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	<title>Game: Age of Steam Expansion - The Moon</title>
	<link>http://www.boardgamegeek.com/boardgame/19992</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:30:55 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:30:55 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Production and dice</title>
	<description>&lt;b&gt;Excalabur wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;BUT: what if there were a &quot;black&quot;-lettered city on the light, white side of the moon (this being the question that's being asked)?&lt;/i&gt;&lt;br&gt;You roll for ALL cities, but only apply cubes to those actually on the bright side.&lt;br&gt;&lt;br&gt;So, yes: you will add cubes to any black-lettered and white-lettered cities on the bright side.</description>
	<link>http://www.boardgamegeek.com/article/2737701#2737701</link>
	<pubDate>2008-10-17T15:58:02+00:00</pubDate>
	<dc:creator>Great Dane</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>&lt;b&gt;Excalabur wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;BUT: what if there were a &quot;black&quot;-lettered city on the light, white side of the moon (this being the question that's being asked)?&lt;/i&gt;&lt;br&gt;You roll for ALL cities, but only apply cubes to those actually on the bright side.&lt;br&gt;&lt;br&gt;So, yes: you will add cubes to any black-lettered and white-lettered cities on the bright side.</description>
	<link>http://www.boardgamegeek.com/article/2737699#2737699</link>
	<pubDate>2008-10-17T15:57:50+00:00</pubDate>
	<dc:creator>Great Dane</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>BUT: what if there were a &quot;black&quot;-lettered city on the light, white side of the moon (this being the question that's being asked)?</description>
	<link>http://www.boardgamegeek.com/article/2737617#2737617</link>
	<pubDate>2008-10-17T15:39:08+00:00</pubDate>
	<dc:creator>Excalabur</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>So in your example you only need to roll the dice for the WHITE numbered cities. However note that no cubes can be placed on the white lettered cities (E+F) as they are on the dark side of the Moon.</description>
	<link>http://www.boardgamegeek.com/article/2737539#2737539</link>
	<pubDate>2008-10-17T15:20:52+00:00</pubDate>
	<dc:creator>Great Dane</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>Neither city on the left side of the board will grow goods - as goods cannot grow in the dark.&lt;br&gt;&lt;br&gt;Only the 3 white numbered cities on the right (sunny) side will produce this turn. &lt;br&gt;&lt;br&gt;Note that the background of the numbers has no influence on this. All that matters is the &lt;i&gt;side on the Moon&lt;/i&gt; the tile is placed.</description>
	<link>http://www.boardgamegeek.com/article/2737522#2737522</link>
	<pubDate>2008-10-17T15:17:41+00:00</pubDate>
	<dc:creator>Great Dane</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>Check this image&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://media3.dropshots.com/photos/210268/20081016/231240.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;When the New City E, with black background and in the left side of the moon, will receive a production?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2737429#2737429</link>
	<pubDate>2008-10-17T14:56:02+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>My mistake, then.  But it sounds like the rules answered your question, unless I'm misunderstanding you.</description>
	<link>http://www.boardgamegeek.com/article/2737336#2737336</link>
	<pubDate>2008-10-17T14:33:52+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Income and productions tracks at the end of a 4 player game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384356_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384356</link>
	<pubDate>2008-10-17T14:22:01+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>RULES:&lt;br&gt;&quot;Goods Growth: At the end of each turn you throw 2 dice per player but only for the day cities, (no dice for the night cities, even if it is an urbanized city)&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2737254#2737254</link>
	<pubDate>2008-10-17T14:18:08+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
</item><item>
	<title>Thread: Re: Production and dice</title>
	<description>All the cities still produce, regardless of whether they're on the dark or the light side of the moon.  So it's still necessary to throw the dice for each side.</description>
	<link>http://www.boardgamegeek.com/article/2737212#2737212</link>
	<pubDate>2008-10-17T14:11:02+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		For players in action &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384351_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384351</link>
	<pubDate>2008-10-17T14:05:02+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
</item><item>
	<title>Thread: Production and dice</title>
	<description>When the left side is dark (with cities with numbers on a white background), just do not throw dice on the left side of the production track (cities with numbers on a white background)? Or it is always necessary to do so for the New Cities?</description>
	<link>http://www.boardgamegeek.com/article/2737161#2737161</link>
	<pubDate>2008-10-17T13:56:16+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Initial setup -Configuración inicial &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384350_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384350</link>
	<pubDate>2008-10-17T13:50:08+00:00</pubDate>
	<dc:creator>marioaguila</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		middle game of moon map &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic320854_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/320854</link>
	<pubDate>2008-04-10T02:36:59+00:00</pubDate>
	<dc:creator>zzzz</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The dark side of the moon ... on the map, and literally! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic252612_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/252612</link>
	<pubDate>2007-09-30T20:44:46+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Thread: Rules?</title>
	<description>My copy of the AoS Moon/Mars expansion came from France...without the rulesheet.  Could someone please post a copy of the rules here?  Pretty please?</description>
	<link>http://www.boardgamegeek.com/article/1706114#1706114</link>
	<pubDate>2007-09-06T00:53:35+00:00</pubDate>
	<dc:creator>AnakinOU</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>I would tend to agree.&lt;br&gt;&lt;br&gt;I think the point has to be made though, the reason why you are using a given map has to be taken into account.&lt;br&gt;&lt;br&gt;If you're just playing the Netherlands as a one-off, and not with a strong intent of playing AoS heavily in the future, then I see no harm in using it as an introductory map. It is a bit simpler to deal with than the normal game, and I could see the appeal from that angle.&lt;br&gt;&lt;br&gt;I would probably not want to use it for a teaching map when you are planning on playing the game more regularly in the future though, because the overall decisions and play in the Netherlands are much different than normal Age of Steam, as is the feel of the game and the turn to turn decisions. Notable things such as planning for (specific) goods growth, and careful track building, which are cornerstones of effective play on 99% of the AoS maps out there, are simply pushed into the background on the Netherlands. So it's simpler, but it's also a much different game.</description>
	<link>http://www.boardgamegeek.com/article/1481650#1481650</link>
	<pubDate>2007-05-04T02:56:15+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>&lt;b&gt;mlvanbie wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What about using Netherlands as a simplified game to get lots of people started.  (Laying track is trivial and there is neither urbanization nor production.)  If they like it, fill in the rest of the rules.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I consider AoS:Netherlands  (Bohrer's and Viard's both) too much of a change from the base game to make a good teaching tool.  Yes, some things are simplified/removed, but the game plays too differently and trains thought patterns too different from the base game to make a good teaching platform.</description>
	<link>http://www.boardgamegeek.com/article/1481400#1481400</link>
	<pubDate>2007-05-03T23:40:38+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>What about using Netherlands as a simplified game to get lots of people started.  (Laying track is trivial and there is neither urbanization nor production.)  If they like it, fill in the rest of the rules.</description>
	<link>http://www.boardgamegeek.com/article/1481364#1481364</link>
	<pubDate>2007-05-03T23:16:43+00:00</pubDate>
	<dc:creator>mlvanbie</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>I largely agree with JC if we're talking about teaching maps, which is different from beginner maps. I think of beginners as people who have played a game or two, but not people who are actually learning the game for the very first time.&lt;br&gt;&lt;br&gt;For a teaching map, for most folks, you want to keep the rules basic, no extras, or very minor ones, and the maps that he listed are all ones that have absolutely no differences, or hardly any difference from the basic game.&lt;br&gt;&lt;br&gt;The ones I listed are ones that are extremely easy progressions from the basic rules, which anyone should be able to easily play for even their second or third game.&lt;br&gt;&lt;br&gt;Edit: that said, I've introduced a large number of people to Age of Steam, and I've used a huge variety of maps to do so. The Rust Belt is standard, but I've also used Germany, Soul Train, and yes, the Moon to teach people the system. If your group is made up of hardcore gamers who like tough economic games and don't mind internalizing a lot of rules, then there is really almost no limit to what you can use. My group is probably a bit odd in that regard though, and I would not recommend taking such a cavalier approach with most people learning the game system.</description>
	<link>http://www.boardgamegeek.com/article/1480214#1480214</link>
	<pubDate>2007-05-03T12:07:13+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>&lt;b&gt;Sifu wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What boards would you most recommend for &lt;i&gt;beginners&lt;/i&gt; playing with:&lt;br&gt;&lt;br&gt;2?&lt;br&gt;3?&lt;br&gt;4?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ratings for AoS maps by player count: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/15206&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/15206&lt;/A&gt;&lt;br&gt;&lt;br&gt;My recommendations for teaching maps (edited to remove things not-yet-released):&lt;br&gt;&lt;br&gt;2 Players: There are no official 2 player AoS rules and I've played none of the 2 player maps&lt;br&gt;3 Players: Japan&lt;br&gt;4 Players: Great Lakes&lt;br&gt;5 Players: Great Lakes, South of England, North of England&lt;br&gt;6 Players: I don't think AoS works as a 6 player game as discussed elsewhere&lt;br&gt;&lt;br&gt;For me the goal with a teaching map game is to present the game in relatively unadulterated form, and most specifically in a form which doesn't change the key decisions in the game.  I want the primary trade-offs, problems and tools the players must learn and use to be as little changed as possible from those in the Great Lakes map.  I'm not keen on France, Germany or the various Steam Brother's maps as teaching maps as they are a little too different from the base game and require learning different mental tools than required in Great Lakes (finance model for France, contiguous track and costing opportunities for Germany, similar again for the Steam Brothers).  Scandinavia has a similar problem combined with the the Ferry action being rather over-powered and dominating in the late game.</description>
	<link>http://www.boardgamegeek.com/article/1479500#1479500</link>
	<pubDate>2007-05-03T00:12:03+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>Thank you!</description>
	<link>http://www.boardgamegeek.com/article/1478968#1478968</link>
	<pubDate>2007-05-02T20:16:57+00:00</pubDate>
	<dc:creator>Sifu</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>2 - Haven't played 2 player enough to make a real recommendation here. The print and play files like Scotland and Alpha Centauri use the basic AoS rules though, so they would probably make the most sense. Just check out the file page on the Age of Steam base game.&lt;br&gt;&lt;br&gt;3 - France is a solid option here, as is the free to download Japan. Scandinavia also works, though I think the Ferry ability is a little too powerful and tends to erode the auction...but the board size is good for 3.&lt;br&gt;&lt;br&gt;4 - There are a lot of good beginner maps for 4. The Rust Belt is the obvious starting spot, but beyond that you have other options like Germany (excellent for experienced players as well!), the Steam Brothers' Northeastern US map works well at that scale and experience level as well...South America by the Steam Brothers would also be good for 4 relative newbies.&lt;br&gt;&lt;br&gt;The key thing to me for beginners is to keep the rules changes relatively minor so people can continue to get used to the system. All of the listed maps keep the rules simple, but add some needed variety.</description>
	<link>http://www.boardgamegeek.com/article/1478658#1478658</link>
	<pubDate>2007-05-02T17:58:30+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
</item><item>
	<title>Thread: Re: AoS - The Moon: A Review for the Connoisseur</title>
	<description>Thanks for the review, Michael, but I'm not there yet!&lt;br&gt;&lt;br&gt;What boards would you most recommend for &lt;i&gt;beginners&lt;/i&gt; playing with:&lt;br&gt;&lt;br&gt;2?&lt;br&gt;3?&lt;br&gt;4?</description>
	<link>http://www.boardgamegeek.com/article/1478472#1478472</link>
	<pubDate>2007-05-02T16:49:34+00:00</pubDate>
	<dc:creator>Sifu</dc:creator>
</item><item>
	<title>Thread: AoS - The Moon: A Review for the Connoisseur</title>
	<description>Age of Steam Expansion - The Moon: A Review for the Connoisseur&lt;br&gt;&lt;br&gt;==========================================================================&lt;br&gt;Initial warning: this review, and all of the future reviews I do that are labeled &quot;For the Connoisseur&quot; are going to be reviews of expansions. This review assumes that you have familiarity with the base game prior to reading this, and gives my opinion on the value of the expansion for base game owners.&lt;br&gt;==========================================================================&lt;br&gt;&lt;br&gt;The Moon was the first map released by French designer Alban Viard. It was initially made available in a limited edition box with Reunion Island, but it was later re-released on a single, over-sized sheet of paper with Mars on its backside. As of 2007, the map is available in the Geek Marketplace, and retails for 20 Euros, plus shipping. The size of the print run is unknown.&lt;br&gt;&lt;br&gt;&lt;b&gt;A Basic Summary&lt;/b&gt;&lt;br&gt;The Moon is designed to accommodate anywhere from 3 to 6 players, and most famously introduced the track-wrapping mechanic, which allows track to be built off one edge of the map, and then to reappear on the opposite side. The map is known for its tightness and difficulty.&lt;br&gt;&lt;br&gt;&lt;b&gt;Important Changes&lt;/b&gt;&lt;br&gt;&lt;br&gt;- As referenced above, the map features wrapping. Each border hex has a number next to its edges, and these have corresponding numbers on the opposite side of the board. Players can thus build off one edge of the board and appear on the other.&lt;br&gt;&lt;br&gt;- Low track allotment. Players can only build 2 pieces of track per round, or 3 with the engineer.&lt;br&gt;&lt;br&gt;- Contiguous Track. The sum total of all track placed on the map must be somehow connected together. The first player to build has to begin at the centre, landing spot on the map, and subsequent players can also begin there, or off anything that first player connected to. This rule keeps players in each other's faces early and increases competition.&lt;br&gt;&lt;br&gt;- Low Gravity. A new special ability which allows the player selecting it to use an opponent's link, for income, once each shipment. This rule works well on the Moon because players are forced together.&lt;br&gt;&lt;br&gt;- Lack of Goods. This varies based on the rules set you're using, but it's a fair assessment in either case. In the 1st edition, each city beyond the landing port only starts with 1 good on it. This creates a severe shortage of goods, and the map is nearly cleaned off at the end of a 4 player game. The 2nd edition rules increase the allotment to 2, which should soften it up some.&lt;br&gt;&lt;br&gt;- The Dark Side of the Moon. This is probably the most radical rule in practice. Each round, half of of the board's cities will be Black instead of their normal colour. The next round, the cities on the opposite side of the board are then Black, and so forth. This creates fascinating delivery choices, and it encourages players to build on the &quot;spine&quot; of the map, so they can take advantage of the rule for long deliveries. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Scale&lt;/b&gt;&lt;br&gt;The map is designed for anywhere from 3-6 players, however, I think the middle scale is the best, with 4 probably being the sweet spot. The only problem with the 3 scale is the flaccid auction, the Locomotive is still in demand, but with Urbanization and Low Gravity also present, deflation is a serious problem. 4 seems to have good competition, but the goods are normally nearly exhausted by the end of the game. 5+ would only exacerbate this problem. Now, I should state clearly, I think goods paucity is a FEATURE on this map, and I really like the fact that one has to carefully think ahead about future shipments on this map, but at the high scale we're talking actual exhaustion, which is probably a bit too harsh, even for me.&lt;br&gt;&lt;br&gt;&lt;b&gt;How Challenging is this map?&lt;/b&gt;&lt;br&gt;I think this is an extremely challenging map, for a variety of reasons. To begin with, player competition is artificially created at almost every phase of the game: players have to build next to each other, there aren't enough goods to go around, and there is a special action which allows players to steal goods from one another with extreme ease and for good profit. On top of that, the rules themselves create interesting challenges: solid networks on the Moon have to be built to take advantage of the Dark Side changes, and well-timed use of the wrapping feature can often be the difference. &lt;br&gt;&lt;br&gt;Overall, I rate this map as being for experts only. Its economy is challenging, its track building decisions are tough, and one can easily end up with no viable delivery options.&lt;br&gt;&lt;br&gt;Difficulty level: On a scale of 1-5 with the base game being 1, I would rate this a 5, easily.&lt;br&gt;&lt;br&gt;&lt;b&gt;What do I think of it?&lt;/b&gt;&lt;br&gt;I'm a sucker for innovation and huge changes to the AoS system, and the Moon delivers that in spades. While most of the basic lessons of good Age of Steam play still apply, the heightened competition, tricky track building, and different delivery phase all make this map stand out for me.&lt;br&gt;&lt;br&gt;I really like this map, and currently rate it as my favourite Age of Steam map to date, which means it is beating out about 30 other maps, which is no small feat. In my experience, this map has a strong appeal to veteran Steam players who already have internalized the base system enough to be able to handle the monstrous helping of changes that this piles onto the system.&lt;br&gt;&lt;br&gt;&lt;b&gt;Should I buy it?&lt;/b&gt;&lt;br&gt;If you are an advanced player, then I unreservedly say, &quot;Yes, and don't hesitate&quot;. Newer players, or those who only occasionally play Age of Steam are advised to think about it first though. If you tend to play with casual gamers, or just don't get AoS onto the table all that often this map could end up overwhelming you. &lt;br&gt;&lt;br&gt;If the theme is holding you back, at all, I strongly advise you to just ignore that aspect. No, this theme is not very believable, but the gameplay here is extremely solid.&lt;br&gt;&lt;br&gt;&lt;b&gt;My final slant:&lt;/b&gt; My favourite AoS map, and highly recommended for advanced players.&lt;br&gt;&lt;br&gt;Note: Though I am now associated with AoS Team, the group that put out this map, this review was written prior to that.</description>
	<link>http://www.boardgamegeek.com/article/1478115#1478115</link>
	<pubDate>2007-05-02T14:07:59+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
</item><item>
	<title>Thread: Re: Age of Steam Moon session report</title>
	<description>Perfect Tie !!!! On the Moon...&lt;br&gt;bravo</description>
	<link>http://www.boardgamegeek.com/article/1438553#1438553</link>
	<pubDate>2007-04-10T07:20:04+00:00</pubDate>
	<dc:creator>nabla</dc:creator>
</item><item>
	<title>Thread: Age of Steam Moon session report</title>
	<description>Age of Steam Moon is one of our favorite map.  The new rules add a great challenge to an already challenging game.  With Martin, Mario, Marc-Andre and Pierre around the table you could expect a very tough game.  3 or 4 players seems to best the best number of players for this map.  We used a variant of our own that adds more goods on the set up since there was no goods left in the last turns in our first game.  Alban had made a good work in his latest reprint when he modify his rules in adding more goods at  the setup. &lt;br&gt;&lt;br&gt;As we often saw in our last game Mario began the game with a high bet to win the urbanization action.  Pierre started in the northeast region, Marc-Andre in the northwest, Mario in the southeast and Martin in the southwest.  In the second turn Mario took 3 shares on won the bet at 2$ only and he made 2 nice deliveries of 3 income each.  Marc-Andre took the last exit from the middle city but Martin had his revenge when he took an important good from Marc-Andre to deny him a big delivery.  Martin continued his destructive work when he builded many small links to block Marc-Andre and Mario networks.  I suppose these two had forgot that you don't do these kinds of move to Martin.  The game was very close at this stage and the bets stayed very low since the players didn't want to spend too much shares and be left behind the other players.  Mario had a nice network and finished a nice loop with his latest purple urbanization and that was very profitable for him.  Pierre was the first to cross the map and it was also very profitable for him.  Martin had a break in the middle of the game when he had the loco action twice for 0$ but it wasn't enough since there wasn't much goods left in his area in the end.  In the last turn Marc-Andre and Pierre were head to head but Marc-Andre decided to take an additional share to beat Pierre on the betting round.  &lt;br&gt;&lt;br&gt;Finally there was a perfect tie between Marc-Andre and Pierre.  Again our comments were great for this map.  You need high concentration when playing on this map.  The new action low gravitation was choosen several times and it was very important in the end since there wasn't many big deliveries left.&lt;br&gt;&lt;br&gt;Final scoring:&lt;br&gt;Marc-Andre and Pierre: 67&lt;br&gt;Mario: 61&lt;br&gt;Martin: 42</description>
	<link>http://www.boardgamegeek.com/article/1436321#1436321</link>
	<pubDate>2007-04-09T01:58:44+00:00</pubDate>
	<dc:creator>dedefortin</dc:creator>
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	<title>Thread: Re: Colonizing the Moon</title>
	<description>&lt;b&gt;CortexBomb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Definitely love the Moon though, the switching &quot;dark side&quot; mechanic is fantastic, and the track and goods tightness is agonizing.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Agreed.  This might be the best expansion map I've played so far.  I'll have to play it with 4 before I make that determination.</description>
	<link>http://www.boardgamegeek.com/article/1373542#1373542</link>
	<pubDate>2007-03-06T03:56:22+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Thread: Re: Colonizing the Moon</title>
	<description>Nice session report, I definitely suggest playing the Moon with 4 sometime, I also would not want to play with more than that, but that number seems to be the sweet spot for this map. The goods are definitely tight, though you were playing with the slightly more generous new rules...the old ones only provide 1 cube per starting city!&lt;br&gt;&lt;br&gt;On a side note: the wrapping track is not that easy to use in the Moon on anything other than north/south links, so I wouldn't necessarily say that you didn't use it enough, it's just not all that easy to use.&lt;br&gt;&lt;br&gt;Mars makes the wrap much more prominent by allowing players to build more pieces of track, and be starting them on the edges of the map instead of in the centre.&lt;br&gt;&lt;br&gt;Definitely love the Moon though, the switching &quot;dark side&quot; mechanic is fantastic, and the track and goods tightness is agonizing.</description>
	<link>http://www.boardgamegeek.com/article/1373244#1373244</link>
	<pubDate>2007-03-06T01:21:17+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Thread: Colonizing the Moon</title>
	<description>Last night, three of us sat down to play the latest in a long line of expansion maps for Age of Steam, the Moon.  What makes the map different is the use of black cities (they switch back and forth from one side to the other, depending on which half of the map is the &quot;dark side of the moon&quot; for that turn), and the spherical nature of the map (track wraps from one end of the board to the other).  Both characteristics together made this a brand new Age of Steam experience for the three of us.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/191404"><img src="http://images.boardgamegeek.com/images/pic191404_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;This was our initial setup of the board.  (Note that the poker chips serve no purpose in the game, other than to keep the map flat.)  Given the concentration of the cities on the map, paired with the rule that all track had to be able to trace back to the central hex of the map, we all were right up next to each other from the very first turn of the game.  I bid high enough to go first, and urbanized a yellow city at Theophilus.  This allowed me to make a 2-link delivery to Mare Nectaris after upping my locomotive.&lt;br&gt;&lt;br&gt;On the second turn, we saw the usefulness of having the black cities rotate from one side of the board to the other.  I chose the locomotive on that turn, and delivered a yellow good from the center hex to Mare Nubium, on the left side of the map.  Making this delivery meant that I had to go through Theophilus, which I had urbanized as a yellow city on the previous turn.  Of course, had the city not been on the dark side of the moon on that turn, then the good would have stopped there, for a delivery of one, but since it was now a black city, I was able to hop through it without it affecting my 3-link delivery.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/191405"><img src="http://images.boardgamegeek.com/images/pic191405_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;By the middle of the game, we were easily in each others' kitchens, as you can see by the above picture.  Blue had built directly off of red on the first turn, and blue and yellow began a competition for the lower center region of the map.  The dense nature of the track on the board forced all three of us to start building through the bottom of the map, to link back on the top of the map to connect to other cities.&lt;br&gt;&lt;br&gt;At this point, three of the four available new cities had been urbanized, and as you can see, all of the blue was on one side of the board, while all of the red was on the other side of the board.  This created some limitations in what we could deliver, since all of the red or blue cities were turned black on their respective turns.  Before the end of the game, the purple cities were all on one half of the map, as well, so purple also became a difficult good to deliver.  Yellow was the only color that could possibly be delivered on each turn, but most of the yellow cubes came out toward the beginning of the game.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/191406"><img src="http://images.boardgamegeek.com/images/pic191406_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The above picture shows the end of our three-player game, and it was this point when Malachi mentioned that the map plays up to 6 players.  Given the density of track, and the scarcity of goods by the end of the game, I'm amazed that anyone would attempt this map with that many players.  The initial goods placement differs with more people, and of course, the number of turns would be fewer, but I'm not sure if I could handle the stress of that many players being in direct competition for the entire length of the game.&lt;br&gt;&lt;br&gt;I think we likely made some mistakes in the way we urbanized the same colored cities on one half of the board, but I can also see a legitimate strategy in doing so, so long as the blue cubes are clustered on the opposite half of the map.  I think we also may not have utilized the wrapping of the track as well as we could have, either, since it was probably past the midgame that we all started building this way (though Malachi discovered its usefulness before the rest of us did).&lt;br&gt;&lt;br&gt;All in all, I like the changes to this map, and the new challenges it provides.  I would be interested in playing this one again, with 4, but I don't think I want to attempt colonizing the Moon with 5 or 6 players.&lt;br&gt;&lt;br&gt;Red: 73&lt;br&gt;Blue: 75&lt;br&gt;Yellow: 103</description>
	<link>http://www.boardgamegeek.com/article/1372264#1372264</link>
	<pubDate>2007-03-05T17:44:14+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
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	<title>Image</title>
	<description>
		End of a 3-player game, with yellow as the winner. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic191406_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/191406</link>
	<pubDate>2007-03-05T02:07:37+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Three players on the Moon, mid-game. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic191405_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/191405</link>
	<pubDate>2007-03-05T02:07:05+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
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	<title>Image</title>
	<description>
		The Moon, at the start of the game. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic191404_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/191404</link>
	<pubDate>2007-03-05T02:06:26+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
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	<title>Thread: Re: Minor variation between printings</title>
	<description>I'm sure this change will improve.  We played this map several times and it's one of the best AoS expansion.  Since there wasn't enough goods to ship in the last turns we had already use a variant in which we put more goods on the set up.  Thanks for adding this modification in this second edition of your Moon expansion.</description>
	<link>http://www.boardgamegeek.com/article/1333855#1333855</link>
	<pubDate>2007-02-11T18:36:20+00:00</pubDate>
	<dc:creator>dedefortin</dc:creator>
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	<title>Thread: Minor variation between printings</title>
	<description>Just to note:&lt;br&gt;&lt;br&gt;The rules in the 1st edition are slightly more harsh.&lt;br&gt;&lt;br&gt;In the initial setup, the 1st edition says to place 1 good per city, and 2 for each player at the centre.&lt;br&gt;&lt;br&gt;In the 2nd edition, this is increased to 2 goods per city, and 2 for each player at the centre.&lt;br&gt;&lt;br&gt;Not having played with the new rule, it is difficult to say what effect it will have on the system, but it will probably make the map scale slightly better. I do like the tight good distribution on this map when playing with only 3.</description>
	<link>http://www.boardgamegeek.com/article/1319967#1319967</link>
	<pubDate>2007-02-04T16:00:54+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Thread: Re: A reprint of The Moon</title>
	<description>&lt;b&gt;clearclaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'll be placing an order for at least two copies and am quite willing to organise/handle a larger group order.  (I expect that at least a dozen orders will come out of the SF Bay Area)&lt;/i&gt;&lt;br&gt;&lt;br&gt;JC,&lt;br&gt;&lt;br&gt;I assume you've already ordered, but if not, I'd like to get in on the order as well.  If you have indeed ordered, no big deal.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1244795#1244795</link>
	<pubDate>2006-12-27T18:24:20+00:00</pubDate>
	<dc:creator>IcemanCU</dc:creator>
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	<title>Thread: Re: Age of Steam Moon session report</title>
	<description>That's the same adjustment we made for our setup.  I understand that ressources are scarce on the moon but at least there is still some goods to move for the last turns. </description>
	<link>http://www.boardgamegeek.com/article/1236779#1236779</link>
	<pubDate>2006-12-21T15:43:04+00:00</pubDate>
	<dc:creator>dedefortin</dc:creator>
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	<title>Thread: Re: Age of Steam Moon session report</title>
	<description>thanks very much for your report&lt;br&gt;I have ajusted the setting up of this expansion with placing two cubes in each cities (it is up to you in fact...)&lt;br&gt;Do not forget that goods should be very rare on the Moon??&lt;br&gt;Do you remember your last trip on the Moon ? Did you find enought goods to build something ;-))))&lt;br&gt;&lt;br&gt;I hope you will enjoy with Mars Global Surveyor&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1236427#1236427</link>
	<pubDate>2006-12-21T08:01:16+00:00</pubDate>
	<dc:creator>nabla</dc:creator>
</item><item>
	<title>Thread: Age of Steam Moon session report</title>
	<description>It has been a long time since our last play on this map and we were all anxious to try it again.  Our last games on this map were very exciting.  The new rules are very original and at the same time they kept the good feeling of the basic game.  We also remembered that this map was very brain since the new rules and the map added more strategy.  When p0laying Age of Steam, it's always important to plan your next turns but on the Moon map it's even more important.  Since we ran out of goods in our last games on this map, we decided to use a variant in which we place more goods on the map for the setup and we also remove one turn.  Martin, Marc-André, Mario and Pierre were the 4 players to raise the challenge of this map tonight.&lt;br&gt;&lt;br&gt;At the beginning Mario betted high for urbanization and choose the best spot in the southeast,  then Marc-Andre choose 2 exits from the starting city without connecting any city and Martin build just in front of him.  Pierre was the only player to build on the western side of the map.  On turn 2, Marc-Andre had to give up one of his unfinished link and Pierre took control of this link and connected 2 cities in the northeast.  It was a big break for Pierre who at one time was almost locked in the west.  Then Pierre was the first player to cross the map from north to south and in the same turn, he received 2 income from other players.  At this time the low gravitation action became one of the strongest action since there was no more new city to urbanize.  Pierre also had another break when he received two more income points from other players.  With his first build action he was able to cross the map again with a cheap link.  These cross maps link were very important in our last games and the same thing seemed to happen tonight.  The bets during the game were not very high since we all had a tough time.  The scores were very close and we didn't want to spend too many shares for the bets.  The goods that could be shipped for interesting income were scarce and the first move action was use often.  It's something we dont see this often in our games except for the end of the game.  During the last turns of our game the low gravitation was the most powerful action as it enables a player to use a link of another player as it was one of his own link in each of his shippings.  Maybe this action is even too powerful (runaway leader ?)and in a future game we may allow the use of low gravitation for one of the two shippings only. Since Marc-André was the richest player in the end he choose this action and made interesting shippings. &lt;br&gt;&lt;br&gt;We didn't know who was the winner until the final scoring of the tracks and Pierre finally won the game by a close margin.  Again everybody appreciated the game and it's definitly one of the favorite map in our group.  As in our last plays on this map we all had a tough time in which each turn was critical.  Good work Alban for this map and we look forward to play your new AoS Mars scenario.&lt;br&gt;&lt;br&gt;Final scoring:&lt;br&gt;Pierre: 65&lt;br&gt;Marc-André: 63&lt;br&gt;Mario: 39&lt;br&gt;Martin: 30&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1236256#1236256</link>
	<pubDate>2006-12-21T04:47:33+00:00</pubDate>
	<dc:creator>dedefortin</dc:creator>
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	<title>Thread: Re: A reprint of The Moon</title>
	<description>Any Aussies interested in a group shipment?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1226676#1226676</link>
	<pubDate>2006-12-15T03:41:00+00:00</pubDate>
	<dc:creator>Gomez</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>Hello,&lt;br&gt;&lt;br&gt;I'm the owner of the ludibay's webshop. We will get the maps on wednesday, 20th if all is ok. We already have the rules in French and English and i think we will start to sell the maps on wednesday's evening.&lt;br&gt;&lt;br&gt;I have no idea at the moment of how much it will cost to send one map to USA (for exemple) but i don't think it's really expensive.&lt;br&gt;&lt;br&gt;Anyway, if you are willing to order one or more of the maps, you can E-mail us at : info@ludibay.net with &quot;AOS Moon Resa&quot; as subject&lt;br&gt;&lt;br&gt;Best regards&lt;br&gt;&lt;br&gt;Cédric&lt;br&gt;&lt;br&gt;PS : i hope you can all understand my bad english &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;PS2 : that's the reason why we still have not translate our shop in english &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1225966#1225966</link>
	<pubDate>2006-12-14T21:04:32+00:00</pubDate>
	<dc:creator>titalight</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>Any guess as to the shipping through BGG Marketplace?  I'd be happy to go in on a group order to save, but it's going to be a fair bit of trouble for the nexus points that get stuck doing all that remailing...&lt;br&gt;&lt;br&gt;Would be nice if some US seller could get themselves in on the distribution so we could buy through normal channels.  I suppose we're not important enough of a group for that to happen during Christmas season.</description>
	<link>http://www.boardgamegeek.com/article/1225912#1225912</link>
	<pubDate>2006-12-14T20:46:28+00:00</pubDate>
	<dc:creator>xethair</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>Hooray!  I'll be getting this through the BGG Marketplace.  Is this one of those things that we'd better stand in line and scoop up immediately, or will there be enough copies that they'll last for a few days at least?</description>
	<link>http://www.boardgamegeek.com/article/1223292#1223292</link>
	<pubDate>2006-12-13T19:01:18+00:00</pubDate>
	<dc:creator>MUKid</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>&lt;b&gt;nabla wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In one week , you could order these two maps (The moon and Mars on the other side) via BGG marketplace&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Good show.  The advantage of a group order is savings on S&amp;H, as well as possible expedited service from LudiBay (fulfilling an E20 order is one thing, fulfilling an E260 order may be another).</description>
	<link>http://www.boardgamegeek.com/article/1221446#1221446</link>
	<pubDate>2006-12-12T23:37:54+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>In one week , you could order these two maps (The moon and Mars on the other side) via BGG marketplace&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1221226#1221226</link>
	<pubDate>2006-12-12T21:32:49+00:00</pubDate>
	<dc:creator>nabla</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>I'll be placing an order for at least two copies and am quite willing to organise/handle a larger group order.  (I expect that at least a dozen orders will come out of the SF Bay Area)</description>
	<link>http://www.boardgamegeek.com/article/1220933#1220933</link>
	<pubDate>2006-12-12T19:09:13+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>I know French and have ordered from Ludibay a couple times in the past.  I will volunteer to front the money, but hopefully the list will not be too long.&lt;br&gt;&lt;br&gt;We would have to decide what type of shipping to pay for.  Both times I've ordered from ludibay in the past, I've used surface, which is less expensive but generally takes a couple months.</description>
	<link>http://www.boardgamegeek.com/article/1220839#1220839</link>
	<pubDate>2006-12-12T18:29:20+00:00</pubDate>
	<dc:creator>jtakagi</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>I would like to get in on that group order! Must save shipping!</description>
	<link>http://www.boardgamegeek.com/article/1220664#1220664</link>
	<pubDate>2006-12-12T17:33:20+00:00</pubDate>
	<dc:creator>Solamar</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>Might want to note:&lt;br&gt;&lt;br&gt;Viard said in the other thread that the game will also be available via the BGG marketplace as well, so I would humbly suggest that members here order through that, since a little cut will go to BGG in that event.&lt;br&gt;&lt;br&gt;&lt;br&gt;Glad to hear about the reprint in any case though...the Moon is one of my favourite maps for AoS, and having more people have the opportunity to get it into their hands is never a bad thing!</description>
	<link>http://www.boardgamegeek.com/article/1220389#1220389</link>
	<pubDate>2006-12-12T15:41:09+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>I'd like in, too. </description>
	<link>http://www.boardgamegeek.com/article/1220295#1220295</link>
	<pubDate>2006-12-12T14:57:50+00:00</pubDate>
	<dc:creator>Scott Firestone IV</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>I would also like to get in on an order</description>
	<link>http://www.boardgamegeek.com/article/1220275#1220275</link>
	<pubDate>2006-12-12T14:40:43+00:00</pubDate>
	<dc:creator>jmilum</dc:creator>
</item><item>
	<title>Thread: Re: A reprint of The Moon</title>
	<description>Is anyone that knows French and is from the US going to order?  I'd love to get it on an order if anybody else is ordering!&lt;br&gt;&lt;br&gt;*I'd give a GG reward for anyone that can do an order to the US*</description>
	<link>http://www.boardgamegeek.com/article/1220267#1220267</link>
	<pubDate>2006-12-12T14:33:32+00:00</pubDate>
	<dc:creator>chaddyboy_2000</dc:creator>
</item><item>
	<title>Thread: A reprint of The Moon</title>
	<description>Hi Age of Steam fans &lt;br&gt;Since I had so many requests i  decided to do another reprint of my first expansion Age of Steam on the Moon&lt;br&gt;&lt;br&gt;On the back of this expansion , a new expansion was added called :&lt;br&gt;Age of Steam global Mars surveyor&lt;br&gt;&lt;br&gt;They will be available through &lt;A target='_blank' href=&quot;http://www.ludibay.net&quot; rel=&quot;nofollow&quot;&gt;www.ludibay.net&lt;/A&gt; in one week (probably 20e for two maps printed on one large heavy paper)&lt;br&gt; &lt;br&gt;They offer good service and have reasonnable price. &lt;br&gt;&lt;br&gt;Have fun&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1220208#1220208</link>
	<pubDate>2006-12-12T13:53:29+00:00</pubDate>
	<dc:creator>nabla</dc:creator>
</item><item>
	<title>Thread: Re: Age of Steam Moon session report</title>
	<description>Another possibility is to make the game go one turn shorter. We too ran out of resources before the end of the game making First Move the power action on the last turn.</description>
	<link>http://www.boardgamegeek.com/article/1104592#1104592</link>
	<pubDate>2006-10-01T15:14:20+00:00</pubDate>
	<dc:creator>dkeisen</dc:creator>
</item><item>
	<title>Thread: Age of Steam Moon session report</title>
	<description>We really had a good feeeling in our first game on the Age of Steam Moon expansion and we wanted to give ot another try this week.  One of our only critic in our last game was that we didn't have enough goods to finish the game so we decided to add 1 more good at start in each city, so there was 2 goods on each city.&lt;br&gt;&lt;br&gt;Set up was almost the same as our last game, the players began their game on the east side as it's easier to ship good on this side since the western cities are all black on first turn.  Mario and Pierre started in the southeast and Martin in the northeast.  Martin really seemed to understand really well the strategy of the night and day turns and he was able to take the lead early.  Again he was the first to cross the board from the north to the south and it gave him a nice loop.  &lt;br&gt;&lt;br&gt;Martin won this game quite easily but we really like this expansion.  With the goods we add on set up everything look to work quite well and the new rules are great.  They add new dimension to an already great game.  You really have to think more than usual when you plan your turns. For the real players who like Age of Steam for his deep strategy you'll have fun with Moon expansion.&lt;br&gt;&lt;br&gt;Final scoring:&lt;br&gt;Martin: 115&lt;br&gt;Mario: 90&lt;br&gt;Pierre: 84</description>
	<link>http://www.boardgamegeek.com/article/964150#964150</link>
	<pubDate>2006-06-23T03:59:15+00:00</pubDate>
	<dc:creator>dedefortin</dc:creator>
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	<title>Thread: Age of Steam Moon session report</title>
	<description>We were finally able to try the AoS moon expansion tonight.  We read many reports in french website and we were anxious to try it.  First look was very different that the other Aos expansions.  One of the main features is that you're able to build tracks on the side of the maps and it allows you to exit on the other side of the map.  There is also a new action (Low gravitation) that enables a player to ship a a good through another player's link and count the income as if it was one of your own link. On each turn half of the cities of the map are black cities and it changes every turn. When you play Age of Steam you're ready for big action but the AoS Moon expansion seemed even tougher with all these new rules. &lt;br&gt;&lt;br&gt;Mario, Pierre and Marc started on the eastern side of the map and Martin was alone in the west.  The first turns were very long because we had to assimilate the rules and the new concept of track building, we also had to think of the changing of color of half the cities on the map for our shipments for the next turns.  Martin was the first build across the map and it paid him very soon.  Mario builded a nice network with almost a loop in it.  Marc Andre also had a decent start but was soon short of goods.  What can we say for Pierre except that he was trying to survive even if he had a hard time trying to see 1 turn in advance. During the last turns the Low gravitation rule was choosen many times since there weren't not many goods left on the map.  On the last turn players could only ship 1 good, we never had so few goods on a game of Age of Steam. Mario seemed to have a good lead over the other players but Martin had a good finish and he catched up with him in the final scoring.&lt;br&gt;&lt;br&gt;We had some doubts at first about this map with all these new rules but it worked very well and it's one of the best maps we played in 2006. We had only a disapointment and that was about the scarce ressource on the map, in our next game we'll add more good on the initial set up and to correct evrything.  Interaction if very good, new rules are very interesting and they all worked well.  We'll definitly play this map again.  Bravo Alban.&lt;br&gt;&lt;br&gt;Final scoring&lt;br&gt;Mario: 45&lt;br&gt;Martin: 45&lt;br&gt;Pierre: 36&lt;br&gt;Marc-Andre: 33&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/954360#954360</link>
	<pubDate>2006-06-16T02:40:01+00:00</pubDate>
	<dc:creator>dedefortin</dc:creator>
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	<title>Thread: Re: I see that Funagaingames.com is selling this map!</title>
	<description>For an excellent list of AoS expansions see Cortex Bombs exhuastive list&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/5009&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/5009&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/820082#820082</link>
	<pubDate>2006-02-25T18:40:14+00:00</pubDate>
	<dc:creator>woundwart</dc:creator>
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	<title>Image</title>
	<description>
		Age of Steam - Expansion Map Box (box cover) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic115702_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/115702</link>
	<pubDate>2006-02-12T13:29:48+00:00</pubDate>
	<dc:creator>BigWoo</dc:creator>
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	<title>Thread: Re: I see that Funagaingames.com is selling this map!</title>
	<description>They bought us some extensions.&lt;br&gt;They have to pay off their trip to Essen...&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/698065#698065</link>
	<pubDate>2005-11-17T17:00:11+00:00</pubDate>
	<dc:creator>nabla</dc:creator>
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	<title>Image</title>
	<description>
		The moon with 5 incredible players (at the end) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic101037_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/101037</link>
	<pubDate>2005-11-10T22:01:09+00:00</pubDate>
	<dc:creator>nabla</dc:creator>
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