<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Dungeon Twister - Forces of Darkness</title>
	<link>http://www.boardgamegeek.com/boardgame/20435</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:40:39 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:40:39 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: shadow and torch</title>
	<description>Yes, that's possible. There is no difference if the team member of the shadow is charmed or not (or flying or not): If a torch is brought to the shadow she(!) will die.</description>
	<link>http://www.boardgamegeek.com/article/2646817#2646817</link>
	<pubDate>2008-09-15T10:27:37+00:00</pubDate>
	<dc:creator>Aubigny</dc:creator>
</item><item>
	<title>Thread: shadow and torch</title>
	<description>Can you kill the shadow by dropping a torch on it with a charmed character of the same color?</description>
	<link>http://www.boardgamegeek.com/article/2646667#2646667</link>
	<pubDate>2008-09-15T07:30:01+00:00</pubDate>
	<dc:creator>Krumme</dc:creator>
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	<title>Thread: Re: Mummy and torch</title>
	<description>As far as I can tell, the torch works normally while being used by the mummy.  The special rule about being vulnerable to torches is just another effect of the torch versus mummies.  So anything a regular character can do with a torch, so can the mummy.</description>
	<link>http://www.boardgamegeek.com/article/2593923#2593923</link>
	<pubDate>2008-08-27T09:18:09+00:00</pubDate>
	<dc:creator>KingCroc</dc:creator>
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	<title>Thread: Mummy and torch</title>
	<description>Can a mummy use the torch, or only transport it?&lt;br&gt;&lt;br&gt;It isn't really clearly stated in the rules (at least not in the german rules), and in the french glossary, it says a mummy can carry a torch and use it fighting the opponent's mummy.&lt;br&gt;&lt;br&gt;Nothing about bringing light to the darkness...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2593883#2593883</link>
	<pubDate>2008-08-27T08:43:16+00:00</pubDate>
	<dc:creator>Motorkopf</dc:creator>
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	<title>Thread: Re: Revealed darkness tiles</title>
	<description>&lt;b&gt;logopolys wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;After you light darkness tiles, do the revealed tiles ever go away, or are they &quot;lit&quot; and revealed for the balance of the game?&lt;/i&gt;&lt;br&gt;&lt;br&gt;They remain there permanently.</description>
	<link>http://www.boardgamegeek.com/article/2521136#2521136</link>
	<pubDate>2008-08-01T15:24:58+00:00</pubDate>
	<dc:creator>dbuel</dc:creator>
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	<title>Thread: Revealed darkness tiles</title>
	<description>After you light darkness tiles, do the revealed tiles ever go away, or are they &quot;lit&quot; and revealed for the balance of the game?</description>
	<link>http://www.boardgamegeek.com/article/2520981#2520981</link>
	<pubDate>2008-08-01T14:42:42+00:00</pubDate>
	<dc:creator>logopolys</dc:creator>
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	<title>Image</title>
	<description>
		Uncut Sheet 7 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349658_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349658</link>
	<pubDate>2008-07-04T04:13:03+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
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	<title>Image</title>
	<description>
		Uncut Sheet 6 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349657_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349657</link>
	<pubDate>2008-07-04T04:08:47+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
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	<title>Image</title>
	<description>
		Uncut Sheet 5 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349654_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349654</link>
	<pubDate>2008-07-04T03:58:53+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
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	<title>Image</title>
	<description>
		Uncut Sheet 4 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349649_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349649</link>
	<pubDate>2008-07-04T03:42:31+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
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	<title>Image</title>
	<description>
		Uncut Sheet 3 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349648_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349648</link>
	<pubDate>2008-07-04T03:36:34+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
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	<title>Image</title>
	<description>
		Uncut Sheet 2 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349647_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349647</link>
	<pubDate>2008-07-04T03:33:57+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Uncut Sheet 1 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349646_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349646</link>
	<pubDate>2008-07-04T03:27:48+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
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	<title>Thread: Re: Darkness tiles are really hard...</title>
	<description>In full frontal mode, darkness tiles are of GREAT use to select for either of the following reasons:&lt;br&gt;&lt;br&gt;1)  Your opponent typically plays a &quot;running&quot; style.&lt;br&gt;&lt;br&gt;2)  You typically play a &quot;run&quot; style, but using the darnkess tiles and picking a &quot;hitting&quot; line-up will give you a tactical advantage.&lt;br&gt;&lt;br&gt;In my last game (our first using FoD), I drew the darkness pair and put them in the mix.  And of course, one of them ended up next to my starting line.&lt;br&gt;&lt;br&gt;I was slow to get my characters mobilized.  However,&lt;br&gt;with the rest of the tile draw, and control of key rotators, I was able to virtually lock up my side of the board.&lt;br&gt;&lt;br&gt;I had my Angel of Light in so she lit my way around the little that I needed (including getting to my fireball wand).  But it turns out that the 2-handed sword taken from the statue by my thief made the final difference in the game.  This game took forever because my opponent's runners kept evacuating wounded back to his &quot;base of operations&quot; at a fountain of youth on his side of the board.&lt;br&gt;&lt;br&gt;All things considered, it can work out to your advantage just as well.  Say you have forwardly placed characters during setup.  You reveal one side of your line and it is a darkness tile.  You forwardly place a character to reveal the next tile further out, and then you leave the other side of your line unrevealed.  Now you might be able to stop your opponent's runners with just one big blocker.  Better yet, you might be able to rotate the tile so that your opponent has no way out at all.&lt;br&gt;&lt;br&gt;BTW:  The specter cannot carry items.  The shadow can, though.</description>
	<link>http://www.boardgamegeek.com/article/2208289#2208289</link>
	<pubDate>2008-04-03T18:44:02+00:00</pubDate>
	<dc:creator>havoc110</dc:creator>
</item><item>
	<title>Thread: Re: Darkness tiles are really hard...</title>
	<description>Yeah that's a good idea....</description>
	<link>http://www.boardgamegeek.com/article/2188525#2188525</link>
	<pubDate>2008-03-27T15:19:08+00:00</pubDate>
	<dc:creator>cebalrai</dc:creator>
</item><item>
	<title>Thread: Re: Darkness tiles are really hard...</title>
	<description>&lt;b&gt;cebalrai wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Last game we played, there was a big darkness tile right on the FoD player's starting line, which basically cost him the game.  It was too much of an obstacle, meaning it took forever to get the starting line characters out of the gate.  There weren't torches nearby.  This has happened a few times.&lt;/i&gt;&lt;br&gt;&lt;i&gt;If&lt;/i&gt; you know that there will be darkness in the game, try dropping a torch or two on your front two tiles, and maybe the spectre also to carry them if need be.</description>
	<link>http://www.boardgamegeek.com/article/2187663#2187663</link>
	<pubDate>2008-03-27T05:51:51+00:00</pubDate>
	<dc:creator>logopolys</dc:creator>
</item><item>
	<title>Thread: Re: Darkness tiles are really hard...</title>
	<description>I see your reasoning, but by the time the other team gets all the way to your starting line they usually have plenty of opportunities to pick up a torch on the way, minimizing the obstacle.  When darkness is on your starting line and there's no torch in the other starting line tile, you're really facing a tough obstacle.</description>
	<link>http://www.boardgamegeek.com/article/2185105#2185105</link>
	<pubDate>2008-03-26T13:57:46+00:00</pubDate>
	<dc:creator>cebalrai</dc:creator>
</item><item>
	<title>Thread: Re: Darkness tiles are really hard...</title>
	<description>The darkness tiles in front of you starting line may be hindering you, but it makes it also more difficult to leave your side of the dungeon...</description>
	<link>http://www.boardgamegeek.com/article/2185054#2185054</link>
	<pubDate>2008-03-26T13:37:23+00:00</pubDate>
	<dc:creator>leberegel</dc:creator>
</item><item>
	<title>Thread: Darkness tiles are really hard...</title>
	<description>Yeah this set has the shadow and specter that can move through darkness, but the rest of the set is as hindered as any other by darkness.  &lt;br&gt;&lt;br&gt;In set vs set play that I've witnessed, there's really no reason for the FoD player to pick darkness tiles.  They're a huge hinderance even with the couple characters that can enter darkness.  Last game we played, there was a big darkness tile right on the FoD player's starting line, which basically cost him the game.  It was too much of an obstacle, meaning it took forever to get the starting line characters out of the gate.  There weren't torches nearby.  This has happened a few times.&lt;br&gt;&lt;br&gt;I guess I was expecting darkness to be some kind of advantage for this character set, but the advantage is limited to two characters.  The spectre has a combat value of 0 and once he uses his special ability he can't take advantage of darkness any further.  And the shadow isn't anything to be afraid of.&lt;br&gt;&lt;br&gt;Anyone have any experience with this?</description>
	<link>http://www.boardgamegeek.com/article/2185005#2185005</link>
	<pubDate>2008-03-26T13:19:22+00:00</pubDate>
	<dc:creator>cebalrai</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Afraid of the dark &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301304_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301304</link>
	<pubDate>2008-02-16T13:39:22+00:00</pubDate>
	<dc:creator>Big Bad Lex</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Caught in a trap &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301303_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301303</link>
	<pubDate>2008-02-16T13:37:34+00:00</pubDate>
	<dc:creator>Big Bad Lex</dc:creator>
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	<title>Thread: Available in german</title>
	<description>Finally, the new expansion is also available in german language for all of our german gamers. We could show the great looking product at the Nuremberg Toy fair and hope that our german-speaking fans will like it!</description>
	<link>http://www.boardgamegeek.com/article/2082010#2082010</link>
	<pubDate>2008-02-14T14:45:54+00:00</pubDate>
	<dc:creator>Hieken</dc:creator>
</item><item>
	<title>Thread: Re: Two questions</title>
	<description>Thanks!</description>
	<link>http://www.boardgamegeek.com/article/1979250#1979250</link>
	<pubDate>2008-01-04T20:50:24+00:00</pubDate>
	<dc:creator>yoacusna</dc:creator>
</item><item>
	<title>Thread: Re: Two questions</title>
	<description>&lt;b&gt;Gamethyme wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;yoacusna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've posted the question, but I'd be surprised if a reply is forthcoming, as it looks like the English version of the website hasn't been updated for about a year and a half.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The website hasn't been updated, but the forum is more active.&lt;br&gt;&lt;br&gt;I'm honestly not sure of the answer to this one, so I've also e-mailed Christophe.  He usually takes a day or two to get back to me, and I'll post here once I hear from him.&lt;br&gt;&lt;br&gt;Eric&lt;/i&gt;&lt;br&gt;&lt;br&gt;I just heard back from Christophe about the bat - If the Bat manages to eliminate an enemy wounded character, he does not receive an additional blood token.&lt;br&gt;&lt;br&gt;I'll add that to &lt;a href=&quot;http://gamethyme.blogspot.com/2007/07/forces-of-darkness-errata-and.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;my errata and clarification page&lt;/a&gt; for FoD.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1978232#1978232</link>
	<pubDate>2008-01-04T15:58:19+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
</item><item>
	<title>Thread: Re: Discovered Characters Wounded or Not?</title>
	<description>The basic rules don't cover the cardstock standup figures.&lt;br&gt;&lt;br&gt;As written in the basic rules, a face-up character is healthy, and a face-down character is wounded.&lt;br&gt;&lt;br&gt;Using the stand-ups for healthy characters and the tokens a wounded characters is provided as an optional rule.&lt;br&gt;&lt;br&gt;Thus, the rules say to flip tokens face-up when a room is revealed.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1977377#1977377</link>
	<pubDate>2008-01-04T05:51:42+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
</item><item>
	<title>Thread: Re: Discovered Characters Wounded or Not?</title>
	<description>Full Health.</description>
	<link>http://www.boardgamegeek.com/article/1976697#1976697</link>
	<pubDate>2008-01-04T00:21:08+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
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	<title>Thread: Discovered Characters Wounded or Not?</title>
	<description>I have a pretty basic question regarding the discovery of new rooms with character tokens on them.  I'll explain why it's confusing.&lt;br&gt;&lt;br&gt;When you flip a new room, are the revealed character tokens considered wounded or full health?&lt;br&gt;&lt;br&gt;The manual says to flip all tokens face-up upon revealing a new room.  However, face-up itself is ambiguous in regards to health.  Face-up tokens means full health when using just tokens, but it means wounded when using the vertical cutouts.  In this case, is face-up wounded or full health?  &lt;br&gt;&lt;br&gt;We've been assuming full health because wounded would result in easy kills... however, since nobody is forcing you to place your characters near the enemy, maybe this is intended.&lt;br&gt;&lt;br&gt;Can anyone confidently reconcile this rule?</description>
	<link>http://www.boardgamegeek.com/article/1976543#1976543</link>
	<pubDate>2008-01-03T23:17:12+00:00</pubDate>
	<dc:creator>Gamelore</dc:creator>
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	<title>Thread: Re: Two questions</title>
	<description>&lt;b&gt;yoacusna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've posted the question, but I'd be surprised if a reply is forthcoming, as it looks like the English version of the website hasn't been updated for about a year and a half.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The website hasn't been updated, but the forum is more active.&lt;br&gt;&lt;br&gt;I'm honestly not sure of the answer to this one, so I've also e-mailed Christophe.  He usually takes a day or two to get back to me, and I'll post here once I hear from him.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1972223#1972223</link>
	<pubDate>2008-01-02T17:09:48+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Two questions</title>
	<description>I've posted the question, but I'd be surprised if a reply is forthcoming, as it looks like the English version of the website hasn't been updated for about a year and a half.</description>
	<link>http://www.boardgamegeek.com/article/1971736#1971736</link>
	<pubDate>2008-01-02T14:31:04+00:00</pubDate>
	<dc:creator>yoacusna</dc:creator>
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	<title>Thread: Re: Two questions</title>
	<description>Hi,&lt;br&gt;&lt;br&gt;1) No, i agree.&lt;br&gt;&lt;br&gt;2) I'm not sure. My understanding is that the Vampire gets blood points whenever he kills a wounded. As the bat can get involved in a fight, it seems to ma that it could win the fight and therefore win a blood point if a wounded was also involved. The batisn't a bat it's a vampire in bat-form.&lt;br&gt;The vampire in bat-form cannot use blood point but the rule doesn't say it cannot earn some.&lt;br&gt;&lt;br&gt;For sure, i would advise you to put that question in the official FAQ, here : &lt;A target='_blank' href=&quot;http://www.dungeontwister.com/us/faq/index.php&quot; rel=&quot;nofollow&quot;&gt;http://www.dungeontwister.com/us/faq/index.php&lt;/A&gt;&lt;br&gt;&lt;br&gt;And have fun twisting undeads !&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1971631#1971631</link>
	<pubDate>2008-01-02T13:47:14+00:00</pubDate>
	<dc:creator>Ramir Elez</dc:creator>
</item><item>
	<title>Thread: Re: Two questions</title>
	<description>No to both questions.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1971376#1971376</link>
	<pubDate>2008-01-02T11:18:48+00:00</pubDate>
	<dc:creator>Motorkopf</dc:creator>
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	<title>Thread: Two questions</title>
	<description>1) If a Spectre possesses an enemy wounded character, does the controller of the spectre gain a victory point for the elimination of said wounded character?&lt;br&gt;&lt;br&gt;2) If the Vampire eliminates an enemy wounded character while in Bat form, does it gain a +1 Blood token (obviously it does not benefit from the bonus while in bat form)?</description>
	<link>http://www.boardgamegeek.com/article/1971314#1971314</link>
	<pubDate>2008-01-02T10:47:17+00:00</pubDate>
	<dc:creator>yoacusna</dc:creator>
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	<title>Thread: Re: Fireball wand and magic users</title>
	<description>&lt;b&gt;yoacusna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I appreciate that there might possibly be a balance issue (though, as you note, all the scrolls are quite powerful, some arguably more so than the wand (charm?), and I might reasonably argue that allowing only the wizard to use the wand makes the wizard unreasonably powerful, since if you select a wizard and your opponent doesn't, they'll be unable to use the wand even if they get hold of it, whereas there's a good chance they'll have at least one magic user), but this aside, why wasn't the wand/wizard balanced for treating the wand as a scroll in the first place? It just seems to add pointless complexity to say that Magic Users can use magic scrolls... oh... except for this one which can be used only by one specific magic user.&lt;/i&gt;&lt;br&gt;&lt;br&gt;In the base set, the Wand/Wizard are well balanced with non-Magic-using characters.  Making the Wizard more powerful would have tipped the balance in favor of the Wizard once expasions started coming out.  Making the wand a Scroll would make Magic Users in future expansions more powerful (Wand + Speed 5 is a terrifying thought).&lt;br&gt;&lt;br&gt;It'd be a broken combo if you could guarantee that the Wizard would wind up with the Wand every game.  There are several methods of item-denial available - the Pickpocket, the Telekineticist, &lt;br&gt;&lt;br&gt;As it is, a balanced force is usually going to do better than an unbalanced force.&lt;br&gt;&lt;br&gt;Force selection is part of the game - if I pick the Holy Cross and you don't take any undead characters, then the Holy Cross is a wasted item and a poor choice on my part.  Failure to include at least one Rope is usually a foolish choice, as well (in my opinion).&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1966532#1966532</link>
	<pubDate>2007-12-31T01:31:03+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Fireball wand and magic users</title>
	<description>I appreciate that there might possibly be a balance issue (though, as you note, all the scrolls are quite powerful, some arguably more so than the wand (charm?), and I might reasonably argue that allowing only the wizard to use the wand makes the wizard unreasonably powerful, since if you select a wizard and your opponent doesn't, they'll be unable to use the wand even if they get hold of it, whereas there's a good chance they'll have at least one magic user), but this aside, why wasn't the wand/wizard balanced for treating the wand as a scroll in the first place? It just seems to add pointless complexity to say that Magic Users can use magic scrolls... oh... except for this one which can be used only by one specific magic user.</description>
	<link>http://www.boardgamegeek.com/article/1966153#1966153</link>
	<pubDate>2007-12-30T21:33:04+00:00</pubDate>
	<dc:creator>yoacusna</dc:creator>
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	<title>Thread: Re: Fireball wand and magic users</title>
	<description>&lt;b&gt;yoacusna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;While I correctly intepreted this rule, I cannot for the life of me figure out WHY the fireball wand was set-up in this way. Having items that can be used by one character and one character alone just seems silly to me. Personally I'd be quite happy with a house-rule that counted the fireball wand as a scroll.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The Fireball Wand is one of the more powerful Items in the game.  Allowing any Magic User to use it will make those magic users significantly more powerful in play.  And the Wizard is slightly underpowered compared to the other Magic Users (the slowest Magic Users in the game move 4, and Flight is pretty weak compared to the other special abilities they wield).&lt;br&gt;&lt;br&gt;As it is, the Scrolls are all EXTREMELY powerful (and explain nicely why Magic users are relatively low Strength characers).&lt;br&gt;&lt;br&gt;Eric&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1965872#1965872</link>
	<pubDate>2007-12-30T18:00:35+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Fireball wand and magic users</title>
	<description>While I correctly intepreted this rule, I cannot for the life of me figure out WHY the fireball wand was set-up in this way. Having items that can be used by one character and one character alone just seems silly to me. Personally I'd be quite happy with a house-rule that counted the fireball wand as a scroll.</description>
	<link>http://www.boardgamegeek.com/article/1965531#1965531</link>
	<pubDate>2007-12-30T12:32:59+00:00</pubDate>
	<dc:creator>yoacusna</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278829_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278829</link>
	<pubDate>2007-12-13T20:41:56+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
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	<title>Thread: Re: Fireball wand and magic users</title>
	<description>&lt;b&gt;BooChihuahua wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can I get a definite clarification on the use of the fireball wand. Is it true that ONLY the Wizard can use it? There are 3 magic users up to this point: wizard, necromance, and illusionist. They are magic users so they can use scrolls, but that DOESN'T mean they call all use the fireball wand, right? Only the wizard? &lt;br&gt;&lt;br&gt;Thanks&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is correct: Use of the Fireball Wand is restricted &lt;b&gt;exclusively&lt;/b&gt; to the Wizard.  Being a Magic User allows a character to use Scrolls.  The Fireball Wand is not a scroll.&lt;br&gt;&lt;br&gt;If you include the French sets, there are seven Magic Users so far. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1703616#1703616</link>
	<pubDate>2007-09-05T00:30:10+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Fireball wand and magic users</title>
	<description>Only the wizard can use the wand, the ability to use the wand (called ¨érudit¨ in french) is not the same as ¨Magic User¨ that allow to use scrolls.</description>
	<link>http://www.boardgamegeek.com/article/1702753#1702753</link>
	<pubDate>2007-09-04T17:13:49+00:00</pubDate>
	<dc:creator>Capitaine Grappin</dc:creator>
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	<title>Thread: Fireball wand and magic users</title>
	<description>Can I get a definite clarification on the use of the fireball wand. Is it true that ONLY the Wizard can use it? There are 3 magic users up to this point: wizard, necromance, and illusionist. They are magic users so they can use scrolls, but that DOESN'T mean they call all use the fireball wand, right? Only the wizard? &lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/1702733#1702733</link>
	<pubDate>2007-09-04T16:58:26+00:00</pubDate>
	<dc:creator>BooChihuahua</dc:creator>
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	<title>Thread: Re: When you light a darkness corridor.</title>
	<description>You chose the orientation of the tile</description>
	<link>http://www.boardgamegeek.com/article/1690855#1690855</link>
	<pubDate>2007-08-28T18:48:24+00:00</pubDate>
	<dc:creator>Capitaine Grappin</dc:creator>
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	<title>Thread: When you light a darkness corridor.</title>
	<description>When you choose the corridor tile, randomly of course, can you look at it and decide which direction it is laid down before placing it? Or do you have to randomly flip it over and place it down on how it was flipped? I know you can place it in any direction, so I would imagine once you decided the direction you can also decide on the orientation of the time. </description>
	<link>http://www.boardgamegeek.com/article/1690533#1690533</link>
	<pubDate>2007-08-28T17:17:23+00:00</pubDate>
	<dc:creator>BooChihuahua</dc:creator>
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	<title>Thread: Re: Cursed Items</title>
	<description>&lt;b&gt;btanchel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What happens if one of my characters steps onto a square containing a wounded character who was in possesion of a cursed item (acquired before thay were wounded) ?&lt;br&gt;&lt;br&gt;Does:&lt;br&gt;1. The cursed item attach itself to the new unwounded character walking through the square?&lt;br&gt;&lt;br&gt;or&lt;br&gt;&lt;br&gt;2. Does the cursed item remain with the wounded character and is only transferable when the cursed player dies?&lt;br&gt;&lt;br&gt;Thanks &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;As others have said - if an unwounded character walks through a wounded character with a cursed object, then the unwounded character must pick up the cursed object, even if it means exchanging objects with the unwounded character.&lt;br&gt;&lt;br&gt;It's something that was clarified in French with the release of &lt;i&gt;Mercenaries&lt;/i&gt;, and it looks like we're getting the same clarification.  I'll update the FoD errata on my blog.&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1689830#1689830</link>
	<pubDate>2007-08-28T14:07:52+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: Couple of rule clarifications please</title>
	<description>&lt;b&gt;f-p-p-m wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1) You have to spend 0 Actions, but it still is an Action, so you have to end any other action before you can use the torch, or you have to use the torch and then make an action and use the torch again.&lt;br&gt;Example: If your Character can move four spaces but you want to use the torch on a space after you have walked 2 spaces, you have to end your first action after moving 2 spaces and then use the torch. Then you can use the next action to move again.&lt;br&gt;&lt;br&gt;2) Correct !&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is correct - there ARE 0 AP items which can be used during another action, but their descriptions (in English) will include the phrase &quot;may be used at any time&quot; (or something similar).&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1689807#1689807</link>
	<pubDate>2007-08-28T13:59:34+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>While Hemlockaaa has the rules correct, I do have to agree with Tom - If your ghoul is carrying one of my wounded, I'm going to have to think twice and three times before attacking and giving you a victory point for killing my own character.&lt;br&gt;&lt;br&gt;On the other hand, I'd much rather wound the ghoul and kill one of my characters than have you escape - If I kill my own character, you get one VP and I get to kill the Ghoul in a turn or two (probably), which is one Victory Point each.  If you carry my wounded character off the board with your Ghoul, that's two VP's for you (one for the ghoul escaping and one for the Ghoul carrying my wounded off.&lt;br&gt;&lt;br&gt;Of the two situations, I much prefer to give you 1 VP than 2. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/1689803#1689803</link>
	<pubDate>2007-08-28T13:58:01+00:00</pubDate>
	<dc:creator>Gamethyme</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Oh, I see - that makes sense.&lt;br&gt;&lt;br&gt;But I still claim that it's a shield of sorts, as I would be loath to kill one of my wounded characters to knock out the Ghoul.</description>
	<link>http://www.boardgamegeek.com/article/1689094#1689094</link>
	<pubDate>2007-08-28T03:09:26+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Sorry Tom, but we do have a difference.&lt;br&gt;&lt;br&gt;You say that when the Ghoul loses a combat, the wounded character is killed, but the Ghoul is unharmed.&lt;br&gt;&lt;br&gt;I agree the wounded character is killed, but I believe the Ghoul then becomes wounded itself (as with any other character in a similar situation). I see nothing that says the Ghoul receives any extra protection by carrying a wounded character.  Can you give me the reference?&lt;br&gt;&lt;br&gt;Thanks        </description>
	<link>http://www.boardgamegeek.com/article/1688715#1688715</link>
	<pubDate>2007-08-27T23:55:07+00:00</pubDate>
	<dc:creator>Hemlockaaa</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Ah, we are talking about the same thing.  Since the wound the Ghoul would have gotten is transferred to the person he is carrying, I call it his shield.</description>
	<link>http://www.boardgamegeek.com/article/1688245#1688245</link>
	<pubDate>2007-08-27T20:52:41+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Re: Couple of rule clarifications please</title>
	<description>1) You have to spend 0 Actions, but it still is an Action, so you have to end any other action before you can use the torch, or you have to use the torch and then make an action and use the torch again.&lt;br&gt;Example: If your Character can move four spaces but you want to use the torch on a space after you have walked 2 spaces, you have to end your first action after moving 2 spaces and then use the torch. Then you can use the next action to move again.&lt;br&gt;&lt;br&gt;2) Correct !</description>
	<link>http://www.boardgamegeek.com/article/1687758#1687758</link>
	<pubDate>2007-08-27T18:06:50+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
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	<title>Thread: Couple of rule clarifications please</title>
	<description>1) When using the torch for 0 AP. Can this be done as many times as possible in your turn? And when can it be done? Does it have to be done when you finish a movement or stop halfway in a movement, light a corridor, then finish off the movement? So for example, if someone has a movement of 4, can he move 2 spaces, light a corridor, then move the other 2 spaces?&lt;br&gt;&lt;br&gt;2) Falling rocks space. It is triggered when someone walks onto the space. So can I charm an opponent's character and make him walk onto the falling rocks square? And does he die and I get the 1 victory point?&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/1687517#1687517</link>
	<pubDate>2007-08-27T16:48:11+00:00</pubDate>
	<dc:creator>BooChihuahua</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Agreed.&lt;br&gt;&lt;br&gt;But I'm asking about the use of wounded characters as a &quot;shield&quot;.</description>
	<link>http://www.boardgamegeek.com/article/1687264#1687264</link>
	<pubDate>2007-08-27T15:20:08+00:00</pubDate>
	<dc:creator>Hemlockaaa</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Wounded characters always die if their carryer gets wounded.</description>
	<link>http://www.boardgamegeek.com/article/1687224#1687224</link>
	<pubDate>2007-08-27T15:04:48+00:00</pubDate>
	<dc:creator>Surya</dc:creator>
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	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>In Tom Vasel's review, he describes the attributes of characters and objects.&lt;br&gt;&lt;br&gt;Under the Ghoul, he states &quot;Even nastier, the Ghoul can use the wounded character as a shield, killing them to avoid a successful hit by an opponent&quot;.&lt;br&gt;&lt;br&gt;My understanding is that when the Ghoul is injured, any wounded character he is carrying is automatically killed.  I don't recall anything about using a wounded character as a shield to prevent injury.  Could someone clarify?    </description>
	<link>http://www.boardgamegeek.com/article/1687063#1687063</link>
	<pubDate>2007-08-27T14:07:43+00:00</pubDate>
	<dc:creator>Hemlockaaa</dc:creator>
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	<title>Thread: Re: Cursed Items</title>
	<description>The translated DT Mercenaries rules (see file section on BGG, under Neutral Objects of the Armory), states that &quot;If a character crosses a wounded character having a cursed object it must pick up the cursed object, even if it means swapping with an object it is carrying&quot;&lt;br&gt;&lt;br&gt;So, while wounded characters / cursed objects are not specifically addressed in the FOD rules, I think a clarification is on it's way in the Mercenaries set.&lt;br&gt;&lt;br&gt;From a gameplay perspective, it makes sense.  The cursed objects are intended to be a hindrance, which are too easily neutralized if held permanently by a wounded character.    </description>
	<link>http://www.boardgamegeek.com/article/1687036#1687036</link>
	<pubDate>2007-08-27T13:58:29+00:00</pubDate>
	<dc:creator>Hemlockaaa</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Just one quick note:&lt;br&gt;&lt;br&gt;&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Other items include:&lt;br&gt;-	Key:  Same as the regular set.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;The 'regular set' does not contain the 'Key' item.  It was introduced in the first expansion (Paladins and Dragons).</description>
	<link>http://www.boardgamegeek.com/article/1682137#1682137</link>
	<pubDate>2007-08-24T14:03:38+00:00</pubDate>
	<dc:creator>thatmarkguy</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>I have the English edition of Forces of Darkness and there is certainly a noticeable difference in some of the item counter thicknesses.  When the English edition was first released there was some discussion on BGG regarding the thickness issue.  Maybe only some (early?) copies of the expansion had the problem.&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/1679844#1679844</link>
	<pubDate>2007-08-23T16:33:16+00:00</pubDate>
	<dc:creator>kimbo</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>In the French edition (which I played) they are all the same thickness as in the base game</description>
	<link>http://www.boardgamegeek.com/article/1679714#1679714</link>
	<pubDate>2007-08-23T15:55:16+00:00</pubDate>
	<dc:creator>Surya</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>I don't have the game with me right now, so I can't check - but I didn't notice anything like that when playing.</description>
	<link>http://www.boardgamegeek.com/article/1679469#1679469</link>
	<pubDate>2007-08-23T14:39:38+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>Tom,&lt;br&gt;&lt;br&gt;You didn't mention the thinness of some of the item counters in Forces of Darkness.  The copy of FOD that I purchased did have some item counters noticeably thinner than the other counters.  Did your set have some item counters that were thinner than the majority of other item counters?  If so, did the thinness effect play in any way?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1679399#1679399</link>
	<pubDate>2007-08-23T14:24:52+00:00</pubDate>
	<dc:creator>kimbo</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Dungeon Twister - Forces of Darkness</title>
	<description>This is my favorite expansion yet (I have yet to play Mercenaries)!</description>
	<link>http://www.boardgamegeek.com/article/1679002#1679002</link>
	<pubDate>2007-08-23T09:09:23+00:00</pubDate>
	<dc:creator>Surya</dc:creator>
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