<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Civilization Western Extension Map</title>
	<link>http://www.boardgamegeek.com/boardgame/2058</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 14:26:07 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 14:26:07 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Erweiterung Westeuropa (German Edition)</title>
	<description>I made up a version of this from the files available here.  The files here show &quot;skull and crossbones&quot; in the spot you are talking so I said that no one was allowed to enter.</description>
	<link>http://www.boardgamegeek.com/article/2570204#2570204</link>
	<pubDate>2008-08-19T18:38:07+00:00</pubDate>
	<dc:creator>rules_heretic</dc:creator>
</item><item>
	<title>Thread: Re: Erweiterung Westeuropa (German Edition)</title>
	<description>I, too, own the Weseuropa Erweiterung by WDS and that central Iberian area isn't the only thing they messed up: In the original (AH) edition, the southern tip of Great Britain consists of two areas. Guess what, the German edition only has one. Suppose they wanted to save on ink...&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt; Have fun playing, though!</description>
	<link>http://www.boardgamegeek.com/article/2570035#2570035</link>
	<pubDate>2008-08-19T17:44:44+00:00</pubDate>
	<dc:creator>Dr Schlotter</dc:creator>
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	<title>Thread: Re: Africa / Iberia AST track</title>
	<description>This was in the errata published in &quot;The General&quot; magazine. When using the western extension map with Advanced Civ use the AST that comes with Advanced Civ and ignore the one on the map. </description>
	<link>http://www.boardgamegeek.com/article/2422880#2422880</link>
	<pubDate>2008-06-24T21:43:57+00:00</pubDate>
	<dc:creator>Beorndog</dc:creator>
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	<title>Thread: Re: Africa / Iberia AST track</title>
	<description>There are a few minor changes:&lt;br&gt;&lt;br&gt;For Africa: The Early Iron Age starts one space sooner.  The points needed for the last box is 1300 instead of 1200.&lt;br&gt;&lt;br&gt;For Italy/Iberia: The Early Bronze Age starts one space sooner.  The points needed for the last box is 1300 instead of 1200.&lt;br&gt;&lt;br&gt;These counteract those countries now having more easy-to-acquire land.&lt;br&gt;&lt;br&gt;But I think you are correct about ACiv--you should only use its new AST and not the one on the Western Extension (although I can't find the part in the rules where I remember reading that).</description>
	<link>http://www.boardgamegeek.com/article/2308506#2308506</link>
	<pubDate>2008-05-12T22:28:59+00:00</pubDate>
	<dc:creator>ManchotPi</dc:creator>
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	<title>Thread: Africa / Iberia AST track</title>
	<description>Am a little confused by this track on the WXM.&lt;br&gt;&lt;br&gt;I got caught out recently by using this track for Africa and Iberia in a game of Advanced Civ.  I'm pretty sure now that I shouldnt have done that, and that the track should only be used with Basic Civ.&lt;br&gt;&lt;br&gt;However, then I looked at the AST track for Basic Civ, and there is no difference with that and the one on the WXM, except that Italy is renamed Iberia.&lt;br&gt;&lt;br&gt;Is that right?</description>
	<link>http://www.boardgamegeek.com/article/2306464#2306464</link>
	<pubDate>2008-05-12T11:58:20+00:00</pubDate>
	<dc:creator>PaulGrogan</dc:creator>
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	<title>Thread: Re: Bringing Civilization To The West.</title>
	<description>I've only ever used the WXM with 8 players.  I agree that with 7 it just seems to give more space for people to grow meaning less competition.&lt;br&gt;&lt;br&gt;According to this: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/212349&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/212349&lt;/A&gt;&lt;br&gt;with 6 players, you *could* use the WXM but you dont use the eastern part of the basic board.&lt;br&gt;&lt;br&gt;I may be playing a 5-6 player game over the weekend and I'm tempted to try using it.</description>
	<link>http://www.boardgamegeek.com/article/2272939#2272939</link>
	<pubDate>2008-04-29T13:56:16+00:00</pubDate>
	<dc:creator>PaulGrogan</dc:creator>
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	<title>Thread: Re: Did the map ever come as more then the paper map??</title>
	<description>The original Hartland game had a mounted Western expansion. There's a guy at ManorCon in the UK every year who brings it and spends the Saturday playing it with a full complement of players. Great fun.</description>
	<link>http://www.boardgamegeek.com/article/2229502#2229502</link>
	<pubDate>2008-04-13T20:44:50+00:00</pubDate>
	<dc:creator>King_Drax_I</dc:creator>
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	<title>Thread: Re: Bringing Civilization To The West.</title>
	<description>I actually never liked the WXM unless you're going to play with 8 or more players.  There's just too much room for any smaller number of players, which cuts down on competition for space, which makes the game more of &quot;grow, buy, grow, buy, grow, buy, calamity, grow, buy...&quot;&lt;br&gt;&lt;br&gt;Maybe with 7, it'd play OK, but fewer than that and you really remove much of the competition for turf, which makes the game too boring.&lt;br&gt;&lt;br&gt;At least, that's my opinion.</description>
	<link>http://www.boardgamegeek.com/article/2197354#2197354</link>
	<pubDate>2008-03-31T15:48:32+00:00</pubDate>
	<dc:creator>perfalbion</dc:creator>
</item><item>
	<title>Thread: Re: Bringing Civilization To The West.</title>
	<description>&lt;i&gt;The seven-player game uses the ENTIRE map and, unlike the standard game where players use only 47 tokens, players have the full complement of 55 tokens. The combination of more space and more tokens means bigger empires. Again, Francis Tresham suggests that the seven-player version of the game will be extremely vicious UNLESS the supplementary Trade Cards are used. Again, not having played this version with the standard deck I can’t comment personally but suspect that the designer is correct.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I recently took part in a 7-player game of Advanced Civ with the extension map. We found that the increased space meant a lot less conflict than we expected. I managed 9 cities a turn for most of the second half of the game and didn't come close to winning. We did run out of trade cards a lot, though. Not sure I got a card out of the &quot;6&quot; pile very often at all.&lt;br&gt;&lt;br&gt;Maybe it is just a matter of play style.</description>
	<link>http://www.boardgamegeek.com/article/2197089#2197089</link>
	<pubDate>2008-03-31T13:50:07+00:00</pubDate>
	<dc:creator>Dweeb</dc:creator>
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	<title>Thread: Bringing Civilization To The West.</title>
	<description>&lt;font color='#990000'&gt;&lt;b&gt;Civilization Western Extension Map&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/35026"><img src="http://images.boardgamegeek.com/images/pic35026_t.jpg" border=0></a></div>]]>&lt;br&gt;Designed by Francis Tresham&lt;br&gt;Published by Avalon Hill (1988)&lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;The Civilization Western Extension Map (WXM) measures 11” x 22”. It is printed on cardboard stock which means that it is thinner than the actual Civilization map. I don’t find this a problem as I always play Civilization with a sheet of Perspex (plexiglass) over the map – if you play directly on the map you may find this difference in thickness to be an irritation at the very least.&lt;br&gt;&lt;br&gt;The WXM stretches from Corsica and Sardinia on its eastern edge to the Pillars of Hercules (Straights of Gibraltar) on its western edge. When using the CWEM the Italian civilization is replaced by the Iberian civilization – it’s staring location is at the far western end of the map, in Iberia (Spain). The map goes as far north as Britain. France and Germany contain four 3-value areas. There is one flood plain in the south of France and 5 city sites, all adjacent to the Mediterranean Sea.&lt;br&gt;&lt;br&gt;The WXM can be used to play a four-player, five-player, six-player or seven-player game. The most significant factor in each of the games is that each player really needs to factor a naval component to their overall strategy. Using the standard map it is possible for some of the starting civilizations to play the entire game without building a ship. When using the extension map, not having a plan regarding the development and use of naval power is likely to be a sure way to achieve failure in the game.&lt;br&gt;&lt;br&gt;Due to having more options for development and less initial competition, the African civilization has a new AST track which is more difficult than previously was the case (the Early Iron Age comes in one space sooner and an extra 100 points are required to move to the finish pace). The Iberian AST track is different to the Italian AST track (the Early Bronze Age starts one space sooner but it is now 100 points EASIER to move to the finish space).&lt;br&gt;&lt;br&gt;Using the WXM a four-player game now becomes a worthwhile and interesting experience. The map used is from the western edge of the expansion map to just east of Greece and Crete. Each player has only 47 tokens to use during the game.&lt;br&gt;&lt;br&gt;The five-player is also improved by using the WXM. I suspect that having everyone near-to and using the water is a balancing factor in the game. The useable map area is now expanded to include Asia Minor and the Black Sea area. Players still use just 47 counters.&lt;br&gt;&lt;br&gt;The six-player game uses the four western-most map panels (it does not use the eastern-most map panel of the original map). Players are still limited to just 47 tokens. The designer recommends that players should use the supplementary Trade Cards. I have only ever played this version of the game using the supplementary cards and can’t comment on what the game is like using just the standard cards.&lt;br&gt;&lt;br&gt;The seven-player game uses the ENTIRE map and, unlike the standard game where players use only 47 tokens, players have the full complement of 55 tokens. The combination of more space and more tokens means bigger empires. Again, Francis Tresham suggests that the seven-player version of the game will be extremely vicious UNLESS the supplementary Trade Cards are used. Again, not having played this version with the standard deck I can’t comment personally but suspect that the designer is correct.&lt;br&gt;&lt;br&gt;Although not listed as an option, I find that an eight-player game is now a possibility. Using all the map, giving each player 47 tokens and using the supplementary Trade Cards has worked okay for me in the past. Who knows? It may work for you too.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#990000'&gt;&lt;b&gt;Should You Buy The Map?&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;NO! If you don’t play the game very often you don’t need the map because you don’t need the variety.&lt;br&gt;&lt;br&gt;YES! If you want a vicious game you should try getting the map and play it with the standard Trade Cards.&lt;br&gt;&lt;br&gt;YES! If you play with four or five players the WXM will give you a better gaming experience.&lt;br&gt;&lt;br&gt;YES! If you play Civilization regularly with the same group of people the map gives good variety, particularly in regards to making more use of naval units.&lt;br&gt;&lt;br&gt;YES! If you want to have an exciting 8-player game.&lt;br&gt;&lt;br&gt;&lt;font color='#990000'&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;    “There Be Piracy In This Game – Aaaarrrhh!”&lt;/b&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;</description>
	<link>http://www.boardgamegeek.com/article/2196233#2196233</link>
	<pubDate>2008-03-31T02:52:06+00:00</pubDate>
	<dc:creator>da pyrate</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		half-page ad from 1990 issue of The General &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic304818_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/304818</link>
	<pubDate>2008-02-25T00:04:47+00:00</pubDate>
	<dc:creator>t_s_sullivan</dc:creator>
</item><item>
	<title>Thread: Re: Erweiterung Westeuropa (German Edition)</title>
	<description>Well, in the Avalon Hill version, the central area in Iberia is marked with a 1.</description>
	<link>http://www.boardgamegeek.com/article/1952603#1952603</link>
	<pubDate>2007-12-22T17:30:53+00:00</pubDate>
	<dc:creator>brauerle</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Alternate AST &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic212351_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/212351</link>
	<pubDate>2007-05-17T02:40:00+00:00</pubDate>
	<dc:creator>itsmarty</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Instructions for use with different numbers of players &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic212349_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/212349</link>
	<pubDate>2007-05-17T02:38:31+00:00</pubDate>
	<dc:creator>itsmarty</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Here's how my WEM holds up against the original Civilization board. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic194354_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/194354</link>
	<pubDate>2007-03-15T15:55:07+00:00</pubDate>
	<dc:creator>cymric</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		DIY triple-fold boards are NOT easy to make, but it turned out okay. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic194352_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/194352</link>
	<pubDate>2007-03-15T15:54:22+00:00</pubDate>
	<dc:creator>cymric</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My self-made WEM---not too shabby but still room for minor improvements... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic194351_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/194351</link>
	<pubDate>2007-03-15T15:52:53+00:00</pubDate>
	<dc:creator>cymric</dc:creator>
</item><item>
	<title>Thread: Re: Image of this map</title>
	<description>They may not be the quality you want, but there's a few here:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/browser.php?itemtype=image&amp;sortby=recs&amp;gameid=2058&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/browser.php?itemtype=image&amp;sort...&lt;/A&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1299349#1299349</link>
	<pubDate>2007-01-26T03:46:38+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
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	<title>Thread: Image of this map</title>
	<description>Does anyone have a digital image of this map?</description>
	<link>http://www.boardgamegeek.com/article/1291590#1291590</link>
	<pubDate>2007-01-22T23:29:14+00:00</pubDate>
	<dc:creator>casoli</dc:creator>
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	<title>Thread: Re: Did the map ever come as more then the paper map??</title>
	<description>I have never seen the German version.&lt;br&gt;&lt;br&gt;From the link above I also remember that I prolly have the second edition as I have two pieces with half the map on each piece.&lt;br&gt;&lt;br&gt;As has been said, I think the map I was playing with (the one I am thinking of) was so old the pieces could have come loose (making it four seperate strips of maps).&lt;br&gt;&lt;br&gt;Anyway, thanks for the answers.&lt;br&gt;&lt;br&gt;Archie</description>
	<link>http://www.boardgamegeek.com/article/1026219#1026219</link>
	<pubDate>2006-08-08T20:28:38+00:00</pubDate>
	<dc:creator>zimonyi</dc:creator>
</item><item>
	<title>Thread: Re: Did the map ever come as more then the paper map??</title>
	<description>The german Edition from Welt der Spiele came with a mounted map.</description>
	<link>http://www.boardgamegeek.com/article/1025805#1025805</link>
	<pubDate>2006-08-08T17:29:14+00:00</pubDate>
	<dc:creator>Tanakor</dc:creator>
</item><item>
	<title>Thread: Re: Did the map ever come as more then the paper map??</title>
	<description>Hi,&lt;br&gt;No the map was never a mounted map.  I believe that what you are remembering is the difference in maps between the first and second editions of the base game.  For more info see:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/57772&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/57772&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1025570#1025570</link>
	<pubDate>2006-08-08T15:42:19+00:00</pubDate>
	<dc:creator>autumnweave</dc:creator>
</item><item>
	<title>Thread: Re: Did the map ever come as more then the paper map??</title>
	<description>Neither have I.</description>
	<link>http://www.boardgamegeek.com/article/1025475#1025475</link>
	<pubDate>2006-08-08T14:55:11+00:00</pubDate>
	<dc:creator>MartyMcMartin</dc:creator>
</item><item>
	<title>Thread: Re: Did the map ever come as more then the paper map??</title>
	<description>I have never seen the Western Expansion Map except as a paper map.</description>
	<link>http://www.boardgamegeek.com/article/1025423#1025423</link>
	<pubDate>2006-08-08T14:32:48+00:00</pubDate>
	<dc:creator>Lord_Prussian</dc:creator>
</item><item>
	<title>Thread: Did the map ever come as more then the paper map??</title>
	<description>Hi all,&lt;br&gt;&lt;br&gt;I have a strong memory, although it might be totally incorrect since it must have easily been 15 years ago, that the Western expansion map came as more then just the foldable paper map that I have (the one in the envelope). Did it ever come as the basic map does, in foldable cardboard pieces?&lt;br&gt;&lt;br&gt;It might only be my memory that one of the base games had 4 seperate pieces to piece together the whole map instead of the two foldable (with half the map on each piece) pieces that I have with my game, and that I have somehow extended this way of building the maps to include the western extension as well.&lt;br&gt;&lt;br&gt;Grateful for answers,&lt;br&gt;&lt;br&gt;Archie&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1025330#1025330</link>
	<pubDate>2006-08-08T13:29:14+00:00</pubDate>
	<dc:creator>zimonyi</dc:creator>
</item><item>
	<title>Thread: Civilization using the Western Expansion Map</title>
	<description>“Oh, let’s play Civilization.”  It was early in the evening, just a little past our normal start time of 7 PM.  This is the same crowd that I had once played Advanced Civilization with, several years ago on a New Year’s Eve.  We had played until exhaustion taken over, and then had abandoned the game in the wee hours of the morning.&lt;br&gt;&lt;br&gt;Since then I had listened to certain agitators talking about how much simpler and faster the base game of Civilization was, and generally longing for the good ol’ days.  In the 10-15 years since discovering Advanced Civilization, nobody had gone back to play a single session of the neglected Civilization base game.  Of course this meant that everyone would be rusty, and I’d stand a chance.  Yeah, right.  Like the sucker I am, I fall for that line each and every time.&lt;br&gt;&lt;br&gt;We had five players and the first thing that happened is that Nate pulled out the Western Expansion Map.  With five players this adds Iberia and allowed us to block out Egypt and Babylon, which balances out the game play making it more even for everyone.  Also Italy is not a choice of countries when playing with 5 using the expansion map.  The additional map was the only modification to the base game; we did not use the expansion trade cards.&lt;br&gt;&lt;br&gt;In sequence of choosing their territories:&lt;br&gt;1) Dave – Africa&lt;br&gt;2) Dan (our hero) - Asia&lt;br&gt;3) Nate – Iberia&lt;br&gt;4) John – Illyria&lt;br&gt;5) Peter – Crete&lt;br&gt;&lt;br&gt;Crete reminded everyone that their people were the Minoans; their noble people were not to be referred to as the Cretans.&lt;br&gt;&lt;br&gt;My objective was to pick a corner and stay out of the way, I had been contemplating Iberia, but settled on Asia as a good choice.  We started at the edges and then rushed for the center.  Iberia ran up the coast towards Southern France and Italy, Asia moved in towards Turkey,  Africa spread out across the southern board, Illyria ran south into Greece, and Crete struggled to establish a toehold in Greece and Turkey.&lt;br&gt;&lt;br&gt;“Yeah, I can do this, I can hold my own, and maybe kick their butts a little.” I muttered to myself under my breath.  Oh the delusions of the innocent.  During the table talk Nate and John started reminiscing about how many years it had been since they had played Civilization.  And then the talk turned to how in high school Civilization had been the game that they had played every week, week after week, month after month.  Slowly it dawned on me as to what I had been lured into, but by then it was too late, far too late.&lt;br&gt;&lt;br&gt;In the race to the center to stake out territory, cities didn’t pop up immediately.  For a few turns, nobody had any, and then all of a sudden everyone was on the board with 4 cities apiece.  Of course Crete with their island start lagged somewhat behind because they had to purchase boats.  Also Asia and Illyria did their best to crowd Crete and keep them getting a strong foothold in either Turkey or the European mainland.  &lt;br&gt;&lt;br&gt;It might have been then that Nate casually mentioned how in high school he had set up the game and had played solitaire, examining and optimizing the initial strategies for each player’s position.  Over in the Asia Minor, the Asians silently ate another slice of humble pie.&lt;br&gt;&lt;br&gt;The first sets of cards were distributed, and then the second round, and then negotiating started in earnest.  I was feeling pretty good trying to figure out what I could get for 80 points so and then it happened.  The first set of cards was turned in by Illyria, and was the complete set of salt for 243 points.  Astronomy, Metalworking and Architecture, were now displayed over on John’s side.  Then Iberia immediately turned in their set of 7 cloth for 245 and purchased the same advances.  One of the things that I noticed throughout the  game was how often the lower point technology advances were ignored, and how frequently the more expensive technologies were what was purchased.  The point of this game I was told is not to outgrow or outfight everyone else, it’s to create the best disaster-proof civilization.  Technology advances were often purchased with this being the prime objective.  The card collection and trading strategy seemed to be to optimize one set that you can turn in this hand while building on a second set for use the next turn.  Metallurgy was the first technology to run out of cards, everyone felt that they needed it for defensive posturing.  One Astronomy card remained to the end of the game; neither Crete nor Asia chose to pursue that technology.&lt;br&gt;&lt;br&gt;Very quickly most people had built up to 6-7 cities.  About this time I decided how nice it was that I was tucked off and a corner and my highly anticipated days of adventurism were pre-empted before they started.  A non-aggression pact between Crete and Asia was quickly signed, and Asia limited themselves to minor excursions to their Northwest along the top edge of the board probing Illyria’s flank.&lt;br&gt;&lt;br&gt;Boats didn’t stay around.  If they weren’t going to be used that turn they disappeared from the map.  That doesn’t mean that there weren’t a lot of the ships on the board.  They were constantly in use.  They’d be put on the board, a lightning strike would be initiated, a city or a army would crumble, and then it would be all over with the ship going away the next turn.  Italy in the center of the board was the most highly contested area and was turned into a bloody carnage-filled countryside.  Africa would make raids from the south, Iberia from the west and Illyria from the East.   Every opponent’s city on the Italian peninsula or in Sicily was an exposed target.  Ruthlessness was the norm, dealt out quickly and absorbed quietly.  The game boiled down to Illyria and Iberia testing each other with probes and quick raids.  Though there was a lot of conflict, it seemed mostly to be to keep the other players positions in check so that they didn’t get too aggressive.  Not only were cities targets, but often isolated bands of enemy troops were targeted for elimination, before they could grow into a problem or be used to found a city.&lt;br&gt;&lt;br&gt;6-8 cities seemed to be the norm.  Most would try to build to 8, and then handle the disasters which cut that number down.  Maxing out at 9 cities seemed too unstable, and only one player ever accomplished that, and then just for a short time.  &lt;br&gt;&lt;br&gt;To speed things up we often did simultaneous movement of players on the opposite sides of the board.  Down time seemed to be minimal; players took the opportunity to review and optimize their strategies.&lt;br&gt;&lt;br&gt;Africa decided that the southern map was too spread out and started a migration northward through Southern France aiming for the unoccupied areas of Northern Europe.  Though a noble effort, it was doomed to being too little too late, and Africa was not able to amass the population that it needed to establish a firm base of cities in the north.&lt;br&gt;&lt;br&gt;Asia followed the technology purchase strategy of others, aiming for the high value technologies, but then was delayed on the development track as a result of having less than the seven technologies needed to advance.  Not managing their taxes properly, a revolt was an additional and unnecessary self inflicted wound.&lt;br&gt;&lt;br&gt;Crete finally managed to establish a strong presence on the board, but by then they were lagging behind and never managed to quite catch up.&lt;br&gt;&lt;br&gt;In this game it’s about progressing without stumbling and by the end it was clear that Illyria had managed to execute best on this.  With the game a few turns from completion, Illyria had an insurmountable lead with over 1200 points in technologies.  At 1:30 AM, after six hours of play, the game was conceded and Illyria declared the victor.  Did I feel that I had played a complete game?  Yep.  Though never in the lead did I feel that I was always in the race?  You betcha.&lt;br&gt;&lt;br&gt;Being in the presence of players who had gamed against each other for going on two decades and had hundreds of hours logged at Civilization was a great way to learn a lot in a short period of time.  Managing your civilization and trading well were definitely more important than fighting.  While violence was frequent, it was always controlled, focused and limited in scale.  Nobody diverted resources away from their race down the civilization track to make combat their primary tool.&lt;br&gt;&lt;br&gt;The Western Expansion map seemed to really open the board out, and allow some more breathing room, at the same time adding a little more balance to the play.  Civilization, while more unforgiving on the inexperienced player, allows a faster game than Advanced Civilization, with the tantalizing possibility of actually finishing a game in the same evening.  After years of only playing Advanced Civilization, everyone seemed very happy to have gone back to the more playable basics of Civilization.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1017919#1017919</link>
	<pubDate>2006-08-02T22:17:59+00:00</pubDate>
	<dc:creator>autumnweave</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		German Edition from Welt der Spiele, back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic131513_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/131513</link>
	<pubDate>2006-06-24T09:35:17+00:00</pubDate>
	<dc:creator>Tanakor</dc:creator>
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	<title>Image</title>
	<description>
		German Edition from Welt der Spiele, front &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic131512_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/131512</link>
	<pubDate>2006-06-24T09:35:08+00:00</pubDate>
	<dc:creator>Tanakor</dc:creator>
</item><item>
	<title>Thread: Re: Lines on progress chart</title>
	<description>&lt;b&gt;Blackberry wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Note that the shaded/non-shaded zones are where the requirements are; the &quot;lines&quot; are &quot;let's stop the game at this point&quot; lines.&lt;br&gt;&lt;/i&gt;&lt;br&gt;I guess we must be talking different releases here. In my release, the shaded/non-shaded areas and lines are the same, and only small arrows on top indicate to &quot;stop the game here&quot;.&lt;br&gt;&lt;br&gt;See e.g.&lt;br&gt;<![CDATA[<div style=''><a href="/image/70770"><img src="http://images.boardgamegeek.com/images/pic70770_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/809483#809483</link>
	<pubDate>2006-02-17T21:51:39+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
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	<title>Thread: Re: Lines on progress chart</title>
	<description>Note that the shaded/non-shaded zones are where the requirements are; the &quot;lines&quot; are &quot;let's stop the game at this point&quot; lines.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/808982#808982</link>
	<pubDate>2006-02-17T17:44:41+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
</item><item>
	<title>Thread: Re: Lines on progress chart</title>
	<description>Between 2 and 4 spaces, so that would rather mean 1000 points according to your theory. However, the lines are spaced pretty evenly, and since you already have point limits towards the end of the chart, the 7 cards limit makes slightly more sense to me. &lt;br&gt;Plus, in the original chart, the 7 cards limit is when you enter the iron age - which would match the 3rd line in WEXP.</description>
	<link>http://www.boardgamegeek.com/article/808503#808503</link>
	<pubDate>2006-02-17T12:01:11+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
</item><item>
	<title>Thread: Re: Lines on progress chart</title>
	<description>How close to the end of the chart is the 3rd line? If it is two or three spaces, then I would imagine it is 1000 points. If it is more like 6 or 7 spaces, then probably it is 7 cards.</description>
	<link>http://www.boardgamegeek.com/article/808478#808478</link>
	<pubDate>2006-02-17T10:53:58+00:00</pubDate>
	<dc:creator>Philip Thomas</dc:creator>
</item><item>
	<title>Thread: Lines on progress chart</title>
	<description>The progress chart of the western extension map has only three &quot;barrier&quot; lines, wheras the original game has four: 2 cities, 3 colors, 7 cards, 1000 points.&lt;br&gt;I'm pretty sure the first two lines mean 2 cities and 3 colors, respectively. But is the 3rd line 7 cards or 1000 points?&lt;br&gt;I've lost my original rulebook, and the rules for download here at the geek don't mention that.</description>
	<link>http://www.boardgamegeek.com/article/808474#808474</link>
	<pubDate>2006-02-17T10:45:01+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
</item><item>
	<title>Thread: When to use additional civilization cards?</title>
	<description>At what player counts should the additional civilization cards be used? Are they only for the 8 player game?</description>
	<link>http://www.boardgamegeek.com/article/801777#801777</link>
	<pubDate>2006-02-12T10:32:28+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
</item><item>
	<title>Thread: 6-player balance</title>
	<description>Hello folks,&lt;br&gt;&lt;br&gt;I've just heard that the original 8-player event schedule today might drop to 6 players due to illness. Now my questions: What is more balanced: The original civ alone with 6 players, or the WXP?&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/801739#801739</link>
	<pubDate>2006-02-12T08:36:09+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
</item><item>
	<title>Thread: Re: Instructions</title>
	<description>Thank you... and yes, after a long time, at least somebody read it and used your &quot;instruction sheet&quot;. Thanks again!</description>
	<link>http://www.boardgamegeek.com/article/759573#759573</link>
	<pubDate>2006-01-10T09:23:13+00:00</pubDate>
	<dc:creator>mcfer</dc:creator>
</item><item>
	<title>Thread: Re: Instructions</title>
	<description>Well that few days only took me a few months.  &lt;br&gt;&lt;br&gt;Here is the original version - I had to re-type it because the scanner just didn't do a good job of capturing the text.  &lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.bggfiles.com/viewfile.php3?fileid=12826&quot; rel=&quot;nofollow&quot;&gt;http://www.bggfiles.com/viewfile.php3?fileid=12826&lt;/A&gt;&lt;br&gt;&lt;br&gt;...And after I read it over I concluded I could do better, so here is my own version. &lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.bggfiles.com/viewfile.php3?fileid=12827&quot; rel=&quot;nofollow&quot;&gt;http://www.bggfiles.com/viewfile.php3?fileid=12827&lt;/A&gt;&lt;br&gt;&lt;br&gt;Of course, the true geek I am, I now have them both printed back to back and in my ACiv box.&lt;br&gt;&lt;br&gt;Sorry it took so long.  I don't even know if anybody will read this thread again ... oh well.&lt;br&gt;&lt;br&gt;-JL&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/628999#628999</link>
	<pubDate>2005-09-20T19:27:07+00:00</pubDate>
	<dc:creator>Lemming</dc:creator>
</item><item>
	<title>Thread: Re: Instructions</title>
	<description>I've got is somewhere at home but it may take a day or so to find it and get scanned and up here.  Unless somebody beats me to it, I'll have it posted in a couple days.&lt;br&gt;&lt;br&gt;-JL&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/488440#488440</link>
	<pubDate>2005-05-05T14:18:34+00:00</pubDate>
	<dc:creator>Lemming</dc:creator>
</item><item>
	<title>Thread: Instructions</title>
	<description>Does anyone have the 8 1/2 x 11 &quot;instruction&quot; sheet that came with the expansion.  Somehow I have lost my page &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;.  If possible can you scan it, and upload it as a file?  (Or know where I can download it from the internet).&lt;br&gt;&lt;br&gt;Thanks for any help!!!</description>
	<link>http://www.boardgamegeek.com/article/488295#488295</link>
	<pubDate>2005-05-05T04:52:44+00:00</pubDate>
	<dc:creator>99trev</dc:creator>
</item><item>
	<title>Thread: Re: Expansion Map Tokens</title>
	<description>Iberia uses the tokens from Italy, since Italy can't be played when you have the western expansion map in play.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/488089#488089</link>
	<pubDate>2005-05-05T00:35:37+00:00</pubDate>
	<dc:creator>Lemming</dc:creator>
</item><item>
	<title>Thread: Expansion Map Tokens</title>
	<description>What Supplement  contains the Iberian Tokens for the Civilization Western Expansion Map?&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Steve</description>
	<link>http://www.boardgamegeek.com/article/487971#487971</link>
	<pubDate>2005-05-04T22:55:59+00:00</pubDate>
	<dc:creator>hallada</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Homemade Western Expansion map (why pay money for it?) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic77269_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/77269</link>
	<pubDate>2005-04-27T16:34:53+00:00</pubDate>
	<dc:creator>Neopeius</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Civilization Westeuropa Erweiterung (German WdS Edition) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic70770_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/70770</link>
	<pubDate>2005-03-05T19:00:50+00:00</pubDate>
	<dc:creator>Akki</dc:creator>
</item><item>
	<title>Thread: Re:Quick Comments</title>
	<description>West2 (#17678),&lt;br&gt;&lt;br&gt;It's only really a big advantage for Iberia if Illyria and Egypt aren't being played.  If Egypt is played, Africa will be moving into Sicily pretty quickly.  If Illyria and Thrace are being played, Illyria has nowhere to go but the Adriatic lands.  That means Iberia gets squeezed into building 12-er cities in Britannia.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/84781#84781</link>
	<pubDate>2005-02-10T22:19:00+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
</item><item>
	<title>Thread: Re:Quick Comments</title>
	<description>Much too much advantage for Iberia with early Architecture advance.</description>
	<link>http://www.boardgamegeek.com/article/84749#84749</link>
	<pubDate>2005-02-10T20:41:32+00:00</pubDate>
	<dc:creator>havoc110</dc:creator>
</item><item>
	<title>Thread: Re:Quick Comments</title>
	<description>Is there such a thing as a &quot;casual player&quot; of Civilization?</description>
	<link>http://www.boardgamegeek.com/article/64097#64097</link>
	<pubDate>2004-11-07T15:02:54+00:00</pubDate>
	<dc:creator>TheCat</dc:creator>
</item><item>
	<title>Thread: Erweiterung Westeuropa (German Edition)</title>
	<description>hi there,&lt;br&gt;i have a question concerning the german &quot;erweiterung westeuropa&quot;. perhaps you can help me, even if you don't know this expansion. just have a look at the picture of the map, which quite different from the other editions of wxm. (&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/36966&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/36966&lt;/A&gt;)&lt;br&gt;as you see there is an area in the center of the iberian peninsulania without a number. how would/do you handle this area? is this area not existing for the play or would you say it is a &quot;0&quot;-area? the second one would mean, that you could enter it with agriculture with one token and build a 12-token-city in it.&lt;br&gt;greetings,&lt;br&gt;steffen</description>
	<link>http://www.boardgamegeek.com/article/47226#47226</link>
	<pubDate>2004-07-29T13:58:23+00:00</pubDate>
	<dc:creator>DarkPhoenix</dc:creator>
</item><item>
	<title>Thread: Re:Civilization Erweiterung Westeuropa</title>
	<description>sq_rigger (#33162),&lt;br&gt;Thanks Kenneth!  Everything is okay.  I think we should think of a way to get you that gold since you put out an effort.  I've thought about doing a picture of Civilization with all the pieces in action as in a real game but never gotten around to it.  Would you want to do one for the six geekgold so you can get an avatar?  </description>
	<link>http://www.boardgamegeek.com/article/33167#33167</link>
	<pubDate>2004-04-14T18:50:13+00:00</pubDate>
	<dc:creator>Cavedog_pdx</dc:creator>
</item><item>
	<title>Thread: Re:Civilization Erweiterung Westeuropa</title>
	<description>Cavedog_pdx (#23399),&lt;br&gt;I have just transferred 6 GeekGold to your account.  I was the one who posted the AH Western Mapboard extension.  At the time, I wasn't aware that I had to click on the &quot;Offered Gold&quot; amount on the game description to find out exactly what was desired, and so I thought you wanted the AH, rather than the German, image.  Since I didn't post what you really wanted, I'm refunding the GeekGold, and I apologize for taking it in the first place.&lt;br&gt;&lt;br&gt;Sq_rigger.</description>
	<link>http://www.boardgamegeek.com/article/33162#33162</link>
	<pubDate>2004-04-14T18:26:33+00:00</pubDate>
	<dc:creator>sq_rigger</dc:creator>
</item><item>
	<title>Thread: Re:Civilization Erweiterung Westeuropa</title>
	<description>Hi again,&lt;br&gt;&lt;br&gt;I just uploaded an image of my German &quot;Civilization Westeuropa Erweiterung&quot;'s board. I'm sorry, however, for the bad quality; I'll try to make better images with a different camera during the next week.&lt;br&gt;&lt;br&gt;If you need some other pictures of this game, eg. the playing cards or the box, please let me know and I'll try to do these as well...&lt;br&gt;&lt;br&gt;Best regards,&lt;br&gt;Alexander</description>
	<link>http://www.boardgamegeek.com/article/23744#23744</link>
	<pubDate>2003-12-14T13:42:58+00:00</pubDate>
	<dc:creator>Akki</dc:creator>
</item><item>
	<title>Thread: Re:Civilization Erweiterung Westeuropa</title>
	<description>Akki (#23682),&lt;br&gt;If it says &quot;Civilization Erweiterung Westeuropa&quot; on the box it's the one!  I've seen these on German ebay from time to time but none with a good picture of the map.  &lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/23706#23706</link>
	<pubDate>2003-12-13T18:59:06+00:00</pubDate>
	<dc:creator>Cavedog_pdx</dc:creator>
</item><item>
	<title>Thread: Re:Civilization Erweiterung Westeuropa</title>
	<description>Hi there!&lt;br&gt;&lt;br&gt;Well, I do own a german copy of both Civilization as well as the &quot;Westeuropa Erweiterung&quot;; however, mine were published by &quot;Welt der Spiele GmbH&quot; (basic info at &lt;A target='_blank' href=&quot;http://www.wds.de&quot; rel=&quot;nofollow&quot;&gt;www.wds.de&lt;/A&gt;); the main game was bought about 10 years ago, the expansion about 8 years ago.&lt;br&gt;&lt;br&gt;Here are some license data from the player aids:&lt;br&gt;&lt;br&gt;&lt;b&gt;Civilization&lt;/b&gt;:&lt;br&gt;&lt;br&gt;&quot;Hergestellt unter Lizenz von Hartland Trefoil Ltd., Northhampton, England. Copyright 1980 und 1988 F.G. Tresham. Copyright der deutschen Ausgabe 1988 Welt der Spiele GmbH.&quot;&lt;br&gt;&lt;br&gt;[Rough translation: &quot;Produced unter licence from Hartland Trefoil Ltd., Northhampton, England. Copyright 1980 and 1988 by F.G. Tresham. Copyright of the German edition 1988 by Welt der Spiele GmbH.&quot;]&lt;br&gt;&lt;br&gt;&lt;b&gt;Civilization Westeuropa Erweiterung&lt;/b&gt;:&lt;br&gt;&lt;br&gt;&quot;Copyright 1991 bei F.G. Tresham. Copyright der alternativen Siegbedingungen in Abschnitt 91 bei The Avalon Hill Game Company, Baltimore, Maryland, USA. Copyright der Übersetzung und der deutschen Ausgabe 1992 bei Welt der Spiele GmbH, Frankfurt. Hergestellt unter Lizenz von H.P. Gibson &amp; Sons Ltd., London, England.&quot;&lt;br&gt;&lt;br&gt;[Rough translation: &quot;Copyright 1991 by F.G. Tresham. Copyright of the alternative conditions for victory in paragraph 91 by The Avalon Hill Game Company, Baltimore, Maryland, US. Copyright of the translation and of the German edition 1992 by Welt der Spiele GmbH, Frankfurt. Produced unter licence from H.P. Gibson &amp; Sons Ltd., London, GB.&quot;]&lt;br&gt;&lt;br&gt;&lt;br&gt;Just for info - and to make things even more complicated:&lt;br&gt;nowadays, here in Germany a version with English material is sold, coupled with a German translation of the player aid. (The box is marked with a sticker &quot;Komplett mit deutscher Anleitung&quot; [&quot;complete with a German player aid&quot;].)&lt;br&gt;Unfortunately, however, I forgot to look up the publisher.&lt;br&gt;&lt;br&gt;&lt;br&gt;As I don't want to claim your gold with yet another &quot;wrong&quot; version, please let me know if pictures of my edition will still your needs. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Best regards,&lt;br&gt;Alexader</description>
	<link>http://www.boardgamegeek.com/article/23682#23682</link>
	<pubDate>2003-12-13T09:31:17+00:00</pubDate>
	<dc:creator>Akki</dc:creator>
</item><item>
	<title>Thread: Civilization Erweiterung Westeuropa</title>
	<description>Piatnik games released the German version of Civilization, and it is essentially identical to the Gibson Games version.  Piatnik also issued the Civilization Erweiterung Westeuropa (Expansion WestEuropean) which added more cards and tokens as well as the map of Hispania and Gaul.  &lt;br&gt;&lt;br&gt;I offered some geekgold for images of the Civilization Erweiterung Westeuropa, but someone claimed it with scans of the Avalon Hill version. The only pictures I've seen were on German Ebay but didn't really show me much of the map.   &lt;br&gt;&lt;br&gt;I'm offering less gold this time.  I hope someone does it right.  </description>
	<link>http://www.boardgamegeek.com/article/23399#23399</link>
	<pubDate>2003-12-09T08:21:42+00:00</pubDate>
	<dc:creator>Cavedog_pdx</dc:creator>
</item><item>
	<title>Thread: Quick Comments</title>
	<description>This expansion map opens up new options for Africa, but gives perhaps too great an advantage to Italy/Iberia.  Worth owning to give breathing room in a full-complement game, but unneccessary for the casual player.</description>
	<link>http://www.boardgamegeek.com/article/17678#17678</link>
	<pubDate>2003-08-01T12:52:30+00:00</pubDate>
	<dc:creator>West2</dc:creator>
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	<title>Thread: When to use</title>
	<description>I think the key advantage of the WXM (as it&amp;#039;s called &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;) is in the 5-player game. Babylon and Egypt cause serious problems in both classic and &amp;quot;advanced&amp;quot; Civ - in the former because they are very, very difficult to play, in the latter because they are much too powerful. So with 5 players, you can play with the WXM and delete them entirely, which to my mind is a good thing.</description>
	<link>http://www.boardgamegeek.com/article/17414#17414</link>
	<pubDate>2003-07-24T22:48:25+00:00</pubDate>
	<dc:creator>cfarrell</dc:creator>
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