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	<title>Game: Street Fighter II- World Warriors Card Game</title>
	<link>http://www.boardgamegeek.com/boardgame/22418</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:47:15 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:47:15 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
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		&lt;img src="http://images.boardgamegeek.com/images/pic149626_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/149626</link>
	<pubDate>2006-09-30T20:36:38+00:00</pubDate>
	<dc:creator>fraludico</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic149625_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/149625</link>
	<pubDate>2006-09-30T20:36:33+00:00</pubDate>
	<dc:creator>fraludico</dc:creator>
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	<title>Thread: You Lose!</title>
	<description>Street Fighter II- World Warriors Card Game came out in '94, a few years after Street Fighter II was released but still when fighting games (especially the Street Fighter series) were still the games to play in arcades. &lt;br&gt;&lt;br&gt;The gameplay is pretty basic... each of up to four players have the deck of cards divided between them.  The deck portions are then split into piles of five cards, so you have a &quot;life bar&quot;.   From there, you pick a pile of cards as your hand, and... well... &lt;br&gt;&lt;br&gt;You start playing a multi-player game of War with just a tiny bit of variance in what you choose.  &lt;br&gt;&lt;br&gt;The active player chooses any one of the other players, they each lay a card from their hands down, and high card wins.  The only variances are a &quot;Jump&quot; card (which lets you see what the other guy lays down, so you can potentially beat him), a &quot;Combo&quot; card (which adds a +1 to your card's value), and a &quot;Challenge&quot; card (a card with a value of five that you can lay down out-of-turn to take both player's cards as your own).  The game proceeds until there's only one player standing. &lt;br&gt;&lt;br&gt;The cards are of moderately thick stock, but the artwork on them is just terrible.  The character art is from Mattel's G.I. Joe Street Fighter II line, and several of the characters look very, very far from what they looked like in the game (Ken wearing what looks to be an old-fashioned set of red wooly pajamas with various throwing stars/bombs attached, Zangief, Balrog, and Vega with weapons belts of their own, a rail-thin M. Bison), and E. Honda's name is misspelled as &quot;E. Hondo.&quot;  The typeface used on the cards is the standard &quot;This looks Asian&quot; font, and the artwork on the modifier cards, while better, is a) in black and white while everything else is in color and b) inconsistent with the rest of the art (Zangief as on the Challenge card looks normal, while the character Zangief... well, I already covered that one). &lt;br&gt;&lt;br&gt;Despite the fact that there is a little... just a little, mind you... variance between this and War, there's no real redeeming value in this game.  Even as a die-hard Street Fighter fan, I played it but once when I was 11... and then relegated the cards to the bottom of my drawer, not to be tried again until I discovered The Geek. &lt;br&gt;&lt;br&gt;I played again and I'm still not impressed.  It's just another game churned out by Parker Brothers to milk money from a trend that was at its peak, and a particularly poor one at that.</description>
	<link>http://www.boardgamegeek.com/article/809692#809692</link>
	<pubDate>2006-02-17T23:26:56+00:00</pubDate>
	<dc:creator>Spinch</dc:creator>
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