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	<title>Game: Monopoly - Mega Edition</title>
	<link>http://www.boardgamegeek.com/boardgame/24764</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 12:30:34 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 12:30:34 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: First Impressions</title>
	<description>Me and my mates bought the game yesterday and played twice last night. &lt;br&gt;First impressions are that we the first 80% of the game is great. But the speed die just destroys the end game. &lt;br&gt;I really enjoyed the Mr Monopoly while properties are still to be bought, or while there are still 5 players left in the game, as the next property to pay rent is normally quite close. But we caught on to the fact pretty quickly that it is better just to mortage all your properties except the developed ones at the end -  and when there are only two left in the game, all it is is rolling to see who is unlucky enough to get the 1/3 chance of landing on the others hotels/skyscrapers.&lt;br&gt;This to me ruins the finish for monopoly.&lt;br&gt;&lt;br&gt;The initial part of monolopy is generally luck, but skill comes into trading and decided on property developement. If all you are going to do is mortage properties because of the speed die, then property development is a no brainer. To me the point of Monopoly was to slowly take over the board, having lots of hotels spreadout, and basically squeeze your opponent to death. &lt;br&gt;In both games last night, it turned too much to chance - why would you play for an hour carefully building and trading to then to be able to lose so easily. I myself last night got the speed die 4 times in a row at the end (therefore landing on a hotel twice, and skyscraper twice), which I could have done nothing about. Normally I would have put all my money into building more hotels around the board, but with it so likey that I would be paying him 1200/2200 every go, it wasn't worth developing properties that gave me less rent than the ones I had.&lt;br&gt;&lt;br&gt;Me and my friends play strictly to house rules, and so are generally reluctant to bring in our own. Though we all agreed that the end of the game was ruined by Mr Monopoly - though we loved everything else about it.&lt;br&gt;As a result, we are now making it that if you roll a Mr Monopoly you only move to the next property available on that side of the board (if there aren't any you don't move). And when no properties are left you move forward to the next property that you don't own - regardless of whether it is mortaged - therefore the owner loses out on rent if he doesn't want to spend money to develop.&lt;br&gt;&lt;br&gt;Will let you know how it goes!</description>
	<link>http://www.boardgamegeek.com/article/2842099#2842099</link>
	<pubDate>2008-11-20T13:23:06+00:00</pubDate>
	<dc:creator>mabeevor</dc:creator>
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	<title>Image</title>
	<description>
		Railroad title deeds explain the Train Depot. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic389575_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/389575</link>
	<pubDate>2008-10-29T03:00:11+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: If you thought those rules are brave...</title>
	<description>If you thought those rules are brave, &lt;br&gt;&lt;br&gt;then try Monopoly Mega Edition  -with-  Super Add-On Expansion for Monopoly.&lt;br&gt;&lt;br&gt;[url: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/317571&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/317571&lt;/A&gt;]&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2367802#2367802</link>
	<pubDate>2008-06-04T04:09:01+00:00</pubDate>
	<dc:creator>Owvin</dc:creator>
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	<title>Thread: Super Add-On Expansion for Monopoly  -with-  Monopoly Mega Edition</title>
	<description> &lt;br&gt;If you play this game, Monopoly Mega Edition ( &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/game/24764&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/game/24764&lt;/A&gt; ), with Super Add-Ons for Monopoly ( &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/game/16775&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/game/16775&lt;/A&gt; ), then here's some integrated rules using both, as I, Owvin, pondered out, figured out, and/or thought through:&lt;br&gt;&lt;br&gt;&lt;br&gt;Using Super Add-On Expansion for Monopoly with Monopoly Mega Edition&lt;br&gt;by ''Owvin''&lt;br&gt;&lt;br&gt;Note that spaces mentioned may come from either Monopoly Mega Edition, Super Add-On Expansion for Monopoly, their manuals, etc.&lt;br&gt;&lt;br&gt;&lt;br&gt;Preparation:&lt;br&gt;&lt;br&gt;Each player begins with $3200, such as follows: &lt;br&gt;five each of $1s, $5, $10; six $20s; four $50s; three each of $100s, $500s; one $1000&lt;br&gt;Each player also begins with one Travel card (face down) and one Roll Three card (face up). No one begins with any bus cards nor Chance cards nor Community Chest cards.&lt;br&gt;&lt;br&gt;According to Super Add-On rules, its board's &quot;Roll Three&quot; corner space is placed close(st) to Free Parking corner space, and &quot;Squeeze Play&quot; corner space is close(st) to the Go space. &lt;br&gt;The two Elevator spaces are considered to be next to Pennsylvania Railroad and Short Line Railroad. &lt;br&gt;If you roll an odd number total on the 3 dice, stay on the same board you began turn on. If you roll an even number on the 3 dice and get to Penn RR or Short Line or either elevator, you travel to the other board as in &lt;br&gt;Penn RR one of the elevators and/or &lt;br&gt;Short Line RR the other elevator.&lt;br&gt;Rolling a Bus or Mr. Monopoly adds no number to the sum of the other two dice of the roll.&lt;br&gt;&lt;br&gt;&lt;br&gt;Community Chest/Yellow Action and Chance/Orange Action cards:&lt;br&gt;&lt;br&gt;If you're on the outer board and the card directs you to a property on the inner board, or you're on inner board and card directs you to property on outer board, then you must also take the next closest elevator while advancing on your way to the property to which the card directs you. (Exception: Cards that send you directly to Jail.) If that causes you to pass GO or BONUS, then collect as indicated on such spaces so passed on your way.&lt;br&gt;&lt;br&gt;Rolling a Bus on normal roll (not as part of Roll Three space roll):&lt;br&gt;&lt;br&gt;You can either take one Bus Ticket &lt;br&gt;or take one Travel Card &lt;br&gt;or move ahead to the nearest space of &quot;Chance&quot; or &quot;Community Chest&quot; or &quot;Take Yellow Action Card&quot; or &quot;Take Orange Action Card&quot; space, as such spaces are treated as the same thing in this case, moving according to elevator rules (even, take elevator to other board; odd, stay on same board and don't take elevator).&lt;br&gt;&lt;br&gt;&lt;br&gt;Bus Ticket space:&lt;br&gt;&lt;br&gt;Take a Bus Ticket or a Travel Card for use on a later turn. If no Bus Tickets remain, then take one Travel Card. Do nothing if there's neither Bus Tickets nor Travel Cards are available to be drawn. &lt;br&gt;A Bus Ticket may travel farther than a Travel Card when used, while Travel Cards are never &quot;taken out of the game&quot; when used (but returned to bottom of Travel Card pile) and never expires, unlike Bus Tickets.&lt;br&gt;&lt;br&gt;&lt;br&gt;Bus Tickets, Travel Cards, the Subway space,...:&lt;br&gt;&lt;br&gt;Bus Tickets are &quot;out of play&quot; (&quot;out of the game&quot;) for the rest of the game once used or expired.&lt;br&gt;On the other hand, Travel Cards, when used, are put on the bottom of the Travel Card pile, never &quot;out of play.&quot;&lt;br&gt;&lt;br&gt;Owned Travel Cards may be face down while owned, while owned Bus Tickets must remain face up while owned.&lt;br&gt;&lt;br&gt;If you use a Bus Ticket or Travel card(s) to advance to GO, collect $200.&lt;br&gt;If you use a Bus Ticket or Travel card(s) to advance to BONUS, collect $300.&lt;br&gt;&lt;br&gt;Bus Tickets and Travel Card(s) can be used to move to &quot;GO TO JAIL&quot; (thus putting a player in jail).&lt;br&gt;&lt;br&gt;Bus Tickets and Travel Card(s) can be used to move to &quot;SUBWAY&quot; (thus allowing a player to move directly to any space on next turn, but canNOT collect for passing GO nor BONUS without landing on either GO nor BONUS).&lt;br&gt;&lt;br&gt;Bus Tickets may not be used to move from the outer board to the inner board, nor from the inner board to the outer board. Travel Cards, however, may be used that way, even without rolling even or odd.&lt;br&gt;&lt;br&gt;If you draw an &quot;All Bus Tickets, Except This One, Expire&quot; Bus Ticket, then only other bus tickets of all players expire. Travel Cards NEVER EXPIRE.&lt;br&gt;&lt;br&gt;If you land on &quot;Reverse Direction&quot;, then you may not use a Bus Ticket nor Travel Cards next turn; you must roll dice and move backwards that turn, as well as more backwards again if you also roll a Mr. Monopoly in this case.&lt;br&gt;&lt;br&gt;Additionally, if you landed on &quot;Reverse Direction&quot; the previous turn, and roll a Bus in determining by the roll how many spaces you move backwards, then you DON'T draw a Bus Ticket; instead, &quot;you missed the bus&quot; &amp; one Bus Ticket of yours EXPIRES and is lost to the Bank! (in this case, only ONE Bus Ticket of yours expires, no matter how many Bus Tickets you happen to have at the time). You also move backwards on the other two white dice.&lt;br&gt;&lt;br&gt;&lt;br&gt;Gift From Others space (some other people think its a so-called ''Birthday Gift'' space):&lt;br&gt;&lt;br&gt;Either collect $100, or take a Bus Ticket, or take two Travel Cards, or take both a Travel Card and $50. Your choice.&lt;br&gt;&lt;br&gt;&lt;br&gt;Mr. Monopoly bonus move:&lt;br&gt;&lt;br&gt;Because of the elevator rules from Super Add-On expansion, even if you roll a Mr. Monopoly, it's impossible to go past all of the properties on both the inner board (the Super Add-On Board) and the outer board (the Monopoly Mega board) on one such bonus move.&lt;br&gt;&lt;br&gt;When rolling dice, if you roll a Mr. Monopoly (a.k.a. Uncle Pennybags), first move according to the two white dice doing what you would normally do on that space, then (if not in jail after the two white dice), move (advance) ahead as follows:&lt;br&gt;&lt;br&gt;To the next unowned property with even number rolled on the two white dice - you must ride any elevator(s) along the way to the next unowned property, if possible. If unowned property with odd number rolled on white dice, then you must stay on the same board from which you begin a Mr. Monopoly bonus move to the next unowned property, if possible. &lt;br&gt;&lt;br&gt;Even if there are any unowned properties left, if you can't reach one before making it back to the space from which you began a Mr. Monopoly bonus move, then stay where you are.&lt;br&gt;&lt;br&gt;Likewise, if there's no unowned properties left, you must ride any elevator(s) if even number on white dice, or you must stay on same board if odd number on white dice, on your way to the next property on which you need to pay rent, if possible. &lt;br&gt;&lt;br&gt;Even if there are properties which you would need to pay rent, if you can't reach such a space before making it back to the space from which you began a Mr. Monopoly bonus move, then stay where you are.&lt;br&gt;&lt;br&gt;Remember, because of the elevator rules, even if you roll a Mr. Monopoly, it's impossible to go past all of the properties on both the inner board and the outer board in one Mr. Monopoly bonus move. If Mr. Monopoly causes you to move past GO, you collect $200. If Mr. Monopoly causes you to move past BONUS, you collect $250.&lt;br&gt;&lt;br&gt;Additionally, if you landed on &quot;Reverse Direction&quot; the previous turn, and roll a Mr. Monopoly in determining by the roll how many spaces you move backwards, then first move backwards according to the two white dice doing what you would normally do on that space, then (if not in jail after the two white dice), per Mr. Monopoly rules, move backwards to the previous unowned property or backwards to the previous property on which you need to pay rent in this case, if applicable.&lt;br&gt;&lt;br&gt;Also, if, after rolling two numbers and a Mr. Monopoly, and land on &quot;Reverse Direction&quot; from the two numbers, then the Mr. Monopoly part of the dice roll applies this way: Reverse direction and move backwards to the first previous unowned property, or if no unowned properties left, move backwards to the first previous property which you would need to pay rent. If in Mr. Monopoly movement, you would make it back to the &quot;Reverse Direction&quot; without encountering unsold property nor a property which you would need to pay rent, then stay where you are and move backwards on your next turn per &quot;Reverse Direction&quot; space.&lt;br&gt;&lt;br&gt;&lt;br&gt;Roll Three space:&lt;br&gt;&lt;br&gt;After drawing a Roll Three card, if there's any left, either roll 3 white dice, or roll 2 white dice and the speed die. In addition to any money collected from the bank for matching any numbers, &lt;br&gt;&lt;br&gt;If you roll a Mr. Monopoly among those 3 dice, then you (play who landed on the Roll Three space) also collect/draw one Travel card, if there's any left.&lt;br&gt;&lt;br&gt;If you roll a Bus among those 3 dice, then you (play who landed on the Roll Three space) also collect/draw either one Bus Ticket card or two Travel cards (one if there's only one left).&lt;br&gt;&lt;br&gt;&lt;br&gt;Hurricane and Tornado cards:&lt;br&gt;&lt;br&gt;On an affected color group, one house is removed from each property of that property group. Hotels are replaced by four houses each. Skyscrapers are replaced by one hotel each. If you select railroads, then even if multiple players own railroad(s) with depot(s) on them, then only ONE railroad space that has a depot has that depot removed (after all, railroad stations are not all clustered in real life). Only a property group that has any buildings on it at all (be it depot, house(s), hotel(s), and/or skyscraper(s)) may be affected by Hurricane and Tornado cards.&lt;br&gt;&lt;br&gt;&lt;br&gt;Squeeze Play:&lt;br&gt;&lt;br&gt;You may roll all 3 dice or just the two white dice, your choice. A roll of 13, 14, or 15 entitles the player to collect $200 from each player.&lt;br&gt;&lt;br&gt;If you roll a Mr. Monopoly, then in addition to monetary collection from other players for the two white dice, you may collect ALL the Travel Cards from any one player of your choice (that player must give you all of his/her Travel Cards). &lt;br&gt;&lt;br&gt;If you roll a Bus, then in addition to monetary collection from other players for the two white dice, you may collect only ONE Bus Ticket from any player of your choice (that player must give you just one Bus Ticket). &lt;br&gt;&lt;br&gt;&lt;br&gt;Auction space:&lt;br&gt;&lt;br&gt;If you land here and there's no unowned properties left, you must move ahead to the highest-rent property that you can reach and must pay rent within the elevator rules, ignoring any higher-rent properties that can't be reached because of the elevator rules (must take elevator if rolled even number and landed on Auction; must stay on current board if rolled odd number and landed on Auction).&lt;br&gt;&lt;br&gt;&lt;br&gt;Properties:&lt;br&gt;&lt;br&gt;The Florida Avenue on the outer board should be called Blue Florida Avenue.&lt;br&gt;The Florida Avenue on the inner board should be called Green Florida Avenue.&lt;br&gt;The Gas Company on the outer board should be called Natural Gas Company (which has gas oven grate picture).&lt;br&gt;The Gas Company on the inner board should be called Propane Gas Company (which has a bluish flame picture).&lt;br&gt;&lt;br&gt;&lt;br&gt;Utility Rents:&lt;br&gt;&lt;br&gt;If one utility is owned, rent is 4x amount shown on dice.&lt;br&gt;If two utilities are owned, rent is 10x amount shown on dice.&lt;br&gt;If three utilities are owned, rent is 20x amount shown on dice.&lt;br&gt;If four utilities are owned, rent is 40x amount shown on dice.&lt;br&gt;If all five utilities are owned, rent is 60x amount shown on dice. (maximum $900)&lt;br&gt;&lt;br&gt;You use all 3 dice that led you to land on a utility in determining amount shown on dice, counting Mr. Monopoly and Bus as 0 (no extra charge) in determining amount shown on all 3 dice.&lt;br&gt;&lt;br&gt;If Chance card or the like takes you to nearest utility, you roll only 2 white dice and pay only 10x amount shown on the dice if the card says so.&lt;br&gt;&lt;br&gt;&lt;br&gt;Super Add-On Properties (inner board properties):&lt;br&gt;&lt;br&gt;As with outer board (Monopoly Mega board) color properties, inner board (Super Add-On board) color properties are:&lt;br&gt;Triple rent on no-building properties if all lots of any color-group are owned.&lt;br&gt;Double rent on no-building properties if all but one lot is owned.&lt;br&gt;&lt;br&gt;You need only 2 out of 3 inner-board properties of such a property group to begin building houses/hotels/skyscrapers on them as afforded/applicable.&lt;br&gt;&lt;br&gt;Costs of upgrading each appropriate inner board property from Hotel to Skyscraper is the same as the cost of one House for that property.&lt;br&gt;&lt;br&gt;SKYSCRAPER rents on inner-board properties are up to 1.5x their hotel rents (rounded to next lower multiple of $100 if not already at a multiple of $100) as follows:&lt;br&gt;&lt;br&gt;Green Florida Avenue and Miami Avenue: $1000&lt;br&gt;Biscayne Avenue: $1200&lt;br&gt;Lombard Street and Market Street: $1500&lt;br&gt;Fisherman's Wharf: $1600&lt;br&gt;Beacon Street and Boylston Street: $2200&lt;br&gt;Newbury Street: $2500&lt;br&gt;5th Avenue and Madison Avenue: $3100&lt;br&gt;Wall Street: a whopping $4000&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------&lt;br&gt;&lt;br&gt;P.S.:  ''Nathan Morse / zefquaavius'' actually mentioned this somewhere....&lt;br&gt;Nathan Morse &lt;br&gt;(zefquaavius)&lt;br&gt; &lt;br&gt; Owvin wrote:&lt;br&gt;If you play this game, Monopoly Mega Edition...&lt;br&gt;This is an excellently thorough post, but it seems like you should give it its own home in a new thread, probably categorized as a Variant. Although yours is a perspicacious post, it doesn't pertain to official rules clarifications for Mega Monopoly - just how to combine it with a 3rd-party Monopoly expansion. ...which seems like a great idea, I might add.&lt;br&gt;&lt;br&gt;Go ahead, give your post the glory it deserves: Copy and paste it into a new Variant thread. Then you can delete this original. I'll even give you a  for your trouble as a tip on the new thread.   &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2367754#2367754</link>
	<pubDate>2008-06-04T03:44:10+00:00</pubDate>
	<dc:creator>Owvin</dc:creator>
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	<title>Thread: Re: Hit frequency</title>
	<description>Judged by play experience it highly depends on which of the lands are still available when players collect their sets and start to build houses.  If this happens early in the game, it's highly likely that the completed sets would be the cheapest ones, leaving the yellows and greens unbought.  Now Mr. Monopoly will take you to the yellows and greens, and since everyone are using their money to build, they'll be less willing to buy those lands.  The hit frequency of the dark blues will increase dramatically.  In my games there were occasions when the player who got the oranges with three hotels on it, looking almightly and powerful, eventually lost because others kept skipping over his hotels by Mr. Monopoly.&lt;br&gt;&lt;br&gt;Also, i think somehow the value of the pinks has increased (by game experience only, not mathematically proven).</description>
	<link>http://www.boardgamegeek.com/article/2366351#2366351</link>
	<pubDate>2008-06-03T19:05:31+00:00</pubDate>
	<dc:creator>musicklad</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;b&gt;Owvin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you play this game, Monopoly Mega Edition...&lt;/i&gt; This is an excellently thorough post, but it seems like you should give it its own home in a new thread, probably categorized as a Variant.  Although yours is a perspicacious post, it doesn't pertain to official rules clarifications for Mega Monopoly - just how to combine it with a 3rd-party Monopoly expansion.  ...which seems like a great idea, I might add.&lt;br&gt;&lt;br&gt;Go ahead, give your post the glory it deserves:  Copy and paste it into a new Variant thread.  Then you can delete this original.  I'll even give you a &lt;img src=&quot;http://files.boardgamegeek.com/images/geekgold.gif&quot; alt=&quot;geekgold&quot; border=&quot;0&quot;&gt; for your trouble as a tip on the new thread.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2331445#2331445</link>
	<pubDate>2008-05-21T11:46:30+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Image</title>
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	<link>http://www.boardgamegeek.com/image/291022</link>
	<pubDate>2008-01-17T20:05:04+00:00</pubDate>
	<dc:creator>lukaszkuch</dc:creator>
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	<title>Image</title>
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	<link>http://www.boardgamegeek.com/image/291020</link>
	<pubDate>2008-01-17T20:04:25+00:00</pubDate>
	<dc:creator>lukaszkuch</dc:creator>
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	<title>Image</title>
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	<link>http://www.boardgamegeek.com/image/291019</link>
	<pubDate>2008-01-17T20:03:40+00:00</pubDate>
	<dc:creator>lukaszkuch</dc:creator>
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	<title>Thread: Re: A Brave New Mega World...</title>
	<description>Hee hee, well, with a new world you have to brave new rules, too.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1993751#1993751</link>
	<pubDate>2008-01-09T23:18:01+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: A Brave New Mega World...</title>
	<description>Thank you all for your responses!  I'll be sure to take a look at the rules more closely. &lt;br&gt;&lt;br&gt;My thought at the time: &quot;It's Monopoly, I don't need no stinkin' rules!&quot;</description>
	<link>http://www.boardgamegeek.com/article/1989279#1989279</link>
	<pubDate>2008-01-08T18:53:59+00:00</pubDate>
	<dc:creator>Mozart78</dc:creator>
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	<title>Thread: Re: A Brave New Mega World...</title>
	<description>			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/1971994#1971994</link>
	<pubDate>2008-01-02T16:05:03+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: A Brave New Mega World...</title>
	<description>Be sure to go to Winning Moves (the publisher's website) and download the latest PDF copy of the rules. They corrected some things and made a few changes. There should be a link to the rules here on the Geek's MM page.&lt;br&gt;&lt;br&gt;Also, someone set up a FAQ here for rules questions and clarifications. It's an important read, imho. I don't know exactly where the link is, though....</description>
	<link>http://www.boardgamegeek.com/article/1969568#1969568</link>
	<pubDate>2008-01-01T17:12:23+00:00</pubDate>
	<dc:creator>Septyn</dc:creator>
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	<title>Thread: Re: A Brave New Mega World...</title>
	<description>Give it a 2nd shot with the right amount of cash &amp; a run-through of the FAQ (which, I think, is on Hasbro's site). I really liked this one, though I've only been able to convince my gamer-y friends to play it once.&lt;br&gt;&lt;br&gt;Of course, I got Tropical Tycoon Monopoly (a DVD-assisted game) for Christmas, so now I've got TWO odd Monopoly step-children to try to get played.&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1967755#1967755</link>
	<pubDate>2007-12-31T17:24:23+00:00</pubDate>
	<dc:creator>gamemark</dc:creator>
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	<title>Thread: A Brave New Mega World...</title>
	<description>So my brother presented me with the Mega Monopoly game for Christmas this year, and we all gathered around to give it a spin (I didn't go for any of the less luck-driven games for fear it would turn off my mass-market gaming family...have to ease them in slowly!)&lt;br&gt;&lt;br&gt;First we went through the new rules and the various added bits to the game.  We all agreed that the &quot;speed die&quot; was a strange new variant, but we were too busy admiring the pretty new depots and skyscrapers to notice.  My mom decided to play with us, and that was such a unbelievable occassion that you could have told me there were 10 new die to roll and I would have gone along.  &lt;br&gt;&lt;br&gt;But, as often happens with a variant of an old classic, mistakes occurred along the way:&lt;br&gt;&lt;br&gt;Mistake #1:  I thought I had read correctly that each player recieved the same $1500, until I went to the game's entry here on BGG.  I now realized that I shorted everyone (including myself) $1000, or essentially half their bankroll.  This would probably explain why the game went so long (literally just short of 5 hours).&lt;br&gt;&lt;br&gt;That was the biggest mistake for the time being.  We started playing (my wife just had to be the new bag of money token...it's MY Christmas present, dear!) and yours truly struggled to find a property that wasn't already purchased.  My mom starts out buying the new Gas Company, and I want to feel sorry for her, but the new utility may give her an added small monopoly (and eventually, the Gas Company is landed on about 5,000 times).  My wife, in a move she would eventually state she regrets, puts Boardwalk up for auction and pays a hefty sum, essentially crippling her for the remainder of the game.&lt;br&gt;&lt;br&gt;My dad, meanwhile, is spending like a drunken sailor, but his cash pile rarely diminishes.  I'm the Banker, and I start looking over to see if a hand is dipping into the Federal Reserve, but to no avail.  I have to trust him, this time.  He and I have a showdown at the red properties, where he owns Illinois and Indiana, and Michigan is put up for sale.  Not having a monopoly of my own, and far too early to see my dad with one, I vastly overpay for Michigan, to the tune of $500.  My dad is thwarted, for now...&lt;br&gt;&lt;br&gt;Eventually, I land on Atlantic, and then the &quot;little man&quot; (as we would come to call it) on the speed die allows me to then move to Ventnor, both of which I purchase.  Soon after, I get lucky enough to land on the new California Ave., and I now have a monopoly on yellow (not my favorite property block, but one that I'll have to go with).  My family's faces collectively droop, but I'm cash starved, so nothing yet.  &lt;br&gt;&lt;br&gt;Of course, as would figure, Atlantic and Ventnor are landed on again and again and again, with no buildings whatsoever.  But, I have the only monopoly...&lt;br&gt;&lt;br&gt;...until my mom makes a terrible deal, giving my dad Kentucky and the dark red monopoly I overpaid for so much to thwart him at, all for the orange monopoly.  No cash, despite the fact that my dad has a wad for a bankroll, which he immediately uses for many, many houses on the red block.  My mom apologizes to all...&lt;br&gt;&lt;br&gt;At this point, all properties are sold, and the bus tickets and &quot;little man&quot; seem to become more painful.  Which leads to:&lt;br&gt;&lt;br&gt;Mistake #2:  I forgot to shuffle the Bus Tickets pile.  I didn't think this was such a big deal, until I realized that the manufacturer placed the three special &quot;Ticket Expiration&quot; tickets at the bottom of the pile.  So, as I begin building houses on the yellow properties, I'm trying to draw bus tickets to render the thousands my family has useless.  I then reach the three at the bottom.  My family groans...&lt;br&gt;&lt;br&gt;Eventually, my wife is strangled out due to a lack of funds, little property and a strong unwillingness around the table to deal with each other.  My mom hangs on for a very long time, eventually even outlasting my dad, despite his property and money advantage.  I would then attain a &quot;mega&quot; monopoly on purple and, in addition to my four depots, would also bring out the skyscrapers for my dad to eventually land on TWICE in two turns (courtesy of rolling a two at St. Charles, putting him at States!)  I would soon be crowned first victor of this new variant.&lt;br&gt;&lt;br&gt;&lt;br&gt;Overall, we enjoyed ourselves (despite the long playing time) but we all agreed that the &quot;little man&quot; was a major deviation from the original.  We may have been playing it incorrectly, particulary after all the properties were sold, and mortgaged properties began appearing (does a mortgaged property count as &quot;the next property you would have to pay rent on?&quot;), but we had fun nonetheless!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1967512#1967512</link>
	<pubDate>2007-12-31T15:40:48+00:00</pubDate>
	<dc:creator>Mozart78</dc:creator>
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	<title>Thread: Re: Our house rules</title>
	<description>The housing shortage is actually a key element of sound Monopoly strategy...besides monopolizing property, one could corner the market on houses and win the game easily....that is why one should never build hotels since selling them (to pay debts) is costly, but it could get even more painful...suppose that there were only 3 or 4 houses left in the bank and you, the proud owner of hotels on the Orange color group, was forced to liquidate these structures to pay your neighbor a bunch of rent....you would have to sell the hotels down to the level of roughly one house per property, losing a ton just on the transaction itself (getting $50 per house that you $100 for) and now having one measley hovel [house] on each property, for which the rent is a paltry sum....nothing that would strike financial fear into the cold hearts of your opponents....but if you had just kept 4 houses on each property, you could sell the houses one by one until you had enough to cover your current indebtedness rather than having to sell down to a financially ruinous level...</description>
	<link>http://www.boardgamegeek.com/article/1939181#1939181</link>
	<pubDate>2007-12-17T16:11:31+00:00</pubDate>
	<dc:creator>HankM</dc:creator>
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	<title>Thread: Re: suggested variant</title>
	<description>Instead of playing with a &quot;Free Parking' jackpot, why not just raise your salary to, say, $300 for passing 'GO'...since the board has more spaces, it takes longer to get around, subjecting players to more possibilities of rent-paying..and even the piddling $20-$50 paid 2 or 3 times will chip away the cash....this way, everyone get a little extra cash infusion, not just the lucky soul that stops on 'FP' after 30 minutes and sweeps up $900 of undeserved loot....&lt;br&gt;&lt;br&gt;If your group just can't live without some sort of monetary reward for landing on Free Parking, just throw a $20 bill in there every time someone passes 'Go'...with 4 players, it is not likely that the quantity of cash in the jackpot will get out of hand and the players will feel like they got something for landing on this space....&lt;br&gt;&lt;br&gt;Or if you need more, just put roughly 10% of whatever is paid out to Chance and Community Chest penalties, Income &amp; Luxury Tax,  plus the $20 (or maybe $10 if other portions of penalties are placed in the jackpot)every time somebody passes 'Go' -- again, the money thus collected won't likely be a 'game breaker' but could come in handy and satisfy the players' desire to rake in a little unearned dough during the game....</description>
	<link>http://www.boardgamegeek.com/article/1939164#1939164</link>
	<pubDate>2007-12-17T16:04:34+00:00</pubDate>
	<dc:creator>HankM</dc:creator>
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	<title>Thread: Re: suggested variant</title>
	<description>Again, any rule where you get free money is just going to extend the length of the game. The arbitrary nature of both this triples rule and the Free Parking jackpot discourage reasonable play, as well. (Although, how many people really play reasonably? &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;)&lt;br&gt;&lt;br&gt;If people are dead set on some goofy bonus for random luck, maybe implement something like &quot;Get out of Jail free&quot; tokens whenever triples are rolled. They'd act just like the GooJF cards, have no value at the end of the game, are tradeable, etc. But their overall impact on the finances of the game are going to be small. It'll also give people something to do with all those poker chips they've bought in the last few years. &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1938918#1938918</link>
	<pubDate>2007-12-17T14:40:46+00:00</pubDate>
	<dc:creator>Septyn</dc:creator>
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	<title>Thread: Re: The word &quot;nearest&quot; on Chance cards</title>
	<description>It's quite OK!  Family dysfunction is part of the tradition of Monopoly.  One time I got a call from my sisters who had an 11-year-old obstinately arguing a ludicrous point with them about one of the cards, too.  It just goes with the territory!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1880347#1880347</link>
	<pubDate>2007-11-24T14:30:37+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: The word &quot;nearest&quot; on Chance cards</title>
	<description>I was allowed to look at the card this last time and finally was able to see that wording.  Sorry to drag you in to the famliy disfunction &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1879913#1879913</link>
	<pubDate>2007-11-24T03:46:43+00:00</pubDate>
	<dc:creator>mommyrn</dc:creator>
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	<title>Thread: Re: The word &quot;nearest&quot; on Chance cards</title>
	<description>In Monopoly world, everything count forward, clockwise.</description>
	<link>http://www.boardgamegeek.com/article/1878392#1878392</link>
	<pubDate>2007-11-23T07:07:10+00:00</pubDate>
	<dc:creator>tonyfung1205</dc:creator>
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	<title>Thread: Re: The word &quot;nearest&quot; on Chance cards</title>
	<description>To my recollection, which could be poor, the Chance cards say things like &quot;Advance to the nearest railroad.&quot;  The key words are &quot;nearest&quot; and &quot;advance.&quot;  Advance = going forward.&lt;br&gt;&lt;br&gt;That's my recollection.</description>
	<link>http://www.boardgamegeek.com/article/1877434#1877434</link>
	<pubDate>2007-11-22T17:21:36+00:00</pubDate>
	<dc:creator>louper</dc:creator>
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	<title>Thread: The word &quot;nearest&quot; on Chance cards</title>
	<description>When a card says &quot;nearest&quot; as in the nearest airport or utility, I was argued out that it should go forward to the next one, never backwards as in one square back. To me, nearest means nearest and next means next.  How does everyone here understand this to be.  This was our first time playing in forever.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/1877410#1877410</link>
	<pubDate>2007-11-22T17:10:31+00:00</pubDate>
	<dc:creator>mommyrn</dc:creator>
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	<title>Thread: Re: suggested variant</title>
	<description>How about these ideas for a jackpot rule instead of the Free Parking rule, because if someone gets triples (1-1-1, 2-2-2, 3-3-3), they would want to go to Free Parking all the time and get the money, causing that rule to be abused.&lt;br&gt;&lt;br&gt;Here are my suggestions:&lt;br&gt;&lt;br&gt;SUGGESTION #1&lt;br&gt;Roll 1-1-1: Receive $500.&lt;br&gt;Roll 2-2-2: Receive $1,000.&lt;br&gt;Roll 3-3-3: Receive $1,500.&lt;br&gt;&lt;br&gt;SUGGESTION #2&lt;br&gt;Roll 1-1-1: Receive $500 plus 25% of money that is used for paying Get Out Of Jail, Income Tax, and Luxury Tax. (Figure the money and round off to the nearest dollar if necessary).&lt;br&gt;Roll 2-2-2: Receive $1,000 plus 50% of money that is used for paying Get Out Of Jail, Income Tax, and Luxury Tax. (Figure the money and round off to the nearest dollar if necessary).&lt;br&gt;Roll 3-3-3: Recieve $1,500 plus 100% of money that is used for paying Get Out Of Jail, Income Tax, and Luxury Tax.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1867246#1867246</link>
	<pubDate>2007-11-18T02:17:43+00:00</pubDate>
	<dc:creator>JBirdJ</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;b&gt;UncleBob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm late for work, so I can't comment (or take time to make the post look pretty), but I wanted to get this up ASAP so we can discuss it...&lt;/i&gt;I just integrated this stuff into 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt;.  Thanks for sharing, Uncle Bob!  Please have a look at the 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt; and make any adjustments you feel are appropriate.</description>
	<link>http://www.boardgamegeek.com/article/1782165#1782165</link>
	<pubDate>2007-10-13T19:54:11+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: First Impressions</title>
	<description>&lt;b&gt;MasterDinadan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;and it's easier to get a Monopoly so you don't find yourself stuck because nobody will trade.&lt;/i&gt;&lt;br&gt;While it's certainly possible that no one will trade with you in certain circumstances, if you're finding this happens all the freakin' time, then you're obviously not offering enough money. The value of a property can go up dramatically, easily. Is it the last of a set? Do you have nothing the other guy wants? Will you have enough money left over to build hotels? Do you already have several sets? I've paid double or triple (or more in some cases) the face value of a property I needed, and more often than not, I've won by doing it. If you're completely unwilling to pay more than face value, then you're not going to make many deals.</description>
	<link>http://www.boardgamegeek.com/article/1769095#1769095</link>
	<pubDate>2007-10-07T16:19:33+00:00</pubDate>
	<dc:creator>TheDS</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;i&gt;I need some clarification about a stradegy just recently shown to me in the board game Monopoly. Is it okay to tear down houses/hotels &amp; build them on a different section you own &amp; continue to do this back &amp; forth basically because you don't have enough money to just build on all of your property in order to get the opposite opponent to land on your property with houses/hotels as their coming down that direction to owe you money even though you are doing this on your own turn knowing their coming down your way?&lt;/i&gt;&lt;br&gt;I &lt;i&gt;think&lt;/i&gt; I understand the question. It applies to all versions of Monopoly, so it should really be asked there. But since you're here already....&lt;br&gt;&lt;br&gt;You can sell back your buildings however you want, as long as you follow the even-building rule. Remember, though, that you only get &lt;i&gt;half&lt;/i&gt; of what you paid for the building, so I can't see the point in selling houses in one location and buying them back in another. You wind up losing money on each &quot;move&quot;--this strategy makes you poorer for a chance of your opponent paying higher rent.&lt;br&gt;&lt;br&gt;Also, if there's a housing shortage going on, once those houses hit the back, your opponent can claim them too, forcing an auction on them and raising the price.</description>
	<link>http://www.boardgamegeek.com/article/1761239#1761239</link>
	<pubDate>2007-10-03T20:56:36+00:00</pubDate>
	<dc:creator>Septyn</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>I need some clarification about a stradegy just recently shown to me in the board game Monopoly. Is it okay to tear down houses/hotels &amp; build them on a different section you own &amp; continue to do this back &amp; forth basically because you don't have enough money to just build on all of your property in order to get the opposite opponent to land on your property with houses/hotels as their coming down that direction to owe you money even though you are doing this on your own turn knowing their coming down your way?</description>
	<link>http://www.boardgamegeek.com/article/1757607#1757607</link>
	<pubDate>2007-10-02T15:24:16+00:00</pubDate>
	<dc:creator>fallinlove82603</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>I'm late for work, so I can't comment (or take time to make the post look pretty), but I wanted to get this up ASAP so we can discuss it...&lt;br&gt;&lt;br&gt;&lt;i&gt;Hello:&lt;br&gt; &lt;br&gt;Thank you for your email. I'm sorry that you did not receive a response from&lt;br&gt;us on your questions. Our customer service reps are very good at responding&lt;br&gt;to all inquiries. I'll answer your questions from BGG:&lt;br&gt; &lt;br&gt;1. Depots are assessed at $25&lt;br&gt; &lt;br&gt;2. The chance card that moves you to the nearest utility - it says you roll&lt;br&gt;the dice and pay 10x the amount thrown - does this override the statement on&lt;br&gt;the utility property that says you pay 3x the amount shown on the dice if&lt;br&gt;you own all three? IT DOES NOT OVERRIDE ANYTHING. GO WITH WHAT IT SAYS ON&lt;br&gt;THE UTILITY CARD.&lt;br&gt; &lt;br&gt;3. Speaking of utilities - when adding the pips on the dice to determine the&lt;br&gt;rent, do you add the pips shown on the speed die, or just the white dice? If&lt;br&gt;so, what does Rich Uncle Pennybags and the Bus count as (if anything)?&lt;br&gt;ADD THE PIPS ON ALL THE DICE. IF A BUS OR MR. MONOPOLY COME UP - THEY HAVE&lt;br&gt;NO VALUE.&lt;br&gt; &lt;br&gt;4. If you roll the dice and roll a Bus icon on the speed die, but end up in&lt;br&gt;jail from the white dice (either landing on the GO TO JAIL space, drawing a&lt;br&gt;card or a third set of doubles), do you still get a Bus Ticket, or does your&lt;br&gt;turn end before you get to draw one? NO BUS TICKET - TURN ENDS AS SOON AS&lt;br&gt;YOU GO IN JAIL&lt;br&gt; &lt;br&gt;5. Can you buy/sell/trade Bus Tickets with other players? YES&lt;br&gt; &lt;br&gt;6. Situation: I own three of the green property and have three houses built&lt;br&gt;on each. I obtain the fourth from another player (with no houses on it, of&lt;br&gt;course). I must then build this property up evenly - or deconstruct my other&lt;br&gt;properties down to match.&lt;br&gt; &lt;br&gt;Does this happen before or after the player currently moving finishes&lt;br&gt;his/her turn? I.e.: Player lands on North Carolina Avenue and can't afford&lt;br&gt;the rent with their liquid cash. So, instead of mortgaging or selling&lt;br&gt;houses/hotels, they trade me Pennsylvania Avenue for the cost of the rent.&lt;br&gt;Ideally, it's possible that the player could end up on Pennsylvania Avenue&lt;br&gt;before their turn is up (either through a Rich Uncle Pennybags roll or if&lt;br&gt;they rolled doubles on their last turn and roll double ones this time&lt;br&gt;around) - so do I build up PA before they finish their turn, thus making&lt;br&gt;them pay the extra rent, or do I wait until their turn is over only getting&lt;br&gt;the &quot;triple rent&quot; for the property?&lt;br&gt;YOU CAN'T BUILD UP ANY PROPERTY DURING ANOTHER PLAYER'S TURN.&lt;br&gt; &lt;br&gt;7. If I choose not to build the newly acquired property up, do I have to&lt;br&gt;&quot;sell&quot; my other houses back to the bank (at half price) before re-building&lt;br&gt;them on the new property, or can I just move my houses freely from property&lt;br&gt;to property? YOU DO NOT HAVE TO TAKE DOWN ANY HOUSES TO MAKE IT EVEN. SINCE&lt;br&gt;YOU ACQUIRED THE 4TH PROPERTY LATER AFTER THE HOUSES WERE BUILT, YOU'RE FINE&lt;br&gt;AS IS. HOWEVER, YOU COULD NOT BUILD FURTHER ON THE EXISTING PROPERTIES UNTIL&lt;br&gt;THE NEW 4TH ONE IS EQUAL.&lt;br&gt; &lt;br&gt;8. Can bus tickets be used to move to the &quot;GO TO JAIL&quot; space (thus putting a&lt;br&gt;player in jail?) ABSOLUTELY. THIS CAN BE A GOOD STRATEGIC PLAY.&lt;br&gt; &lt;br&gt;9. The rules state that when you roll the Bus Icon, you can take a bus&lt;br&gt;ticket or move &quot;ahead to the nearest Chance or Community Chest space&quot;. Do&lt;br&gt;you get to pick which space you move to (i.e.: the nearest Chance space *or*&lt;br&gt;the nearest Community Chest space). MOVE TO THE NEXT IMMEDIATE&lt;br&gt;CHANCE/COMMUNITY CHEST SPACE. CHANCE AND COMMUNITY CHEST ARE TREATED AS THE&lt;br&gt;SAME THING IN THIS CASE.&lt;br&gt; &lt;br&gt;If you could post these on BGG, that would be great. Thanks again.&lt;br&gt; &lt;br&gt;joe &lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/1743243#1743243</link>
	<pubDate>2007-09-25T13:44:12+00:00</pubDate>
	<dc:creator>UncleBob</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;b&gt;njr75003 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just one quick question:&lt;br&gt;&lt;br&gt;For the CC STREET REPAIRS Card, shouldn't that be &lt;b&gt;$40&lt;/b&gt; for a Depot, and not $25? If it's to be in keeping with the CHANCE GENERAL REPAIRS Card, which has Houses &amp; Depots the same value, should not the CC Card follow suit?&lt;/i&gt;&lt;br&gt;&lt;br&gt;It would make logical sense, but in my copy I purchased last month, the new rulebook explicitly says $25 for both Chance &amp; Community Chest. (I'm not complaining about that at all - the money saved might just come in handy!)</description>
	<link>http://www.boardgamegeek.com/article/1728495#1728495</link>
	<pubDate>2007-09-17T18:46:09+00:00</pubDate>
	<dc:creator>dboydjr</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Good question.  That certainly sounds right (I was cobbling together everyone's FAQs), but I'll have to check when I get home.  If you find it's true before I do, please feel free to correct the 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt; page - that's what a wiki's all about!  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks for the scrutiny!</description>
	<link>http://www.boardgamegeek.com/article/1723878#1723878</link>
	<pubDate>2007-09-14T18:17:37+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Just one quick question:&lt;br&gt;&lt;br&gt;For the CC STREET REPAIRS Card, shouldn't that be &lt;b&gt;$40&lt;/b&gt; for a Depot, and not $25? If it's to be in keeping with the CHANCE GENERAL REPAIRS Card, which has Houses &amp; Depots the same value, should not the CC Card follow suit?</description>
	<link>http://www.boardgamegeek.com/article/1720053#1720053</link>
	<pubDate>2007-09-13T04:53:02+00:00</pubDate>
	<dc:creator>njr75003</dc:creator>
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	<title>Thread: Re: Backwards Expansion</title>
	<description>The link to the Speed Die rules--which I have posted--are at this link:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/171301&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/171301&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/171301&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1720032#1720032</link>
	<pubDate>2007-09-13T04:42:25+00:00</pubDate>
	<dc:creator>njr75003</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Oh, sorry, I didn't report back.  I already created the wiki page for 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt;, and got everyone's stuff in there.  Now we just need to keep updating it as we each learn more from Winning Moves &lt;i&gt;et al&lt;/i&gt;.  Just click on 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt; to view (and edit) my take on interpreting our findings.</description>
	<link>http://www.boardgamegeek.com/article/1713823#1713823</link>
	<pubDate>2007-09-10T14:23:58+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>UNIFICATION IS FINE AND A GREAT IDEA!!!!!! PLEASE UNIFY!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1712503#1712503</link>
	<pubDate>2007-09-09T10:30:19+00:00</pubDate>
	<dc:creator>Duglis</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>Please see the 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt; wiki page for further clarifications!</description>
	<link>http://www.boardgamegeek.com/article/1697851#1697851</link>
	<pubDate>2007-08-31T18:51:04+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>OK, UncleBob and Duglis, the 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt; wiki page is ready for your contributions!  If you don't get to it before I have time again, I shall integrate Bob's and &quot;my&quot; clarifications, too.  So far, I just replicated Duglis' clarifications.</description>
	<link>http://www.boardgamegeek.com/article/1697845#1697845</link>
	<pubDate>2007-08-31T18:49:44+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Honestly, I wonder if doing this in the wiki would be easier.  Then we could all three fix each other's typos, add questions and answers as we get them, and so forth.&lt;br&gt;&lt;br&gt;I'll create the 			&lt;a href=&quot;/wiki/page/Monopoly+Mega+rules+clarifications&quot;&gt;Monopoly Mega rules clarifications&lt;/a&gt; wiki page right now!  If you hate the idea, we can delete it.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1697801#1697801</link>
	<pubDate>2007-08-31T18:29:10+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;b&gt;UncleBob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Douglas - If you wouldn't mind, so that we can just have *one* 'rules clarification&quot; thread, would you like to merge my post in with yours, editing my questions (that aren't already answered in your post, of course) in with yours?  I could do the same, if you wanted, editing your questions into mine, or, perhaps, we could just start a new thread with all the questions (and known answers) in it.  Whatever you want to do... &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;It's Unification Day!  &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt; I support having one place to find the answers.</description>
	<link>http://www.boardgamegeek.com/article/1697792#1697792</link>
	<pubDate>2007-08-31T18:25:58+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Disclaimer:  I am not the source of official rules for this game - I just happen to know some of them.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. In Jail- You only roll the 2 dice, not the special dice, unless you pay to get out first.&lt;/i&gt;Correct.  Not the special die.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2. Rolling Triples with 1, 2, or 3- you can move anywhere on the board. Since &lt;i&gt;rolling doubles is only determined by looking at the two white dice&lt;/i&gt;, you would then move again.&lt;/i&gt;Incorrect:  Triples do not count as doubles, and specifically are the last movement roll of your turn.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;3. Rolling Doubles on the White Dice and a different number on the third  dice would let you move the total number on the dice and then roll again /move again or go to jail as per the doubles rules.&lt;/i&gt;Correct.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;4. You may sell a skyscraper back to the bank for half of its value and revert it to a hotel.&lt;/i&gt;Correct, provided there is a hotel available.  If not, it has to revert to houses, if they're available.  In any case, you have to tear down the other developments to match the &quot;even-building&quot; rule.  So, if you have skyscrapers on Florida, Park Place, and Boardwalk, and need to sell one of them, you're fine.  If you have to sell one, but there are no hotels left (but plenty of houses), then you'll have to reduce the others to hotels - but there weren't any, so they'll have to come down to houses.  On the upside, as always, you get back half what you paid for the improvements you're forced to sell back. &lt;img src=&quot;http://files.boardgamegeek.com/images/gulp.gif&quot; alt=&quot;:gulp:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;5. If you have 1 less than all of the deeds of one color, then you have &quot;majority ownership&quot; and are entitled to double rents.  Owning all the deeds of one color gives you a &quot;monopoly&quot; and you are entitled to triple rents.&lt;/i&gt;Correct.  Even if some of your nearly-full or full set is mortgaged, the operational unimproved properties still give you 2×/3× rent.  Don't forget that you can't mortgage from a color group until you've sold all the improvements from it.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;6. Acquiring a final title property to complete a monopoly of a color, in which you have builds on the OTHER properties already, requires you to immediately build equal or one step above or below all the other properties on that color. If you cannot, then you must distribute houses equally or hotels equally or however low you must go. This might require you to sell a skyscraper (and get half price for it) in order to get a hotel, or to sell a hotel (and get half price for it) in order to get houses.&lt;/i&gt;Correct, working just like #4.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;7. Bus tickets which void other bus tickets that players hold must be announced right away and this part must be carried out, regardless of whether or not you decide to save or use the ticket right away. All Bus tickets should be revealed as collected and kept face up to verify.&lt;/i&gt;Agreed.&lt;br&gt; &lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;8. If you roll the bus on the third die, you move according to the white dice and also get a free bus ticket.&lt;/i&gt;Mostly correct:  You move according to the white dice first.  If it's your third doubles on the white dice, you go to jail and end your turn immediately.  i.e. No bus ticket for you!  (just like #9 below)&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;9. If you roll mr monopoly on the third dice, you move according to the white dice and encounter the space. You then move again according to either mr monopoly rule.&lt;br&gt;If you roll doubles, you move according to the white dice and encounter the space, then you move according to either mr. monopoly rule as well. THEN you ALSO roll all three dice again and move. &lt;br&gt;If you roll doubles a third time, you go straight to jail as usual and ignore mr. monopoly if rolled in that instance.&lt;/i&gt;Absolutely correct.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;10. You pay the same for each skyscraper as you do for a hotel when you have the improvement card.&lt;/i&gt;Street repairs and whatnot:  This sounds like what I read, but maybe I read it here, and took &quot;official&quot; to mean &quot;official&quot;.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;  &lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;11. You pay 4x the initial value of the railroad rent if you are forced to go to the nearest railroad via the chance card if it has a depot on it.&lt;/i&gt;Correct, the doubles are cumulative.&lt;br&gt;&lt;br&gt;&lt;b&gt;Duglis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;12. If the bus or mr monopoly die force you to pass GO, you collect $200&lt;/i&gt;Correct.  Also, if you roll triples, you &quot;move ahead&quot; to whatever space you choose, which I take to mean that if you choose to go to a space that is past go, you get $200.</description>
	<link>http://www.boardgamegeek.com/article/1697786#1697786</link>
	<pubDate>2007-08-31T18:24:41+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: First Impressions</title>
	<description>Seems more tolerable than ordinary Monopoly at least...&lt;br&gt;At least the speed die helps keep the game from stalling, and it's easier to get a Monopoly so you don't find yourself stuck because nobody will trade.&lt;br&gt;&lt;br&gt;I certainly won't buy this, but if one of my friends gets it and wants me to play, I'll be more willing to do it than ordinary Monopoly...  I should recommend it to some of my family members who only ever want to play Monopoly :P</description>
	<link>http://www.boardgamegeek.com/article/1697322#1697322</link>
	<pubDate>2007-08-31T15:01:12+00:00</pubDate>
	<dc:creator>MasterDinadan</dc:creator>
</item><item>
	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Douglas - If you wouldn't mind, so that we can just have *one* 'rules clarification&quot; thread, would you like to merge my post in with yours, editing my questions (that aren't already answered in your post, of course) in with yours?  I could do the same, if you wanted, editing your questions into mine, or, perhaps, we could just start a new thread with all the questions (and known answers) in it.  Whatever you want to do... &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1696254#1696254</link>
	<pubDate>2007-08-31T00:01:21+00:00</pubDate>
	<dc:creator>UncleBob</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Can you tell me the official rules now for the original 12 rules I posted above? at the time , they were official. I'd like the new official take on the original 12 I posted and then i'll edit those 12 to make it updated.&lt;br&gt;&lt;br&gt;Thanks. You can geekmail me too!&lt;br&gt;&lt;br&gt;-Doug</description>
	<link>http://www.boardgamegeek.com/article/1694539#1694539</link>
	<pubDate>2007-08-30T08:02:33+00:00</pubDate>
	<dc:creator>Duglis</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;b&gt;Uncle Bob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wait... where'd those come from?&lt;/i&gt;From the Vice President of Marketing for Winning Moves Games they came!</description>
	<link>http://www.boardgamegeek.com/article/1694385#1694385</link>
	<pubDate>2007-08-30T04:52:06+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>Wait... where'd those come from?</description>
	<link>http://www.boardgamegeek.com/article/1690599#1690599</link>
	<pubDate>2007-08-28T17:33:02+00:00</pubDate>
	<dc:creator>UncleBob</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>&lt;b&gt;zefquaavius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When you land on a utility, are you paying &lt;i&gt;n&lt;/i&gt;× only the white dice, or all 3?  If all 3, do the symbols count as 0 on the speed die?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/colonist.gif&quot; alt=&quot;colonist&quot; border=&quot;0&quot;&gt; When you land on a utility, are you paying &lt;i&gt;n&lt;/i&gt;× only the white dice, or all three?&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/vp1.gif&quot; alt=&quot;1vp&quot; border=&quot;0&quot;&gt; ONLY THE WHITE DICE&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/colonist.gif&quot; alt=&quot;colonist&quot; border=&quot;0&quot;&gt;  Do you roll the dice anew to determine your utility bill, or do you pay based on what was already rolled?&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/vp1.gif&quot; alt=&quot;1vp&quot; border=&quot;0&quot;&gt; DON'T ROLL AGAIN - YOU PAY BASED ON WHAT YOU ALREADY ROLLED.  IF A CARD SENT YOU THERE, THEN YOU DO ROLL THE 2 WHITE DICE.</description>
	<link>http://www.boardgamegeek.com/article/1690180#1690180</link>
	<pubDate>2007-08-28T15:45:48+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Official Rules Clarifications and Additional Rules Here</title>
	<description>In the copy of Mega Monopoly I received today, there are some updated rules that were discussed here in this forum:&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;The Dice &amp; How to Move&lt;/b&gt;&lt;br&gt;&lt;br&gt;...If you roll Mr. Monopoly later in the game, when all the properties are owned, then you must move ahead to the first property on which you need to &lt;u&gt;pay rent&lt;/u&gt;. If all opposing properties are mortgaged stay where you are. An opponent cannot build or trade until your Mr. Monopoly move is completed.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;So it looks like they've closed the loophole about if just the next property is mortgaged, then stay put. There has to be &lt;b&gt;absolutely no &lt;/b&gt; property unowned by another player that is unmortgaged to get to stay put.(Sorry to the player who got bankrupted by the &quot;let's mortgage everything except the railroads&quot; gig - it is perfectly legal.)&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Doubles &amp; Triples&lt;/b&gt;&lt;br&gt;&lt;br&gt;...If you roll TRIPLE 1's, 2's or 3's, move ahead to ANY space on the board. Do not roll again. You do not go to Jail if you've rolled doubles twice before rolling triples.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;So two more loopholes closed: (1) A triple does not entitle the player to a bonus roll, and (2) two doubles and then a triple does not equal three doubles.</description>
	<link>http://www.boardgamegeek.com/article/1680698#1680698</link>
	<pubDate>2007-08-23T21:42:50+00:00</pubDate>
	<dc:creator>dboydjr</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>I just got my copy, and I noticed that the rulebook is updated from the online version on winning-games.com. Here are the additions (these appear on the bottom of page 4):&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;&lt;b&gt;Important notes:&lt;/b&gt;&lt;br&gt;1) When a player draws the Chance card that requires the player to &quot;make general repairs,&quot; the player pays $100 for each Skyscraper owned, and $25 for each depot.&lt;br&gt;&lt;br&gt;2) When a player draws the Community Chest card where the player is &quot;assessed for street repairs,&quot; the player pays $115 for each Skyscraper owned, and $25 for each depot.&lt;br&gt;&lt;br&gt;3) If a Bus Ticket or Mr. Monopoly roll causes you to pass GO, collect $200 as usual.&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;So it looks like they're treating the Skyscraper as equivalent to a hotel and a Depot as equivalent to a house. &lt;br&gt;&lt;br&gt;They still haven't addressed the question about whether a player, when rolling a bus and electing to choose to advance to the nearest Community Chest or Chance can pick which (Chance or Community Chest) to advance to or whether the player advances until he reaches a Chance or Community Chest card (no player choice). My personal read is option 2 - giving the player no choice and just having to live with whichever is next.</description>
	<link>http://www.boardgamegeek.com/article/1680671#1680671</link>
	<pubDate>2007-08-23T21:31:26+00:00</pubDate>
	<dc:creator>dboydjr</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>Awww... I've been wondering what was taking so long.&lt;br&gt;&lt;br&gt;And this board seems pretty dead - I was hoping some other Mega fans would check by and give their two cents on how they deal with some of these questions... &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1670652#1670652</link>
	<pubDate>2007-08-19T00:49:39+00:00</pubDate>
	<dc:creator>UncleBob</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>...and the Winning Moves folks that I know are at GenCon Indy right now, so that could be a factor....</description>
	<link>http://www.boardgamegeek.com/article/1670045#1670045</link>
	<pubDate>2007-08-18T14:15:49+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>Yay for pestering. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I haven't heard back yet.  There's a phone number in my manual to call, I've considered doing that, but I'm going to wait a few days to see if they reply.  I figure they're either ignoring my crazy e-mail or trying to decide what the official word should be on the complex trading/building during a move issue... &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1665519#1665519</link>
	<pubDate>2007-08-16T01:57:11+00:00</pubDate>
	<dc:creator>UncleBob</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>Good points, and let's hope for some answers soon.  If we don't hear something soon, I'll see if I can pester an &quot;inside man&quot; at Winning Moves for some answers.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1665351#1665351</link>
	<pubDate>2007-08-16T00:34:14+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>&lt;b&gt;zefquaavius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;a href=&quot;http://www.boardgamegeek.com/game/24764#links&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/game/24764#links&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/game/24764#links&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;br&gt;Well, duh... If I'd just take two seconds to look around... &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;That actually makes things more confusing.  According to those rules:&lt;br&gt;&lt;i&gt;&quot;An opponent can't build or trade until your Mr. Monopoly move is completed.&quot;&lt;/i&gt;&lt;br&gt;and:&lt;br&gt;&lt;i&gt;&quot;If you aquire the final property of a group, after previously building on its other properties, you must un-mortgage this property &lt;b&gt;immediately&lt;/b&gt; (if mortgaged) and build it up according to the &quot;even&quot; building rule or, if you can't afford to do so, you must redistribute existing houses among all properties of the group.&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;It says an opponent cannot trade, but still leaves it open for the person who's turn it is to trade - which leads me to believe that they could choose to trade an effected property to another player in lieu of paying rent.  Then we're stuck looking at two directly opposing rules, a player cannot build until after the Mr. Monopoly move and a player must build immediately.&lt;br&gt;&lt;br&gt;&lt;b&gt;zefquaavius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I &lt;b&gt;infer&lt;/b&gt; from their wording in the updated rules that you get to redistribute the houses without selling and rebuying them, but you may have to break down skyscrapers and/or hotels.  If you have to break something down, then the bits that go back to the bank would be available.&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's how I would understand it as well - except when I was younger, I played with a group of people who would freely move houses from one property they owned to another (when the cost of building was the same - i.e.: on the same side of the board) and they swore up and down it was 'legal' - and the entire concept made my head hurt (what are these, trailers?)... That's why I'm wondering what the intent is.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;zefquaavius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We certainly felt there was no reason to disallow this:  The bus tickets are finite, and as they leave the game, such naughty tricks are no longer available.  Sooner than you like, you have to face the music of the skyscrapers....&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ditto.  Can't see any reason why you shouldn't be allowed to do it, except that my wife was mad at me for doing it. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;zefquaavius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It has always felt fine with three players - perhaps it's a problem with two.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Maybe it is just a two-player problem, since it is more likely to get buildable groups while playing two players than three. (and easier to get them earlier).&lt;br&gt;&lt;br&gt;&lt;b&gt;zefquaavius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have always interpreted this as &lt;i&gt;move ahead to the nearest (Chance or Community Chest) Space&lt;/i&gt; - in other words, the nearest space of the set {Chance, Community Chest}.&lt;br&gt;That doesn't mean I'm right, of course.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;My wife and I both agreed on playing it that way as well - but while we were reading the rules, we both thought of the other way - the rules aren't very clear on that point.</description>
	<link>http://www.boardgamegeek.com/article/1664591#1664591</link>
	<pubDate>2007-08-15T16:22:32+00:00</pubDate>
	<dc:creator>UncleBob</dc:creator>
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	<title>Thread: Re: Other rule questions</title>
	<description>&lt;b&gt;UncleBob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt; - If I choose not to build the newly acquired property up, do I have to &quot;sell&quot; my other houses back to the bank (at half price) before re-building them on the new property, or can I just move my houses freely from property to property?&lt;/i&gt;Still no answer and I have no clue what to do in this kind of situation.  Ideally, I would assume you would have to sell them back to the bank at half price, then rebuy them... but that would suck.  Not only would you be losing a bit of money, but you also risk another player wanting to buy houses the moment they're sold back to the bank - risking a housing auction (see Building Shortage rules).&lt;/i&gt;&lt;br&gt;I &lt;b&gt;infer&lt;/b&gt; from their wording in the updated rules that you get to redistribute the houses without selling and rebuying them, but you may have to break down skyscrapers and/or hotels.  If you have to break something down, then the bits that go back to the bank would be available.&lt;br&gt;&lt;br&gt;&lt;b&gt;UncleBob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;Can bus tickets be used to move to the &quot;GO TO JAIL&quot; space (thus putting a player in jail?)&lt;/i&gt;No answer yet - I don't see why not, although my wife wasn't fond of me when I came up with this strategy.&lt;/i&gt;&lt;br&gt;We certainly felt there was no reason to disallow this:  The bus tickets are finite, and as they leave the game, such naughty tricks are no longer available.  Sooner than you like, you have to face the music of the skyscrapers....&lt;br&gt;&lt;br&gt;&lt;b&gt;UncleBob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;And one final comment: I'm a big fan of playing Monopoly by the rules (thus I'm writing in for rules clarification) - but it seems to me that there is a serious lack of houses when using the &quot;official&quot; count of 32 houses.  Considering the ease of building earlier in the game along with the extra cash it starts out with and the additional properties, it can be difficult to get to a point where you can build additional houses/hotels/skyscrapers.  the 32 houses to 30 properties (almost 1:1) seems to really hinder the game compared to the 32 houses to 22 properties (almost 3:2) of the original version.&lt;/i&gt;I've noticed from reading on these boards that there are quite a few that agree with this and quite a few that think it is fine as it is...  I don't think it cripples the game, per say, but if you're playing with two players (we were on vacation in a town where we knew no one, okay?) there are lots of chances to build and the housing shortage can really be a pain in the neck.&lt;/i&gt;&lt;br&gt;It has always felt fine with three players - perhaps it's a problem with two.&lt;br&gt;&lt;br&gt;&lt;b&gt;UncleBob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;The rules state that when you roll the Bus Icon, you can take a bus ticket or move &quot;ahead to the nearest Chance or Community Chest space&quot;.  Do you get to pick which space you move to (i.e.: the nearest Chance space *or* the nearest Community Chest space)&lt;/i&gt;I forgot to ask them this one, so of course I don't have an answer to it.  It may sound nit-picky, but the way the rules read, you should get to pick one or the other - however, this could make a pretty big difference ans you could use this rule to skip nearly half the of the board in some situations.&lt;/i&gt;&lt;br&gt;I have always interpreted this as &lt;i&gt;move ahead to the nearest (Chance or Community Chest) Space&lt;/i&gt; - in other words, the nearest space of the set {Chance, Community Chest}.&lt;br&gt;That doesn't mean I'm right, of course.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1664236#1664236</link>
	<pubDate>2007-08-15T12:17:46+00:00</pubDate>
	<dc:creator>zefquaavius</dc:creator>
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	<title>Image</title>
	<description>
		game board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic197727_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/197727</link>
	<pubDate>2007-03-25T01:40:19+00:00</pubDate>
	<dc:creator>CinMel</dc:creator>
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	<title>Image</title>
	<description>
		Monopoly Mega Box Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic151473_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/151473</link>
	<pubDate>2006-10-10T11:21:37+00:00</pubDate>
	<dc:creator>Duglis</dc:creator>
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	<title>Image</title>
	<description>
		Bits for Monopoly Mega &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic151474_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/151474</link>
	<pubDate>2006-10-10T11:03:23+00:00</pubDate>
	<dc:creator>Duglis</dc:creator>
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	<title>Image</title>
	<description>
		New Property - Florida Ave &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic146345_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/146345</link>
	<pubDate>2006-09-15T01:03:26+00:00</pubDate>
	<dc:creator>Torrin</dc:creator>
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	<title>Image</title>
	<description>
		New Property - South Carolina Ave &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic146342_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/146342</link>
	<pubDate>2006-09-15T01:03:23+00:00</pubDate>
	<dc:creator>Torrin</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		New Property - Gas Company &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic146346_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/146346</link>
	<pubDate>2006-09-15T00:47:00+00:00</pubDate>
	<dc:creator>Torrin</dc:creator>
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