<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Tannhäuser</title>
	<link>http://www.boardgamegeek.com/boardgame/25261</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 11 Oct 2008 12:36:30 -0500</lastBuildDate>
	<pubDate>Sat, 11 Oct 2008 12:36:30 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: max range for weapons?</title>
	<description>Absolutely correct. Basically all Tannhäuser scenarios take place in very confined spaces, so the weapon rules transport this in a very convincing plus playable way, IMO. Other games punish longer ranges with &quot;precision&quot; modifers - TH tries a different approach by the minimum range rules (=it is easier to draw/aim a small weapon, when standing closer to each other, than a large and heavy one).&lt;br&gt;&lt;br&gt;But beware: several &lt;i&gt;special&lt;/i&gt; weapons have (or will have, when expansions are available) maximum ranges, like &quot;Doom&quot; (max. range is current mental value plus 1).</description>
	<link>http://www.boardgamegeek.com/article/2680705#2680705</link>
	<pubDate>2008-09-27T03:40:06+00:00</pubDate>
	<dc:creator>Michel</dc:creator>
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	<title>Thread: Re: max range for weapons?</title>
	<description>That's how I understand the rules.  No maximum, but target must be a minimum spaces away.</description>
	<link>http://www.boardgamegeek.com/article/2680670#2680670</link>
	<pubDate>2008-09-27T03:15:06+00:00</pubDate>
	<dc:creator>Noogs</dc:creator>
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	<title>Thread: max range for weapons?</title>
	<description>i've read through the ffg rules and universal head's summaries about a dozen times but i don’t see anything about maximum ranges for close combat, automatic or heavy weapons mentioned anywhere. the minimum ranges are obviously in the weapon descriptions which leads me to believe since maximum was left out, there is no maximum. is this a correct assumption or am i just missing it?&lt;br&gt;&lt;br&gt;thanks,&lt;br&gt;~fry</description>
	<link>http://www.boardgamegeek.com/article/2680620#2680620</link>
	<pubDate>2008-09-27T02:42:39+00:00</pubDate>
	<dc:creator>FryCook</dc:creator>
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	<title>Thread: Re: Demon Germans and high-tech Unions</title>
	<description>It's the relatively simplistic concepts that make this a good game.&lt;br&gt;&lt;br&gt;It's meant to be a FPS type game, only on a gaming board.&lt;br&gt;&lt;br&gt;That doesn't make it a bad game, however, just one that would be great for folks that don't want a 12 hour board game experience.&lt;br&gt;&lt;br&gt;It's quick, deadly, and fun.&lt;br&gt;&lt;br&gt;I'll willingly play!</description>
	<link>http://www.boardgamegeek.com/article/2674448#2674448</link>
	<pubDate>2008-09-25T00:25:39+00:00</pubDate>
	<dc:creator>supervike</dc:creator>
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	<title>Thread: Re: Demon Germans and high-tech Unions</title>
	<description>I didn't have a problem seeing the pathfinding system either, but I must admit the game is too simple and i was bored with it after 1 play. Ill never willingly play this one again. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2664752#2664752</link>
	<pubDate>2008-09-21T17:44:32+00:00</pubDate>
	<dc:creator>tibbs2</dc:creator>
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	<title>Thread: Re: Demon Germans and high-tech Unions</title>
	<description>&lt;i&gt;I've used the board in a normal lighted environment and everything is easy to see&lt;/i&gt;&lt;br&gt;&lt;br&gt;Perhaps the finish on your board is different to mine. I have a reflection off the board in most artificial lighting conditions unless I'm viewing it almost at perpendicular. Makes differentiation of closely related colours on the Pathfinding System pretty difficult. Otherwise great components and a great game. Bring on Novgorod!</description>
	<link>http://www.boardgamegeek.com/article/2664336#2664336</link>
	<pubDate>2008-09-21T12:01:28+00:00</pubDate>
	<dc:creator>Bairoth</dc:creator>
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	<title>Thread: Demon Germans and high-tech Unions</title>
	<description>Tannhäuser comes in a heavy box. There are 10 pre-painted miniatures, 10 cards with miniature stats, a double sided board with nice artwork, 6 10-sided dice, lots of heavy cardboard tokens and even some bags to store the tokens. The quality of the components is great and creates a nice atmosphere. The rulebook is clear and easy to read. I won't go into much rules details here, feel free to download the rulebook from the fantasy flight website.&lt;br&gt;&lt;br&gt;Tannhäuser is basically a simplified miniature war game on a board. Players take turns moving the miniatures and performing actions like attacking or searching for equipment. There are 4 modes of play: capture the flag, domination, deathmatch and story mode. People with some experience with first-person shooter PC games will know what the first 3 are about. Story mode means that there are objectives on the board and you have to solve these by using the character that has the corresponding skill. The idea of having different modes isn't bad, but a lot of them end up in deathmatch anyway.&lt;br&gt;&lt;br&gt;Movement on the board uses a predefined path. Each circle counts as one movement point and every character has a maximum number of movement points per turn. The circles on the paths are also used to indicate line of sight. This is truly a brilliant system. If my piece is on a red circle, then I can see / attack every other piece that has a red circle. Some circles have multiple colors (e.g. a doorway), so you can see 2 different paths, but pieces on those 2 different paths can also see you.&lt;br&gt;&lt;br&gt;I've seen a lot of complaints about the darkness of the board which &quot;makes the pathfinding system useless&quot;. I'm not sure why people are complaining about this. I've used the board in a normal lighted environment and everything is easy to see. You can clearly see the paths and where a path is connected to a different path. You can see which doors are closed and which are open. I've had no problem whatsoever. The system works great and there is no possible argument for &quot;line of sight&quot; issues. It's a lot easier to use the correct tactics if you're not used to play with miniatures. If you move a miniature, you can be sure whether it can or can't attack another piece. It sure beats measuring and checking line of sight.&lt;br&gt;&lt;br&gt;You attack by rolling a certain amount of 10-sided dice. The defending player also uses dice to defend. This might sound like a dice-fest and I'll admit that there is a certain amount of luck involved. But there is still a lot of room for strategy (e.g. what equipment you will use). Your miniatures stats decrease with each hit and will die after a lot of them.&lt;br&gt;&lt;br&gt;Gameplay if fun and there is very little downtime. It's not too complicated and you will certainly know how to play after 1 game. The pathfinding system works great in learning to play. Some people won't like the dice but I don't have a problem with it. I wouldn't play it with 10 people though, because a player is eliminated when their mini dies.</description>
	<link>http://www.boardgamegeek.com/article/2664248#2664248</link>
	<pubDate>2008-09-21T09:55:31+00:00</pubDate>
	<dc:creator>Kwakkie</dc:creator>
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	<title>Thread: Re: printing and cutting bonus tokens</title>
	<description>great help! thanks!!</description>
	<link>http://www.boardgamegeek.com/article/2653173#2653173</link>
	<pubDate>2008-09-17T10:34:03+00:00</pubDate>
	<dc:creator>hokuto_su</dc:creator>
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	<title>Thread: Re: printing and cutting bonus tokens</title>
	<description>I wrote a brief article about this on a blog I contribute to called &lt;i&gt;Savage Tales&lt;/i&gt; that has a &lt;i&gt;Tannhauser Tuesdays&lt;/i&gt; feature:&lt;br&gt;&lt;br&gt;I bought a 1 1/8&quot; circle paper punch. These are available for anywhere from six to ten dollars. I found one online, but they are also available at craft stores. The full name of the product is &lt;b&gt;Paper Shapers Nesting Punch manufactured by EK Success&lt;/b&gt;. Tannhauser tokens are actually 30mm so it's about a millimeter off - pretty much unnoticible.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img107.imageshack.us/img107/2308/rdpunchtopbe7.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Punch out 2 or 3 circles (I use three) out of standard cardboard stock (say, like cereal box thickness) and glue those together with white glue to achieve the thickness of a standard Tannhauser token. Use as little glue as possible, just enough to cover the surface. If you use too much it will ooze out the sides and cause the cardboard to warp. Once the &quot;centre&quot; is glued, set it aside to dry. Next punch out the print out of the tokens you wish to mount. Again, apply as little white glue as possible and apply the two images to either side side of the cardboard centre. Voila - almost indistinguishable from the real deal!&lt;br&gt;&lt;br&gt;You can read my full articles &lt;a href=&quot;http://docsavagetales.blogspot.com/search/label/U-Chronic%20Token%20of%20the%20Month&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. There are some ready made token sheets (with &quot;bleed&quot;) specifically set up for the circular punch that you can download there (scroll down to the June 30th entry &lt;i&gt;Making Better Tokens - Part II&lt;/i&gt;).&lt;br&gt;&lt;br&gt;Hope that helps.</description>
	<link>http://www.boardgamegeek.com/article/2651812#2651812</link>
	<pubDate>2008-09-16T21:42:44+00:00</pubDate>
	<dc:creator>littlewars</dc:creator>
</item><item>
	<title>Thread: printing and cutting bonus tokens</title>
	<description>I was wondering how you make the bonus tokens? Can anyone share your (preferably cheap and easy) way of doing so?</description>
	<link>http://www.boardgamegeek.com/article/2650047#2650047</link>
	<pubDate>2008-09-16T12:45:42+00:00</pubDate>
	<dc:creator>hokuto_su</dc:creator>
</item><item>
	<title>Thread: Re: To whom do ties go to?</title>
	<description>We actually play it the other way quite a bit.  You have to beat the other persons stat.  By the rules however, it is equal to or greater than.</description>
	<link>http://www.boardgamegeek.com/article/2623572#2623572</link>
	<pubDate>2008-09-06T05:38:43+00:00</pubDate>
	<dc:creator>Strope</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic369042_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/369042</link>
	<pubDate>2008-09-05T10:17:35+00:00</pubDate>
	<dc:creator>stones_2000</dc:creator>
</item><item>
	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic369041_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/369041</link>
	<pubDate>2008-09-05T10:10:11+00:00</pubDate>
	<dc:creator>stones_2000</dc:creator>
</item><item>
	<title>Thread: Re: Tannhäuser :: 19/07/2008 :: una crónica en español</title>
	<description>Hola,&lt;br&gt;&lt;br&gt;   Solo he jugado una vez y la verdad es que me decepcionó un poco el tema de estar preparando la partida una hora (por que era la primera vez y  no conocíamos el equipo bastante bien) y luego terminarla en menos de 20 min. Para la primera partida, claro está, fuimos al modo de juego facil, un mata-mata.&lt;br&gt;&lt;br&gt;   Por lo tanto yo tengo una pregunta ¿alguién conoce algún tipo de plantilla resumen de las equipaciones? Es un autentico peñazo y pérdida de tiempo el estar cada dos por tres mirando el equipamiento en las instrucciones.&lt;br&gt;&lt;br&gt;   De todos modos el juego promete. Creo que cuanto más se juegue mejor estará. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;   Un saludo!!!</description>
	<link>http://www.boardgamegeek.com/article/2616813#2616813</link>
	<pubDate>2008-09-04T07:03:21+00:00</pubDate>
	<dc:creator>yosiko</dc:creator>
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	<title>Thread: Re: Exact dimensions of box?</title>
	<description>&lt;b&gt;Goldyn Gryphon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;13.75 in square 2.5 in deep. Gotta love the Geek getting questions like this answered in the middle of the night.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hell yeah ya do. Thanks Golden Gryphon. And thank you Board Game Geek! [cue canned laughter.]</description>
	<link>http://www.boardgamegeek.com/article/2616703#2616703</link>
	<pubDate>2008-09-04T05:21:01+00:00</pubDate>
	<dc:creator>MScrivner</dc:creator>
</item><item>
	<title>Thread: Re: Exact dimensions of box?</title>
	<description>13.75 in square 2.5 in deep. Gotta love the Geek getting questions like this answered in the middle of the night.</description>
	<link>http://www.boardgamegeek.com/article/2616695#2616695</link>
	<pubDate>2008-09-04T05:12:27+00:00</pubDate>
	<dc:creator>Goldyn Gryphon</dc:creator>
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	<title>Thread: Re: Exact dimensions of box?</title>
	<description>It's currently packed up so I can't measure it, but it definitely has a larger footprint than AGoT, although, I'm not sure about the height.</description>
	<link>http://www.boardgamegeek.com/article/2616668#2616668</link>
	<pubDate>2008-09-04T04:41:42+00:00</pubDate>
	<dc:creator>skrebs</dc:creator>
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	<title>Thread: Exact dimensions of box?</title>
	<description>Can anyone tell me the exact dimensions of the Tannhauser box? I seem to recall it being similar in size to the Game of Thrones box, but it's been a while since I've seen it in stock at my FLGS...&lt;br&gt;&lt;br&gt;Thanks!!!</description>
	<link>http://www.boardgamegeek.com/article/2616647#2616647</link>
	<pubDate>2008-09-04T04:24:48+00:00</pubDate>
	<dc:creator>MScrivner</dc:creator>
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	<title>Thread: Re: Tannhäuser - A TWO player game review</title>
	<description>&lt;br&gt;I agree that the game needs to be two player to work properly. With more players it is almost garunteed that someone will be left out early on. I find that characters can die pretty quickly so it's easy for one person to be left in the corner fiddling with himself.&lt;br&gt;&lt;br&gt;Nice review, and good to see a positive one on here as the first few are all negative. It is good, fast, and brutal fun. Where is my english translation of the expansion already?!?&lt;br&gt;&lt;br&gt;- J</description>
	<link>http://www.boardgamegeek.com/article/2613452#2613452</link>
	<pubDate>2008-09-03T10:21:44+00:00</pubDate>
	<dc:creator>JonJacob</dc:creator>
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	<title>Thread: Re: Tannhäuser - A TWO player game review</title>
	<description>Good review, and probably dead on.  I've only played it as a two player game, so I can't speak to more bodies controlling characters.  I know when I play, I often use troopers as bait, or plan my attack by utilizing other characters first.  Having to rely on a teammate may make your strategy a bit wonky...then again, it may add another element.&lt;br&gt;&lt;br&gt;I really like the game too, its got a great setting, and is just good fun...what more should I want?</description>
	<link>http://www.boardgamegeek.com/article/2612724#2612724</link>
	<pubDate>2008-09-03T02:31:49+00:00</pubDate>
	<dc:creator>supervike</dc:creator>
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	<title>Thread: Re: Tannhäuser - A TWO player game review</title>
	<description>It's great to see that you got over it. &lt;br&gt;&lt;br&gt;To clarify my point, Out of the box, Tannhaüser feels like a two player game, unlike, let's say, one of those world conquest game.  To me it's like chess, It's not meant to have five players on one board.&lt;br&gt;&lt;br&gt;The Heroes are better characters than the average trooper,&lt;br&gt; chances are, once a team is split, some player will be more powerful than others. &lt;br&gt;Plus, if there is an odd number of players, its up to them to figure out who is who on which side and trying to even it out.&lt;br&gt;&lt;br&gt;The game session I did lead me to believe that it's important to know all pieces of owers/weapons/artifact on the board, not just your own.&lt;br&gt;You probably want to make sure how TNT works &lt;u&gt;before&lt;/u&gt; having it thrown in your face. &lt;br&gt;Beside, there is &quot;only&quot; five characters to control, it's easier, for me, to devise a effective strategy if I control and know all of them. Trivial things such as the Nighteyes/Smoke Grenade &quot;combo&quot; is easier done then.&lt;br&gt;&lt;br&gt;&lt;br&gt;I really like this game, I highly recommend it for its two player aspect. Yet, in case of 3 players or more, I know this one won't be in my game of choice. </description>
	<link>http://www.boardgamegeek.com/article/2610323#2610323</link>
	<pubDate>2008-09-02T15:04:30+00:00</pubDate>
	<dc:creator>Yipes</dc:creator>
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	<title>Thread: Re: Tannhäuser - A TWO player game review</title>
	<description>I really don't understand your problem with more than two players. &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;In fact, it is MUCH EASIER to play with more players (as you have to focus only on one/two heroes and much less powers/weapons/artifact) and MORE FUN (to roleplay &quot;your&quot; character, to build &quot;team tactics&quot; and discuss what happens ... )</description>
	<link>http://www.boardgamegeek.com/article/2609653#2609653</link>
	<pubDate>2008-09-02T09:15:31+00:00</pubDate>
	<dc:creator>Raul Catalano</dc:creator>
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	<title>Thread: Tannhäuser - A TWO player game review</title>
	<description>Tannhauser is a originally a french game taking placing in a fictitious thirty year long version of The Great War. Fantasy Flight Games offers a good, english, translation. &lt;br&gt;It's a great game with a lot of potential, yet its main strengths are also its main weaknesses.&lt;br&gt;&lt;br&gt;Let's be clear, despite what the box says, this game is meant to be played by two players.&lt;br&gt;The game system consist of two factions of five soldiers competing on a board. Sure, it is possible to split a faction in two or more, but it feels like handing the control to someone else rather than cooperation.&lt;br&gt;&lt;br&gt;The box itself is covered with some of the very neat art,&lt;br&gt;which is the only reason why this reviewer bought the game in the first place. Thankfully, the content is also interesting. The minis looks great and the double-sided board add replay value. On the other hand, there is tons of different token and the rulebook is eerily &lt;b&gt;thick&lt;/b&gt;.&lt;br&gt;&lt;br&gt;The first big strength of Tannhäuser is its high customization value.&lt;br&gt;The whole thing seems to have a very strong First Person Shooter video game influence. The player can agree on difficulty levels, and chose a game type such as &quot;Deathmatch&quot;, &quot;Domination&quot; and &quot;Capture the Flag&quot; among others. Once the game type is set, the players need to chose four specific piece of equipments for each of their units.  In addition to the optional heroes sold separately, their is a huge amount of choosing to be made before the frantic gameplay can begin.&lt;br&gt;&lt;br&gt;Which leads to the big weakness of Tannhaüzer, the very steep learning curve. &lt;br&gt;Even without any expansion or add-on, you are still treated to an imposing 47 pages rulebook and 160 token. The &quot;core&quot; rules are intuitive, but with character specific equipments that can change the tide of battle, it takes a while to master this game. And like I said earlier, this is mainly a two player game, so you'll have to show the ropes to your buddies one at the time. It sure is nice to adjust each unit to one taste and occasion, but setting up the board might take longer than playing game itself on the first games. &lt;br&gt;&lt;br&gt;On the other hand, the online support from Take on You for this game is the best I have seen from any boardgames so far; new map, gameplay scenario and equipment periodically added on their website. Thankfully, Fantasy Flight Game translate the whole thing to english. In addition, user created content is also plentiful. So once you master the basics, there is A LOT of replay value and tweaking available for free. Beside new heroes can be purchased for about 10$.&lt;br&gt;&lt;br&gt;All in all, it is an excellent two player game that allows A LOT of customization even without the extension. Best of all, it remains fairly balanced. But in order to take the most out of it, a gamer needs to learn most the options Tannhäuser has to offer.</description>
	<link>http://www.boardgamegeek.com/article/2609003#2609003</link>
	<pubDate>2008-09-02T01:27:00+00:00</pubDate>
	<dc:creator>Yipes</dc:creator>
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	<title>Thread: Re: Don't Scratch Your Demon Taint</title>
	<description>I bought this game at Gencon 07, and I don't have the experience many of you seem to have with boardgames (I'm basically just a mini painter myself) but I love the setting, the ease of play, and the fast past furious feel of the game.  &lt;br&gt;&lt;br&gt;Great review, and seems fair.</description>
	<link>http://www.boardgamegeek.com/article/2603486#2603486</link>
	<pubDate>2008-08-30T01:19:31+00:00</pubDate>
	<dc:creator>supervike</dc:creator>
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	<title>Thread: Re: Don't Scratch Your Demon Taint</title>
	<description>I am attracted to this game in the same way that some are attracted to bad relationships--because the other party looks hot and you think you can fix those personality problems.&lt;br&gt;&lt;br&gt;Also, the reference files by Universal Head look great:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=34283&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/geekfile_view.php?fileid=3428...&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2602930#2602930</link>
	<pubDate>2008-08-29T20:46:11+00:00</pubDate>
	<dc:creator>craniac</dc:creator>
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	<title>Image</title>
	<description>
		Tannhauser reference deck using Universal Head reference sheet &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic366617_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/366617</link>
	<pubDate>2008-08-29T18:02:43+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>Interesting&lt;br&gt;&lt;br&gt;a mini skirmish game might be better&lt;br&gt;&lt;br&gt;but as they said on forum likely a long wait for English version.</description>
	<link>http://www.boardgamegeek.com/article/2601514#2601514</link>
	<pubDate>2008-08-29T14:35:42+00:00</pubDate>
	<dc:creator>Talisinbear</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>From what we have discerned over at the &lt;a href=&quot;http://www.fantasyflightgames.com/ffgforums/forums/show/27.page&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;FFG Tannhäuser Forum&lt;/b&gt;&lt;/a&gt; &lt;i&gt;(with the assistance of native French speaking members)&lt;/i&gt; &lt;b&gt;Field Ops&lt;/b&gt; is &lt;font color='#CC0000'&gt;&lt;b&gt;&lt;i&gt;not&lt;/i&gt;&lt;/b&gt;&lt;/font&gt; a Collectible Card Game. You can see the collected previews, translations and discussion &lt;a href=&quot;http://www.fantasyflightgames.com/ffgforums/posts/list/6924.page&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;HERE&lt;/b&gt;&lt;/a&gt;.</description>
	<link>http://www.boardgamegeek.com/article/2601466#2601466</link>
	<pubDate>2008-08-29T14:25:00+00:00</pubDate>
	<dc:creator>Malechi</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>new card game ? what sort, a CCG? or what ?</description>
	<link>http://www.boardgamegeek.com/article/2600711#2600711</link>
	<pubDate>2008-08-29T06:25:01+00:00</pubDate>
	<dc:creator>Talisinbear</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>&lt;b&gt;Bairoth wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... Unfortunately my french is non-existent, but the graphics for the upcoming Tannhauser: Field Ops look amazing. There's some kind of non-humanoid creature ('Behemoth') that fights for the Reich, coming out as part of that too.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.tannhauser-thegame.com/databank/Image/image%20de%20la%20semaine/semaine08-07-23.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.tannhauser-thegame.com/databank/Image/image%20de%...&lt;/A&gt; .&lt;/i&gt;&lt;br&gt;Note that with &lt;b&gt;Tannhäuser Field Ops&lt;/b&gt;, it may take place in the Tannhäuser Universe, but it is a completely separate game- &lt;font color='#CC0000'&gt;&lt;b&gt;&lt;i&gt;a card game&lt;/i&gt;&lt;/b&gt;&lt;/font&gt;.&lt;br&gt;&lt;br&gt;As for printing out the map, at the request of the &lt;a href=&quot;http://www.fantasyflightgames.com/ffgforums/forums/show/27.page&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;FFG Tannhäuser Forum&lt;/b&gt;&lt;/a&gt; members I created a split map PDF for print and puzzle back together. It can be found here:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Tannhäuser Outdoor Map on Letter Size Paper:&lt;/b&gt;&lt;br&gt;&lt;a href=&quot;http://www.zshare.net/download/17671304a5cf404c/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.zshare.net/download/17671304a5cf404c/&quot; rel=&quot;nofollow&quot;&gt;http://www.zshare.net/download/17671304a5cf404c/&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;&lt;i&gt;12 pages, 2.2Mb&lt;/i&gt;&lt;/font&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2600664#2600664</link>
	<pubDate>2008-08-29T05:55:15+00:00</pubDate>
	<dc:creator>Malechi</dc:creator>
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	<title>Thread: Re: Ein Letdown. </title>
	<description>Universal Head has got a very nice player aid for this game, and I've had no problems with the rules or referencing during the game since printing it out and laminating it.  &lt;br&gt;&lt;br&gt;I agree, though.  The game just needs a bit more *something* to be really good.  Hopefully, we'll see that *something* in the expansions (Operation Novogord, are you listening?)</description>
	<link>http://www.boardgamegeek.com/article/2597845#2597845</link>
	<pubDate>2008-08-28T13:55:13+00:00</pubDate>
	<dc:creator>HuckmanT</dc:creator>
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	<title>Thread: Re: Ein Letdown. </title>
	<description>Maybe FFG will work their expansion magic, revise the rules, and save it. </description>
	<link>http://www.boardgamegeek.com/article/2596739#2596739</link>
	<pubDate>2008-08-28T03:17:38+00:00</pubDate>
	<dc:creator>craniac</dc:creator>
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	<title>Thread: Re: Not as bad as I thought</title>
	<description>Yeah, if you want to play with differnt numbers of figures, then go ahead! Nothing stopping you playing a deathmatch game with one figure per player. </description>
	<link>http://www.boardgamegeek.com/article/2590898#2590898</link>
	<pubDate>2008-08-26T13:59:49+00:00</pubDate>
	<dc:creator>cdwalkley</dc:creator>
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	<title>Thread: Re: Domination mode skewed to Union?</title>
	<description>I have found something similar, although only in theory so far.&lt;br&gt;&lt;br&gt;It seems to me that whichever side comes through the front door in the indoor map will win on the 2nd turn unless the other side is very lucky.&lt;br&gt;&lt;br&gt;There are 6 objective spaces on the board. Three of these are reachable on the 2nd turn from the stairwell. 4 of them are reachable on the 2nd turn from the front door. Unless the 'stairwell' team us lucky with the initiative roll, the 'front door' team can get all four flags planted at the beginning of turn 2.&lt;br&gt;&lt;br&gt;I have yet to try this in an actual game, but I have played through several variations solo, all with the same result.&lt;br&gt;&lt;br&gt;Hopefully someone will be able to demonstrate how the above is incorrect!&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;Chris&lt;br&gt;&lt;br&gt;PS: The above was with the Reich coming through the door and the Union up the stairwell.</description>
	<link>http://www.boardgamegeek.com/article/2590695#2590695</link>
	<pubDate>2008-08-26T12:45:17+00:00</pubDate>
	<dc:creator>cdwalkley</dc:creator>
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	<title>Thread: Manorhouse commentary... Team Obscura for the win!</title>
	<description>Macneal had run through the plan hundreds of times in his head, and he was doing it again as he ran up the stairs from the basement.  One of the pouches on his belt felt warm, as if the ancient parchment was giving off it's own heat.  Hit fast if you could, make sure that trooper Alpha or Tala put down some smoke when the time came for him to work his magic, and be positive that everyone engages from as far away as possible.  And kill the old man quickly.  It went downhill from there.&lt;br&gt;&lt;br&gt;Barry Brown made the first mistake, went a little to far down a hallway trying to setup a decent killzone for his heavy machine gun, and Macneal and Tala did everything they could to make the old man pay for causing the heavy gunner to begin screaming and running in fear down the hallway.  The evil stuff these bad guys were into was disturbing to think about and terrifying to see unleashed in combat.  At least Barry maintained enough of his faculties to hold onto his modified weapon.  Most all of the guns they carried were &quot;enhanced&quot;, but those darned mods weren't the most reliable things Macneal had come across.  Sure, they threw out the required amounts of lead, but at least a time or two on a clip something special happened.  It didn't seem like lead that bored out of the muzzles, that was for sure.  Or maybe it was lead, warped through some feat of physics, with something special added from the juice from the batteries and from the wires and components crammed underneath the gold plates integrated into the fire chambers and housing of the machine guns.  Whatever the case, everyone's must have been dropped in deep puddles of muddy water prior to the firefight, cause the magic just wasn't happening.  &lt;br&gt;&lt;br&gt;Not much more than a half minute later, after Alpha and Barry went down with guns blazing, Macneal realized something wasn't working right, he wasn't seeing the flash.  He quickly emptied out his current clip and over half of another before the strobe effect dazzled the room.  Tala's dynamite shook what seemed like the world, he jammed in a fresh clip, and with his goggles on he moved quickly through the hallways and rooms, moving towards the enemy like a cat stalking prey.  Tala said the old man shook off the blast, said she had tossed it not much more than seven or eight feet behind him, but she said that when she'd looked back over her shoulder as she ran around the doorway, he was staggered alright, but he sure as hell wasn't dead like he should have been.&lt;br&gt;&lt;br&gt;Macneal decided to quickly take care of that amazing feat of survival, and he did just that a second after he opened the door to the room where Heizinger, Eva and that demon tainted Stosstruppen were holing out. He ripped at least five bullets into the old man's chest, he was probably dead before the flash erupted and his body was vaporized by the energy and velocity of the projectile.  He quickly stepped back behind the door and closed it, going as far to put his shoulder and the toe of his boot into it as he listened closely, hoping to hear what the other two menaces would do now that the Marquis Hermann Von Heizinger was, for all intents and purposes, dust in the wind.  He heard a footsteps and a door slam not too far away, at least one of them had run out of the room and into or across the smokey hallway that cuts across the middle of the manorhouse.  He heard a gun shot, then exactly two screams (one from a male, Delta no doubt, of extreme pain, and a fainter one just before it that Macneal thought sounded like a million souls crying out for mercy).  Ozo was firing his pistol, Doom, and if Tala and him couldn't get something done fast about that, they weren't going to be able to get the job done.  At least Macneal didn't hear the near constant machine gun fire coming from the Schocktruppen any longer.  Delta had at least taken care of that trigger-happy problem.&lt;br&gt;&lt;br&gt;It didn't matter much, because Delta paid the price moments later when the Stosstruppen cut him down with his taint-infused left hand a combat knife held in his right.  Macneal and Tala both knew that they only thing that they could do was get an area buttoned down as quickly as they could, hit hard and when they did do it fast, and move to another position that they could maybe defend long enough for the remaining bad guys and gal to make a mistake or two.&lt;br&gt;&lt;br&gt;Sadly, that wasn't to be.  Tala, in a panic, had the door in the doorway that she was covering nearly knock her to the floor and the Stosstruppen nearly kill her before he quickly ran for cover around another corner a half second after Macneal stormed into the room.  Between Eva's whip, the inhuman fury of the Stosstruppen's melee prowess and physical strength, and of course Ozo's spectral ordnance streaking around corners, Tala hit the ground first, and Macneal, refusing to flee and thus to delay the inevitable, fell seconds after her.&lt;br&gt;&lt;br&gt;The half destroyed dining room was quiet save the soft sounds of Eva's boots as she crossed it, reached down and pulled the parchment from the pouch laying next to Macneal's still body.&lt;br&gt;&lt;br&gt;***&lt;br&gt;&lt;br&gt;The manorhouse map has been a tough one for the Union at my gaming table.  Eight or so plays in and the Union has one maybe two or three wins max.  We haven't played the basement map yet or anything other than deathmatches, so maybe Macneal and his crew will have a better time of it there.</description>
	<link>http://www.boardgamegeek.com/article/2584811#2584811</link>
	<pubDate>2008-08-24T05:09:02+00:00</pubDate>
	<dc:creator>WinterWolf</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>You can see what's in the pipelines for FFG's Tannhauser if you check out the Take On You/ Asmodee website for the game:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.tannhauser-thegame.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.tannhauser-thegame.com/&lt;/A&gt;&lt;br&gt;&lt;br&gt;Unfortunately my french is non-existent, but the graphics for the upcoming Tannhauser: Field Ops look amazing. There's some kind of non-humanoid creature ('Behemoth') that fights for the Reich, coming out as part of that too.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.tannhauser-thegame.com/databank/Image/image%20de%20la%20semaine/semaine08-07-23.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.tannhauser-thegame.com/databank/Image/image%20de%...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Provided FFG follows suite, of course, which they've done so far with the Bonus Tokens, single character releases and Operation Novgorod (when it eventually comes out!).</description>
	<link>http://www.boardgamegeek.com/article/2584543#2584543</link>
	<pubDate>2008-08-24T02:19:27+00:00</pubDate>
	<dc:creator>Bairoth</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>and this map turns up just as I get my own office with 42&quot; wide Printer and Mounting machine &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2583917#2583917</link>
	<pubDate>2008-08-23T19:17:35+00:00</pubDate>
	<dc:creator>Garzini</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>FFG's GenCon booth showed prototypes of Operation: Novgorod (the Russians) and two new characters, which is supposed to come out later this year.</description>
	<link>http://www.boardgamegeek.com/article/2583658#2583658</link>
	<pubDate>2008-08-23T16:30:30+00:00</pubDate>
	<dc:creator>jhuntin1</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>I wonder what the longr term plans are for this game, ei more minis etc? The initial 'hot' interest on BGG has certainly cooled it seems.</description>
	<link>http://www.boardgamegeek.com/article/2583644#2583644</link>
	<pubDate>2008-08-23T16:24:55+00:00</pubDate>
	<dc:creator>Talisinbear</dc:creator>
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	<title>Thread: Re: New Map!</title>
	<description>I ran a game on this map at GenCon for FFG.  It certainly adds some flavor, with its high ground on one end and smoke filled trench in the middle.  The highlight was some longer (one in particular) lines of sight.  I saw the Union's bigger guns see more play.  It's a great map.  </description>
	<link>http://www.boardgamegeek.com/article/2583233#2583233</link>
	<pubDate>2008-08-23T12:33:44+00:00</pubDate>
	<dc:creator>Grimstax</dc:creator>
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	<title>Thread: New Map!</title>
	<description>At last, a new map has been posted on the FFG website :&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/PDF/tannhauser-outside-map.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/PDF/tannhauser-outside-map...&lt;/A&gt;&lt;br&gt;&lt;br&gt;It's the outside of Ksiaz Castle; at first glance not as much to it as the two maps that come with the base game. At least it's a new challenge though, the original maps were getting a bit tedious.&lt;br&gt;&lt;br&gt;Now to figure out how to print the thing in actual size! </description>
	<link>http://www.boardgamegeek.com/article/2583129#2583129</link>
	<pubDate>2008-08-23T10:22:35+00:00</pubDate>
	<dc:creator>Bairoth</dc:creator>
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	<title>Thread: Re: Don't Scratch Your Demon Taint</title>
	<description>The best review i've read at BGG. Thorough, humourous, and without pretense. You are to be commended sir. A thumbs up for you! (sorry- the Geekgold I tipped I didn't actually have..much like my real gold).</description>
	<link>http://www.boardgamegeek.com/article/2572297#2572297</link>
	<pubDate>2008-08-20T07:59:32+00:00</pubDate>
	<dc:creator>Steampunk</dc:creator>
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	<title>Image</title>
	<description>
		3d Tannhauser using wood set atop the board. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic362286_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/362286</link>
	<pubDate>2008-08-17T21:09:20+00:00</pubDate>
	<dc:creator>Luftwaffe Flak</dc:creator>
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	<title>Thread: Re: To whom do ties go to?</title>
	<description>Again, not sure is I understand the question, but as I said, it states in the rulebook you must equal or exceed the Difficulty Score that is based on a specific Characteristic Value. Thus, in a Combat Roll you must equal or exceed the target's Combat Value, for example.</description>
	<link>http://www.boardgamegeek.com/article/2557802#2557802</link>
	<pubDate>2008-08-15T05:19:33+00:00</pubDate>
	<dc:creator>littlewars</dc:creator>
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	<title>Thread: Re: To whom do ties go to?</title>
	<description>Ok I gotcha, your first one answered it, their value or higher. &lt;br&gt;&lt;br&gt;I was curious say if my threshold was 6 and I rolled a 6 did it count as a hit or not. Thanks! All the best, Jonathan</description>
	<link>http://www.boardgamegeek.com/article/2550381#2550381</link>
	<pubDate>2008-08-13T02:56:43+00:00</pubDate>
	<dc:creator>Luftwaffe Flak</dc:creator>
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	<title>Thread: Re: To whom do ties go to?</title>
	<description>Unless I misunderstand your question, there are no possibilities for ties as the rolls are not simultaneous.&lt;br&gt;&lt;br&gt;Step 1 (Attacker): You make your Combat Roll and try to roll your target's Combat Value or Higher. Each Success is a &quot;hit&quot;.&lt;br&gt;&lt;br&gt;Step 2 (Defender): Each hit is &quot;soaked&quot; by the target if their Shock Roll equals or beats the attacker's Combat Value.&lt;br&gt;&lt;br&gt;Step 3 (Attacker): Apply the effects of any weapons that cause Automatic Wounds (with no Shock Roll).</description>
	<link>http://www.boardgamegeek.com/article/2550342#2550342</link>
	<pubDate>2008-08-13T02:44:59+00:00</pubDate>
	<dc:creator>littlewars</dc:creator>
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	<title>Thread: Re: Curious question: Moving the scared ones.</title>
	<description>...so you can move forth an enemy who was behind another or switch who's first on enemy line, but you can't use Heizinger's ability as a bullrush plus his original benefits (efectively placing your character behind first enemy line when moving the line at his other side). It actually makes sense that way.&lt;br&gt;&lt;br&gt;Thanks, if this is the situation, it really needed that clarification.</description>
	<link>http://www.boardgamegeek.com/article/2548053#2548053</link>
	<pubDate>2008-08-12T13:28:22+00:00</pubDate>
	<dc:creator>Vonamarak</dc:creator>
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	<title>Thread: To whom do ties go to?</title>
	<description>When you roll a tie against a defenders combat value who does the tie go to? TIA and all the best, Jonathan</description>
	<link>http://www.boardgamegeek.com/article/2547976#2547976</link>
	<pubDate>2008-08-12T13:00:46+00:00</pubDate>
	<dc:creator>Luftwaffe Flak</dc:creator>
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	<title>Thread: Re: Curious question: Moving the scared ones.</title>
	<description>Half-official answer (I translated the soon-to-be-published second edition of the German rules):&lt;br&gt;- all terrain modifications have to be respected&lt;br&gt;- only enemy characters may be moved&lt;br&gt;- movement has to end on a free circle&lt;br&gt;- ovement over occupied circles is allowed, as long as there are friendly characters on these circles (with the same affiliation symbol as the moved character).</description>
	<link>http://www.boardgamegeek.com/article/2547929#2547929</link>
	<pubDate>2008-08-12T12:37:12+00:00</pubDate>
	<dc:creator>Michel</dc:creator>
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	<title>Thread: Curious question: Moving the scared ones.</title>
	<description>So, I have a question about moving the character that is successfully affected by the Patmos amulet: the attacker moves the piece his successes number of circles, but can he move it through occupied circle? What about when there is friendly character in the circle and what about when there is friendly to the panicked one there? &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;My guess (and the way I'll choose to play it) is since this is no &quot;move phase&quot; but different set of rules, you can move the character wherever you like in range, as far as it is not an occupied circle - no matter that it would require bullrush if it was a &quot;move phase&quot; action. But do you know if there's an official clarification somewhere in the rulebooks or errata that will justify that?</description>
	<link>http://www.boardgamegeek.com/article/2547890#2547890</link>
	<pubDate>2008-08-12T12:08:23+00:00</pubDate>
	<dc:creator>Vonamarak</dc:creator>
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	<title>Thread: Re: Token question</title>
	<description>Crate tokens are randomly picked and placed on action circles.  Players won't know what's in the crates when they move characters to them to check the contents.  Most of the time it'll be something useful (to some degree), but there is always the chance that a player searches a crate and come up with the dreaded &quot;0&quot; victory point.  It reminds me of the words Charlie Brown speaks in the Halloween episode, when he reaches into his bag after everyone else has announced the cool goodies they've found in their own sacks...&lt;br&gt;&lt;br&gt;&quot;I got a rock.&quot;&lt;br&gt;&lt;br&gt;WinterWolf&lt;br&gt;&lt;br&gt;***BTW, welcome to BGG!</description>
	<link>http://www.boardgamegeek.com/article/2513126#2513126</link>
	<pubDate>2008-07-30T03:59:06+00:00</pubDate>
	<dc:creator>WinterWolf</dc:creator>
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	<title>Thread: Token question</title>
	<description>Hi everybody!&lt;br&gt;&lt;br&gt;There's one crate token (side A) with zero victoy points (side B) in the box.&lt;br&gt;For me, this token doesn't make any sense. I guess this token will come in handy in later expansions... .&lt;br&gt;&lt;br&gt;Can anyone help me out, please.&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings</description>
	<link>http://www.boardgamegeek.com/article/2504636#2504636</link>
	<pubDate>2008-07-27T07:24:33+00:00</pubDate>
	<dc:creator>Regnier</dc:creator>
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	<title>Thread: Re: Tannhäuser :: 19/07/2008 :: una crónica en español</title>
	<description>Al principio, parece que es demasiada información para digerir, pero es en realidad un juego sencillo, rápido y de bastante planeación.&lt;br&gt;&lt;br&gt;El movimiento de cada soldado, lleva todo un planteamiento táctico del &quot;line of sight&quot;, objetivos y posicionamiento para evitar ataques de area (como las granadas) de parte del enemigo.&lt;br&gt;&lt;br&gt;Thumbs up a ese juego.</description>
	<link>http://www.boardgamegeek.com/article/2495354#2495354</link>
	<pubDate>2008-07-23T21:42:16+00:00</pubDate>
	<dc:creator>dennots</dc:creator>
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	<title>Thread: Tannhäuser :: 19/07/2008 :: una crónica en español</title>
	<description>     Tannhäuser es un juego muy táctico, un híbrido entre miniaturas y un RPG de mesa.  Se juega mejor con 2 personas o equipos de 2, ya más de eso se pierde la atención y el desorden es mucho cómo han constantado mis amigos de juegos de mesa.  El juego se resuelve en 1-2 horas según la experiencia de los jugadores.  &lt;br&gt;&lt;br&gt;     Sus mecánicas son básicas: se mueve en líneas de círculos coloreados, todos los que estén en el mismo color los ves y puedes disparar; se tiran d10 según el valor de combate (si es 6 entonces son 6 dados) y se compara con el valor de combate del defensor (si es 5 entonces el atacante tiene que sacar 5+), y luego se hace a la inversa para defenserse,  los tiros que no haya capeado son daños que afectan todas las habilidades.  Hay duelos que son similares al combate pero con otras valores como el stamina o el mental.&lt;br&gt;&lt;br&gt;     Lo más interesante es que cada miniatura (5 por equipo), tiene la posibilidad de equiparse con distinto armamento y habilidades cada juego; así los héroes (3 por equipo), pueden escoger entre 3 paquetes pre-seleccionados y las tropas (2 por equipo), solo entre 2 paquetes pre-seleccionados; a cada paquete se le suma una habilidad especial propia de la figura.  Alternativamente, se puede personalizar un paquete sin tener acceso a la habilidad especial.&lt;br&gt;&lt;br&gt;     El juego presenta 4 modos de juego: historia (cumplir misiones), capturar la bandera, dominación (mantener el contro de zonas, me parece) y mátense todos( jeje).&lt;br&gt;&lt;br&gt;     Las misiones, banderas y cajas para buscar sorpresas son fichas que se pueden activar adyacentemente o recoger(según corresponda), si tiene espacio suficiente.&lt;br&gt;&lt;br&gt;     La noche del pasado viernes nos reunimos de nuevo en mi casa, Rub, Den, Herr y yo para jugar.  Alrededor de la 1 am, ya siendo sábado, empezamos a jugar Rub y yo contra Herr y Den.&lt;br&gt;&lt;br&gt;     Después de una noche de juegos y emoción, Herr se fue a dormir a su casa tipo 1:30am, lo que nos dejó a Rub y a mí contra Den, quién se supo defender valientemente y más bien pudo reorganizar un poco su fuerza.&lt;br&gt;&lt;br&gt;     Seleccionamos jugar una misión dentro de la casa maldita, después de un pequeño enredo con la colocación de objetivos procedimos a jugar.&lt;br&gt;----------------------------------------------------------------------&lt;br&gt;     Una nota sobre la colocación de objetivos: primero no hay que ser tan literal, el dibujo en el tablero solo sirve para indicar si es primario o secundario, no el tipo de habilidad requerido.  Y segundo, sería mejor si el oponente colocará las misiones o si uno tuviera que colocarlos en el sector opuesto de donde se entra.&lt;br&gt;----------------------------------------------------------------------&lt;br&gt;&lt;br&gt;     Primero nos dimos cuenta lo rápido que el combate comienza, ya en el primer turno nos estábamos dando de madrazos, mientras las mujeres hacían su parte y completaban objetivos primarios de una vez.  También nos dimos cuenta, que en serio estos son los mejores exponentes de sus ejércitos porque evadían todos los tiros iniciales, no fue hasta que las granadas y daños automáticos los hubieran debilitado que empezaron a recibir daño de los disparos.&lt;br&gt;&lt;br&gt;     El juego se movió rápidamente del centro al ala izquierda de la casa, donde la Unión se encerró estratégicamente, cerrando el paso  y protegiendo a su mujer mientras completaba su segundo objetivo primario que los llevaría a la victoria.&lt;br&gt;&lt;br&gt;     Un juego que duró 2 horas, considerando que yo estaba cabeceando, hubo éxodo de jugadores (pegados, dormidos o ambos), y era el primer juego para todos los demás creo que en realidad habla de su rapidez y sencillez.&lt;br&gt;&lt;br&gt;    Tal vez lo más importante es la parte de preparación, equipar y armar la estrategia de cada equipo debe ser hecho con calma ya que el juego se desarrolla rápidamente sin esperar mucho entre turno y turno.&lt;br&gt;&lt;br&gt;     Al leer las reglas sentí que era muy similar a Hybrid, otro juego francés y después de jugarlo encontré algunas similitudes pero definitivamente son muy distintos.  Hybrid es un juego de miniaturas táctico y con muchas opciones de juego mucho más complejas que se centra en escenarios en vez de tipos de juegos.&lt;br&gt;&lt;br&gt;     Para los que juegan miniaturas puedo decir que esta en la dificultad de un Heroclix con el daño que cambia las estadísticas, habilidades y fase de preparación (escogiendo paquetes o equipos, viene siendo lo mismo).&lt;br&gt;&lt;br&gt;     En fin, es un juego muy rápido, táctico, sencillo, elegante y con posibilidades ilimitadas de juego que lo hacen ideal para aquellos que busquen un reto táctico en hora y media, cosa que pocos juegos pueden cumplir.</description>
	<link>http://www.boardgamegeek.com/article/2494816#2494816</link>
	<pubDate>2008-07-23T19:11:26+00:00</pubDate>
	<dc:creator>joseaguerof</dc:creator>
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	<title>Image</title>
	<description>
		Tannhauser Storage Solution &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic346677_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/346677</link>
	<pubDate>2008-06-24T21:42:26+00:00</pubDate>
	<dc:creator>Luftwaffe Flak</dc:creator>
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	<title>Image</title>
	<description>
		Two Newbies playing Tannhauser at my house &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic345583_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/345583</link>
	<pubDate>2008-06-21T14:44:04+00:00</pubDate>
	<dc:creator>machollic</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Stosstruppen &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341609_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341609</link>
	<pubDate>2008-06-10T16:50:22+00:00</pubDate>
	<dc:creator>StevieA</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Karl Zermann &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341607_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341607</link>
	<pubDate>2008-06-10T16:49:50+00:00</pubDate>
	<dc:creator>StevieA</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close-up of Eva Kraemer &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341606_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341606</link>
	<pubDate>2008-06-10T16:49:31+00:00</pubDate>
	<dc:creator>StevieA</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Commandos Delta Figure &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341605_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341605</link>
	<pubDate>2008-06-10T16:49:09+00:00</pubDate>
	<dc:creator>StevieA</dc:creator>
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