<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Stack Market</title>
	<link>http://www.boardgamegeek.com/boardgame/21150</link>
	<language>en-us</language>
	<lastBuildDate>Thu, 20 Nov 2008 17:21:05 -0600</lastBuildDate>
	<pubDate>Thu, 20 Nov 2008 17:21:05 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		hi-res scan of US box cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic365698_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/365698</link>
	<pubDate>2008-08-27T03:44:28+00:00</pubDate>
	<dc:creator>atholbrose</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic343084_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/343084</link>
	<pubDate>2008-06-14T04:13:06+00:00</pubDate>
	<dc:creator>cscottk</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The tower up close. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271813_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271813</link>
	<pubDate>2007-11-23T21:46:57+00:00</pubDate>
	<dc:creator>cscottk</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A crash in progress... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271812_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271812</link>
	<pubDate>2007-11-23T21:45:46+00:00</pubDate>
	<dc:creator>cscottk</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271811_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271811</link>
	<pubDate>2007-11-23T21:44:24+00:00</pubDate>
	<dc:creator>cscottk</dc:creator>
</item><item>
	<title>Thread: Re: Not involved in takeover while holding highest building?</title>
	<description>&lt;b&gt;HiveGod wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The rules state that if someone holds the highest building placard at the end of the round, they only get the 20k bonus if they profit &lt;i&gt;during&lt;/i&gt; the takeover.  Check.&lt;br&gt;&lt;br&gt;My question is:  does the payout for NOT being involved in the takeover count towards fulfilling this requirement?  Is that payout considered to be &lt;i&gt;before&lt;/i&gt; the takeover or &lt;i&gt;during&lt;/i&gt;?&lt;/i&gt;&lt;br&gt;&lt;br&gt;****Basically if you are not invested in the highest building nor invested in the lowest building (which is being taken over) you do not get the payout for your highest building. &lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1712710#1712710</link>
	<pubDate>2007-09-09T17:18:09+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Not involved in takeover while holding highest building?</title>
	<description>The rules state that if someone holds the highest building placard at the end of the round, they only get the 20k bonus if they profit &lt;i&gt;during&lt;/i&gt; the takeover.  Check.&lt;br&gt;&lt;br&gt;My question is:  does the payout for NOT being involved in the takeover count towards fulfilling this requirement?  Is that payout considered to be &lt;i&gt;before&lt;/i&gt; the takeover or &lt;i&gt;during&lt;/i&gt;?&lt;br&gt;&lt;br&gt;Another way of stating this:  Does highest building only pay if the holder is directly involved in the takeover?&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks in advance for any light you can shed on this.</description>
	<link>http://www.boardgamegeek.com/article/1712652#1712652</link>
	<pubDate>2007-09-09T15:42:00+00:00</pubDate>
	<dc:creator>HiveGod</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Stack Market</title>
	<description>Tom -- I agree with your assessment.  Got the chance to try this out at a con and was underwhelmed.  It sounds neat on paper but not so much once you get going.  Plus the payout rules are weirdly and needlessly complex for a game of this type.&lt;br&gt;&lt;br&gt;Our stacking did get better once we realized you can 'pre-stack' the dice you are adding to the tower (with both hands) and then you can lift the stack all at once.&lt;br&gt;&lt;br&gt;Geoff</description>
	<link>http://www.boardgamegeek.com/article/1702790#1702790</link>
	<pubDate>2007-09-04T17:29:04+00:00</pubDate>
	<dc:creator>engelstein</dc:creator>
</item><item>
	<title>Thread: Re: [Review] Stack Market</title>
	<description>&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Seeing tower after tower fall is really quite boring and will cause a round to end in a most undramatic way.&lt;/i&gt;&lt;br&gt;You guys must be pour stackers. We've had rounds where we had only 1 or 2 towers falling.&lt;br&gt;I do think the game takes a bit too long. Two rounds are better than 3</description>
	<link>http://www.boardgamegeek.com/article/1702602#1702602</link>
	<pubDate>2007-09-04T15:47:50+00:00</pubDate>
	<dc:creator>Surya</dc:creator>
</item><item>
	<title>Thread: [Review] Stack Market</title>
	<description>	StackMarket (Z-man Games, 2007 – Susumu Kawasaki) has some rather ingenious mechanics, as it uses dice and dexterity to simulate the stock market (hence – the name).  Players are attempting to invest in the tallest tower on the board, hoping that a stock crash, both literal and figuratively, will not happen.  The game tends to be more about steady hands than shrewd investing, and it’s certainly something that I’ve never seen before.&lt;br&gt;&lt;br&gt;	That being said, I’m a bit disappointed by the actual game play, which turns into a dexterity and luck game more than anything else.  Yes, I think some aspects are rather inventive, such as using the pips on the dice to represent windows in the towers; but overall the game just generated a ho-hum feel, as players’ choices are often obvious, and a clumsy player will be at a loss, no matter what else they do.  Stack Market is certainly an innovative game, but I’m not sure that it’s a fun one.&lt;br&gt;&lt;br&gt;	The main component of the game is a pile of dice, each numbered “0”, “0”, “1”, “2”, “3”, and “4”.  Each player receives $50,000, which they can keep hidden for the game; they also receive two markers of their color.  One company card per player is placed on the table – each with two investment slots on it.  A “height” sheet is placed nearby, with a marker for each company on it – all starting at height of three.  Three dice are rolled and placed in a stack with the highest number rolled face up, in front of each company card.  Players each invest in one of the companies, keeping the other token in front of them to delineate their color.  One player is chosen to go first, and then play proceeds clockwise around the table.&lt;br&gt;&lt;br&gt;	On a player’s turn, they first must roll a number of dice that are equal to the number of dice currently in the building they are invested in.  After rolling, the player checks to see if they must add the dice to the tower, being forced to add all the dice that they possibly can.  Dice can be added to the tower if they are of a higher number than the top die on the tower.  For example, if a “2” is face up on a tower, a “3” or “4” could be placed on it.  A blank die can be placed on top of a “4”.  Players can stack as many of the dice (legally) as they can, provided they use one hand.  The height of the building is then adjusted on the height sheet, as long as the building doesn’t fall over.  If they manage to increase the height by five or more, then they receive a $10,000 bonus from the bank.  Also, if a building reaches height “15”, then the player gets a card for “highest building”.  This card is passed to another player if they build a higher building.   After rolling and stacking, the player may change their investment to any open space in any of the companies.&lt;br&gt;&lt;br&gt;	If a tower falls, then each player invested in the company must pay $20,000 to the bank.  Five of the dice are removed from the game, and three dice are rolled to restart the company.  When players run out of dice (either from removing them from the game or they are all on towers), then the round ends.  Players now will check the two buildings, which are highest and lowest (numbers on top break ties).  The higher company must attempt to “take over” the lower company.  This is done by a player who is invested in the company taking the dice of the smaller company and placing them on top of the larger.  If they are successful, then all players invested in the higher building receive $30,000, if invested alone, and $40,000, if invested with another player.  If they are not successful, they must pay $20,000 to the bank; and each player invested in the smaller building gets $10,000 if invested alone, and $20,000 if invested with another player.  The player with the highest building card also gets $20,000, as long as they received money elsewhere.  Players invested in the building(s) not involved in the takeover get $10,000 if alone, $20,000 if with other players.  &lt;br&gt;&lt;br&gt;	A new round is started, and all dice are returned to the game.  After three rounds, the player with the most money is the winner!&lt;br&gt;&lt;br&gt;Some comments on the game…&lt;br&gt;&lt;br&gt;1.)	Components:  There are a lot of pieces in the small box (with odd illustrations on it), but they’re mostly the square dice.  I actually think the dice are quite interesting, as the pips on each side look like windows, giving the stack of dice the look of a skyscraper.  The rest of the components are merely okay, with wooden discs used for the player’s investment tokens and paper money (ugh).  I normally don’t like paper money, but in this case it’s even more annoying since a player is supposed to keep it secret.  Considering that the game is all about dexterity, where is a player supposed to hide it?  Stack Market also includes a paper measure, which can be used to quickly count the floors in a tower.  While it’s a nice idea, I found that it’s usually just easier to count the floors.&lt;br&gt;&lt;br&gt;2.)	Rules:  The four pages of rules, with examples, are fairly easy to understand with some hints for new players.  The only hang up I had was the actual tower stacking rules, which were a bit confusing.  Teaching the game is easy, although players often don’t understand investments until the first round is over.&lt;br&gt;&lt;br&gt;3.)	Luck: Since the game involves rolling dice, there should be some luck involved; but sometimes it’s just a little too much for me.  I’ve seen many turns where a player rolls a die – sometimes a LOT of dice -- yet doesn’t get the number necessary to place any of them on the tower.  Stacking five dice on a tower is a good way to get a bonus in the game, and it’s annoying when you have to stack four while others get to stack more.  Some might think the luck evens out over the course of the game – and it’s true – everyone is evenly annoyed.&lt;br&gt;&lt;br&gt;4.)	Dexterity:  The game comes down to a “Jenga” type style, as players are stacking dice on top of each other.  This is fun – to a point, but stacking dice for forty minutes isn’t really something that excited me that much.  Sure, there are some small measures of strategy; but if you can’t stack dice, you won’t do well.  I thought the idea of investing in a building and stacking the dice poorly for the other player was a good idea, but it seems that it’s often the ONLY idea.  The worst part of this dexterity is that a clumsy person will really ruin the game for everyone.  Seeing tower after tower fall is really quite boring and will cause a round to end in a most undramatic way.  In some games I’ve participated in there was never any reason to be in the tall tower, since the person attempting the takeover would invariably drop the dice everywhere.  This also can cause some rather boring scores, as players who drop the dice lose themselves and their partners (if any) money.  And I’m not really criticizing “clumsy” people, as stacking the dice – especially in higher levels, is a really difficult thing to do!  Again, I wouldn’t mind it, if there were other things going on.&lt;br&gt;&lt;br&gt;5.)	Investments:  The three-player game is quite boring compared to a four-player game, as two players invariably gang up on the third.  In a four-player game there are more options; but as I said above, it all comes down to the stacking.  Most of the time, it makes sense to invest in anything except the tallest building, just so that a player can avoid the paralyzing effects of a building collapse.  I suppose that the real game is to hang out with those who have sturdy hands, but that’s tremendously unfun for those who are ungainly.&lt;br&gt;&lt;br&gt;6.)	Fun Factor:  You may get a measure of fun out of Stack Market if you enjoy dexterity games (although why not play a really good one – like Villa Paletti?) The investment part is an interesting twist, but it doesn’t provide the fun I thought it would.  If I want to play a straight up investment game, I’d prefer another game by the same company - Owner’s Choice.  I will admit that my fingers were clumsy stacking the dice, and I sat there the whole time, worrying about my tower collapsing.  While that may simulate real life quite nicely, it’s not much fun.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;If you go into Stack Market realizing that it’s mainly a dexterity game, with only the glimpse of economic trappings, then perhaps you’ll have more fun than I did.&lt;/font&gt;  I enjoy economic games but wouldn’t consider this one high on the list.  Sadly, I wouldn’t consider it very highly on a dexterity game list either.  Stack Market attempts to be a game that straddles two different genres and ends up being a mediocre example of both.  Some might like the unique factor of it; I’ll simply pass it by for something more interesting.  &lt;font color='#FF0000'&gt;Too much stack, not enough market.&lt;/font&gt;&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;“Real men play board games”&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.thedicetower.com&quot; rel=&quot;nofollow&quot;&gt;www.thedicetower.com&lt;/A&gt; 	&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1702308#1702308</link>
	<pubDate>2007-09-04T12:09:01+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic235815_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/235815</link>
	<pubDate>2007-08-07T15:06:25+00:00</pubDate>
	<dc:creator>Eddy Bee</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Will...he...make...it? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic229144_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/229144</link>
	<pubDate>2007-07-15T04:14:38+00:00</pubDate>
	<dc:creator>Von Cougar</dc:creator>
</item><item>
	<title>Thread: Re: Component Quality</title>
	<description>Yep, I'll attest to the fact that the components are very nice - for a game relying on manual dexterity, the dice have a nice heft and composition, and the other components are solid and durable.&lt;br&gt;&lt;br&gt;My only component quibble is with the paper Height ruler - used to measure how tall a building is so you don't need to count individual dice. The ruler spaces are not the same length as the dice dimensions - they're just a wee bit shorter. It's hard to notice until you measure a tower 11 dice tall using the ruler, only to find out there are actually 10 dice there. Thankfully, this is not a critical element to the game.</description>
	<link>http://www.boardgamegeek.com/article/1600898#1600898</link>
	<pubDate>2007-07-11T14:31:48+00:00</pubDate>
	<dc:creator>ynnen</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cover of the English box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227778_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227778</link>
	<pubDate>2007-07-10T13:34:19+00:00</pubDate>
	<dc:creator>xombe</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		This made the 3 second count, but collapsed just after. The wind from the ceiling fan didn't help. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227777_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227777</link>
	<pubDate>2007-07-10T13:32:41+00:00</pubDate>
	<dc:creator>xombe</dc:creator>
</item><item>
	<title>Thread: Stacking an unstable market</title>
	<description>As the rules are short and available for download from &lt;a href=&quot;http://www.zmangames.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.zmangames.com/&lt;/A&gt;&lt;/a&gt;, I won't go into details about them&lt;br&gt;&lt;br&gt;&lt;b&gt;===Components===&lt;/b&gt;&lt;br&gt;The game comes with&lt;br&gt;- 60 wooden dice with values 0 0 1 2 3 4&lt;br&gt;- A ruler&lt;br&gt;- A hight marker board&lt;br&gt;- 4 company cards&lt;br&gt;- 4 company markers for the hight marker board&lt;br&gt;- 1 Top builder card&lt;br&gt;- 1 Top builder marker&lt;br&gt;- Paper money&lt;br&gt;&lt;br&gt;The &lt;b&gt;dice&lt;/b&gt; are quite small and have to be stacked. But turns out they are &lt;b&gt;far from perfect!&lt;/b&gt; This makes stacking them nicely even harder, even for someone with a steady hand like me. But I guess this also adds to the challenge. Until now we haven't been able to stack to more than 25, eventhough the hight marker board goes up to 35. Sometimes you're forced to stack dice really ugly, just to keep the stack in balance.&lt;br&gt;&lt;br&gt;The &lt;b&gt;ruler&lt;/b&gt; is a pice of paper with the numbers divided by thick black lines and is intended for easy counting of the hight of a stack. Too bad it's not to scale with the dice! Each line on the ruler takes up about 1mm more than the hight of the dice, so after about 10 dice, you're off 1 on the ruler. Don't use it.&lt;br&gt;&lt;br&gt;The &lt;b&gt;cardboard components&lt;/b&gt; are as thick as we're used to from most euro games, but they are made from lighter cardboard than usual. But they're more than sturdy enough to do the job. They're glossy in stead of linen finish though (as is the box) which I would have appreciated.&lt;br&gt;&lt;br&gt;The &lt;b&gt;money&lt;/b&gt; is made of standard flimsy paper and comes in 2 denominations: 10 and 50. As you don't have to do too much counting and throwing around, it's ok for this game. It didn't bother me too much.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;===Rules===&lt;/b&gt;&lt;br&gt;The rules are 4 pages long and are quite well written with enough examples and illustrations. There's only one ambiguity in them, and Zev wrote the answer to it on the forum: when merging 2 buildings, merging occurs between the highest and lowest building where there are investors. The rules left open weather there was merging at all if there wasn't an investor in either the highest or lowest building.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;===My thoughts===&lt;/b&gt;&lt;br&gt;I had been looking for a fun dexterity game for a while. I hadn't tried Pitch Car yet because of the price, but this seemed like a fun game for a good price. And &lt;b&gt;I'm glad I got it, because we had tons of fun&lt;/b&gt;. We've played it twice now, once with a 3rd person who was drunk and kept knocking over every building higher than 8, and once with a third player who also is a pretty good stacker (making it 3 good stackers). With better stackers less dice get removed as less buildings collapse, making it harder, since you have to make each building higher.&lt;br&gt;The fact that you can change your investment to another building after stacking can have devastating effects if you deliberately stack badly, which increases tension.&lt;br&gt;Yes, this is a quite simple game but it does have more strategy than I initially thought, mainly through determining which buildings you'll invest in and can have quite some tension. I even think bad stackers might have an equal chance of winning, if they plan their investments wisely.&lt;br&gt;So, do I recommend this game? Yes, certainly! It's easy to learn and get in to, and it's a lot of fun for the whole group. And it's quite cheap.</description>
	<link>http://www.boardgamegeek.com/article/1585507#1585507</link>
	<pubDate>2007-07-02T13:31:35+00:00</pubDate>
	<dc:creator>Surya</dc:creator>
</item><item>
	<title>Thread: Re: Takeover Question</title>
	<description>I had the exact same question, so thanks!</description>
	<link>http://www.boardgamegeek.com/article/1581877#1581877</link>
	<pubDate>2007-06-29T11:28:35+00:00</pubDate>
	<dc:creator>Surya</dc:creator>
</item><item>
	<title>Thread: Re: Takeover Question</title>
	<description>&lt;b&gt;jttm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The way Zev (Z-man himself) taught us was (b).&lt;br&gt;The highest company with investors takes over the lowest company.&lt;/i&gt;&lt;br&gt;&lt;br&gt;****Jonathan is correct. Only count those buildings with investors in it (and since there is a minimum of 3 players there will be at least two buildings invested in, one being the higher of the two - any ties are resolved by the squares on the top die showing and if that is tied, then rolling for it.)&lt;br&gt;&lt;br&gt;Zev &lt;br&gt;P.S. Hey, Aaron!</description>
	<link>http://www.boardgamegeek.com/article/1572619#1572619</link>
	<pubDate>2007-06-25T00:40:06+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: Takeover Question</title>
	<description>The way Zev (Z-man himself) taught us was (b).&lt;br&gt;The highest company with investors takes over the lowest company.</description>
	<link>http://www.boardgamegeek.com/article/1572613#1572613</link>
	<pubDate>2007-06-25T00:31:34+00:00</pubDate>
	<dc:creator>jttm</dc:creator>
</item><item>
	<title>Thread: Takeover Question</title>
	<description>So, the rules are clear that the highest company takes over the lowest company, but then it throws in a line that says &quot;only if there is a player invested in the companies&quot; (or something similar).&lt;br&gt;&lt;br&gt;This left us wondering if &lt;br&gt;a) no takeover occurs if players are not invested in the highest company.&lt;br&gt;&lt;br&gt;or&lt;br&gt;&lt;br&gt;b) we should ignore companies with no investors when evaluating which is the highest and lowest.&lt;br&gt;&lt;br&gt;Which does it mean?</description>
	<link>http://www.boardgamegeek.com/article/1572461#1572461</link>
	<pubDate>2007-06-24T22:14:38+00:00</pubDate>
	<dc:creator>avlawn</dc:creator>
</item><item>
	<title>Thread: Re: Blank dice</title>
	<description>Whew!&lt;br&gt;&lt;br&gt;By the title of the thread I thought you got a set with all blank dice! &lt;br&gt;&lt;br&gt;The rules do state that only a &quot;0&quot; can be stacked on top of a &quot;4&quot;.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1558313#1558313</link>
	<pubDate>2007-06-18T11:40:43+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: Blank dice</title>
	<description>I agree with Doug and Giles, that's the way we played it on Friday after confirmation in the rules (I wasn't reading them) and based on a game that I think was taught by Zev.</description>
	<link>http://www.boardgamegeek.com/article/1558280#1558280</link>
	<pubDate>2007-06-18T11:02:08+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
</item><item>
	<title>Thread: Re: Blank dice</title>
	<description>&lt;b&gt;caradoc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My reading of the rules is that a '0' can only be stacked on top of a '4'.&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's the way Z-Man taught us.</description>
	<link>http://www.boardgamegeek.com/article/1558222#1558222</link>
	<pubDate>2007-06-18T09:21:10+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Re: Blank dice</title>
	<description>My reading of the rules is that a '0' can only be stacked on top of a '4'.&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1558210#1558210</link>
	<pubDate>2007-06-18T09:02:46+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
</item><item>
	<title>Thread: Blank dice</title>
	<description>Can blocks showing their blank sides only be stacked on 4s, or can they be stacked on any numbered block?  The rules seem to imply this, but I couldn't find it explicity stated (unless I'm just blind).</description>
	<link>http://www.boardgamegeek.com/article/1558173#1558173</link>
	<pubDate>2007-06-18T08:17:02+00:00</pubDate>
	<dc:creator>maelic001</dc:creator>
</item><item>
	<title>Thread: First Impressions</title>
	<description>  Picked up the game on impulse with only a faint idea of what the game was about. I was just attracted to the stacking dice part of the game.&lt;br&gt;&lt;br&gt; &lt;b&gt;The components &lt;/b&gt;come in a sturdy box and overall I was happy with the quality. You get 60 wooden dice, wooden tokens, paper money, and a bunch of cardboard tiles, and a small game board.&lt;br&gt;&lt;br&gt; I would suggest you read the rules once through completely before playing the game. This is because reading the rules and playing along the way may confuse the other players as they would not know what the objective of the game is.&lt;br&gt;&lt;br&gt;  To put it simply &lt;b&gt;the objective of the game is to make money!! &lt;/b&gt;But it is very easy to lose money. Let me give you a brief description of the game play&lt;br&gt;&lt;br&gt;  Everyone is given 50,000 dollars which should be hidden from view. Each player will take 2 tokens of their chosen color. If there are 4 players you will start with 4 company cards. &lt;b&gt;Each company card only has space to accomodate 2 tokens&lt;/b&gt;. &lt;b&gt;By the way you only have one token to invest with  and the other token is just to indicate what color you are.&lt;/b&gt; Each company will be represented by a stack of dice. At the start each company will be represented by a stack made up of 3 dice. You roll the 3 dice for each company and place the dice with the highest number on top.&lt;br&gt;&lt;br&gt;  Then you go round the table and place your token on the company card you want to invest in. There are 3 rounds in the game The turn sequence is very simple.&lt;br&gt;&lt;br&gt;1.&lt;b&gt;Throw dice:&lt;/b&gt; Look at the number of dice in the stack you have invested in. If the stack has 3 dice you will roll 3 dice. If the stack has 10 dice you will roll 10 dice.&lt;br&gt;&lt;br&gt;2.&lt;b&gt;Stack dice:&lt;/b&gt;Let me illustrate with an example.2 sides of the dice are blank.A blank=0. The other sides are 1,2,3,4. I roll 3 dice and get 1,3, and 4. The number of the top dice in the company stack is 1. The rule is if you have a thrown dice with a number that is higher than the top most dice you have to stack it on top. So I can't stack the dice with 1 as it is not bigger than the top dice. I can stack the dice with 3 as it is bigger. Now 3 becomes my top dice number. Which means I can stack the dice with 4 as it is bigger than 3.... The fun part comes in as you are trying to stack the dice so that they don't collapse. Obviously the more dice there are in the company stack the higher  the chances that it will collapse. If the company stack collapses players who have invested in the company have to pay 20,000 dollars to the bank and 5 dice are removed for the round. However if you managed to stack 5 dice onto the company stack successfully you get 10 000 dollars.&lt;br&gt;&lt;br&gt;3.&lt;b&gt;Change investment:&lt;/b&gt; After you have finished stacking you can choose to change the company you are investing in. This is where the fun comes in. You may want to change the company you are currently invested in as it is 10 dice high and you are worried it will collapse and cost you 20 000.&lt;br&gt;&lt;br&gt;4.&lt;b&gt;Round end:&lt;/b&gt; The round ends when there are no more dice left to stack. This is where &lt;b&gt;takeover &lt;/b&gt;begins. Basically the company with the highest stack must takeover the company with the smallest stack. For example company A has 10 dice which makes it the highest. Company B has 7 dice. Company C has 5 dice which makes it the lowest. The investor of company A must take over company C by taking the 5 dice and stacking it on top of the 10 dice. If the stack does not collapse the investors in company A will get a 20 000 dollar bonus. Also 10 000 will be given for each investor in the company.The investors in company C will get nothing. However if the takeover fails the investors of company A will have to pay the bank 20 000 and get nothing. The investors in company C will get 10 000 dollars for each investor. Investors in companies not involved in the takeover will get 10 000 for each invsetor. If there are 2 investors for company B each investor will get 20 000 dollars.&lt;br&gt;&lt;br&gt;This goes on for 3 rounds and the next round you start with company stacks that are 3 dice high.&lt;br&gt;&lt;br&gt;Final thoughts: I had fun with the game as I enjoy games like UNO Stacko and Jenga. Its a light filler and can be played quite fast.Don't expect too much from the game. However if you want to have fun and you like stacking stuff then this is the game for you.</description>
	<link>http://www.boardgamegeek.com/article/1552401#1552401</link>
	<pubDate>2007-06-14T19:50:18+00:00</pubDate>
	<dc:creator>captainrubber</dc:creator>
</item><item>
	<title>Thread: Re: Anyone have some perspective on this game?</title>
	<description>  Managed to play one game. This game is more of a filler. Its all about stacking dice and is similar in a way to Jenga and Uno Stacko. In the sense that you are trying to make sure that the stack doen't collapse sending dice all over the place.&lt;br&gt;  </description>
	<link>http://www.boardgamegeek.com/article/1552247#1552247</link>
	<pubDate>2007-06-14T18:54:09+00:00</pubDate>
	<dc:creator>captainrubber</dc:creator>
</item><item>
	<title>Thread: Re: Remove 5 dice after collapse question</title>
	<description>&lt;b&gt;Zman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The designer's friend (Susumu doesn't speak English I'm told) contacted me just now and told me the removal is for the round only and the removed dice are brought back for the next round. The original rulebook translation did not reflect this rule.&lt;/i&gt;&lt;br&gt;We played for the first time last night. Under &quot;on to the next round&quot;, it does say &quot;all other dice are returned to the dice supply&quot; -- we took this to mean that included the dice set aside after the collapse of buildings, and I think that's a pretty natural reading of that rule.</description>
	<link>http://www.boardgamegeek.com/article/1549118#1549118</link>
	<pubDate>2007-06-13T15:00:57+00:00</pubDate>
	<dc:creator>atholbrose</dc:creator>
</item><item>
	<title>Thread: Re: Anyone have some perspective on this game?</title>
	<description>Why don't you start by reading the comments here on BGG (ratings).&lt;br&gt;&lt;br&gt;The Z-man edition has improved on the Japanese components. You get wooden pieces instead of the dodgy foam ones. The market cards are nice and thick. The wooden cubes are identical.&lt;br&gt;&lt;br&gt;Best to play this one fast and not too seriously. I personally find 3 rounds to be too long and would play two.</description>
	<link>http://www.boardgamegeek.com/article/1548627#1548627</link>
	<pubDate>2007-06-13T05:42:34+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
</item><item>
	<title>Thread: Re: Anyone have some perspective on this game?</title>
	<description>It's a fun little dexterity game. (The US release, Stack Market, just hit the FLGS, and I purchased my pre-ordered copy and got a game rolling right quick.) You get better at stacking the dice, even though I can't see ever getting much above 18 at the moment. There's also a bit more strategy to it than you might otherwise think when you first read the rules. The most opaque thing about the game are the slightly bizarre rules about what dice you have to stack, but after you understand why they work the way they do, it's easy enough to get along with.&lt;br&gt;&lt;br&gt;I'm looking forward to my next game, and that's a good sign.</description>
	<link>http://www.boardgamegeek.com/article/1548398#1548398</link>
	<pubDate>2007-06-13T02:17:53+00:00</pubDate>
	<dc:creator>atholbrose</dc:creator>
</item><item>
	<title>Thread: Anyone have some perspective on this game?</title>
	<description>Is there anyone out there who can share their thoughts on this game?&lt;br&gt;&lt;br&gt;How fun is it?  What's the replayability?  Is there enough going on to keep it interesting?&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/1540816#1540816</link>
	<pubDate>2007-06-08T04:34:28+00:00</pubDate>
	<dc:creator>rogdog13</dc:creator>
</item><item>
	<title>Thread: Re: Remove 5 dice after collapse question</title>
	<description>&lt;b&gt;EricTorch wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I just got the game, and I haven't played yet, so I may be missing the point of removing 5 dice.  It makes sense to remove the dice for a round only because the buildings for a round could be so poorly built on purpose the round would never end.  However, shouldn't the game fully reset after a round (.i.e. the blocks are not totally removed from the game, but the pool is fully stocked with 60/50 dice for 4/3 player game).  This would make each round an equal opportunity to score points.  It seems removing the dice for the whole game, makes the later rounds shorter/different.  Was that the designer's intent in order to mix up the strategy?  I can easily see how this detail could have been mistranslated.  For those who have played, are there other reasons I am missing for removing the dice from the game?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;*****Actually, you are correct - the dice are removed temporarily. The designer's friend (Susumu doesn't speak English I'm told) contacted me just now and told me the removal is for the round only and the removed dice are brought back for the next round. The original rulebook translation did not reflect this rule.&lt;br&gt;&lt;br&gt;Unfortunately the game is going to leave the printer in a few days so we can't change the rulebook so it will be a FAQ entry on our website.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1487275#1487275</link>
	<pubDate>2007-05-08T02:47:53+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: Component Quality</title>
	<description>Hi Zev, Thanks for the very quick reply. That is exactly the information I was interested in hearing. Thank you!&lt;br&gt;&lt;br&gt;Gary</description>
	<link>http://www.boardgamegeek.com/article/1482216#1482216</link>
	<pubDate>2007-05-04T13:48:16+00:00</pubDate>
	<dc:creator>crazyyog</dc:creator>
</item><item>
	<title>Thread: Re: Component Quality</title>
	<description>Hey Gary, &lt;br&gt;&lt;br&gt;Stack Market (Gra Gra Company) should be arriving on our shores the end of May. So I hope to have it in retailer hands by mid-June.&lt;br&gt;&lt;br&gt;We have increased the thickness of the height board and the company cards. We are using thick cardstock for the company tiles that depict the height of a company as well as thick cardboard for the &quot;Top Height&quot; card and tile. &lt;br&gt;&lt;br&gt;We are using wooden discs for investments and player color instead of the foam components and the stacking cubes are a little heavier/denser (I think that is the right way to explain it). &lt;br&gt;&lt;br&gt;So all in all I  think the components are upgraded significantly - and all for the good price of $25.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1482080#1482080</link>
	<pubDate>2007-05-04T12:36:09+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Component Quality</title>
	<description>I have seen the Japon Brand version of this being played and thought the components were only so, so. How are the Z-Man Games components going to compare? Can we expect higher quality than in the previous version? I am on the fence on getting this one and the quality of the pieces are probably going to be the final deciding factor for me with this one, so any information on this will be helpful.&lt;br&gt;&lt;br&gt;Also, is there news on the release sate of the Z-Man version? &lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;Gary</description>
	<link>http://www.boardgamegeek.com/article/1481881#1481881</link>
	<pubDate>2007-05-04T06:47:25+00:00</pubDate>
	<dc:creator>crazyyog</dc:creator>
</item><item>
	<title>Thread: Re: Remove 5 dice after collapse question</title>
	<description>I just got the game, and I haven't played yet, so I may be missing the point of removing 5 dice.  It makes sense to remove the dice for a round only because the buildings for a round could be so poorly built on purpose the round would never end.  However, shouldn't the game fully reset after a round (.i.e. the blocks are not totally removed from the game, but the pool is fully stocked with 60/50 dice for 4/3 player game).  This would make each round an equal opportunity to score points.  It seems removing the dice for the whole game, makes the later rounds shorter/different.  Was that the designer's intent in order to mix up the strategy?  I can easily see how this detail could have been mistranslated.  For those who have played, are there other reasons I am missing for removing the dice from the game?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1468903#1468903</link>
	<pubDate>2007-04-27T14:11:27+00:00</pubDate>
	<dc:creator>EricTorch</dc:creator>
</item><item>
	<title>Thread: Re: Remove 5 dice after collapse question</title>
	<description>&lt;b&gt;lorna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;we played the blocks were removed for the rest of the game...&lt;/i&gt;&lt;br&gt;&lt;br&gt;*****That is correct - they are removed from the game because the end condition of a round is when you try to add dice to a building and there are no dice in the supply (though I believe you have until what dice you do have to add are added and I think you can still make an investment change).&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1468677#1468677</link>
	<pubDate>2007-04-27T11:31:49+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Re: Remove 5 dice after collapse question</title>
	<description>we played the blocks were removed for the rest of the game...</description>
	<link>http://www.boardgamegeek.com/article/1468404#1468404</link>
	<pubDate>2007-04-27T04:34:29+00:00</pubDate>
	<dc:creator>lorna</dc:creator>
</item><item>
	<title>Thread: Remove 5 dice after collapse question</title>
	<description>The English translated rules say to remove 5 dice from the 'GAME' if a building collapses.  Are these 5 dice added back into play in the next round, or are they removed for the rest of the game?&lt;br&gt;Thanks for any help.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1468247#1468247</link>
	<pubDate>2007-04-27T02:50:25+00:00</pubDate>
	<dc:creator>EricTorch</dc:creator>
</item><item>
	<title>Thread: Re: English translation available?</title>
	<description>&lt;b&gt;shawn_low wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The translation is a little vague. I will work on it and try to get a clearer version.&lt;br&gt;&lt;br&gt;Thanks!&lt;/i&gt;&lt;br&gt;&lt;br&gt;****Shawn, they might provide you with English rules in the copy you ordered.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1294261#1294261</link>
	<pubDate>2007-01-24T02:19:15+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: End of turn scoring?</title>
	<description>That clears everything up.&lt;br&gt;Thanks for your help.</description>
	<link>http://www.boardgamegeek.com/article/1276789#1276789</link>
	<pubDate>2007-01-15T11:27:49+00:00</pubDate>
	<dc:creator>mango_chutney</dc:creator>
</item><item>
	<title>Thread: about it</title>
	<description>Merger always occurs at invested companies.&lt;br&gt;Above case, 25 cubes and 15 cubes campanies.</description>
	<link>http://www.boardgamegeek.com/article/1276315#1276315</link>
	<pubDate>2007-01-15T02:31:39+00:00</pubDate>
	<dc:creator>matador</dc:creator>
</item><item>
	<title>Thread: End of turn scoring?</title>
	<description>Thanks for the reply.&lt;br&gt;&lt;br&gt;I guess I had missunderstood the rules earlier. Just to clear things up one example:&lt;br&gt;&lt;br&gt;3-player game has 3 companies.&lt;br&gt;&lt;br&gt;One company has 10 cubes and no investment markers, the next has 15 cubes and two investment markers, and the last company has 25 cubes and one investment marker.&lt;br&gt;&lt;br&gt;The smallest company with ten cubes has no investment markers. Does a merger occur with the next company, or is there no merger at all?</description>
	<link>http://www.boardgamegeek.com/article/1275559#1275559</link>
	<pubDate>2007-01-14T17:27:47+00:00</pubDate>
	<dc:creator>mango_chutney</dc:creator>
</item><item>
	<title>Thread: Re: Does Investing in 2 companies mean I get to roll for both?</title>
	<description>mmmm...Excuse me.&lt;br&gt;&lt;br&gt;Any company has only 2 investment spaces.&lt;br&gt;This game always plays 3 or 4 players.&lt;br&gt;Thus, always 2 to 4 companies shall be invested.&lt;br&gt;I think this case (only one company was invested) will not happen.&lt;br&gt;&lt;br&gt;Is this OK?&lt;br&gt;&lt;br&gt;Tak</description>
	<link>http://www.boardgamegeek.com/article/1275108#1275108</link>
	<pubDate>2007-01-14T07:05:00+00:00</pubDate>
	<dc:creator>matador</dc:creator>
</item><item>
	<title>Thread: Re: Gra-Gra Coming from Z-Man!</title>
	<description>I also think that this would help the game get some deserved recognition. And with nicer materials (especially cubes made from slightly heavier wood) I might even shell out for the ame again.</description>
	<link>http://www.boardgamegeek.com/article/1272005#1272005</link>
	<pubDate>2007-01-12T12:43:14+00:00</pubDate>
	<dc:creator>mango_chutney</dc:creator>
</item><item>
	<title>Thread: End of turn scoring?</title>
	<description>At the end of a turn the highest and smallest companies merge IF both are being invested in and are scored according to the rules (that is explained clearly in the rules).&lt;br&gt;&lt;br&gt;But what if only one of these companies has investment markers? Do they score like other companies that don't merge, or don't they score at all?&lt;br&gt;&lt;br&gt;Thx for the help.</description>
	<link>http://www.boardgamegeek.com/article/1271986#1271986</link>
	<pubDate>2007-01-12T12:21:45+00:00</pubDate>
	<dc:creator>mango_chutney</dc:creator>
</item><item>
	<title>Thread: Re: Gra-Gra Coming from Z-Man!</title>
	<description>I have the original and while the box art is really cool, the components inside leave a little to be desired. I'm glad to hear it's getting a more professional treatment from Z-Man!</description>
	<link>http://www.boardgamegeek.com/article/1248048#1248048</link>
	<pubDate>2006-12-30T00:05:41+00:00</pubDate>
	<dc:creator>ixnay66</dc:creator>
</item><item>
	<title>Thread: Re: Gra-Gra Coming from Z-Man!</title>
	<description>&lt;i&gt;not the cover artwork&lt;/i&gt;&lt;br&gt;&lt;br&gt;Cool, I just love that cover!</description>
	<link>http://www.boardgamegeek.com/article/1248028#1248028</link>
	<pubDate>2006-12-29T23:36:29+00:00</pubDate>
	<dc:creator>chaddyboy_2000</dc:creator>
</item><item>
	<title>Thread: Re: Gra-Gra Coming from Z-Man!</title>
	<description>&lt;b&gt;chaddyboy_2000 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I already jumped the gun and ordered the original Japon version, but here's the latest from BoardGameNews!&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/gone_cardboard_news_gra_gra_company_coming_from_z_man_games/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamenews.com/index.php/boardgamenews/comment...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Sounds like they're changing the name and the artwork.  Personally, I wish they'd stick with the awesome original name and box cover art!&lt;/i&gt;&lt;br&gt;&lt;br&gt;****We're only changing the title not the cover artwork (unless they tell me otherwise). If any art is changing it will be the component art.&lt;br&gt;&lt;br&gt;Zev Shlasinger, President&lt;br&gt;Z-Man Games, Inc.&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com&quot; rel=&quot;nofollow&quot;&gt;www.zmangames.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1247863#1247863</link>
	<pubDate>2006-12-29T21:28:42+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
</item><item>
	<title>Thread: Gra-Gra Coming from Z-Man!</title>
	<description>I already jumped the gun and ordered the original Japon version, but here's the latest from BoardGameNews!&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/gone_cardboard_news_gra_gra_company_coming_from_z_man_games/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamenews.com/index.php/boardgamenews/comment...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Sounds like they're changing the name and the artwork.  Personally, I wish they'd stick with the awesome original name and box cover art!</description>
	<link>http://www.boardgamegeek.com/article/1247833#1247833</link>
	<pubDate>2006-12-29T20:57:13+00:00</pubDate>
	<dc:creator>chaddyboy_2000</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		And the fall thereof was mighty. BGG Con 2006 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic161824_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/161824</link>
	<pubDate>2006-11-15T04:55:53+00:00</pubDate>
	<dc:creator>Nonamnon</dc:creator>
</item><item>
	<title>Thread: Re: Does Investing in 2 companies mean I get to roll for both?</title>
	<description>&lt;b&gt;shawn_low wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;1) Do players start with any money? The rules don't state that.&lt;br&gt;&lt;br&gt;2) If, after the first turn, I invest in a second company, does that mean that come my next turn, I get to roll for both companies I have investments in?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;1)Start at $50,000 each.&lt;br&gt;&lt;br&gt;2)One of the 2 markers is only for player color recognition. You can only invest one conpany at the time.&lt;br&gt;&lt;br&gt;Is it OK?&lt;br&gt;If you have more question, please tell me.&lt;br&gt;I ask auther of Gra Gra, Mr. Susumu Kawasaki.&lt;br&gt;&lt;br&gt;Thank you.&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1052580#1052580</link>
	<pubDate>2006-08-28T15:13:45+00:00</pubDate>
	<dc:creator>matador</dc:creator>
</item><item>
	<title>Thread: Does Investing in 2 companies mean I get to roll for both?</title>
	<description>Hi,&lt;br&gt;&lt;br&gt;In reading the rules, I have 2 questions:&lt;br&gt;&lt;br&gt;1) Do players start with any money? The rules don't state that.&lt;br&gt;&lt;br&gt;2) If, after the first turn, I invest in a second company, does that mean that come my next turn, I get to roll for both companies I have investments in?&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/818180#818180</link>
	<pubDate>2006-02-24T04:41:04+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
</item><item>
	<title>Thread: Re: English translation available?</title>
	<description>The translation is a little vague. I will work on it and try to get a clearer version.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/782993#782993</link>
	<pubDate>2006-01-27T04:45:03+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
</item><item>
	<title>Thread: Re: English translation available?</title>
	<description>Hi Shawn, I have submitted a simple translation to this game.&lt;br&gt;&lt;br&gt;I hope it'd help you play the game.&lt;br&gt;The overview of the game has been well covered by the description in the geek.</description>
	<link>http://www.boardgamegeek.com/article/752972#752972</link>
	<pubDate>2006-01-05T09:47:21+00:00</pubDate>
	<dc:creator>whwtan</dc:creator>
</item><item>
	<title>Thread: English translation available?</title>
	<description>I have ordered this game from Japan. Would anyone have an english translation?&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/742310#742310</link>
	<pubDate>2005-12-25T11:48:43+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
</item></channel></rss>