<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Zombies!!! Second Edition</title>
	<link>http://www.boardgamegeek.com/boardgame/23972</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 07 Oct 2008 17:35:24 -0500</lastBuildDate>
	<pubDate>Tue, 07 Oct 2008 17:35:24 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: What is the definitive Zombies!!! variant rules set?</title>
	<description>You could always use my variant list:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/324193&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/324193&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/324193&lt;/A&gt;&lt;br&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Woo hoo!  Self-advertisement!&lt;br&gt;&lt;br&gt;&lt;br&gt;edit:&lt;br&gt;&lt;br&gt;Woo hoo!  I finally got that url working!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2701075#2701075</link>
	<pubDate>2008-10-04T22:28:57+00:00</pubDate>
	<dc:creator>John Suavio</dc:creator>
</item><item>
	<title>Thread: Re: What is the definitive Zombies!!! variant rules set?</title>
	<description>I'd also recommend ditching the 1-card per turn limit.&lt;br&gt;&lt;br&gt;Half the fun in this game is screwing with your neighbors with the evocative cards, so why limit that fun unnecessarily!?!?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2700274#2700274</link>
	<pubDate>2008-10-04T13:01:58+00:00</pubDate>
	<dc:creator>RedShark92</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Realising the extent of the zombie holocaust, Bubba sung &quot;There Goes My Everything&quot; to himself, 38 special in-hand. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379918_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379918</link>
	<pubDate>2008-10-04T10:30:19+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Re: Modifying the game tiles, help.</title>
	<description>I've thought of doing this too. How did you get on with this project?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2691819#2691819</link>
	<pubDate>2008-10-01T15:21:11+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Re: What is the definitive Zombies!!! variant rules set?</title>
	<description>You could also give this one a shot:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/file/info/19933&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/file/info/19933&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2689723#2689723</link>
	<pubDate>2008-09-30T22:11:49+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, maybe you can hire... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic378558_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/378558</link>
	<pubDate>2008-09-30T22:02:14+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Re: Expansions</title>
	<description>I wouldn't add more than one at a time or you are in for a marathon game session.  Or pick and choose your fav elements from each.</description>
	<link>http://www.boardgamegeek.com/article/2588578#2588578</link>
	<pubDate>2008-08-25T19:38:12+00:00</pubDate>
	<dc:creator>MK-Ultra71</dc:creator>
</item><item>
	<title>Thread: Expansions</title>
	<description>I have read the rule sheets for the Zombies!!! expansions that I own (2, 3 &amp; 3.5) and have a quick question... &lt;br&gt;What is the BEST WAY to merge these 3 with the core game for the most fun in the end?</description>
	<link>http://www.boardgamegeek.com/article/2588493#2588493</link>
	<pubDate>2008-08-25T19:15:05+00:00</pubDate>
	<dc:creator>tobyo104</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		We've lived here for how long?  And no one knows where the helipad is?! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic363372_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/363372</link>
	<pubDate>2008-08-20T19:20:02+00:00</pubDate>
	<dc:creator>joebelanger</dc:creator>
</item><item>
	<title>Thread: Re: What is the definitive Zombies!!! variant rules set?</title>
	<description>&lt;br&gt;&lt;br&gt;Thanks for your help guys, much appreciated.  I will take a good look at the two of those variants.</description>
	<link>http://www.boardgamegeek.com/article/2554755#2554755</link>
	<pubDate>2008-08-14T07:19:43+00:00</pubDate>
	<dc:creator>cheetor</dc:creator>
</item><item>
	<title>Thread: Re: What is the definitive Zombies!!! variant rules set?</title>
	<description>&lt;b&gt;sdonohue wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The quickplay rules on the geek have a lot of adherents:&lt;br&gt;&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=14210&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/geekfile_view.php?fileid=1421...&lt;/A&gt;&lt;br&gt;&lt;br&gt;I find you can speed the game up a lot with just two changes:&lt;br&gt;1) Once the helipad is out, all movement rolls are doubled.&lt;br&gt;2) Don't reshuffle the event deck - once it's depleted, thare are no more cards to draw.&lt;/i&gt;&lt;br&gt;&lt;br&gt;My favorite is actually the Quick&lt;b&gt;&lt;u&gt;(ER)&lt;/u&gt;&lt;/b&gt;Play rules available here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=3063&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=3063&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/geekfile_view.php?fileid=3063&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Mostly identical to the original Quick Play rules w/ a few tweak s the make them perfect IMO.&lt;br&gt;&lt;br&gt;I also agree, when the Helipad comes out double all movement &amp; draw no new cards speeds things up as well.&lt;br&gt;&lt;br&gt;The thing I like about the Quick(er) Play rules is it takes the same great game &amp; makes it play slightly differently w/ out a major change or complexity &amp; does allow for some different levels of (minor) strategic thinking &amp; more than one path to victory &amp; rewards aggressive play &amp; penalizes death.&lt;br&gt;---MS</description>
	<link>http://www.boardgamegeek.com/article/2553760#2553760</link>
	<pubDate>2008-08-13T22:29:12+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
</item><item>
	<title>Thread: Re: What is the definitive Zombies!!! variant rules set?</title>
	<description>The quickplay rules on the geek have a lot of adherents:&lt;br&gt;&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=14210&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/geekfile_view.php?fileid=1421...&lt;/A&gt;&lt;br&gt;&lt;br&gt;I find you can speed the game up a lot with just two changes:&lt;br&gt;1) Once the helipad is out, all movement rolls are doubled.&lt;br&gt;2) Don't reshuffle the event deck - once it's depleted, thare are no more cards to draw.</description>
	<link>http://www.boardgamegeek.com/article/2552305#2552305</link>
	<pubDate>2008-08-13T17:21:10+00:00</pubDate>
	<dc:creator>sdonohue</dc:creator>
</item><item>
	<title>Thread: What is the definitive Zombies!!! variant rules set?</title>
	<description>There are many, many different rules variants available for the Zombies!!! game.  &lt;br&gt;&lt;br&gt;Is there a definitive set of house rules that make this game deliver entertainment in a reasonable timeframe (1-1.5 hours or less)?  &lt;br&gt;&lt;br&gt;If so, is it one of the variant files available on BGG (presumably the highest rated one on either this or the Zombies 1st Ed entry)?&lt;br&gt;&lt;br&gt;Ideally I am not looking for a few suggestions of rules tweaks etc but a comprehensive document if one is available.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(I played the 1st Ed rules once a long time ago and found the game too long and a little futile even though the components and theme were really great.  It looks to me that there is a lot of petential for fun in the box and that with the various expansions it could be entertaining.  I would love to get a working version of the game to scratch the wholsale zombie carnage itch that Last Night on Earth doesnt scratch but I find that there are so many suggestions that it has become hard to filter out the best one(s)).&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Any takers?</description>
	<link>http://www.boardgamegeek.com/article/2551720#2551720</link>
	<pubDate>2008-08-13T14:48:41+00:00</pubDate>
	<dc:creator>cheetor</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A quick game before the campfire ghost stories. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351990_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351990</link>
	<pubDate>2008-07-13T02:28:52+00:00</pubDate>
	<dc:creator>will64</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		There's just something about a Bag O Zombies. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349063_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349063</link>
	<pubDate>2008-07-02T04:13:24+00:00</pubDate>
	<dc:creator>l10n0fjudah</dc:creator>
</item><item>
	<title>Thread: Freaky Zombie Kings</title>
	<description>&lt;b&gt;&lt;i&gt;Author's note&lt;/i&gt;&lt;/b&gt;: &lt;i&gt; I tried to write these variant rules to fit in with the vanilla game as much as possible.  That said, I feel this variant would work best if the only winning condition for the human players is making it to the center of the Helipad/Cabin/whatever, and ignoring the 25 kill rule.  I also recommend that the player with the most zombies place the Helipad/Cabin/whatever, and not the player in last place which is the standard rule.  I feel this fixes the flaw where a player can more or less do nothing the entire game, place the Helipad, and sprint there with fresh life and bullets.  This also still maintains the competitiveness in slaughtering zombies, and gives the players the choice of risking permanent death to get an edge in placing the Helipad to their advantage.  This may make for a longer game (whether that's a good thing or a bad thing I leave to you), but it should also be a lot more entertaining.  &lt;br&gt;&lt;br&gt;Also, the rules don't specify what precisely to use as Freaky Zombie King pawns.  I'll leave this to the players' discretion.  Personally, I've been using some WH40k zombie models, but you should just use whatever's available.  Thanks for reading. &lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Freaky Zombie King Rules&lt;/b&gt;&lt;br&gt;The rules will refer to zombies or zombie dogs as just “zombies.”  When referring to just the Zombie King player's pawn, it will specifically say “Zombie King.”&lt;br&gt;&lt;br&gt;&lt;b&gt;Freaky Zombie King Setup&lt;/b&gt;&lt;br&gt;After a player has died, at the beginning of the player's next turn, he will respawn at the center square of the nearest named location that is not the Cabin, and replace his Shotgun Guy pawn with a Freaky Zombie King pawn of the corresponding color.  The player now must follow an altered set of movement and combat rules.  Zombies may no longer attack the player (and vice-versa), and Zombie Kings may not attack each other.  The player may no longer win the game via the normal win conditions. Together, the Zombie King players must stop the surviving Humans from winning by killing them and converting them into zombies.  The Zombie King player who kills the last surviving Human (either with a Zombie King or with a zombie that the player moved to the Human's square) is the winner of the game.&lt;br&gt;&lt;br&gt;Each Zombie King player is allowed 3 heart tokens and three event cards.  All other tokens are removed, and the player may never pick up additional tokens from the game board or gain tokens through other means (even with the use of an event card).  If a Zombie King player picks up an event card dealing with heart or bullet tokens, the player may still play the card, substituting zombies for tokens.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn Sequence Overview&lt;/b&gt;&lt;br&gt;During a turn, you must perform the following steps in exact order:&lt;br&gt;1.Draw a tile from the map deck pile.&lt;br&gt;2.Attach the map tile to any legal space on the current map.&lt;br&gt;3.Combat any Humans on your current space.&lt;br&gt;4.Draw back up to 3 event cards, if you have less than 3.&lt;br&gt;5.Roll a six-sided die, the result is your zombie summon roll (see Zombie Summon Rules).&lt;br&gt;6.Roll a six-sided die, the result is your total movement roll.&lt;br&gt;7.Move (see Freaky Zombie King Movement Rules).&lt;br&gt;8.You may discard one event card from your hand.&lt;br&gt;After deciding to discard an event card or not, the turn is over and play proceeds clockwise around the table.&lt;br&gt;&lt;br&gt;&lt;b&gt;Freaky Zombie King Combat Rules&lt;/b&gt;&lt;br&gt;-Any time you begin your turn on the same space as a Human player or land on a space with a Human 	player, or when a Human player lands on your space, combat takes place.&lt;br&gt;-Combat is resolved by both players rolling a six-sided die in turn.  The Human player rolls first.  A 4, 	5, or 6 is required by either player to wound the other.&lt;br&gt;-If the Human player's roll is unsuccessful (lower than a 4), they may add enough bullet tokens to raise 	it to the target number at a 1 to 1 ratio.&lt;br&gt;-If the Human player does not have enough bullet tokens to raise their roll or they choose not to,  they 	must discard a full heart token.&lt;br&gt;-After the Human player's combat turn has finished, the Zombie King player rolls a six-sided die.  You 	also require a 4, 5, or 6 to wound the Human.&lt;br&gt;-As the Zombie King is not allowed bullet tokens, if the roll fails, you must sacrifice a heart token.&lt;br&gt;-The combating players take turns rolling the die until one player runs out of heart tokens.&lt;br&gt;-If the Human player runs out of heart tokens, their piece is removed from the board and they must 	begin their next turn as a Freaky Zombie King.&lt;br&gt;-If you run out of heart tokens as a Freaky Zombie King, your piece is removed from the board and you 	must begin your next 	turn in the center square of the nearest named location (excluding the 	Cabin).  If you died in a named location, you must respawn in the next-closest named 	location.&lt;br&gt;-If, when you respawn as a Zombie King on a square occupied by zombies, those zombies are 	immediately added to your pool.  If the square is occupied by a human, combat occurs.  If the 	square is occupied by another Zombie King, you must respawn on an adjacent square.&lt;br&gt;&lt;br&gt;&lt;b&gt;Zombie Summon Rules&lt;/b&gt;&lt;br&gt;-Before you may move, you must roll for zombie summoning.  This allows you to draw zombies from  	your kill pool and place them on the board, on the same tile as your Zombie King.&lt;br&gt;-The number of zombies you may summon is determined by rolling a six-sided die.  The number 	on the die corresponds with the number of zombies that may be summoned  You may 	summon less zombies than the amount on the die if you desire.&lt;br&gt;-If you run out of room on the tile for more zombies, they may not be placed on other tiles.  The 	excess zombies will simply not be summoned.&lt;br&gt;-If played with other expansions, then you may decide which kinds of zombies to place on each square.&lt;br&gt;-If your pool runs out of zombies, you may no longer summon any zombies. &lt;br&gt;&lt;br&gt;&lt;b&gt;Freaky Zombie King Movement Rules&lt;/b&gt;&lt;br&gt;-Total movement amount is determined by rolling one six-sided die.  &lt;br&gt;-You must divide the amount on the die between your Zombie King and the other zombies.  For 	instance, if you roll a 6, you may move your Zombie King 6 spaces, or you may move your 	Zombie King 3 spaces and then move 3 separate zombies, etc.  You may move no zombies if 	you wish.&lt;br&gt;-You may never move diagonally.&lt;br&gt;-Any Human player encountered by your Zombie King during movement must be fought before 	movement continues.&lt;br&gt;-Zombie Kings, just as with other pieces, may only enter buildings through entrances/exits or doors.&lt;br&gt;-Zombie Kings may not enter the Cabin tile, but you may still move zombies onto that tile.&lt;br&gt;-Zombie Kings may not share space with zombies or other Zombie Kings, but may pass through them while moving.</description>
	<link>http://www.boardgamegeek.com/article/2429093#2429093</link>
	<pubDate>2008-06-27T00:48:18+00:00</pubDate>
	<dc:creator>BloodySloth</dc:creator>
</item><item>
	<title>Thread: Tokens</title>
	<description>There is a coool site to add stuff to your Zombies!!! games, there is some pretty cool stuff on here! (i.e. fire tokens for variants and stuff)&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.litkoaero.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.litkoaero.com/&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2426924#2426924</link>
	<pubDate>2008-06-26T08:55:36+00:00</pubDate>
	<dc:creator>munkygoblin</dc:creator>
</item><item>
	<title>Thread: Re: Requested Photo - bonus geek gold offered</title>
	<description>go to twilight creations website, they are all there!&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.twilightcreationsinc.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.twilightcreationsinc.com/&lt;/A&gt;&lt;br&gt;Phil</description>
	<link>http://www.boardgamegeek.com/article/2395095#2395095</link>
	<pubDate>2008-06-14T01:39:47+00:00</pubDate>
	<dc:creator>philofmars</dc:creator>
</item><item>
	<title>Thread: Requested Photo - bonus geek gold offered</title>
	<description>Hey,&lt;br&gt;&lt;br&gt;If someone could post a photo of the game with all its expansions, I'll give them a bonus geek gold.  It can just be the boxes, as long as it's a decent-looking picture.&lt;br&gt;&lt;br&gt;I am making a variant for Zombies!!! where the shotgun dudes are participants in a game show, killing zombies and racing to the helipad for cash and prizes.  I wanted the possible prizes to include a Zombies!!! game with all the expansions, but I only have access to one expansion right now.</description>
	<link>http://www.boardgamegeek.com/article/2380250#2380250</link>
	<pubDate>2008-06-09T05:04:05+00:00</pubDate>
	<dc:creator>nerman8r</dc:creator>
</item><item>
	<title>Thread: Re: Modifying the game tiles, help.</title>
	<description>Laying down a large piece of cloth on your gaming surface should stop the tiles from shifting around.</description>
	<link>http://www.boardgamegeek.com/article/2378306#2378306</link>
	<pubDate>2008-06-08T00:25:54+00:00</pubDate>
	<dc:creator>nerman8r</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Some expansions not included, from EDGE &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic339637_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/339637</link>
	<pubDate>2008-06-05T01:45:18+00:00</pubDate>
	<dc:creator>WaterZero</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Spanish edition, from EDGE &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic339636_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/339636</link>
	<pubDate>2008-06-05T01:44:38+00:00</pubDate>
	<dc:creator>WaterZero</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Custom character sheet &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338972_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338972</link>
	<pubDate>2008-06-03T01:15:14+00:00</pubDate>
	<dc:creator>WaterZero</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Widescreen edition box cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338970_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338970</link>
	<pubDate>2008-06-03T01:14:20+00:00</pubDate>
	<dc:creator>WaterZero</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Card back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338968_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338968</link>
	<pubDate>2008-06-03T01:12:30+00:00</pubDate>
	<dc:creator>WaterZero</dc:creator>
</item><item>
	<title>Thread: What is the difference between Zombies!!! and Last Night on Earth</title>
	<description>I was asked this question, and the answer is here.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/314867&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/314867&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2336507#2336507</link>
	<pubDate>2008-05-22T21:08:10+00:00</pubDate>
	<dc:creator>OrangeCat X</dc:creator>
</item><item>
	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>&lt;b&gt;astronautcowboy3 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Plus, a quick look at his profile suggests he's got too much clout for moderator action. :-P&lt;/i&gt;Oooh I resent that!!!  &lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#A7A7A7'&gt;I've been moderated before. I just didn't get bent outta shape about it.&lt;/font&gt; </description>
	<link>http://www.boardgamegeek.com/article/2335050#2335050</link>
	<pubDate>2008-05-22T15:01:23+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>&lt;b&gt;nerman8r wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Walsfeo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you don't have Zombie Town, I recommend it over ZOMBIES!!!. It's a lot of fun, and I'll be doing a review of it soon.&lt;br&gt;&lt;br&gt;-Donald&lt;/i&gt;&lt;br&gt;&lt;br&gt;Wow, that seems really rude and disrespectful to come into this forum, trash the game that the person obviously enjoys, and plug some other game.  Do you do this in every Zombies!!! topic?  JJ Cappa, might I suggest you delete this reply, if that's possible?&lt;br&gt;&lt;br&gt;Donald, if I notice you doing this again, I'm going to report you.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I don't think we should get to worked up about this. He recommended another zombie game by the same company. While his wording may have suggested disrespect for Zombies!!! and he's clearly off-topic, it's really not a big deal. Plus, a quick look at his profile suggests he's got too much clout for moderator action. :-P&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2335002#2335002</link>
	<pubDate>2008-05-22T14:47:31+00:00</pubDate>
	<dc:creator>astronautcowboy3</dc:creator>
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	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>Hello Michael,&lt;br&gt;I think you misunderstood Donald's comments. In my estimation he didn't mean any offense. He was just pointing out how awesome ZombieTown is!&lt;br&gt;&lt;br&gt;We do appreciate you watching our back though!&lt;br&gt;Todd&lt;br&gt;Twilight Creations, Inc.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2328194#2328194</link>
	<pubDate>2008-05-20T12:43:46+00:00</pubDate>
	<dc:creator>toddbreitenstein</dc:creator>
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	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>Hi Donald,&lt;br&gt;In the words of a great philosopher: &quot;What we have here is a failure to communicate.&quot; &lt;br&gt;&lt;br&gt;No worries from us. Both games are great and completely different. You can't go wrong with either one!&lt;br&gt;Todd&lt;br&gt;Twilight Creations, Inc.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2328172#2328172</link>
	<pubDate>2008-05-20T12:35:46+00:00</pubDate>
	<dc:creator>toddbreitenstein</dc:creator>
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	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>&lt;b&gt;nerman8r wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wow, that seems really rude and disrespectful to come into this forum, trash the game that the person obviously enjoys, and plug some other game.  Do you do this in every Zombies!!! topic?  JJ Cappa, might I suggest you delete this reply, if that's possible?&lt;br&gt;&lt;br&gt;Donald, if I notice you doing this again, I'm going to report you.&lt;/i&gt;I don't see where I said anything that might be considered trashing the old Zombies!!! game. I never said anything like &quot;Zombies takes way to long&quot;, or &quot;people who like it are losers&quot;, I just recommended a newer game by the same company. I own both games, and someone someone looking to spend money on a Zombie style game, so I thought they might be interested in the newer game. Doubly so since they were having problems finding the bits they were looking for. &lt;br&gt;&lt;br&gt;If you feel the need to report, go right ahead.  </description>
	<link>http://www.boardgamegeek.com/article/2324863#2324863</link>
	<pubDate>2008-05-19T11:56:00+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
</item><item>
	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>&lt;b&gt;Walsfeo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you don't have Zombie Town, I recommend it over ZOMBIES!!!. It's a lot of fun, and I'll be doing a review of it soon.&lt;br&gt;&lt;br&gt;-Donald&lt;/i&gt;&lt;br&gt;&lt;br&gt;Wow, that seems really rude and disrespectful to come into this forum, trash the game that the person obviously enjoys, and plug some other game.  Do you do this in every Zombies!!! topic?  JJ Cappa, might I suggest you delete this reply, if that's possible?&lt;br&gt;&lt;br&gt;Donald, if I notice you doing this again, I'm going to report you.</description>
	<link>http://www.boardgamegeek.com/article/2324033#2324033</link>
	<pubDate>2008-05-18T23:07:03+00:00</pubDate>
	<dc:creator>nerman8r</dc:creator>
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	<title>Thread: Re: ChipChuck Reviews: Zombies 2nd Ed.</title>
	<description>Thanks for the review Chip.  I've been considering Zombies lately and you may have just helped me go for it.  I thank you, but my fiance and my bank account don't. &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2308763#2308763</link>
	<pubDate>2008-05-12T23:29:35+00:00</pubDate>
	<dc:creator>stormseeker75</dc:creator>
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	<title>Thread: ChipChuck Reviews: Zombies 2nd Ed.</title>
	<description>&lt;b&gt;Facts:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Designer: Todd Breitenstein &amp; Dave Aikins&lt;br&gt;Year: 2006&lt;br&gt;Players: 2 - 6&lt;br&gt;Ages: 10 +&lt;br&gt;&lt;br&gt;&lt;b&gt;Factors:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Presentation:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellowhalf.gif&quot; alt=&quot;halfstar&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;Covers the overall look and feel of the game (graphics, box art, board art, pawns, etc.) Scored 1-5&lt;br&gt;&lt;br&gt;Zombies 2nd is put together very well. The box art is well done and attractive to any Zombie afficianado. There is plenty of down-home gory goodness and a chainsaw to boot. Play tiles are equally nice, with sections of city landscape straight out of a Romero flick.  Pawns are solid color plastic, and zombie pawns are a nice putrid green. I suppose you could prime and paint the models if you were so inclined, however I doubt they would hold up to normal play as they are flexible plastic (almost rubbery). Ammo and life counters are typical die cut punch outs with a bullet (ammo) and heart (life) printed on them. An easy 3.5 stars for presentation.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;Rates how easy to understand the rules are, and how those rules apply to gameplay. Scored 1-5&lt;br&gt;&lt;br&gt;Rules are pretty simple as would be expected. The rulebook is plain, but well organized. Movement is ruled by dice roll as is fighting the Zombies. The active player first takes a tile and places it anywhere it will fit. Then he/she places zombies according to the prescribed number needed. Next the die is rolled for player movement. At anytime, should a player and a zombie occupy the same square, it is ON. 4+ you kill the zombie. Bullets and Life give rerolls. When you are out of life, you die and go back to the start. Finally, the active player rolls a die and must move that many Zombies one square. 4 Stars on Rules&lt;br&gt;&lt;br&gt;&lt;b&gt;Time:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;Covers the amount of time needed to play based on a standard knowledge of the rules. Scored 1-5&lt;br&gt;&lt;br&gt;BGG calls for a 2 hour game, but it really depends on game play and luck. I’ve seen games go longer, and games go much quicker. All in all, if you enjoy the splatter style game you won’t mind the time. Also, you can shorten the game by cutting down the number of tiles. Very flexable, 4 Stars.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;Rates how the game mechanics work to create an enjoyable experience. Scored 1-5&lt;br&gt;&lt;br&gt;This is the perfect “Screw your Buddy” game. Many times in our games players will assault others with Zombies to keep them from reaching the chopper pad or collecting 25 kills. There is a card dynamic that triggers random events. These are the bread and butter of messing up your opponent’s day. Just when he/she thinks they have it won, you play a card that makes them move backwards, or put 10 Zombies between them and victory. Other cards act as weapons, making it easy to lay back to rest the restless. Zombies is not a game to take seriously, or allow your feelings to be hurt. If you aren’t able to play a carefree game, I’d stay away from this one. If the opposite is true, you’ll have a blast. 4 Stars. &lt;br&gt;&lt;br&gt;&lt;b&gt;Overall:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;Represents an average of Presentation, Rules, Time, &amp; Gameplay. Shown 1-5&lt;br&gt;&lt;br&gt;I always enjoys a good game (or games) of Zombie. It’s fun to see how each will progress. Sometimes the cityscape is long and narrow. Other times it’s a true urban jungle, a maze of brain eating horrors. Some games are a fight to the safety of the chopper, while others are a shotgun blasting romp to 25 kills. Overall 4 stars.  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2308482#2308482</link>
	<pubDate>2008-05-12T22:22:38+00:00</pubDate>
	<dc:creator>ChipChuck</dc:creator>
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	<title>Thread: Re: Modifying the game tiles, help.</title>
	<description>I think you'd be better off just keeping one of the sets shrink wrapped, and eventually break it open once the first set has worn out beyond a playable state.&lt;br&gt;&lt;br&gt;By this time you'll more than likely have lost interest in the game, and will be shelving a mint set. It'll save you a lot of time and trouble trying to make something sturdier which could possibly end up with you ruining 2-3 'fairly sturdy' sets.</description>
	<link>http://www.boardgamegeek.com/article/2305123#2305123</link>
	<pubDate>2008-05-11T16:41:44+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
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	<title>Thread: Modifying the game tiles, help.</title>
	<description>I'd like to take my Zombies!!! tiles and make some thicker, Catan-esque tiles. I think they will resist warping much better as well as not be as easily shifted on the table. &lt;br&gt;&lt;br&gt;My current plan is to buy a huge sheet of thick, hard card stock (that's what she said) and 3 sets of 6.66 (I have 6 and 2nd edition, so that's all I need/want) and glue two tiles and card stock in the middle. I know this will make the tiles thicker, but I'm trying to increase the longevity and ease of playability of the game.&lt;br&gt;&lt;br&gt;Any thoughts/advice?</description>
	<link>http://www.boardgamegeek.com/article/2305072#2305072</link>
	<pubDate>2008-05-11T16:00:37+00:00</pubDate>
	<dc:creator>astronautcowboy3</dc:creator>
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	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>&lt;b&gt;Walsfeo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you don't have Zombie Town, I recommend it over ZOMBIES!!!. It's a lot of fun, and I'll be doing a review of it soon.&lt;br&gt;&lt;br&gt;-Donald&lt;/i&gt;&lt;br&gt;&lt;br&gt;Or better yet, get 'em both. They're both fun in different ways. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;---MS</description>
	<link>http://www.boardgamegeek.com/article/2278295#2278295</link>
	<pubDate>2008-04-30T22:13:21+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
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	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>If you don't have Zombie Town, I recommend it over ZOMBIES!!!. It's a lot of fun, and I'll be doing a review of it soon.&lt;br&gt;&lt;br&gt;-Donald</description>
	<link>http://www.boardgamegeek.com/article/2276212#2276212</link>
	<pubDate>2008-04-30T12:19:11+00:00</pubDate>
	<dc:creator>Walsfeo</dc:creator>
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	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>HeyNow JJ,&lt;br&gt;Unfortunately there are no more Zombies!!! Yo! cards available. Kerry and I were just talking and we don't know if we even have any in our personal stash.&lt;br&gt;&lt;br&gt;Now, Zombie Masters on the other hand...We have plenty of those! All you have to do is request it when you order $10.00 or more from our web store. But, you have to remember to ask because we won't send it if you don't. &lt;br&gt;&lt;br&gt;We USUALLY take them to conventions as well. If you see us at one of those, remember to ask!&lt;br&gt;SeeYa,&lt;br&gt;Todd&lt;br&gt;Twilight Creations, Inc.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2276184#2276184</link>
	<pubDate>2008-04-30T12:00:46+00:00</pubDate>
	<dc:creator>toddbreitenstein</dc:creator>
</item><item>
	<title>Thread: Re: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>Me too. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2275276#2275276</link>
	<pubDate>2008-04-29T23:42:28+00:00</pubDate>
	<dc:creator>Rygel</dc:creator>
</item><item>
	<title>Thread: Where to find Zombies!!! Yo! and Master Zombie promos?</title>
	<description>Anyone know where I might still be able to find these cards, outside of eBay?&lt;br&gt;&lt;br&gt;Also, if anyone has any extras around that they could part with in exchange for something, let me know. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2273614#2273614</link>
	<pubDate>2008-04-29T17:05:29+00:00</pubDate>
	<dc:creator>astronautcowboy3</dc:creator>
</item><item>
	<title>Thread: Re: Order of Expansions</title>
	<description>Still need help with expansions for zombies?</description>
	<link>http://www.boardgamegeek.com/article/2271394#2271394</link>
	<pubDate>2008-04-28T21:32:51+00:00</pubDate>
	<dc:creator>johnostout</dc:creator>
</item><item>
	<title>Thread: Re: 2nd Edition--Worth Upgrading?</title>
	<description>Hello Alberto,&lt;br&gt;You will be happy to know that once we update Zombies!!! 5, they will all match the 2nd edition art. &lt;br&gt;&lt;br&gt;Oh, we are currently working on updating Z!!!5 and it should be out in the late fall or early winter.&lt;br&gt;Todd&lt;br&gt;Twilight Creations, Inc.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2269836#2269836</link>
	<pubDate>2008-04-28T13:14:19+00:00</pubDate>
	<dc:creator>toddbreitenstein</dc:creator>
</item><item>
	<title>Thread: Re: 2nd Edition--Worth Upgrading?</title>
	<description>I've recently bought Z6 and that thing only made me convince myself that I must buy the 2nd Ed. of the base set, just to get matching tile art (and new zombies sculpts &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;).&lt;br&gt;&lt;br&gt;As Moonsylver said, I think I'll be playing 2nd Ed. when I play just the base (+Z6), or 1st Ed when I want to add all the different expansions.&lt;br&gt;&lt;br&gt;Who I'm trying to lie; I will most probably buy the 2nd Ed. of the expansions as they are released, just to satiate my zombie hunger! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2268994#2268994</link>
	<pubDate>2008-04-28T01:26:38+00:00</pubDate>
	<dc:creator>Betote</dc:creator>
</item><item>
	<title>Thread: Re: Order of Expansions</title>
	<description>Good points Todd, thanks.</description>
	<link>http://www.boardgamegeek.com/article/2222067#2222067</link>
	<pubDate>2008-04-09T02:07:28+00:00</pubDate>
	<dc:creator>Yokiboy</dc:creator>
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	<title>Thread: Re: Order of Expansions</title>
	<description>Hello Yoki,&lt;br&gt;Sorry nobody answered this question earlier. Yes, you can use any tokens for the &quot;guts.&quot; But, then you wouldn't get all the cool cards and stuff!&lt;br&gt;&lt;br&gt;In all seriousness, which expansions you buy is all based on what you like. Each expansion adds a little twist to the game. None of them add major changes, just minor tweaks and add-ons. &lt;br&gt;&lt;br&gt;For major change, you are going to have to wait for Humans...&lt;br&gt;Todd&lt;br&gt;Twilight Creations, Inc.&lt;br&gt;&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2216290#2216290</link>
	<pubDate>2008-04-07T12:13:49+00:00</pubDate>
	<dc:creator>toddbreitenstein</dc:creator>
</item><item>
	<title>Thread: Re: Order of Expansions</title>
	<description>I'm just about to purchase the game, and wanted an expansion or two along with it out of the gate, so I've found this thread very interesting. One question though, don't the &lt;b&gt;Guts&lt;/b&gt; tokens in &lt;b&gt;Zombies!!! 5: School's Out Forever&lt;/b&gt; make it an important expansion? Or does the Guts rules not impact the game much?&lt;br&gt;&lt;br&gt;&lt;i&gt;Edit: I just read the rules, and found that the Guts rules are so simple I could easily use any tokens I have lying around to represent Guts.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2196076#2196076</link>
	<pubDate>2008-03-31T01:50:39+00:00</pubDate>
	<dc:creator>Yokiboy</dc:creator>
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	<title>Thread: Re: Solitaire Zombies!!!</title>
	<description>&lt;b&gt;mr_lunch wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;See also &lt;a href=&quot;http://www.boardgamegeek.com/file/info/10046&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;SoloZombies.doc&lt;/a&gt; under the First Edition files section.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Nice! would have saved me some work!!  I did look for a solo variant, but must have missed it somehow.</description>
	<link>http://www.boardgamegeek.com/article/2187203#2187203</link>
	<pubDate>2008-03-27T02:00:47+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
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	<title>Thread: Re: Solitaire Zombies!!!</title>
	<description>Here was my own posted ages ago on the TCI website &quot;Alone&quot;:&lt;br&gt; &lt;br&gt;&lt;a href=&quot;http://www.twilightcreationsinc.com/zombies/alone.php&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.twilightcreationsinc.com/zombies/alone.php&quot; rel=&quot;nofollow&quot;&gt;http://www.twilightcreationsinc.com/zombies/alone.php&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;It works, but I'd like to go back &amp; re-do it, specifically to address the issues of Named locations (I'd like to add back in decisions of if/when to enter/search them)&lt;br&gt;&lt;br&gt;My thought was, seperate out the Location Specific Cards &amp; put them aside. If you enter &amp; clear that location, you get the weapon in question.&lt;br&gt;&lt;br&gt;Here's another set on Ye Olde Geek as well:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/file/info/24065&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/file/info/24065&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/file/info/24065&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;---MS&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2187184#2187184</link>
	<pubDate>2008-03-27T01:51:44+00:00</pubDate>
	<dc:creator>MoonSylver</dc:creator>
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	<title>Thread: Re: Solitaire Zombies!!!</title>
	<description>See also &lt;a href=&quot;http://www.boardgamegeek.com/file/info/10046&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;SoloZombies.doc&lt;/a&gt; under the First Edition files section.</description>
	<link>http://www.boardgamegeek.com/article/2186851#2186851</link>
	<pubDate>2008-03-26T23:38:28+00:00</pubDate>
	<dc:creator>mr_lunch</dc:creator>
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	<title>Thread: Re: Simple combat variant</title>
	<description>&lt;b&gt;kowalskie wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You CANNOT fight a 'downed' zombie.&lt;/i&gt;&lt;br&gt;&lt;br&gt;How about allowing you to fight downed zombies, with a 3+ roll resulting in a kill?</description>
	<link>http://www.boardgamegeek.com/article/2184987#2184987</link>
	<pubDate>2008-03-26T14:14:07+00:00</pubDate>
	<dc:creator>Yokiboy</dc:creator>
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	<title>Thread: Solitaire Zombies!!!</title>
	<description>This is kind of a double post. i posted the same under the Original Zombies!!&lt;br&gt;&lt;br&gt;Been working on a way to play Zombies!!! solo. here is what I have come up with so far. Suggestions welcome. I have played one game with these rules and they seem to work OK. Let me know what you guys think.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Zombies!!! Solitaire Rules.&lt;br&gt;&lt;br&gt;Winning&lt;br&gt;The only way to win is to make it to the center square of the Helipad and survive for 2 turns. (Arriving turn plus an additional turn). No need to collect Zombie kills. All killed Zombies are returned to the zombie pool.&lt;br&gt;&lt;br&gt;Setup&lt;br&gt;Remove the “Town Square” and the “Helipad” from the tile deck. Place the “Town Square” and place Player token on the center square. Draw the top 4 tiles and place them connected to the town square. Place zombies as appropriate. Place the “Helipad” into the bottom half of the tile deck as usual.&lt;br&gt;&lt;br&gt;Turn Sequence&lt;br&gt;1. Combat any zombies on player space (As usual)&lt;br&gt;2. Draw cards as normal&lt;br&gt;3. Hero movement remains the same&lt;br&gt;4. Zombie movement. The number of zombies moved is D6+2. Zombies must always move toward the player. The closest, moveable zombies must be the ones that are moved. (Can’t just move the ones at the other end of the board)&lt;br&gt;5. Any sequence rules not addressed here are handled as normal&lt;br&gt;&lt;br&gt;Placing New Tiles&lt;br&gt;Tiles placement is handle the same except with the following change. Additional tiles are place only when the player would step off the map.&lt;br&gt;Zombies are placed as normal.&lt;br&gt;Hearts and Bullets are placed randomly. Determine the number of hearts and bullets. Place them facedown and shuffle them. Then place them on the map tile facedown.&lt;br&gt;&lt;br&gt;Combat Rules&lt;br&gt;Combat rules remain unchanged except for the following additional rule.&lt;br&gt;Ranged Attack: The player may take one ranged attack before any movement is taken. The ranged attack cannot be into the same or adjacent square of the player. To make the attack spend one bullet and rule for an attack as normal.&lt;br&gt;&lt;br&gt;&lt;br&gt;Addendum:&lt;br&gt;&lt;br&gt;OK. I played again tonight with the new solo rules. I found a bit of a problem. Most of the Event cards I drew where cards that needed to be used against the other player. I thought of adding a rule that states: One of the cards in your hand must be played. With anything that would effect the opposing player actually effecting you. Then at the end of your turn you could still discard one card.&lt;br&gt;&lt;br&gt;Better idea, anyone?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2184497#2184497</link>
	<pubDate>2008-03-26T06:56:12+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>&lt;b&gt;Dave3 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi having just joined i cant find the rules forum which you suggest.Thanks Dave.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Each game has a home page, and about halfway down the page are forums discussing that particular game. There are links to filter the game's forums for certain categories, like reviews, rules, variants, and such.&lt;br&gt;&lt;br&gt;Here's a link to the page for &lt;a class='gamelink' target='_blank' href=&quot;/game/23972&quot;&gt;Zombies!!! Second Edition&lt;/a&gt;, for example. You can find the page for a game using the search bar, at the top of each page of the site. If more than one game matches your search, you'll get a list, just like in a typical search engine.</description>
	<link>http://www.boardgamegeek.com/article/2177437#2177437</link>
	<pubDate>2008-03-23T14:20:38+00:00</pubDate>
	<dc:creator>timstellmach</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>Thanks for that Kerry.Regards Dave.</description>
	<link>http://www.boardgamegeek.com/article/2177435#2177435</link>
	<pubDate>2008-03-23T14:16:27+00:00</pubDate>
	<dc:creator>Dave3</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>Hi Dave, &lt;br&gt;&lt;br&gt;I'd highly suggest going over to the yahoogroup at zombiesbg@yahoogroups.com or you can email me directly (kerry.b@fuse.net).  You'll get answers to your questions a lot quicker as we very rarely frequent our individual games over here.  There's also a FAQ on our website as well as many, many scenarios and alternate rules (&lt;A target='_blank' href=&quot;http://www.twilightcreationsinc.com&quot; rel=&quot;nofollow&quot;&gt;www.twilightcreationsinc.com&lt;/A&gt;).&lt;br&gt;&lt;br&gt;Happy Zombie Hunting!  &lt;br&gt;&lt;br&gt;Kerry Breitenstein&lt;br&gt;Twilight Creations, Inc. </description>
	<link>http://www.boardgamegeek.com/article/2177407#2177407</link>
	<pubDate>2008-03-23T13:43:13+00:00</pubDate>
	<dc:creator>KerryB</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>Hi having just joined i cant find the rules forum which you suggest.Thanks Dave.</description>
	<link>http://www.boardgamegeek.com/article/2177337#2177337</link>
	<pubDate>2008-03-23T11:43:07+00:00</pubDate>
	<dc:creator>Dave3</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>Thanks for that Joseph.Yes i was talking about zombies the second edition.I have just bought it and some of the rules i find are a bit vague but that clears that one up.Cheers Dave.</description>
	<link>http://www.boardgamegeek.com/article/2177329#2177329</link>
	<pubDate>2008-03-23T11:31:44+00:00</pubDate>
	<dc:creator>Dave3</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>if you are talking about Zombies the answer to your question is yes.Each player can only play one card per turn but they could all play them on the same player if they like.</description>
	<link>http://www.boardgamegeek.com/article/2177325#2177325</link>
	<pubDate>2008-03-23T11:27:20+00:00</pubDate>
	<dc:creator>jbetz45453</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>There are several games called &quot;Zombies&quot;, so I don't know which one you are talking about (which is one part of the problem with posting a game-specific question in the general forum).&lt;br&gt;&lt;br&gt;Perhaps you are talking about &lt;a class='gamelink' target='_blank' href=&quot;/game/23972&quot;&gt;Zombies!!! Second Edition&lt;/a&gt;, in which case the rules forum of that game would be appropriate:&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/forum/66/boardgame/23972&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/forum/66/boardgame/23972&lt;/A&gt;&lt;br&gt;&lt;br&gt;You can search for a game by its title using the &quot;Search games&quot; field at the top of BGG pages.&lt;br&gt;Cheers,&lt;br&gt;russ</description>
	<link>http://www.boardgamegeek.com/article/2177322#2177322</link>
	<pubDate>2008-03-23T11:21:49+00:00</pubDate>
	<dc:creator>russ</dc:creator>
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	<title>Thread: Re: EVENT CARDS IN ZOMBIES GAME HELP PLEASE</title>
	<description>What is the correct forum.Thanks Dave.</description>
	<link>http://www.boardgamegeek.com/article/2177315#2177315</link>
	<pubDate>2008-03-23T11:13:38+00:00</pubDate>
	<dc:creator>Dave3</dc:creator>
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