<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Warhammer 40,000</title>
	<link>http://www.boardgamegeek.com/boardgame/2162</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:19:38 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:19:38 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Tyranids to trade</title>
	<description>Big lot of Tyranid to trade. Let me know if something interested you, and what game you would like to trade... any proposition welcome.&lt;br&gt;&lt;br&gt;Here's the complete list of my army. Just to easy the description of the models I got here are some indications that I'm gonna but beside them:&lt;br&gt;&lt;br&gt;PR: This stands for models that are Prime in Red. They are prime using and a Krylon Alkyd paint. I find it stronger than Acrylic paint and it makes it easy to use Ink on it because it slides easyly. The models who dot not have PR indication are not painted at all.&lt;br&gt;&lt;br&gt;My army contain models from different generation of figures. The indication goes as follow:&lt;br&gt;G1: This stands for the actual models being sold.&lt;br&gt;G2: This stands for the models of the previous generation of figurine.&lt;br&gt;G3: This stands for olders generations of figures.&lt;br&gt;&lt;br&gt;PC: Stands for plastic models.&lt;br&gt;ML: Stands for Metal models.&lt;br&gt;&lt;br&gt;All the models in my army are assemble.&lt;br&gt;&lt;br&gt;Here we go:&lt;br&gt;&lt;br&gt;12 x Genestealer (G1, PC, with 2 x rending claws)&lt;br&gt;12 x Genestealer (G2, PC, with 2 x rending claws)&lt;br&gt;23 x Hormagaunt (G1, PC)&lt;br&gt;36 x Gaunt (G1, PC, with fleshborer)&lt;br&gt;3 x Ripper Swarm (G1, PC)&lt;br&gt;2 x Ripper Swarm (a mixed of G1 and G3 models, PC and ML)&lt;br&gt;6 x Hormagaunt (G3, ML, since in those days they used to have 4 arms, I used them as Genestealer with 2 x rending claws... it allows me to make a special unit easy to difference from the others on the table).&lt;br&gt;8 x Hormagaunt (G1, PC, with spine fist... should be change since it is not allowed anymore... I just don't have anymore scything talons to do the conversion).&lt;br&gt;8 x Spore Mine Cluster (G3, ML, frag type)&lt;br&gt;7 x Spore Mine Cluster (G1, PC, frag type)&lt;br&gt;4 x Spore Mine Cluster (G1, PC, bio-acid type)&lt;br&gt;3 x Spore Mine Cluster (G1, PC, toxin type)&lt;br&gt;1 x Hive Tyrant (PR, G2, ML, with venom canon and scything talons)&lt;br&gt;1 x Tyrant Guard (PR, G1, ML, with 2 x scything talons)&lt;br&gt;1 x Carnifex (PR G1, PC, with scything talons, crushnig claws, tusked head, mace tail weapon and spine banks)&lt;br&gt;1 x Carnifex (G2, ML, with scything talons and barbed strangler)&lt;br&gt;1 x Carnifex (PR, homemade from various parts of G1 carnifex model and a plastic alien figure, with twin-linked devourers, venom canon, spore cysts, scythe tail weapon and enhanced senses head)&lt;br&gt;3 x Tyranid Warrior (PR, G1, PC, with scything talons, and respectively a venom canon, a barbed strangler, and a deathspitter)&lt;br&gt;4 x Tyranid warrior (PR, G3, ML, with scything talons and rending claws)&lt;br&gt;2 x Zoanthrope (PR, G3, ML)&lt;br&gt;3 x Biovore (PR, G3, ML)&lt;br&gt;2 x Ravener (PR, G2, ML)&lt;br&gt;8 x Gargoyle (PR, G3, ML)&lt;br&gt;&lt;br&gt;That's it... hope it is clear enough.</description>
	<link>http://www.boardgamegeek.com/article/2875305#2875305</link>
	<pubDate>2008-12-02T16:50:55+00:00</pubDate>
	<dc:creator>lucrada</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>&lt;b&gt;matthewjhoskins wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There was a huge difference between 2nd and 3rd edition. Armies from 2nd ed. simply didn't translate into 3rd ed. &lt;br&gt;&lt;br&gt;The 2nd edition CC rules work - but only in games involving small model count see &lt;a class='gamelink' target='_blank' href=&quot;/game/3072&quot;&gt;Necromunda&lt;/a&gt;. &lt;br&gt;&lt;br&gt;With 3rd edition the armies are larger, vehicles play a different role and special characters and psychers became flavor pieces rather than game-breakers. Like all game changes that involve massive overhauls you are bound to loose players. The end result was a better, allbeit still flawed, game. &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You nailed what I would have said. So ditto for me.&lt;br&gt;I thought 3rd ed did a great job at fixing 2nd ed's very clunky vehicle rules, but went too far in aiming for allowing much bigger games to be played. My son and I did play a lot of 3rd (My Orks vs his Blood Angels), and weboth scoffed and chuckled at the notion that Space Marines moving across an open field in plain view afforded them better protection than using concrete walls and steel barriers for cover.</description>
	<link>http://www.boardgamegeek.com/article/2825671#2825671</link>
	<pubDate>2008-11-14T23:28:54+00:00</pubDate>
	<dc:creator>SorenK23</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I started with WH40K just at the end of V2 :- the stated aim of V3 was to enable large battles to be played. For me it didn't really &quot;float my boat&quot; and I started playing &quot;Stargrunt 2&quot; which I can wholeheartedly recommend if you are looking for a fast moving wargame with little down time.&lt;br&gt;&lt;br&gt;Have to say though that the GW artwork and fluff are fabulous though.&lt;br&gt;&lt;br&gt;Dave</description>
	<link>http://www.boardgamegeek.com/article/2825476#2825476</link>
	<pubDate>2008-11-14T22:35:00+00:00</pubDate>
	<dc:creator>RGMWlargie</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ork Wartrukk converted from 1930s German Steyr tractor - Front view &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397056_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397056</link>
	<pubDate>2008-11-14T04:58:21+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ork Wartrukk converted from 1930s German Steyr tractor &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397055_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397055</link>
	<pubDate>2008-11-14T04:57:49+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Converted Ork Warboss Trukk - built from parts of an old WWII German staff car &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397053_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397053</link>
	<pubDate>2008-11-14T04:57:09+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Converted Ork Warbuggy with Grot gunner &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397051_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397051</link>
	<pubDate>2008-11-14T04:56:18+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Converted Big Mek with Kustom Force Field &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397050_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397050</link>
	<pubDate>2008-11-14T04:55:50+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Converted Pit Vipers Chapter Master - Crotalus. Believe it or not, he's one of the good guys. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397047_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397047</link>
	<pubDate>2008-11-14T04:54:28+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Custom Vet. Sergeants of the Pit Viper Space Marines &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397045_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397045</link>
	<pubDate>2008-11-14T04:53:26+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Squad of Pit Viper Space Marines - another good use for plastic Necromunda Goliath heads &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397043_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397043</link>
	<pubDate>2008-11-14T04:52:34+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Scouts (Juves, really) for my custom chapter, the Pit Vipers - a mix of old, metal Scouts and customized plastic scouts from Space Crusade &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397040_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397040</link>
	<pubDate>2008-11-14T04:51:32+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Bikes with custom riders for my custom chapter - a good use for plastic Necromunda Goliath heads &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397038_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397038</link>
	<pubDate>2008-11-14T04:48:52+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>There was a huge difference between 2nd and 3rd edition. Armies from 2nd ed. simply didn't translate into 3rd ed. &lt;br&gt;&lt;br&gt;The 2nd edition CC rules work - but only in games involving small model count see &lt;a class='gamelink' target='_blank' href=&quot;/game/3072&quot;&gt;Necromunda&lt;/a&gt;. &lt;br&gt;&lt;br&gt;With 3rd edition the armies are larger, vehicles play a different role and special characters and psychers became flavor pieces rather than game-breakers. Like all game changes that involve massive overhauls you are bound to loose players. The end result was a better, allbeit still flawed, game. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2803400#2803400</link>
	<pubDate>2008-11-08T16:07:19+00:00</pubDate>
	<dc:creator>matthewjhoskins</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>&lt;b&gt;matthewjhoskins wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;3rd ed. has some issues ( as the onset of version 3.5, 4th ed and now 5th ed. can attest) But I wouldn't go so far as you did.&lt;br&gt;&lt;br&gt;Did the game loose mechanics and complexity? Yes. But the goal was to allow access to larger armies.&lt;/i&gt;&lt;br&gt;&lt;br&gt;2nd ed needed some tuning for balance and a fix to close combat rules, that's all. If you could manage that on your own you had a good game, and I could play my ork army either with range, speed or melee tactics (unless facing Swolves or Genies).&lt;br&gt;&lt;br&gt;3rd was simply a huge amount of tuning that needed a game behind it. It just made me lose interest in the game. I was left with an army that only had one working strategy and only one way to execute it.&lt;br&gt;I'm intrigued to hear that that 5th may be worth checking out.</description>
	<link>http://www.boardgamegeek.com/article/2800321#2800321</link>
	<pubDate>2008-11-07T15:33:08+00:00</pubDate>
	<dc:creator>Skrofler</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I started playing in 2nd edition.  Clunky is the right way to describe the rules.  They were horrendous.  I avoided hand to hand combat because I knew the game would bog down to a crawl.  But I was enamoured by the whole concept of miniature wargaming that was accessable.&lt;br&gt;&lt;br&gt;3rd edition streamlined the rules and made the games easy to play in a couple hours rather than a whole day!  But perhaps they were a bit TOO streamlined.  Atleast I could go to different places and play with different people who were all playing by the same rules, rather than cherry picked/altered/house rules pulled from 2nd.&lt;br&gt;&lt;br&gt;4th edition brought back much of what was missing from 3rd, and now 5th edition is just plain awesome.  If you haven't read the 5th edition rules or played a game under them, I would highly suggest it.</description>
	<link>http://www.boardgamegeek.com/article/2619156#2619156</link>
	<pubDate>2008-09-04T21:37:28+00:00</pubDate>
	<dc:creator>FCSchmidt</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>&lt;b&gt;lindan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We played 2nd edition to death back in the early nineties. Regarding rules targeted at children:&lt;br&gt;2nd edition wasn't the offender in that regard. It was the 3rd edition that was so massively dumbed down that a half-retarded 10 years old could play it. .&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;OUCH!&lt;br&gt;&lt;br&gt;3rd ed. has some issues ( as the onset of version 3.5, 4th ed and now 5th ed. can attest) But I wouldn't go so far as you did.&lt;br&gt;&lt;br&gt;Did the game loose mechanics and complexity? Yes. But the goal was to allow access to larger armies. 2nd edition battles for the most part were games with a few squads on a side battling it out. The psychic phase was horrendous and close combat was dreadful.  The game simply breaks down at really large point levels. &lt;br&gt;&lt;br&gt;3rd edition, even with the flaws associated with a complete overall, is a really good game system for players wanting to fight large scale battles with several squads and vehicles on a side in a relatively short time frame. A 1500 point game with 100 models a side in 90 minutes is do-able with 3rd ed. - it was impossible with 2nd ed. </description>
	<link>http://www.boardgamegeek.com/article/2619050#2619050</link>
	<pubDate>2008-09-04T21:05:20+00:00</pubDate>
	<dc:creator>matthewjhoskins</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I bought the box set when it came out and still have it..it was great. I wasnt so keen on the add ons but I do currently own Dark Millenium and I think all the codex.&lt;br&gt;&lt;br&gt;I had a game using my original 2nd ed plastic space marines last year. They have now ben repainted as dark angels to join my horde of modern plastics.&lt;br&gt;&lt;br&gt;The new box set looks really good..you can always use 2nd ed rules  ;-)&lt;br&gt;&lt;br&gt;The fluff, the artwork and the models are always pretty dam fine..just the rules and the marketing engine that can be annoying. I also agree that in the far future there is only gunpowder tactics</description>
	<link>http://www.boardgamegeek.com/article/2617696#2617696</link>
	<pubDate>2008-09-04T15:30:03+00:00</pubDate>
	<dc:creator>trebormills</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>We played 2nd edition to death back in the early nineties. Regarding rules targeted at children:&lt;br&gt;2nd edition wasn't the offender in that regard. It was the 3rd edition that was so massively dumbed down that a half-retarded 10 years old could play it. After two plays we had about 5 pages worth of house rules to make it playable.&lt;br&gt;And after that, well, it went further downhill. &lt;br&gt;&lt;br&gt;Horus Heresy was a cool game. Nowadays we rather play Epic:Armageddon. A real game with real rules and tons of fun.</description>
	<link>http://www.boardgamegeek.com/article/2617654#2617654</link>
	<pubDate>2008-09-04T15:16:48+00:00</pubDate>
	<dc:creator>lindan</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>Why &quot;appearing&quot; models over two starting lines?  Three suggestions;&lt;br&gt;&lt;br&gt;&lt;b&gt;1. Time &amp; Place &lt;/b&gt;- The game is called Warhammer &lt;i&gt;40,000&lt;/i&gt;, i.e. war in the 41st millenium, not the Napoleonic's.  Two armies walking towards each other doesn't fit the period or the universe.  Advanced technology in a setting where honour in battle has been replaced with xenophobia and a kill-or-be-killed mentality?  Troops dropping from orbit, leaping from ships or simply stealthing onto the battlefield makes perfect sense.&lt;br&gt;&lt;br&gt;&lt;b&gt;2. Optional Options&lt;/b&gt;- The choice (because, remember, that's what it is) to use any of the appearing units is as essential as deciding whether or not to put one unit in a Rhino and not another.  Be wary though, as appearing troops are not guaranteed to always hit the mark, and so their is a pay off between the foreseen advantages and the potential disaster waiting to happen (which nearly always inevitably does for me - even with the new rules &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; )  &lt;br&gt;&lt;br&gt;&lt;b&gt;3. Battlefield 1940k&lt;/b&gt; - Essentially, such troops change the face of the battlefield.  That Basilisk hiding out of reach in the far corner is not such a viable option when there are scouts with meltabombs lurking off board.  This stimulates more interesting set-ups and helps to counter overly powerful turtle techniques.  &lt;br&gt;&lt;b&gt;&lt;br&gt;4. Changing Goals&lt;/b&gt; - With the new emphasis on holding strategic points (DoW inspired? :what&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; something had to be done with regards to the issue of Reserves.  Either scrap 'em, and lose an interesting part of the game both thematically and strategically, or modify set-up/movement.  They chose the wiser, latter option and introduced Running, Flanking and a heightened level of Deep Strike. &lt;br&gt;&lt;br&gt;&lt;b&gt;5. Tension&lt;/b&gt;- Whilst not always tactically sound, their is regularly an air of tension when it comes to the arrival of deep strikers or flankers.  Who can forget the look on your opponents face when that squad of Terminators teleports behind lines to take out the vulnerable heavy weapons, turning the tide in your favour.  Or inversely, the taste of salty tears on your cheeks as those same termies pull a Kitty Pryde with the basilica wall and disappear forever &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; Moments like this are nearly always discussed post-battle.&lt;br&gt;&lt;br&gt;&lt;b&gt;6. Building Character&lt;/b&gt; - I've said it elsewhere, but Warhammer's greatest asset is its unique universe and the entities contained with in it.  The use of deep strike or flanking aids in creating the personality of a unit.  &lt;br&gt;&lt;br&gt;Okay, so there were three initially, but I got carried away... &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2617607#2617607</link>
	<pubDate>2008-09-04T15:03:07+00:00</pubDate>
	<dc:creator>SirVolkar</dc:creator>
</item><item>
	<title>Thread: Re: Warhammer 40K Review</title>
	<description>Nice review &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I think Warhammmer 40k is unlike any game out there because of one simple reason - its setting.  The universe in which the game takes place is easily as fleshed out as Tolkien's great work and as inspirational as Lucas' own sci-fi setting (which I feel it beats, hands down.). &lt;br&gt; &lt;br&gt;To me, this is the real strength of the game and I believe the reason for its universal appeal, not the mechanics of the game (which never ceases to entertain, despite naysayers) nor the miniatures it uses to play (although fortunately for us they are the best out there).  &lt;br&gt;&lt;br&gt;There's the old adage, &lt;i&gt;you respect people for their strengths, but you love them for their flaws&lt;/i&gt;.  The 40k universe is irredeemably flawed (and loved).&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2615781#2615781</link>
	<pubDate>2008-09-03T22:14:04+00:00</pubDate>
	<dc:creator>SirVolkar</dc:creator>
</item><item>
	<title>Thread: Re: Warhammer 40K Review</title>
	<description>I haven't played Warhammer Fantasy Battle for an awful long time but the setting is fantastic (I play Warhammer role-play quite a bit!)&lt;br&gt;&lt;br&gt;As far as I know, Warhammer Fantasy is a slightly more complicated, strategic game than Warhammer 40K is.  I prefer the models for 40K though - the design for Warhammer Fantasy miniatures is somewhat restricted in that the models have to stand base to base in ranks and columns.</description>
	<link>http://www.boardgamegeek.com/article/2613443#2613443</link>
	<pubDate>2008-09-03T10:11:46+00:00</pubDate>
	<dc:creator>panzer-attack</dc:creator>
</item><item>
	<title>Thread: Re: Warhammer 40K Review</title>
	<description>Thanks for the review.  I'm looking to invest in either Warhammer or Warhammer 40K as I like both universes.  Are you familiar enough with both to compare and contrast?</description>
	<link>http://www.boardgamegeek.com/article/2612666#2612666</link>
	<pubDate>2008-09-03T02:13:36+00:00</pubDate>
	<dc:creator>Nevin</dc:creator>
</item><item>
	<title>Thread: Re: Found an unfinished Chaos army, what to expect?</title>
	<description>Can't help you with question 1, sorry, but as to question 2, it depends on what size game you wish to play.  However, you have well over a 1000 points presently &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  This is the usual game size played at my local store, so technically, you are good to go &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; Now for the technical bit...&lt;br&gt;&lt;br&gt;&lt;b&gt;HQ&lt;/b&gt;&lt;br&gt;Chaos Lord x1           (90 pts + Extras)&lt;br&gt;&lt;br&gt;&lt;b&gt;TROOPS&lt;/b&gt;&lt;br&gt;Khorne Berzerkers x11   (231 pts)&lt;br&gt;Khorne Berzerkers x11   (231 pts)&lt;br&gt;Chaos Marines x12       (180 pts)&lt;br&gt;Dedicated Rhino         (35 pts)&lt;br&gt;&lt;br&gt;&lt;b&gt;SUMMONED DAEMONS&lt;/b&gt;&lt;br&gt;Bloodletters x12        (156 pts)&lt;br&gt;&lt;br&gt;&lt;b&gt;FAST ATTACK&lt;/b&gt;&lt;br&gt;Raptors x6              (120 pts)&lt;br&gt;&lt;br&gt;&lt;b&gt;HEAVY&lt;/b&gt;&lt;br&gt;Havocs x5               (75 pts + Weapons)&lt;br&gt;&lt;br&gt;&lt;b&gt;TOTAL BASE POINTS =      1118 pts&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;ELITES?&lt;/b&gt;&lt;br&gt;Lets not forget those &quot;converted marines&quot;.  Depending on how they are converted, you could arguably use them as either Chosen (if they have funky equipment and gear) or Possessed (if they are daemonified) &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  So stick a further 150-260+ points minimum on top!&lt;br&gt;&lt;br&gt;Where to go from here, is up to you...&lt;br&gt;&lt;br&gt;(...although I would suggest something big and heavy - Obliterators pwn all, Defilers simply look awesome (and now have Fleet!), whilst Predators are tanks...and you can't go wrong with tanks.)&lt;br&gt;&lt;br&gt;&lt;i&gt;Death to the False Emperor!&lt;/i&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2610108#2610108</link>
	<pubDate>2008-09-02T13:53:29+00:00</pubDate>
	<dc:creator>SirVolkar</dc:creator>
</item><item>
	<title>Thread: Re: cash cow returns.....</title>
	<description>I've never understood the kiddie complaint... having worked in a hobby store and being very active in tournament play (where I travel to alot of areas and see alot of different people playing) I have very rarely seen a kid buying a 40k model or whining until their parent buys it for them (actually the latter I have never seen).  I almost exclusively see adults, some older teenagers, buying models and playing.  &lt;br&gt;&lt;br&gt;And as a parent, if my kid wanted something that I couldn't afford or didn't want them to have, I say no.  Wow, what a concept.&lt;br&gt;&lt;br&gt;If anything is made to appeal to kids, it would be the prepainted miniature games, such as AT-43, which are more toy like than the hobby models you have to assemble and paint.&lt;br&gt;&lt;br&gt;Plus, I've never understood the GW rules suck complaint.  I've played alot of miniature games, and their rules are up there with any other rules I've played.  Of course they're different, every game is, but they're as realistic and complex as any other ruleset, especially the newest edition.  I like that they are continually improving the game.  I often wonder what people don't like about the rules when they make this argument, but they never explain, and I wonder if they're even read the rules since 2nd edition.</description>
	<link>http://www.boardgamegeek.com/article/2608624#2608624</link>
	<pubDate>2008-09-01T21:34:11+00:00</pubDate>
	<dc:creator>FCSchmidt</dc:creator>
</item><item>
	<title>Thread: Re: cash cow returns.....</title>
	<description>I'm guessing this thread was started to start an argument with 40k fans or freak out the Peoples Warhammer Front of Terra or something.  I mean, why else make such a comment?&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/snore.gif&quot; alt=&quot;:snore:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Soooooooo, not wanting to disappoint, and not finding any better threads to waste my time on, I chose yours!  Yay!  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Here's my two pence worth;&lt;br&gt;&lt;br&gt;As a teacher, one thing I have found that naysayers of GW consistently fail to realise, grasp or understand is that this game helps to develop childrens' English. Mathematics and Art skills.  This is even more important when you recognise the type of pupils it often attracts are those that struggle to grasp such elements through the wonder that is our National Curriculum.  &lt;br&gt;&lt;br&gt;This is a &lt;b&gt;&lt;u&gt;&lt;i&gt;good &lt;/i&gt;&lt;/u&gt;&lt;/b&gt;thing, no?&lt;br&gt;&lt;br&gt;Yes, I realise that their are other games that are equally, if not better, in performing such a feat, but if they were that good why are they not as well received as Warhammer?  Maybe it's because the culture of the Games Workshop hobby - and by this I not only mean the places it is played and the people who play it but also the culture of the Warhammer Universe itself (or &lt;i&gt;fluff &lt;/i&gt;as it is so lovingly referred to) - is so well supported and welcoming.&lt;br&gt;&lt;br&gt;Then again, I fail to see how GW are &lt;i&gt;targeting &lt;/i&gt;the kiddies with this one.  &lt;br&gt;&lt;br&gt;Is the artwork kiddified as it once was?  Nope, it rocks.  How about the stories?  Afraid not.  Many of the authors at The Black Library do a fantastic job of producing well written, and often complex, prose (I've used some in lessons).  So what about the models?  Okay, those young boys may drool over a Chaos Daemon army and its Slaaneshi Sisterhood of Daemonettes, but then grown men love the boobies even more so than the boys (generally).  So far, so un-kiddie.  &lt;br&gt;&lt;br&gt;So what is there in the game that makes it one for the kiddies?  Apparently, the marketing model, but then it works just as effectively on the grups as it does on the kids.  And lets not forget that a huge number of gaming geeks got their first bite of the bug from playing something GW related - I know I did.&lt;br&gt;&lt;br&gt;I believe GW have realised that their target audience have grown-up and they need to appeal to them as much, if not more, than the &lt;i&gt;kiddies&lt;/i&gt;.  In response, they have produced an impressive new edition of the game that both advances and complicates game strategy whilst simplifying the rules.  In addition, they now produce expensive box sets for bigger buyers (I'd like to see a kiddie purchase one of the £250 army sets with their pocket money).&lt;br&gt;&lt;br&gt;It seems to me that the way many gamer-geeks respond to Games Workshop is comparative to the way people &lt;i&gt;in&lt;/i&gt; a music scene respond to someone who breaks-out and makes it big - they brand them as &quot;Sell Outs&quot; and all of a sudden it becomes cool to hate them.  I find this funny, yet sad (in both instances).&lt;br&gt;&lt;br&gt;Might I suggest that if you desire to brandish that kiddie-stick you may find a better pinata in the form of one Dungeons &amp; Dragons 4th edition...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2608547#2608547</link>
	<pubDate>2008-09-01T20:49:19+00:00</pubDate>
	<dc:creator>SirVolkar</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I have yet to grasp how having units just appearing all over the table is superior to having units start on opposite sides of the table. I have read the 5ed rules but they didn't appeal. I guess I am just too stuck in my ways. I also can't bring myself to play a game that has dark eldar - possibly the worst line of miniatures that have ever been produced by GW. </description>
	<link>http://www.boardgamegeek.com/article/2608508#2608508</link>
	<pubDate>2008-09-01T20:29:45+00:00</pubDate>
	<dc:creator>bolter</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>Rogue Trader and 2nd Edition were great for their time.</description>
	<link>http://www.boardgamegeek.com/article/2608490#2608490</link>
	<pubDate>2008-09-01T20:19:17+00:00</pubDate>
	<dc:creator>Prince of Moskova</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>Rogue Trader and 2nd Edition were my favorite periods of the WH40K lifespan. I just have not been able to keep up with the releases of new editions AND enjoy acquiring the variety of other games out there. SO much obsolete GW stuff in my collection &lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2608435#2608435</link>
	<pubDate>2008-09-01T19:55:09+00:00</pubDate>
	<dc:creator>Kodos</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I have a vague recollection of 3rd (and 1st) edition.  I second that 5th is the best so far.  &lt;br&gt;&lt;br&gt;To the various comments about WH40k going the way of tournament play (I assume by this you mean balanced armies and scenarios?), whilst still true to a degree, I believe that someone high up in the company also pines for the old days. &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;Apocalypse &lt;/i&gt;&lt;/b&gt;(or &lt;b&gt;EXTREME WARHAMMER 40K!!!!!!&lt;/b&gt;) was the first step towards this, I feel, as it is less balanced and pushes the story side of the game.&lt;br&gt;&lt;br&gt;However, the recent changes made by 5th edition in game set-up seriously add drama to the battlefield.  Few reasons:&lt;br&gt;&lt;br&gt;Firstly, there is the awesome new &lt;i&gt;Flanking &lt;/i&gt;rule.  &lt;br&gt;&lt;br&gt;Secondly, we are witnessing the growth of &lt;i&gt;Deep Strike&lt;/i&gt; units - the fantastic new &lt;b&gt;Drop Pods &lt;/b&gt;and the entire Chaos Daemons codex. &lt;br&gt;&lt;br&gt;Thirdly, if rumours are true, we're about to be hit with dropships like the Valkyrie and the Thunderhawk (GW not Forge World).&lt;br&gt;&lt;br&gt;No longer do we have two armies simply lined up, either side of a table, who either &quot;stand and shoot&quot; or &quot;charge and attack&quot;.  Instead we have precision strikes from support, surprise attacks from the flanks, regular points to take and hold and loads and loads of &lt;i&gt;movement&lt;/i&gt;.   &lt;br&gt;&lt;br&gt;In my opinion, the best thing that came of 1st, 2nd, 3rd and 4th edition is 5th ed &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;  It's the dog's danglies.  &lt;br&gt;&lt;br&gt;Although, I do miss Squats, too &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt; They squished real nice...&lt;br&gt;&lt;br&gt;Genestealers also squished real nice but were lame - model wise and army wise.  Despite this, rules for them exist for 4th/5th ed. at &lt;i&gt;Bell of Lost Souls&lt;/i&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2608354#2608354</link>
	<pubDate>2008-09-01T19:17:55+00:00</pubDate>
	<dc:creator>SirVolkar</dc:creator>
</item><item>
	<title>Thread: Looking for Valhallans</title>
	<description>Hi - looking to acquire these:&lt;br&gt;1 x Valhallan Sgt.&lt;br&gt;4 x Valhallan lasgunners (or 2 x lasgunners + 1 x heavy team)&lt;br&gt;&lt;br&gt;Fire me a geekmail if you think you help out!&lt;br&gt;Thanks - mo</description>
	<link>http://www.boardgamegeek.com/article/2608000#2608000</link>
	<pubDate>2008-09-01T16:19:40+00:00</pubDate>
	<dc:creator>moly19</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I only vaguely remember 2nd edition but i seem to recall that single characters were stupidly powerful - the game was supposed to be a war game with huge armies but you were far better off having just a couple of uber characters in your army.&lt;br&gt;&lt;br&gt;I could be wrong though, I only just about remember 2nd ed mainly because I didn't really like it much and didn't play very often.  3rd Edition is what actually really got me into the game.&lt;br&gt;&lt;br&gt;As an aside, the new 5th ed really is the best edition of 40K I've played.</description>
	<link>http://www.boardgamegeek.com/article/2607452#2607452</link>
	<pubDate>2008-09-01T10:44:57+00:00</pubDate>
	<dc:creator>panzer-attack</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I remember it. Psychics and vehicles were broken beyond belief, there was massive power creep with each book that came out and the game to an age to play if you used armies bigger than 1000 points each.&lt;br&gt;&lt;br&gt;I still played it loads and had a great time.&lt;br&gt;&lt;br&gt;IMO, though, the best thing that came out of the 2nd edition 40k rules were the spinoff 'skirmish series' games Necromunda and (to a lesser extent) Gorkamorka which were simpler, faster to play, more balanced, and didn't require a second mortgage in order to have a decent sized army.</description>
	<link>http://www.boardgamegeek.com/article/2607397#2607397</link>
	<pubDate>2008-09-01T09:28:35+00:00</pubDate>
	<dc:creator>bigfluffylemon</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>I like second edition a lot. I try to have a game every 3-4 months. I sold my stuff when I was a kid but have spent the last few years piecing together 2nd ed and rogue trader armies. I have an ork, squat and genestealer cult army awaiting assembly at the moment. My regular opponent plays chaos and imperial guard so this should make for some interesting games. I like the old miniatures and the game setting. The rules always worked well enough for me. &lt;br&gt;&lt;br&gt;Normally we play without psychers but I would like to use these rules for games involving chaos and genestealer cult forces. &lt;br&gt;&lt;br&gt;The point about 2nd ed being a game to play with your mates is right on the money. 40K and tournaments should never mix.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2607388#2607388</link>
	<pubDate>2008-09-01T09:21:32+00:00</pubDate>
	<dc:creator>bolter</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>The old psychic phase was interesting. I remember when Dark Milenium came out - the game really started to focus on vehicles and the psychic/magic phase. The custom vehicle rules were cool too.&lt;br&gt;&lt;br&gt;WD featured a custom vehicle system and this was later added to the website. &lt;br&gt;&lt;br&gt;I didn't miss the psychic phase. At first I thought 3rd ed. was just dumbed down and missed a lot of the flavor of second ed. Streamlining the psychic phase and psykers in general seemed lame but it was a vast improvement. The psychic deck, while neat, was a bit cumbersome. Lots of shuffling which took away from the minis. It was like stopping the game to play a subgame of cards. &lt;br&gt;&lt;br&gt;I certainly don't miss 2nd ed. grenade rules (Apocalypse does bring back the Void Grenade, which was subjectively one of the coolest things from RT and 2nd ed.) &lt;br&gt;&lt;br&gt;One of the underlying themes that GW continues to emphasize is that the rules are a framework. They provide a convenient common ground for fans of 40k to play each other. &lt;br&gt;&lt;br&gt;The shift to a tournament-centric mindset really undercut the idea of 40k as a game to play with your mates. It became more about making that next cool tournament army. The GT circuit certainly has upsides, but I do miss the time before they hit the scene.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2534658#2534658</link>
	<pubDate>2008-08-07T01:29:52+00:00</pubDate>
	<dc:creator>matthewjhoskins</dc:creator>
</item><item>
	<title>Thread: Re: 40k Vassal module</title>
	<description>Hi, I run the new module, website etc&lt;br&gt;Thanks for the link on here &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;New Version will be out on 9th August &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;This version is 100 times better than any of the others ^^</description>
	<link>http://www.boardgamegeek.com/article/2534508#2534508</link>
	<pubDate>2008-08-07T00:25:25+00:00</pubDate>
	<dc:creator>Dezartfox</dc:creator>
</item><item>
	<title>Thread: Re: Who played or remember the 2nd edition?</title>
	<description>2nd edition? What about Rogue Trader?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/b/b8/Rogue_trader_cover.jpg/200px-Rogue_trader_cover.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;^_^&lt;br&gt;&lt;br&gt;1st edition had a lot of broken bits in the system, but the background material was (actually, is) outstanding. I still have my copy at home. I'll never play it again, but the art and text is just plain nifty.&lt;br&gt;&lt;br&gt;And it had squats!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://zachary.org/games/gw/sq1.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I can't actually remember 2nd edition. I'm sure it played a little better.</description>
	<link>http://www.boardgamegeek.com/article/2533915#2533915</link>
	<pubDate>2008-08-06T21:04:08+00:00</pubDate>
	<dc:creator>anarchy</dc:creator>
</item><item>
	<title>Thread: Who played or remember the 2nd edition?</title>
	<description>I bought Warhammer 40k second edition more than 15 years ago. I was used to the Avalon hill rulebooks (squad leader, empires in arms, etc...) and after reading the rules for warhammer 40k I thought they were so clunky, but the miniatures, the background, the art style were so great. I spent so many hours, days, months, years painting!!! &lt;br&gt;&lt;br&gt;It was quite easy to adapt the rules of the second edition, to create new races or vehicules or adapt it to half-squad (cause GW was selling 3 models instead of five sometimes)...I bought for 2-3000$ of models...and then...came the third edition.&lt;br&gt;&lt;br&gt;I bought it, played it 2 or 3 times, and it was the end of my warhammer 40k period. I remember how my space marines couldnt kill simple gretchins with guns and needed to charge them in close combat...entire army and models dissapears...and my friends told me how each new army was better than the previous, so people will rush to buy it and play it in tournament...&lt;br&gt;&lt;br&gt;The game was difficult also to adapt especially for half-squad or created vehicles, and the simplicity of the rules was targeting the kids (its the beginning of this campaign from GW to get little kids), the magic was simplified (I bought the so fun dark millenium and was pissed it wasnt compatible). &lt;br&gt;&lt;br&gt;I remember when I went to a GW shop in Ottawa, it was a kindergarden! &lt;br&gt;&lt;br&gt;I loved w40k 2nd edition because I liked the style and background and approched it more like a ''roleplaying'' game than a wargame (because the rules are so unbalanced, especially moving each army after the other instead of squad by squad like AT-43)....3rd edition was the end.&lt;br&gt;&lt;br&gt;I still found the artwork, models (especially the old storm boyz), ideas, of the second edition quite great by todays standards (3rd edition books were ''blahhhh'' compared to the second editions books)....Im still amazed w40k is still the most played miniatures games everywhere I went...&lt;br&gt;&lt;br&gt;Now Im playing old GW games like blood bowl or games with better rules  like AT-43, more balanced than w40k (but anything is more balanced than w40k). Still have a smile when I open my w40k second editions boxes or books and look at my hundreds of models in boxes... (sorry about my bad english, its not my first language!)</description>
	<link>http://www.boardgamegeek.com/article/2533732#2533732</link>
	<pubDate>2008-08-06T20:38:12+00:00</pubDate>
	<dc:creator>Octogonefou</dc:creator>
</item><item>
	<title>Thread: Re: cash cow returns.....</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;Wise man. 40k has loads of back ground but there are table top mini games that have much better systems that sell for a fraction of the price. I like Combat Zone. It is a post apocalyptic table top skirmish game that has many plastic figures,full rules basic scenery and retails at £15. Check it out on the geek.</description>
	<link>http://www.boardgamegeek.com/article/2518725#2518725</link>
	<pubDate>2008-07-31T20:00:42+00:00</pubDate>
	<dc:creator>Jokerman</dc:creator>
</item><item>
	<title>Thread: Re: cash cow returns.....</title>
	<description>My 9-year-old is getting interested in Warhammer - all those pretty pictures and neato minatures. &lt;br&gt;For the sake of my wallet i am gently steering him toward Memoir 44 and a future in board games...</description>
	<link>http://www.boardgamegeek.com/article/2516468#2516468</link>
	<pubDate>2008-07-31T02:45:04+00:00</pubDate>
	<dc:creator>john gerritsen</dc:creator>
</item><item>
	<title>Thread: Re: Why the old cover image?</title>
	<description>Warhammer 40,000 5th Edition is located at:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/boardgame/37165&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/boardgame/37165&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2515856#2515856</link>
	<pubDate>2008-07-30T22:12:00+00:00</pubDate>
	<dc:creator>Prince of Moskova</dc:creator>
</item><item>
	<title>Thread: cash cow returns.....</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;he he he Another warhammer40k.&lt;br&gt;cool get the kiddies to drive their parents mad until they shell out another £30 for their kids to have the latest 40k rules because they have a nice shiny new cover and new rules like space marines over the age of 60 move 1/2 an inch less. Honestly they are getting beyond a joke. I love GW stuff like necromunda,mordheim,space hulk etc but GW know that kids WILL want the latest rule book so their mates dont call them &quot;fourth editionies&quot; or something. Come on GW were isthe GW we knew and loved {stand alone games}. I guess its just the money now.</description>
	<link>http://www.boardgamegeek.com/article/2515846#2515846</link>
	<pubDate>2008-07-30T22:06:55+00:00</pubDate>
	<dc:creator>Jokerman</dc:creator>
</item><item>
	<title>Thread: Re: Why the old cover image?</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/mad.gif&quot; alt=&quot;:angry:&quot; border=&quot;0&quot;&gt; Probably not worth the time it would take to change the image because by the time you had done it the next edition would be out.....&lt;br&gt;Dont get me started on GW's poliy of changing a rule and re issuing the rules for £30 with a nice snazzy new cover. There are a billion parents out there cursing GW I bet.&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2515822#2515822</link>
	<pubDate>2008-07-30T21:58:07+00:00</pubDate>
	<dc:creator>Jokerman</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>The Red Terror and Old One Eye are special characters from the third edition of the Tyranid Codex.  They are not supported by the current Codex.  But you should be able to use the Red Terror as a Lictor or Ravener.  Old One Eye can be used as a Carnifex with crushing claws and scything talons (and regeneration).&lt;br&gt;&lt;br&gt;One of the best pieces of advice I can offer (which I wish I would've followed) is to paint the models you have before purchasing more.  If you paint as you go, you'll slowly build up a fully painted army. Also, it is useful to get a few games under your belt before purchasing additional units.  That way you have a better understanding of the game and how certain units are likely to perform, and you begin to develop your own playstyle, so you better know which units to purchase.  &lt;br&gt;&lt;br&gt;If you don't yet have the rules, you might want to hold off on purchasing them.  In September GW is releasing the Assault on Black Reach starter set, which will include a rulebook, as well as a bunch of Orks and Space Marines.  I'd recommend picking this up, then trying to find a Space Marine player who has purchased it and swap your Space Marine models for their Orks.&lt;br&gt;&lt;br&gt;Welcome to 40K.</description>
	<link>http://www.boardgamegeek.com/article/2493495#2493495</link>
	<pubDate>2008-07-23T12:58:58+00:00</pubDate>
	<dc:creator>Devon Harmon</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>well I went to the comic book shop today and bought some mini's. Lol when I got there I had a hard time deciding what to get they all looked cool so I picked up Da Green Tide and Tyranid Assault Brood I looked for the Tyranid Hive Tyrant and the Tyranid Broodlord but they were out so I picked up Tyranid Red Terror and a Tyranid Old One Eye. Now I just have to wait for my books to come in lol. I just wanted to thank you guys for the help and when i get my army's all done ill post some pics for you. </description>
	<link>http://www.boardgamegeek.com/article/2493046#2493046</link>
	<pubDate>2008-07-23T07:14:10+00:00</pubDate>
	<dc:creator>Radditz5678</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>&lt;b&gt;Radditz5678 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;wow that is awesome i would have never thought of doing that. Thank you guys for all the cool info i cant wait to play now. Another thing what size army's do you guys usually play a casual game with, and what size games are tournament games(POINT WISE). &lt;/i&gt;&lt;br&gt;&lt;br&gt;Tourney games are typically 1750 or 1850 points.  When I play, I like a lot of different sizes.  I personally think nice small games (1000 points or less) can be really fun.  I'd say get yourself about 2000-2500 points with some variety options, and you should be golden.</description>
	<link>http://www.boardgamegeek.com/article/2489086#2489086</link>
	<pubDate>2008-07-22T02:11:04+00:00</pubDate>
	<dc:creator>wittdooley</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>Em...lemme think what I used....&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.kjmagnetics.com/proddetail.asp?prod=D201&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;these&lt;/a&gt; for all of my Dreadnoughts, Imperial Guard Weapons Bases, tank Sponsons,and all of my High Elf dragons and other assorted riders.  They work great.  The strength could be a BIT better, but I think for the thickness of them, and how seamlessly  they blend into the plastic, they work pretty darn well.</description>
	<link>http://www.boardgamegeek.com/article/2489083#2489083</link>
	<pubDate>2008-07-22T02:09:43+00:00</pubDate>
	<dc:creator>wittdooley</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>wow that is awesome i would have never thought of doing that. Thank you guys for all the cool info i cant wait to play now. Another thing what size army's do you guys usually play a casual game with, and what size games are tournament games(POINT WISE). </description>
	<link>http://www.boardgamegeek.com/article/2489079#2489079</link>
	<pubDate>2008-07-22T02:08:37+00:00</pubDate>
	<dc:creator>Radditz5678</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>Wow!  Thanks for that link Sean.  Those are so much cheaper.  And there are a variety of sizes.  What size do you suggest?</description>
	<link>http://www.boardgamegeek.com/article/2489040#2489040</link>
	<pubDate>2008-07-22T01:50:15+00:00</pubDate>
	<dc:creator>Devon Harmon</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>Devon, you're my brother from another mother.&lt;br&gt;&lt;br&gt;Though I will add if you want to do the magnet thing (highly recommended) just order them online.  You'll get a ton more for a much better price.&lt;br&gt;&lt;br&gt;I've gotten them from &lt;a href=&quot;http://www.kjmagnetics.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; before and their service was great!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2489018#2489018</link>
	<pubDate>2008-07-22T01:43:09+00:00</pubDate>
	<dc:creator>wittdooley</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>The Assault Brood is an excellent value.  I strongly suggest purchasing it.  You might also want to supplement it with a Hive Tyrant or maybe a Broodlord.&lt;br&gt;&lt;br&gt;Before assembling the models, get a good idea of how you want to field them, so they will be properly modeled with the correct weapons/biomorphs.  I'd suggest purchasing some tiny rare-earth magnets at Radio Shack to make your Carnifexes modular.  Here's how:&lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=KOkzizE0KMc"&gt;Youtube Video&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2489009#2489009</link>
	<pubDate>2008-07-22T01:38:07+00:00</pubDate>
	<dc:creator>Devon Harmon</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>Totally get that Assault Brood.  It's a great value, particularly because the Carnifexs' run $45 a piece and the Warriors are $35 for 3.  The Nid's are really fun to build.  Just beware.  You're going to want to get some of the Forge World Carnifex pieces!</description>
	<link>http://www.boardgamegeek.com/article/2488792#2488792</link>
	<pubDate>2008-07-22T00:12:30+00:00</pubDate>
	<dc:creator>wittdooley</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>Yeah I have been reading for like a couple days now and I think tyranids is what im gonna go for first, another question though what should I buy i already ordered the 5th edition core rule book and tyranid codex. As for army i should start out with? point wise or should i buy Tyranid Assault Brood it has six Tyranid Warriors, 16 Tyranid Genestealers,32 Tyranid Gaunts and three Tyranid Carnifexs. Or should i buy separate  </description>
	<link>http://www.boardgamegeek.com/article/2488717#2488717</link>
	<pubDate>2008-07-21T23:44:56+00:00</pubDate>
	<dc:creator>Radditz5678</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>&lt;b&gt;Radditz5678 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have been looking at orks, tyranids and daemons the most just cause they look cool. As for painting them any scheme is awesome for me I love to paint and airbrush and is one of the big reasons I want to get into it.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;If you are in it for the art, Tyrannids would be awesome.  Any possible color scheme could be used.  Chaos would have more variety in models, but less variety in color schemes.  (Bugs can be purple and white, but painting a dood that color might look silly.)  Orks would be the least interesting since you can pretty much just spray paint them green and wash them in black.</description>
	<link>http://www.boardgamegeek.com/article/2488599#2488599</link>
	<pubDate>2008-07-21T23:01:26+00:00</pubDate>
	<dc:creator>Dorque</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>With that being said, I'd almost recommend you wait until September to get Started and buy 2 or 3 of the Black Reach starter sets when they come out.  They're $60 bucks, come with a mini rulebook (which is $50 by itself for a full sized one) and come with an asston of Orks and Space Marines minis.  It'd be a GREAT way to get started.</description>
	<link>http://www.boardgamegeek.com/article/2488583#2488583</link>
	<pubDate>2008-07-21T22:54:01+00:00</pubDate>
	<dc:creator>wittdooley</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>Tyranids and Daemons are probably the two armies that allow for the widest variety of painting schemes.  Probably moreso with daemons, as each of the powers has an entirely different color scheme.  Maybe I'm a little biased since I play these two armies.&lt;br&gt;&lt;br&gt;Over the years, with tyranids, I have tried different color schemes, but now, my army does not look as coherent as it could.  With Tyranids, your army will look better if you keep colors consistent throughout.  On page 64 of the Tyranind Codex there are no less than 12 different color schemes presented.  These are in addition to the three most commonly seen ones (Kraken, Behemoth, and Leviathan).  </description>
	<link>http://www.boardgamegeek.com/article/2488538#2488538</link>
	<pubDate>2008-07-21T22:39:53+00:00</pubDate>
	<dc:creator>Devon Harmon</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>I have been looking at orks, tyranids and daemons the most just cause they look cool. As for painting them any scheme is awesome for me I love to paint and airbrush and is one of the big reasons I want to get into it.  </description>
	<link>http://www.boardgamegeek.com/article/2488485#2488485</link>
	<pubDate>2008-07-21T22:21:35+00:00</pubDate>
	<dc:creator>Radditz5678</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>&lt;b&gt;Devon Harmon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Which army were you thinking of playing?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Seconded.  I'd be more than happy to help you get started once you have an idea which army you want to pursue.</description>
	<link>http://www.boardgamegeek.com/article/2488443#2488443</link>
	<pubDate>2008-07-21T22:09:59+00:00</pubDate>
	<dc:creator>wittdooley</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>You can paint them however you like.  &lt;br&gt;&lt;br&gt;That being said, if you were going to a tournament, they might frown on a specific space marine chapter being painted totally different than pictured.  For example, let's say you were playing Dark Angels, but they were painted to look like Ultramarines.  You would probably still be allowed to play, but as you are judged on painting and army composition as well as how you play, you would likely lose some points for having them &quot;incorrectly&quot; painted.&lt;br&gt;&lt;br&gt;The specific Space Marine Chapters are the only armies I see this being an issue with.  Well...if you decided you wanted purple Orks, or green skinned Imperial Guard, you'd likely draw some (not so approving) looks.&lt;br&gt;&lt;br&gt;In each army Codex they usually have alternative paint schemes to give you some ideas.  The Core Rulebook (the recently released 5th edition) also has tons of painted miniatures to use for inspiration.&lt;br&gt;&lt;br&gt;Which army were you thinking of playing?</description>
	<link>http://www.boardgamegeek.com/article/2488373#2488373</link>
	<pubDate>2008-07-21T21:48:33+00:00</pubDate>
	<dc:creator>Devon Harmon</dc:creator>
</item><item>
	<title>Thread: Re: Couple questions</title>
	<description>You can use whatever paint scheme for your army that you like.  One of the appeals of games like this is the ability to create your own army.&lt;br&gt;&lt;br&gt;Now if you're trying to recreate an existing army of some kind, then you'll want to paint yours to match.  But otherwise, go with what you want.</description>
	<link>http://www.boardgamegeek.com/article/2488356#2488356</link>
	<pubDate>2008-07-21T21:43:40+00:00</pubDate>
	<dc:creator>Volfield</dc:creator>
</item></channel></rss>