (Joe C., für 2 Personen)&lt;/b&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.westpark-gamers.de/Ressourcen2/Haz_P3-1.jpg&quot;&gt;&lt;/div&gt;Es werden folgende Zusatzregeln verwendet:&lt;br&gt;&lt;br&gt;&lt;b&gt;Startaufstellung:&lt;/b&gt;&lt;br&gt; * Geländekarten(außer Pampas): 8 je Sorte&lt;br&gt; * Pampa Karten: 6 insgesamt&lt;br&gt; * Tierkarten: 8 je Sorte&lt;br&gt; * Erntechips + Haziendas : je 3&lt;br&gt; * Wasserfelder: Je Typ eines (keine 1er)&lt;br&gt;&lt;b&gt;Jeder Spieler startet mit:&lt;/b&gt;&lt;br&gt; * 20 Pesos&lt;br&gt; * 2 Pampa Karten&lt;br&gt; * 2 Geländekarten (zufällig)&lt;br&gt; * 2 Tierkarten (zufällig)&lt;br&gt;&lt;b&gt;Regeln:&lt;/b&gt;&lt;br&gt; * je 3 offene Land- und Tierkarten&lt;br&gt; * Siegpunkte für Herden (ab Größe 3): je 1 SP&lt;br&gt; * 1er Wasserfelder: je 2 SP&lt;br&gt; * Märkte: Addiere 1 zu der Anzahl der Märkte bei der Berechnung der Siegpunkte; d.h. 1 Markt für 2 SP, u.s.w.&lt;br&gt; * Nutze ansonsten die Standardregeln</description>
	<link>http://www.boardgamegeek.com/article/2129474#2129474</link>
	<pubDate>2008-03-03T22:20:05+00:00</pubDate>
	<dc:creator>Liumas</dc:creator>
</item><item>
	<title>Thread: Re: Turning non-pampas into pampas</title>
	<description>&lt;b&gt;asmiles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That is not correct.&lt;br&gt;&lt;br&gt;When there are no spaces left of your land type, you treat the card as a pampas card.  AS such you can play to any pampas space, so long as it is adjacent to one of you land tiles.&lt;br&gt;&lt;br&gt;That is you can't use a pampas card (or depleted land card) to start a new land chain.  It must be adjacent to another land tile.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Even the &lt;a href=&quot;http://www.riograndegames.com/uploads/Game/Game_104_gameRules.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;pdf download&lt;/a&gt; of the rules from the RGG site has this misprint. &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Nevertheless, You can play that mountain as a regular pampas, next to ANY other land tile of yours on the board.</description>
	<link>http://www.boardgamegeek.com/article/2115532#2115532</link>
	<pubDate>2008-02-27T11:36:20+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Re: Turning non-pampas into pampas</title>
	<description>&lt;i&gt;Our in-box rules clearly (but we thought mistakenly) state it must be played next to a &lt;b&gt;pampas&lt;/b&gt; tile.&lt;/i&gt;&lt;br&gt;You are correct. I have a more recent copy and the rules just say &quot;tile&quot;, not &quot;pampas tile&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2115099#2115099</link>
	<pubDate>2008-02-27T04:57:21+00:00</pubDate>
	<dc:creator>GSReis</dc:creator>
</item><item>
	<title>Thread: Re: Turning non-pampas into pampas</title>
	<description>&lt;b&gt;ozjesting wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;If a mountain card is played and there are no empty mountain spaces, the player places a land tile on any empty pampas space adjacent to one of his existing &lt;b&gt;land&lt;/b&gt; tiles.&lt;/i&gt;&lt;br&gt;&lt;br&gt;(from the rules translation here on BGG)&lt;/i&gt;&lt;br&gt;&lt;br&gt;Our in-box rules clearly (but we thought mistakenly) state it must be played next to a &lt;b&gt;pampas&lt;/b&gt; tile.&lt;br&gt;&lt;br&gt;&lt;i&gt;...he must place his land tile on an empty pampas space adjacent to one of his already placed pampas tiles.&lt;/i&gt; (Rio Grande, 2005)&lt;br&gt;&lt;br&gt;This rule first became relevant in tonight's game, and we played that it could be placed next to any &lt;b&gt;land&lt;/b&gt; tile as everyone else agrees here.&lt;br&gt;&lt;br&gt;Thanks to all for the quick replies.</description>
	<link>http://www.boardgamegeek.com/article/2115056#2115056</link>
	<pubDate>2008-02-27T04:37:58+00:00</pubDate>
	<dc:creator>glsonn</dc:creator>
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	<title>Thread: Re: Turning non-pampas into pampas</title>
	<description>&lt;i&gt;If the played land card shows a pampas field, the player places a hexagonal tile on any free pampas space which is adjacent to one of his existing land tiles.  Example - Red plays a pampas card, and puts one of his land tiles on a pampas space adjacent to an existing red land tile.&lt;br&gt;&lt;br&gt;It may become impossible to play certain land cards when there are no more free spaces on the board of that type.  When this happens, the land card is treated like a pampas card.  Eg. If a mountain card is played and there are no empty mountain spaces, the player places a land tile on any empty pampas space adjacent to one of his existing land tiles.&lt;/i&gt;&lt;br&gt;&lt;br&gt;(from the rules translation here on BGG)&lt;br&gt;&lt;br&gt;ALL pampas must be played adjacent to a players land tiles. You can't just plunk a pampas down &quot;anywhere&quot; as it would then be used to put in the middle of the board near a market! And you can't fill a land type space with pampas ever! &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2114994#2114994</link>
	<pubDate>2008-02-27T04:14:09+00:00</pubDate>
	<dc:creator>ozjesting</dc:creator>
</item><item>
	<title>Thread: Re: Turning non-pampas into pampas</title>
	<description>I don't have the rules handy but I do not believe that is true. You can place it anywhere.</description>
	<link>http://www.boardgamegeek.com/article/2114976#2114976</link>
	<pubDate>2008-02-27T04:08:02+00:00</pubDate>
	<dc:creator>GamesOnTheBrain</dc:creator>
</item><item>
	<title>Thread: Re: Turning non-pampas into pampas</title>
	<description>That is not correct.&lt;br&gt;&lt;br&gt;When there are no spaces left of your land type, you treat the card as a pampas card.  AS such you can play to any pampas space, so long as it is adjacent to one of you land tiles.&lt;br&gt;&lt;br&gt;That is you can't use a pampas card (or depleted land card) to start a new land chain.  It must be adjacent to another land tile.</description>
	<link>http://www.boardgamegeek.com/article/2114957#2114957</link>
	<pubDate>2008-02-27T03:57:38+00:00</pubDate>
	<dc:creator>asmiles</dc:creator>
</item><item>
	<title>Thread: Turning non-pampas into pampas</title>
	<description>Is it really true that, when a certain type of land space (say, mountain) is no longer available and you have said type of card in your hand, you can only play it as a pampas &lt;b&gt;adjacent to a previously-played &lt;i&gt;pampas&lt;/i&gt;&lt;/b&gt;?&lt;br&gt;&lt;br&gt;What if you had not played a pampas earlier? Are you just stuck with an unplayable card?</description>
	<link>http://www.boardgamegeek.com/article/2114872#2114872</link>
	<pubDate>2008-02-27T03:30:12+00:00</pubDate>
	<dc:creator>glsonn</dc:creator>
</item><item>
	<title>Thread: Re: Favorite hacienda maps??</title>
	<description>Well there is a geeklist that lists some of the custom maps:&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/26139&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/26139&lt;/A&gt;&lt;br&gt;Comments and thumbs up can give you some ideas on which maps are good.&lt;br&gt;&lt;br&gt;My current favorite is this:&lt;br&gt;<![CDATA[<div style=''><a href="/image/302513"><img src="http://images.boardgamegeek.com/images/pic302513_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;After that, I'm a big fan of:&lt;br&gt;<![CDATA[<div style=''><a href="/image/228134"><img src="http://images.boardgamegeek.com/images/pic228134_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Also this one by Tom Fisher is very nice:&lt;br&gt;<![CDATA[<div style=''><a href="/image/268979"><img src="http://images.boardgamegeek.com/images/pic268979_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The bunny has always provided an interesting game:&lt;br&gt;<![CDATA[<div style=''><a href="/image/269261"><img src="http://images.boardgamegeek.com/images/pic269261_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/2093805#2093805</link>
	<pubDate>2008-02-19T13:08:44+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Favorite hacienda maps??</title>
	<description>&lt;br&gt;I just bought hacienda about a month ago and i love it. I have seen some hacienda maps available online, and i am sure other players have some favorites. Does anyone want to share a map that they play often? An interesting map, or let everyone know of some maps to stay away from?&lt;br&gt;&lt;br&gt;Or maybe give a tip about how to print out and make a map. I havent printed one out yet, but i am about to. I have access to a 11x17 color printer at work, so ill print on two sheets and tape it together. I was thinking that i would add another map on the reverse side and maybe laminate it. Any ideas? Thanx! &lt;br&gt;&lt;br&gt;Happy gaming. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2093221#2093221</link>
	<pubDate>2008-02-19T04:48:34+00:00</pubDate>
	<dc:creator>MorteK</dc:creator>
</item><item>
	<title>Thread: Re: Kramers scoring variant 2 (Edit: variant 1)</title>
	<description>Variant 1, with the multiplicative scoring (vs additive) works well on both the dogbone and the twisted maps. On map designed by fans, it can be hit or miss. Some maps work well, others do not.</description>
	<link>http://www.boardgamegeek.com/article/2090890#2090890</link>
	<pubDate>2008-02-18T14:41:19+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Animal cards &amp; tiles &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic289584_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/289584</link>
	<pubDate>2008-01-13T17:01:37+00:00</pubDate>
	<dc:creator>yakos</dc:creator>
</item><item>
	<title>Thread: Hacienda for 6</title>
	<description>Saturday night was our 6 player games night, 3 married couples who regularly play, mostly euro games.  We planned to plan Die Hansa as this works very well with 6.  I have been disappointed that Hacienda never gets an outing with the group due to the player limit.&lt;br&gt;&lt;br&gt;I thought I would experiment with making a 6th set of player pieces. I re-coloured an image of the land in pink, printed on card and laminated.  The same manipulation of the animal images were then printed on a label sheet and stuck to some wooden discs obtained for the bit man at Essen a couple of years ago.&lt;br&gt;&lt;br&gt;Well the Die Hansa finished in good time so we started the newly expanded Hacienda.  As a trial we used the chewed dog bone and variant 2 some everyone could follow the scoring as we went.&lt;br&gt;&lt;br&gt;Very early conflict for land chains became the norm and anyone gaining 5 linked became a target for interruption.  Market areas became congested making for a very competitive dash for each.  The larger water tiles were difficult to place and haciendas had to settle for 4 or 5 points.&lt;br&gt;&lt;br&gt;The end game provided some additional pampas as regular terrain became unavailable and water encirclement was important here.  &lt;br&gt;&lt;br&gt;My “Get to the markets” strategy proved the most successful but ignoring my win as a regular player on SBW the other 5 players were all within 5 points of each other.&lt;br&gt;&lt;br&gt;Everyone voted it a winner and look forward to playing custom maps some of which will allow greater freedom.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1982329#1982329</link>
	<pubDate>2008-01-06T11:24:13+00:00</pubDate>
	<dc:creator>tphon</dc:creator>
</item><item>
	<title>Thread: Re: Kramers scoring variant 2 (Edit: variant 1)</title>
	<description>Variant 1 works well on both maps.&lt;br&gt;Try it on spielbyweb, where there are many more maps to play too &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1977663#1977663</link>
	<pubDate>2008-01-04T10:20:42+00:00</pubDate>
	<dc:creator>freduk</dc:creator>
</item><item>
	<title>Thread: Re: Kramers scoring variant 2 (Edit: variant 1)</title>
	<description>Sorry, I actually meant variant 1. The reason why I ask is because the bone-map is made symmetrical and maybe therefore is more fair to play on becauce variant 1 demands a special way of closing in on the markets.&lt;br&gt;&lt;br&gt;Andy</description>
	<link>http://www.boardgamegeek.com/article/1977623#1977623</link>
	<pubDate>2008-01-04T09:28:29+00:00</pubDate>
	<dc:creator>andy_b.</dc:creator>
</item><item>
	<title>Thread: Re: Kramers scoring variant 2</title>
	<description>Yes, Variant 2 works just fine with the other side of the board, as well as all 200+ maps found on SpielByWeb.</description>
	<link>http://www.boardgamegeek.com/article/1975420#1975420</link>
	<pubDate>2008-01-03T17:56:19+00:00</pubDate>
	<dc:creator>GamesOnTheBrain</dc:creator>
</item><item>
	<title>Thread: Re: Kramers scoring variant 2</title>
	<description>Why wouldn't it work? The only thing the variant does is to go away with points scored in the first half of the game counting twice. It surely works with any map. The rulebook uses the symmetric board for all examples and clearly states beforehand that everything applies to the other board as well.</description>
	<link>http://www.boardgamegeek.com/article/1975337#1975337</link>
	<pubDate>2008-01-03T17:34:23+00:00</pubDate>
	<dc:creator>GSReis</dc:creator>
</item><item>
	<title>Thread: Kramers scoring variant 2 (Edit: variant 1)</title>
	<description>EDIT: I meant Variant 1&lt;br&gt;&lt;br&gt;Does anyone know (tried playing) if that variant is supposed to work with bonemap only (as is mentioned in rulebook) or if the other side of the board goes fine with it as well?&lt;br&gt;&lt;br&gt;Andy</description>
	<link>http://www.boardgamegeek.com/article/1975236#1975236</link>
	<pubDate>2008-01-03T16:52:14+00:00</pubDate>
	<dc:creator>andy_b.</dc:creator>
</item><item>
	<title>Thread: Re: Definition of a &quot;round&quot; after the First Animal deck</title>
	<description>Quite often rules lose something in translation from their original language. With German rules, the definition of a 'round' appears to be universal: namely each player taking their action once around the table from the start player to the last player. The definition in English seems to vary.&lt;br&gt;The original German rules state that, 'the youngest player begins and the game continues in clockwise order'. Scoring is done: &lt;b&gt;'At the end of this round,&lt;/b&gt; when the last player has ended his turn'.&lt;br&gt;In the original German this could not be interpreted any other way than scoring taking place once the player to the right of the youngest (start) player has finished his turn.</description>
	<link>http://www.boardgamegeek.com/article/1971130#1971130</link>
	<pubDate>2008-01-02T08:04:07+00:00</pubDate>
	<dc:creator>Fledermaushaus</dc:creator>
</item><item>
	<title>Thread: Re: Definition of a &quot;round&quot; after the First Animal deck</title>
	<description>We played a game today and had this question arise.&lt;br&gt;&lt;br&gt;brahman and Champion:&lt;br&gt;&lt;br&gt;Where do you find this in the rules?  All it says is &quot;when the round is done.&quot;  Why is it not a round like TtR:E, for example, when the stack would be finished at the end of Player A's turn, and then B,C,D, and A would go?  &lt;br&gt;&lt;br&gt;If not, it seems like A would be at a disadvantage.&lt;br&gt;&lt;br&gt;Also, since there's not a designated start player, who went first in the game doesn't seem to be important-- if it was, you'd think the designer would note that in some way.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;SK</description>
	<link>http://www.boardgamegeek.com/article/1970795#1970795</link>
	<pubDate>2008-01-02T03:36:26+00:00</pubDate>
	<dc:creator>historysteph</dc:creator>
</item><item>
	<title>Thread: Estanzieros huzzah!</title>
	<description>Mixing languages in the title, I know.&lt;br&gt;&lt;br&gt;Last night I brought out Hacienda to play with my wife and her friend Vicki, for the first time for both of them.  I have been trying to find slightly less complicated games to play with my wife since recently figuring out that all the games she dislikes are the longer, more complicated ones.  This realization came after trying to force her to play 1960 with me, which will never happen again!  Hacienda is a nice middle-ground game, not very complicated but with some good strategy.&lt;br&gt;&lt;br&gt;We played the symmetrical dog bone board, which I don't remember ever playing (gamers like the non-symmetrical board).&lt;br&gt;&lt;br&gt;I started my land grab in the north central, with the intent of getting a few nearby markets quickly.  My wife started hers in the south central, and Vicki started in the southeast corner, next to the water.&lt;br&gt;&lt;br&gt;I continued to pursue the &quot;get to a bunch of markets&quot; strategy throughout the game, building a few different small farms to get to as many markets as possible.  I think I've always gone for this strategy and wouldn't know how to play the game any other way.  My wife and Vicki at first went for the big land mass strategy, although Vicki quickly realized that she could block me with a couple of tiles, and did so.&lt;br&gt;&lt;br&gt;At the first scoring I was ahead by half a dozen points or so, because I had at least two more markets than anyone else.  All of my lands were at least three tiles each, so I didn't do too badly on land scoring either.  &lt;br&gt;&lt;br&gt;But I was always cash-poor the entire game, since my herds and lands were small.  But my wife and Vicki were making money hand over fist with their huge herds and land masses, raking in 15, 20 pesos at a time.  I, on the other hand, had to resort to harvesting all of my lands just to get enough money to buy the animals I needed.&lt;br&gt;&lt;br&gt;In the end, the more markets strategy won out, and I won by about 10 points.  The extra points they made up with all of their water and hacienda purchases didn't make up for the extra points I got by connecting to all of the markets but two.  Everyone enjoyed the game more or less, and agreed that it was a good, not-overly-complicated-like-that-stupid-1960-game game.   </description>
	<link>http://www.boardgamegeek.com/article/1967937#1967937</link>
	<pubDate>2007-12-31T18:57:05+00:00</pubDate>
	<dc:creator>gatchaman</dc:creator>
</item><item>
	<title>Thread: Re: Hacienda expansion boards</title>
	<description>I'd like to see some expansion boards published as well. In mean time, we can print out our own maps and play on those. Here's a few you can check out.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/26139&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/26139&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1959985#1959985</link>
	<pubDate>2007-12-27T18:54:27+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Re: Hacienda expansion boards</title>
	<description>Did you know that you can play Hacienda online at Spielbyweb.com ?&lt;br&gt;I mention this because there are many new user-created boards available as options.&lt;br&gt;If you want to create your own boards for face-to-face play, then why not? It might be worth looking at these ones first, and looking for comments on them in the user forums, so that you can avoid any pitfalls with unplayability. As a general rule, I would stick with the original number of water/market/land hexes, but you could rearrange them into other patterns.</description>
	<link>http://www.boardgamegeek.com/article/1959580#1959580</link>
	<pubDate>2007-12-27T15:22:47+00:00</pubDate>
	<dc:creator>freduk</dc:creator>
</item><item>
	<title>Thread: Hacienda expansion boards</title>
	<description>I would really like to see a 2 sided board expansion with new maps for this game. As time goes by the group appreciates this title more and more. They could also add hex tokens with different point values for each market that are randomly distributed at the start of the game. Anyway, an excellent title all the same.</description>
	<link>http://www.boardgamegeek.com/article/1959546#1959546</link>
	<pubDate>2007-12-27T15:05:38+00:00</pubDate>
	<dc:creator>mixsea</dc:creator>
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	<title>Thread: Re: Two-player Hacienda (second time thoughts from a gamer girl)</title>
	<description>It's best to play Hacienda on the map that came with the game with 3, 4 or 5 players. 2 Player Hac on those maps is too big and non confrontational, as you pointed out in your report.&lt;br&gt;&lt;br&gt;It's really worth finding a way to print and play on one of the many different maps that exist online.  2 player Hacienda is a fantastic game on many of those maps.</description>
	<link>http://www.boardgamegeek.com/article/1951778#1951778</link>
	<pubDate>2007-12-22T01:56:51+00:00</pubDate>
	<dc:creator>Kanga</dc:creator>
</item><item>
	<title>Thread: Re: Two-player Hacienda (second time thoughts from a gamer g</title>
	<description>Thanks for your thoughts, dietevil.&lt;br&gt;&lt;br&gt;I thought it worked okay with five, but you're right, the map did get crowded quickly.  I would think three or four would be best, but haven't tried it with those numbers yet.  I guess it just depends whether or not you like confrontation; in TtR:E, for example, we don't like cutting each other off, but I do think the map was rather empty with only two players, and I think that's why we extended the game.</description>
	<link>http://www.boardgamegeek.com/article/1946184#1946184</link>
	<pubDate>2007-12-19T19:55:40+00:00</pubDate>
	<dc:creator>historysteph</dc:creator>
</item><item>
	<title>Thread: Re: Two-player Hacienda (second time thoughts from a gamer g</title>
	<description>I've never tried blocking off part of a map but I have played an awful lot of 2p Hacienda at &lt;A target='_blank' href=&quot;http://www.yucata.de&quot; rel=&quot;nofollow&quot;&gt;www.yucata.de&lt;/A&gt;.  One common strategy is cutting off as many markets as possible.  Another is to try to have long blocks of land that you can use one hacienda on while forcing your opponent to have smaller blocks where they have to pay for multiple haciendas to get the same point benefits.  Clever placement of tiles also helps with using water to its best advantage.&lt;br&gt;&lt;br&gt;Which strategy works best depends somewhat on how your opponent plays, so I don't really favor one over the other.  But, as you discovered anytime you can cut off a market from your opponent without undue expense on your part, it can only be good.&lt;br&gt;&lt;br&gt;Oh, and I think Hacienda is PAINFUL with 5 and only slightly better with 4.  The maps get clogged so fast that your options become very limited.  I only play with 2 and 3 but I love it with both those numbers.</description>
	<link>http://www.boardgamegeek.com/article/1946093#1946093</link>
	<pubDate>2007-12-19T19:18:35+00:00</pubDate>
	<dc:creator>dietevil</dc:creator>
</item><item>
	<title>Thread: Two-player Hacienda (second time thoughts from a gamer girl)</title>
	<description>I recently received this game from my Secret Santa and was anxious to play it again.  I’d only played once before as a five-player game, but this was a two-player game with my brother Jacob.  It was his first time playing, so we had a quick introduction of the rules (and a review for me, since it had been about two months since I’d last played).&lt;br&gt;&lt;br&gt;We used the dogbone map, which for two seems easier than the asymmetrical side.  I didn’t think there would be much competition, and at the beginning of the game, there wasn’t— we each had two land masses and extended from that, not adding more for a while.  We shared about three markets (where we both took animals there).  However, I did make a critical move and cut Jacob off from the top center market— this was really the only point of contention in the game.  Otherwise, we were free to do our own thing and not worry about being cut off.&lt;br&gt;&lt;br&gt;We did extend the game a little by adding some of the extra animal cards we’d taken out because we both wanted to.  We didn’t feel like we were satisfied with what we’d done when we could go further, and since it was  Jacob's first time, I thought it would help him plan better for the end-game since he had more experience with the game as a whole.&lt;br&gt;&lt;br&gt;In the end, I won the game by five points; our scores were something like 140 and 145 points.  We were almost neck-in-neck throughout the scoring process, Jacob usually being one point in front of me.  He had nine markets, I had eight.  I ended up with more points from water, which is the only reason I won in the end— that and the fact that I blocked him from the market.  If I hadn’t have done that, he would have won the game.  I don’t think I’ve ever played a game where one decision was crucial in winning, but this was one.  I’m assuming it’s because there were only two players.&lt;br&gt;&lt;br&gt;A question: has anyone tried blocking off part of the map (like the 2/3 player game of Through the Desert)?  I know there are printable two-player maps available, but this seems like it would be an easy option, perhaps not with the dogbone map, but the asymmetrical one.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1944690#1944690</link>
	<pubDate>2007-12-19T05:00:13+00:00</pubDate>
	<dc:creator>historysteph</dc:creator>
</item><item>
	<title>Thread: Re: So you wanted a &quot;Through the Desert+&quot;?</title>
	<description>&lt;b&gt;dcorban wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;By broken, I believe he means &quot;boring as hell.&quot; If everyone sticks to themselves (which they can easily do given the huge maps), then you might as well just take simultaneous turns so you can quickly move on to a different game.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I would find Through the Desert &quot;boring as hell&quot; if players just stuck to themselves.  </description>
	<link>http://www.boardgamegeek.com/article/1928664#1928664</link>
	<pubDate>2007-12-12T20:57:04+00:00</pubDate>
	<dc:creator>beckeykevin</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		the land tiles for each color &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic277502_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/277502</link>
	<pubDate>2007-12-10T21:33:49+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Thread: Re: Turn over water tile???</title>
	<description>&lt;i&gt;Is this a misprint or am I reading the rule wrong?&lt;/i&gt;&lt;br&gt;My guess is that it's just a production flaw, or the rule was added after the game went into production. Someone thought it would be more practical to print on both sides. But as another poster said, you can tell the sides apart by the edges. You just have to make sure all the tiles are placed with the front side up - which basically kills the purpose of having them printed both sides. &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1886625#1886625</link>
	<pubDate>2007-11-27T17:27:16+00:00</pubDate>
	<dc:creator>GSReis</dc:creator>
</item><item>
	<title>Thread: Re: Turn over water tile???</title>
	<description>I just mark the water tiles with wooden pieces from another game as they're scored, then remove all those pieces right after scoring. (I use &lt;a class='gamelink' target='_blank' href=&quot;/game/20022&quot;&gt;Terra Nova&lt;/a&gt; men of a single non-player color, but pretty much anything that you have a sufficient quantity of will work.)&lt;br&gt;&lt;br&gt;I also use wooden houses from &lt;a class='gamelink' target='_blank' href=&quot;/game/18602&quot;&gt;Caylus&lt;/a&gt; to mark established markets. Whenever a player reaches a given market for the first time, he takes a wooden house in his color from the supply and places it on the market hex. This makes it really quick and easy to scan the board for markets, both while playing and during scoring.</description>
	<link>http://www.boardgamegeek.com/article/1886534#1886534</link>
	<pubDate>2007-11-27T16:52:40+00:00</pubDate>
	<dc:creator>Spire</dc:creator>
</item><item>
	<title>Thread: Re: Turn over water tile???</title>
	<description>&lt;b&gt;JeffyJeff wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;use variant #2... score as you go.  i find it also takes away the leader advantage (w/out the variant, the one who has the most markets reached after 1st scoring, goes on to win after final scoring)&lt;/i&gt;&lt;br&gt;This is not the case in many games I play, including an in person game on Sunday.</description>
	<link>http://www.boardgamegeek.com/article/1886176#1886176</link>
	<pubDate>2007-11-27T14:51:05+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
</item><item>
	<title>Thread: Re: Turn over water tile???</title>
	<description>The rule is just there to help you make sure you score every water tile and don't miss any.  You just need to do what you need to make sure it happens.</description>
	<link>http://www.boardgamegeek.com/article/1885754#1885754</link>
	<pubDate>2007-11-27T07:13:05+00:00</pubDate>
	<dc:creator>Spielguy</dc:creator>
</item><item>
	<title>Thread: Re: Turn over water tile???</title>
	<description>use variant #2... score as you go.  i find it also takes away the leader advantage (w/out the variant, the one who has the most markets reached after 1st scoring, goes on to win after final scoring)</description>
	<link>http://www.boardgamegeek.com/article/1885656#1885656</link>
	<pubDate>2007-11-27T05:54:17+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
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	<title>Thread: Re: Turn over water tile???</title>
	<description>The way they are shaped they will still fit turned over but I would think the other side would be a solid color or something like that so you can tell which one's were scored. Then turn back over to the water side and continue to the end scoring. It's not that hard to keep track of which one's you scored but why then make a point to write it in the rules?</description>
	<link>http://www.boardgamegeek.com/article/1885645#1885645</link>
	<pubDate>2007-11-27T05:50:16+00:00</pubDate>
	<dc:creator>gzamira</dc:creator>
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	<title>Thread: Re: Turn over water tile???</title>
	<description>&lt;b&gt;gzamira wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The rules for scoring water tiles states: &quot;After a water tile is scored turn it over&quot;. I'm assuming this is to keep track of which tile has been scored. But my copy has water on both sides. Is this a misprint or am I reading the rule wrong?&lt;/i&gt;&lt;br&gt;Because of how cardboard is punched, I &lt;i&gt;guess&lt;/i&gt; you would notice based on how the edges are shaped, but in some cases you can't flip them over because they won't fit anymore, right?</description>
	<link>http://www.boardgamegeek.com/article/1885612#1885612</link>
	<pubDate>2007-11-27T05:23:21+00:00</pubDate>
	<dc:creator>generalpf</dc:creator>
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	<title>Thread: Turn over water tile???</title>
	<description>The rules for scoring water tiles states: &quot;After a water tile is scored turn it over&quot;. I'm assuming this is to keep track of which tile has been scored. But my copy has water on both sides. Is this a misprint or am I reading the rule wrong?</description>
	<link>http://www.boardgamegeek.com/article/1885560#1885560</link>
	<pubDate>2007-11-27T04:55:28+00:00</pubDate>
	<dc:creator>gzamira</dc:creator>
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	<title>Thread: Re: Variant Map Geeklist</title>
	<description>&lt;b&gt;Liumas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I saw your list recently. Very nice.&lt;br&gt;&lt;br&gt;While reading it I remember wishing it included some sort of &quot;suggested number of players&quot; rating. I realize this might not always be easy to do, but where it *is* easy it would be nice to have. I know that you list this in the description sometimes.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Excellent suggestion. I'll see what I can do to add that information.</description>
	<link>http://www.boardgamegeek.com/article/1877728#1877728</link>
	<pubDate>2007-11-22T20:22:17+00:00</pubDate>
	<dc:creator>spearjr</dc:creator>
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