<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Lord of the Rings - Battlefields</title>
	<link>http://www.boardgamegeek.com/boardgame/22884</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 03 Dec 2008 00:43:42 -0600</lastBuildDate>
	<pubDate>Wed, 03 Dec 2008 00:43:42 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Video review of LOTR: Battlefields</title>
	<description>&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nice video. It's been a while since I played. I always have trouble figuring out what happens when tokens are removed from the boards. Can they come back on? Etc.&lt;/i&gt;&lt;br&gt;&lt;br&gt;No, they do not come back on, so once a piece (enemy or Fellowship) has been removed, it cannot come back for the rest of that scenario...  So if you defeat the red enemy piece, for example, any red swords can be ignored on trigger tiles for the remainder of that scenario. I probably should have mentioned that, but it was really hard to cram everything I wanted to into 10 minutes.  I'll probably add an annotation onto the video to say that.</description>
	<link>http://www.boardgamegeek.com/article/2875193#2875193</link>
	<pubDate>2008-12-02T16:20:10+00:00</pubDate>
	<dc:creator>Grudunza</dc:creator>
</item><item>
	<title>Thread: Re: Video review of LOTR: Battlefields</title>
	<description>Nice video. It's been a while since I played. I always have trouble figuring out what happens when tokens are removed from the boards. Can they come back on? Etc.</description>
	<link>http://www.boardgamegeek.com/article/2875171#2875171</link>
	<pubDate>2008-12-02T16:12:21+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
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	<title>Thread: Video review of LOTR: Battlefields</title>
	<description>&lt;a href="http://www.youtube.com/watch?v=0dnjIdp4YMM"&gt;Youtube Video&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2874988#2874988</link>
	<pubDate>2008-12-02T15:16:27+00:00</pubDate>
	<dc:creator>Grudunza</dc:creator>
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	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>You're right, Islay, and so is Eric.  When I said: &lt;br&gt;&lt;i&gt;- If a piece is blocked from placement or moving, then nothing happens from that sword symbol / activation. &lt;/i&gt;&lt;br&gt;I just wasn't going into all the details about blocking Enemy pieces: &lt;br&gt;&lt;br&gt;- A piece is blocked from entering the board only if all four entry spaces (1, 2, 3 and 4) are blocked. &lt;br&gt;- A piece is blocked from moving on the board only if the spaces led to by both the red and white arrows are blocked.  &lt;br&gt;&lt;br&gt;Not to mention the details of space blocking (which pieces block, the charge symbol, Aragorn's ability, etc.)&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2775951#2775951</link>
	<pubDate>2008-10-30T20:56:06+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
</item><item>
	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>&lt;b&gt;Islay wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Barliman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;- If a piece is blocked from &lt;b&gt;&lt;i&gt;placement &lt;/i&gt;&lt;/b&gt;or moving, then nothing happens from that sword symbol / activation.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Whoa, if I understand your point correctly, this is NOT how we've always played it. I don't have the rules with me but the way we have always played it is if the placement location for an enemy is blocked then it tries to come out at placement.location+1. So, for example, if the black enemy is supposed to come out at space #3 and the red enemy is currently on entry space #3 then the black enemy tries to come out on space #4. If that is similarly blocked then black tries #1 and then on to #2. &lt;br&gt;&lt;br&gt;Have we been playing this wrong all along?!?&lt;/i&gt;&lt;br&gt;&lt;br&gt;No, I'm pretty sure that's correct.  The only time a piece doesn't do something when its sword color comes up is if it's placed already and blocked from moving, or if it has already been eliminated.  The only time a piece wouldn't be placed onto the board is if it's the 5th piece and spots 1, 2, 3 and 4 are already occupied.</description>
	<link>http://www.boardgamegeek.com/article/2774479#2774479</link>
	<pubDate>2008-10-30T14:31:56+00:00</pubDate>
	<dc:creator>Grudunza</dc:creator>
</item><item>
	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>&lt;b&gt;Barliman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;- If a piece is blocked from &lt;b&gt;&lt;i&gt;placement &lt;/i&gt;&lt;/b&gt;or moving, then nothing happens from that sword symbol / activation.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Whoa, if I understand your point correctly, this is NOT how we've always played it. I don't have the rules with me but the way we have always played it is if the placement location for an enemy is blocked then it tries to come out at placement.location+1. So, for example, if the black enemy is supposed to come out at space #3 and the red enemy is currently on entry space #3 then the black enemy tries to come out on space #4. If that is similarly blocked then black tries #1 and then on to #2. &lt;br&gt;&lt;br&gt;Have we been playing this wrong all along?!?</description>
	<link>http://www.boardgamegeek.com/article/2774392#2774392</link>
	<pubDate>2008-10-30T13:59:06+00:00</pubDate>
	<dc:creator>Islay</dc:creator>
</item><item>
	<title>Thread: Re: Battlefields expansion question</title>
	<description>That's how we've always played it. The ring-pitch isn't part of your turn -- it's a new phase of the game that only begins after the &quot;regular&quot; game ends. That is, you make it all the way to the final space on the board, and resolve everything just like you would for any other board . . . &lt;i&gt;then&lt;/i&gt; you get to see if you can actually win this game.</description>
	<link>http://www.boardgamegeek.com/article/2772088#2772088</link>
	<pubDate>2008-10-29T19:41:10+00:00</pubDate>
	<dc:creator>pkitty</dc:creator>
</item><item>
	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/robot.gif&quot; alt=&quot;robot&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;Excuse me -- I'm a programmer, so writing pseudocode is a natural way for me to be clear on step sequences.  My apologies if it isn't for you.  (My father was an industrial designer, and though he was more problem-solving oriented than pure artists, when he took a programming class in his adult years it was a difficult shift in thinking for him.)  &lt;br&gt;&lt;br&gt;Anyway, your first understanding was correct.  You activate an Enemy piece for each sword of its color on the tile -- that is, you move it once per sword, counting its initial placement on the board as a move.  Here are some details: &lt;br&gt;&lt;br&gt;- Each space move is resolved before the next one is done.  &lt;br&gt;- If a piece is blocked from placement or moving, then nothing happens from that sword symbol / activation. &lt;br&gt;- If a piece was placed and eliminated, it may not be re-placed again.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2751553#2751553</link>
	<pubDate>2008-10-22T17:57:48+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
</item><item>
	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>&lt;b&gt;Grudunza wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Okay, yeah I guess so... Here's what it says: &quot;In the order of the colored swords, from top to bottom, activate the corresponding Enemy pieces...&quot;  Seemed pretty vague, though.  &lt;br&gt;&lt;/i&gt;&lt;br&gt;How's this?:&lt;br&gt;&lt;br&gt;[c]proc ResolveTriggerTiles(void)&lt;br&gt;    for each ttile in collectedttiles do&lt;br&gt;        Resolve1TriggerTile( ttile )&lt;br&gt;    endfor&lt;br&gt;endproc&lt;br&gt;.&lt;br&gt;proc Resolve1TriggerTile( ttile )&lt;br&gt;    for each sword in ttile.swords do&lt;br&gt;        ActivateEnemy( sword.color, ttile.number )&lt;br&gt;    endfor&lt;br&gt;endproc&lt;br&gt;.&lt;br&gt;proc ActivateEnemy( swordcolor, ttilenumber )&lt;br&gt;    piece = enemypieces[currentboard][swordcolor]&lt;br&gt;    if (not piece.isactivated) then&lt;br&gt;        PlaceEnemy( piece, ttilenumber )&lt;br&gt;    else if (not piece.isdefeated) then&lt;br&gt;        MoveEnemy( piece )&lt;br&gt;    endif&lt;br&gt;endproc[/c]&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2750742#2750742</link>
	<pubDate>2008-10-22T14:35:25+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
</item><item>
	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>&lt;b&gt;dougadamsau wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The trigger tiles have none, one, or more swords on them.  Swords can have different colours.  &lt;br&gt;&lt;br&gt;For each sword on a trigger tile, you activate that coloured piece.  Enter it, move with it, etc.  After that is resolved, move onto the next sword and do it again (could be the same coloured piece).&lt;br&gt;&lt;br&gt;It's all under &quot;Resolving trigger tiles&quot;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Okay, yeah I guess so... Here's what it says: &quot;In the order of the colored swords, from top to bottom, activate the corresponding Enemy pieces...&quot;  Seemed pretty vague, though.  &lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2750107#2750107</link>
	<pubDate>2008-10-22T07:58:17+00:00</pubDate>
	<dc:creator>Grudunza</dc:creator>
</item><item>
	<title>Thread: Re: Swords on trigger tiles??</title>
	<description>The trigger tiles have none, one, or more swords on them.  Swords can have different colours.  &lt;br&gt;&lt;br&gt;For each sword on a trigger tile, you activate that coloured piece.  Enter it, move with it, etc.  After that is resolved, move onto the next sword and do it again (could be the same coloured piece).&lt;br&gt;&lt;br&gt;It's all under &quot;Resolving trigger tiles&quot;.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2750089#2750089</link>
	<pubDate>2008-10-22T07:48:31+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Swords on trigger tiles??</title>
	<description>I just picked up Battlefields and was wondering about the trigger tiles that have multiple swords.  I have deduced from another thread that refers to them, that when you draw a trigger tile with multiple swords you move that enemy piece that number of spaces (if possible), or activate them for one sword and move them the rest...&lt;br&gt;&lt;br&gt;It would have been nice if the rules mentioned that anywhere, though.  As far as I can tell from going through the rules a few times, it doesn't mention anything about that at all. &lt;br&gt;&lt;br&gt;Is that correct, though?</description>
	<link>http://www.boardgamegeek.com/article/2749714#2749714</link>
	<pubDate>2008-10-22T03:40:37+00:00</pubDate>
	<dc:creator>Grudunza</dc:creator>
</item><item>
	<title>Thread: Re: Distributing feature cards</title>
	<description>Yes - that's how it ends up when we play it.</description>
	<link>http://www.boardgamegeek.com/article/2745235#2745235</link>
	<pubDate>2008-10-20T18:46:14+00:00</pubDate>
	<dc:creator>Islay</dc:creator>
</item><item>
	<title>Thread: Distributing feature cards</title>
	<description>In the rules it says that with 2 players you remove 4 of the 15 cards and distribute them among the players... So I guess it means the ring bearer will have one more card than the helper (6 vs 5)? Just want to make sure...</description>
	<link>http://www.boardgamegeek.com/article/2745154#2745154</link>
	<pubDate>2008-10-20T18:25:08+00:00</pubDate>
	<dc:creator>fardoche</dc:creator>
</item><item>
	<title>Thread: Re: The Looooong Climb </title>
	<description>Nice session report.  I just started playing (and loving) LOTR and just picked up F&amp;F, but I wasn't sure if I was going to bother with getting Battlefields.  It's definitely a &quot;must have&quot; now.&lt;br&gt;&lt;br&gt;&lt;b&gt;Bullroarer Took wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Your session report, while great, does highlight what I feel is the big problem with Battlefields:  it breaks up the flow of the main game too much and doesn't contribute to the emotion.  In other words, from your report it was easy for us to follow what was happening on the main board and even the foe line, but when you switched to the battlefields it became difficult to understand.  The battlefield boards are too abstract imo.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I haven't read the books yet, so I don't know if they have a split narrative, but the way this is described is reminiscent of a film where you've got a few different storylines and you see one for a while, then another, and back and forth. Sounds cool!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2734346#2734346</link>
	<pubDate>2008-10-16T16:06:25+00:00</pubDate>
	<dc:creator>Grudunza</dc:creator>
</item><item>
	<title>Thread: Re: Battlefields Variant by BT</title>
	<description>Battlefield Variant Example in Moria&lt;br&gt;&lt;br&gt;In this example there are two players who end up having to resolve a total of 14 trigger tiles.  The players do not have enough shields yet to call upon Gandalf, and they have no yellow Feature cards that can affect the Battlefield board.  (I am only going to discuss what happens on the Battlefield board.)&lt;br&gt;&lt;br&gt;Player 1 decides to use his end of turn bonus on the Battlefield board, but waits to see the tiles before deciding upon Fellowship placement.&lt;br&gt;&lt;br&gt;Tile 1:  GGZ3  (Z = Charging)  -  The Green Enemy is placed on the space with the 3 on it and then is moved to the empty circle as normal.&lt;br&gt;&lt;br&gt;Tile 2: W1  -  White is placed on the “1” space.&lt;br&gt;&lt;br&gt;Tile 3:  G2  -  After viewing the tile, the Active player uses his Battlefield action to place Gimli on the Trigger Tile space.  The Green Enemy is then moved onto this space and eliminated.  The reward is the use or movement of another Fellowship piece and the Active player elects to save the reward for later use during the scenario.&lt;br&gt;&lt;br&gt;&lt;br&gt;Player 2 decides to use his end of turn bonus on the Battlefield board as well.&lt;br&gt;&lt;br&gt;Tile 4:  V2  -  The Violet enemy is placed on space “2”.&lt;br&gt;&lt;br&gt;Tile 5:  RG2  -  The Red Enemy is placed on the “3” space (“2” is occupied) and since the Green Enemy has been eliminated there is no action.  Player 2 decides to move Gimli to the empty circle to Gimli’s left rather than forfeit his Battlefield action.&lt;br&gt;&lt;br&gt;&lt;br&gt;Player 1 decides to use his end of turn bonus elsewhere (not on the Battlefield) since he has the token allowing him to place or move a Fellowship piece.&lt;br&gt;&lt;br&gt;Tile 6:  blank  -  No action occurs.&lt;br&gt;&lt;br&gt;Tile 7:  BB4  -  After viewing the tile, Player 1 (Active) elects to use his bonus from the Green Enemy to place Legolas on the space with two cards.  The Black Enemy is then placed on space “4” and then moved onto Legolas.  Legolas wins the Battle and gets the reward of 2 corruption healed.&lt;br&gt;&lt;br&gt;Tile 8:  GWB4  -  Green has been previously eliminated,  White moves onto the “Die Roll” space and the die is rolled, Black has been previously eliminated.&lt;br&gt;&lt;br&gt;&lt;br&gt;Player 2 decides that the Battlefield is well under control and elects to use his end of turn bonus elsewhere…&lt;br&gt;&lt;br&gt;Tile 9:  BBB2  -  Black has been previously eliminated.&lt;br&gt;&lt;br&gt;Tile 10:  VBZ4  (Z = Charging) -  The Active player has no Battlefield actions available and no cards to call upon!  The Violet Enemy Charges onto Gimli to his destruction!  Gimli is laid to rest beside Balin’s Tomb.  Black has been previously eliminated.&lt;br&gt;&lt;br&gt;Player 1 decides to use his end of turn bonus elsewhere.&lt;br&gt;&lt;br&gt;Tile 11:  B3  -  Black has been previously eliminated.&lt;br&gt;&lt;br&gt;Tile 12:  blank  -  No action occurs.&lt;br&gt;&lt;br&gt;Tile 13:  GV1  -  Green has been previously eliminated, Violet is blocked by White and moves onto the Trigger Tile space causing another trigger tile to be drawn.&lt;br&gt;&lt;br&gt;Tile 14:  RWV3  -  The Red Enemy moves from  the “3” space onto the empty circle.  The White Enemy moves onto the “Move 2 Spaces Back” space, and the Violet Enemy moves onto the Die Roll space.&lt;br&gt;&lt;br&gt;Gimli has been eliminated from the Game, but Legolas and the rest of the Fellowship are still available for later use.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2598589#2598589</link>
	<pubDate>2008-08-28T16:58:20+00:00</pubDate>
	<dc:creator>Bullroarer Took</dc:creator>
</item><item>
	<title>Thread: Re: Battlefields Variant by BT</title>
	<description>Sorry, the Battle resolution table is hard to read.&lt;br&gt;&lt;br&gt;         Red  White  Black  Green  Violet&lt;br&gt;Gandalf  M    B      E      E      E&lt;br&gt;Aragorn  F    B      E      E      E&lt;br&gt;Legolas  F    F      E*     E*     E*&lt;br&gt;Gimli    F    F      E*     E*     E*&lt;br&gt;Boromir  F    F      M*     M*     M*&lt;br&gt;&lt;br&gt;M = Mutual Kill (both die)&lt;br&gt;F = Fellowship Killed&lt;br&gt;B = Blocked&lt;br&gt;E = Enemy Killed&lt;br&gt;* = If Charging then Fellowship Killed</description>
	<link>http://www.boardgamegeek.com/article/2598587#2598587</link>
	<pubDate>2008-08-28T16:57:53+00:00</pubDate>
	<dc:creator>Bullroarer Took</dc:creator>
</item><item>
	<title>Thread: Battlefields Variant by BT</title>
	<description>Here’s an idea to change Battlefields to make it a little easier on the players, but also a bit more interactive.  In this version, Fellowship pieces kill (or eliminate) Enemy pieces much easier, but the Fellowship heroes are also killed more easily.  However, unlike the current game, once a Fellowship piece is eliminated it is eliminated for the rest of the game.  The only exception to this is Gandalf and that will be discussed in more detail later.  &lt;br&gt;&lt;br&gt;Before proceeding to the Battlefield board and executing trigger tiles, the Fellowship player may declare that he wishes to use his end of turn bonus on the battlefield board.  This allows the active player to place one Fellowship piece or move one Fellowship piece during battlefield resolution. However, once this decision has been made it cannot be changed.  The player may not decide after seeing the tiles that he would really rather eliminate a Foe instead, for example.  In the new version Fellowship pieces may be placed or moved after viewing or execution of an entire trigger tile, but not between individual swords.  The tiles are still revealed one at a time.  Gandalf may be called and Yellow Feature cards may be used between individual swords however.  Fellowship pieces may be placed on any unoccupied legal (non-gray) space, and thereafter may be moved to any spaces connected by arrows (including “upstream”), but the space must be an allowable space (not with a gray background).  The space may contain an Enemy piece and in this case the Fellowship is considered to be attacking the Enemy and the Battle needs to be resolved.&lt;br&gt;&lt;br&gt;In this new version Fellowship pieces and Enemy pieces are eliminated much more than in the old version.  There is much less blocking in this game, except that Enemy pieces always block each other.  A Battle occurs any time a Fellowship piece and an Enemy piece occupy the same space and is resolved according to the table below:&lt;br&gt;&lt;br&gt;	Red	        White	        Black	        Green	         Violet&lt;br&gt;Gandalf	Mutual	        Blocked	        Enemy killed	Enemy killed	Enemy killed&lt;br&gt;Aragorn	FSP killed	Blocked	        Enemy killed	Enemy killed	Enemy killed&lt;br&gt;Legolas	FSP killed	FSP killed	Enemy killed *	Enemy killed *	Enemy killed *&lt;br&gt;Gimli	FSP killed	FSP killed	Enemy killed *	Enemy killed *	Enemy killed *&lt;br&gt;Boromir	FSP killed	FSP killed	Mutual*	        Mutual*	         Mutual*&lt;br&gt;					&lt;br&gt;*If Charging change to FSP killed.			&lt;br&gt;			&lt;br&gt;&lt;br&gt;A note on Charging:  Since White is always Charging, this has been reflected in the table.  Red is only Charging in Shelob’s Lair, and this has been ignored.  Black, Green and Violet can be Charging only by tiles and the asterisk instructions should be followed for these cases.&lt;br&gt;&lt;br&gt;Any time an Enemy is killed, even if the Fellowship piece is killed mutually, the Active player receives the appropriate reward.  If an Enemy piece reaches an exit space, then the penalty must be paid and the Enemy is removed from the board with no reward as before.  If the reward is the use of another Fellowship piece (yellow Fellowship figure) this reward does not have to be immediately used.  It may be used later in the scenario, but must be used on the same battlefield board and by the same Active player!  It may be used for Fellowship placement or movement as desired by the player who takes the token.&lt;br&gt;&lt;br&gt;Attack squares are now just empty squares.  The Active player can no longer spend two wild cards to eliminate an Enemy here.  (However, these are often good places to position Fellowship members.)&lt;br&gt;&lt;br&gt;At the end of a scenario, if a Fellowship piece has not been used or has not been killed, it is available for the next scenario.  Any time a Fellowship piece is killed, it is removed from the game (turned upside down) permanently.  The only exception to this is the potential resurrection of Gandalf.&lt;br&gt;&lt;br&gt;Gandalf may be returned to the Game by spending the “Gandalf The White” Feature card if it is acquired in Isengard.  He is thereafter eligible to be used by normal means unless he is eliminated again.  (Note that spending the Gandalf the White card only allows Gandalf to be used again, I.e. turned back over, it does not also allow the Gandalf piece to be placed.  Additional resources must be used for this.)  Finally, while the Gandalf piece is eliminated from the game, players may not call upon Gandalf cards using shields!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2598566#2598566</link>
	<pubDate>2008-08-28T16:52:53+00:00</pubDate>
	<dc:creator>Bullroarer Took</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Lord of the Rings Battlefields Box Cover (cropped, straightened) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic359643_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/359643</link>
	<pubDate>2008-08-09T17:53:00+00:00</pubDate>
	<dc:creator>peterk</dc:creator>
</item><item>
	<title>Thread: Re: Battlefields expansion question</title>
	<description>Thanks!  I was thinking from the rule book that sounded like the most reasonable interpretation, but others in our gaming group seemed to take other interpretations on the matter.</description>
	<link>http://www.boardgamegeek.com/article/2533435#2533435</link>
	<pubDate>2008-08-06T19:38:35+00:00</pubDate>
	<dc:creator>strangedumb1</dc:creator>
</item><item>
	<title>Thread: Re: Battlefields expansion question</title>
	<description>If you resolve the trigger tiles after the ring is destroyed, you could end up with the &quot;Ring is Mine&quot; Sauron victory occurring, which would be a contradiction.&lt;br&gt;&lt;br&gt;I believe you resolve the trigger tiles (after rolling the die for the final space in Mordor), as that completes your player turn.  Then you move on to the Mt. Doom ring dunk, which is like a new &quot;turn&quot; that doesn't work like any other turns.  Notice in the main game rules it states:&lt;br&gt;&lt;br&gt;&lt;font color='#0000FF'&gt;If the consequences of the die roll do not end the game, the Mordor Scenario ends and the Fellowship has reached Mt. Doom.&lt;/font&gt;&lt;br&gt;&lt;br&gt;So this takes place after the scenario ends, and a scenario can't end without triggers resolving.</description>
	<link>http://www.boardgamegeek.com/article/2532440#2532440</link>
	<pubDate>2008-08-06T14:50:53+00:00</pubDate>
	<dc:creator>waddball</dc:creator>
</item><item>
	<title>Thread: Re: Battlefields expansion question</title>
	<description>&lt;b&gt;strangedumb1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... the ring get destroyed and then the game is over...&lt;/i&gt;That's the most logical resolution theme-wise. I suspect there is something about this in the main rulebook.</description>
	<link>http://www.boardgamegeek.com/article/2532398#2532398</link>
	<pubDate>2008-08-06T14:35:14+00:00</pubDate>
	<dc:creator>Der Das</dc:creator>
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	<title>Thread: Battlefields expansion question</title>
	<description>I was playing Lord of the Rings tonight with Friends and Foes as well as Battlefields when I came across a rules question that I could not figure out: &lt;br&gt;&lt;br&gt;When you make it to mount doom and throw the ring in, do you flip over and resolve the Battlefields trigger tiles first before you roll to destroy the ring, or do you roll to destroy the ring and then resolve the trigger tiles, or does the ring get destroyed and then the game is over and you forget about the unresolved trigger tiles? We had all kinds of opinions coming out over this question and we could not find any sufficent answer in the rule books. What is the correct order/solution to the question? Any help would be awesome and would help settle quite a bit of tension here!!! Thanks! </description>
	<link>http://www.boardgamegeek.com/article/2531485#2531485</link>
	<pubDate>2008-08-06T04:30:04+00:00</pubDate>
	<dc:creator>strangedumb1</dc:creator>
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	<title>Thread: Re: $30 for THAT?!?!</title>
	<description>My main issue with this expansion was that the trigger tiles covered up the John Howe artwork on the Scenario boards.  &lt;br&gt;&lt;br&gt;&lt;br&gt;My solution was to have a separate draw bag for the Trigger tiles and to also include a &quot;trigger tile&quot; marker to be placed on the zero space of the corruption line.&lt;br&gt;&lt;br&gt;Each time a Hobbit moved along the Main activity line and/or the Events, the &quot;trigger tile&quot; marker would move 1 space along the corruption line.  At the end of the turn, the active player would draw 1 trigger tile from the bag for each space the &quot;trigger tile&quot; marker moved.&lt;br&gt;&lt;br&gt;The advantages of this design is that the board is less cluttered and that the trigger tiles are easier to sort for each scenario.  Instead of having to remove, shuffle and replace the trigger tiles after each scenario, all you have to do is throw them back into the bag. &lt;br&gt;&lt;br&gt;&lt;br&gt;The only minor issue with this is the consequences of the &quot;move 2 spaces back on the main activity line&quot; areas on the battleboards.  If this happens to the fellowship, the solution is to place markers on these spaces to indicate that the trigger tiles had already been resolved.</description>
	<link>http://www.boardgamegeek.com/article/2453980#2453980</link>
	<pubDate>2008-07-07T16:23:31+00:00</pubDate>
	<dc:creator>beckeykevin</dc:creator>
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	<title>Thread: Re: A couple of questions</title>
	<description>Great! Thank you. </description>
	<link>http://www.boardgamegeek.com/article/2451010#2451010</link>
	<pubDate>2008-07-06T00:49:57+00:00</pubDate>
	<dc:creator>mikehuij</dc:creator>
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	<title>Thread: Re: A couple of questions</title>
	<description>I believe you have the first and third correct.&lt;br&gt;&lt;br&gt;On the second, the charge icon on the trigger tile is only for movement associated with that tile.  It does not carry over.&lt;br&gt;&lt;br&gt;-MMM</description>
	<link>http://www.boardgamegeek.com/article/2449560#2449560</link>
	<pubDate>2008-07-05T03:18:08+00:00</pubDate>
	<dc:creator>Octavian</dc:creator>
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	<title>Thread: A couple of questions</title>
	<description>My husband and I were playing Battlefields last night for the first time and came up with a few questions that weren't satisfactorily answered in the rules. &lt;br&gt;&lt;br&gt;First: When using the Gandalf card &quot;Reinforcement&quot; which reads, &quot;Place any two Fellowship pieces on the Battlefield board,&quot; can one replay fellowship pieces that have already been used once during the scenario, or is &quot;any piece&quot; restricted to pieces that are still &quot;available&quot; (face-up)?&lt;br&gt;&lt;br&gt;My guess on this one is that only available pieces may be placed and one cannot, in fact, replay fellowship pieces that have already been used during a given scenario. When in doubt, defaulting to the more difficult choice generally seems to be correct.... &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Second: When a normal (non-charging) enemy piece is activated by a trigger tile bearing the charging symbol, is that piece now a charging piece for the remainder of the scenario, or merely for the time during which the trigger tile is being resolved?&lt;br&gt;&lt;br&gt;We weren't sure what to guess on this one. We tried to play it assuming that it remained a charger, but it seems like sort of a pain in the ass to keep track of...&lt;br&gt;&lt;br&gt;Third: When the final space on the Mordor main line has been reached, which happens first: trigger tiles or the final &quot;Mount Doom&quot; roll? &lt;br&gt;&lt;br&gt;Again, my guess here is that trigger tiles should probably be resolved first, before the ring moves to Mount Doom (just like on the other scenario boards), but wanted to get feedback anyway since it seemed like sort of a special case. &lt;br&gt;&lt;br&gt;I've also emailed FF on these questions so if I get a response from them, I'll post it here. </description>
	<link>http://www.boardgamegeek.com/article/2449166#2449166</link>
	<pubDate>2008-07-04T19:47:28+00:00</pubDate>
	<dc:creator>mikehuij</dc:creator>
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	<title>Thread: Re: Order of triggering tiles</title>
	<description>&lt;b&gt;ScarletJester wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks so much to everyone for all the answers.&lt;br&gt;&lt;br&gt;My absolutely last question about Battlefields is:&lt;br&gt;&lt;br&gt;Is the last space on the Mordor board (which is a square):&lt;br&gt;1) An attack space, that if an enemy moves in to it the active player has a chance to play two star cards to defeat him before the damage is inflicted. If he cannot then the big eye is activated.&lt;br&gt;2) Not an attack space. An enemy moves into this space and Sauron is the winner.&lt;br&gt;&lt;/i&gt;&lt;br&gt;It is an attack space. Otherwise, it would not have been made a square -- that's not the sort of editing decision you make just because &quot;it looks cooler that way&quot;. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Presumably, if there WERE another square with a damaging symbol in it (which there isn't -- the eye is the only one IIRC), you could nuke the Enemy by discarding two jokers before taking the damage.&lt;br&gt;&lt;br&gt;PK</description>
	<link>http://www.boardgamegeek.com/article/2339447#2339447</link>
	<pubDate>2008-05-23T20:56:50+00:00</pubDate>
	<dc:creator>pkitty</dc:creator>
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	<title>Thread: Re: Possible to recollect the Big Shield Rewards?</title>
	<description>I agree with MMM, though this raises the question of what one does if one runs out of big shields. Personally, I say you should make another pile of them and start drawing from that, because it seems like shields are the one resource (as opposed to life tokens) that aren't intended to &quot;run out&quot; on a board. Also, with Battlefields added in, this game is freakin' hard enough as it is. No need to make it even more unfair. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2330913#2330913</link>
	<pubDate>2008-05-21T04:07:58+00:00</pubDate>
	<dc:creator>pkitty</dc:creator>
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	<title>Thread: Re: Fellowship replacement counters</title>
	<description>Wonderful! Great idea, I'll print this as soon as I can.&lt;br&gt;&lt;br&gt;A couple of questions: would you suggest to print on paper and glue it on cardboard or print directly on stickers?&lt;br&gt;&lt;br&gt;Second issue: what is the reason of introducing triple friendship and triple hiding icons on the hobbit counters? Does it change the way they are played a lot? At first I would have used the same cost as in the standard rules, but maybe it works better this way... you're going to play these pieces by skipping turns most of time anyway .</description>
	<link>http://www.boardgamegeek.com/article/2125319#2125319</link>
	<pubDate>2008-03-01T20:48:26+00:00</pubDate>
	<dc:creator>Tommaso 73</dc:creator>
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	<title>Thread: Re: The Looooong Climb </title>
	<description>&lt;b&gt;rAdioActivitA wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Since he only had white cards, his only option was to play one of them, advance the Friendship line by one, picking up Farmer Maggot. Then he played the grey Farmer Maggot to pick up a second shield and his needed Ring token.&lt;/i&gt;&lt;br&gt;Can you play one card, resolve it (in this case, getting a new card), and then play a second card (the one you just got)?  I've always played that you must choose to play one or two, put them down as a group, then resolve them in the order you choose.&lt;br&gt;&lt;br&gt;Great SR, BTW.  (Also, would the answer to the above question have had a material impact on your game?  My guess is yes.)&lt;br&gt;&lt;br&gt;EDIT: And now after reviewing the Lawson FAQ and rules, I find that I've been playing this game wrong since day one.  I've played this since it came out, every expansion, probably close to 100 times.  I AM ASHAMED!  &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2122850#2122850</link>
	<pubDate>2008-02-29T18:15:52+00:00</pubDate>
	<dc:creator>waddball</dc:creator>
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	<title>Thread: Re: Death *prior* to resolving any triggers</title>
	<description>I'd probably have to agree with you on intent, but the rules themselves are certainly open to interpretation. One can only hope it might get officially FAQed someday!</description>
	<link>http://www.boardgamegeek.com/article/2064114#2064114</link>
	<pubDate>2008-02-07T09:52:30+00:00</pubDate>
	<dc:creator>DY_75</dc:creator>
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	<title>Thread: Re: Death *prior* to resolving any triggers</title>
	<description>I think that the intent is that all trigger tiles need to be resolved, and so the Ringbearer wins the booby prize.  But that's just my opinion and I agree there are holes in the rules...&lt;br&gt;&lt;br&gt;Which by the way are now posted online at FF's website.</description>
	<link>http://www.boardgamegeek.com/article/2056853#2056853</link>
	<pubDate>2008-02-04T16:46:38+00:00</pubDate>
	<dc:creator>Bullroarer Took</dc:creator>
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	<title>Thread: Re: Death *prior* to resolving any triggers</title>
	<description>&lt;b&gt;Octavian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;As it doesn't say that resolving the triggers is skipped if the hobbit dies before the end of his turn, then I'd say that the step is still executed.  Part of that step involves passing them to the ring-bearer if the active player is dead.&lt;/i&gt;&lt;br&gt;&lt;br&gt;What the rules say is that if the active player dies as a result of resolving a trigger tile, the ring-bearer must resolve the rest of them as if he were the active player. &lt;br&gt;&lt;br&gt;It's quite specific on that point. It says, if he dies as a result of resolving a trigger tile.</description>
	<link>http://www.boardgamegeek.com/article/2056782#2056782</link>
	<pubDate>2008-02-04T16:17:17+00:00</pubDate>
	<dc:creator>dbuel</dc:creator>
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	<title>Thread: Re: Death *prior* to resolving any triggers</title>
	<description>The problem is that it doesn't mention anything at all. &lt;br&gt;&lt;br&gt;The absence of its mention may have simply been an oversight (don't you just love ambiguities/omissions). &lt;br&gt;&lt;br&gt;EDIT: &lt;br&gt;&lt;br&gt;&lt;b&gt;Octavian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt; Part of that step involves passing them to the ring-bearer if the active player is dead.&lt;br&gt;&lt;br&gt;-MMM&lt;/i&gt;&lt;br&gt;&lt;br&gt;I don't have the rules in front of me (it's a friend's game) but as I recall it, the tiles passing to ring bearer occurs only when a player dies &lt;i&gt;as a result of enemy movement on the battle board&lt;/i&gt;.</description>
	<link>http://www.boardgamegeek.com/article/2056273#2056273</link>
	<pubDate>2008-02-04T10:47:14+00:00</pubDate>
	<dc:creator>DY_75</dc:creator>
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	<title>Thread: Re: Death *prior* to resolving any triggers</title>
	<description>&lt;br&gt;As it doesn't say that resolving the triggers is skipped if the hobbit dies before the end of his turn, then I'd say that the step is still executed.  Part of that step involves passing them to the ring-bearer if the active player is dead.&lt;br&gt;&lt;br&gt;-MMM</description>
	<link>http://www.boardgamegeek.com/article/2056063#2056063</link>
	<pubDate>2008-02-04T06:20:06+00:00</pubDate>
	<dc:creator>Octavian</dc:creator>
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	<title>Thread: Re: Death *prior* to resolving any triggers</title>
	<description>I'd have to agree. The trigger tiles are collected by the player who moved his marker, and they're placed in front of him specifically. At the end of his turn, he resolves them. This would seem to imply that if that player is no longer in the game, those tiles won't be resolved.</description>
	<link>http://www.boardgamegeek.com/article/2054599#2054599</link>
	<pubDate>2008-02-03T15:33:05+00:00</pubDate>
	<dc:creator>dbuel</dc:creator>
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	<title>Thread: Death *prior* to resolving any triggers</title>
	<description>Hi there&lt;br&gt;&lt;br&gt;I had an interesting one pop up last night that didn't seem to be covered in the rules. I collected two trigger tiles during my turn, but was forced to roll the dice prior to ending my turn (I landed on a square on the main activity line that forced a roll). This roll resulted in my untimely death.&lt;br&gt;&lt;br&gt;The rules cover what happens if a fellowship member dies during the &quot;resolve trigger tile&quot; phase, but didn't seem to cover a player's death occurring elsewhere (i.e prior to entering this phase).&lt;br&gt;&lt;br&gt;We were getting crushed by the AI, so we conveniently decided to interpret as follows:&lt;br&gt;&lt;br&gt;My turn didn't **end** in the normal sense, nor did I die as a result of enemy movement on the battle board, hence the trigger tiles were discarded (rather than being played by the ring bearer).&lt;br&gt;&lt;br&gt;Thoughts?</description>
	<link>http://www.boardgamegeek.com/article/2054426#2054426</link>
	<pubDate>2008-02-03T12:05:30+00:00</pubDate>
	<dc:creator>DY_75</dc:creator>
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	<title>Thread: Re: Can you remove Fellowship pieces?</title>
	<description>I do agree with you all that &quot;no&quot; is the most likely answer to my question.  But it does seem possible, since the rules don't forbid it (like they do placing pieces more than once), and it is something that happens in the game already (as opposed to moving Fellowship pieces around the board).  &lt;br&gt;&lt;br&gt;&lt;b&gt;Der Das wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Discarding cards (as you touch upon in B) is specifically mentioned, discarding pieces isn't.&lt;/i&gt;&lt;br&gt;Actually, the rules do say &quot;If a Fellowship piece is discarded, place it facedown next to the Battlefield board.&quot; (p.6)  While this probably refers just to being defeated, there is a small possibility that voluntary discarding is also implied, and was left out of the rules through an oversight.  &lt;br&gt;&lt;br&gt;&lt;b&gt;Bullroarer Took wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I do hope your not holding your breath on a Fantasy Flight reply.  &lt;/i&gt;&lt;br&gt;I've heard that they can be slow in answering, and almost wrote &quot;&lt;u&gt;if&lt;/u&gt; they respond&quot;, but I preferred to be more positive.  Fantasy Flight is very good about sending replacement parts -- they sent us a missing counter sheet for &lt;a class='gamelink' target='_blank' href=&quot;/game/4753&quot;&gt;King's Gate&lt;/a&gt; very quickly; and even answered a question I had about it a week or so afterward. </description>
	<link>http://www.boardgamegeek.com/article/2030269#2030269</link>
	<pubDate>2008-01-24T12:39:37+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
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	<title>Thread: Re: Can you remove Fellowship pieces?</title>
	<description>&lt;b&gt;Barliman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A) No, you cannot remove a Fellowship piece once placed, unless it is defeated.  The rules do not allow it.  You just have to factor that risk into your decisions.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'm affraid this option is intended. Discarding cards (as you touch upon in B) is specifically mentioned, discarding pieces isn't. In reality, one person's actions can be disadvantageous to another person 'on the same team', so it does mimic reality in that respect.&lt;br&gt;But, I don't see why you couldn't defeat your own pieces. Stab him in the back! (I'm not even sure if this works in the game.)&lt;br&gt;&lt;br&gt;Do let us know the answer from FF. Or should that ultimately mean, the answer from Herr Knizia?&lt;br&gt;&lt;br&gt;Cheers!</description>
	<link>http://www.boardgamegeek.com/article/2028907#2028907</link>
	<pubDate>2008-01-23T21:38:36+00:00</pubDate>
	<dc:creator>Der Das</dc:creator>
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	<title>Thread: Re: Can you remove Fellowship pieces?</title>
	<description>I can understand wanting to remove Fellowship pieces in certain instances, but since the rules don't mention allowing removal, except when defeated or at the end of the scenario, I don't think you can.&lt;br&gt;&lt;br&gt;There are many things that players want to do (move Sauron back to 12 on the corruption line, for example) that aren't specifically disallowed in the rules, but it doesn't mean you can do it.  &lt;img src=&quot;http://files.boardgamegeek.com/images/sauron.gif&quot; alt=&quot;sauron&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2028812#2028812</link>
	<pubDate>2008-01-23T20:55:26+00:00</pubDate>
	<dc:creator>chockle</dc:creator>
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	<title>Thread: Re: Can you remove Fellowship pieces?</title>
	<description>I hadn't thought of that situation either.  I would suspectthat Reiner would say the answer is #1, but I have no real justification for that.&lt;br&gt;&lt;br&gt;I do hope your not holding your breath on a Fantasy Flight reply.  </description>
	<link>http://www.boardgamegeek.com/article/2028302#2028302</link>
	<pubDate>2008-01-23T18:06:38+00:00</pubDate>
	<dc:creator>Bullroarer Took</dc:creator>
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	<title>Thread: Can you remove Fellowship pieces?</title>
	<description>A situation arose which brought up a question I hadn't thought of before: can you remove Fellowship pieces voluntarily, without them being defeated? &lt;br&gt;&lt;br&gt;On the Black Gate Battlefield board I had placed Gimli and Legolas on the two spaces following the #4 entry space (an eye and a black square).  This worked at blocking enemy pieces from advancing, until the tile came up which allowed the purple piece to charge and defeat Gimli. That meant that in a future activation, Legolas would block the purple piece, which would then move onto the Big Eye, losing the game.  I would rather remove Legolas than let that happen.  &lt;br&gt;&lt;br&gt;Here are possible answers to the question, with justifications: &lt;br&gt;&lt;br&gt;A) No, you cannot remove a Fellowship piece once placed, unless it is defeated.  The rules do not allow it.  You just have to factor that risk into your decisions. &lt;br&gt;&lt;br&gt;B) Yes, the active player may remove any Fellowship piece at any time.  The rules do not forbid it. (The rules don't mention the possibility either way.)  It makes no sense that a Fellowship piece would block an enemy into a move that immediately loses the game.  And this would go along with the spirit of being able to discard unwanted cards from your hand at any time.  &lt;br&gt;&lt;br&gt;C) Yes, the active player may remove any Fellowship piece in the same way he may place them: through discarding the piece's required cards, or as a non-card-playing turn action, or through a yellow card (Corsair Ship or Reinforcement).  &lt;br&gt;&lt;br&gt;I thought of C) as a compromise between A) and B), allowing both flexibility and consequences.  Other answers are of course possible. &lt;br&gt;&lt;br&gt;I have sent this question to Fantasy Flight, and will post their reply when I get it.  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2027831#2027831</link>
	<pubDate>2008-01-23T14:58:22+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
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	<title>Thread: Re: Possible to recollect the Big Shield Rewards?</title>
	<description>You collect it as you step on it, and can collect it multiple times unless the pool is exhausted.  Otherwise you would need to introduce a memory element into the game.  I believe there is at least one board where the big shield is not the last space of the main activity track, so the timing question you raise isn't even necessary to make the question of passing over the space multiple times relevant.  &lt;br&gt;&lt;br&gt;-MMM</description>
	<link>http://www.boardgamegeek.com/article/2020520#2020520</link>
	<pubDate>2008-01-20T05:01:58+00:00</pubDate>
	<dc:creator>Octavian</dc:creator>
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	<title>Thread: Possible to recollect the Big Shield Rewards?</title>
	<description>Here's what I hope is an easy one.&lt;br&gt;&lt;br&gt;If forced to back up the marker on the main activiy line, you get to recollect any rewards you may land on as you move forward (assuming they are still available, in the case of life tokens for example).&lt;br&gt;&lt;br&gt;How does this affect the BIG shield bonus that are at the end of the lines?&lt;br&gt;&lt;br&gt;Let's say a player reaches the last step on the Moria track, but after while resolving the trigger tiles, an enemy on the battlefield is moved onto the step back space?&lt;br&gt;&lt;br&gt;This would back up the main marker, of course. But when moved forward again, would a player draw ANOTHER face down shield from the pool of six?&lt;br&gt;&lt;br&gt;It makes sense to me, I guess that just raises the possiblity (a very rare one though) that if that happens too many times (especialy when Friends and Foes is in the mix) that the pool could run out, which seems odd since the game seems pretty well designed so that wouldn't happen.&lt;br&gt;&lt;br&gt;The sub-issue there is does drawing the BIG shield reward at the end of a scenerio take part as soon as it is landed on (like any other reward you'd land on, like a life token or &quot;small&quot; shield), which means it would happen BEFORE any trigger tile activity, or is the BIG shield reward a PART OF &quot;END OF SCENERIO&quot; activities, which means that you would wait until all the tigger stuff was done completly before you drew it, which would mean that you'd never draw more than one.&lt;br&gt;&lt;br&gt;I know what I think, I'll just see what everyone else has to say.&lt;br&gt;&lt;br&gt;Thanks for the help!</description>
	<link>http://www.boardgamegeek.com/article/2019949#2019949</link>
	<pubDate>2008-01-19T20:30:58+00:00</pubDate>
	<dc:creator>Yib-Yab</dc:creator>
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	<title>Thread: Re: Ignoring event ignores trigger tile?</title>
	<description>Yes, the trigger tile is independent of the event.&lt;br&gt;Ignoring the event (through use of the Gandalf or Sam's F&amp;F power) does not prevent the trigger tile from being collected.</description>
	<link>http://www.boardgamegeek.com/article/1956375#1956375</link>
	<pubDate>2007-12-25T05:54:31+00:00</pubDate>
	<dc:creator>MasterDinadan</dc:creator>
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	<title>Thread: Re: Using ring to end scenario skips collected trigger tiles</title>
	<description>...but it is worth noting for clarification that you do NOT collect trigger tiles for spaces you land on when wearing the ring. </description>
	<link>http://www.boardgamegeek.com/article/1956349#1956349</link>
	<pubDate>2007-12-25T05:05:23+00:00</pubDate>
	<dc:creator>HuckmanT</dc:creator>
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	<title>Thread: Re: Using ring to end scenario skips collected trigger tiles</title>
	<description>Page 7:&lt;br&gt;&lt;br&gt;&lt;i&gt;The Scenario ends when a marker reaches the&lt;br&gt;last space on the main Activity line or the last&lt;br&gt;Event box, after resolving trigger tiles.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This indicates that the scenario is ended AFTER trigger tiles are resolved.  In other words, you can not end the scenario if you have collected trigger tiles and not resolved them.  The rule gives no exception to this involving the use of the Ring, so I don't think such an exception exists.</description>
	<link>http://www.boardgamegeek.com/article/1956344#1956344</link>
	<pubDate>2007-12-25T04:59:33+00:00</pubDate>
	<dc:creator>MasterDinadan</dc:creator>
</item><item>
	<title>Thread: Re: Using ring to end scenario skips collected trigger tiles</title>
	<description>I am 99% sure that the tiles are NOT resolved when then scenario ends by a ring-wearing.  I have always played it that way, and I was taught by some folks who know their LotR.  &lt;br&gt;&lt;br&gt;EDIT: I went back and reread your question again, and then checked the rulebook.  I was mistaking the non-collection of trigger tiles when wearing the ring and the resolving of previously-collected tiles.  &lt;br&gt;&lt;br&gt;From the rules (pg 7):&lt;br&gt;&quot;The scenario ends when a marker reaches the last space of the main Activity line or the last Event Box, after resolving trigger tiles.&quot;&lt;br&gt;&lt;br&gt;Sorry for the initial confusion.</description>
	<link>http://www.boardgamegeek.com/article/1956327#1956327</link>
	<pubDate>2007-12-25T04:50:39+00:00</pubDate>
	<dc:creator>HuckmanT</dc:creator>
</item><item>
	<title>Thread: Using ring to end scenario skips collected trigger tiles?</title>
	<description>Or not?</description>
	<link>http://www.boardgamegeek.com/article/1956237#1956237</link>
	<pubDate>2007-12-25T02:52:51+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
</item><item>
	<title>Thread: Ignoring event ignores trigger tile?</title>
	<description>If I use a Gandalf card to ignore the current event, do I still grab the trigger tile there? According to the literal rules, I'd say yes, but I'm not sure if that is the intent.</description>
	<link>http://www.boardgamegeek.com/article/1956204#1956204</link>
	<pubDate>2007-12-25T02:08:10+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Inside box cover art &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic221928_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/221928</link>
	<pubDate>2007-06-19T17:31:12+00:00</pubDate>
	<dc:creator>Masa</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Using minis instead of tiles (in action) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204136_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204136</link>
	<pubDate>2007-04-17T03:02:30+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Completing the collection &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204135_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204135</link>
	<pubDate>2007-04-17T03:01:32+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Using minis instead of tiles (in action) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204134_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204134</link>
	<pubDate>2007-04-17T03:00:54+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Using minis instead of tiles (Nazgul) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204132_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204132</link>
	<pubDate>2007-04-17T03:00:03+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Using minis instead of tiles (some enemies) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204131_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204131</link>
	<pubDate>2007-04-17T02:59:08+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Using minis instead of tiles (some heroes) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204129_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204129</link>
	<pubDate>2007-04-17T02:57:48+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Frodo sacrifices himself for a military victory &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204127_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204127</link>
	<pubDate>2007-04-17T02:56:48+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Fatty meets Sauron &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic204125_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/204125</link>
	<pubDate>2007-04-17T02:55:42+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item></channel></rss>