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	<title>Game: Legendary Dungeoneer: Wrath of the Serpent Goddess</title>
	<link>http://www.boardgamegeek.com/boardgame/28004</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 11:55:18 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 11:55:18 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: A Comely Lady Gets Angry</title>
	<description>Jeremy,&lt;br&gt;&lt;br&gt;Which of the series is the least dark?  Possibly &lt;a class='gamelink' target='_blank' href=&quot;/game/16443&quot;&gt;Dungeoneer: Dragons of the Forsaken Desert&lt;/a&gt;, in which, as the title suggests, the major foes are dragons.  It's also one of my favourites of the series.  I find the Wererat foes in &lt;a class='gamelink' target='_blank' href=&quot;/game/11161&quot;&gt;Dungeoneer: Den of the Wererats&lt;/a&gt; more amusing than scary, but that's a single deck adventure and over too quickly for my taste.&lt;br&gt;&lt;br&gt;My main beefs with the Dungeoneer rules are poor ordering and layout. This is definitely a game where I'd advise learning the rules and then explaining them your way, rather than reciting the text.&lt;br&gt;&lt;br&gt;Like other turn-based dungeon crawlers (I mean you, Runebound), Dungeoneer can suffer a bit from downtime.  That's mitigated because your character may be attacked in another player's turn, but it's there nonetheless.  The game is certainly playable with four, but my preference is to play with no more than three.&lt;br&gt;&lt;br&gt;I did put a comment in my review about the added complexity of the cards combined with the less than great rules making the Legendary decks perhaps not the place to start.  I wouldn't want to make too much of that; Legendary Dungeoneer may be a half step up the complexity ladder, but &lt;a class='gamelink' target='_blank' href=&quot;/game/1&quot;&gt;Die Macher&lt;/a&gt; it's not.</description>
	<link>http://www.boardgamegeek.com/article/2699065#2699065</link>
	<pubDate>2008-10-03T21:35:15+00:00</pubDate>
	<dc:creator>Andy Parsons</dc:creator>
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	<title>Thread: Re: A Comely Lady Gets Angry</title>
	<description>&lt;br&gt;Thanks for this review. I'd been considering the Dungeoneer series, thinking I need &quot;Tomb of the Lich Lord&quot; first, but this put me straight. I also appreciate you saying &quot;This is perhaps not the game to first struggle through those rules and then learn the system with.&quot; So I'm wondering a couple things...&lt;br&gt;&lt;br&gt;1) Overall, the series looks rather dark. Which of the sets is the least dark (art and/or concept-wise)? And whichever you (or others) select, is it as good as other sets? Does it also use the 2.3 ruleset?&lt;br&gt;&lt;br&gt;2) I gathered from your review that the 2.3 rules lack something. It is because they're cumbersome to learn, or is the format simply laid out poorly? Are the rules fiddly, or does game play flow?&lt;br&gt;&lt;br&gt;3) As I understand it, only 1 set is needed to allow up to 4 players. Does 1 set work just as well with 2, 3, or 4 players? Or is there a &quot;sweet spot&quot; to the game in regards to the # of players?&lt;br&gt;&lt;br&gt;4) Are the &quot;Legendary&quot; sets something to avoid for new players to this game system?&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2696027#2696027</link>
	<pubDate>2008-10-02T20:04:42+00:00</pubDate>
	<dc:creator>JYoder</dc:creator>
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	<title>Thread: A Comely Lady Gets Angry</title>
	<description>This is a review in two parts.  The first is aimed at people new to Dungeoneer.  It will focus on similarities and differences to other games.  The second part is intended for people like me who have played other Dungeoneer decks and are wondering whether Wrath of the Serpent Goddess is worth adding to their collection.  &lt;br&gt;&lt;br&gt;&lt;b&gt;Dungeoneer Beginners Start Here&lt;/b&gt;&lt;br&gt;&lt;br&gt;The Dungeoneer games are dungeon crawls.  As such they share common characteristics with better known crawlers such as &lt;a class='gamelink' target='_blank' href=&quot;/game/21523&quot;&gt;Runebound Second Edition&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/17226&quot;&gt;Descent: Journeys in the Dark&lt;/a&gt;.  Each player chooses a character who has several attributes; in Dungeoneer those represent abilities in physical and magical combat, speed and life points.  The aim of the game in Dungeoneer is to complete three quests.  A quest might be as simple as going somewhere and picking up an item, it might involve taking someone or something from A to B, or it could require you to overcome a monster.  To these ends, you wander through a complex of rooms and passages that is built up as the game progresses.&lt;br&gt;&lt;br&gt;While Runebound and Descent come with boards and miniatures, Dungeoneer is played with cards.  Subsets of cards represent characters, quests, useful items, allies, the floor plan of the dungeon, encounters and adverse events.  A set typically comprises two decks of cards (a couple of small sets are a single deck).  To those, you will need to add dice, some markers and – if you don’t want to use the rubbish cut out and fold figures provided – some pawns or miniatures.  Each Dungeoneer set gives you a complete game in a distinctive setting.  There are no expansions.  The entire Dungeoneer series would fit in a Runebound box with room to spare; a plus point for the space conscious among us.&lt;br&gt;&lt;br&gt;Something that sets Dungeoneer a bit apart is its handling of monsters.  In Runebound, one of a certain difficulty is randomly drawn when a character visits a marked location.  In Descent, they are pre-programmed into the scenario, with one player given the Dungeon Master role.  In Dungeoneer, every player has a Dungeonlord phase as part of their turn.  In that phase they may play monsters and adverse events against other players’ characters.  This may sound like a license for leader bashing and to some extent it is.  However, the number of bad things you can fling at another character is limited by the amount of peril he/she has accumulated.  Peril is earned each time a character enters a new location.  Each bad thing has a cost in peril that is paid by the character it is used against.  The nastier the monster or event, the higher its cost in peril.  Hence the leader whose peril is low can only be slapped by weak and feeble monsters.  The idea of accumulating peril is a bit weak thematically: so, I went somewhere really dangerous two turns ago, but now I’m in the Chamber of Harmony and Light and a huge ugly monster is attacking me?  Nonetheless, it works pretty well in game terms.&lt;br&gt;&lt;br&gt;An objection to Dungeoneer that I’ve read relates to this mixing of “good” character and “evil” Dungeonlord roles.  Some people prefer to get into character and wear the white or the black hat all game long.  The Dungeonlord mechanism also underlines that Dungeoneer is a competitive game.  This is no quasi- cooperative role playing substitute in which you root for the other characters.   I like the interaction that the Dungeonlord mechanism brings to a genre that can be a bit multi-player solitaire.&lt;br&gt;&lt;br&gt;Another plus point about Dungeoneer for me is that it plays quickly.  The games I have played have finished in around an hour.  That’s about as long as I can spend with a dungeon crawl before the move/kill monster/get stuff sequence starts to feel repetitive.  &lt;br&gt;&lt;br&gt;The only real negative is the rules.  Wrath of the Serpent Goddess comes with version 2.3 of the series rules, so straight away you know that some work has been done on them…and then some more…and then some more.  I suspect they are all there. Yet they are so poorly ordered that referring back to them to check a detail mid-game can be a pain.  I’m reminded of Eric Morecambe’s response to Andre Previn’s criticism of his piano playing: “I am playing all the right notes, but not necessarily in the right order.” &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;So What’s New About Wrath of the Serpent Goddess?&lt;/b&gt;&lt;br&gt;&lt;br&gt;If you have a few Dungeoneer sets, do you need Wrath of the Serpent Goddess as well?  &lt;br&gt;&lt;br&gt;There’s a lot that’s familiar in Serpent Goddess.  It has the concept of a supreme female villain, who has a game effect while still alive.  We have seen this before in &lt;a class='gamelink' target='_blank' href=&quot;/game/19187&quot;&gt;Dungeoneer: Realm of the Ice Witch&lt;/a&gt;.  In Serpent Goddess, Nakari the Goddess does indeed get increasingly wrathful as adventurers traipse around her realm in muddy boots, stealing treasures and killing her servants.   This is represented by a dice roll at the beginning of every player turn.  On a roll of 4-6, a marker is added to the Wrath card up to a maximum of five.  The number of markers is subtracted from the peril cost of playing any fiend.  If this was intended to launch waves of cheap monsters at the characters, it doesn’t quite work because there are only six fiends in the whole deck and most of them are just glory point fodder once the heroes have gained a few helpers or a level of experience.&lt;br&gt;&lt;br&gt;Serpent Goddess also has the artwork that’s familiar from the rest of the series.  As ever, it’s soft focus and muted, with nothing red of tooth and claw to upset the children.  Like some other chief villains in this series, Nakari looks a bit underwhelming.  The Queen of Darkness, Serpent Goddess and Infernal Mother appears to be a pretty ordinary woman in a flowing dress.  &lt;br&gt;&lt;br&gt;Nakari’s dungeon is actually a temple complex with rooms like the Chamber of Penance, Altar of Reparation and Sanctum Sanctorum.  As ever, the artwork on the map cards is quite nicely done and evocative.  As you’d expect of a Serpent Goddess’ lair, there are a fair few slithery things to bother the adventurers.&lt;br&gt;&lt;br&gt;A novelty of this set for me was that it was my first encounter with Legendary Dungeoneer; an adventure featuring higher level characters, nastier monsters and some tougher quests.  Before playing it, I’d imagined that this would be the same old Dungeoneer, just with bigger numbers.  In fact, what those bigger numbers – particularly character life points bumped up from six to eighteen – allow is greater variation in all the cards.  Several monsters now feature both a threat and an attack.  Take for instance the Scaled Demon; when it attacks, all characters in its space must first survive a magical threat or suffer a wound and be tipped (fall over).  That’s before its normal physical or speed attack.  Ouch.  It also feels like there’s greater scope for playing painful combos such as placing an Acid Torrent trap (-3 life points) and then Shove-ing a character into it.  Set against this is a slightly higher level of complexity because there’s so much going on.  This is perhaps not the game to first struggle through those rules and then learn the system with.&lt;br&gt;&lt;br&gt;Another novelty is the Defeat Nakari quest.  It is open to all players from the start of the game.  Kill the Goddess and you win the game immediately.  No need to complete two other quests.  The catch is that the comely lady has nine life points and fearsome attacking abilities.  You get to attack and be attacked once per turn until it’s all over one way or another.&lt;br&gt;&lt;br&gt;&lt;b&gt;To Conclude&lt;/b&gt;&lt;br&gt;&lt;br&gt;I like the Dungeoneer system; it scratches my dungeon crawling itch, doesn’t outstay its welcome and packs a lot into a small package.  I’ve enjoyed my games of Wrath of the Serpent Goddess.  It’s another well implemented setting for the system. Legendary Dungeoneer, with its bigger numbers, offers potential for more varied characters, encounters and traps at only a slight expense in complexity.  &lt;br&gt;&lt;br&gt;Having said all that, Serpent Goddess is fundamentally the same game as others in the series.  You are still wandering around, falling into pits, killing monsters and completing the same sorts of quests. If you have sworn off investing any more in Dungeoneer until Thomas Denmark comes up with something truly fresh and original, this is not the set to change your mind. &lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2537284#2537284</link>
	<pubDate>2008-08-07T21:44:30+00:00</pubDate>
	<dc:creator>Andy Parsons</dc:creator>
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	<title>Thread: Re: Misprint on 2 of the characters?</title>
	<description>Could I get a link to that corrected pdf? I don't see it on the Atlas site. Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2528383#2528383</link>
	<pubDate>2008-08-05T08:12:43+00:00</pubDate>
	<dc:creator>stjase</dc:creator>
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	<title>Thread: Re: in or out?</title>
	<description>Thanks...it's to bad, since now it seems like once the &quot;epic&quot; game starts you might as well pick up the outside since no one is going there.  In the &quot;heroic&quot; part only half the quests go there...it really seems like a waste..</description>
	<link>http://www.boardgamegeek.com/article/2421021#2421021</link>
	<pubDate>2008-06-24T09:41:14+00:00</pubDate>
	<dc:creator>ricottma</dc:creator>
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	<title>Thread: Re: in or out?</title>
	<description>It's indoor--you're raiding Her temple.</description>
	<link>http://www.boardgamegeek.com/article/2420778#2420778</link>
	<pubDate>2008-06-24T05:43:15+00:00</pubDate>
	<dc:creator>HiveGod</dc:creator>
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	<title>Thread: in or out?</title>
	<description>Is this indoor or outdoor?  I'm assuming indoor due to the black borders...&lt;br&gt;&lt;br&gt;I have vault, ice and the epic one, I think I need another outdoor one to have a more useful outside...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2420129#2420129</link>
	<pubDate>2008-06-24T00:18:55+00:00</pubDate>
	<dc:creator>ricottma</dc:creator>
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	<title>Thread: Re: How standalone is this game?</title>
	<description>I was just wondering if how well it plays when you combine several decks.&lt;br&gt;For now I only have the Vault of Fiends.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2269496#2269496</link>
	<pubDate>2008-04-28T08:02:59+00:00</pubDate>
	<dc:creator>Wolfshade</dc:creator>
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	<title>Thread: Re: Misprint on 2 of the characters?</title>
	<description>Looks like the character stats are wrong - like the template didn't get updated.&lt;br&gt;&lt;br&gt;Grognar's base stats should start:&lt;br&gt;Melee: 6&lt;br&gt;Magic: 2&lt;br&gt;Speed: 5&lt;br&gt;&lt;br&gt;However, the progressions are correct. I'll see about making a PDF to post on the Atlas Games' site.&lt;br&gt;&lt;br&gt;Sorry, it is incredibly challenging to get all the details correct in the time frame these sets are made in. &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;-t</description>
	<link>http://www.boardgamegeek.com/article/2110434#2110434</link>
	<pubDate>2008-02-25T20:23:50+00:00</pubDate>
	<dc:creator>tldenmark</dc:creator>
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	<title>Thread: Re: Global Quests in Wrath</title>
	<description>From what I understand, the first attack is free and then it costs one movement point per attempt after that.</description>
	<link>http://www.boardgamegeek.com/article/2087117#2087117</link>
	<pubDate>2008-02-16T11:04:53+00:00</pubDate>
	<dc:creator>AndersGabrielsson</dc:creator>
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	<title>Thread: Re: Misprint on 2 of the characters?</title>
	<description>Another statement from the designer:&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.atlas-games.com/forum/viewtopic.php?p=27306&quot; rel=&quot;nofollow&quot;&gt;http://www.atlas-games.com/forum/viewtopic.php?p=27306&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Otherwise the attributes are correct, Grognar the Bold has other benefits to compensate. Look at his special abilities.&lt;/i&gt;&lt;br&gt;&lt;br&gt;On the other hand, Grognar has the same stats as Shara. Coincidence?&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/219700"><img src="http://images.boardgamegeek.com/images/pic219700_t.jpg" border=0></a></div>]]> <![CDATA[<div style=''><a href="/image/136088"><img src="http://images.boardgamegeek.com/images/pic136088_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/2087066#2087066</link>
	<pubDate>2008-02-16T09:37:35+00:00</pubDate>
	<dc:creator>Aubigny</dc:creator>
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	<title>Thread: Re: Misprint on 2 of the characters?</title>
	<description>From that thread:&lt;br&gt;&lt;br&gt;&lt;i&gt;Those heroes that say 4-7 are typos, it should say 7-10. But the stats are correct for Legendary level.&lt;/i&gt;&lt;br&gt;&lt;br&gt;But that's not quite true. Grognar the Bold, the Dwarf Barbarian, seems to have epic Melee, Magic and Speed stats (5/1/4 rather than X/Y/5 where X+Y=8).</description>
	<link>http://www.boardgamegeek.com/article/2087035#2087035</link>
	<pubDate>2008-02-16T08:42:00+00:00</pubDate>
	<dc:creator>AndersGabrielsson</dc:creator>
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	<title>Thread: Re: Misprint on 2 of the characters?</title>
	<description>Yes, it's a misprint.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://studiodenmark.com/forums/viewtopic.php?p=6458#6458&quot; rel=&quot;nofollow&quot;&gt;http://studiodenmark.com/forums/viewtopic.php?p=6458#6458&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2029087#2029087</link>
	<pubDate>2008-01-23T22:28:38+00:00</pubDate>
	<dc:creator>Aubigny</dc:creator>
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	<title>Thread: Misprint on 2 of the characters?</title>
	<description>It looks like 2 of the characters have levels that range from 4 to 7, whereas the other 4 characters range from 7 to 10.  Is this a misprint?</description>
	<link>http://www.boardgamegeek.com/article/2027272#2027272</link>
	<pubDate>2008-01-23T07:20:58+00:00</pubDate>
	<dc:creator>niennunb</dc:creator>
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	<title>Thread: Re: How standalone is this game?</title>
	<description>Thanks, Thomas.  I was hoping that was the case.  </description>
	<link>http://www.boardgamegeek.com/article/1868717#1868717</link>
	<pubDate>2007-11-19T03:20:39+00:00</pubDate>
	<dc:creator>tritone</dc:creator>
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	<title>Thread: Re: How standalone is this game?</title>
	<description>It is stand alone. It will not spoil the experience of other sets.&lt;br&gt;&lt;br&gt;All sets are designed as stand alone games that &lt;i&gt;can &lt;/i&gt;be combined with the other sets.</description>
	<link>http://www.boardgamegeek.com/article/1868642#1868642</link>
	<pubDate>2007-11-19T02:28:55+00:00</pubDate>
	<dc:creator>tldenmark</dc:creator>
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	<title>Thread: How standalone is this game?</title>
	<description>I stumbled on this game at the local comic shop today and it caught me by surprise.  I already had Dungeoneer: Tomb on my ¨wish list¨ but have never seen it in the stores.  So I run across this game today and couldn´t decide whether to buy it or not (did not).  Should I?  Would this game be a good introduction to the series?  Might it spoil the overall experience if I don´t have some kind of experience with the base set?  Etc.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1850949#1850949</link>
	<pubDate>2007-11-11T05:06:37+00:00</pubDate>
	<dc:creator>tritone</dc:creator>
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	<title>Image</title>
	<description>
		Highres Back cover Box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic244111_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/244111</link>
	<pubDate>2007-09-04T22:21:59+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
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	<title>Thread: Re: Global Quests in Wrath</title>
	<description>When attacking her, or any quest monster with multiple hit points, does it cost a movement for each time you want to attack them or do you get to keep attacking them as long as you have hit points?&lt;br&gt;&lt;br&gt;We played all the way through from basic to legendary yesterday and this came up a couple times with a few quests.  It was the best game of dungeoneer we'd played so far. </description>
	<link>http://www.boardgamegeek.com/article/1670176#1670176</link>
	<pubDate>2007-08-18T16:34:49+00:00</pubDate>
	<dc:creator>grixnair</dc:creator>
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	<title>Thread: Re: Global Quests in Wrath</title>
	<description>Thanks!  That's quite a relief...</description>
	<link>http://www.boardgamegeek.com/article/1639839#1639839</link>
	<pubDate>2007-07-31T23:39:39+00:00</pubDate>
	<dc:creator>rcmoore4</dc:creator>
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	<title>Thread: Re: Global Quests in Wrath</title>
	<description>The special Set-Up rules are in addition to the standard rules so yes, you still play a regular Global Quest.&lt;br&gt;&lt;br&gt;Nakari is exceedingly difficult to defeat and it only happened a couple times in playtests. Both these times where when we played combined sets (Heroic, Epic, Legendary) and had some heroes very well equipped. While she is ridiculously difficult to defeat, it is quite satisfying when it happens!</description>
	<link>http://www.boardgamegeek.com/article/1635533#1635533</link>
	<pubDate>2007-07-29T18:05:52+00:00</pubDate>
	<dc:creator>tldenmark</dc:creator>
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	<title>Thread: Global Quests in Wrath</title>
	<description>So you automatically start with the Slay Nakari quest, but do you get to draw an additional global quest?  I would hope so, as it seems quite near impossible to slay Nakari!</description>
	<link>http://www.boardgamegeek.com/article/1635397#1635397</link>
	<pubDate>2007-07-29T15:31:46+00:00</pubDate>
	<dc:creator>rcmoore4</dc:creator>
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	<title>Thread: Escort Quests in Wrath of Serpent Goddess</title>
	<description>Many of the escort quests allow you to &quot;discard the token&quot;  after you have picked it up for some effect (mostly discarding a certain class of cards).  Is the discarded token placed in the room that player that discarded it is currently in, or does it go back to the original room?  &lt;br&gt;&lt;br&gt;If it is placed in the room of the player who discarded it does that mean that they can pick it up their next turn (assuming it isn't picked up by another player)?&lt;br&gt;&lt;br&gt;My first guess is that it is placed in the room of the play who discarded it and that they can pick it up again next turn if possible.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1635392#1635392</link>
	<pubDate>2007-07-29T15:25:24+00:00</pubDate>
	<dc:creator>rcmoore4</dc:creator>
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	<link>http://www.boardgamegeek.com/image/222832</link>
	<pubDate>2007-06-21T22:49:43+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
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	<link>http://www.boardgamegeek.com/image/222831</link>
	<pubDate>2007-06-21T22:48:56+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
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	<link>http://www.boardgamegeek.com/image/222830</link>
	<pubDate>2007-06-21T22:48:13+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
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	<pubDate>2007-06-21T22:47:15+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
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		&lt;img src="http://images.boardgamegeek.com/images/pic222828_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/222828</link>
	<pubDate>2007-06-21T22:46:14+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Serpent card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic219723_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/219723</link>
	<pubDate>2007-06-11T21:07:38+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wrath of the Serpent Goddess &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic219707_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/219707</link>
	<pubDate>2007-06-11T20:01:45+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Symbols Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic219706_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/219706</link>
	<pubDate>2007-06-11T20:00:15+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Turn summary card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic219704_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/219704</link>
	<pubDate>2007-06-11T19:57:50+00:00</pubDate>
	<dc:creator>Boltana</dc:creator>
</item></channel></rss>