<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Primordial Soup - Freshly Spiced</title>
	<link>http://www.boardgamegeek.com/boardgame/2005</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:50:52 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:50:52 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Analysis of the new genes</title>
	<description>Looking over the copy of the game I just bought, I'm thinking Short Life Span and Rebound are pretty seriously overpriced. For the rest, I'll have to see.</description>
	<link>http://www.boardgamegeek.com/article/2657313#2657313</link>
	<pubDate>2008-09-18T15:04:40+00:00</pubDate>
	<dc:creator>BruceGee</dc:creator>
</item><item>
	<title>Thread: Re: Questions about card rules</title>
	<description>Regarding the first question -- I'm pretty sure that Glutton only works on your own amoebas, not &quot;every amoeba in the game.&quot;</description>
	<link>http://www.boardgamegeek.com/article/2657269#2657269</link>
	<pubDate>2008-09-18T14:51:50+00:00</pubDate>
	<dc:creator>BruceGee</dc:creator>
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	<title>Thread: Re: Highly Adaptable question</title>
	<description>I don't have the cards in front of me, but I think the answer is clearly no. Highly adaptable really only concerns 'voluntary' trades. You must trade in the requisite basic gene to get the advanced gene. &lt;br&gt;&lt;br&gt;Besides, Highly Adaptable doesn't need to be any better than it is. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2626787#2626787</link>
	<pubDate>2008-09-08T01:29:38+00:00</pubDate>
	<dc:creator>Bankler</dc:creator>
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	<title>Thread: Highly Adaptable question</title>
	<description>Let's say that (hypothetically) you're giving up Intelligence for Ph.D.  You have Highly Adaptable.  Can you use the Highly Adaptable to say that you're cashing in the 2 MP from the Intelligence card to pay only 1 for Ph.D?&lt;br&gt;&lt;br&gt;It may not be an optimal move, but I'm more concerned about its legality.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2626768#2626768</link>
	<pubDate>2008-09-08T01:16:09+00:00</pubDate>
	<dc:creator>IngredientX</dc:creator>
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	<title>Thread: Re: Foodstuff Cubes question</title>
	<description>ALRIGHT...too much information!!!! I was eating lunch when I read your reply, now I think I'm gonna be sick (but thanks for your help!)</description>
	<link>http://www.boardgamegeek.com/article/2577709#2577709</link>
	<pubDate>2008-08-21T17:50:41+00:00</pubDate>
	<dc:creator>gpren</dc:creator>
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	<title>Thread: Re: Foodstuff Cubes question</title>
	<description>No.  &lt;br&gt;&lt;br&gt;They would be eating their own poo in that case. &lt;img src=&quot;http://files.boardgamegeek.com/images/gulp.gif&quot; alt=&quot;:gulp:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2577660#2577660</link>
	<pubDate>2008-08-21T17:41:25+00:00</pubDate>
	<dc:creator>npcomplete</dc:creator>
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	<title>Thread: Foodstuff Cubes question</title>
	<description>When feeding in a 6 player game, the rules state that your amoebas must eat 4 different colored cubes. Are they allowed to eat a foodstuff cube of their own color?</description>
	<link>http://www.boardgamegeek.com/article/2577507#2577507</link>
	<pubDate>2008-08-21T17:00:12+00:00</pubDate>
	<dc:creator>gpren</dc:creator>
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	<title>Image</title>
	<description>
		Amoeba's Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic353897_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/353897</link>
	<pubDate>2008-07-21T07:59:22+00:00</pubDate>
	<dc:creator>Rainforhar</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Amoeba's Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic353896_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/353896</link>
	<pubDate>2008-07-21T07:58:40+00:00</pubDate>
	<dc:creator>Rainforhar</dc:creator>
</item><item>
	<title>Thread: Re: Are the gene cards in the expansion in black and white?</title>
	<description>Yes, color.  Z-Man's is in color.</description>
	<link>http://www.boardgamegeek.com/article/2397217#2397217</link>
	<pubDate>2008-06-15T14:43:50+00:00</pubDate>
	<dc:creator>sshawmd</dc:creator>
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	<title>Thread: Re: Are the gene cards in the expansion in black and white?</title>
	<description>Didn't Z-man release this in the US? Is Zev's edition with color illustrations? </description>
	<link>http://www.boardgamegeek.com/article/2396640#2396640</link>
	<pubDate>2008-06-15T03:49:21+00:00</pubDate>
	<dc:creator>BrenoK</dc:creator>
</item><item>
	<title>Thread: Re: Are the gene cards in the expansion in black and white?</title>
	<description>The German expansion, like the base game, has colour art for the German side and monochrome for the English side.</description>
	<link>http://www.boardgamegeek.com/article/2396027#2396027</link>
	<pubDate>2008-06-14T17:35:07+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Are the gene cards in the expansion in black and white?</title>
	<description>One of my favorite aspects of the original is the art, and to have the cards be without color would take some of the fun out of the drawings, I think.</description>
	<link>http://www.boardgamegeek.com/article/2395819#2395819</link>
	<pubDate>2008-06-14T15:00:48+00:00</pubDate>
	<dc:creator>BrenoK</dc:creator>
</item><item>
	<title>Thread: Re: Analysis of the new genes</title>
	<description>I would say that the Social Gene is more of a prevent the poor from getting poorer gene. It's pretty good at this, especially in a 6 player game where there may be 2 or 3 players 6 spaces ahead of last place(after all, in a 6 player game there are at least 5 spaces between first and last). However the Social Gene is not going to have a very direct effect on how far apart the top 2 or 3 players are from each other. Indirectly the Social Gene might allow more players to get within striking distance of the leader I suppose.&lt;br&gt;&lt;br&gt;To directly rein in the leader, you need a gene that can hurt other players, like Struggle for Survival, Parasitism, or Healing II. </description>
	<link>http://www.boardgamegeek.com/article/2320353#2320353</link>
	<pubDate>2008-05-16T17:51:10+00:00</pubDate>
	<dc:creator>ejclason</dc:creator>
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	<title>Thread: Re: Analysis of the new genes</title>
	<description>Great analysis.  How much do you think the social gene helps rein in the rich get richer nature of the game?</description>
	<link>http://www.boardgamegeek.com/article/2303846#2303846</link>
	<pubDate>2008-05-10T14:19:56+00:00</pubDate>
	<dc:creator>hancock.tom</dc:creator>
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	<title>Thread: Re: Opinions about the expansion...?</title>
	<description>I agree; 6 players, for us, only added a half hour or so, if that.&lt;br&gt;&lt;br&gt;We didn't end up with too many of the new genes in play, so I can't comment on them, but Parasitism in the 5-6 player gene deck seemed a mite powerful - it allows the user to take 2 BPs from a target rather than just 1.</description>
	<link>http://www.boardgamegeek.com/article/2218751#2218751</link>
	<pubDate>2008-04-08T03:44:09+00:00</pubDate>
	<dc:creator>markus_kt</dc:creator>
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	<title>Thread: Re: Is Parasitism horribly broken in 5-6?</title>
	<description>We've just played with the expansion for the first time and had the same experience; the player with Parasitism was able to remove many, many BPs from various players.  I wonder if they should have left it at stealing 1 BP and lowered the cost to even it out, rather than what they did.</description>
	<link>http://www.boardgamegeek.com/article/2218748#2218748</link>
	<pubDate>2008-04-08T03:41:54+00:00</pubDate>
	<dc:creator>markus_kt</dc:creator>
</item><item>
	<title>Thread: Analysis of the new genes</title>
	<description>After I played Primordial Soup with the Freshly Spiced expansion added for the first time, I decided to do an analysis of the new genes so I could better decide which ones I might buy in future games. That is how this list got started. &lt;br&gt;&lt;br&gt;Disclaimer: I have not used or even been in a game with most of these genes yet. I am sure that some of my opinions on these genes will change after I see them in action (as happened with the original genes, that’s part of the fun). Given how often I play Primordial Soup (not as often as I want) and the fact that only a portion of the new genes are available in any given game, I suspect that Freshly Spiced will be out of print by the time I have tried all the new genes. Despite my lack of experience with the new genes, I hope this analysis is a good starting point for deciding which genes to try.  &lt;br&gt;&lt;br&gt;Cleanliness, Go Out With a Bang, Toxic Excretions, and Healing II are all genes the hurt others but do not directly help you. While there are several genes in the original Primordial Soup that hurt others, only Aggression doesn’t also help you.&lt;br&gt;&lt;br&gt;Cleanliness: May place your poop in neighboring space (3,3) – You can use this gene to cause trouble for others by concentrating most of your poop in just a few spaces. Not that powerful, but then it’s cheap.&lt;br&gt;&lt;br&gt;Go Out With a Bang: On death, cause 1 DP to all amoebas in same space (5,5)– The ultimate ‘misery loves company’ gene. This gene is most effective if you move last so that the other amoebas have a harder time avoiding your exploding amoebas.&lt;br&gt;&lt;br&gt;Toxic Excretions: Your poop causes 1 DP to the next amoeba to enter space (5,5) – I assume amoebas of the player with this gene are immune from Toxic Excretions. Considering that Toxic Excretions and Go Out With a Bang are the same price, I prefer Toxic Excretions. True, Go Out With a Bang has the potential to get multiple targets at once. But Toxic Excretions occur every time one of your amoebas eats which, hopefully, occurs much more often then one of your amoebas dying. Also if Toxic Excretions fails to hit a target the turn it is produced, it can hit a target on subsequent turns. Toxic Excretions and Cleanliness are a great combo.&lt;br&gt;&lt;br&gt;Healing I: Heal 1 DP for 3 BP (5,4) – My first impression of this gene was negative. You can spend 3 BP to remove 1 DP using Healing I or 6 BP to get a new amoeba can take 2 DP without it. Healing I offers no net benefit. But then I realized a situation where it would be useful. If a player has 7 amoebas in play (the maximum number allowed) and one of them has 2 DP, the player cannot create a new amoeba that turn to replace the dying amoeba, because Cell Division occurs before Deaths. This means the player will not have 7 amoebas in the Scoring Phase. However if the player has Healing I he can heal one of the DP before Deaths occur and score 7 amoebas. Also, consider each DP not taken by an amoeba is a 3 BP investment. Over time, a player with Healing I can arrange to have more amoebas with 1 DP than 0 DP (by healing amoebas with 2 DP). This means for the same number of amoebas, the player with Healing I can have less BP invested than a player without Healing I. Less BP invested in amoebas means more BP can be invested elsewhere. &lt;br&gt;&lt;br&gt;Healing II: Transfer 1 DP healed to another amoeba is same space (5,5) – Being able to hurt other players is always nice. 5 additional BP seems expensive (although it is the same price as Go Out With a Bang and Toxic Excretions which also cause 1 DP) but only 1 additional MP for another gene towards scoring ain’t bad.&lt;br&gt;&lt;br&gt;Doris &amp; Frank: Choose next game (2,3) – From an in game point of view, basically another Intelligence gene without the ability to advance to PhD. &lt;br&gt;&lt;br&gt;PhD: Does nothing, advanced gene, prerequisite Intelligence (3,4) – Like it’s prerequisite, PhD lets you get an additional gene for scoring at a fairly low price in both BP and MP. Unlike Intelligence, it is not cheaper to lose PhD to radiation and re-buy it then it is to spend the BP to protect it.  &lt;br&gt;&lt;br&gt;Energy Conservation: Gain 1 BP for each of your amoebas that drift (6,6) – This is the single most expensive (considering both BP and MP) non-advanced gene in the game, with good reason. This gene is going to make a lot of BP for its owner. Energy Conservation is my favorite of the genes in Freshly Spiced because it’s effect is so different than any other gene. With Energy Conservation your strategy is to let your amoebas drift, because every time you move an amoeba it costs you 2 BP (1 BP that you spend moving + 1 BP you don’t get from drifting). This means that several genes related to moving, like Movement, Movement II, Speed, and Streamlining, that are usually considered desirable, are next to useless for the player with Energy Conservation. On the other hand genes like Division Rate and Long Life, whose benefit is in no way enhanced by moving instead of drifting, make excellent combos with Energy Conservation.&lt;br&gt;&lt;br&gt;Flexible: Gene cost reduced by 1 BP (5,4) – Since it costs 5 BP, you are going to have to buy 5 more genes just to break even. If you don’t buy Flexible as your 1st or 2nd gene, I don’t think you have much chance to make a profit from it. For this reason, Flexible makes a good choice to add to the gene pool at the start of the game.&lt;br&gt;&lt;br&gt;Highly Adaptable: Get new gene by discarding old gene plus difference in price (4,3) – My first thought was, why not just spend the BP you saved by not buying Highly Adaptable to buy a gene outright, instead of trading up to it. Then I started thinking of all the situations you might use Highly Adaptable. Probably the most common is: if you can’t afford the gene you want, buy a cheaper one (like Intelligence) so you’ll have an extra gene for scoring this turn. Then upgrade to the gene you really want next turn. Another example: buy Struggle for Survival and use it for a couple of turns. Once everyone else has developed counter measures, trade for some other useful gene. In order to make Highly Adaptable worthwhile, you need to use it at least twice. So it’s better if you buy it early.&lt;br&gt;&lt;br&gt;Migration Sensing: See next environment card at start of Phase 1 (3,3) – If you see a thin Ozone Layer coming, you can save BP you might have spent moving. And knowing next turn’s drift might occasionally influence how you move this turn. Not a flashy gene, but not bad considering it’s cheap.&lt;br&gt;&lt;br&gt;Environmental Sensing: See next environment card after current one is revealed, advanced gene, prerequisite Migration Sensing (4,3) – Knowing next turns Ozone level before you buy genes is great. Knowing 2 turns of drift before you place new amoeba is good too. And as a kicker, Environmental Sensing has a lower MP then any other advanced gene. If you have Migration Sensing, and Environmental Sensing is available, you almost have to upgrade to it.&lt;br&gt;&lt;br&gt;Population Explosion: Loose all BP to gain enough amoebas to equal leader (6,5) – I assume that the player has a choice of activating or not activating this gene for a given turn. Assuming you have no BP going into the phase 4, if the leader has 3 more amoeba than you, Population Explosion will pay for itself plus a little. Otherwise you would have to gain 2 amoeba from using Population Explosion 3 times to break even (in BP) and if it would only gain 1 amoeba, you’re better off buying the amoeba. The best time to buy Population Explosion is when you are at least 3 amoebas behind the leader. Making Population Explosion pay off in other situations is complicated and risky.&lt;br&gt;&lt;br&gt;Social Gene: Gain 1 BP for each player 6+ space ahead. Only last place may buy. If already owned, buy for 2 BP from current owner (4,3) – Whether I might buy this gene depends on how many people are 6+ spaces in front of me on the scoring track and therefore paying me BP. If there is only 1, then it takes 4 rounds to reach the break even point (assuming I’m the first to buy the gene). If there are 2 people 6+ spaces in front of me, it only takes 2 turns to break even. I think I’d want at least 2 other players paying me before I’d buy Social Gene at full price. There are too many things that could happen in 4 rounds for me to buy it if only 1 other player is paying me. If I can buy it from another player, that’s different. I think I might buy it then as long as there was 1 player paying me.&lt;br&gt;&lt;br&gt;Rebound: If an amoeba would move/drift into a wall, may drift/move the opposite direction (5,4) – If you are against a wall (and all but 3 spaces are) without sufficient food, Rebound increases the chance that you can drift/move to a different space. It seems a bit expensive.&lt;br&gt;&lt;br&gt;Glutton, Short Life Span, Fast Food, and Suction I are essentially handicapped versions of Ray Protection, Division Rate, Tentacles, and Frugality respectively. For Fast Food and Suction I, the handicap is: sometimes you don’t receive the benefit when the more expensive gene would have. For Glutton and Short Life Span, the handicap effect is a penalty that can occur whether the benefits are realized or not. The later are much more risky as you could receive a lot of penalty with very little or even no benefit. Finally, it is hard to judge how often the conditions activating a handicap occur. Therefore take my opinions, on whether the handicaps balance out with the decrease in price, with a larger than usual grain of salt.&lt;br&gt;&lt;br&gt;Glutton: Must eat extra food cube (3,-2) – How often is there enough food in a space to eat normally but no extra food? I suspect that answer is more often then you might think. For an additional cost of less than 1 extra starvation, you can buy Ray Protection instead. Near the end of the game (so that the negative effect would only apply for a round or two), if you knew a low ozone round was likely, Glutton might be a reasonable purchase. Otherwise it’s hard to think of situations where Glutton’s benefit would be worth it’s handicap.&lt;br&gt;&lt;br&gt;Short Life Span: New amoebas cost 4 BP, die after 1 DP (5,5) – This gene actually increases the cost of receiving a DP fron 3 BP to 4 BP. The longer you have Short Life Span, the more likely it is that the down side is going to out weigh the benefit. Short Life Span might work with Healing, where you are going to avoid death or with Highly Adaptable, build up your numbers then trade Short Life Span in before many amoeba die of single starvation. Finally late in the game, you could figure out the game is going to end before the down side out weighed the benefit. Otherwise I’d avoid it.&lt;br&gt;&lt;br&gt;Fast Food: Eat before or after drift/move (4,3) – You can have the same effect with Tentacles that you have with Fast Food, and more. True, Fast Food is a little cheaper, but I think in most situations I’d pay the higher price.&lt;br&gt;&lt;br&gt;Suction I: May take 1 cube from neighboring space (4,4) – I like this gene, even though it is not quite as good a Frugality. It’s also not quite as expensive, so things balance out.&lt;br&gt;&lt;br&gt;Suction II (6,6): May take 2 cubes from single neighboring space – A good solid advanced gene. It’s 1 of the 2 most expensive advance genes in the game. Not sure it is worth the price.&lt;br&gt;&lt;br&gt;The last 6 genes are all associated with Struggle for Survival (SfS). There is no reason to acquire any of them until someone has SfS. Alarm, Hard Crust, More than a Mouthful, and Threat Display, are counter measures to protect against Struggle for Survival. Camouflage I and II are genes to make SfS more effective.&lt;br&gt;&lt;br&gt;Alarm: After your first amoeba is attacked, your remaining amoebas get Escape for rest of the round (3,3) – I know it’s cheap, but one of your amoebas has to be attacked before it does any good. Unless you have another counter measure this means that one of your amoebas has to die each round before Alarm does any good. The only situation I can see for buying this is when you only have 3 BP and you need to buy some counter measure this round.&lt;br&gt;&lt;br&gt;Hard Crust: Costs 2 BP to attack your amoeba (3,3) – If an amoeba has Hard Crust, a SfS amoeba is only going to attack it as a last resort, since it costs 2 BP. Last resorts do happen I suppose. Still Hard Crust is cheap and doesn’t cost 1 BP to activate. I definitely prefer it over Alarm, which cost the same (not that both are always going to be available as choices).&lt;br&gt;&lt;br&gt;More than a Mouthful: Only take 1 DP if attacked (4,3) – Reduces average harm received from attacks by half at no BP cost for activation. The downside is that the attacking SfS amoeba still eats, making an amoeba with More than a Mouthful a more attractive target than an amoeba that has the potential to starve the attacking SfS amoeba. This gene works especially well if you have Healing.&lt;br&gt;&lt;br&gt;Threat Display: Your amoebas may only be attack by amoebas with same or lower number (4,4) – Should reduces the number of attacks by almost half and there is no activation cost. &lt;br&gt;&lt;br&gt;Camouflage I: Ignore Defense, Escape, and Alarm half the time (4,4): Normally after a player buys SfS he has a turn or 2 of good hunting until all the other players take counter measures. At that point pickin’s get pretty slim and SfS becomes a candidate for loss at the next ozone hole. With Camouflage I, you can keep SfS effective, maybe not as effective as that first turn when no one had any counter measures, but effective. If you are a non-SfS player and Camouflage I is available, even if the SfS player doesn’t have it yet, think twice before you buy Alarm, Defense, or Escape, if other counter measure genes are available. If you think you can use Defense or Escape to get Armor, fine. But remember the number of Armor genes available is very limited.&lt;br&gt;&lt;br&gt;Camouflage II: Ignore Defense, Escape, and Alarm all the time (5,5) – The gene makes Alarm, Defense, and Escape useless except (in the case of Defense and Escape) as a prerequisite for Armor. If none of the new counter measure genes are available, the happy hunting grounds are back. Even if a couple of them are available, they’re not nearly as effective as Escape and Defense at causing a SfS amoeba to starve.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2188984#2188984</link>
	<pubDate>2008-03-27T17:45:07+00:00</pubDate>
	<dc:creator>ejclason</dc:creator>
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	<title>Thread: Is Parasitism horribly broken in 5-6?</title>
	<description>In the standard game, I've always liked Parasitism.  It was irritating (to everyone else) and tended to make you a target for the Strugglers for Survival but it was basically in line with Frugality and the other eating related genes.&lt;br&gt;&lt;br&gt;In 5-6 player games, you need to eat more genes and Parasitism saves you not one but TWO food and in doing so you can choose to take two of someone's money.  That didn't seem like much before we started but it sure felt like it during the game.  One player went to get a drink with 8 money and came back to have none (and there was only 1 Parasite).&lt;br&gt;&lt;br&gt;It just seems like its far too powerful now.  A combo like Parasitism + Streamlining + Escape is going to wreak havoc (the last two are the obvious defense against Struggle for Survival).&lt;br&gt;&lt;br&gt;Also, Struggle for Survival can only be used when the amoeba can't eat.  Perhaps Parasitism should only be usable to the extent that you can't eat (rather than being completely voluntary).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2062976#2062976</link>
	<pubDate>2008-02-06T21:38:10+00:00</pubDate>
	<dc:creator>hagin</dc:creator>
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	<title>Image</title>
	<description>
		markers, like a school photo, the tall ones are in the back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic296756_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/296756</link>
	<pubDate>2008-02-03T15:25:57+00:00</pubDate>
	<dc:creator>kpetzing</dc:creator>
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	<title>Image</title>
	<description>
		6 color food cubes of FIMO &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic296750_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/296750</link>
	<pubDate>2008-02-03T15:23:48+00:00</pubDate>
	<dc:creator>kpetzing</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic296748_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/296748</link>
	<pubDate>2008-02-03T15:22:01+00:00</pubDate>
	<dc:creator>kpetzing</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Handmade. I chose orange and purple to complete the rainbow. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic296740_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/296740</link>
	<pubDate>2008-02-03T15:17:50+00:00</pubDate>
	<dc:creator>kpetzing</dc:creator>
</item><item>
	<title>Thread: Re: Is the 5 player game broken?</title>
	<description>&lt;b&gt;clearclaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The problem isn't the player count.  The problem is the expansion genes which are horribly unbalanced.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You're the first person I've seen say this. The general consensus I've culled from reading reviews seems to be that the expansion genes are really weak and bland compared to the originals. &lt;br&gt;&lt;br&gt;Not saying I don't believe you, but can you elaborate? I'm still waiting on my copies to arrive, and I opted to purchase both the core game and expansion in one shot - sight unseen.</description>
	<link>http://www.boardgamegeek.com/article/2030084#2030084</link>
	<pubDate>2008-01-24T09:06:43+00:00</pubDate>
	<dc:creator>Anarchosyn</dc:creator>
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	<title>Thread: Re: Is the 5 player game broken?</title>
	<description>The problem isn't the player count.  The problem is the expansion genes which are horribly unbalanced.</description>
	<link>http://www.boardgamegeek.com/article/2028197#2028197</link>
	<pubDate>2008-01-23T17:21:13+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Re: Is the 5 player game broken?</title>
	<description>We've played 5 and 6 player and I think it works fine. Just a tighter game and good to grab those helpful genes quickly....I think 5 is a bit better since less downtime.</description>
	<link>http://www.boardgamegeek.com/article/2027104#2027104</link>
	<pubDate>2008-01-23T05:15:00+00:00</pubDate>
	<dc:creator>lorna</dc:creator>
</item><item>
	<title>Thread: Is the 5 player game broken?</title>
	<description>Just curious, I noticed somebody made the claim under their rating of this expansion. Something to the effect of the 5 player game doesn't allow for enough food to keep things sustainable, but beyond that they didn't elaborate.&lt;br&gt;&lt;br&gt;I have learned to disregard complaints made in that section since most lack rebuttals to erroneous information. In this instance, I just had to ask (as I just bought the base game and plan to play 5 initially). </description>
	<link>http://www.boardgamegeek.com/article/2027014#2027014</link>
	<pubDate>2008-01-23T04:17:23+00:00</pubDate>
	<dc:creator>Anarchosyn</dc:creator>
</item><item>
	<title>Thread: Re: Questions about card rules</title>
	<description>&lt;b&gt;bignickel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. What is the advantage of &quot;Glutton&quot;?  It offers -2 mutation points, just like ray protection, but makes every amoeba in the game eat 1 cube more.  &lt;/i&gt;&lt;br&gt;a. The number of ray protection available is limited.&lt;br&gt;b. It is cheaper&lt;br&gt;c. It counts for points, in opposition to ray protection&lt;br&gt;&lt;br&gt;&lt;i&gt;2. Social Gene: &quot;If they buy it from another player who was previously last, they pay only 2 BPs to that player.&quot;  Players can buy and sell genes with each other?  Where is this rule mentioned?&lt;/i&gt;&lt;br&gt;Rules on the card break general rules. It is also nowhere mentioned that you can drag food with you when you move, yet a mutation allows it. The social gene is the only one that can be bought from another player.&lt;br&gt;&lt;br&gt;&lt;i&gt;3. Threat Display: &quot;amoebas may only be attacked by amoebas with the same or a lower number.&quot;  What does this mean?  &lt;/i&gt;&lt;br&gt;Each amoeba has a number on it, to define their order. 1-7 in the base game, 1-6 in the expansion.&lt;br&gt;&lt;br&gt;&lt;i&gt;4. What's the advantage of &quot;Short Life Span&quot;?:  The cost of an an amoeba is only 4 BPs.  But that's the same as &quot;Division Rate&quot;, which doesn't have any of the negatives of SLS, except that SLS is 1 BP cheaper.  &lt;/i&gt;&lt;br&gt;It's a bit worse than &quot;Division Rate&quot;. But that one might already be sold out.&lt;br&gt;&lt;br&gt;&lt;i&gt;It says &quot;Amoebas die with just 1 DP&quot;; is that for ALL amoebas on the board, or just the team that bought the card?&lt;/i&gt;&lt;br&gt;All genes abilities are for all your amoebia. You don't assign them to specific ones.</description>
	<link>http://www.boardgamegeek.com/article/1993533#1993533</link>
	<pubDate>2008-01-09T22:18:13+00:00</pubDate>
	<dc:creator>Werbaer</dc:creator>
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	<title>Thread: Questions about card rules</title>
	<description>Looks like I'm the first, for some reason.  (Just got the expansion yesterday; delayed xmas present)&lt;br&gt;&lt;br&gt;1. What is the advantage of &quot;Glutton&quot;?  It offers -2 mutation points, just like ray protection, but makes every amoeba in the game eat 1 cube more.  Or is it a tactical move to cause everyone else to starve while your team stays in good areas?&lt;br&gt;&lt;br&gt;2. Social Gene: &quot;If they buy it from another player who was previously last, they pay only 2 BPs to that player.&quot;  Players can buy and sell genes with each other?  Where is this rule mentioned?&lt;br&gt;&lt;br&gt;3. Threat Display: &quot;amoebas may only be attacked by amoebas with the same or a lower number.&quot;  What does this mean?  Number of amoebas?  So, 3 red amoebas in the same space as 3 blue amoebas means red can attack blue (assuming he has Aggression or such)?  2 red, 3 blue: the same?  2 red, 1 blue: no attack possible?&lt;br&gt;&lt;br&gt;4. What's the advantage of &quot;Short Life Span&quot;?:  The cost of an an amoeba is only 4 BPs.  But that's the same as &quot;Division Rate&quot;, which doesn't have any of the negatives of SLS, except that SLS is 1 BP cheaper.  It says &quot;Amoebas die with just 1 DP&quot;; is that for ALL amoebas on the board, or just the team that bought the card?</description>
	<link>http://www.boardgamegeek.com/article/1993382#1993382</link>
	<pubDate>2008-01-09T21:43:45+00:00</pubDate>
	<dc:creator>bignickel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Freshly Spiced - ZMan Games - Back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic279624_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/279624</link>
	<pubDate>2007-12-16T03:17:11+00:00</pubDate>
	<dc:creator>D Erasmus</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Freshly Spiced - ZMan Games &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic279623_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/279623</link>
	<pubDate>2007-12-16T03:15:04+00:00</pubDate>
	<dc:creator>D Erasmus</dc:creator>
</item><item>
	<title>Thread: Re: Freshly Spiced shipping to distributors now</title>
	<description>Hi!&lt;br&gt;&lt;br&gt;All of this about the expansion:&lt;br&gt;&lt;br&gt;What are the main differences between the German Edition and the new one?&lt;br&gt;&lt;br&gt;- Cards only in English? (not in the two lenguages? English side in black and white)&lt;br&gt;&lt;br&gt;- Cubes black are now wooden color?&lt;br&gt;&lt;br&gt;There are mistakes/erratas in the card on the German Edition?&lt;br&gt;&lt;br&gt;I´m thinking in buying the German edition but now I have doubts.&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/1916418#1916418</link>
	<pubDate>2007-12-08T12:48:23+00:00</pubDate>
	<dc:creator>gnascas</dc:creator>
</item><item>
	<title>Thread: Re: Freshly Spiced shipping to distributors now</title>
	<description>Have had this pre-ordered for a while.  Cannot wait to get it.</description>
	<link>http://www.boardgamegeek.com/article/1909328#1909328</link>
	<pubDate>2007-12-06T06:38:49+00:00</pubDate>
	<dc:creator>D Erasmus</dc:creator>
</item><item>
	<title>Thread: Re: Freshly Spiced shipping to distributors now</title>
	<description>&lt;b&gt;AnakinOU wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How does the Z-Man version differ from the original expansion?&lt;/i&gt;&lt;br&gt;&lt;br&gt;****1) all English&lt;br&gt;2) changed the black amoebas to natural&lt;br&gt;3) color rules sheet&lt;br&gt;&lt;br&gt;Don't think I changed anything else of note.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1906154#1906154</link>
	<pubDate>2007-12-05T04:36:45+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: Freshly Spiced shipping to distributors now</title>
	<description>How does the Z-Man version differ from the original expansion?</description>
	<link>http://www.boardgamegeek.com/article/1906045#1906045</link>
	<pubDate>2007-12-05T03:36:17+00:00</pubDate>
	<dc:creator>AnakinOU</dc:creator>
</item><item>
	<title>Thread: Re: Freshly Spiced shipping to distributors now</title>
	<description>Great to hear!  Been looking forward to an English set of this expansion for awhile.  Thanks for the update&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1901906#1901906</link>
	<pubDate>2007-12-03T18:01:20+00:00</pubDate>
	<dc:creator>Germarish</dc:creator>
</item><item>
	<title>Thread: Freshly Spiced shipping to distributors now</title>
	<description>Freshly Spiced has shipped to distributors so you should see the game in most stores by the end of this week or Monday.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1901867#1901867</link>
	<pubDate>2007-12-03T17:46:38+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: English expansion is scheduled for November release!</title>
	<description>bump</description>
	<link>http://www.boardgamegeek.com/article/1901663#1901663</link>
	<pubDate>2007-12-03T16:35:31+00:00</pubDate>
	<dc:creator>undinefuerte</dc:creator>
</item><item>
	<title>Thread: Re: English expansion is scheduled for November release!</title>
	<description>It's December, and any word on the release?</description>
	<link>http://www.boardgamegeek.com/article/1897356#1897356</link>
	<pubDate>2007-12-01T01:52:07+00:00</pubDate>
	<dc:creator>undinefuerte</dc:creator>
</item><item>
	<title>Thread: Re: Question about the english reprint</title>
	<description>&lt;b&gt;yossarians wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Will the upcoming english version of this (Freshly Spiced) be compatable with the german version of the base game?&lt;/i&gt;&lt;br&gt;&lt;br&gt;***I don't see why not. And the game is scheduled to appear near the end of this month.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1832409#1832409</link>
	<pubDate>2007-11-03T03:17:47+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: English expansion is scheduled for November release!</title>
	<description>I am so looking forward to this.&lt;br&gt;&lt;br&gt;The cool thing will also be that the players can choose black or purple now too!&lt;br&gt;&lt;br&gt;As I understand it, the English expansion will have a complete replacement set of cards too, to correct some errors.</description>
	<link>http://www.boardgamegeek.com/article/1832234#1832234</link>
	<pubDate>2007-11-03T01:06:19+00:00</pubDate>
	<dc:creator>fastfingers</dc:creator>
</item><item>
	<title>Thread: Question about the english reprint</title>
	<description>Will the upcoming english version of this (Freshly Spiced) be compatable with the german version of the base game?</description>
	<link>http://www.boardgamegeek.com/article/1832171#1832171</link>
	<pubDate>2007-11-03T00:39:14+00:00</pubDate>
	<dc:creator>yossarians</dc:creator>
</item><item>
	<title>Thread: English expansion is scheduled for November release!</title>
	<description>Initially the expansion was going to be released in the summer of 2006. The Z-man Games website now has it listed to be released in November. I am excited about the new gene possibilities. It will give me an excuse to get this game on the table more often.</description>
	<link>http://www.boardgamegeek.com/article/1779105#1779105</link>
	<pubDate>2007-10-12T05:42:16+00:00</pubDate>
	<dc:creator>CobberFootballer</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Extra Genes &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214520_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214520</link>
	<pubDate>2007-05-25T02:51:48+00:00</pubDate>
	<dc:creator>kermitz</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Bilingual gene cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214519_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214519</link>
	<pubDate>2007-05-25T02:51:02+00:00</pubDate>
	<dc:creator>kermitz</dc:creator>
</item><item>
	<title>Thread: Re: Coming in Summer 2006: English version!</title>
	<description>I emailed Zev last month...&lt;br&gt;&lt;br&gt;&lt;i&gt;We are working on it so I anticipate late Summer/early Fall if nothing goes awry.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/1495931#1495931</link>
	<pubDate>2007-05-13T03:08:13+00:00</pubDate>
	<dc:creator>Ajax</dc:creator>
</item><item>
	<title>Thread: Re: Coming in Summer 2006: English version!</title>
	<description>Any updates as to whether Z-Man will actually be able to release the expansion this year?</description>
	<link>http://www.boardgamegeek.com/article/1439641#1439641</link>
	<pubDate>2007-04-10T19:34:54+00:00</pubDate>
	<dc:creator>maelic001</dc:creator>
</item><item>
	<title>Thread: Re: Incorrect Scoring in rules/help-aids</title>
	<description>&lt;b&gt;jgrundy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So did this ever get resolved?&lt;br&gt;&lt;br&gt;The question is, which of the two scoring tables is correct?&lt;br&gt;&lt;samp&gt;&lt;br&gt;Amoebas 0/1 2 3 4 5 6&lt;br&gt;Spaces... 0 1 2 &lt;b&gt;3 4 5&lt;/b&gt;&lt;br&gt;&lt;br&gt;OR&lt;br&gt;&lt;br&gt;Amoebas 0/1 2 3 4 5 6&lt;br&gt;Spaces... 0 1 2 &lt;b&gt;4 5 6&lt;/b&gt;&lt;/samp&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Just heard back from Frank Nestel ....&lt;br&gt;&lt;br&gt;&lt;b&gt;Frank Nestel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Uh, is this still arround?! The first scoring is close to rendering Ursuppe trivial: Scoring genes is then so much easier than scoring Amoeba, that a &quot;only genes&quot; strategy is tough to beat. So, the second one is the right one!&lt;/i&gt;&lt;br&gt;&lt;br&gt;So it's definitely &lt;br&gt;&lt;br&gt; 0 1 2 &lt;b&gt;4 5 6&lt;/b&gt;</description>
	<link>http://www.boardgamegeek.com/article/1355242#1355242</link>
	<pubDate>2007-02-23T14:24:04+00:00</pubDate>
	<dc:creator>Moviebuffs</dc:creator>
</item><item>
	<title>Thread: Re: Incorrect Scoring in rules/help-aids</title>
	<description>So did this ever get resolved?&lt;br&gt;&lt;br&gt;The question is, which of the two scoring tables is correct?&lt;br&gt;&lt;samp&gt;&lt;br&gt;Amoebas 0/1 2 3 4 5 6&lt;br&gt;Spaces... 0 1 2 &lt;b&gt;3 4 5&lt;/b&gt;&lt;br&gt;&lt;br&gt;OR&lt;br&gt;&lt;br&gt;Amoebas 0/1 2 3 4 5 6&lt;br&gt;Spaces... 0 1 2 &lt;b&gt;4 5 6&lt;/b&gt;&lt;/samp&gt;</description>
	<link>http://www.boardgamegeek.com/article/1167811#1167811</link>
	<pubDate>2006-11-10T10:49:41+00:00</pubDate>
	<dc:creator>jgrundy</dc:creator>
</item><item>
	<title>Thread: Re: Coming in Summer 2006: English version!</title>
	<description>The Z-Man page doesn't mention it, but the Gone Cardboard listing now has it scheduled for 2007. I'm assuming they wouldn't have changed the date unless they had recieved word from Z-Man games.&lt;br&gt;&lt;br&gt;We just played this last night, it's a fun one and I'd really love to get the expansion in English.</description>
	<link>http://www.boardgamegeek.com/article/1103936#1103936</link>
	<pubDate>2006-09-30T16:34:15+00:00</pubDate>
	<dc:creator>manowarplayer</dc:creator>
</item><item>
	<title>Thread: Re: Coming in Summer 2006: English version!</title>
	<description>Does anyone know if this is still going to happen? The z-man website doesn't have it listed anymore.</description>
	<link>http://www.boardgamegeek.com/article/1026320#1026320</link>
	<pubDate>2006-08-08T21:09:43+00:00</pubDate>
	<dc:creator>MunzingGR</dc:creator>
</item><item>
	<title>Thread: Re: Official English-language name of this expansion?</title>
	<description>Gone Cardboard has Z-man games putting out this expansion under the moniker &quot;Freshly Spiced&quot; later this year.</description>
	<link>http://www.boardgamegeek.com/article/897827#897827</link>
	<pubDate>2006-05-01T19:42:58+00:00</pubDate>
	<dc:creator>SybotCB</dc:creator>
</item><item>
	<title>Thread: Re: Opinions about the expansion...?</title>
	<description>6 players seems to add about 30 minutes to the game length.&lt;br&gt;&lt;br&gt;I'd say no, though I haven't gotten to play with every gene from the expansion yet.  Though I think I'll recommend against the random draw and go for a drafting system next time.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/855663#855663</link>
	<pubDate>2006-03-23T18:47:03+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
</item><item>
	<title>Thread: Official English-language name of this expansion?</title>
	<description>Could the publisher answer this question: what is the official English-language name of this expansion?&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/855250#855250</link>
	<pubDate>2006-03-23T13:18:55+00:00</pubDate>
	<dc:creator>Ladislaus</dc:creator>
</item><item>
	<title>Thread: Opinions about the expansion...?</title>
	<description>I wanted to ask the community what their opinion was about the Primordial Soup expansion.&lt;br&gt;&lt;br&gt;(1) Does the addition of a 5th and 6th player significantly change the length of the game? (Roughly how long is an extended game?)&lt;br&gt;&lt;br&gt;(2) Are there any genes that should be 'house-ruled' due to being overpowered? (Or are the new genes well-balanced amonst themselves and the original game's gene set?)&lt;br&gt;&lt;br&gt;Any other thoughts or recommendations would be greatly appreciated.&lt;br&gt;&lt;br&gt;Thank you, and good gaming!</description>
	<link>http://www.boardgamegeek.com/article/855248#855248</link>
	<pubDate>2006-03-23T13:14:48+00:00</pubDate>
	<dc:creator>Ladislaus</dc:creator>
</item><item>
	<title>Thread: Re: Incorrect Scoring in rules/help-aids</title>
	<description>We've always played that you use the 3-4 player scoring with 3-4 players and the 5-6 player scoring with 5-6 players, whether you were using the rest of the expansion or not.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/783970#783970</link>
	<pubDate>2006-01-27T22:48:47+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
</item><item>
	<title>Thread: Re: Incorrect Scoring in rules/help-aids</title>
	<description>&lt;br&gt;&lt;br&gt;Or am I wrong?&lt;br&gt;&lt;br&gt;The link to the offical page has a &quot;corrected&quot; English translation with the above scoring. Yet Italian 5-6 player reference card shows the old scoring, and yet there's no warning that it's wrong.&lt;br&gt;&lt;br&gt;And John Webleys original source of the English translation is still linked on the site, with the old scoring. without warning.&lt;br&gt;&lt;br&gt;Anyone know which scoring you use with the expansion?&lt;br&gt;&lt;br&gt;Extra credit question: if you use the expansion with 3-4 people, which scoring do you use, if the scoring sequences indeed turn out to be different?&lt;br&gt;&lt;br&gt;Gah! I should know this by now.</description>
	<link>http://www.boardgamegeek.com/article/783781#783781</link>
	<pubDate>2006-01-27T20:35:38+00:00</pubDate>
	<dc:creator>Mike Mayer</dc:creator>
</item><item>
	<title>Thread: Incorrect Scoring in rules/help-aids</title>
	<description>Warning: early editions of the expansion rules/help-aids have the wrong scoring sequence. According to the offical site it should go:&lt;br&gt;&lt;br&gt;Amoebas 0-1, 2, 3, 4, 5, 6&lt;br&gt;Spaces 0, 1, 2, 3, 4, 5&lt;br&gt;&lt;br&gt;See: &lt;A target='_blank' href=&quot;http://doris-frank.de/UrsuppeTrans.html&quot; rel=&quot;nofollow&quot;&gt;http://doris-frank.de/UrsuppeTrans.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;-Mike Mayer&lt;br&gt;&lt;br&gt;(the earlier edition spaces go: 0,1,2,4,5,6)</description>
	<link>http://www.boardgamegeek.com/article/783741#783741</link>
	<pubDate>2006-01-27T20:05:22+00:00</pubDate>
	<dc:creator>Mike Mayer</dc:creator>
</item><item>
	<title>Thread: Coming in Summer 2006: English version!</title>
	<description>&lt;A target='_blank' href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/gone_cardboard_news_z_man_games_updated_release_schedule/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamenews.com/index.php/boardgamenews/comment...&lt;/A&gt;&lt;br&gt;&lt;br&gt;We’ve got an updated release schedule from Z-Man Games.  Here’s their new release schedule: &lt;br&gt;&lt;br&gt;Fairy Tale (New Version) - Released &lt;br&gt;Il Principe - Mid December 2005 &lt;br&gt;Reef Encounter (New Version) - Just Before Christmas 2005 &lt;br&gt;No Thanks! (English version of Geschenkt) - February 2006 &lt;br&gt;Silk Road - Q1 2006 &lt;br&gt;Take Stock - Spring 2006 &lt;br&gt;&lt;b&gt;Primordial Soup - Freshly Spiced (5-6 Player Expansion) - Summer 2006 &lt;/b&gt;&lt;br&gt;These games have been updated on the Gone Cardboard page. &lt;br&gt;&lt;br&gt;Source: Zev Shlasinger / Z-Man Games &lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/723541#723541</link>
	<pubDate>2005-12-09T00:57:21+00:00</pubDate>
	<dc:creator>fteplin</dc:creator>
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	<title>Thread: Re:Incomplete set of cards</title>
	<description>AdamT (#90456),&lt;br&gt;&lt;br&gt;Hello,&lt;br&gt;   On the web page for the Urrsoupe expansion, they have a file that translates the new genes.  You should be able to look at that list and see if anything is missing.&lt;br&gt;&lt;br&gt;   Regards, Rick&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/478520#478520</link>
	<pubDate>2005-04-22T09:21:58+00:00</pubDate>
	<dc:creator>Rick Smith</dc:creator>
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