<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Numbers League: Adventures in Addiplication</title>
	<link>http://www.boardgamegeek.com/boardgame/27609</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 13:16:58 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 13:16:58 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Product Display at Essen 2008 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic395951_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/395951</link>
	<pubDate>2008-11-11T15:12:15+00:00</pubDate>
	<dc:creator>Gamecreature</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Uber Hero &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375654_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375654</link>
	<pubDate>2008-09-22T19:24:37+00:00</pubDate>
	<dc:creator>bmayer</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My 9-year-old needed all 5 of his superheroes to nab the 4-point alien: Bulletproof Nacho Quarrel, Nimble Rubber Rodent, Ferocious Laser Bug, Remarkable Teen Salamander (with Robotic Fist) and Quantam Mister Fighter.  He was pretty pleased with the captur &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic365824_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/365824</link>
	<pubDate>2008-08-27T14:23:29+00:00</pubDate>
	<dc:creator>fehrmeister</dc:creator>
</item><item>
	<title>Thread: Two Supervillain Variants for Numbers League</title>
	<description>My 4yo and 6yo love this game, but the 4yo likes playing supervillians and isn't as strong at adding.  So we came up with this variant so that he could play the bad guys and make the game harder for the heroes.  It plays best with 2/3 heroes and 1 villain on the yellow (easier) level.&lt;br&gt;&lt;br&gt;1) Deal out 4 Villains for each hero (you need fewer because they'll be harder to capture)&lt;br&gt;2) Deal out 7 cards to each hero face up, but give the first 3 devices dealt to the villain player (5 if playing with 3 heroes).&lt;br&gt;3) Play starts with the youngest hero as normal and goes through all heroes, then it's the villain's turn.&lt;br&gt;4) On the villain's turn he can do one of the the following 4 actions:&lt;br&gt;    a) Place a device on a villain.  It works as normal to affect the villain's capture number.&lt;br&gt;    b) If no villain has been flipped yet, flip one villain to green (without looking at the other side before choosing which to flip)&lt;br&gt;    c) If there is a completed sidekick choose one body part and replace it with the top card on the deck (this may keep the sidekick around)&lt;br&gt;    d) Take the top card from the deck and keep it if its a device, otherwise discard it.&lt;br&gt;&lt;br&gt;That's it.  It is surprisingly good at keeping everyone well engaged, and while a -10 on the wrong villain could be almost impossible for the heroes to defeat, we haven't found it to be a big problem.&lt;br&gt;&lt;br&gt;The two player variant my sons came up with completely on their own:&lt;br&gt;&lt;br&gt;1) Each player gets 5 villains in front of them.&lt;br&gt;2) You play as normal except you can add a device to a villain or a hero&lt;br&gt;3) You can take your turn to flip a villain to green one time.&lt;br&gt;4) Both sets of heroes share the same sidekick&lt;br&gt;5) First person to capture the other players villains wins&lt;br&gt;&lt;br&gt;They've been playing every day for over a week while I've been at work.  It's a great game.</description>
	<link>http://www.boardgamegeek.com/article/2431763#2431763</link>
	<pubDate>2008-06-28T02:15:45+00:00</pubDate>
	<dc:creator>wainwrig</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		component &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336153_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336153</link>
	<pubDate>2008-05-25T09:44:55+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		component &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336151_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336151</link>
	<pubDate>2008-05-25T09:43:50+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
</item><item>
	<title>Thread: Re: Where can I get this game?</title>
	<description>Thanks for the info Ben&lt;br&gt;&lt;br&gt;AB&lt;br&gt;&lt;br&gt;Updated 02/02/08 for anyone else in the UK interested:  Found it in stock  at the following UK online stores &lt;br&gt;&lt;A target='_blank' href=&quot;http://www.gameslore.co.uk/&quot; rel=&quot;nofollow&quot;&gt;http://www.gameslore.co.uk/&lt;/A&gt; &lt;br&gt;&lt;A target='_blank' href=&quot;http://boardgameclub.co.uk&quot; rel=&quot;nofollow&quot;&gt;http://boardgameclub.co.uk&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2052361#2052361</link>
	<pubDate>2008-02-02T07:11:13+00:00</pubDate>
	<dc:creator>Doc_Adam</dc:creator>
</item><item>
	<title>Thread: Re: Where can I get this game?</title>
	<description>There are a number of places to get the base game &quot;Numbers League Adventures in Addiplication&quot;, the &quot;Infinity level&quot; expantion is a bit harder. The game is for sale on BGG, Any game store that uses Esdevium Games Ltd as a distributer can order it through them. They are the largest distributer in the UK. Lastly you can get it at Bentcastle.com.&lt;br&gt;The Expantion can only be puchased at Bentcastle.com. &lt;br&gt;&lt;br&gt;We still have stock so a reprint is some time off.&lt;br&gt;&lt;br&gt;There are two other expansions &quot;Fractonian Invation&quot; and &quot;Doomsday Devices&quot;(working titles) that have been designed and tested but there is no current release date.&lt;br&gt;&lt;br&gt;BC</description>
	<link>http://www.boardgamegeek.com/article/2051994#2051994</link>
	<pubDate>2008-02-02T03:13:44+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Thread: Where can I get this game?</title>
	<description>Where can one purchase this game?  Any plans for a reprint?  Any news or gossip would be appreciated.&lt;br&gt;&lt;br&gt;thanks in advance&lt;br&gt;AB</description>
	<link>http://www.boardgamegeek.com/article/2050878#2050878</link>
	<pubDate>2008-02-01T18:44:59+00:00</pubDate>
	<dc:creator>Doc_Adam</dc:creator>
</item><item>
	<title>Thread: Re: Customizing Numbers League.</title>
	<description>Game looks great, I'm definitely picking up a copy for when my math class earns a game day.</description>
	<link>http://www.boardgamegeek.com/article/1833623#1833623</link>
	<pubDate>2007-11-04T00:44:25+00:00</pubDate>
	<dc:creator>Common_Hero</dc:creator>
</item><item>
	<title>Thread: Re: Numbers League Heroes to color</title>
	<description>&lt;b&gt;knot2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;A target='_blank' href=&quot;http://www.bentcastle.com/nl_extras.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.bentcastle.com/nl_extras.htm&lt;/A&gt;&lt;/i&gt;&lt;br&gt;There are two seperate files. If you try to use the text links they both download the same file even though they have different descriptions. If you use the picture links they are correct.</description>
	<link>http://www.boardgamegeek.com/article/1696728#1696728</link>
	<pubDate>2007-08-31T05:20:26+00:00</pubDate>
	<dc:creator>waza</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Numbers League demo display at Origins 2007 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic229150_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/229150</link>
	<pubDate>2007-07-15T04:45:17+00:00</pubDate>
	<dc:creator>BuddhaPhi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Numbers League Infinity Level Expansion Box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic222142_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/222142</link>
	<pubDate>2007-06-20T06:43:31+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Numbers League box and contents &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic222141_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/222141</link>
	<pubDate>2007-06-20T06:42:04+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Thread: Bent Castle Origins Special</title>
	<description>We are running a Origins special until July 4th. 20% off games if you pre pay and pick up at Origins. See details at our site.</description>
	<link>http://www.boardgamegeek.com/article/1561888#1561888</link>
	<pubDate>2007-06-19T19:08:34+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Thread: Re: ‘Numbers League’ a superheroic math game</title>
	<description>&lt;b&gt;merb101 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;The game itself can be challenging at times, as you have to repeatedly alter your own hero, adding and taking away, in order to get the numbers you need. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Hey, Ben from Bent Castle pointed out to me that this line is a little misleading, so let me clarify. You don't actually change any of the cards that make up your hero. Once they are in play, the stay in play as-is. I was meaning you use equipment, other heroes in your stable and the sidekick (which can be changed through gameplay) in order to reach higher, or sometimes lower, numbers. &lt;br&gt;&lt;br&gt;Sorry for the mistake.&lt;br&gt;&lt;br&gt;ME</description>
	<link>http://www.boardgamegeek.com/article/1551873#1551873</link>
	<pubDate>2007-06-14T16:44:30+00:00</pubDate>
	<dc:creator>merb101</dc:creator>
</item><item>
	<title>Thread: ‘Numbers League’ a superheroic math game</title>
	<description>&lt;br&gt;&lt;br&gt;By MICHAEL ERB&lt;br&gt;Staff Writer&lt;br&gt;The Parkersburg News and Sentinel&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.newsandsentinel.com&quot; rel=&quot;nofollow&quot;&gt;www.newsandsentinel.com&lt;/A&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://merb101.livejournal.com&quot; rel=&quot;nofollow&quot;&gt;http://merb101.livejournal.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;PARKERSBURG — The streets of Infinity City are being overrun with vile villains, and only you can help capture them. Match numbers to corral criminals. Add, subtract, multiply and divide to conquer ne’er-do-wells. Use your math talents to enlist the aid of Infinity City’s premiere superheroes, the Numbers League. Only they can save us from certain doom.&lt;br&gt;&lt;br&gt;‘‘Numbers League: Adventures in Addiplication’’ is a stand-alone card game for 2-4 players ages 8 and up, published by Bent Castle Workshops. The game revolves around playing cards of different values to match numbers on an assortment of super villains. Match the number, capture the villain.&lt;br&gt;&lt;br&gt;Gameplay is fairly simple, with each player starting off with a hand of seven cards and using them to build their heroes. Each hero comes in three parts: Head, body and legs, each with its own point value. The villains are laid out on the table to form a ‘‘rogues gallery,’’ and each sports a number value and a point value. Players attempt to match their hero’s value to a criminal, thereby claiming that card and adding the villain’s point value to their total score. The player with the highest score at the end of the game wins.&lt;br&gt;&lt;br&gt;Equipment can be used to add to, subtract from or multiply superhero totals. You can have more than one hero, but can only build one at a time, so you have to complete one before starting another. Multiple heroes can combine their values or work alone to capture villains. You get a limited number of card plays per turn, so you often have to decide which villains to go for ahead of time based on your character and the cards in your hand.&lt;br&gt;&lt;br&gt;If you ‘‘return to base,’’ you exchange up to your entire hand for new cards, but doing so means you can’t capture a villain that turn.&lt;br&gt;&lt;br&gt;There also is the option of using a sidekick, a sort of everyman’s hero that sits next to the rogues gallery. Anytime there is a completed sidekick in play, any player can use them like a hero or add that hero’s total points to their existing hero in order to capture a villain. Players also can swap out pieces of a sidekick for cards in their hand, allowing them to change the sidekick’s value or to gain a number card they need.&lt;br&gt;&lt;br&gt;There is a hero level of gameplay which uses fewer cards and lower number amounts. Negative-value villains and heroes, as well as devices that multiply numbers don’t come into play until you begin the advance or superhero rules.&lt;br&gt;&lt;br&gt;The cards do a good job of letting you know what is included in the basic game versus the advanced game by marking each card with a colored circle: Yellow means hero, green means superhero. Though it can be a pain to sort out the cards each time you want to play at different levels, most groups and those with older players will want to include all of the cards and play the advance game by default.&lt;br&gt;&lt;br&gt;Speaking of older players, though designed with children in mind, ‘‘Numbers League’’ is a surprisingly fun game for adults as well. The villains are colorful and full of personality while the heroes, for the most part, are cute ripoffs of existing comic book characters. The game itself can be challenging at times, as you have to repeatedly alter your own hero, adding and taking away, in order to get the numbers you need. This is especially true in the advanced game where you are competing for higher numbers, and in some cases negative totals.&lt;br&gt;&lt;br&gt;I really like this game and highly recommend it to anyone who likes superheroes or fast card games or is looking for something educational to play with kids.&lt;br&gt;&lt;br&gt;For more information on ‘‘Numbers League’’ or other Bent Castle Workshops products, visit &lt;A target='_blank' href=&quot;http://www.bentcastle.com&quot; rel=&quot;nofollow&quot;&gt;www.bentcastle.com&lt;/A&gt;, and for more reviews visit my blog at &lt;A target='_blank' href=&quot;http://merb101.livejournal.com&quot; rel=&quot;nofollow&quot;&gt;http://merb101.livejournal.com&lt;/A&gt;.&lt;br&gt;&lt;br&gt;Contact Michael Erb at merb101@gmail.com</description>
	<link>http://www.boardgamegeek.com/article/1544330#1544330</link>
	<pubDate>2007-06-10T21:40:47+00:00</pubDate>
	<dc:creator>merb101</dc:creator>
</item><item>
	<title>Thread: [Review] Numbers League: Adventures in Addiplication</title>
	<description>	I was interested in Numbers League: Adventures in Addiplication (Bent Castle Workshops, 2007 – Ben Crenshaw and Chris Pallace) for three reasons.  First of all, any game that has superheroes in it catches my attention, secondly it was about math – my favorite subject, and third – the idea of mixing and matching people (like the previous game from this company – Skallywags) is something I’ve always enjoyed.  At the same time, I was certainly wary of yet another “education-game-that-is-very-drab-disguised-as-something-fun-but-really-isn’t.”  The very colorful artwork looked tremendous, but the rules made me wonder after reading them.&lt;br&gt;&lt;br&gt;	Fortunately, although Number League is not going to appeal to some strategy gamers, I found it to be a tremendous and fun way to help younger children with their addition.  It is very helpful with basic arithmetic concepts and even allows for a decent amount of strategy.  &lt;font color='#FF0000'&gt;But more than that, it’s a fun, lighter game to play with adults that has a bit of forward planning wrapped in an exuberant, funny theme.  Perhaps the game’s lighthearted trimmings have swayed me some, but I don’t mind simply because I enjoy the layout and manner in which this mathematical game is presented.&lt;/font&gt;&lt;br&gt;&lt;br&gt;In Numbers League, players are creating super hero teams to capture villains on the loose in Infinity city.  Twenty-four villain cards are laid out on the table, each with a different number (ranging from “3” to “26”) showing their “weakness” and another number (from “1” to “3”) showing their level.  A deck of Hero and device cards is shuffled, and seven are dealt to each player.  Three cards are laid down to create the “sidekick”, and the remaining cards form the Hall of Heroes (deck).  One player is chosen to go first, and the game begins.&lt;br&gt;&lt;br&gt;On a player’s turn, they simply can either play two cards from their hand or discard as many cards as they’d like.  Either way – they draw back up to seven at the end of their turn.  When playing cards, players are forming heroes using three different body parts: head, bodies, and legs.  Heroes can be formed in thousands of combinations, and each body part has a point value.  Players can also play a device card on each hero (limit – one per hero) that adds points or even doubles the points of that hero.  Players can also trade a card from their hand with a card from the sidekick.  If the sidekick at any point has a head, body, and legs, it becomes “active”.&lt;br&gt;&lt;br&gt;If the player plays cards (does NOT discard) on their turn, they have the option of capturing a villain.  If the total on one of their completed heroes (or combination of their completed heroes) equals the weakness number, the player takes the card, placing the villain on their trophy pile.  If a device was involved with capturing the villain, that is also removed from the hero and placed in the trophy pile.  Players may also use an “active” sidekick to capture or help capture villains.&lt;br&gt;&lt;br&gt;After a player’s turn, the next player takes their turn, and play continues until all the villains have been captured.  At this point, the player with the most points in their victory pile wins! Each device is worth one point, and villains are worth points equal to their level. Players may also play an expert level of the game.  More superheroes and devices are added with different numbers, including some negative numbers.  The villain cards are double-sided, and some or all of them can be flipped over, increasing the range of their weakness numbers from “-8” to “39”.  Other than that, game play stays the same.&lt;br&gt;&lt;br&gt;Some comments on the game…&lt;br&gt;&lt;br&gt;1.)	Components:  Numbers League comes in a small, brightly colored box, and everything about the game screams “cheesy super heroes!”  The cards are high quality and have an air of silliness about them – they’re very well drawn but certainly well suited for even the youngest of children.  The game also includes some small pads of paper and a pencil for people who need help adding up their numbers.  I haven’t needed this yet, but for children who have no adult supervision it may be a nice benefit.  The cards are marked with small yellow (basic) or green (expert) dots to indicate which level of the game they are used in.&lt;br&gt;&lt;br&gt;2.)	Rules:  The rulebook is only three pages, but is written in a comic book format, which is rather difficult to navigate.  Going sideways and searching word balloons around a page was fairly annoying, but I was able to figure the game out.  Teaching the game is much easier than that – players simply have to understand basic mathematical skills.&lt;br&gt;&lt;br&gt;3.)	Mix and Match:  There are twenty-five superheroes included with the game and can be mixed in a large amount of ways.  There is no benefit to matching the “correct” cards with each other, and half the fun of the game is the silly looking heroes that are created.  Each card has a name on it, and these can be combined for silly - yet not too far from ones used in the comic – names (Gargantuan Mister Mech or Magnificent Twisty Rocket).  Kids are especially delighted at putting these cards together and will play the game solely for this.&lt;br&gt;&lt;br&gt;4.)	Math:  Playing the game with young children showed me immediately that it really was a helpful mathematically.  There is a lot of addition in the basic game, and simple multiplication and negative numbers in the expert game.  Nothing was mind-blowingly hard, but it was thought provoking, and the superhero artwork basically banished it from the kids’ minds, because they wanted to play again immediately.  The negative numbers are better for kids a little older, but they will also be captivated by the theme.  I’m personally looking forward to the expansion, which will add division and decimal numbers.&lt;br&gt;&lt;br&gt;5.)	Strategy:  The math adds a bit of strategy to the game.  In Numbers League, one pretty much has to capture a villain every round to stay competitive in the game.  At first, this is pretty simple, as players will most likely only have one hero; so the choices are simple.  But you can watch your opponent and their heroes and make some decisions based on that.  For example, in one game I had a hero that gave me a “-5” total.  I could have captured the villain with that number at any time, but I captured other heroes instead, because I knew my opponent was in no way close to getting the “-5”, while they were close to capturing others.  Once players have multiple heroes, they have to assess all the combinations and know the best time to use device cards to grab the highest-level heroes.  Pickings get slim near the end of the game, and players race to get the right combination of numbers out there to take down the villains.  &lt;br&gt;&lt;br&gt;6.)	Fun Factor:  I understand that many people won’t think that simple arithmetic makes for a fun game, but I think Numbers League might surprise you.  With the devices and expert game, I found that there were interesting choices involved: when to trade out with the sidekick, when to make the sidekick “active”, which villain to capture each round, and what heroes to make.  Players are striving to make as many different numerical valued heroes as they can; and combined with the silly superhero theme, this translates to a fun time.  Yes, luck is indeed involved with the cards players draw, but utilizing those cards to maximum benefit is a fun, albeit light, experience.&lt;br&gt;&lt;br&gt;Numbers League has some educational benefits and will really work fantastic in a kids setting.  Yet I would own it even if I had no children, because the theme greatly appeals to me, and there is something simple and basic about the game that allows it to be a good “filler”.  Those who are looking for mega superhero battles won’t find them here – the theme covers up some basic mathematical maneuvers – but the theme works regardless, and superb artwork brings a silly universe to life.  Skallywags (by the same company) had a similar mechanic but was a bit too long for what it was.  Numbers League brings the game down to a reasonable length, while retaining the fun of putting together ridiculous heroes.&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;“Real men play board games”&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.thedicetower.com&quot; rel=&quot;nofollow&quot;&gt;www.thedicetower.com&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1504295#1504295</link>
	<pubDate>2007-05-17T23:25:51+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
</item><item>
	<title>Thread: Numbers League Heroes to color</title>
	<description>For those interested 4 of the characters from the Numbers League game are available as coloring pages for kids. Just download and print.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.bentcastle.com/nl_extras.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.bentcastle.com/nl_extras.htm&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1461826#1461826</link>
	<pubDate>2007-04-24T05:23:30+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Thread: Rules</title>
	<description>&lt;b&gt;RULES OF PLAY &lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;CONTENTS&lt;/b&gt;&lt;br&gt;120 CARDS &lt;br&gt;Play Deck - A total of 96 Cards&lt;br&gt;75 Hero Cards - 25 heads, 25 bodies, 25 legs 21 &lt;br&gt;Device Cards - Thunder Hammer X5 (1), Power Glove X4 (2), Atomic Mace X3 (3), Robot Pal X2 (3), Zap Gun +15 (1), Jump Boots +10 (2), Jet Pack +5 (3), Hypnohelm -10 (2), Utility Belt -5 (3) &lt;br&gt;Rogues Gallery - 24 two sided Villain Cards&lt;br&gt;Note Pads - 4&lt;br&gt;&lt;br&gt;&lt;b&gt;BACKGROUND&lt;/b&gt;&lt;br&gt;A plague of Villains has descended on Infinity City. In Numbers League, you are the leader of a team of Superheroes in a quest to rid the streets of Villainy. Do you have the skill it takes to use the sum of your team's powers to save the day?&lt;br&gt;&lt;br&gt;&lt;b&gt;CARDS&lt;/b&gt;&lt;br&gt;The Figure below has examples of all three types of cards in Numbers League. All the important icons are labeled here and will be referenced later in the rules.&lt;br&gt;&lt;br&gt;Prepare your Deck - separate out all the double sided Villain cards from the rest of the deck. &lt;br&gt;&lt;br&gt;To Play at Hero Level: Set aside hero and device cards with a green level indicator. Use only the side of the villain cards with the yellow level indicator. (see figure 1) &lt;br&gt;&lt;br&gt;To Play at Superhero Level: Use all the cards. Villains may show either color dot.&lt;br&gt;&lt;br&gt;&lt;b&gt;FIGURE 1&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.bentcastle.com/art/villain_card_rules.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.bentcastle.com/art/device_card_rules.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.bentcastle.com/art/hero_card_rules.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;A. Villain Card&lt;br&gt;1. Villain Icon&lt;br&gt;2. Villain's Points&lt;br&gt;3. Level Indicator&lt;br&gt;4. Villain's Weakness&lt;br&gt;&lt;br&gt;B. Device Card &lt;br&gt;5. Function Icon&lt;br&gt;6. Level Indicator&lt;br&gt;7. Device Instruction&lt;br&gt;&lt;br&gt;C. Hero Card&lt;br&gt;8. Head Icon&lt;br&gt;9. Hero Part Value&lt;br&gt;10. Level Indicator&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;SETUP&lt;/b&gt;&lt;br&gt;The game can be played at two different levels of difficulty, Hero Level and Superhero Level. In both levels, game play is the same. Only the cards used are different. Regardless of which version you play, a fairly large playing surface is needed. &lt;br&gt;&lt;br&gt;Play Deck - There are two types of cards in the Play Deck: Hero Cards and Device cards. From this deck, you will deal out each player's starting hand, setup the Sidekick, and make the Hall of Heroes.&lt;br&gt;&lt;br&gt;Rogues Gallery - These are the Villains you'll attempt to capture. At the start of the game, lay down the Villain Cards in four rows of six cards. (see figure 2). Putting them in sequential order works best. HINT: For a quicker game, use fewer Villains (12 or 18).&lt;br&gt;&lt;br&gt;Sidekick - The Sidekick is made up of three face-up cards that sit next to the Rogues Gallery (see figure 2). These may be either Hero Cards or Device Cards. Rules for using the Sidekick will be discussed under game play.&lt;br&gt;&lt;br&gt;&lt;b&gt;FIGURE 2&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.bentcastle.com/art/gamelayout_rules.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;11. HALL OF HEROES&lt;br&gt;12. SIDEKICK&lt;br&gt;13. ROGUES GALLERY&lt;br&gt;&lt;br&gt;&lt;b&gt;GAME PLAY &lt;/b&gt;&lt;br&gt;To begin the game, each player takes 3 cards from the Play Deck and adds their numbers together. The player with the highest total is the dealer and plays first. Play proceeds clockwise. The player with the lowest total fills the Rogues Gallery (as described in the Setup). &lt;br&gt;&lt;br&gt;Dealing the Cards - After reshuffling the deck, the dealer gives 7 cards to each player and lays down the Sidekick (as described in setup). The rest of the deck is placed face down above the Sidekick and is called the Hall of Heroes (see figure 2). &lt;br&gt;&lt;br&gt;Player Turns - Each player's turn has three phases: Action Phase, Capture Phase, and Energize Phase. At the end of the Energize Phase, play moves clockwise to the next player. &lt;br&gt;&lt;br&gt;&lt;b&gt;ACTION PHASE&lt;/b&gt;&lt;br&gt;During the Action Phase you can either play up to two cards from your hand, or Return to Headquarters. &lt;br&gt;&lt;br&gt;Return to Headquarters - On your turn, instead of playing any cards, you may choose to Return to Headquarters. To do so, take as many unwanted cards from your hand as you wish, place them on top of the Hall of Heroes, and reshuffle. If you Return to Headquarters, you may not capture a Villain on that turn. &lt;br&gt;&lt;br&gt;Playing cards - Each card that you place on the table from your hand is a card played. These cards can be either Hero Cards or Device Cards. &lt;br&gt;&lt;br&gt;Hero Cards are placed face up in front of you to build Superheroes. A Superhero can be made of any 1 head, 1 chest, and 1 leg card. You may only build one Superhero at a time, so any partially built Superhero must be completed before starting a new one. Once complete, a Superhero cannot be changed. &lt;br&gt;&lt;br&gt;Device Cards can be placed on your completed Superheroes to help them capture Villains. Only one Device can be placed on a Superhero at a time. If A Superhero has a Device, it must be used before another device can be played on that Superhero. &lt;br&gt;&lt;br&gt;Both Hero and Device Cards from your hand can be traded for cards in the Sidekick (see active Sidekick). Even though you get a card back when trading one with the Sidekick, each trade counts as playing a card. &lt;br&gt;&lt;br&gt;&lt;b&gt;CAPTURE PHASE&lt;/b&gt;&lt;br&gt;In the Capture Phase you can try to capture one Villain from the Rogues Gallery. Each Villain card has a weakness number you must match in order to capture it. Use any or all of your completed Superheroes, with or without Devices, and possibly the Sidekick (see below) to match a Villain's weakness. The first step in doing this is determining the values of your completed Superheroes.&lt;br&gt;&lt;br&gt;Superhero Values - A completed Superhero's numbers are added to find his or her value. For example, a Superhero whose head number is 1, chest number is 2, and legs number is 4 has a value of 7 (1+2+4=7). Any Device placed on a Superhero can also be used. If the Superhero in our example has the Jump Boots (+10), his or her value could be either 7 or 17. If a Device is used to capture a Villain, it is put in your Trophy Pile (see Trophy pile). &lt;br&gt;&lt;br&gt;Trophy Pile - When you succeed in capturing a Villain, remove it from the Rogues Gallery and put it in a stack next to you along with any Device used to capture it. This stack is your trophy pile.&lt;br&gt;&lt;br&gt;Active Sidekick - If at any time the Sidekick has a head, chest and, leg card, they may be arranged to assemble an Active Sidekick. If active, the Sidekick's value may be used by any player during their turn. Like a Superhero, the value of an Active Sidekick is determined by adding up the numbers on its body parts. Like a Superhero, an Active Sidekick can capture Villains alone or with other Superheroes. Unlike Superheroes, a Sidekick cannot use a Device. However a Device card may be traded into the Sidekick during the Action Phase. Any trade into the Sidekick that leaves it without a head, chest, and legs makes the Sidekick Inactive. &lt;br&gt;&lt;br&gt;&lt;b&gt;ENERGIZE PHASE&lt;/b&gt;&lt;br&gt;End your turn by drawing enough cards from the Hall of Heroes to bring your hand back to 7 cards. &lt;br&gt;&lt;br&gt;&lt;b&gt;WINNING THE GAME&lt;/b&gt;&lt;br&gt;When all the Villains in the Rogues Gallery have been captured, the game is over. Each player adds the points of the Villains in their trophy pile. A Villain's points are not the same as its weakness. The points are shown as a small number in the top left corner of each Villain card. Point values are 1, 2, or 3. After adding the Villain points, add 1 point for each Device in your trophy pile to find your total score. The player with the highest total is the winner. In the case of a tie, the player with the most Villains wins.&lt;br&gt;&lt;br&gt;&lt;b&gt;Examples&lt;/b&gt;&lt;br&gt;You have two completed Superheroes (A and B) and there is an Active Sidekick (C). Superhero A has a value of 7 and Jump Boots (+10). Superhero B has a value of 5 and a Jet Pack (+5). The Active Sidekick has a value of 3.&lt;br&gt;&lt;br&gt;Superhero A working alone can capture either the Villain whose weakness is 7 or 17. If you capture the 17, both the Villain and the Jump Boots go into your Trophy Pile.If Superhero A and the Sidekick worked together they could capture the 10 or the 20 Villains. If you captured the 20, both the Villain and the Jump Boots would go into your Trophy Pile. &lt;br&gt;&lt;br&gt;If all three worked together they could capture the 15, 20, 25 or the 30 Villains. If you capture the 20, both the Villain and the Jet Pack would go into your Trophy Pile. If you capture the 25, Villain, Jet Pack and the Jump Boots would go into your Trophy Pile. &lt;br&gt;&lt;br&gt;In this example various combinations of A, B, and C would make it possible for you to capture the 3, 5, 7, 8, 10, 12, 13, 15, 17, 20, 22, 25, 27, or 30 Villain.&lt;br&gt;&lt;br&gt;&lt;b&gt;Customizing Numbers League&lt;/b&gt;&lt;br&gt;The difference between playing at Hero and Superhero Levels can be a lot to some. Superhero Level brings in negative numbers, addition and subtraction of negative numbers, and basic multiplication of both positive and negative numbers as well as Zero. &lt;br&gt;&lt;br&gt;Instead of leaping in with both feet, you may want to introduce these concepts slowly. 9 Superheroes and 9 Devices are not used at Hero Level. Try adding a couple at a time. To keep the ratios correct simply add one Superhero (3 cards- head, chest, and legs) for each Device you bring into the game.&lt;br&gt;&lt;br&gt;&lt;b&gt;HINTS&lt;/b&gt;&lt;br&gt;You don't automatically draw 2 cards during the Energize Phase. If you choose to swap a card into the Sidekick, or Return to Headquarters it will affect how many cards you draw. &lt;br&gt;&lt;br&gt;Remember that a completed Superhero needs a head, chest, and leg card to be complete, but that doesn't mean those parts have to be from the same hero. Numbers League was designed to mix up its heroes, so have fun making as many strange and unlikely combinations as you can. &lt;br&gt;&lt;br&gt;If Players need them, note pads and pencils have been provided to help keep track of all those numbers. &lt;br&gt;&lt;br&gt;&lt;b&gt;Solitaire Numbers League&lt;/b&gt;&lt;br&gt;Play as normal but keep track of how many rounds it takes you to save the city. </description>
	<link>http://www.boardgamegeek.com/article/1461786#1461786</link>
	<pubDate>2007-04-24T04:37:23+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Thread: Customizing Numbers League.</title>
	<description>&lt;font color='#CC0000'&gt;&lt;b&gt;Customizing Numbers League&lt;/b&gt;&lt;/font&gt;&lt;br&gt;Numbers League is a powerful education tool. These guidelines will help you get the most out of the game. The goal here is to get your kids capable of playing at Superhero level alone without any help. For some this will take time but with continued play and guidance they will get there. These guidelines are broken down into three sections. Learning About Numbers, for those too young to play a game at all. Sidekick level is for kids not yet able to play at Hero level. Hero Plus level is for those who can play at Hero level but are not ready for Superhero level. What is outlined here is by no means all the things you can do with these cards they are helpful suggestions. &lt;br&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;&lt;b&gt;Learning About Numbers:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;The first thing you want to do is let you kids build heroes from the cards. No particular ones matching, not matching, it doesn’t matter as long as the have fun. &lt;br&gt;&lt;br&gt;&lt;b&gt;Number Recognition&lt;/b&gt;&lt;br&gt;Layout all the Villains say the number of a Villain you want them to find. If they find it give them a hero card to build heroes with.&lt;br&gt;&lt;br&gt;&lt;b&gt;Simple Addition&lt;/b&gt;&lt;br&gt;Take from the deck a complete hero (head, chest, and leg) with a 1 on each of the card, another hero with 2’s and one with 3’s. Lay then face up in front of your child. Take out the Villains 3 – 9 and put them in a stack. Lay down one of the Villains and ask your child to create a hero from the cards they have that equals the Villain.&lt;br&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;&lt;b&gt;Sidekick level:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;b&gt;The Simplest Game&lt;/b&gt;&lt;br&gt;For this version you will need all the Hero parts with a 1 or a 2 on them. There should be 27 of these. Next you will need the Villains 3 – 10. Layout the Villains, shuffle and play following the regular rules with one exception DON’T use the Sidekick.&lt;br&gt;&lt;br&gt;&lt;b&gt;A Little Harder&lt;/b&gt;&lt;br&gt;To the Simplest Game add all the Hero part with the number 3 (12 cards) and the Villains 11 – 15. Play with the same rules as before (no Sidekick).&lt;br&gt;&lt;br&gt;&lt;b&gt;Junior League&lt;/b&gt;&lt;br&gt;Add to A Little Harder, all the Hero Level (yellow dot) parts with a 4 (6 cards) and a 0 (3 cards). To the Villains add 16 – 20. Play with the same rules as before (no Sidekick).&lt;br&gt;&lt;br&gt;Once you have mastered this Regular Hero Level as dictated by the rules is the next step.&lt;br&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;&lt;b&gt;Hero Plus level:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;Once you have mastered Hero level the only new things in Superhero level are negative numbers and multiplication. In this section I’ll show you how to ease these into the game one at a time.&lt;br&gt;&lt;br&gt;&lt;b&gt;Negative Numbers&lt;/b&gt;&lt;br&gt;From the Hero level Play Deck take out a complete hero (head, chest, and leg) with 0 on each of the cards. Next take out a complete hero with a 1 one each of it’s cards. Add in 2 heroes from the stack of Superhero level cards (green dot) one with a –1 on all it’s parts the other wit a –2 on all its parts. Play with the normal Hero level rules.&lt;br&gt;&lt;br&gt;&lt;b&gt;Multiplication&lt;/b&gt;&lt;br&gt;Start with all your Hero level cards. Layout the Superhero level Device cards for each Device you want to add to the deck also add a complete hero. For example, if you want to add just the X2 Device cards you’ll see there are 3 of them. To add them all you must also add 3 complete heroes (9 cards). Play with the normal Hero level rules.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1461782#1461782</link>
	<pubDate>2007-04-24T04:27:58+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Numbers League Box Back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic179905_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/179905</link>
	<pubDate>2007-01-22T07:28:28+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Numbers League Box Front &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic179904_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/179904</link>
	<pubDate>2007-01-22T07:27:45+00:00</pubDate>
	<dc:creator>knot2</dc:creator>
</item></channel></rss>