<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942</title>
	<link>http://www.boardgamegeek.com/boardgame/24800</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 05 Jul 2008 17:09:15 -0500</lastBuildDate>
	<pubDate>Sat, 05 Jul 2008 17:09:15 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>Seriously though people, it doesn't seem that expensive to me.  Ok, it does, but not when you compare it to other games like it, such as CC:E.  I mean, they're the same kind of game, and it sounds like CoH has even better components.  And then if you look at the price, CC:E can be bought for about $50 to $55. The thoughthammer preorder price for CoH was $52.50.  &lt;br&gt;&lt;br&gt;So it sounds like you're getting a great game, with great components, all for about the same price as another game with the same concept.  You just need to know which one to get, or just get both.</description>
	<link>http://www.boardgamegeek.com/article/2450788#2450788</link>
	<pubDate>2008-07-05T09:26:22+00:00</pubDate>
	<dc:creator>jackR24</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>I may have missed it mentioned in this thread but those that purchased the game at Origins for $75 got an additional mounted map with swamp terrain which is an awesome map that should make for some interesting firefights.  The map alone was worth the extra cost I paid vs. getting it from a discount e-tailer.&lt;br&gt;&lt;br&gt;T-Mo</description>
	<link>http://www.boardgamegeek.com/article/2450777#2450777</link>
	<pubDate>2008-07-05T09:15:38+00:00</pubDate>
	<dc:creator>T-Mo</dc:creator>
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	<title>Thread: Firefight#2   Solo Play</title>
	<description>Setup scenario#2 for solo play after reading through the next game rules section of the programmed rules - which added some of the green cards and also the biggest rules addition was the group actions which makes a huge addition to the game.  One thing I did for setting up the 2 hidden units for the game was pick 8 logical locations that I would possibly use and then randomly select 2 without knowing where they were. If a German unit entered one of the eight or fired on them I would then reveal the locations to myself or if things started going south for the Russians I would reveal them during a Russian action to see if I could get an ambush shot - worked fairly well.&lt;br&gt;&lt;br&gt;Germans won initiative on turn 1 and proceeded with the Fire Group option using CAPs to augment the shots and proceeded to chew up two of the Russian units.  Having the LMG and Rifle Squad being able to combine to a 5FP + 2 CAP  7 Shot  vs   Russian 12 DV + 2DM = 14  resulting in the Germans only needing a 7 or greater to score hits which took out 2 units on Turn 1.  Killed the 3rd visible Russian unit on turn 2 so pretty much forced me to start looking for where the hidden units would pop up.  1 was near the objective hex and was activated to move and use the Green Card to gain an additional 5 CAPs. The 2nd was found to be in perfect ambush site which combined with the extra CAPs allowed me to kill the lone German loss for the scenario - a LMG unit.  By the end of turn 2, all 5 of the initial Russian units were destroyed for only 1 German lost.  The Germans were able to quickly move on the objective during turn #3 and scored 5VPs for that while the Russians were now hindered with only 1 CAP and 2 Rifle Squads and a MMG moving to reinforce.  Turn 4 sees the Germans wipe out the Russian MMG unit and Turn 5 sees the Russians attempt to Close Combat with the 2 remaining Russian Rifle Squads in an attempt to retake the Objective - both Russians were annihalated by the German Squad combo of Rifle Squad and LMG capable of 5FP for 2APs - a powerful combination.  Game took about 90 mins to play with minimal rules lookup and chart consulting.  Final Score Germans 15 Russians 1.&lt;br&gt;&lt;br&gt;I hope that Uwe can get a Vassal module made as I'd like to get some play in with another opponent.  Game plays very smoothly and is a fun light tactical game.  (I call it light because of the amount of rules you have to know to play vs. more complex games like ASL/ATS).  Overall a fun game and for fans of lighter tactical games like Memoir 44 or Tide of Iron, this will provide a different gaming experience if you don't want to be bogged down with alot of rules.&lt;br&gt;&lt;br&gt;T-Mo&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2450766#2450766</link>
	<pubDate>2008-07-05T09:04:20+00:00</pubDate>
	<dc:creator>T-Mo</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;otha62 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I thought I remembered reading in one of these threads that there were 10, but I must be mistaken as their web site puts the number of scenarios at 12...&lt;/i&gt;&lt;br&gt;&lt;br&gt;There are 10. There were originally supposed to be 12, but I believe Uwe decided to include some of the larger firefights (he had 12 pages available for the booklet and the larger ones spanned multiple pages). I know he'll be making additional firefights available for free in the near future.&lt;br&gt;&lt;br&gt;Also, ignore the fact that the rulebook refers to 11 firefights.</description>
	<link>http://www.boardgamegeek.com/article/2450553#2450553</link>
	<pubDate>2008-07-05T05:55:12+00:00</pubDate>
	<dc:creator>Nick Warcholak</dc:creator>
</item><item>
	<title>Thread: Re: Scenarios, Ad hoc battles....</title>
	<description>I of course cannot comment on the quality or replayability of the scenarios, but can say that we will be posting more scenarios on the CoH website and will also be opening up the site for user generated scenarios. &lt;br&gt;&lt;br&gt;We will be doing this a little different. All maps and counter art will be made available in jpg or pdf format for users. The suggested scenarios can then be submitted to Academy Games. We will review the scenarios and will then post them on the site under individual designer's names. We will stress historical encounters and/or good tactical engagements. &lt;br&gt;&lt;br&gt;Uwe  </description>
	<link>http://www.boardgamegeek.com/article/2450427#2450427</link>
	<pubDate>2008-07-05T04:49:47+00:00</pubDate>
	<dc:creator>uweeickert</dc:creator>
</item><item>
	<title>Thread: Scenarios, Ad hoc battles....</title>
	<description>I think I read somewhere that the game comes with 10 &quot;firefights&quot; -- can anyone comment on how replayable these are and whether there's any mechanism for generating scenarios or ad hoc battles?  Everything sounds great about the game itself, but it seems that these kinds of games ultimately succeed or fail based on the quantity and quality of their scenarios....</description>
	<link>http://www.boardgamegeek.com/article/2450048#2450048</link>
	<pubDate>2008-07-05T01:50:11+00:00</pubDate>
	<dc:creator>aerial7</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;wargamer66 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How many scenarios are there?  &lt;/i&gt;&lt;br&gt;&lt;br&gt;I thought I remembered reading in one of these threads that there were 10, but I must be mistaken as their web site puts the number of scenarios at 12...</description>
	<link>http://www.boardgamegeek.com/article/2449972#2449972</link>
	<pubDate>2008-07-05T12:23:36+00:00</pubDate>
	<dc:creator>otha62</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>How many scenarios are there?  </description>
	<link>http://www.boardgamegeek.com/article/2449726#2449726</link>
	<pubDate>2008-07-05T05:32:14+00:00</pubDate>
	<dc:creator>wargamer66</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;aerial7 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Hawkeye 6 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The game is “simplistic” in mechanics but still retains a high level of realism.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Please elaborate;  this is why I'm most interested in this game.  I want something that will give my son some vague sense for tactics.  Things like combined arms, trying to separate armor from supporting infantry, etc.  I'm not looking for a simulator, but I also want something less gamey than, um, M'44.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Its simplistic in that you don't have alot of rules and exceptions buried throughout the rule book. For the most part it is intuitive--it costs action points.  &lt;br&gt;&lt;br&gt;Generally, you can any thing that you want that is reasonable--assault, shot, move, retreat, turn to face an emerging threat, etc. even when you are the non-phasing player.&lt;br&gt;&lt;br&gt;The morale rules are simplifed to the blind chit &quot;effect&quot; which realistically customizes the effect:  + or - attack value, prevents movement for pinned, etc.  Also, no worries about tracking desperation morale or retreating broken units.&lt;br&gt;&lt;br&gt;Command and control is cleverly built into the mechanics with the Command Action Points system which can be tweaked to get at historical differences between the two armies...Waves of Russians can be fended off by a hand full of Germans.  So you get the flavor of having leaders on the battlefield but not the inconvience of having special counters, rules, etc.&lt;br&gt;&lt;br&gt;The game reinforces good tactics and keeps players honest about gaming the system.  Of course, there will be someone always looking for the angle, but for the most part your opponent always has a vote, so dont be too bold!&lt;br&gt;&lt;br&gt;So, at the end of day, if you understand the action point system and you understand that there is always an opportunity for a counter action you pretty much got the game and its finer points.  The challenge is making rapid and good decisions.  You always have to stay in the fight!&lt;br&gt;&lt;br&gt;  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2449501#2449501</link>
	<pubDate>2008-07-05T02:03:27+00:00</pubDate>
	<dc:creator>Hawkeye 6</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;zogthedoomed wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That price will hit hard in the UK. No doubt it will follow the pattern of swapping the $ for a £ which will make it £75. &lt;b&gt;&lt;i&gt;IF&lt;/i&gt;&lt;/b&gt; thats the case I'll be passing.  £ for $'s $75 is about £37. Half what I expect it'll be. How many Americans would pay $150? &lt;br&gt;&lt;br&gt;There is a sort of logic there, if you follow slowly.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Wow,&lt;br&gt;&lt;br&gt;75 quid for a $75 (US) game. Outrageous!Its been a few years since I have been to the UK and the exchange rate was not so good then.  I can only imagine.  &lt;br&gt;&lt;br&gt;Why the mark up? I have noticed that US games sell well over the MSRP, or full price... I got shipping but not 100% mark up, tariffs maybe?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2449476#2449476</link>
	<pubDate>2008-07-05T01:31:47+00:00</pubDate>
	<dc:creator>Hawkeye 6</dc:creator>
</item><item>
	<title>Thread: Re: TuckBox</title>
	<description>&lt;b&gt;DrFlanagan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What storage trays are you using?&lt;/i&gt;&lt;br&gt;&lt;br&gt;They are a set of home made trays. I made them out of strips of plastic card.&lt;br&gt;&lt;br&gt;I cut 3 strips 2 9/16 in. these are the sides and the middle divider&lt;br&gt;I cut 2 strips 2 1/2 in. these are the ends (Make sure the ends go on the outside of the sides)&lt;br&gt;The base is just a square 2 5/8 in. X 2 1/2 in.&lt;br&gt;All strips are 1 in. high.&lt;br&gt;&lt;br&gt;This is all glued with Testors liquid glue. &lt;br&gt;&lt;br&gt;It took me maybe an hour to make all 4 trays.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/349796"><img src="http://images.boardgamegeek.com/images/pic349796_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/349797"><img src="http://images.boardgamegeek.com/images/pic349797_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/349800"><img src="http://images.boardgamegeek.com/images/pic349800_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Edit: The plastic sheets are .040in. thick. If you use thicker sheets you will need to adjust the dimensions accordingly.&lt;br&gt;&lt;br&gt;Edit: to add images</description>
	<link>http://www.boardgamegeek.com/article/2449149#2449149</link>
	<pubDate>2008-07-04T07:36:19+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Thread: Re: TuckBox</title>
	<description>What storage trays are you using?</description>
	<link>http://www.boardgamegeek.com/article/2449128#2449128</link>
	<pubDate>2008-07-04T07:21:57+00:00</pubDate>
	<dc:creator>DrFlanagan</dc:creator>
</item><item>
	<title>Thread: Re: TuckBox</title>
	<description>Wait to download. When i converted to PDF the size got a bit off. I resized things and reuploaded the file. I will let you know when it is approved again!&lt;br&gt;&lt;br&gt;Sorry for any Inconvenience!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2449084#2449084</link>
	<pubDate>2008-07-04T06:49:16+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Conflict of Heroes Map 6.  Origins '08 exclusive item. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349783_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349783</link>
	<pubDate>2008-07-04T06:32:22+00:00</pubDate>
	<dc:creator>mightyfoo</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;Wulf Corbett wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;moss_icon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Actually, VAT in Germany is 19% so this is a non-issue. You've been reading too much Daily Mail!&lt;/i&gt;&lt;br&gt;I can honestly say I have never read the Daily Mail in my life.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Glad to hear it! Commiserations on the fuel purchase, you could have got a couple of copies of Conflict of Heroes instead!</description>
	<link>http://www.boardgamegeek.com/article/2449045#2449045</link>
	<pubDate>2008-07-04T06:30:40+00:00</pubDate>
	<dc:creator>moss_icon</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;moss_icon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Actually, VAT in Germany is 19% so this is a non-issue. You've been reading too much Daily Mail!&lt;/i&gt;&lt;br&gt;I can honestly say I have never read the Daily Mail in my life. The Daily Record, yes...&lt;br&gt;&lt;br&gt;But I have just bought a tank's worth of diesel... :soblue:</description>
	<link>http://www.boardgamegeek.com/article/2448988#2448988</link>
	<pubDate>2008-07-04T05:53:28+00:00</pubDate>
	<dc:creator>Wulf Corbett</dc:creator>
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	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>This is expensive but the components are worth it.  The box has serious heft!  </description>
	<link>http://www.boardgamegeek.com/article/2448941#2448941</link>
	<pubDate>2008-07-04T05:29:44+00:00</pubDate>
	<dc:creator>hancock.tom</dc:creator>
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	<title>Thread: Re: Nice counters!</title>
	<description>I am not sure if it was mentioned, but it is worth noting that these counters are printed in color on both sides.  Some of the backs include things not pictured here; such as, bunkers and wire.&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2448940#2448940</link>
	<pubDate>2008-07-04T05:27:47+00:00</pubDate>
	<dc:creator>Mr Freedly</dc:creator>
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	<title>Thread: TuckBox</title>
	<description>My tuckbox for the CoH cards has been approved and is available for download. With this and my storage trays everything fits neatly into the box.</description>
	<link>http://www.boardgamegeek.com/article/2448923#2448923</link>
	<pubDate>2008-07-04T05:16:15+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
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	<title>Thread: Re: Website updated....</title>
	<description>&lt;b&gt;uweeickert wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...You cannot believe how this helps a new company such as Academy Games....&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sincere congratulations!&lt;br&gt;&lt;br&gt;I wasn't able to attend Origins, but I did just pre-order, based entirely upon reactions I've seen here on BGG.  So, that's one more sale you can pretty much chalk up to your decision to sell some copies this week.</description>
	<link>http://www.boardgamegeek.com/article/2448920#2448920</link>
	<pubDate>2008-07-04T05:13:51+00:00</pubDate>
	<dc:creator>Greywing</dc:creator>
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	<title>Thread: Re: Website updated....</title>
	<description>&lt;b&gt;uweeickert wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We also did a lot of research on the hex size and settled the current dimensions. The counters fit quite well, but I would be interested in hearing what others think who have purchased a copy of the game. &lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Uwe&lt;/i&gt;&lt;br&gt;&lt;br&gt;I picked up a copy at Origins, and had no problems what so ever with the hex size (1.25 inch).&lt;br&gt;&lt;br&gt;&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't really understand how you can say they &quot;fit&quot; when they extend over the edges of the the hexes in all orientations.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is a very misleading statement at first glance. It makes it sound like the counters don't fit in the hexes! The corners of the counters &quot;peek&quot; out of the hexes slightly. The hexes are 1.25 inches across, the counters are 1 inch. So while the corners may be &quot;peeking&quot;, the counters themselves fit nicely into the hexes. &lt;br&gt;&lt;br&gt;&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I was excited about the 1&quot; counters, but I was really expecting something like 2&quot; hexes. &lt;/i&gt;&lt;br&gt;&lt;br&gt;This is a game of &lt;i&gt;fire&lt;/i&gt; &lt;i&gt;&lt;b&gt;and&lt;/b&gt;&lt;/i&gt; &lt;i&gt;maneuver&lt;/i&gt;, with a units &quot;flanks&quot; being an important consideration in defense, as well as the terrain the unit occupies. Maneuvering against a units flanks is a key element of this game, and to do so means that there needs to be the available space present to maneuver in. &lt;br&gt;&lt;br&gt;So to make the hexes any larger, you either A) decrease the playing area (reduce the number of playable hexes on the gameboards), or B) increase the space needed to set the game up in. &lt;br&gt;&lt;br&gt;Reducing the number of hexes on the gameboards would have a negetive impact on gameplay as one would be able to regularly use the edges of the gameboard to protect a flank, IMHO.&lt;br&gt;&lt;br&gt;The set up area is also just fine at present IMO. The current size allows for the largests battles to still be set up on an average size kitchen table. &lt;br&gt;&lt;br&gt;Two inch hexes would reduce the number of hexes on the maps by 60%. That would either ruin the gameplay mechanic of maneuver, or would relegate this game to play on bingo size tables for the larger battles.&lt;br&gt;&lt;br&gt;&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;They also cover any terrain they are in, forcing you to peek all the time to determine DV.&lt;/i&gt;&lt;br&gt;&lt;br&gt;IMHO, I find this to be no more of an inconvenience than the need to pick up the counter to check LOS or to check the unit values.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2448894#2448894</link>
	<pubDate>2008-07-04T04:53:55+00:00</pubDate>
	<dc:creator>kaufschtick</dc:creator>
</item><item>
	<title>Thread: Re: Some questions for anyone, or Uwe in particular...</title>
	<description>&lt;b&gt;uweeickert wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Dear Gulshog,&lt;br&gt;We have several expansions in the works. The eastern front 1943-45 is almost done and includes Stugs, Airplanes, boats, Rockets, etc. &lt;br&gt;&lt;br&gt;Each expansion game will be a stand alone. BUT we will also offer scenarios that include components from several games for free on our web page. &lt;br&gt;&lt;br&gt;We are also working on Africa (South Africa, Ethiopia, etc.), Pacific theatre, and the western theatre 1944-45. &lt;br&gt;&lt;br&gt;Uwe &lt;/i&gt;&lt;br&gt;&lt;br&gt;Yo! Stop your grinnin' and drop your linen!! :thumbsup: &lt;br&gt;&lt;br&gt;Great news, you can put me down for one each on anything this system releases!</description>
	<link>http://www.boardgamegeek.com/article/2448878#2448878</link>
	<pubDate>2008-07-04T04:36:08+00:00</pubDate>
	<dc:creator>kaufschtick</dc:creator>
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	<title>Thread: Re: Solitaire</title>
	<description>Here are the two rules that are suggested for use in solitaire play. &lt;br&gt;&lt;br&gt;3.01 Variable AP Allocation  (Optional Rule)&lt;br&gt;Instead of a unit automatically receiving 7APs when activated, &lt;br&gt;roll 2D6 to determine how many APs the unit will receive. It is &lt;br&gt;recommended you play the game at least once with the standard rule &lt;br&gt;before using this option.&lt;br&gt;&lt;br&gt;25.1 Solitaire Action Cards (Optional Rule) &lt;br&gt;When playing solitaire, do not draw action cards at the beginning of &lt;br&gt;each turn. Instead, ready a game deck with 4 command action cards, &lt;br&gt;2 auto-rally cards, 2 hasty defense cards, and 4 +1D6 AP cards. &lt;br&gt;When you decide that you would like to take a speciic action that &lt;br&gt;would necessitate a card, draw from the pile and use it immediately if &lt;br&gt;you can. If the card does not match the action you wanted to take, it &lt;br&gt;is discarded and you are out of luck. Only one card may be drawn per &lt;br&gt;unit activation. Reshufle the deck and all discards at the beginning of &lt;br&gt;each turn.&lt;br&gt;     Ex: A Soviet MMG wants to reaction fire with a command action &lt;br&gt;card. You draw the top card from the deck, but it is a Rally card and &lt;br&gt;so must be discarded. The Soviet may not draw another card for the &lt;br&gt;remainder of the opponent’s activation. </description>
	<link>http://www.boardgamegeek.com/article/2448621#2448621</link>
	<pubDate>2008-07-04T01:41:10+00:00</pubDate>
	<dc:creator>Nick Warcholak</dc:creator>
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	<title>Thread: Re: 22.1 Hasty Defense</title>
	<description>Got it in one Scott.</description>
	<link>http://www.boardgamegeek.com/article/2448617#2448617</link>
	<pubDate>2008-07-04T01:38:17+00:00</pubDate>
	<dc:creator>Nick Warcholak</dc:creator>
</item><item>
	<title>Thread: Re: Some questions for anyone, or Uwe in particular...</title>
	<description>Wow!  Thank you so much!  Good luck with all of your games, Uwe, you deserve it!</description>
	<link>http://www.boardgamegeek.com/article/2448499#2448499</link>
	<pubDate>2008-07-04T12:21:52+00:00</pubDate>
	<dc:creator>Gulshog</dc:creator>
</item><item>
	<title>Thread: Re: Nice counters!</title>
	<description>&lt;b&gt;Nick Warcholak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;syst wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've got some questions. &lt;br&gt;1. When you hit Anti-Tank Gun, player should take 'Foot' or 'Vehicle' counter?&lt;br&gt;2. What can Wagons and Trucks do? (I assume they can drag Guns and transport squads, but can someone give more details about it?)&lt;br&gt;3. What symbolize the wheel (sometimes two of them) in upper right corner of Truck and some Tanks counters?&lt;/i&gt;&lt;br&gt;&lt;br&gt;1. Foot. Units with red movement values (upper right corner) are considered to be &quot;foot&quot; units for hit counter purposes. Units with blue and green values are considered &quot;vehicle&quot;.&lt;br&gt;2. They can transport foot units and immobilized vehicles.&lt;br&gt;3. They provide bonus hex movement when continuously moving on open terrain/roads.&lt;/i&gt;&lt;br&gt;&lt;br&gt;When a unit spends actions points to move, it can move one space.  In open ground or on roads, the unit gets bonus movement for the wheels.  This is how tanks and trucks can move faster than foot troops for 1 action.&lt;br&gt;Also important is that with every action the opponent may then react once.  This means that you can race a vehicle towards a target and hopefully get that shot off before they can respond more.</description>
	<link>http://www.boardgamegeek.com/article/2448165#2448165</link>
	<pubDate>2008-07-04T06:28:24+00:00</pubDate>
	<dc:creator>Freitag</dc:creator>
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	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;baradifi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I just bought the whole Lock n Load WW2 series and Panzer Grenadier Eastern Front, then this comes along and seems to have much nicer components and an evolved system... oh, this hobby!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Oh man, do I feel for you! I went to Origins with the similar intention of buying everything they had for Lock N' Load, with Panzer Grenadier as my secondary target.  &lt;br&gt;&lt;br&gt;&lt;b&gt;PG&lt;/b&gt; and &lt;b&gt;L n' L&lt;/b&gt; are fine games to be sure, but I think you're correct in your assessment of CoH being the latest and greatest in tactical wargaming. IMHO, it would be worth it to invest in CoH, I don't think you'd regret it.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2447995#2447995</link>
	<pubDate>2008-07-04T04:49:17+00:00</pubDate>
	<dc:creator>kaufschtick</dc:creator>
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	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;spiff40k wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I also purchased this game at Origins and I am VERY pleased with my purchase. The game to me is well worth the $75 price tag as you get alot of top notch quality components for your money.  The rulebook, scenario book, and charts are all full color and very well done (very readable as well).  The counters are simply amazing and the map boards may be the best I've seen in a game yet.&lt;br&gt;&lt;br&gt;My 2 cents,&lt;br&gt;Scott&lt;/i&gt;&lt;br&gt;&lt;br&gt;I second the above comments! :thumbsup:&lt;br&gt;&lt;br&gt;I bumped into Uwe at Origins Saturday just before the vendor area was about to close. I had no idea who I was talking to, but he had me sold in about five minutes. I don't usually impulse buy, but this game had some outstanding components, so I took a leap of faith and snagged it. I've had my share of games over the last 30+ years, and this game ranks right up there with the best of them.&lt;br&gt;&lt;br&gt;CoH is one of those rare games that &lt;i&gt;looks&lt;/i&gt; like it should be a pretty good game, and then turns out to be &lt;i&gt;better&lt;/i&gt; than what you expected.  &lt;br&gt;&lt;br&gt;In speaking with Uwe at Origins, he mentioned that the goal was  to create a game that put the players in the position of facing the same decisions actually faced by the young officers, and to have a game system that focused the players on making decisions managing their resources. He went on to comment that it was important to do this in a game that was realistic, yet allowed the players to &quot;play the game&quot; and not fight the rules. He mentioned that CoH had been in developement over the past three years, and that one of the original notions of the game was to develope a tool for the Marines to help them teach young officers how to manage their resources in combat. That the focus was placed on that decision making aspect.&lt;br&gt;&lt;br&gt;One of the main things that struck me about the rules was how much sense they made. It is apparent that not only did the game designer know how to develope rules that reflect the subject, but also that he had a strong understanding of that subject matter, and what was important to represent.&lt;br&gt;&lt;br&gt;I'm by no means a professional soldier, but in my younger days, I served as a citizen soldier in the Air Force's version of infantry, back then called Air Base Ground Defense, having served in Desert Storm. &lt;br&gt;&lt;br&gt;So another thing I thought was kind of neat about CoH was that this is the first game I've ever played that reminded me of the way we used to train in small unit tactics way back then. So much so, it's kind of uncanny...for a game and all. &lt;br&gt;&lt;br&gt;Anyway, the rules are spot on. They &lt;i&gt;guide&lt;/i&gt; the game along, and don't smother it. The players whole focus is on the game situation and not the rules. After playing it, I was struck again by how the game resembled not only the way we used to do things, but of how I've read so many times about them in books on WWII. They did their homework on this one.</description>
	<link>http://www.boardgamegeek.com/article/2447934#2447934</link>
	<pubDate>2008-07-04T04:09:35+00:00</pubDate>
	<dc:creator>kaufschtick</dc:creator>
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	<title>Thread: Re: Conflict of Heroes - A short review</title>
	<description>&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Half Squads: In CoH, units get flipped when they have been &quot;used&quot;. If a unit is &quot;hit&quot;, it doesn't get casualty reduced or broken, it acquires a hit counter which could do a number of different things (kill, cower, pin, suppress, stun, panic, unnerve) which affect the unit in various ways. Rallying (if possible) removes the hit counter. A second hit kills the unit.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I like this better than covering each unit with moved marker in Panzer Grenadier (since there are also morale, spotted and dug in markers).</description>
	<link>http://www.boardgamegeek.com/article/2447878#2447878</link>
	<pubDate>2008-07-04T03:36:20+00:00</pubDate>
	<dc:creator>baradifi</dc:creator>
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	<title>Thread: 22.1 Hasty Defense</title>
	<description>My son and I finally got around to tackling firefight number 3.  I was lucky enough to draw the Hasty Defense card.  Let me break down what I think I know about fortifications and you all tell me if I'm wrong or not&lt;br&gt;&lt;br&gt;Things I think I understand:&lt;br&gt;* Units go under the fortification marker.&lt;br&gt;* Fortifications have their own DR (15 in the case of a hasty defense)&lt;br&gt;* Fortifications have DM. My hasty defense has a +1DM, so if I placed it in heavy woods, all units in it would receive +3DM. The +2DM of the heavy woods applies to the hasty fortification, so it is effectively a 17.&lt;br&gt;* Since they're stacked units, attackers would roll to hit the fortification AND they would roll to hit the unit(s) inside.&lt;br&gt;* If the fortification is destroyed, the remaining units still have the DM bonus for THAT attack.&lt;br&gt;&lt;br&gt;btw, as the Soviet player, I got rocked on that one.  Starting with only 6 CAP really hurts.</description>
	<link>http://www.boardgamegeek.com/article/2447805#2447805</link>
	<pubDate>2008-07-04T02:31:00+00:00</pubDate>
	<dc:creator>mightyfoo</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;b&gt;Hawkeye 6 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The game is “simplistic” in mechanics but still retains a high level of realism.&lt;/i&gt;&lt;br&gt;&lt;br&gt;It has a relatively meaty (3.25?) &quot;weight&quot; score that makes it seem like it is more complex than your review (and everyone's comments) suggest. Any thoughts?&lt;br&gt;&lt;br&gt;I just bought the whole Lock n Load WW2 series and Panzer Grenadier Eastern Front, then this comes along and seems to have much nicer components and an evolved system... oh, this hobby!</description>
	<link>http://www.boardgamegeek.com/article/2447689#2447689</link>
	<pubDate>2008-07-04T01:23:53+00:00</pubDate>
	<dc:creator>baradifi</dc:creator>
</item><item>
	<title>Thread: Re: Some questions for anyone, or Uwe in particular...</title>
	<description>Dear Gulshog,&lt;br&gt;We have several expansions in the works. The eastern front 1943-45 is almost done and includes Stugs, Airplanes, boats, Rockets, etc. &lt;br&gt;&lt;br&gt;My favorite part of the expansion is the air integration. It is probably one of the most unique and exciting new factors of the expanded system. One can dive bomb with Stukas, strafe ground units, fire anti-air, and conduct air/air combat. All without countless rules, but a very new system of arial warfare. To be honest, the air system was designed by my son Gunter who has several of his own games in development (Ascension, Hessen, and Eden - all Euro or war games).&lt;br&gt;&lt;br&gt;Each expansion game will be a stand alone. BUT we will also offer scenarios that include components from several games for free on our web page. &lt;br&gt;&lt;br&gt;We are also working on Africa (South Africa, Ethiopia, etc.), Pacific theatre, and the western theatre 1944-45. &lt;br&gt;&lt;br&gt;I am also in the beginning stages of Bosnia and Iraq. &lt;br&gt;&lt;br&gt;Uwe </description>
	<link>http://www.boardgamegeek.com/article/2447394#2447394</link>
	<pubDate>2008-07-03T10:34:19+00:00</pubDate>
	<dc:creator>uweeickert</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;Wulf Corbett wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Jan van der Laan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The price varies between € 35,00 and € 48,50 (in Germany).&lt;/i&gt;&lt;br&gt;That would almost make it &lt;b&gt;cheap&lt;/b&gt;... Never fear though, UK taxes will soon double it...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually, VAT in Germany is 19% so this is a non-issue. You've been reading too much Daily Mail!</description>
	<link>http://www.boardgamegeek.com/article/2447065#2447065</link>
	<pubDate>2008-07-03T08:32:37+00:00</pubDate>
	<dc:creator>moss_icon</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>I just impulse pre-ordered based on your excellent Post Impulse Purchase Review ;)</description>
	<link>http://www.boardgamegeek.com/article/2446933#2446933</link>
	<pubDate>2008-07-03T07:54:06+00:00</pubDate>
	<dc:creator>txrobpam</dc:creator>
</item><item>
	<title>Thread: Re: Origins 2008</title>
	<description>I waited until Sunday to purchase mine.  Guess I was lucky you got a timely resupply!  The reason I waited was the price tag.  $75.00 was pretty hefty, although the components are, of course, absolutely gorgeous. Frankly, At that price I would never have dove in except I was at the con and had a nice game allowance saved up :)&lt;br&gt;&lt;br&gt;It was a pleasure to meet Uwe, who, without a trace of an accent, can seamlessly switch from English to rapid-fire German with ease, which took me by surprise.  Going through the rules currently and really looking forward to playing.&lt;br&gt;&lt;br&gt;Congratulations on a successful con.  :meeple:</description>
	<link>http://www.boardgamegeek.com/article/2446866#2446866</link>
	<pubDate>2008-07-03T07:36:51+00:00</pubDate>
	<dc:creator>TheCollector</dc:creator>
</item><item>
	<title>Thread: Solitaire</title>
	<description>Can anyone comment on the optional solitaire rules?</description>
	<link>http://www.boardgamegeek.com/article/2446823#2446823</link>
	<pubDate>2008-07-03T07:22:36+00:00</pubDate>
	<dc:creator>Foolish_Dog</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>how come the variance? Will we be able to order direct?</description>
	<link>http://www.boardgamegeek.com/article/2446815#2446815</link>
	<pubDate>2008-07-03T07:21:22+00:00</pubDate>
	<dc:creator>Foolish_Dog</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;Jan van der Laan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The price varies between € 35,00 and € 48,50 (in Germany).&lt;/i&gt;&lt;br&gt;That would almost make it &lt;b&gt;cheap&lt;/b&gt;... Never fear though, UK taxes will soon double it...</description>
	<link>http://www.boardgamegeek.com/article/2446645#2446645</link>
	<pubDate>2008-07-03T06:26:22+00:00</pubDate>
	<dc:creator>Wulf Corbett</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>In Germany? In english?&lt;br&gt;&lt;br&gt;...:p in spanish?</description>
	<link>http://www.boardgamegeek.com/article/2446047#2446047</link>
	<pubDate>2008-07-03T02:41:49+00:00</pubDate>
	<dc:creator>elqueaprende</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>35 Euros is a very attractive buy. I wonder if English Language versions will be available there or if they'll all be localised. My school boy French doesn't extend past Mnsr Bertillions pantalons and as for my German, its grosse schlagzug. Itallian, on the other hand, I'm just rubbish at. In fact being a Scouser I can barely even speak English. &lt;br&gt;&lt;br&gt;But so far this games looking to tick all the boxes in my wargame wishlist.</description>
	<link>http://www.boardgamegeek.com/article/2446018#2446018</link>
	<pubDate>2008-07-03T02:34:45+00:00</pubDate>
	<dc:creator>zogthedoomed</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;jonjac wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Pudas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Phalanx Games.&lt;/i&gt;&lt;br&gt;What does that actually mean? Will there be two different versions of the game (that is, will it differe from the US version)? Or is Phalanx games just redistributing exactly the same game in Europe? What is the impact of release dates? What about price?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Phalanx Games (that is: the German branch of it) will be the distributor in Europe. There will be just one (American) version. In time there maybe will be published a German version but that depends on the amount of pre-orders. The price varies between € 35,00 and € 48,50 (in Germany).</description>
	<link>http://www.boardgamegeek.com/article/2445945#2445945</link>
	<pubDate>2008-07-03T01:59:10+00:00</pubDate>
	<dc:creator>Jan van der Laan</dc:creator>
</item><item>
	<title>Thread: Re: Some questions for anyone, or Uwe in particular...</title>
	<description>Another question that interests me is how &quot;stand-alone&quot; each new expansion will be: i.e. will the rules and counters provided in each new expansion be enough to play the scenarios within them, or will it be necessary to possess all the earlier expansions in order to play the later ones? (Given the apparent quality of the game, perhaps the second option wouldn't be such a problem anyway...)</description>
	<link>http://www.boardgamegeek.com/article/2445933#2445933</link>
	<pubDate>2008-07-03T01:55:08+00:00</pubDate>
	<dc:creator>Salo sila</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;Pudas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Phalanx Games.&lt;/i&gt;&lt;br&gt;&lt;br&gt;to be correct.. it is Phalanx Games Deutschland</description>
	<link>http://www.boardgamegeek.com/article/2445922#2445922</link>
	<pubDate>2008-07-03T01:51:24+00:00</pubDate>
	<dc:creator>PatBraun</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>hi Jonas,&lt;br&gt;&lt;br&gt;we will import the exact game from the US and also do a local version for Germany. The only difference is the title of the game.&lt;br&gt;&lt;br&gt;The german title will be: Angriff! .....&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings Pat</description>
	<link>http://www.boardgamegeek.com/article/2445919#2445919</link>
	<pubDate>2008-07-03T01:50:47+00:00</pubDate>
	<dc:creator>PatBraun</dc:creator>
</item><item>
	<title>Thread: Re: First four playings</title>
	<description>&lt;i&gt;there are ten scenarios in the basic package.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Makes the game seem ripe for an additional module or scenario pack.</description>
	<link>http://www.boardgamegeek.com/article/2445860#2445860</link>
	<pubDate>2008-07-03T01:31:02+00:00</pubDate>
	<dc:creator>Pete Atack</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>&lt;b&gt;Pudas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Phalanx Games.&lt;/i&gt;&lt;br&gt;What does that actually mean? Will there be two different versions of the game (that is, will it differe from the US version)? Or is Phalanx games just redistributing exactly the same game in Europe? What is the impact of release dates? What about price?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2445858#2445858</link>
	<pubDate>2008-07-03T01:30:44+00:00</pubDate>
	<dc:creator>jonjac</dc:creator>
</item><item>
	<title>Thread: Re: European publisher</title>
	<description>Phalanx Games.</description>
	<link>http://www.boardgamegeek.com/article/2445694#2445694</link>
	<pubDate>2008-07-03T11:51:23+00:00</pubDate>
	<dc:creator>Pudas</dc:creator>
</item><item>
	<title>Thread: Re: Some questions for anyone, or Uwe in particular...</title>
	<description>Thanks for the replies!</description>
	<link>http://www.boardgamegeek.com/article/2445649#2445649</link>
	<pubDate>2008-07-03T11:18:25+00:00</pubDate>
	<dc:creator>Gulshog</dc:creator>
</item><item>
	<title>Thread: European publisher</title>
	<description>Someone says there is gonna be an european publisher. Anyone know who?&lt;br&gt;&lt;br&gt;Cheers</description>
	<link>http://www.boardgamegeek.com/article/2445644#2445644</link>
	<pubDate>2008-07-03T11:12:56+00:00</pubDate>
	<dc:creator>Foolish_Dog</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>&lt;i&gt;If I had to pick just one entry level &quot;real&quot; wargame, this would be the one. &lt;/i&gt;&lt;br&gt;&lt;br&gt;That did it -- that's exactly what I had been thinking and that's why I'd held off on others like ToI and even CC:E (although the latter still seems like something I'd want for myself some day).  &lt;br&gt;&lt;br&gt;Thanks for the response!</description>
	<link>http://www.boardgamegeek.com/article/2445631#2445631</link>
	<pubDate>2008-07-03T10:58:21+00:00</pubDate>
	<dc:creator>aerial7</dc:creator>
</item><item>
	<title>Thread: Re: Post Impulse Purchase Review</title>
	<description>I've heard magierspiele don't do international orders, mind.</description>
	<link>http://www.boardgamegeek.com/article/2445478#2445478</link>
	<pubDate>2008-07-03T07:34:52+00:00</pubDate>
	<dc:creator>Salo sila</dc:creator>
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	<title>Image</title>
	<description>
		Screen Saver 1920 x 1200 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349067_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349067</link>
	<pubDate>2008-07-02T04:47:13+00:00</pubDate>
	<dc:creator>uweeickert</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Everything in the box with my homemade tile trays &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348832_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348832</link>
	<pubDate>2008-07-01T03:37:44+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Misc Counters Checklist &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348773_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348773</link>
	<pubDate>2008-07-01T04:04:44+00:00</pubDate>
	<dc:creator>Mr Freedly</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Hit Counters Checklist &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348772_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348772</link>
	<pubDate>2008-07-01T04:03:48+00:00</pubDate>
	<dc:creator>Mr Freedly</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Soviet Counters Checklist &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348771_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348771</link>
	<pubDate>2008-07-01T04:02:43+00:00</pubDate>
	<dc:creator>Mr Freedly</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		German Counters Checklist &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348770_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348770</link>
	<pubDate>2008-07-01T04:01:38+00:00</pubDate>
	<dc:creator>Mr Freedly</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The tiles in homemade tile trays made from plastic card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348764_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348764</link>
	<pubDate>2008-07-01T03:37:03+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		All the Stuff -- Homemade Tile trays not included &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348763_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348763</link>
	<pubDate>2008-07-01T03:35:18+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
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