<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: To Court the King</title>
	<link>http://www.boardgamegeek.com/boardgame/21632</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 05 Jul 2008 17:25:21 -0500</lastBuildDate>
	<pubDate>Sat, 05 Jul 2008 17:25:21 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: To Tom - tell us what we're missing!</title>
	<description>Mr. Lehmann, there are many who like To Court the King, including me. There are also many who don't like it for a number of reasons.&lt;br&gt;&lt;br&gt;By now, I'm sure you've heard all the most common complaints. The primary complaints I've heard are:&lt;br&gt;&lt;br&gt;- the characters are unbalanced because die-adders are much more valuable for winning and&lt;br&gt;- the General is too powerful&lt;br&gt;&lt;br&gt;I admit that when I play, I almost &lt;i&gt;never&lt;/i&gt; use any die-modifiers besides the Astronomer or the Magician. I just don't find the others useful for winning.&lt;br&gt;&lt;br&gt;I know that, as the designer, you see all the strengths of the game. I know that you see how the game is balanced. I know that you saw the game through playtesting to verify that the mechanics worked well.&lt;br&gt;&lt;br&gt;With the special knowledge you have of the game, would you be willing to give a defense of the game? If you will, please take this opportunity to:&lt;br&gt;&lt;br&gt;- explain the best way to approach this game as a player&lt;br&gt;- deal with the common complaints I listed above&lt;br&gt;- explain how the game is well-balanced&lt;br&gt;- explain what players should look for in the game, or what they should understand about the game to make the game a more enjoyable experience&lt;br&gt;- explain any recommended rules changes or variants you've come up with since the publishing of this game&lt;br&gt;&lt;br&gt;In other words, tell everyone who doesn't like the game what they're missing. As the designer, you are the one who sees all the strengths of the game. Here's your chance to promote the game and show us why it's worth playing!&lt;br&gt;&lt;br&gt;If you do respond, thank you.&lt;br&gt;&lt;br&gt;--Timothy&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2436308#2436308</link>
	<pubDate>2008-06-30T03:30:45+00:00</pubDate>
	<dc:creator>TimothyP</dc:creator>
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