<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Grave Robbers From Outer Space</title>
	<link>http://www.boardgamegeek.com/boardgame/2472</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 13:15:34 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 13:15:34 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Location card, discard after changing locations??</title>
	<description>Unless a card says otherwise, cards are always discarded when removed from play.&lt;br&gt;In the case of Locations, there are some that combine with, rather than replace, the current card. Sometimes being combined is at the option of the person playing the card (so they decide if the original Location is discarded or gets added to) and sometimes it is mandatory.&lt;br&gt;Thanks for playing.</description>
	<link>http://www.boardgamegeek.com/article/2774853#2774853</link>
	<pubDate>2008-10-30T16:17:49+00:00</pubDate>
	<dc:creator>ralpheous</dc:creator>
</item><item>
	<title>Thread: Re: Location card, discard after changing locations??</title>
	<description>Thanks for the reply!</description>
	<link>http://www.boardgamegeek.com/article/2774705#2774705</link>
	<pubDate>2008-10-30T15:31:45+00:00</pubDate>
	<dc:creator>cdheinrich</dc:creator>
</item><item>
	<title>Thread: Re: Location card, discard after changing locations??</title>
	<description>It gets discarded.&lt;br&gt;&lt;br&gt;Ian</description>
	<link>http://www.boardgamegeek.com/article/2773232#2773232</link>
	<pubDate>2008-10-30T01:38:30+00:00</pubDate>
	<dc:creator>iklinck</dc:creator>
</item><item>
	<title>Thread: Location card, discard after changing locations??</title>
	<description>How does this work?  If I take a location from my hand and replace an existing location card from my movie, is the old one discarded or put into your hand?  Our group voted that it should be discarded. &lt;a class='gamelink' target='_blank' href=&quot;/game/2472&quot;&gt;Grave Robbers From Outer Space&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2773012#2773012</link>
	<pubDate>2008-10-29T23:54:18+00:00</pubDate>
	<dc:creator>cdheinrich</dc:creator>
</item><item>
	<title>Thread: Re: Great Start to a Fun Series of Games</title>
	<description>Good review, helped solidify the game flow in my head as I get ready to play my new game for the first time.&lt;img src=&quot;http://files.boardgamegeek.com/images/goo.gif&quot; alt=&quot;goo&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2771147#2771147</link>
	<pubDate>2008-10-29T15:14:04+00:00</pubDate>
	<dc:creator>cdheinrich</dc:creator>
</item><item>
	<title>Thread: Re: Would beads / chits / tokens help streamline this?</title>
	<description>Yeah, that would work too. Good thought!</description>
	<link>http://www.boardgamegeek.com/article/2636569#2636569</link>
	<pubDate>2008-09-10T23:16:47+00:00</pubDate>
	<dc:creator>jda1974</dc:creator>
</item><item>
	<title>Thread: Re: Would beads / chits / tokens help streamline this?</title>
	<description>I use Icehouse pyramids to track the current strength of each character in my movie.  It works fine.  If a character gets a prop or SFX bonus, I add more pyramids, one pip per DS point.  I think the tall pyarmids are more eye-catching and easier to handle than flat chips or beads.  If a card is worth negative points, I tip the pyramids sideways to indicate so.&lt;br&gt;&lt;br&gt;In this photo, I was the player on the far side of the table using pyramids to track my current score:&lt;br&gt;<![CDATA[<div style=''><a href="/image/292206"><img src="http://images.boardgamegeek.com/images/pic292206_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;I have found that deck familiarity has helped speed the game up.  The more I see the cards in the deck, the more I know which to look for when scanning for triggered bonuses.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2635661#2635661</link>
	<pubDate>2008-09-10T18:58:03+00:00</pubDate>
	<dc:creator>cerulean</dc:creator>
</item><item>
	<title>Thread: Would beads / chits / tokens help streamline this?</title>
	<description>I enjoy the Z-Man B-Movie card games. In fact, I now own all of them, though I haven't played all of them yet. The other night, I was playing Bell-bottomed Badasses on the Mean Streets of Funk and I was reminded again of the one thing that always seems to drag the games down a bit -- the lag time while folks try to figure out their current Defense Strength totals and remember which special abilities would affect their Defense Strength. &lt;br&gt;&lt;br&gt;What invariably seems to happen is that players looking to attack someone else go around totalling up everyone's scores and reading the special abilities of each and every card. Then, once they decide whom to attack, the defending player then re-reads all of his/her cards AGAIN. This can really make an otherwise light game drag on and on.&lt;br&gt;&lt;br&gt;So, I started to wonder if maybe some sort of &quot;strength-tracking&quot; counters would help.&lt;br&gt;&lt;br&gt;Here's what I'm thinking: In the center of the table, there's a supply of two different colors of chits. I'm going to call them &quot;beads&quot; here because I think little beads would be a good size, but you could probably also use tokens, poker chips, meeples, little wooden blocks from Pandemic, etc.&lt;br&gt;&lt;br&gt;Beads in one color (let's say white) represent the current defense strength of an individual character or location. Beads of the other color (let's say red) are use to mark any character who has a variable Defense Strength based on the type of attack and/or who have some other impact on an attack (example: props that you can discard to immediately stop an attack). At the end of your turn, you put out the appropriate beads in front of each character card. &lt;br&gt;&lt;br&gt;&lt;b&gt;Example 1: &lt;/b&gt; On my first turn, I put out Cop (Defense Strength: +3), Spoiled Little Rich Girl (Defense Strength: +2) and the Abandoned Building (Defense Strength: +2). I also play the Rifle on the Cop. The Rifle has a printed Defense Strength of +3, but the Cop's special ability allows him to double the Defnese Strength of any &quot;gun&quot; prop. So, the Cop's Defense Strength is now +9. At the end of my turn, I would put two beads in front of the Abandoned Building Card, two beads in front of the Spoiled Little Rich Girl card and nine beads in front of the Cop/Rifle cards. It will (presumably) be easier for folks around the table to total up 3 + 3 + 9 than it would be to re-read each card and try to figure out which ones have abilities that would affect an attack.&lt;br&gt;&lt;br&gt;&lt;b&gt;Example 2: &lt;/b&gt;Let's say that I played the Old Priest in my movie. The Old Priest has a printed Defense Strength of +3, which would mean three white beads. But he also has a special ability that gives him a Defense Strength of +6 against &quot;supernatural&quot; attacks. This is where the red beads would come into play. In addition to the three white beads, I would put out one red bead. The red bead doesn't give specific information (i.e., you can't look at it and magically know, &quot;Aha! I don't want to use a 'supernatural' attack against him&quot;), but it does give other players a heads up that there's something funky going on with the Priest which would come into play in some attacks. This would be a way to speed up knowledge-sharing and keep folks from having to re-read the special abilities of each and every card in play. Most character, prop and location cards have some sort of special ability, but may of these special abilities either be (a) represented by the white beads (i.e., a Defense Strength Bonus that applies 100% above like the Cop/Rifle example above) or (b) do not directly relate to Defense Strength (i.e., the Spoiled Little Rich Girl's ability to carry extra cards). The red beads would be used specifically for abilities that affect attacks and can not clearly be represented by white beads. This would (hopefully) help cut down the re-reading of text.&lt;br&gt;&lt;br&gt;&lt;b&gt;Example 3: &lt;/b&gt;The white beads would be particularly helpful in situations where character's traits affect each other. This happens quite a bit in the later games in the series. One exaple from the original game is Mom. She gets +1 to Defense Strength for every &quot;young&quot; character in the movie. In my experience, this means that you must first re-read her card, then study every other card in that player's movie to re-calculate the Defense Strength total. If you're playing with beads, you just plop another one down in front of Mom whenever you play a &quot;young&quot; character.&lt;br&gt;&lt;br&gt;&lt;b&gt;Clarifcations and special cases&lt;/b&gt;&lt;br&gt;* Beads would go in front of each &quot;cluster&quot; of your cards. So, if you had a location, plus two characters who each had two props, you would have three groups of beads -- one for the location, one for Character #1 (including his/her props) and one for Character #2 (including his/her props). You would not place a different groups of beads for each prop, as the individual props would be part of the &quot;cluster&quot; with the attached character.&lt;br&gt;* Some cards (particularly locations) have a negative printed Defense Strength. While it's very clear on the cards that this is negative, it might also be misleading to put white beads representing the negative value in front of the card as if it was a positive value. In this case, I'd say you put the white beads behind the card (closer to you than to the other players) instead of in front.&lt;br&gt;* If it's not your turn and someone does something to you to affect your Defense Strength, you immediately adjust the beads in front of you (rather than waiting until your turn).&lt;br&gt;* Red beads would be strictly used to represent things that would change an attack, so abilities allowing you to draw more cards, look at other players' hands, etc., would not get a red bead. Cards that allow you to immediately end an attack WOULD get a red bead though, because that's directly related to the attack (even if it doesn't really have anything to do with Defense Strength). I know that there are a LOT of cards between all of the games, so this is a bit of a gray area; I would say the rule of thumb could be, if you think it might need a red bead, it probably does!&lt;br&gt;&lt;br&gt;&lt;b&gt;Drawbacks:&lt;/b&gt;&lt;br&gt;* Extra time: You'll have to take the time to sort out your beads whenever you add (or remove) cards from your movie. However, I think in the long run it's still a lot faster to do this while the new cards and abilities are still fresh in your mind than to have to refresh your memory anytime someone wants to attack you.&lt;br&gt;* Removes some of the &quot;fun&quot;: I think there are probably people who play this game and just try attacking without really figuring up their opponents' Defense Strengths, hoping that the attack will succeed. If you play the game like this, hats off to you! Anyone I've ever played with (myself included) seems to try to total everything up again and again and again throughout the game. So, depending on how you play the game, this variant may not be for you!&lt;br&gt;* Untested: Yep, I'm just writing this out but haven't actually even play-tested it out. Not sure when I will either, but next time I play, I hope to do so. In the meantime, if this sounds appealing to you and you decide to play the game like this, please let me know how it goes!&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2633320#2633320</link>
	<pubDate>2008-09-09T23:43:55+00:00</pubDate>
	<dc:creator>jda1974</dc:creator>
</item><item>
	<title>Thread: Re: Great Start to a Fun Series of Games</title>
	<description>I knew that.  I think I left out the word any.  I've put it in now.  I've had a lot of fun with your games, thanks for all the good times!</description>
	<link>http://www.boardgamegeek.com/article/2141215#2141215</link>
	<pubDate>2008-03-07T23:30:38+00:00</pubDate>
	<dc:creator>sdonohue</dc:creator>
</item><item>
	<title>Thread: Re: Great Start to a Fun Series of Games</title>
	<description>Thanks for the nice review. Glad you like the game.&lt;br&gt;One slight error in your review, though. While the turn order you've suggested is logical, it isn't actually required to play cards in any particular order. You do end by discarding any unwanted cards, but the play order of the card types is entire;y up to the player.&lt;br&gt;&lt;br&gt;Hope you get years of fun out of my games, I sure have, and keep watching the skies!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2140831#2140831</link>
	<pubDate>2008-03-07T21:15:36+00:00</pubDate>
	<dc:creator>ralpheous</dc:creator>
</item><item>
	<title>Thread: &quot;Grindhouse&quot; variant</title>
	<description>Notes toward a &quot;Grindhouse&quot; variant for the B-Movies cardgames from Z-Man.&lt;br&gt;&lt;br&gt;I saw the Rodriguez/Tarantino double-feature &quot;Grindhouse&quot; when it first came out, and I enjoyed it immensely. I like both films, the zombie-thriller &quot;Planet Terror&quot; and the psycho-thriller &quot;Death Proof,&quot; whereas it seems like 90% of the reviews I've seen like one of them a lot more than the other one (but they can't agree which one is better).&lt;br&gt;&lt;br&gt;Anyway, after watching this B-Movie extravaganza I started pondering over how it could be replicated through decks of Z-Man Games.  I mean, the films borrow characters from each other, and they are playing with all the stereotypes--it just seems a natural thing to re-interpret/re-enact the whole thing as a two player game.&lt;br&gt;&lt;br&gt;&quot;Planet Terror&quot; is a zombie movie, so it seems to be mainly using cards from &quot;Grave Robbers from Outer Space&quot; (GR).  &quot;Death Proof&quot; (or &quot;Thunderbolt&quot;) is more an exploitative film along the lines of &quot;Bell-Bottomed Badasses...&quot; (3B).&lt;br&gt;&lt;br&gt;To dispense with the titles first: the cards for &quot;planet&quot; and &quot;terror&quot; exist (Space Predator, Flying Saucers; The Tomb, FBI Agent), but they don't really fit the theme. The card for &quot;death&quot; exists, but not &quot;proof.&quot;  So that aspect, of being able to literally generate those exact titles, is not likely to happen.&lt;br&gt;&lt;br&gt;I think that there will be three decks in play--the zombie deck, the psycho deck, and the shared deck.&lt;br&gt;&lt;br&gt;Characters include:&lt;br&gt;Go-Go Dancer (3B)--Cherry Darling&lt;br&gt;Military Officer (GR) or Goodlooking Handyman (II)--El Wray&lt;br&gt;Mom or Sexy Coed Science Major (GR)--Dr. Dakota Block&lt;br&gt;Best Friend (II)--Tammy&lt;br&gt;Redneck Pump Jockey (II)&lt;br&gt;Town Sheriff (II)&lt;br&gt;The Babysitter (GR)&lt;br&gt;The Scientist (Kung Fu)--Abby&lt;br&gt;Police Captain (3B)&lt;br&gt;&lt;br&gt;etc.&lt;br&gt;&lt;br&gt;Zombie Locations include:&lt;br&gt;Hospital (II)&lt;br&gt;Military Installation (II)&lt;br&gt;The Beach (II)&lt;br&gt;Woods (II)&lt;br&gt;Morgue (II)&lt;br&gt;Laboratory (GR)&lt;br&gt;&lt;br&gt;Vehicles include:&lt;br&gt;Old Pickup Truck (GR)&lt;br&gt;Motorcycle (II)&lt;br&gt;&lt;br&gt;Where it starts to get tricky and become a true variant is in the different structures of both films.  &quot;Planet Terror&quot; follows the structure used in Z-Man B Movie games--a fluid mass of characters eventually gel into a group.  &quot;Death Proof&quot; offers a different yet familiar pattern where the first half of the movie establishes the monster (here a psycho killer with a special car) and his method of killing, while the second half deals with the monster hunters.&lt;br&gt;&lt;br&gt;So I'm thinking that the &quot;Death Proof&quot; player starts out with a reversed situation where the monster is the character and his victims are character cards treated like creatures.  This arrangement lasts until the monster/character successfully kills a certain number of characters, and then it reverses around to the monster hunters point of view, with the monster set aside for the end.  That is, the &quot;Death Proof&quot; player builds up his characters like in a regular game, with a few mini-adventures, leading up to the final encounter with the monster (perhaps triggered by Roll Credits).&lt;br&gt;&lt;br&gt;Pretty nebulous, but that's what I've got so far!</description>
	<link>http://www.boardgamegeek.com/article/1729170#1729170</link>
	<pubDate>2007-09-18T00:48:35+00:00</pubDate>
	<dc:creator>LongtimeDabb1er</dc:creator>
</item><item>
	<title>Thread: Great Start to a Fun Series of Games</title>
	<description>Grave Robbers From Outer Space is a non-collectible but highly expandable card game from Z-Man Games.  The basis of the game is simple, you are the director of a B-movie and your goal is to have a better movie than your competitors when the credits roll.&lt;br&gt;&lt;br&gt;&lt;b&gt;Components&lt;/b&gt;&lt;br&gt;The game comes 120 cards in a tuck box and a set of instructions.  The cards are of durable stock and are long-lasting.  It’s not a surprise, given that Z-Man started out producing CCGs.  The art does a good job of setting the pace and tone of the game.  The whole production feels very sort of 50’s garish, which is really the movies it celebrates.&lt;br&gt;&lt;br&gt;&lt;b&gt;Setting/Theme&lt;/b&gt;&lt;br&gt;The setting is 50’s sci-fi and horror B-movies and the game does a good job of incorporating the theme.  Overall, the game is rules light but theme heavy with the only a few things that feel off theme.&lt;br&gt;The artwork and design of the cards help to push the theme forward.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules&lt;/b&gt;&lt;br&gt;The game is fairly simple to play.  There are six different card types, most of which are self-explanatory.&lt;br&gt;&lt;br&gt;&lt;i&gt;Characters &lt;/i&gt;are the cast of your movie.  They have a strength which defines their ability to attack and defend as well as their value in scoring your finished movie.&lt;br&gt;&lt;br&gt;&lt;i&gt;Locations &lt;/i&gt;are the places where your movie is currently being shot.  Each movie can have only one location at a time.  Locations have a strength, which adds to your defense and final score.  They don’t’ attack.&lt;br&gt;&lt;br&gt;&lt;i&gt;Props &lt;/i&gt;are the things the characters use. They also have a strength. Characters can have as many props as you want.&lt;br&gt;&lt;br&gt;&lt;i&gt;Creatures &lt;/i&gt;are the bad guys; they have attack and defense strength and are used to attack your rivals’ movies.&lt;br&gt;&lt;br&gt;&lt;i&gt;SFX or Special Effects&lt;/i&gt; cards do all sorts of things from letting you play extra cards to canceling cards.  Unlike the other cards, they can be played out of turn.&lt;br&gt;&lt;br&gt;&lt;i&gt;Roll the Credits&lt;/i&gt; cards end the movie early and can come in handy if you have a big lead.&lt;br&gt;&lt;br&gt;The first thing you do is deal out six cards and look at the words on the bottom.  The group then creates a title using any number of them.  When movies are scored (at the end of the game) you get 5 bonus points for each card you have that matches a word in the title.&lt;br&gt;Once the title is selected, the cards are reshuffled and dealt six to  a player.  If anyone has no characters, they reveal and discard their hand and draw 6 new cards.  This goes on until everyone has at least one character.&lt;br&gt;&lt;br&gt;Once everyone has at least one, everyone reveals all their character cards by placing them face up on the table and the game begins.&lt;br&gt;&lt;br&gt;On a turn, a player draws back to six and then plays cards (if desired) in any order:&lt;br&gt;&lt;br&gt;1. Play new characters.&lt;br&gt;&lt;br&gt;2. Play new props or move props between characters. Any character can get only 1 new prop a turn.&lt;br&gt;&lt;br&gt;3. Play a new location – this can either be for your movie of for someone else’s movie.&lt;br&gt;&lt;br&gt;4. Make an attack on another player’s movie if desired.&lt;br&gt;&lt;br&gt;5. Use any card abilities provided by your cards in play.&lt;br&gt;&lt;br&gt;6. Play SFX. Anyone can play SFX, but the player whose turn it is always gets the first chance.&lt;br&gt;&lt;br&gt;7. Roll the credits and end the game.&lt;br&gt;&lt;br&gt;8. Discard any cards you wish.  You must have six or fewer at the end of your turn.&lt;br&gt;&lt;br&gt;During an attack you compare the creatures strength against the movie’s Defensive Strength. Both players may play SFX during the attack.  When the attack is resolved (by comparing totals) the creature and SFX cards are always removed. If the defender lost, then he also loses one character of the attacker’s choice. That character and any cards associated with it are discarded.&lt;br&gt;&lt;br&gt;Play continues until either a Roll the Credits card is player or someone draws the last card from the draw deck.&lt;br&gt;&lt;br&gt;&lt;b&gt;Observations&lt;/b&gt;&lt;br&gt;The game is a lot of fun. It definitely improves when played with people who know something about the genre of movies and aren’t afraid to act things out a bit.  The rules officially require players to read the name and quote  of their cards out loud when playing them and this can help make the game better.&lt;br&gt;&lt;br&gt;The only real knock I have is that if you get an early Roll the Credits, you’re really sitting in the catbird seat.  As soon as you’re ahead, you can attempt to end the game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Recommendation&lt;/b&gt;&lt;br&gt;Grave Robbers From Outer Space is a great game.  It’s simple enough to teach and learn quickly and challenging enough to make it fun to play.  The fact that it can be mixed with any (or all) of the expansions definitely makes it more worthwhile. &lt;br&gt;&lt;br&gt;&lt;br&gt;(Edit:  When the designer stops by to read your review, you ought to heed his corrections)</description>
	<link>http://www.boardgamegeek.com/article/1725721#1725721</link>
	<pubDate>2007-09-15T20:51:26+00:00</pubDate>
	<dc:creator>sdonohue</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		AH, High School &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic242767_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/242767</link>
	<pubDate>2007-08-31T03:56:40+00:00</pubDate>
	<dc:creator>maszek</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Spoiled &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic242766_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/242766</link>
	<pubDate>2007-08-31T03:56:15+00:00</pubDate>
	<dc:creator>maszek</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		AWESOME &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic242765_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/242765</link>
	<pubDate>2007-08-31T03:55:53+00:00</pubDate>
	<dc:creator>maszek</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		I VAT TO UCK YOUR BLOOOOOOOOOOOOOOOOD &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic242764_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/242764</link>
	<pubDate>2007-08-31T03:55:32+00:00</pubDate>
	<dc:creator>maszek</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		DEATH &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic242763_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/242763</link>
	<pubDate>2007-08-31T03:54:57+00:00</pubDate>
	<dc:creator>maszek</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214828_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214828</link>
	<pubDate>2007-05-26T13:29:35+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of the french box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214822_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214822</link>
	<pubDate>2007-05-26T13:19:20+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		French box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214821_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214821</link>
	<pubDate>2007-05-26T13:16:28+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of cards for 'Grave Robbers from Outer Space' &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214244_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214244</link>
	<pubDate>2007-05-23T21:47:24+00:00</pubDate>
	<dc:creator>phraseling</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Front of box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic205801_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/205801</link>
	<pubDate>2007-04-22T17:18:09+00:00</pubDate>
	<dc:creator>wererat</dc:creator>
</item><item>
	<title>Thread: Re: B-Movie Premiere!</title>
	<description>What a great game! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1405384#1405384</link>
	<pubDate>2007-03-22T18:00:35+00:00</pubDate>
	<dc:creator>monkeyrobot</dc:creator>
</item><item>
	<title>Thread: B-Movie Premiere!</title>
	<description>I recently started replaying this game with a co-worker (who's trying to find an alternative to smoking) after a long hiatus.  After explaining the rules to her, we jumped right in.&lt;br&gt;&lt;br&gt;The title of our wonderful movie:  &quot;Murder of Satan at the Psychic Atomic Keep.&quot; &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;My starting cast consisted of the Creepy Old Innkeeper and the College Science Major.  Cyndi's (my co-worker) starting cast was the Big Dumb Jock.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn 1:&lt;/b&gt;Cyndi discarded some cards and plays Cabin in the Woods as her location, while I played a First Aid Kit on the Science Major.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn 2:&lt;/b&gt;Cyndi comes right at me with Zombies from Hell.  The Science Major goes GURKA!  and takes a dirt nap.  She then follows up with Pod People &quot;Join us, Join us, C'mon! Join us already!&quot;  and takes out the Innkeeper.  Innkeeper then goes to her movie.&lt;br&gt;&lt;br&gt;Not to let a bad deed go unpunished, I respond by changing her location from the Cabin to the Back Seat of the Car (Big Dumb Jock + Innkeeper = &lt;img src=&quot;http://files.boardgamegeek.com/images/gulp.gif&quot; alt=&quot;:gulp:&quot; border=&quot;0&quot;&gt; ).  I then send out ze Blood Sucking Fiends!  The jock is emptied like a juice bag.  I then follow up with a Blob Monster attack and the Inkeeper is an appetizer.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn 3:&lt;/b&gt;Cyndi quickly replaces the Back Seat with the Laboratory.  I try to play Continuity/Schmontinuity to get a character back into my movie, but Cyndi denied that with Cat in a Closet.  Damn.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turns 4 through 7:&lt;/b&gt;  Consisted of both of us discarding cards and trying to get new actors for our respective movies.  Much grumbling ensued when we did not get anything worth playing.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn 8:&lt;/b&gt;  It then dawns on Cyndi that GASP! the Laboratory has a use. She plays Alien Bounty Hunter.  On my turn, I play Bookish Girl with No Boyfriend and a Robot.  I attack her movie with the Mummy and the Alien Bounty Hunter dies.&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn 9:&lt;/b&gt;Cyndi fires off an attack from the games namesake:  Grave Robbers from Outer Space.  Alas, It Was Only A Dream!  Denied!  Undaunted, she attacks with Space Critters, that promptly eat the face of the Bookish Girl.  Cyndi then discards three cards and brings the Bookish Girl back to life in her movie, albeit she is now unable to do basic math.&lt;br&gt;&lt;br&gt;I put a Chainsaw on the Robot (&quot;Groovy!&quot;) and kill off the Bookish Girl with What's Behind This Door?  I then replace Cyndi's Lab with an Abandoned Building.  At this point, Cyndi chimes in with &quot;You're starting to aggravate me!&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;Turn 10:&lt;/b&gt;Cyndi draws and discards.  On my turn, I play the Janitor, give him a flashlight, and ROLL THE CREDITS!  (&quot;Sunlight!  We Made It!&quot;)&lt;br&gt;&lt;br&gt;In the end, none of us had the Keywords from the Movie Title.  So it was down to cards in play.&lt;br&gt;&lt;br&gt;Cyndi had two points for her location.  I, on the other hand, had 9 points for my characters.  It wasn't a clean victory, but it was a victory nonetheless.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1405271#1405271</link>
	<pubDate>2007-03-22T17:09:57+00:00</pubDate>
	<dc:creator>Rliyen</dc:creator>
</item><item>
	<title>Thread: Online play for Grave Robbers From Outer Space</title>
	<description>Grave Robbers From Outer Space is now available for real-time online play at Ludoholic:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.ludoholic.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.ludoholic.com/&lt;/A&gt;&lt;br&gt;&lt;br&gt;Guide on how to play the online version:&lt;br&gt;&lt;A target='_blank' href=&quot;http://tinyurl.com/22plwm&quot; rel=&quot;nofollow&quot;&gt;http://tinyurl.com/22plwm&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1342365#1342365</link>
	<pubDate>2007-02-16T02:05:52+00:00</pubDate>
	<dc:creator>BugLaden</dc:creator>
</item><item>
	<title>Thread: A super fast session report, with a hidden combo inside!</title>
	<description>I just remembered a good game with my pals Isma, Hector, somebody I don´t recall and Guille who did such a great move that I thought I better posted it.&lt;br&gt;&lt;br&gt;The game was as chaotic as usual, with movies being decimated by creatures and special effects, to the point where some players didn´t even have a character. Only one of the others (I can´t recall who) started building up a huge superproduction movie (lots of actors, great location, lots of good props). He had up to a DS of 20 or more.&lt;br&gt;All of the sudden, Guille attacked that movie with &quot;The Pod people&quot;. Of course, he fails (AS2 I think). Then he plays a special effect that reverses the outcome of an attack. So he actually wins. The pod people´s special ability is that they take over the complete movie they are attacking.&lt;br&gt;Guille was unstoppable thereafter.&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/979217#979217</link>
	<pubDate>2006-07-07T08:48:46+00:00</pubDate>
	<dc:creator>monkeyrobot</dc:creator>
</item><item>
	<title>Thread: Re: Walked Out Early</title>
	<description>The cards are written telling you, the person playing the card, how they work, so the &quot;Tally up the defense of your movie&quot; refers to the movie of the person playing the card.&lt;br&gt;I can't imagine why you'd want to play it on someone else, giving them points that can't be lost.</description>
	<link>http://www.boardgamegeek.com/article/619457#619457</link>
	<pubDate>2005-09-12T14:38:05+00:00</pubDate>
	<dc:creator>ralpheous</dc:creator>
</item><item>
	<title>Thread: Walked Out Early</title>
	<description>Reading the card, it sounds like you're supposed to play it on yourself? Can you play this on an opponent, making them take the points and clear out their movie?</description>
	<link>http://www.boardgamegeek.com/article/617202#617202</link>
	<pubDate>2005-09-09T19:22:16+00:00</pubDate>
	<dc:creator>Shanahan</dc:creator>
</item><item>
	<title>Thread: Re: 3rd Rate Actor card...</title>
	<description>The Third-Rate Actor and everything attached to him (props, special effects) are reduced to 0 while still in his possession. Props will regain their value if moved to another player. &lt;br&gt;&lt;br&gt;Also, the 3rd Rate Actor card superceeds any subsequent cards added to the character in question.&lt;br&gt;eg: The Bookish Girl With No Boyfriend gets the 3rd Rate Actor card. She is now worth 0. Give her Production Value and she is still worth 0. As long as 3rd Rate is in play, the character is worthless.&lt;br&gt;&lt;br&gt;Thanks for playing. I'll be quicker to respond to questions in the future.</description>
	<link>http://www.boardgamegeek.com/article/601981#601981</link>
	<pubDate>2005-08-27T14:07:25+00:00</pubDate>
	<dc:creator>ralpheous</dc:creator>
</item><item>
	<title>Thread: Re: 3rd Rate Actor card...</title>
	<description>I found the FAQ for the game and it does state character's defense and all props defense are 0. You would have to move props to other characters on your next turn.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/502108#502108</link>
	<pubDate>2005-05-22T16:27:28+00:00</pubDate>
	<dc:creator>WitheredHand</dc:creator>
</item><item>
	<title>Thread: Re: 3rd Rate Actor card...</title>
	<description>I wouldn't think so -- it just sets &quot;it's&quot; [sic] defense rating to zero.</description>
	<link>http://www.boardgamegeek.com/article/501968#501968</link>
	<pubDate>2005-05-22T13:29:03+00:00</pubDate>
	<dc:creator>Rulemonger</dc:creator>
</item><item>
	<title>Thread: 3rd Rate Actor card...</title>
	<description>I know this card makes the characters defense &quot;0&quot; does it also apply to the props he is carrying?&lt;br&gt;Thanks, &lt;br&gt;Seth</description>
	<link>http://www.boardgamegeek.com/article/501835#501835</link>
	<pubDate>2005-05-22T05:02:38+00:00</pubDate>
	<dc:creator>WitheredHand</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Killer Invaders vs. the Night Mummy&lt;br&gt;&lt;br&gt;This was our 1st session, having received this game in exchange for King's Gate.&lt;br&gt;&lt;br&gt;Mom (with her tristy 1st Aid Kit) and the Creepy Inkeeper fell victim to the Only the Virgin Survives gambit, but Dracula was then dispatched to exact revenge on Skippy in the Back Seat of the Car.&lt;br&gt;&lt;br&gt;Continuity Schmontinuity brought Mom back to life, but in Clarissa's version the movie this time, and without either the 1st Aid Kit or the Creepy Inkeeper (hopefully, their scene together that caused them to fall victim to Only the Virgin Survives has either been excised from the film or done very tastefully).&lt;br&gt;&lt;br&gt;A Nymphomaniac Cheerleader debuted, and she bore a Pistol and &quot;Production Values&quot; of the Busen Memo variety. But she made that one fatal error- she went Skinny Dipping.&lt;br&gt;&lt;br&gt;Never mind- the Blob Monster and Carnivore Slugs made a joint attack on Kevin's film, but It Was Only a Dream (at least the Blob was), and the Slugs were not equal to the task of disptaching a film set in the Abandined Building with a Dumb Jock, Park Ranger and Nervous Girl.&lt;br&gt;&lt;br&gt;Kevin rolled the credits, and the score ended 17-17. No doubt the unsatisfactory conclusion is contrived so as to give rise to demand for a sequel- Killer Invaders vs the Night Mummy 2: Electric Boogaloo.&lt;br&gt;&lt;br&gt;-kl</description>
	<link>http://www.boardgamegeek.com/article/80687#80687</link>
	<pubDate>2005-01-28T13:45:43+00:00</pubDate>
	<dc:creator>klarkinhistrep</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>Grave Robbers from Outer Space is a strategy-light, theme heavy card game centered around B-movies, in particular, horror and sci-fi movies. As far as the production values go, they’re quite good. The cards are of sufficient stock (not top grade but very much acceptable), the artwork is excellent and moody, and the graphic design of the cards makes for an attractive game. &lt;br&gt;&lt;br&gt;In this game everyone is creating their own B-movie by playing the cards in their hand, AND they’re trying to ruin everyone elses’ movie as well. To start, players get a hand of six cards consisting of five basic types:&lt;br&gt;&lt;br&gt;LOCATION CARDS: Locations for your movie that can give you a small but crucial defensive bonus such as the Old Church or the Abandoned Building, or locations you can play on other players’ movies that hurt their defenses, such as The Back Seat of the Car, or the dreaded Funhouse. &lt;br&gt;&lt;br&gt;CHARACTER CARDS: The Cast of your movie ranging from the weak Guy Who Everyone Knows Will Get Killed, to the strong Bookish Girl With No Boyfriend. Again, these characters have a defensive bonus against attack and many have special abilities or requirements. &lt;br&gt;&lt;br&gt;PROP CARDS: Props you can play on your characters to add to their defensive bonus and give them special abilities. From Flashlight to Flamethrower. You get the idea. &lt;br&gt;&lt;br&gt;CREATURE CARDS: You don’t play creatures on your own movie. You play them on other players’ movies. They have no defensive value, only an attack value. Usually and obscenely high attack value. Make no mistake about it, this game, like the B-movies it emulates, gives the advantage to the Psycho Killers, Blood Sucking Fiends, and Pod People. &lt;br&gt;&lt;br&gt;SPECIAL EFFECTS: These are wildcards that change the rules of the game. For instance, playing Let’s Go Skinny Dipping allows you to kill all “Young” characters in one movie, or Continuity Schmontinuity allows you to go through the discard pile and resurrect a lost character card, placing him or her in your movie. &lt;br&gt;&lt;br&gt;The gameplay has a strong take-that element. Essentially everyone tries to build up their little movie as best they can, adding characters, props, and locations, until somebody unleashes a creature on them. Obviously, you figure the difference between the attack and the sum of the defense, plus whatever Special Effects cards are played to alter the battle. If the attack value is higher than the defense, the creature kills one of the characters, and any props that character has. If the defense value is higher, the creature dies. &lt;br&gt;&lt;br&gt;The game ends when one of two Roll Credits cards is played (and not countered by a special effect). Everyone adds up their remaining defensive value of their move and the highest value is the winner…&lt;br&gt;&lt;br&gt;Except there’s one rule in the game I really don’t like. Each card has a word at the bottom and at the start of the game you’re supposed to draw six of these cards and create a horror title, essentially the movie you’re supposed to each be filming. That part can be quite funny, but the rules say to shuffle these cards back in the deck and give a +5 bonus to anyone who holds one of those cards in their hand (or in the movie in front of them) at the end of the film. The problem is these points usually (in my games) decide the winner and it’s simply luck of the draw who gets them. &lt;br&gt;&lt;br&gt;I play with a house rule that we decide the title, but each of those cards is worth only a bonus of +1. Nice, but not enough to encourage hording particularly. &lt;br&gt;&lt;br&gt;So how is it to play? Fun actually. Quite fun, as long as you’re playing it with people who want a really themey, “take that” kind of game. The best part, which I haven’t mentioned, is that each card has a cheesy movie quote on it, pertinent to the card being played, and the rules encourage everyone to read the quote as they play the card. Half the fun is those damn quotes. &lt;br&gt;&lt;br&gt;If you’re looking to win at all costs, I’m pretty sure there are ways to break the game. It’s not strategy heavy, and luck of the draw is omnipresent, but if you get into the spirit of the thing, trying to keep your poor characters alive as they brave the slings and arrows of B-movie monsters, you’ll have a surprisingly good time. I know I do. </description>
	<link>http://www.boardgamegeek.com/article/77898#77898</link>
	<pubDate>2005-01-17T14:20:18+00:00</pubDate>
	<dc:creator>thomasdean007</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Terrifying Attack of the Maniac Tentacled Cannibals: Only the second time this was played and once with just one guy.  Group consisted of 3 people and considering it was well past 10pm on a work night the game went down fantastically; so good that 4 of the 5 times a &quot;roll the credits&quot; card did come out it was discarded to prolong the game.&lt;br&gt;&lt;br&gt;Lasted about 2 hours with eneryone continuously bashing eachothers movies (dont get this, are we making just one movie or one for each player . . . i guess just one overall) to bits but narrating the most daft movie ever (would look great on film)&lt;br&gt;&lt;br&gt;Highlights for me were my hardest cast member (the female bounty hunter) fighting off the alien critters before getting nobbled; then returning (she wasnt killed; just knocked out) to fight of Dracula to be killed again by Uber-zombies but to return in the abandoned house (fled there from the zombies) only to have the house explode; killing her for good . . . . . sniff!  AND the true hero of my part of the movie turing out to be the old caretaker who managed to like through the entire movie all the way to the end.&lt;br&gt;&lt;br&gt;Finally finished at midnight (superb halloween potential this) when i v tired me played the credits card.&lt;br&gt;&lt;br&gt;Final scores:&lt;br&gt;&lt;br&gt;Wisphunter 21&lt;br&gt;Me 18&lt;br&gt;Mario (a non-menber . . . &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt; ) 10&lt;br&gt;&lt;br&gt;Superb fun!!!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/54424#54424</link>
	<pubDate>2004-09-14T11:36:07+00:00</pubDate>
	<dc:creator>mwknowles</dc:creator>
</item><item>
	<title>Thread: Quick Comments</title>
	<description>We really enjoyed this game, we all agreed that it was probably more fun than Chez Geek yet less balanced as most people seem to be saying. The B-movie theme is really an awesome idea and it is well executed. This game can be tuned a bit to make it less volatile at the end. As it is, we've rarely seen someone play Roll the Credits and win.</description>
	<link>http://www.boardgamegeek.com/article/24991#24991</link>
	<pubDate>2004-01-06T22:51:53+00:00</pubDate>
	<dc:creator>geissgold</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>I left the Paris Paris table to play Traders of Genoa.  Trent and RJ showed up... Trent immediately got into a game of Genius Rules and RJ joined Ryan and the two Daves for a game of Grave Robbers.&lt;br&gt;&lt;br&gt;As I was two tables over I didn't get much in the way of game play for this round, except for scores:&lt;br&gt;&lt;br&gt;Dave C    24&lt;br&gt;Ryan      24&lt;br&gt;RJ         2&lt;br&gt;Dave T     0&lt;br&gt;&lt;br&gt;I know that Dave T is a true card gamer... he enjoys  playing Munchkin, Chez Geek, Plague &amp; Pestilence, and a lot of the Cheapass games.  I was surprised at his low score.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/7830#7830</link>
	<pubDate>2003-04-23T15:00:00+00:00</pubDate>
	<dc:creator>Jim_P</dc:creator>
</item><item>
	<title>Thread: General Comment</title>
	<description>The art on these cards are fantastic.  The only problem is the pictures are so small you need a magnifying glass to see them.  The card titles take up more room. (sigh)</description>
	<link>http://www.boardgamegeek.com/article/1836#1836</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: General Comment</title>
	<description>The theme is a little inconsistant running through the game. After the game is over if you think about the &quot;movie&quot; of the winning player as an actual Movie that you'd watch, probably the person who wins the game has the least watchable movie in that there are few monsters/events and a cast that is too large.  That works if you're making &quot;B&quot; movies, but other cards penalize the player for having stiff actors and other things which make a &quot;B&quot; movie a &quot;B&quot; movie.  Reworking the scoring system can help this game make more sense.  </description>
	<link>http://www.boardgamegeek.com/article/1882#1882</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item></channel></rss>