<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Die Kutschfahrt zur Teufelsburg</title>
	<link>http://www.boardgamegeek.com/boardgame/25951</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 11:37:31 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 11:37:31 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Poison Master question</title>
	<description>You play it right. I've just receive an answer from the official website of the game.&lt;br&gt;&lt;br&gt;English is not my native language, so I got confused with the word &quot;appoint&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2839086#2839086</link>
	<pubDate>2008-11-19T15:01:04+00:00</pubDate>
	<dc:creator>lucrada</dc:creator>
</item><item>
	<title>Thread: Re: Poison Master question</title>
	<description>Yes. At least, that's how we played it. Isn't it a one use card, so it's not too powerful?</description>
	<link>http://www.boardgamegeek.com/article/2839075#2839075</link>
	<pubDate>2008-11-19T14:55:59+00:00</pubDate>
	<dc:creator>woodnoggin</dc:creator>
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	<title>Thread: Poison Master question</title>
	<description>What does it exactly means &quot;you may appoint the winner of a struggle&quot;.&lt;br&gt;Does it mean that the player actualy &quot;choose&quot; witch one of the two players wins?</description>
	<link>http://www.boardgamegeek.com/article/2838870#2838870</link>
	<pubDate>2008-11-19T13:38:02+00:00</pubDate>
	<dc:creator>lucrada</dc:creator>
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	<title>Thread: Re: Duriing a struggle...</title>
	<description>It's not simultaniously. It's goes around in a clockwise order from the person who's turn it is, declaring if they support the attacker or defender or abstain. After that, anyone may declare powers or items as they see fit that influences the outcome. </description>
	<link>http://www.boardgamegeek.com/article/2815498#2815498</link>
	<pubDate>2008-11-12T15:32:05+00:00</pubDate>
	<dc:creator>Rappak</dc:creator>
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	<title>Thread: Duriing a struggle...</title>
	<description>Hi all,&lt;br&gt;&lt;br&gt;Please help on this.  During a struggle, do the players other than the attacker and defender show their support to the attacker or defender &lt;u&gt;simultaneously&lt;/u&gt;, or one-by-one, starting from the one on attacker's left-hand side?&lt;br&gt;&lt;br&gt;What about using the abilities of occuptions and objects?</description>
	<link>http://www.boardgamegeek.com/article/2815437#2815437</link>
	<pubDate>2008-11-12T15:16:05+00:00</pubDate>
	<dc:creator>pharaohc</dc:creator>
</item><item>
	<title>Thread: Re: Coach Ride Expansion</title>
	<description>One thing almost everyone comments on is the fact that the Characters are completely generic with no in-game meaning at all. The pretty pictures provide great flavor and feel, but are only used to determine your stance during an attack.&lt;br&gt;&lt;br&gt;Perhaps something could be considered to key to the Characters to make them more meaningful in some way.</description>
	<link>http://www.boardgamegeek.com/article/2811263#2811263</link>
	<pubDate>2008-11-11T15:32:59+00:00</pubDate>
	<dc:creator>Liumas</dc:creator>
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	<title>Thread: Re: Session Rejected reason:Too Short. What do you think?</title>
	<description>There has been an update to the 3-player rules some time agor already. You probably played it with one faction card each. It plays actually quite well with three players if you use the updated rules:&lt;br&gt;&lt;br&gt;shuffle all 10 faction cards, give each player 3 cards and one stays out. So now this game is also a memory game, you need to place your three faction cards in front of you and may never alter their original lay out, so the possibilities are, you have 3 cards of the same faction or 2+1. Each player belongs to the most represented faction among their 3 cards, so before anything else, players need to figure out to which faction the other belong, and that is not done by only looking at one card... So you can guess... this makes the game much more dynamic and tense even with 3 players, my own experience so far with playing this as a 3-player game, are very postivie.</description>
	<link>http://www.boardgamegeek.com/article/2775400#2775400</link>
	<pubDate>2008-10-30T18:39:55+00:00</pubDate>
	<dc:creator>Pedrator</dc:creator>
</item><item>
	<title>Thread: Re: Session Rejected reason:Too Short. What do you think?</title>
	<description>I did not mod that session report, but I too find it right on the verge of too short, simply by length.&lt;br&gt;&lt;br&gt;Once I read it in detail, I find it definitely too short, especially since I have never played this game: I cannot figure out what happened in the game or exactly what you are talking about from the text of the session report. Players A,B,C... something about &quot;goodies&quot;, but no description of how goodies are distributed or selected... a reward is claimed, but what reward? How did attacks begin?...by ganging up , lots of &quot;items&quot; are collected... &lt;br&gt;&lt;br&gt;The text did not describe anmy of the game actions, mechanisms, pieces, rules or attempted strategies, and could be describing something completely other than a board game, such as a bar fight or three Siamese fighting fish in a bowl. It doesn't give me enough information to follow the game flow.&lt;br&gt;&lt;br&gt;Sorry, I would also have rejected it.</description>
	<link>http://www.boardgamegeek.com/article/2763750#2763750</link>
	<pubDate>2008-10-27T07:46:47+00:00</pubDate>
	<dc:creator>krainer</dc:creator>
</item><item>
	<title>Thread: Re: Session Rejected reason:Too Short. What do you think?</title>
	<description>Without further details, we have only your word that the loser can &quot;do nothing but just sit there wait&quot; for the end.&lt;br&gt;&lt;br&gt;Also, it's not clear to me how the game &quot;ended&quot; after the first round fight.  Player A knows Player B's identity, but Player B does not know Player A's identity.  Neither of them knows Player C's identity, and Player C doesn't know theirs.  Your report seems to indicate that Player B is the lone player against Players A and C.  But that information wouldn't be known to all after what you describe.&lt;br&gt;&lt;br&gt;Based on that, I would say that it's reasonable for the Mods to have rejected your report.&lt;br&gt;&lt;br&gt;(Note: I am not defending this game as a three player game.  I am providing feedback on the session report.)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2763731#2763731</link>
	<pubDate>2008-10-27T07:22:49+00:00</pubDate>
	<dc:creator>jeffwolfe</dc:creator>
</item><item>
	<title>Thread: Re: Session Rejected reason:Too Short. What do you think?</title>
	<description>In my opinion, the information conveyed herein constitutes a session report.&lt;br&gt;&lt;br&gt;The game really shines with 6.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2761667#2761667</link>
	<pubDate>2008-10-26T07:14:27+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
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	<title>Thread: Session Rejected reason:Too Short. What do you think?</title>
	<description>Copy here:&lt;br&gt;&lt;br&gt;.......&lt;br&gt;Here is the text of your original article:&lt;br&gt;&lt;br&gt;Subject: Total Failure Game Test by 3&lt;br&gt;OK, after reading all these exciting review and session reports about this game. We have to give it a try.&lt;br&gt;&lt;br&gt;We try it by 3 players. So it was a 2 vs 1 situation. &lt;br&gt;&lt;br&gt;First Round,.... what should we do? Actually nobody knows what to do and all of us reluctant to show other people our own goodies. Player A started a fight against a random opponent, Player B. So, player C join in and the attacker claim the reward by looking at the true identity of the loser. &lt;br&gt;&lt;br&gt;Game ended at that point. Two players knew one another's true identity and join force to....&quot;rape..&quot;.. the other one, each round. &lt;br&gt;&lt;br&gt;By doing this, the 2players team get lots of items by the .... and at last, declared the winners. Hurray!&lt;br&gt;&lt;br&gt;The loser of the round1 fight can do nothing but just sit there wait for the coming of another round of .... and that's it. &lt;br&gt;&lt;br&gt;The game last for actually one round. &lt;br&gt;&lt;br&gt;It proves to be, not a game for 3. &lt;br&gt;For sure. &lt;br&gt;&lt;br&gt;Let's wait for the rest of the 7 players, otherwise.....</description>
	<link>http://www.boardgamegeek.com/article/2761651#2761651</link>
	<pubDate>2008-10-26T06:59:08+00:00</pubDate>
	<dc:creator>casterlyrock</dc:creator>
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	<title>Image</title>
	<description>
		Die Kutschfahrt zur Teufelsburg Box Comparison &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic386940_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/386940</link>
	<pubDate>2008-10-24T20:30:24+00:00</pubDate>
	<dc:creator>boneroller</dc:creator>
</item><item>
	<title>Thread: A review on a deck of cards with no suits...</title>
	<description>Alright... my first review has earned me some nice and stisfying feedback. So I'm going to try another one, this be my second then, hope you'll enjoy this one.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Die Kutschfahrt zur Teufelsburg&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;I'm sure you already heard about this game (if not even own it, and you're just looking for another opinion to that might strenthen your belief in having made a good choice in buying this game... we'll see about that!), you get a deck of cards with no suits, you have a set of character cards which only difference is the illustration; you also get a set of faction cards; you get a set of profession cards; a set of item cards and a set of &quot;drink of power&quot; cards.&lt;br&gt;&lt;br&gt;So basically this is a game where players are secretly devided into two team via faction cards (in case players are odd, the &quot;drink of power&quot; comes in, more to that later). So for a start up, each player obtains secretly: one faction card, one random item (two coffins are always amongst these items), one profession that gives him a special ability, and a character card of his choice (double sided with attack stance and defence stance on respective side).&lt;br&gt;&lt;br&gt;&lt;b&gt;What do you do?&lt;/b&gt;&lt;br&gt;By now you already noticed that this is not a trick card game. No! in this game you need to find out who your team mates are, you collect special items and declaro victory. Each faction has a set of three special items (3 keys or 3 goblets depending on the faction) which they need to have amongst their team mates to ensure victory. In case you payin odd number of players, the &quot;drink of power&quot; may be used as a special item to declare victory, but this advantage is only rightful to the team with inferior number of players... which can be prety tricky finding out...&lt;br&gt;&lt;br&gt;&lt;b&gt;How's it played?&lt;/b&gt;&lt;br&gt;You can do several things in your turn; bargain an item exchange with any player, you may attack nay player, you may pass, or you may declari victory. Only one of these actions is possible during each players' turn.&lt;br&gt;&lt;br&gt;The main thing about this game is information! Information is everything. And this is a very interesting aspect, since &quot;knowing&quot; something makes players behave in a certain way. So this game is much about how players react towards the information they collect, and this is what makes this game engaging and original (I guess this was my give-away to you that this is going to be a positive review!). there are several ways to obtain/give away information, one is via item exchange, any player may propose a card exchange to another player, the other player may look at the card the active player proposed to trade, and then decide whether he does or not want to trade. This sounds prety mean, cause that player just has gotten some infromation, the active player though hasn't. The other way to obtain information is via battle, players may attack any other player, every other player may then declair suporting attacker, suorting defender or simply keep out of battle. If any of these players (attacker or defender) should obtain majority via suporting players and possibly played items and revealed professions, the winner of the battle may look at either the losers' faction card and profession card, or look at the losers' items and keep one. If the battle comes to a draw, the attacking player draws one new item card from the item deck (which is one of the ways to introduce new cards into play, the other eis exchanging the travel bag).&lt;br&gt;&lt;br&gt;&lt;b&gt;Information is everything!&lt;/b&gt;&lt;br&gt;Now this is where the game gets interesting, once a player takes a look at another ones' faction card, he will either, promote item exchanges and support his attacks/defenses, or he will simply ignore him. This is the first &lt;b&gt;real&lt;/b&gt; info sharing that occurs. Now players will be able to triangulate information: if A ignores B after looking at Bs faction card, they belong to oposing teams, so C needs to look at only one of both to get the picture, if he wins an attack against B and finds out he belongs to oposing team, C starts teaming up with A, if on the other hand C finds out he belongs to same team as B, these to wil team up aganst A, so this is where the one of both, being in minority, will have to find one of his team-mates to be able to balance things out and thus stand a chance against a teamed attacks!&lt;br&gt;&lt;br&gt;At this part things get sticky. Experienced players will figure out that they need to suport the minority without guaranteeing victory in battle, for that would give that player the advantage, whereas the suporting players wouldn't even be sure about belonging to the same team. As more items come into play (some support attacks, some defense, other have several great abilities, such as exchangin professions) things get ever more complicated. And decisions will be ever more tricky. Another interesting way to share information is via winning items (keys or goblets) if you know one particular player is your team mate, but find him reluctent in trusting you, just shove hime one of these winning items to gain his trust. This though is also a strategy used to misguied players in making them believe they belong to the same team, leading the misguided player often to run against his own team!&lt;br&gt;&lt;br&gt;This is a basic idea of how this game works, you need to carefully watch how players act after looking at faction cards to figure things out. But gradualy, the more often you play this game you will be able to figure out more and more combinations between item exchange and profession abillities. Some of the professions have a one time abillity only, exceptif you exchange it, then it may be reactivated. Abillities are generally very powerful and can in most cases decide the outcome of a battle if used as a surprise element, once used though, it is revealed, remains face up for every one to see and may be taken in account for the next battle involving that player (this is more information!!) Some professions allow you to add to attack/defense, some allow you to prevent other players from suporting, another might let the user decide the outcome of a battle if you're not part of it! this latter one for example, a one time ability, it may be exchanged via item with another player to be reactivated, the player who gave it away to his team mate, might attack the turn after knowing for sure that the team mate he's given the profession to, will decide the battle outcome to his favour. These are but very few out of the many possible card combinations.&lt;br&gt;&lt;br&gt;The effect that this has on the gameplay is that it starts in a very &quot;fearsome&quot; fashion. Players soon realise just how important the information on the faction is, and will try avoiding players getting to that information just to soon by forcing battles to draw. Of course some players may get lucky and get a profession that enables them to win a battle on first try, which gives that player a huge advantage over the others, this leads mostly to very aggressive games! Otherwise things tend to stay calm (tense nevertheless) until there's an average of 2 - 2.5 cards per player in the game, in which case, if any player attacks he doesn't really know to which extend the defending player may have a suporting item in his hand, so this game tends to become extremely tense, and losing a battle to another player is a very big thing, which tends to trigger a kind of revenge instinct on players if they feel that they are being ignored by winning player (thus meaning they're not on the same team).&lt;br&gt;&lt;br&gt;So sooner or later players will feel confident in winning a battle due to the items they hold in there hand, which means that this game doesn't usually come to a stand still of the sort that players never attack because they think they'll lose a battle, its the oposit actually, players tend to feel confident in attacking with a certain set of cards in their hand. This makes sure that the game remains interesting throughout.&lt;br&gt;&lt;br&gt;&lt;b&gt;Bottom line&lt;/b&gt;&lt;br&gt;This game is to mind truly remarkable. It includes several sets of cards that may be used simultaniously, but all with very specific purposes! Since the game contains a fairly large number of items and professions, this provides the players a great possibility to discover new combinations as they play, and since a third element for these combinations is the exchange of specific cards with &lt;b&gt;other players&lt;/b&gt;, the players of both teams feel engaged throughout the various stages of the game, which build up from &quot;no clue what's going on&quot; till &quot;I know everything by now&quot;, at which stage players usually already know who's who (especially if playing with up to 6 players), and the game is all about using the cards efficiently in order to ensure battle victories, turning the endgame into a regular item-hunting warfare! What amazes me most about this game is that it gets better the more often you play it, especially if you keep playing with the same people over and over again, and they get more familiar with the game mechanics. It also plays very well with the updated rule on the official webpage for 3 players! It plays equally well with an odd number of players as with even number of players, since a game of odd number of players favours the minority team with the drink of power that might be used by this team onlt as a winning item, although they still must find out that they &lt;b&gt;are&lt;/b&gt; in fact the team with a lesser number of members, in there is the chance of both teams seducing each other members' leading to false assumptions as to which of both teams being the smaller one, often a player misguided declares victory believing he belongs to the enemy team, thus losing the game since a wrong declaration means victory for the oponent!&lt;br&gt;&lt;br&gt;I think that this game provides a unique playing experience in this genre. You will defenetly like this game if you enjoy playing games such as Scotland Yard, Heimlich &amp; Co but would enjoy a much deeper and involving game experience, with a well adapted theme, excellent illustrations and very strong and cohearent game mechanics, suported by an excellent set of rules.&lt;br&gt;&lt;br&gt;For the sheer brilliance of concept and flawless accomplishment as well as for extremely high (infinit?) replayability, taking in acount also what you'll pay for this game, I'll give it a 9.5 out of 10!</description>
	<link>http://www.boardgamegeek.com/article/2674729#2674729</link>
	<pubDate>2008-09-25T03:47:37+00:00</pubDate>
	<dc:creator>Pedrator</dc:creator>
</item><item>
	<title>Thread: Re: Variant for 3 players</title>
	<description>sounds like a interresting variation with three actually.&lt;br&gt;I will try that if we get to be three players... &lt;br&gt;played it last evening and it was great fun on 8.&lt;br&gt;thou ofcourse I found out that I have been missing the part you only have to know the ones in the association that have the artifacts not all.&lt;br&gt;probably why it took so long time to work it out... </description>
	<link>http://www.boardgamegeek.com/article/2672244#2672244</link>
	<pubDate>2008-09-24T09:38:37+00:00</pubDate>
	<dc:creator>shiranai</dc:creator>
</item><item>
	<title>Thread: Re: Coach Ride Expansion</title>
	<description>Hell yeah! I love expansions</description>
	<link>http://www.boardgamegeek.com/article/2595398#2595398</link>
	<pubDate>2008-08-27T18:36:05+00:00</pubDate>
	<dc:creator>anathemus</dc:creator>
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	<title>Thread: Re: Can I proclaim my own victory of &quot;the coat of armor of the loge&quot; with the &quot;black perl&quot;?</title>
	<description>No. Please also look here:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.ludocreatix.com/kutschfahrt/3faq_en.html&quot; rel=&quot;nofollow&quot;&gt;http://www.ludocreatix.com/kutschfahrt/3faq_en.html&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2590886#2590886</link>
	<pubDate>2008-08-26T13:55:59+00:00</pubDate>
	<dc:creator>Zoriak</dc:creator>
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	<title>Thread: Re: The Diplomat may &quot;additionally&quot; be used on a normal turn?</title>
	<description>&lt;b&gt;Tylor Yue wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does it mean I can use its power to make a trade &lt;b&gt;after I attacked someone&lt;/b&gt;?Or does it mean I can make &lt;b&gt;two&lt;/b&gt; trades(one is normal,one is from its power) in my turn?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Both is possible (during your turn)!</description>
	<link>http://www.boardgamegeek.com/article/2590881#2590881</link>
	<pubDate>2008-08-26T13:52:55+00:00</pubDate>
	<dc:creator>Zoriak</dc:creator>
</item><item>
	<title>Thread: Re: The Diplomat may &quot;additionally&quot; be used on a normal turn?</title>
	<description>I read this last night (have not yet played the game) and wondered the same thing. The additionally makes me think that two trades are possible. That would of course make it possible to trade something in, then request that same item back again. &lt;br&gt;&lt;br&gt;It would be nice to have an official answer. </description>
	<link>http://www.boardgamegeek.com/article/2580016#2580016</link>
	<pubDate>2008-08-22T09:04:19+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
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	<title>Thread: Re: Review of Die Kutschfahrt Zur Teufelsburg</title>
	<description>I'm intrigued!  Thanks for the thorough review.&lt;br&gt;&lt;br&gt;So if I look for this game from an overseas site should I expect it to be non-English? Or rules in English?  For instance:  &lt;A target='_blank' href=&quot;http://www.ludibay.net/kutschfahrt-teufelsburg-p-2756.html?osCsid=3131b6608f1a9442269748397dea4cdb&quot; rel=&quot;nofollow&quot;&gt;http://www.ludibay.net/kutschfahrt-teufelsburg-p-2756.html?o...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Doesn't seem available stateside at the moment.</description>
	<link>http://www.boardgamegeek.com/article/2561433#2561433</link>
	<pubDate>2008-08-16T15:00:39+00:00</pubDate>
	<dc:creator>ChernobylCow</dc:creator>
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	<title>Thread: Re: help!I`ve got a pivotal question of &quot;die kutschfahrt zur teufelsburg&quot; rule... </title>
	<description>And please remember that there is one bag with a key symbol and another with a goblet symbol, so they must be used accordingly do proclaim victory!</description>
	<link>http://www.boardgamegeek.com/article/2513786#2513786</link>
	<pubDate>2008-07-30T12:40:51+00:00</pubDate>
	<dc:creator>Pedrator</dc:creator>
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	<title>Thread: The Diplomat may &quot;additionally&quot; be used on a normal turn?</title>
	<description>The rule says the privilege of diplomat may &lt;b&gt;additionally&lt;/b&gt; be used on a normal turn.What does &quot;additionally&quot; mean?&lt;br&gt;Does it mean I can use its power to make a trade &lt;b&gt;after I attacked someone&lt;/b&gt;?Or does it mean I can make &lt;b&gt;two&lt;/b&gt; trades(one is normal,one is from its power) in my turn?</description>
	<link>http://www.boardgamegeek.com/article/2443388#2443388</link>
	<pubDate>2008-07-02T15:15:18+00:00</pubDate>
	<dc:creator>Tylor Yue</dc:creator>
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	<title>Thread: Can I proclaim my own victory of &quot;the coat of armor of the loge&quot; with the &quot;black perl&quot;?</title>
	<description>As the rule says,the object &quot;black perl&quot; prevents you from proclaiming the victory of &lt;b&gt;his association&lt;/b&gt;.&lt;br&gt;So,when I have it,can I still proclaim &lt;b&gt;my own victory&lt;/b&gt; by using &quot;the coat of armor of the loge&quot; and three goblets/keys?</description>
	<link>http://www.boardgamegeek.com/article/2443340#2443340</link>
	<pubDate>2008-07-02T15:01:13+00:00</pubDate>
	<dc:creator>Tylor Yue</dc:creator>
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	<title>Thread: Re: Fault</title>
	<description>Hi, in such a rare case you should attack. You cannot win the fight, but there is a chance to loose against one of your team members and he can bring you back to the game ;-)</description>
	<link>http://www.boardgamegeek.com/article/2408458#2408458</link>
	<pubDate>2008-06-19T11:14:13+00:00</pubDate>
	<dc:creator>Zoriak</dc:creator>
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	<title>Image</title>
	<description>
		size reference &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic335786_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/335786</link>
	<pubDate>2008-05-24T11:29:37+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
</item><item>
	<title>Thread: Re: Is there an English version of this game?</title>
	<description>&lt;b&gt;ddubin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;the_grip wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I know the cards have German and English on them... is there a purely English version?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I understand that Sir Henry submitted an English only edition for review. But Grandmaster Kartov objected that all the Brotherhood's Vigenère cipher keys are offsets into the German rules text, and that changes at this point would be awkward. Baroness von Hochberg added that to native German speakers the English term &quot;coach ride&quot; sounds slightly rude. &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Really? LOL!!!&lt;br&gt;&lt;br&gt;Ironic, as Kutschfahrt looks an awful lot like Cooch Fart to me!</description>
	<link>http://www.boardgamegeek.com/article/2328275#2328275</link>
	<pubDate>2008-05-20T13:14:29+00:00</pubDate>
	<dc:creator>eatspider</dc:creator>
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	<title>Thread: Re: Drink of Power questions</title>
	<description>From the rules page GB-19: &lt;i&gt;This card [Drink of Power] counts as a key or a goblet &lt;b&gt;only for the player&lt;/b&gt; who is proclaiming the victory ...&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;From the FAQ at &lt;A target='_blank' href=&quot;http://www.ludocreatix.com/kutschfahrt/3faq_en.html&quot; rel=&quot;nofollow&quot;&gt;http://www.ludocreatix.com/kutschfahrt/3faq_en.html&lt;/A&gt;:&lt;i&gt;Does the &quot;Drink of Power&quot;-card counts an object? Can it be traded? How to lose it?&lt;br&gt;It does not count as an object, can not be traded and you can not lose it. The &quot;Drink of Power&quot; is in fact a &quot;rulecard&quot; that says that the inferior (outnumbered) team can win with 2 goblets/keys. Notice: You are not allowed to proclaim the victory just with the &quot;Drink of Power&quot;. You also need at least one key/goblet to proclaim the victory.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2305617#2305617</link>
	<pubDate>2008-05-11T23:28:19+00:00</pubDate>
	<dc:creator>Aubigny</dc:creator>
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	<title>Thread: Drink of Power questions</title>
	<description>Say you're playing a 5-person game, and determine that you're on the &quot;inferior&quot; team. Since you have a drink of power and your partner does as well, does that mean you only need one key/goblet between you to declare victory?&lt;br&gt;&lt;br&gt;Similarly, in a 7-person game, can you declare victory as soon as you determine that you are on the 3-person team and know who your allies are, since all three of you have a drink of power?&lt;br&gt;&lt;br&gt;Finally, can the drinks of power be stolen/traded/etc like other items?</description>
	<link>http://www.boardgamegeek.com/article/2305366#2305366</link>
	<pubDate>2008-05-11T20:13:02+00:00</pubDate>
	<dc:creator>Asmor</dc:creator>
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	<title>Thread: Re: help!I`ve got a pivotal question of &quot;die kutschfahrt zur teufelsburg&quot; rule... </title>
	<description>&lt;b&gt;Tylor Yue wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;The rule says &quot;the secret bags turn into goblet/key as soon as all objects have been picked&quot;.But it also says&quot;if your team has two goblets +one bag &lt;b&gt;with the goblet&lt;/b&gt;,you can proclaim the victory&quot;, where it doesn`t mention &quot;when all objects are picked&quot;.&lt;br&gt;&lt;br&gt;I am a little confused,somebody can tell me the exact meaning of this rule?Can I use &quot;secret bag&quot; to proclaim when objects are &lt;b&gt;not&lt;/b&gt; all-picked?&lt;/i&gt;&lt;br&gt;&lt;br&gt;You can only use the &quot;secret bag&quot; as a goblet/key &lt;u&gt;once the deck is empty&lt;/u&gt;. While the deck is full, the bag is 'just' a bag. </description>
	<link>http://www.boardgamegeek.com/article/2285644#2285644</link>
	<pubDate>2008-05-03T13:15:26+00:00</pubDate>
	<dc:creator>Bankler</dc:creator>
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	<title>Thread: Re: help!I`ve got a pivotal question of &quot;die kutschfahrt zur teufelsburg&quot; rule... </title>
	<description>Hi Ting,&lt;br&gt;&lt;br&gt;No ... We've always played that the bag only becomes an object &lt;b&gt;after the deck has run out&lt;/b&gt;.&lt;br&gt;&lt;br&gt;Therefore, if you have 2 goblets and a bag, you can only claim the victory once the deck is exhausted.&lt;br&gt;&lt;br&gt;&lt;br&gt;N.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2285563#2285563</link>
	<pubDate>2008-05-03T12:00:08+00:00</pubDate>
	<dc:creator>Moviebuffs</dc:creator>
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	<title>Thread: Re: The Drink of Power card</title>
	<description>well,sometimes i think it is better for the &quot;drink of the power&quot; to be an object card which is only added in &quot;odd players&quot; game.&lt;br&gt;if that,players can trade and fight for it.&lt;br&gt;the inferior side would want this object to get one more goblet/key,and the other side would want it to prevent their opponents from winning,although this object is completely useless to their own side.&lt;br&gt;doesn`t it seem to be exciting?&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2285464#2285464</link>
	<pubDate>2008-05-03T09:46:28+00:00</pubDate>
	<dc:creator>Tylor Yue</dc:creator>
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	<title>Thread: Re: About proclaim the victory</title>
	<description>well,I have the same question because the rule only says &quot;you can proclaim the victory if you have two keys and one bag with the key&quot;,where it doesn`t metion &quot;&lt;b&gt;when all of abjects are picked&lt;/b&gt;&quot;....</description>
	<link>http://www.boardgamegeek.com/article/2285454#2285454</link>
	<pubDate>2008-05-03T09:24:30+00:00</pubDate>
	<dc:creator>Tylor Yue</dc:creator>
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	<title>Thread: Re: help!I`ve got a pivotal question of &quot;die kutschfahrt zur teufelsburg&quot; rule... </title>
	<description>Hi Tylor,&lt;br&gt;&lt;br&gt;I've moved this thread to the forums for Die Kutschfahrt zur Teufelsburg. I'd say there's a good chance that someone reading that forum will be able to answer this for you. &lt;br&gt;&lt;br&gt;At least one of the game's designers posts there.</description>
	<link>http://www.boardgamegeek.com/article/2285442#2285442</link>
	<pubDate>2008-05-03T09:05:18+00:00</pubDate>
	<dc:creator>melissa</dc:creator>
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	<title>Thread: Re: help!I`ve got a pivotal question of &quot;die kutschfahrt zur teufelsburg&quot; rule... </title>
	<description>I would suggest looking here: &lt;a class='gamelink' target='_blank' href=&quot;/game/25951&quot;&gt;Die Kutschfahrt zur Teufelsburg&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2285431#2285431</link>
	<pubDate>2008-05-03T08:52:08+00:00</pubDate>
	<dc:creator>30ought6</dc:creator>
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	<title>Thread: help!I`ve got a pivotal question of &quot;die kutschfahrt zur teufelsburg&quot; rule... </title>
	<description>I am new here,so i don`t know if I can post threads of &quot;questions of rule&quot; here?If not,pls tell me the proper forum,thx.&lt;br&gt;&lt;br&gt;I have bought a card game with the name &quot;die kutschfahrt zur teufelsburg&quot;(coach ride to devil`s castle) and played it several times.Yesterday i realized an important question of rule: &lt;br&gt;Can &quot;secret bag&quot; be taken as a legal object to proclaim the victory when the objects pile is &lt;b&gt;not&lt;/b&gt; empty?&lt;br&gt;For example, if I have one goblet and one secret bag(goblet) in my hand,and I know another ally has one goblet,can I proclaim the victory of our side if there are still some objects on the pile?&lt;br&gt;&lt;br&gt;The rule says &quot;the secret bags turn into goblet/key as soon as all objects have been picked&quot;.But it also says&quot;if your team has two goblets +one bag &lt;b&gt;with the goblet&lt;/b&gt;,you can proclaim the victory&quot;, where it doesn`t mention &quot;when all objects are picked&quot;.&lt;br&gt;&lt;br&gt;I am a little confused,somebody can tell me the exact meaning of this rule?Can I use &quot;secret bag&quot; to proclaim when objects are &lt;b&gt;not&lt;/b&gt; all-picked?</description>
	<link>http://www.boardgamegeek.com/article/2285384#2285384</link>
	<pubDate>2008-05-03T07:25:15+00:00</pubDate>
	<dc:creator>Tylor Yue</dc:creator>
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	<title>Thread: Re: About proclaim the victory</title>
	<description>No, you can't proclaim a victory because the bag doesn't turn into a key when all objects have been picked up.  It's still a bag (not a key).</description>
	<link>http://www.boardgamegeek.com/article/2283546#2283546</link>
	<pubDate>2008-05-02T16:15:43+00:00</pubDate>
	<dc:creator>Starsunsky</dc:creator>
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	<title>Thread: About proclaim the victory</title>
	<description>The rule says the secret bag truns into a key as soon as all objects have been picked. And then, the rule says &lt;b&gt;you may proclime the victory if you have 3 keys or 2 keys+1 bag with the key&lt;/b&gt;. &lt;br&gt;&lt;br&gt;Can i proclaim the victory when i have 2 keys and 1 bag(key)? &lt;b&gt;But at that time all objects havn't been picked up&lt;/b&gt;. &lt;br&gt;&lt;br&gt;Because the rule book doesn't clearly explain, so i am confused.</description>
	<link>http://www.boardgamegeek.com/article/2283496#2283496</link>
	<pubDate>2008-05-02T15:59:40+00:00</pubDate>
	<dc:creator>Matrix3301</dc:creator>
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	<title>Thread: Re: I think my rulebook's messed up</title>
	<description>I meant to edit this last night, but I realized last night that I wasn't so much missing pages as I was given the wrong pages.&lt;br&gt;&lt;br&gt;I.e. I got two copies of the &quot;signatures&quot; (as you say they're called) which contain GB-5, GB-6, GB-7 and GB-8 and whichever the corresponding D pages are (in other words, I'm missing 2 signatures and I received 2 duplicate signatures).&lt;br&gt;&lt;br&gt;Thanks for the email address! I hope they'll send it to me, given that I'm in the US.</description>
	<link>http://www.boardgamegeek.com/article/2280406#2280406</link>
	<pubDate>2008-05-01T16:50:52+00:00</pubDate>
	<dc:creator>Asmor</dc:creator>
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	<title>Thread: Re: I think my rulebook's messed up</title>
	<description>Yup, I think your rules are messed up. Looks like you are missing two signatures  (that's what they are called in printing) that should be in the middle of the booklet. Specifically you are missing:&lt;br&gt;&lt;br&gt;D-19&lt;br&gt;D-20&lt;br&gt;D-21&lt;br&gt;D-22&lt;br&gt;GB-1&lt;br&gt;GB-2&lt;br&gt;GB-3&lt;br&gt;GB-4&lt;br&gt;&lt;br&gt;You can find the contact address for Adlung-Spiele at &lt;a href=&quot;http://www.ludocreatix.com/kutschfahrt/7impressum_en.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;this page&lt;/a&gt;. It is info@adlung-spiele.de. You should probably write to them to request a new rulebook, or at least those eight missing pages.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2279209#2279209</link>
	<pubDate>2008-05-01T05:57:07+00:00</pubDate>
	<dc:creator>blindspot</dc:creator>
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	<title>Thread: I think my rulebook's messed up</title>
	<description>I just got this game. The english portion starts on Occupations (page GB-5), and the german page ends on D-18. It seems like I may have had a couple leaves (is that the correct term?) not stapled into the rulebook.&lt;br&gt;&lt;br&gt;Am I correct in this assumption?</description>
	<link>http://www.boardgamegeek.com/article/2278665#2278665</link>
	<pubDate>2008-05-01T00:37:25+00:00</pubDate>
	<dc:creator>Asmor</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>&lt;b&gt;Csigs wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Seems the name has been changed back.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yay! It's like I'm back home. </description>
	<link>http://www.boardgamegeek.com/article/2272815#2272815</link>
	<pubDate>2008-04-29T13:11:20+00:00</pubDate>
	<dc:creator>Gyges</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>&lt;i&gt;How would you like to relate this to the issue under discussion?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I did.  You just didn't like the way I did it.</description>
	<link>http://www.boardgamegeek.com/article/2228852#2228852</link>
	<pubDate>2008-04-13T11:20:11+00:00</pubDate>
	<dc:creator>Numskull</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>Beats me.  I don't even understand English &lt;i&gt;that&lt;/i&gt; well.</description>
	<link>http://www.boardgamegeek.com/article/2227638#2227638</link>
	<pubDate>2008-04-12T15:27:51+00:00</pubDate>
	<dc:creator>Csigs</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>It's been changed back, but shouldn't it be &quot;Kutschfahrt zur Teufelsburg, Die&quot;?</description>
	<link>http://www.boardgamegeek.com/article/2227632#2227632</link>
	<pubDate>2008-04-12T15:22:54+00:00</pubDate>
	<dc:creator>guzerat</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>Hooray!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2227608#2227608</link>
	<pubDate>2008-04-12T15:10:40+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>Seems the name has been changed back.</description>
	<link>http://www.boardgamegeek.com/article/2227519#2227519</link>
	<pubDate>2008-04-12T14:03:00+00:00</pubDate>
	<dc:creator>Csigs</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>If true, this is a sad day for German games.&lt;br&gt;&lt;br&gt;&lt;i&gt;I still weep ofer Traumfabrik becoming Hollywood Blockbuster... &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hear hear! &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2217525#2217525</link>
	<pubDate>2008-04-07T19:00:36+00:00</pubDate>
	<dc:creator>rplea</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>&lt;b&gt;Numskull wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Translation is not alteration.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Not per se.  Translation is not leaving a thing unaltered, either, except in a very few cases, e.g., the French word for éclair (the pastry) being the same as the English word for éclair.&lt;br&gt;&lt;br&gt;How would you like to relate this to the issue under discussion?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2215861#2215861</link>
	<pubDate>2008-04-07T04:34:23+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>Translation is not alteration.</description>
	<link>http://www.boardgamegeek.com/article/2215621#2215621</link>
	<pubDate>2008-04-07T02:01:51+00:00</pubDate>
	<dc:creator>Numskull</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>Well, the game ships with English rules, and &quot;Coach Ride to Devil's Castle&quot; is the official game title on those rules. It's also the name in the English page of the publisher's website. So, in a sense, it would be an official title.&lt;br&gt;&lt;br&gt;On the other hand, I'd also like to keep the original (unintelligible as it is). I still weep ofer Traumfabrik becoming Hollywood Blockbuster...  &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/2215200#2215200</link>
	<pubDate>2008-04-06T21:56:11+00:00</pubDate>
	<dc:creator>Mr.Baggins</dc:creator>
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	<title>Thread: Re: The name of this game</title>
	<description>I was surprised when they changed the name... seemed inconsistent with previous convention.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2215147#2215147</link>
	<pubDate>2008-04-06T21:18:08+00:00</pubDate>
	<dc:creator>kevinb9n</dc:creator>
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	<title>Thread: The name of this game</title>
	<description>It seems to me that this game should be indexed under Die Kutschfahrt zur Teufelsburg.  There is, as far as I know, no edition of the game with the title &quot;Coach Ride to Devil's Castle.&quot;  There is only the edition with the title Die Kutschfahrt zur Teufelsburg.&lt;br&gt;&lt;br&gt;There are a number of games which are indexed under an English title once an edition has been published bearing an English title:  Circus Flohcati, Web of Power, etc.  (I'm not always happy about this, especially when the English title is not even a translation of the original title.)  But to index a game under a title it has never even *had* seems to me to be carrying things too far.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2215084#2215084</link>
	<pubDate>2008-04-06T20:51:55+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
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	<title>Thread: Re: Coach Ride Expansion</title>
	<description>&lt;b&gt;rossum wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Waldemar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Or, what if there was an item working as a &quot;negative key/goblet&quot;? It would have negative effects on the winning conditions, by which I mean: it only counts as key/goblet for your victory if one player of the &lt;b&gt;enemy&lt;/b&gt; party has it in his possession (whom, for this purpose, you had to name explicitly when declaring victory). &lt;br&gt;Such an item might work better if it also had some positive effect, for example giving them a bonus of +1 when revealed in battle. &lt;/i&gt;&lt;br&gt;&lt;br&gt;I like the idea of there being more than one &quot;you must accept&quot; trade item. As it is now, players can generally tell when the Black Pearl is involved in a trade.&lt;br&gt;&lt;br&gt;Mischa&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thank you. Although I think that this particular item would be an unfortunate construction if it had a &quot;you must accept&quot;-ability. It would get traded away too fast. Or, if you wanted to make it interesting: an item that counts as a goblet if you possess it yourself &lt;b&gt;or&lt;/b&gt; as a key if a member of the opposite team owns it. Now, that is a &lt;i&gt;veeeery&lt;/i&gt; ambiguous item, isn't it? Too dangerous to possess and too dangerous to give away! Should require another item that works exactly the other way round to make it fair, overall. </description>
	<link>http://www.boardgamegeek.com/article/2211600#2211600</link>
	<pubDate>2008-04-04T20:15:46+00:00</pubDate>
	<dc:creator>Waldemar</dc:creator>
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	<title>Image</title>
	<description>
		Side of the box 2 of 2 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301727_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301727</link>
	<pubDate>2008-02-17T16:59:20+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Side of the box 1 of 2 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301725_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301725</link>
	<pubDate>2008-02-17T16:56:00+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Basilius Kartov &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227063_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227063</link>
	<pubDate>2007-07-07T20:39:35+00:00</pubDate>
	<dc:creator>potts_games</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Bruder Zacharias &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227062_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227062</link>
	<pubDate>2007-07-07T20:37:16+00:00</pubDate>
	<dc:creator>potts_games</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Michel de Molay &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227061_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227061</link>
	<pubDate>2007-07-07T20:36:20+00:00</pubDate>
	<dc:creator>potts_games</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Gundla von Hochberg &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227060_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227060</link>
	<pubDate>2007-07-07T20:35:38+00:00</pubDate>
	<dc:creator>potts_games</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Juan Tirador &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227059_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227059</link>
	<pubDate>2007-07-07T20:34:50+00:00</pubDate>
	<dc:creator>potts_games</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Close up of Sir Henry Sinclair &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic227058_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/227058</link>
	<pubDate>2007-07-07T20:33:44+00:00</pubDate>
	<dc:creator>potts_games</dc:creator>
</item></channel></rss>