<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Junta</title>
	<link>http://www.boardgamegeek.com/boardgame/242</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 15 Oct 2008 18:08:24 -0500</lastBuildDate>
	<pubDate>Wed, 15 Oct 2008 18:08:24 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Components?</title>
	<description>from &lt;A target='_blank' href=&quot;http://www.grognard.com/info1/junta.txt&quot; rel=&quot;nofollow&quot;&gt;http://www.grognard.com/info1/junta.txt&lt;/A&gt;&lt;br&gt;&lt;br&gt;Junta Counters&lt;br&gt;&lt;br&gt;160 counters (146 plus 14 blanks)&lt;br&gt;&lt;br&gt;10—demonstrators (red)&lt;br&gt;10—strikers (red) &lt;br&gt;10—student mob (red) &lt;br&gt;10—rioters (red) &lt;br&gt;5—infantry #1 (dark green)&lt;br&gt;5—infantry #2 (blue-green) &lt;br&gt;5—infantry #3 (light green) &lt;br&gt;1—tank #1 (dark green) &lt;br&gt;1—tank #2 (blue-green) &lt;br&gt;1—tank #3 (light green) &lt;br&gt;3—air strikes (yellow) &lt;br&gt;1—paratroops (yellow) &lt;br&gt;1—gunboat (light blue) &lt;br&gt;1—marine (light blue) &lt;br&gt;1—coup excuse (yellow) &lt;br&gt;1—coup phase (yellow) &lt;br&gt;1—shoot at bank (yellow) &lt;br&gt;1—turn segment (yellow) &lt;br&gt;4—police (gray) &lt;br&gt;4—palace guard (pink) &lt;br&gt;2—Christian militia (blue gray) &lt;br&gt;2—home defense league (blue gray) &lt;br&gt;2—bank guards (blue gray) &lt;br&gt;1—helicopter (blue gray) &lt;br&gt;7 colored sets of player counters: &lt;br&gt;&lt;br&gt;-watch (pink) &lt;br&gt;-martini glass (green) &lt;br&gt;-hat (light blue) &lt;br&gt;-stick pin (gray) &lt;br&gt;-cigarette (blue) &lt;br&gt;-moustache and goatee (kinda yellow) &lt;br&gt;-sunglasses (orange) &lt;br&gt;Each colored set of player counters consists of 3 control counters &lt;br&gt;and 5 location counters. The location counters are: &lt;br&gt;&lt;br&gt;-mistress&lt;br&gt;-nightclub&lt;br&gt;-bank&lt;br&gt;-headquarters&lt;br&gt;-home &lt;br&gt;&lt;br&gt;There is also one white Swiss account marker for each player (7 in all)&lt;br&gt;&lt;br&gt;&lt;u&gt;Maybe someone else has a card overview? &lt;/u&gt;&lt;br&gt;Otherwise I'll try to check my box at home within the next couple of days.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2726717#2726717</link>
	<pubDate>2008-10-14T07:46:21+00:00</pubDate>
	<dc:creator>_Kael_</dc:creator>
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	<title>Thread: Components?</title>
	<description>I just got a well-kept game off ebay last week. After a quick glimpse it seems complete (all &quot;starter cards&quot; for each character are there)  with the exception of the &quot;El Presidente&quot; card which is missing. &lt;br&gt;In the rules and on the (German) Pegasus-Website there is no such thing as a component list. &lt;br&gt;Could someone help me out?&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;coookieee</description>
	<link>http://www.boardgamegeek.com/article/2723677#2723677</link>
	<pubDate>2008-10-13T15:10:04+00:00</pubDate>
	<dc:creator>cookieeemonster</dc:creator>
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	<title>Thread: Re: Why did they make the game so long?</title>
	<description>My kids being 10 and 5, I have duties limiting how often I could sit down to an eight-hour game session. But really, I don't much enjoy that sort of thing. If I'm gonna play games for that long, I prefer to play several times with ample pauses, and preferably several different games.</description>
	<link>http://www.boardgamegeek.com/article/2719832#2719832</link>
	<pubDate>2008-10-11T15:16:36+00:00</pubDate>
	<dc:creator>mrund</dc:creator>
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	<title>Thread: Re: Why did they make the game so long?</title>
	<description>&lt;b&gt;ejclason wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;mrund wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...&lt;br&gt;But perhaps you mean that the best way to get rid of the prez is assassination, not a coup.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The possibility of a coup is important because it forces the El Presidente to keep his generals happy (by allocating them money in the budget). However in my limited experience, many more Presidential terms are ended by assassination then by coup.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;That is my experience too, and i have played Junta many times.&lt;br&gt;Another thing that is typical for the games i have played: if the prez is the same during the whole game, he rarely wins, because to make sure to stay in power, the prez almost always had to distribute money as evenly as possible.&lt;br&gt;&lt;br&gt;I love Junta, and still prefer games like Junta, Civilization, Diplomacy, Gunslinger, etc over shorter games. but as other have stated it is becoming more and more difficult to find a group willing to play for 4 to 6, or even 8 hours straight.&lt;br&gt;Back in the 80's people had more time to do that, and a lot of the games were designed to be played in 4-8 hours. But nowadays nobody have time - everything need to go as fast as possible, and thus the modern games typically have playing times of about 30 mins to max 2 hours...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2719303#2719303</link>
	<pubDate>2008-10-11T05:31:17+00:00</pubDate>
	<dc:creator>cobra</dc:creator>
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	<title>Thread: Re: When one player controls two leaders</title>
	<description>Yes.  Which is why it's always helpful for el Presidente to assassinate someone when a coup is threatened and have his &quot;brother-in-law&quot; take over.&lt;br&gt;&lt;br&gt;However, no one player can control two Generals.</description>
	<link>http://www.boardgamegeek.com/article/2714910#2714910</link>
	<pubDate>2008-10-09T18:13:42+00:00</pubDate>
	<dc:creator>mst3k4ever</dc:creator>
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	<title>Thread: When one player controls two leaders</title>
	<description>Suppose you control both the admiral and the air force commander. Can you launch both airstrikes and shellings in the same coup phase? Can you move both paratroopers and marines in the same coup phase?&lt;br&gt;&lt;br&gt;What about when one player controls both a general and the admiral - can he move the army pieces and shell someone in the same coup phase?</description>
	<link>http://www.boardgamegeek.com/article/2714226#2714226</link>
	<pubDate>2008-10-09T15:21:39+00:00</pubDate>
	<dc:creator>nathanlarson3141</dc:creator>
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	<title>Thread: Re: Exhaustive list of changes of the Third Edition</title>
	<description>I think the reason for using &quot;Paramour&quot; instead of &quot;Mistress&quot; is that a paramour can be male or female.</description>
	<link>http://www.boardgamegeek.com/article/2713248#2713248</link>
	<pubDate>2008-10-09T04:12:14+00:00</pubDate>
	<dc:creator>nathanlarson3141</dc:creator>
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	<title>Thread: Simultaneous movement during a coup</title>
	<description>It seems like the best thing would be to have simultaneous movement during a coup, with players writing down their moves and revealing them at the same time, similar to the style of &lt;a class='gamelink' target='_blank' href=&quot;/game/483&quot;&gt;Diplomacy&lt;/a&gt;:&lt;br&gt;(1) It resolves the question of, Should the targets of airstrikes/shelling be revealed during the movement phase? (With simultaneous movement, it's irrelevant because no one gets early warning of where players are moving in that turn.)&lt;br&gt;(2) The time required for the coup is potentially reduced, because everyone is making decisions simultaneously.&lt;br&gt;(3) Interesting possibilities for double-crossing and bluffing are created, as players hint that they're going to do one thing and then do another. Reverse-psychology and reverse-reverse-psychology come into play.&lt;br&gt;(4) Just like in a real coup, opposing forces may accidentally run into one another and clash.&lt;br&gt;(5) It potentially leads to less arbitrary outcomes, in that, for instance, if it is a seven-player game, the player seated six people to the left of the First Rebel does not get the advantage of being the last player to move in the sixth coup phase (and thus knowing in advance where everyone else is moving that phase, and being able to, for instance, send a paratroop to an unoccupied power center, with full confidence that no one has time to counter that movement).</description>
	<link>http://www.boardgamegeek.com/article/2713100#2713100</link>
	<pubDate>2008-10-09T02:51:20+00:00</pubDate>
	<dc:creator>nathanlarson3141</dc:creator>
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	<title>Thread: Re: bribe</title>
	<description>Till the end of the whole coup.&lt;br&gt;(Or till the death of the unit, becaue those are students and demonstrators most of the time and end up as cannon-fodder. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;)&lt;br&gt;&lt;br&gt;Although, you could give away the control over the unit again anytime you please, be it for money or for free to an ally.&lt;br&gt;You could even give it back to original owner.</description>
	<link>http://www.boardgamegeek.com/article/2710692#2710692</link>
	<pubDate>2008-10-08T14:14:46+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
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	<title>Thread: bribe</title>
	<description>I would like to ask if you bribe a unit during coupe do you control that unit to the end of coupe or just that one coup phase?</description>
	<link>http://www.boardgamegeek.com/article/2707086#2707086</link>
	<pubDate>2008-10-07T12:34:53+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
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	<title>Thread: Re: Junta - rules query</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks to everyone for the quick reply -certianly clears things up - I think we were kinda half right and half wrong!&lt;br&gt;&lt;br&gt;James&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2703133#2703133</link>
	<pubDate>2008-10-06T01:45:50+00:00</pubDate>
	<dc:creator>rockj</dc:creator>
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	<title>Thread: More quick Coups</title>
	<description>&lt;br&gt;We played Junta for the first time yesterday, and also found the coup phase to be unduly long and boring.  The essence of the coup seems to be that players declare their allegiances, and the winner of the coup gets to shoot somebody.&lt;br&gt;&lt;br&gt;The &quot;express coup&quot; model I'm thinking of is to manage the coup as a standard 2-round vote, except with bullets instead of ballets.  There would be two rounds of &quot;voting&quot; starting with the first rebel, each player could participate in his turn, deploying as much or as little of his firepower for whichever side, or neither side.  Naturally, there would be no requirement to vote the same way on both opportunities.  Some details would have to be worked out about the treatment of cards that could have come into play in a normal coup.&lt;br&gt;&lt;br&gt;The map would be completely eliminated - the outcome would be determined by how many sixes were rolled for and against el presidente.  The balance of the game - how many rebels it takes to engineer a successful coup - could be adjusted by giving el presidente a few more or less rolls by default.</description>
	<link>http://www.boardgamegeek.com/article/2701205#2701205</link>
	<pubDate>2008-10-05T00:19:26+00:00</pubDate>
	<dc:creator>ddyer</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>I sent it yesterday so it may take a while for admin to prove it. I don't think that publishing the rules should be some kind of copyright violation. In my opinion all board game sellers should offer the rules for download automatically (people may lost them etc). So I hope the rules will be soon ready here.</description>
	<link>http://www.boardgamegeek.com/article/2697685#2697685</link>
	<pubDate>2008-10-03T08:37:15+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
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	<title>Thread: Re: Junta - rules query</title>
	<description>To clarify the last post.&lt;br&gt;The President must state how much money he is giving to each player other than himself for budget purposes, which is then voted on.  &lt;br&gt;But when he passes the money over it's secret. He must pass everyone at least what was proposed in the budget, but he may give more.  The President then keeps the remaining budget money, without telling anyone the amount.&lt;br&gt;&lt;br&gt;To answer your specific question: No, The President can't just hand out the budget money straight away.  He has to propose the budget and get it passed (or forced through by the Minister) first.</description>
	<link>http://www.boardgamegeek.com/article/2697520#2697520</link>
	<pubDate>2008-10-03T05:33:40+00:00</pubDate>
	<dc:creator>luckyjim</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>It seems that BGG often chokes on files over 5 megs.</description>
	<link>http://www.boardgamegeek.com/article/2697480#2697480</link>
	<pubDate>2008-10-03T05:13:18+00:00</pubDate>
	<dc:creator>Liumas</dc:creator>
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	<title>Thread: Re: If you love the game, don't read Naomi Klein :o(</title>
	<description>&lt;b&gt;MScrivner wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Don't forget to also chuck away your copy of &lt;a class='gamelink' target='_blank' href=&quot;/game/24181&quot;&gt;Imperial&lt;/a&gt;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, my friend, but to paraphrase Freud, &quot;Sometimes a game is just a game.&quot; &lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;  &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2697381#2697381</link>
	<pubDate>2008-10-03T04:25:13+00:00</pubDate>
	<dc:creator>Brave Sir Robin</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>&lt;b&gt;esmeralda2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes, that was it. Damn it I wanted post nice 600dpi english rules. Now it's only 300dpi :-)&lt;/i&gt;&lt;br&gt;Are they on BGG now? I don't see them.</description>
	<link>http://www.boardgamegeek.com/article/2696671#2696671</link>
	<pubDate>2008-10-02T23:32:38+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
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	<title>Thread: Re: If you love the game, don't read Naomi Klein :o(</title>
	<description>Don't forget to also chuck away your copy of &lt;a class='gamelink' target='_blank' href=&quot;/game/24181&quot;&gt;Imperial&lt;/a&gt;.</description>
	<link>http://www.boardgamegeek.com/article/2696621#2696621</link>
	<pubDate>2008-10-02T23:12:15+00:00</pubDate>
	<dc:creator>MScrivner</dc:creator>
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	<title>Thread: Re: If you love the game, don't read Naomi Klein :o(</title>
	<description>&lt;b&gt;BFoy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;BTW, I'd say wars aren't fought because of ideology but because of the arrogance and misunderstanding of the ideologues.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;My main point was the ulterior motive behind many wars, which is the interests of the investment bankers. In the 30's, Americans, British &amp; French financiers &amp; industrialists (including the grandfather of our current president, Prescott Bush) had lots of money invested in Nazi Germany. Soviet Russia was looked on as the real enemy, mostly due to the fact that they couldn't invest in the Soviet system, meaning that Stalin's USSR was truly a 'rogue-state', beyond their manipulations &amp; influences. </description>
	<link>http://www.boardgamegeek.com/article/2696584#2696584</link>
	<pubDate>2008-10-02T23:00:01+00:00</pubDate>
	<dc:creator>Brave Sir Robin</dc:creator>
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	<title>Thread: Re: Junta - rules query</title>
	<description>Concerning the money he draws and hands out: It's all secret. Although I suppose he could tell (or lie) about the amounts.</description>
	<link>http://www.boardgamegeek.com/article/2696347#2696347</link>
	<pubDate>2008-10-02T21:31:52+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<title>Thread: Re: Junta - rules query</title>
	<description>The president draws money face down. He can even keep extra for himself, or pay out extra from his pocket if he wishes when making the budget. He never has to reveal how much he drew.&lt;br&gt;&lt;br&gt;So he could say he drew 10MP when infact he drew 15+.&lt;br&gt;&lt;br&gt;As for as the budget itself, I believe it needs to be made public, because it is voted on.</description>
	<link>http://www.boardgamegeek.com/article/2696344#2696344</link>
	<pubDate>2008-10-02T21:30:48+00:00</pubDate>
	<dc:creator>DaJackel</dc:creator>
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	<title>Thread: Junta - rules query</title>
	<description>&lt;br&gt;Just wondering if someone out there can clear up a rule debate we are having. I pulled out and dusted off an old copy off Junta (Westend games edition) the other nigth and amongst the gamers there was this issue which doesn't seem clear in the rules.&lt;br&gt;&lt;br&gt;&lt;br&gt;When the president draws the money does he have to show how much he has drawn or can he keep it face down? And when he announces the budget does he have to state how much he is giving or can he just hand out the money face down to each player so everyone knows how much they get but not how mcuh everyone else is getting?&lt;br&gt;&lt;br&gt;Any clarification would help a lot - thanks! </description>
	<link>http://www.boardgamegeek.com/article/2696329#2696329</link>
	<pubDate>2008-10-02T21:24:39+00:00</pubDate>
	<dc:creator>rockj</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>Something that only just occurred to me is that rules are often prohibited or rejected for upload.  Some game files entries have rules files but they may require the publisher's permission.</description>
	<link>http://www.boardgamegeek.com/article/2694913#2694913</link>
	<pubDate>2008-10-02T14:35:28+00:00</pubDate>
	<dc:creator>gmonk</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>Yay!  Too bad about having to lower the resolution but 300dpi is usually good.  Glad you got it worked out. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2694834#2694834</link>
	<pubDate>2008-10-02T14:14:10+00:00</pubDate>
	<dc:creator>gmonk</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>Yes, that was it. Damn it I wanted post nice 600dpi english rules. Now it's only 300dpi :-)</description>
	<link>http://www.boardgamegeek.com/article/2694817#2694817</link>
	<pubDate>2008-10-02T14:08:45+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>Is it possible the file is too large or something like that?  It's never happened to me, so I'm not really sure what else could cause that message.</description>
	<link>http://www.boardgamegeek.com/article/2694774#2694774</link>
	<pubDate>2008-10-02T13:52:52+00:00</pubDate>
	<dc:creator>gmonk</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>yes, at least three times. Isn't there any other snag?&lt;br&gt;this is what I always got: &quot;Error: File Error: invalidpassword&quot;</description>
	<link>http://www.boardgamegeek.com/article/2694551#2694551</link>
	<pubDate>2008-10-02T12:30:07+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
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	<title>Thread: Re: If you love the game, don't read Naomi Klein :o(</title>
	<description>&lt;b&gt;Brave Sir Robin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;(p.s. I also like Imperial for the same reason: an illustration on why wars are _really_ fought, and it has nothing to do w/ ideology.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;I like Civ for this reason too.  You have a tribe facing starvation and they make a perilous journey to a new land where they can prosper.  Wars are a really bad idea unless you are fighting for the land you need to survive (then they are still bad but better than the alternative).&lt;br&gt;&lt;br&gt;BTW, I'd say wars aren't fought because of ideology but because of the arrogance and misunderstanding of the ideologues.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2694541#2694541</link>
	<pubDate>2008-10-02T12:25:35+00:00</pubDate>
	<dc:creator>BFoy</dc:creator>
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	<title>Thread: Re: english rules: upload error</title>
	<description>It should be the same one.  Did you try it more than once?</description>
	<link>http://www.boardgamegeek.com/article/2694517#2694517</link>
	<pubDate>2008-10-02T12:13:00+00:00</pubDate>
	<dc:creator>gmonk</dc:creator>
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	<title>Thread: english rules: upload error</title>
	<description>Hi,&lt;br&gt;&lt;br&gt;I wanted to add english rules for this game but I failed with error:incorrect password. I'm pretty sure I wrote the right one (one which I use for logging). Any suggestions?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2694501#2694501</link>
	<pubDate>2008-10-02T12:01:47+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
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	<title>Thread: Re: returning form exile</title>
	<description>Hi,&lt;br&gt;Thank you for the answer -&gt; much more clearer now. The rules says that brother in law can only be called upon if player(s) died in assassin phase. There is no note that he can be called upon when player exiled (no dead). However in some discussion I've found somebody mentioning oposit (that he can appear even if just somebody exiled) Is this true?</description>
	<link>http://www.boardgamegeek.com/article/2694490#2694490</link>
	<pubDate>2008-10-02T11:57:57+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
</item><item>
	<title>Thread: Re: If you love the game, don't read Naomi Klein :o(</title>
	<description>In this case, Junta has failed you. One of the great things about games is that it can teach us about the world. I love playing Junta, it's a beautiful design. The idea is also very much based in reality: the goal of most dictators is to steal as much money as possible and get it out of the country. The game says the money comes from one of the super-powers, but in reality it comes from the wealth &amp; labor created by the populace of the country. Look at Robert Mugabe, he's one of the richest people on the planet, and yet Zimbabwe is an economic disaster. And much of the humor in Junta is 'funny because it's true.'&lt;br&gt;&lt;br&gt;So I say Junta failed you because you didn't need to read Naomi Klein (although she's a great author &amp; I'm glad you did) to see how many third world countries operate: it's all in the game.&lt;br&gt;&lt;br&gt;(p.s. I also like Imperial for the same reason: an illustration on why wars are _really_ fought, and it has nothing to do w/ ideology.)</description>
	<link>http://www.boardgamegeek.com/article/2694489#2694489</link>
	<pubDate>2008-10-02T11:57:30+00:00</pubDate>
	<dc:creator>Brave Sir Robin</dc:creator>
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	<title>Thread: Re: returning form exile</title>
	<description>The player returning from exile takes up the position of the President's brother-in-law (unless more than one player is in exile, in which case the first to return has the choice of the vacant/brother-in-law positions and if he chooses the brother-in-law postion the President can nominate his brother-in-law to another vacant position). &lt;br&gt;&lt;br&gt;If the return was outside of a coup, the Minister may shoot the returning player before he assumes his new position (so if the Minister is currently the President's brother-in-law he still gets to shoot). &lt;br&gt;&lt;br&gt;If the return was during a coup (because a non-exiled player chose to recall the exile by sending troops to an embassy) then the Minister may not shoot the returning player and the troops under the brother-in-law's command switch control immediately, possibly triggering a battle (or sevral battles). &lt;br&gt;&lt;br&gt;edit: The President's brother-in-law is of course a non-player-character controlled by the President. If someone returns from exile and takes his role, the brother-in-law is temporarily unemployed. He will reappear if anyone else dies/ is exiled. </description>
	<link>http://www.boardgamegeek.com/article/2694477#2694477</link>
	<pubDate>2008-10-02T11:49:20+00:00</pubDate>
	<dc:creator>Philip Thomas</dc:creator>
</item><item>
	<title>Thread: Re: returning form exile</title>
	<description>so player returning from exile can take back his former position even if president's brother-in-law is using it? what happens then to the presidents brother-in-law? </description>
	<link>http://www.boardgamegeek.com/article/2694472#2694472</link>
	<pubDate>2008-10-02T11:45:17+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
</item><item>
	<title>Thread: Re: returning form exile</title>
	<description>If a player returns from exile, they resume their position, assuming that the minister doesn't kill them upon return.</description>
	<link>http://www.boardgamegeek.com/article/2694454#2694454</link>
	<pubDate>2008-10-02T11:35:52+00:00</pubDate>
	<dc:creator>perfalbion</dc:creator>
</item><item>
	<title>Thread: returning form exile</title>
	<description>Hi,&lt;br&gt;I would like to ask what happens if the player is in exile and President's brother-in-law uses his position. If the player wants to return form exile which position will he represent then since his former position is used by brother-in-law?&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2694448#2694448</link>
	<pubDate>2008-10-02T11:32:56+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
</item><item>
	<title>Thread: Re: Unofficial 8-10 players expansion (Pegasus edition playing material)</title>
	<description>&lt;b&gt;Asperamanca wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Cool!&lt;/i&gt;&lt;br&gt;Thank you!&lt;br&gt;Also check out my &lt;a href=&quot;http://www.boardgamegeek.com/thread/344783&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Panzer mini expansion&lt;/a&gt;! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;b&gt;Asperamanca wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Side note: Are you aware that you can upload images to your personal gallery here on BGG, and then use them in a thread such as this?&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/images/user/75733&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/images/user/75733&lt;/A&gt;&lt;/i&gt;&lt;br&gt;No, I wasn't aware of that.&lt;br&gt;But I use &lt;a href=&quot;http://uniupload.thecybershadow.net/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;this great tool&lt;/a&gt; to upload images to my Imageshack account right from my desktop and from screenshots in my clipboard.&lt;br&gt;Much more convenient for me and all my various images are in one place.&lt;br&gt;&lt;b&gt;Asperamanca wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One question: Would it make sense to merge the single images to one picture fitting a sheet of paper, so you can print all the stuff in one go?&lt;/i&gt;&lt;br&gt;I had to decide against that because the single files are rather big in size and resolution and one huge image would have exceeded the 5MB file size limit here on BGG (That's also the reason why I couldn't stuff everything into one ZIP file).&lt;br&gt;And I didn't want to decrease the resolution or use compression as people should get nice prints.&lt;br&gt;&lt;br&gt;And finally, I wanted to get the GeekGold. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2694437#2694437</link>
	<pubDate>2008-10-02T11:20:16+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
</item><item>
	<title>Thread: Re: Unofficial 8-10 players expansion (Pegasus edition playing material)</title>
	<description>Cool!&lt;br&gt;&lt;br&gt;Side note: Are you aware that you can upload images to your personal gallery here on BGG, and then use them in a thread such as this?&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/images/user/75733&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/images/user/75733&lt;/A&gt;&lt;br&gt;&lt;br&gt;One question: Would it make sense to merge the single images to one picture fitting a sheet of paper, so you can print all the stuff in one go?</description>
	<link>http://www.boardgamegeek.com/article/2694418#2694418</link>
	<pubDate>2008-10-02T11:08:33+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Tank mini expansion &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379242_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379242</link>
	<pubDate>2008-10-02T09:19:35+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Unofficial 8-10 player expansion &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379241_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379241</link>
	<pubDate>2008-10-02T09:14:16+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
</item><item>
	<title>Thread: Tank mini expansion - Panzer Minierweiterung</title>
	<description>This mini expansion consists of an event-card and the corresponding chip, fitting the Pegasus edition of Junta.&lt;br&gt;The tank acts as a cross between the helicopter and the gunboat: it can move independently one field and can attack with 3 dice once per turn also on adjacent fields.&lt;br&gt;Protect it with students or demonstrators as cannon fodder!&lt;br&gt;&lt;br&gt;Diese Minierweiterung besteht aus einer Ereigniskarte und einem Spielchip, passend zur Pegasus Edition von Junta.&lt;br&gt;Der Panzer fungiert als Mischung aus Kanonenboot und Hubschrauber: Er kann unabhängig ein Feld weit ziehen und einmal pro Zug mit 3 Würfeln auch auf angrenzende Felder angreifen.&lt;br&gt;Schütze ihn mit Studenten oder Demonstranten als Kanonenfutter!&lt;br&gt;&lt;br&gt;Overview (click to enlarge):&lt;br&gt;&lt;a href=&quot;http://img402.imageshack.us/my.php?image=juntatankminiexpansionomg2.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img402.imageshack.us/img402/6217/juntatankminiexpansionomg2.th.jpg&quot;&gt;&lt;/div&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Download:&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/file/info/35543&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/file/info/35543&lt;/A&gt; (250dpi)&lt;br&gt;If anyone needs higher resolutions (up to 800dpi), feel free to contact me!</description>
	<link>http://www.boardgamegeek.com/article/2694276#2694276</link>
	<pubDate>2008-10-02T08:41:39+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
</item><item>
	<title>Thread: Unofficial 8-10 players expansion (Pegasus edition playing material)</title>
	<description>I have made the complete playing material that you need to play with the unofficial 8-10 player expansion:&lt;br&gt;I made it to fit with the Pegasus edition (3rd edition, German only).&lt;br&gt;&lt;br&gt;Hier ist das komplette Spielmaterial das benötigt wird um die inoffizielle 8-10 Spieler Erweiterung zu spielen:&lt;br&gt;Es ist passend zur Pegasus Edition (3te Edition, Deutsch).&lt;br&gt;&lt;br&gt;Overview (click to enlarge):&lt;br&gt;&lt;a href=&quot;http://img99.imageshack.us/my.php?image=juntaunofficialexpansiock6.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img99.imageshack.us/img99/917/juntaunofficialexpansiock6.th.jpg&quot;&gt;&lt;/div&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Download:&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/file/info/35530&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/file/info/35530&lt;/A&gt; (250dpi)&lt;br&gt;If anyone needs higher resolutions (up to 800dpi), feel free to contact me!</description>
	<link>http://www.boardgamegeek.com/article/2694266#2694266</link>
	<pubDate>2008-10-02T08:27:21+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
</item><item>
	<title>Thread: Re: English rules for Junta</title>
	<description>Hi, &lt;br&gt;I have english rules and I also tried to upload them into the file section, but always failed with password error (I'm sure I submitted the right one) so if you still want this rules please contact me at esmeralda2@centrum.cz.&lt;br&gt;Jirka</description>
	<link>http://www.boardgamegeek.com/article/2694249#2694249</link>
	<pubDate>2008-10-02T08:07:30+00:00</pubDate>
	<dc:creator>esmeralda2</dc:creator>
</item><item>
	<title>Thread: Re: Card misprints and some questions</title>
	<description>&lt;i&gt;1) There is a VOTE card called &quot;The Church&quot;. There is an EVENT card called &quot;Church vandalized&quot; which states that to be able to play it, you must have &quot;Church influence&quot; face up. My deck doesn't include a INFLUENCE card called &quot;The Church&quot;. Is this a misprint?&lt;/i&gt;&lt;br&gt;&lt;br&gt;IMHO: That's a misprint. In the &lt;a href=&quot;http://www.boardgamegeek.com/image/285670&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;spanish version of the 90's&lt;/a&gt; the Church card is an influence card.&lt;br&gt;&lt;br&gt;&lt;i&gt;2) There is an INFLUENCE card called &quot;Christian Democrats&quot; which states that it is worth 5 votes or 10 if you also have (the non-existant) INFLUENCE&quot;card called &quot;The Church&quot; face up. Furthermore, this INFLUENCE card &quot;Christian Democrats&quot; states that you must discard the card after the vote has ended. The rules state that INFLUENCE cards remain face up and are usable with every vote.&lt;/i&gt;&lt;br&gt;&lt;br&gt;IMHO: That's another missprint again. Jus ignore the sentence &quot;discard the card after the vote has ended&quot;. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;3) Some VOTE cards state &quot;Votes from this card may not be split&quot;. What does this mean? Whenever there was a voting round, we played it this way: in the first round you use some or all your votes (VOTE and/or INFLUENCE cards) to vote either Yea or Nay (and not some votes for Yea and at the same time some votes for Nea, for whatever reason). In the second round you use any or all of your votes (VOTE and/or INFLUENCE cards) that you have got left to strengthen your vote (so if you decided to vote Yea in round one, you can't use your votes left to vote Nay in round two). Is this correct?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&quot;Split&quot; means that you can't divide this votes. &lt;br&gt;&lt;br&gt;Perhaps I'd explain it better with an example:&lt;br&gt;&lt;br&gt;You have a 5 votes card. You can vote &quot;5 to yes&quot; or &quot;5 to no&quot;, but you can not vote &quot;3 to yes&quot; &lt;b&gt;and&lt;/b&gt; &quot;2 to no&quot; in a single vote round.&lt;br&gt;&lt;br&gt;Another example:&lt;br&gt;&lt;br&gt;You have a 5 votes card and a 3 votes card.&lt;br&gt;&lt;br&gt;You can vote &quot;5 to yes&quot; and &quot;3 to no&quot;. You are'nt dividing your votes of a single card... &lt;br&gt;&lt;br&gt;My apologies about my english. Since 10 years ago I don't write in english language.&lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2693181#2693181</link>
	<pubDate>2008-10-01T22:00:15+00:00</pubDate>
	<dc:creator>ilopez10</dc:creator>
</item><item>
	<title>Thread: Re: Speed coups</title>
	<description>&lt;b&gt;darune wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have yet to try a full game with these rules, ...&lt;/i&gt;Keep us posted. I subscribed to the thread.&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2687851#2687851</link>
	<pubDate>2008-09-30T08:08:49+00:00</pubDate>
	<dc:creator>_Kael_</dc:creator>
</item><item>
	<title>Thread: Re: How good with fewer players?</title>
	<description>The game is best played with 7 players, since then everyone plays as one of the characters.&lt;br&gt;&lt;br&gt;Second best would be with 4 players IMHO, since then one player is the president and the three others each have two characters, one of them a general.&lt;br&gt;&lt;br&gt;I have found that it's quite unbalanced with 6 and 5 players since then one or two players respectively have a second character, which makes evil conspirations much easier.</description>
	<link>http://www.boardgamegeek.com/article/2686960#2686960</link>
	<pubDate>2008-09-29T22:07:05+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
</item><item>
	<title>Thread: Speed coups</title>
	<description>Though im usually satisfied with the game lenght and coup mini-game, i thought that sometimes coups can take an unnecesary amount of time and so wanted to try with a variant.&lt;br&gt;&lt;br&gt;The idea of these alternative rules, is not to skip the coups entirely, but rather to speed things up a bit and try to stay true to the intended rules. The intention is to have coups that last 10-15 minutes, needless to say this is dependent on circumstances.&lt;br&gt;&lt;br&gt;Coup phase:&lt;br&gt;Rebel round (rebel only phase)&lt;br&gt;Minister round&lt;br&gt;President round&lt;br&gt;&lt;br&gt;These are replaced by the usual 7 turns (rebel, 1-6).&lt;br&gt;&lt;br&gt;Setup:&lt;br&gt;After the coup is declared, each player not assasinated places a control marker next to the &quot;rebel only&quot; square.&lt;br&gt;&lt;br&gt;Exchanging units:&lt;br&gt;Exchanging units is not allowed, except: the police units can be exchanged between president and minister (on their turn only). When units enter the board ONLY, they can be given to another player (this includes marine/paratroopers).&lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;Each players turn:&lt;br&gt;&lt;br&gt;Card play&lt;br&gt;Before movement, any relevant coup cards can be played by the player (deploy units, etc.)&lt;br&gt;&lt;br&gt;Movement&lt;br&gt;A player can move as many times as he wishes when he has the turn.&lt;br&gt;For each move, move the control marker one step towards &quot;6&quot;. When at that rounds movement cap, that player cannot move anymore units. Placing para./marine is a free move as per regular rules.&lt;br&gt;Also, other players can stop your movement if they have at least the same size of army in the moved into square (size is in terms of dice pool and players cannot 'combine' armies for this purpose)&lt;br&gt;&lt;br&gt;After all that players movement, Gunboat and airstrikes can be declared, and if so, is resolved immediately.&lt;br&gt;The gunboat can be used each round and has the following dice:&lt;br&gt;3 dice (&quot;6&quot; is kill as normal) in Rebel only phase, 9 dice (&quot;6&quot; is kill as normal) in each of minister phase and president phase.&lt;br&gt;The airstrikes is 6 dice each (&quot;6&quot; is kill as normal), but you can use as many as you like in each phase (but all must be declared before dice is rolled)&lt;br&gt;&lt;br&gt;Combat (if one party wants it) is resolved immediately after movement and bombing. There is only one volley of fire. If a player has first strike, he rolls first. A hit occurs on a 4-6, with each &quot;6&quot; being a direct hit from first strike if applicable (which means the unit hit cannot fire back).&lt;br&gt;If a player looses more units than the other, a withdrawal occurs as by normal rules.&lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;The phases in detail.&lt;br&gt;&lt;br&gt;Rebel round: Movement is capped at '2'. First rebel starts the round. everyone who moves or fires in rebel phase becomes rebel. Unless it was your first move, the opposing part can decline combat if wished (this is to prevent players to race into barracks and fire on loyalist that cannot fire back). After the rebel round is over, move each of loyalist players control markers onto &quot;rebel-only&quot; square. (in this way, rebels will have 7 moves in total, loyalists will have 6 moves in total)&lt;br&gt;&lt;br&gt;Minister round: Movement is capped at '4'. Minister starts the round.&lt;br&gt;&lt;br&gt;President round: Movement is capped at '6'. At the beginning of president round draw 5 money from the money deck. For each red area containing units belonging to &quot;rebel&quot; players only, set those money aside in a &quot;junta stack&quot; and the rest is the &quot;president stack&quot;. In the coup aftermath, if the president wins the coup, he gets the money from the &quot;president stack&quot; and if the rebels wins the coup the new president gets the &quot;junta stack&quot;. (the other stack is put under money deck).&lt;br&gt;&lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;&lt;br&gt;Metagame analysis:&lt;br&gt;&lt;br&gt;- A little more difficult to be in opposition to president and co. (until balance shifts) because of reward to coup winner.&lt;br&gt;- Changes to gunboat and airstrikes have both pros and cons&lt;br&gt;- A very slight advantage to rebels as compared to regular coups (not totally sure here)&lt;br&gt;&lt;br&gt;&lt;br&gt;Last notes:&lt;br&gt;&lt;br&gt;I have yet to try a full game with these rules, although i have playtested a few coups and it seems to work out much like a regular coup would (which is a good). I even think coups could become more interesting with these alternative rules and there will be less of those 'close to uninteresting' coups.&lt;br&gt;The final rule with the money i think can help in seeing less &quot;desperation coups&quot; and hopefully fewer coups that will be succesfull and well planed, because it ensures a reward to the winner of the coup. Also it cuts a little down on gamelenght by taking money off the deck. However you can easily ignore that rule or use another if you do not like it.</description>
	<link>http://www.boardgamegeek.com/article/2685356#2685356</link>
	<pubDate>2008-09-29T14:52:11+00:00</pubDate>
	<dc:creator>darune</dc:creator>
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	<title>Image</title>
	<description>
		The whole Government &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375960_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375960</link>
	<pubDate>2008-09-23T13:17:57+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Security Minister card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375957_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375957</link>
	<pubDate>2008-09-23T13:16:27+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Rebel Leader card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375956_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375956</link>
	<pubDate>2008-09-23T13:15:43+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The President card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375955_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375955</link>
	<pubDate>2008-09-23T13:14:57+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Air Force General card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375954_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375954</link>
	<pubDate>2008-09-23T13:14:19+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Admiral card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375952_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375952</link>
	<pubDate>2008-09-23T13:13:46+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		General of the 3rd Army card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375951_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375951</link>
	<pubDate>2008-09-23T13:12:34+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		General of the 2nd Army card / Fimo  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375950_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375950</link>
	<pubDate>2008-09-23T13:11:29+00:00</pubDate>
	<dc:creator>f-p-p-m</dc:creator>
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	<title>Thread: Re: English rules for Junta</title>
	<description>I'm also looking for the english rules, did you have any luck? I lost the rules for my 3rd Edition Junta when moving and now I dont get any answers from West End Games when asking for a copy. I havent even played once! &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Handing out a copy should be safe as it's not realy easy to replicate this game, so is anyone willing to help? &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;-swex&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2666083#2666083</link>
	<pubDate>2008-09-22T13:21:21+00:00</pubDate>
	<dc:creator>Swexican</dc:creator>
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	<title>Thread: Re: How good with fewer players?</title>
	<description>You might also try using the expansion for 8-10 players, even with less than 8. The greater number of offices changes the balance of the game considerably. In my opinion, for the better (but I haven't tried it with less than 6 players, ever)</description>
	<link>http://www.boardgamegeek.com/article/2647066#2647066</link>
	<pubDate>2008-09-15T13:25:51+00:00</pubDate>
	<dc:creator>Asperamanca</dc:creator>
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	<title>Thread: Re: How good with fewer players?</title>
	<description>Actually, I disagree with all the above posts.  The game works pretty well with 4 players.   My first choice would be a full 7 players and then my second choice would be 4 players.   In a 4 player game, the President still has all the money distribution power but the opposing forces are much stronger - and harder to ignore as they will have 2 militarily significant forces.  The Admiral position is a joke in a 5-7 player game and its hard to get anything going and often just gets left out of any $$ decisions.  In a 4 player game, the same Admiral/General player is a force that has to be dealt with.&lt;br&gt;&lt;br&gt;If anything, in a 4 player game, coups are less frequent and the game flows faster....and that's what Junta needs to work well.</description>
	<link>http://www.boardgamegeek.com/article/2637722#2637722</link>
	<pubDate>2008-09-11T12:58:57+00:00</pubDate>
	<dc:creator>jgriffit40</dc:creator>
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	<title>Thread: Re: How good with fewer players?</title>
	<description>I don't think I would ever play with 4.  I would add that this works much better with an odd number of players (5 or 7).  With 6 players it is to easy to have a two groups of three stick together through out the whole game.  Having an odd number of players makes it a lot harder to form long lasting coalitions and increases that chances of back stabs and turn coats.  The more treachery that happens the better.  That is what make this game shine.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2637586#2637586</link>
	<pubDate>2008-09-11T11:38:07+00:00</pubDate>
	<dc:creator>hobbes_inc</dc:creator>
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	<title>Thread: Re: How good with fewer players?</title>
	<description>I agree... this is really a &quot;the more the merrier&quot; kind of game. </description>
	<link>http://www.boardgamegeek.com/article/2637538#2637538</link>
	<pubDate>2008-09-11T11:03:18+00:00</pubDate>
	<dc:creator>marqzen</dc:creator>
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