<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Pecunia non olet</title>
	<link>http://www.boardgamegeek.com/boardgame/20082</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:30:30 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:30:30 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Not Your Typical Toilet Game</title>
	<description>I too, think the translations has missed the important note of discarding the outhouse after use by one guest. We figured it out by &quot;studying&quot; the german small text at the bottom of the actual card.</description>
	<link>http://www.boardgamegeek.com/article/2038909#2038909</link>
	<pubDate>2008-01-28T01:11:33+00:00</pubDate>
	<dc:creator>Remo</dc:creator>
</item><item>
	<title>Thread: Re: Not Your Typical Toilet Game</title>
	<description>Thanks. We very well may have been playing incorrectly. While the translation didn't mention anything about the outhouse only being used for a single use, it does mention that played action cards are placed in the discard pile. That could be taken to mean that a single customer constitutes the card being played.&lt;br&gt;&lt;br&gt;Keeping it in use has seemed to balance out as the advantage tends to be offset by becoming a target. We will definitely try it as a single use card.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1983548#1983548</link>
	<pubDate>2008-01-07T00:42:50+00:00</pubDate>
	<dc:creator>ccarlet1</dc:creator>
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	<title>Thread: Re: Not Your Typical Toilet Game</title>
	<description>&lt;i&gt;Anyone with an outhouse is at an advantage, but also becomes a target.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Going from memory, but I think you'll find that the rules here are slightly incorrect on this point.&lt;br&gt;&lt;br&gt;If I remember correctly from when I translated the rules, an outhouse only works for one customer ... Once it's used, it's discarded.&lt;br&gt;&lt;br&gt;I'm pretty sure there was another minor error ... but I can't remember it at the moment.&lt;br&gt;&lt;br&gt;I'll check when I get the chance.&lt;br&gt;&lt;br&gt;&lt;br&gt;N.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1983484#1983484</link>
	<pubDate>2008-01-07T00:14:01+00:00</pubDate>
	<dc:creator>Moviebuffs</dc:creator>
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	<title>Thread: Not Your Typical Toilet Game</title>
	<description>When I realized that there was a game about pay toilets--let alone pay toilets in Ancient Rome--well I just had to have it. I knew it would be a hit--what is more universal than our bodily functions?&lt;br&gt;&lt;br&gt;Well, the people we have introduced this game to have cetainly enjoyed it, and it provokes so many jokes and puns that it makes the whole table laugh. It is by no means deep, but is good light game, and a great ice-breaker and game that allows you to socialize while playing. &lt;br&gt;&lt;br&gt;&lt;b&gt;Bits:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The game comes with 60 markers to indicate how long your customers will be spending on the latrine. Appropriately enough, they are dark brown and long, but rectangular--ouch! For money, cardboard disks are used to represent gold in denominations of 1 and 5.  &lt;br&gt;&lt;br&gt;The game comes with 110 cards, 70 of which represent your customers. There are four types of customers: slaves, senators, burghers, and women. Each customer card depicts two numbers: the brown one being the number of turns the customer will spend on the latrine, and the yellow being the amount of gold they will pay.&lt;br&gt;&lt;br&gt;The artwork is cartoonish but amusing, with customers in various postures of need. You also get 40 action cards, the text of which is in German. These depict line drawings, and for the most part are clear, and you can get a translation of the rules here on the Geek.&lt;br&gt;&lt;br&gt;Finally, you get six, three-seater latrines--talk about deluxe.&lt;br&gt;&lt;br&gt;&lt;b&gt;Set Up:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Each player gets a latrine, two action cards, and five customer cards. The customer cards are to be put in line in the order in which they were dealt. Then each player advances the front two customers in their line to the far seats on their latrines, and places the appropriate number of markers on each customer.&lt;br&gt;&lt;br&gt;&lt;b&gt;Play/Rules:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The object of the game is to get the best customers coming to your latrine, and to make sure that your opponents get the worst cstomers. You win by accumulating a predetermined amount of gold.&lt;br&gt;&lt;br&gt;On your turn, you begin by removing a marker from each of your customers who are on the latrine. If any of your customers then have no markers left on them, their work is finished and you can collect their fee.&lt;br&gt;&lt;br&gt;You can then move customers from your queue on to your latrines. You have to take them in order, keeping in mind that a senator will not sit beside a slave. This rule can mean that you have to leave a seat empty. Women, however, can go two to a seat. I guess they even went to the bathroom together in Ancient Rome, and they didn't have stalls in the public latrines, so I guess it wouldn't be so crowded.&lt;br&gt;&lt;br&gt;Any new customers who are now on the latrine, have the appropriate number of markers put on their card. &lt;br&gt;&lt;br&gt;At any time during your turn you can play one or more action cards, and these cards can really mess things up for your opponents, or help you out. I will use the English translations for the cards:&lt;br&gt;&lt;br&gt;&lt;u&gt;Fish Poisoning:&lt;/u&gt; This allows you to place two additional markers on another customer.&lt;br&gt;&lt;br&gt;&lt;u&gt;Special Tax:&lt;/u&gt; All players must pay one gold for each of the type of customer on the latrine (one card each for slave, senator, and burgher).&lt;br&gt;&lt;br&gt;&lt;u&gt;Move to the back:&lt;/u&gt; You can move one of your customers or an opponent's to the back of the queue.&lt;br&gt;&lt;br&gt;&lt;u&gt;Move to the front:&lt;/u&gt; You or your opponent's customer can be moved to the front of the queue.&lt;br&gt;&lt;br&gt;&lt;u&gt;Toilet Gossip:&lt;/u&gt; Applies only to a seat with two women on it. Even out the number of markers to the higher number.&lt;br&gt;&lt;br&gt;&lt;u&gt;Regular Customer:&lt;/u&gt; Take the top card of the discard and place it at the end of your or an opponent's queue.&lt;br&gt;&lt;br&gt;&lt;u&gt;Outhouse:&lt;/u&gt; Place this your card next to your latrine. It acts as an extra seat, which is not subject to the senator/slave restriction.&lt;br&gt;&lt;br&gt;&lt;u&gt;Big Hurry:&lt;/u&gt; Remove two markers from a customer.&lt;br&gt;&lt;br&gt;&lt;u&gt;Switch Latrines:&lt;/u&gt; This card allows you to move a customer from one queue to another, maintaining their relative positions.&lt;br&gt;&lt;br&gt;&lt;u&gt;Break at the Colosseum:&lt;/u&gt; Take the top three cards from the draw pile and place them at the end of your or your opponent's queue(s).&lt;br&gt;&lt;br&gt;&lt;u&gt;Markets/Forums/Assemblies:&lt;/u&gt; There is a single card for each type of customer. When played, that person's customers of that type, both on the seats and in the queue, must leave, without paying.&lt;br&gt;&lt;br&gt;You end your turn by picking up an acton card.&lt;br&gt;&lt;br&gt;Players contine taking turns until someone accumulates the appropriate amount of gold: 30 for two players; 25 for three players; 20 for four to six players.&lt;br&gt;&lt;br&gt;&lt;b&gt;Strategy/Tactics:&lt;/b&gt;&lt;br&gt;&lt;br&gt;There's not a whole lot of either in this game--after all it's a game about going to the bathroom. Mainly, you want to sabotage the leader if your not leading, and improve your position if you are.&lt;br&gt;&lt;br&gt;Action cards are the means of improving your position, and sometimes its better to collect a few before playing. That is, playing two or three in succession can improve your queue, or mess up someone else's more.&lt;br&gt;&lt;br&gt;Keep your eye open for the really good and really bad customers. Some take five turns and pay only one gold, while others pay three gold for only one turn. Move the bad customers to the competition and retain the good ones.&lt;br&gt;&lt;br&gt;The assembly cards are very powerful for setting the leader back. If you notice someone has two or three of a certain type, let them stay until they are almost done, then make them do a poop and scoot. That causes them the maximum damage.&lt;br&gt;&lt;br&gt;Anyone with an outhouse is at an advantage, but also becomes a target.&lt;br&gt;&lt;br&gt;That's about it.&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion:&lt;/b&gt;&lt;br&gt;&lt;br&gt;If you're looking for a deep game, this is not it. It is, however, a very fun game. The subject matter is treated in a way which lends itself to humour.&lt;br&gt;&lt;br&gt;As a junior high teacher, I see kids immediately crack up about these bodily funtions, and pretty much see the same reaction with adults.&lt;br&gt;&lt;br&gt;The games plays fast and is easy to teach. We had very little problem with the action cards being in German, with the help of a printed translation.&lt;br&gt;&lt;br&gt;We have played it with 2, 3, 5, and 6 players. It is good with only two, but improves substantially with more.&lt;br&gt;&lt;br&gt;I give this game a 7.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1983295#1983295</link>
	<pubDate>2008-01-06T22:48:34+00:00</pubDate>
	<dc:creator>ccarlet1</dc:creator>
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	<title>Thread: Ka-ka Poo-poo: Class Struggle in Ancient Rome</title>
	<description>Roman history is one of my major interests but I had no idea of Vespasian's tax on public latrines until I read about this game. When I learned that the game involved queues of paying customers anxiously waiting to use the toilet, well we just had to get it.&lt;br&gt;&lt;br&gt;Your customers are from various classes, senators, citizens, and slaves, and women, and of various speeds at doing their business. Some pay well; some try to get the most for their money.&lt;br&gt;&lt;br&gt;Your latrine in this game is a three-seater, and I had the misfortune of beginning with a big fat senator who needed four turns on the john and only paid 1 sesteri. Not only that, the next customer in line was a slave, and senators will not sit beside a slave in the latrine. &lt;br&gt;&lt;br&gt;One turn later my big fat senator had a bout of fish poisoning and needed another two rounds. Luckily I managed to change my line-up enough that by the third turn I had three paying customers. &lt;br&gt;&lt;br&gt;But big fat senators were not the only ones in Rome who spend a long time on the john and pay little: a slave--equally cheap and constipated--got traded back and forth three times in our queues.&lt;br&gt;&lt;br&gt;Penny was doing far better business than I and was leading 23-3 sesteri early in the game. What to do to improve business? I tried luring her customers away, but I still wasn't getting ahead. Women are very good customers as you can cram two of them into one stall, but they were in very short supply indeed.&lt;br&gt;&lt;br&gt;The I played the Slave Market card just as a couple of slaves were about to finish on Penny's latrine. They pulled a P n' R (poo and run) and left without paying. But I immediately had the problem of senators not wanting to sit beside slaves. What to do?&lt;br&gt;&lt;br&gt;Then there it was: the Outhouse! The great leveller of class in Rome. The answer to my problems. Expanding business, allowing senators to be separated from slaves, everything was looking up. Soon I was catching up and had 12 sesteri to Penny's 24.&lt;br&gt;&lt;br&gt;Citizens seem to be pretty quick on the john--after all they have work to do that they get paid for--and Penny gained on me as two got the job done in no time. She also gave that same big fat senator fish poisoning again, so he didn't get off the john for eight turns! Nothing is worse than a snob with diahreah.&lt;br&gt;&lt;br&gt;Penny too then ran into the same class problem with senators and slaves, and with my outhouse I soon was catching up, only trailing 36-28 (with two players we always play up to 40 sesteri).&lt;br&gt;&lt;br&gt;I never was able to catch up though, and ended up losing 41-37.&lt;br&gt;&lt;br&gt;This is an entertaining game, with lots of ways to manipulate the queues of customers with action cards, but you have to be prepared to take some crap.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1688920#1688920</link>
	<pubDate>2007-08-28T01:15:50+00:00</pubDate>
	<dc:creator>ccarlet1</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic210727_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/210727</link>
	<pubDate>2007-05-10T21:59:09+00:00</pubDate>
	<dc:creator>henk.rolleman</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic162500_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/162500</link>
	<pubDate>2006-11-17T20:27:14+00:00</pubDate>
	<dc:creator>Artax</dc:creator>
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	<title>Thread: Starting with a chock full latrine really helps.</title>
	<description>The next game to hit the table was another new one, and it has an unusual theme. In honor of James' recent successes, we brought out Pecunia Non Olet.&lt;br&gt;&lt;br&gt;Dave started, and he began with a bang. His first play was to seat a citizen, and then play an action card that hurried the citizen out of the latrine, getting a quick three gold. He next played an Outhouse, which gave him a fourth seat. He then seated a Senator in the outhouse, a slave on the far end of the latrine, and then two pairs of Ladies. There was a lot of income to be had, once they all finished. In fact, if nothing happened to change the situation, once this set finished up he'd have enough to win.&lt;br&gt;&lt;br&gt;Everyone else realized this, of course, and strained to foil Dave's plans. Jim began by swapping patrons with Dave, but of course this only modified the line, not the folks in the latrine. Alice and Rich also started setting people up as well, trying to get their gold. Alice also played a card to slow down one of Dave's ladies (too much chatting in the loo, girls!), but she was still on schedule to finish up in time with the rest of the patrons. Sabrina had a nice action card to dump one patron out and and get paid. Back to his turn, Dave just sat and waited for things to empty.&lt;br&gt;&lt;br&gt;The next time around there was more manipulations of various lines, trying to get the high-paying, quick acting patrons in line and to move the cheap, slow patrons to someone else's line. But otherwise, people just kept coming, and then going. Jim turned over a couple seats, and so did Rich and Alice. On Dave's next turn, he was able to send out three of his patrons, earning 10 gold. He then played a tax card to tax the currently seated slaves, which hurt Sabrina for 3 gold, Alice for 2 (though she only had one at the time), and Rich for 1. Next round, if nothing significant changed, Dave would finish with the win. And if not, well, he filled in the two empty seats with a citizen and another slave.&lt;br&gt;&lt;br&gt;In the final time around the table, Sabrina played a similar tax card as Dave, but taxing the seated Senators. Rich had two, and had to pay two gold. Jim, Alice and Dave each had one, and paid their one gold accordingly. But otherwise, nothing changed, so on Dave's turn, he got payment from a senator and two women, for 8 gold. That gave him 20 exactly, and was just enough for the win.&lt;br&gt;&lt;br&gt;Um, wow. Having had four years of Latin in high school, I was seriously attracted to the theme ( no, not that way!). But this certainly falls into the &quot;hard theme to explain to newcomers&quot; category. The game play reminded me some of Guillotine, which I don't believe we've played yet at game night. I do think that I had a very rare and very profitable initial draw. There don't seem to be a whole lot of action cards to mess with a player's current patrons, and those that do exist weren't drawn until just before I ended the game. I don't expect that to be a common occurrence, though. At least, I hope not.</description>
	<link>http://www.boardgamegeek.com/article/1150667#1150667</link>
	<pubDate>2006-11-01T03:13:44+00:00</pubDate>
	<dc:creator>daw65</dc:creator>
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	<title>Image</title>
	<description>
		layout at game start for each player: 2 romans on the latrine, 5 in line, 2 action cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic140369_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/140369</link>
	<pubDate>2006-08-18T19:42:37+00:00</pubDate>
	<dc:creator>Werbaer</dc:creator>
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	<title>Image</title>
	<description>
		sample of the romans cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic140368_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/140368</link>
	<pubDate>2006-08-18T19:32:26+00:00</pubDate>
	<dc:creator>Werbaer</dc:creator>
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	<title>Image</title>
	<description>
		contents of the box: 2 stacks of cards, 6 latrines, money, time markers &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic140367_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/140367</link>
	<pubDate>2006-08-18T19:32:22+00:00</pubDate>
	<dc:creator>Werbaer</dc:creator>
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	<title>Thread: Re: Bonus cards? Did anyone get them?</title>
	<description>Achtung! German graffiti can be misleading!&lt;br&gt;The card translates as follows:&lt;br&gt;&lt;br&gt;&lt;b&gt;EVIL ERROR&lt;br&gt;&lt;br&gt;ATTENTION!&lt;br&gt;&lt;br&gt;Unfortunately a small mistake crept into the Roman cards. Please swap Slave Valerius Luxus with the enclosed card (Burger Valerius Luxus).&lt;/b&gt;&lt;br&gt;&lt;br&gt;As can be seen from the original card, his clothing and name are far too middle class for a slave! Sorry to disappoint you - perhaps someone will come up with a variant to use both cards - &lt;br&gt;Perhaps the Achtung! could be used to draw attention to an 'accident' in the toilet which will take a couple of rounds and a slave to clean up. And perhaps the slave Valerius Lexus could plan his escape dressed as a burger and run out the back of the toilet without paying!</description>
	<link>http://www.boardgamegeek.com/article/813576#813576</link>
	<pubDate>2006-02-21T18:25:02+00:00</pubDate>
	<dc:creator>Fledermaushaus</dc:creator>
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	<title>Thread: Re: Bonus cards? Did anyone get them?</title>
	<description>&lt;b&gt;rjl152 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;is your game in english?&lt;br&gt;do you know where i can buy an english or french version?&lt;/i&gt;&lt;br&gt;&lt;br&gt;The game is only available in German at the moment I'm afraid. My copy if up for trade if you're interested.&lt;br&gt;&lt;br&gt;I have posted a photo of the bonus cards (can't check now that images are down).</description>
	<link>http://www.boardgamegeek.com/article/779616#779616</link>
	<pubDate>2006-01-25T05:12:05+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
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	<title>Thread: Re: Bonus cards? Did anyone get them?</title>
	<description>is your game in english?&lt;br&gt;do you know where i can buy an english or french version?</description>
	<link>http://www.boardgamegeek.com/article/779578#779578</link>
	<pubDate>2006-01-25T04:46:56+00:00</pubDate>
	<dc:creator>rjl152</dc:creator>
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	<title>Image</title>
	<description>
		Action and Character card fronts. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic111431_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/111431</link>
	<pubDate>2006-01-17T01:55:05+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Character and action card backs. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic111427_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/111427</link>
	<pubDate>2006-01-17T01:53:37+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
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	<title>Image</title>
	<description>
		Money chips and wooden round markers up close. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic111426_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/111426</link>
	<pubDate>2006-01-17T01:49:43+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
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	<title>Image</title>
	<description>
		Typical gameset at start: Wooden round markers on toilet patrons and queue below. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic111423_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/111423</link>
	<pubDate>2006-01-17T01:49:09+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
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	<title>Image</title>
	<description>
		Two bonus cards not listed as part of the game. Can anyone identify them? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic111420_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/111420</link>
	<pubDate>2006-01-17T01:46:37+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
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	<title>Thread: Bonus cards? Did anyone get them?</title>
	<description>I don't have them in front of me at the moment, but my copy of the game came with 2 extra cards in a seperate ziploc baggie.&lt;br&gt;&lt;br&gt;1 is a Roman Citizen.&lt;br&gt;1 is an action card related to the Roman citizen (has the word Achtung! as part of the image).&lt;br&gt;&lt;br&gt;Does anyone else have these cards? If so, do you have english translations and any knowledge as to their origin (essen promo, etc).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/761153#761153</link>
	<pubDate>2006-01-11T06:26:56+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
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	<title>Thread: Session report</title>
	<description>Session Report 2: Quick Revenge &lt;br&gt;&lt;br&gt;Players: Terence (me), Michael, Siu Hean, Keng Ho, Gladys and James &lt;br&gt;&lt;br&gt;During the middle of our first game, James had arrived (and was greeted by a merry ‘Have a “seat”, James!) and was quietly studying the game play and picking up the rules. Having been buried so badly in the first game, I was quick to suggest a second game, which everyone agreed to. &lt;br&gt;&lt;br&gt;Well, my luck for this round proved to be the exact opposite of the previous. I was loaded up with lots of rich and, most importantly, quick clients. After springing to an early lead at 12 gold, the rest started playing their Action cards on me, causing me to pay taxes and lose some good clients. This was sufficient for James and Gladys to catchup, and the action cards started being distributed evenly to keep everyone reigned in. For reasons only clear to himself, Michael played an action card on Keng Ho who was, I believe, last or second last at that point in time. I suspect that Michael did this to prevent himself from being last. In any case, Keng Ho was so offended that he retaliated in kind, saving the rest of the pack from his action cards. In the meantime, I kept very quiet and hoped noone would notice that even though I wasn’t in the lead (James had 12 gold, and I had been reduced to only 11 after a dreadful citizens tax) I had a few rich clients in the stalls waiting to be harvested…On my turn, all 3 clients in my latrine finished at the same time, netting me 9 more gold and victory. &lt;br&gt;&lt;br&gt;Final Score: Keng Ho 9, Gladys 11, Siu Hean 9, Michael 5, Terence 20, James 12.  &lt;br&gt;&lt;br&gt;While I would love to think that skill had something to do with the victory this round, its all about luck. If you’re playing this game, don’t get too serious about winning, just enjoy the ride…and hold your nose!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/687543#687543</link>
	<pubDate>2005-11-09T02:17:59+00:00</pubDate>
	<dc:creator>not2fear</dc:creator>
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	<title>Thread: First game</title>
	<description>Session Report 1: Pecunia Non Olet&lt;br&gt;&lt;br&gt;Players: Terence (me), Michael, Siu Hean, Keng Ho, Gladys&lt;br&gt;&lt;br&gt;Michael recently returned with a big haul of games from his Essen trip and one lazy Sunday afternoon, a bunch of us gathered at the Civil Service Club at Tessensohn Road to help him play them. When I arrived with Gladys the rest were just about to start a game of Pecunia. This was my first game of Pecunia, and during the rules explanation by Michael, we were dealt our initial Romans and I had a sinking feeling in my stomach… no, it had nothing to do with the theme of the game, but I had a bunch of really crap cards (no pun intended). My queue and stalls were filled with a bunch of impecunious and constipated slaves and citizens. To add to my misery, my action cards could not help improve the state of my queue at all! Ah well, misery loves company and I used 2 of my action cards to send my most impoverished and constipated customers to the apparent leader- Keng Ho, who had a few senators and some rich citizens who only needed quick relief lined up. Unfortunately, Keng Ho was quick to turn back my customers by playing more action cards. Now nearly out of action cards, I sat back watching the other players fight it out, looking for an opportunity to get in on the action. I managed to clear my initial queue and drew another 5 cards, which were an improvement, but not by much. Shortly after, Keng Ho cruised comfortably to victory in spite of the combined efforts of the rest. Although Siu Hean managed to accumulate quite a bit gold near the end by attracting lots of women to his latrine and doubling them up in the stalls, Keng Ho’s rich senators and ‘quickies’ proved too much even for ‘women power’ to prevail. &lt;br&gt;&lt;br&gt;Final Score: Keng Ho 20, Gladys 10, Siu Hean 14, Michael 11, Terence 9.  &lt;br&gt; &lt;br&gt;I like to win as much as the next gamer, but I have to admit that I had great fun with this game in spite of losing so badly at it. Almost everyone was making double entendres and bad puns which kept us chuckling. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/687533#687533</link>
	<pubDate>2005-11-09T02:11:53+00:00</pubDate>
	<dc:creator>not2fear</dc:creator>
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	<title>Thread: Game Review</title>
	<description>Introduction: &lt;br&gt;In 'Pecunia non olet', the players play the part of public toilet owners in ancient Rome vying to be the first to accumulate a predetermined amount of gold (between 20 to 30). This is generally achieved by attracting high paying customers who will spend the least amount of time at the player’s latrine stalls. &lt;br&gt;&lt;br&gt;This is a light, luck driven filler for 2-6 players heavily dosed with theme and humour. Serious gamers or gamers looking for a meaty game should avoid this game. Gamers looking for a humorous, fun, light hearted game which does not require much thinking may wish to give this game a try. Gamers who enjoy Guillotine owe it to themselves to give this game a try as the feel of the gameplay is quite similar. Be warned though, that this game has a tendency to evoke bad puns and double entendres involving bodily functions, so if the gaming group is not inclined toward this type of humor, it is best to avoid this game. &lt;br&gt;&lt;br&gt;Components: &lt;br&gt;70 card Roman deck consisting of 15 Senators, 20 Citizens, 20 Slaves and 15 Women&lt;br&gt;40 card Action deck&lt;br&gt;60 Timing markers &lt;br&gt;6 Latrines &lt;br&gt;18 ‘5’ unit Money coins&lt;br&gt;25 ‘1’ unit Money coins&lt;br&gt;&lt;br&gt;The Roman cards and Action cards are printed on relatively low quality cardstock. The normal playing card sized cards are a little thinner than the Transamerica cards and don’t look too durable. I recommend using card sleeves if they are available. &lt;br&gt;&lt;br&gt;The illustrations on the cards are of reasonable quality, although there is a fair amount of repetition of illustrations for both decks. The cards are not as colourful or attractive as the cards in Guillotine. The powers of the Action cards are written in German text on the card itself (like Guillotine, with slightly larger font). Although the illustrations on the Action cards are supposed to help the player identify the power on the Action card, these illustrations are not enough as players will spend a great deal of time, especially in the initial turns, referring to the rules. I would consider this game fairly language dependent because of this. This constant reference to the rules detracted somewhat from the quick and light nature of the game. I’m not sure if an English version is available, but if it is, English speaking players would be advised to obtain such a version if possible. Otherwise, using paste-ups may also solve the problem. Each Roman card also bears a name of a fictitious Roman like Publicus Annus, Laetitia Incontinentia (or something in that vein) which is usually humorous.&lt;br&gt;&lt;br&gt;The timing markers are little brown wooden sticks that resemble brown versions of the Transamerica tracks. I think that these markers were deliberately made to look like excrement and the look and feel of these ‘sticks’ certainly contributed to the theme and ‘flavour’ of the game.  &lt;br&gt;&lt;br&gt;The latrines and coins are made of thick cardboard and are unremarkable, though serviceable.&lt;br&gt;&lt;br&gt;Gameplay:&lt;br&gt;Every player has a stick of cardboard in front of him representing a latrine. The latrine is wide enough to accommodate 3 Roman cards. At the start of the game, two Romans are randomly drawn by each player and put into the leftmost and rightmost slots in their respective latrines. The player then draws another 5 Romans and places them in the order drawn in a line under the latrine. The order of this queue cannot be changed, except through the play of Action cards.&lt;br&gt;&lt;br&gt;Each Roman card has a number on the top left corner indicating how long that Roman will stay in the latrine and a number on the top right corner indicating how much gold the Roman will pay the player when he leaves. Each Roman card falls into one of 4 categories- Senator, Citizen, Slave or Woman, which has an effect on its placement in the latrine. Senators cannot be placed next to slaves. 2 women can share a stall at the same time (To the best of my admittedly limited knowledge of female anatomy, this is physically and biologically possible. If anyone knows the reason for this rule, please enlighten me).&lt;br&gt;&lt;br&gt;The moment a Roman card is placed in any stall of the latrine, a number of wooden sticks are placed on the Roman card as indicated on the top left corner of the Roman card. &lt;br&gt;&lt;br&gt;On a player’s turn, he removes a wooden timing stick from each Roman in his latrine. If this leaves a Roman without any sticks, that Roman is discarded and the player collects the amount of gold indicated on the top right corner of the card. &lt;br&gt;&lt;br&gt;The Roman cards in that player’s queue are then deployed in the order of the queue into the latrine provided that the particular Roman may be legally deployed into a stall. A player must deploy Romans from his queue into his latrine if such a deployment is legal, although he is not obliged to play his Action cards in order to make an otherwise illegal deployment legal. If the queue of any player is completely depleted at any time in the game, he draws 5 new Roman cards to refresh his queue. &lt;br&gt;&lt;br&gt;Once this has been done, the player then ends his turn by drawing one Action card. Each player starts with 2 Action cards and these may be played at any time, even before he removes the wooden markers at the start of his turn. He may play any number of Action cards in his turn. &lt;br&gt;&lt;br&gt;The Action cards have a variety of powers, allowing you to exchange Roman cards in your queue with the Roman cards in another player’s queue, ‘donate’ a Roman card from your queue to the end of another player’s queue, force all players (including the one playing the Action card) to pay one gold for each of a particular type of Roman (Senator, Slave etc). Certain action cards also allow a player to add an extra latrine stall or add or remove timing markers from a Roman occupying a stall. &lt;br&gt;&lt;br&gt;There is no limit to the number of Action cards a player may hold in their hand.&lt;br&gt;&lt;br&gt;The number in the bottom right corner of each Action card indicates the number of that type of Action card in the Action card deck.&lt;br&gt;&lt;br&gt;A player may only play Action cards during his turn although he may choose to do so at any time during his turn before, between or after any of the phases described above with one exception- he may not play an Action card after he has ended his turn by drawing the Action card.&lt;br&gt;&lt;br&gt;The game ends the moment a player accumulates a predetermined amount of gold- 30 gold for a 2 player game, 25 gold for a 3 player game and 20 gold for a 4, 5, or 6 player game.&lt;br&gt;&lt;br&gt;Comments:&lt;br&gt;&lt;br&gt;The main selling point of this game is its toilet theme and humour. If you do not enjoy ‘toilet humour’, avoid this game. &lt;br&gt;&lt;br&gt;Gameplay is luck driven and victory is heavily dependent on the luck of the draw- Although players can attack the leader with their Action cards, the winner is all too often determined by the luck of the draw as Action cards are usually in short supply. A bad initial draw of Romans could take any player out of contention regardless of skill and experience even before the first player takes his turn.&lt;br&gt;&lt;br&gt;The potential for strategy is almost nil and although the combination of various Action cards have the potential to spice up tactical gameplay, the variety of powers is rather limited compared to Guillotine, and Action cards are usually in fairly short supply, limiting combos.&lt;br&gt;&lt;br&gt;Although I had great fun with this game when I played it for the first time ( I can’t imagine the last time I laughed so hard or so often), I suspect that once the novelty wears off, this game will not hit the table again. Theme aside, as a filler game, there are other superior fillers out there, such as Guillotine. &lt;br&gt;&lt;br&gt;Comparison:&lt;br&gt;This game involves quite a bit of queue management and although gameplay is rather different, the feel is undeniably similar to Guillotine. Here’s a brief comparison for gamers considering which game to get:&lt;br&gt;&lt;br&gt;1) Humour: both games thrive on the humour, although the humour in Pecunia ‘sits’ squarely on the ‘toilet humour’ category.&lt;br&gt;&lt;br&gt;2) Fiddlyness- Pecunia is quite abit more fiddly compared to Guillotine. Since the card plays are usually quite obvious, once you have figured out what your Action cards do, the players may feel as most of the game is spent ‘messing’ with your own timing markers and collecting gold chips, or watching other people do the same, especially for the 5 or 6 player games. &lt;br&gt;&lt;br&gt;3) Bash the leader- there are considerably more opportunities to bash the leader in Pecunia compared to Guillotine, since most of the Action cards can be played directly on the leading player. This is only limited by the fact that not all Action cards will have much effect on the leader e.g. a Senator tax Action card where the leader has no Senators. There is also a ‘Kill Dr Lucky’ feel as players persuade each other to expend Action cards to stop the leader while preserving their own.&lt;br&gt;&lt;br&gt;4) Chaos vs Control balance- Players have slightly more control over the game in Pecunia as each of them has their own queue and interference should be less frequent than Guillotine, where nearly all the Action cards are played on the same queue. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/687530#687530</link>
	<pubDate>2005-11-09T02:08:01+00:00</pubDate>
	<dc:creator>not2fear</dc:creator>
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	<title>Thread: Pecunia non olet : game review</title>
	<description>&lt;b&gt;&lt;u&gt;What’s it about?&lt;/b&gt;&lt;/u&gt;&lt;br&gt;'Pecunia non olet' is all about cue management. You are managing a public toilet in old Rome and try to get the people that spend a lot at your stall and send the other ones to your opponent. Each person leaving the toilet will pay money. The player reaching a predefined amount of money first, wins.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;How does it work?&lt;/b&gt;&lt;/u&gt;&lt;br&gt;Every player has a ruler in front of him/ her with three toilets on top and a waiting line at the bottom. At the start of the game, two people (i.e. cards with romans) are put on the toilet seats and five in the waiting line. Every romancard has three important things on them : how many turns will this person sit on the toilet, how much will he/ she pay at the end and what kind of person is it (slave, civilian, woman, senator).&lt;br&gt;In your turn you remove a wooden turn bar from every person sitting on your toilet. If this was the last bar you took off, you are being paid out.&lt;br&gt;Next you can put people from your queue on the toilet. Keep in mind that you can not change the order of your queue (similar to Bohnanza) and that at the toilet, slaves and senators can not sit next to each other. Don't forget to put the indicated amount of turn bars on the card. If you don't have any people in your queue, add five new cards.&lt;br&gt;Throughout your turn you can play action cards. These enable you to manage your row and those of your opponents, shift people from one row to the other, ...&lt;br&gt;Your turn ends by drawing a new action card.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Where is the fun?&lt;/b&gt;&lt;/u&gt;&lt;br&gt;The fun is in the action cards. These give you the only possibility to manage your otherwise fixed queue and change what's happening on the toilets. Most times they are used to hamper your opponent but some can be used to your benefit as well.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Why should I like this?&lt;/b&gt;&lt;/u&gt;&lt;br&gt;- Fast play&lt;br&gt;- Unique theme&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Why shouldn’t I like this?&lt;/b&gt;&lt;/u&gt;&lt;br&gt;- Luck plays an important factor in the drawing of the cards&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Final verdict&lt;/b&gt;&lt;/u&gt;&lt;br&gt;'Pecunia non olet' is a fun game that doesn't take too long to explain or play. The action cards can create some nice combinations.&lt;br&gt;However, the game play is pretty linear and luck plays a factor in which cards you draw, both action cards and roman cards.&lt;br&gt;'Pecunia non olet' is a fun game, but can not be considered as tactical or strategical game.</description>
	<link>http://www.boardgamegeek.com/article/666487#666487</link>
	<pubDate>2005-10-21T07:49:42+00:00</pubDate>
	<dc:creator>Musti</dc:creator>
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