<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Before the Wind</title>
	<link>http://www.boardgamegeek.com/boardgame/28723</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 12:33:43 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 12:33:43 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		First player token &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic389286_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/389286</link>
	<pubDate>2008-10-28T17:10:32+00:00</pubDate>
	<dc:creator>hillep</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The creator after winning &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic389284_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/389284</link>
	<pubDate>2008-10-28T17:09:43+00:00</pubDate>
	<dc:creator>hillep</dc:creator>
</item><item>
	<title>Thread: Re: English rules?</title>
	<description>hay could u send me the rules to??&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2684817#2684817</link>
	<pubDate>2008-09-29T09:56:35+00:00</pubDate>
	<dc:creator>RomanSoldiers</dc:creator>
</item><item>
	<title>Thread: Re: ...and it wasn't even on sail!  (Doh!) </title>
	<description>The subject line itself is worth a thumb.</description>
	<link>http://www.boardgamegeek.com/article/2683041#2683041</link>
	<pubDate>2008-09-28T12:49:35+00:00</pubDate>
	<dc:creator>Larry Welborn</dc:creator>
</item><item>
	<title>Thread: ...and it wasn't even on sail!  (Doh!) </title>
	<description>Before the Wind was a game that I'd heard great things about and read some really fine reviews on.  (Tom Vasel's review was especially very helpful)!  My Son and I had a little over thirty dollars in our game fund and were hemming and hawing about whether to buy a game or continue saving for something bigger.  Then I showed him the reviews of Before the Wind.  The rest is easy...&lt;br&gt;    &lt;br&gt;&lt;b&gt;Components:&lt;/b&gt;  For $30 you get cards...and more cards...and more cards.  Boats...money...goods...actioms...they're all on cards!  You also get a four semi-useless warehouse tiles and a generic &quot;it's my turn&quot; marker.  The cards are very nicely done, but most of them are the small Ticket-to-Ride size.  Because of the way that they get laid out on the table, this size actually works very well. &lt;br&gt;&lt;b&gt;&lt;br&gt;Rules: &lt;/b&gt; The game is for 2-4 players, but can be played by five if one person can live without a warehouse tile (not usually a problem).  The rules are easy to learn, and most of the 'exceptions' are easy to find in the rulebook, thanks to the pictures.  &lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay: &lt;/b&gt; This game must have been playtested to death because it plays so effortlessly once you get going.  A player turns over a number of cards (equal to the number of players) from three possible stacks - product cards, storage cards, and shipping cards.  He must pick from at least two different stacks.  Out of the cards he turns up, he chooses one.  Each player thereafter can either choose a card that remains or bid on a card that a player has taken.  The player who originally chose the card can accept a bid (not necessarily the highest), or can choose to keep the card by paying a bidder the amount that the player had bid (not necessarily the lowest bidder).  Once every person has either a card or money in front of him, the cards are acted upon. &lt;br&gt;    Product cards allow you to receive goods into your hand.  &lt;br&gt;    Storage cards allow you to (for a price) store goods from your hand into your warehouse.  There is a maximum limit of eight goods in a warehouse.  &lt;br&gt;    Shipping cards allow you to load the goods in your warehouse onto one or more boats.  You then collect the boat and earn the point value associated with that ship.  If you have no goods (or not enough goods) to ship, you can trade in the card for the amount listed on the card.    &lt;br&gt;     Each stack has special cards that allow you to perform actions like preserve goods, sell goods for cash, swap cards between your hand and your warehouse, etc. &lt;br&gt;     When only two ships remain, the fleet leaves.  You lose all the goods in your hand, and from the warehouse you lose all of your apples, plus half of your cheese and spices, but any silk you have can be kept.  A new fleet is then placed and the game continues. &lt;br&gt;&lt;br&gt;&lt;b&gt;Good points &lt;/b&gt;- The game plays in about an hour.  The auction/draft mechanic here is quite unique, and allows for some crafty play bordering on extortion.  Very interactive! &lt;br&gt;&lt;b&gt;&lt;br&gt;Bad points&lt;/b&gt; - when playing one-on-one, this game can seem very mean-spirited and cut-throat.  Discretion is the better part of valor, especially if playing with your spouse. &lt;br&gt;&lt;b&gt;&lt;br&gt;Overall&lt;/b&gt; - This game ranks up there, and I'm giving it a 9.  We have really enjoyed this game immensely, with two players all the way up to five.  It is a rare find that has already justified it's $30 price tag, and I expect this to be very popular around our house for a long time.   &lt;br&gt;     </description>
	<link>http://www.boardgamegeek.com/article/2681307#2681307</link>
	<pubDate>2008-09-27T14:30:53+00:00</pubDate>
	<dc:creator>rantinronrevue</dc:creator>
</item><item>
	<title>Thread: Re: Yet another Preservation card question</title>
	<description>1. I assume that this is allowed, because the rules doesn't say otherwise. You are not allowed to play them at one, of course. &lt;br&gt;&lt;br&gt;2. I have no idea... The rules say &quot;if the ships leave&quot; the preservation card would save some goods. But I'm not sure if the card stays in the warehouse, if it couldn't get used. I would assume, that it counts only for the current fleet and would be discarded in any case though.</description>
	<link>http://www.boardgamegeek.com/article/2624712#2624712</link>
	<pubDate>2008-09-06T21:49:24+00:00</pubDate>
	<dc:creator>kent_bro</dc:creator>
</item><item>
	<title>Thread: Re: The Save Card (Zekere aktie) and its compensation</title>
	<description>1. Once a card has been paid for, it is secured and turned face down (I am assuming that is the same as inverted).  The Safe card cannot be used to take those away.  You can only take cards away from your opponent if the card is still face up (and you give them 5 Guilders)&lt;br&gt;&lt;br&gt;2. Under the &quot;Safe card section, the English rules are not specific, but under the Trade Action Cards section, the rules are pretty clear that once a player receives either payment or a card, they are done for the rest of the phase.  It makes most sense that the player receiving 5 Guilders for his stolen card turns the Guilder card face down and sits out the rest of that phase.   &lt;br&gt;&lt;br&gt;Edit: Those are my interpretations based on the English rules.  </description>
	<link>http://www.boardgamegeek.com/article/2605898#2605898</link>
	<pubDate>2008-08-31T13:59:39+00:00</pubDate>
	<dc:creator>voynix</dc:creator>
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	<title>Thread: The Save Card (Zekere aktie) and its compensation</title>
	<description>Hi,&lt;br&gt;&lt;br&gt;I own the Dutch version of the game, so I'm not exactly sure of the name for the card I have two questions about. I think it's called the Sure Action card or the Save Action card or something like that. In any case, it's the special card that you play during the action card selection phase in order to &quot;secure&quot; either a card still up for grabs or &quot;steal and secure&quot; a card that is already been taken by someone else.&lt;br&gt;&lt;br&gt;Q1: Can you &quot;steal and secure&quot; someone's card that has already been inverted, i.e. it has already been auctioned?&lt;br&gt;&lt;br&gt;Q2: The rules in Dutch say that the person that you &quot;steal and secure&quot; a card from is compensated by the bank for 5 guilders. Does the &quot;stolen from&quot; player put the 5 guilders inverted in front of him so that he can no longer pick a card or bid during an auction or does he simply take the 5 guilders in his hand?</description>
	<link>http://www.boardgamegeek.com/article/2605725#2605725</link>
	<pubDate>2008-08-31T11:29:30+00:00</pubDate>
	<dc:creator>Scared Bunny</dc:creator>
</item><item>
	<title>Thread: Yet another Preservation card question</title>
	<description>I think these questions were asked in this forum, but never truly answered.  &lt;br&gt;&lt;br&gt;1) Is it legal to place two or more preservation cards on your warehouse, and to use them all at the same time to preserve goods when the ships sail?&lt;br&gt;&lt;br&gt;2) If a preservation card on your warehouse is not used because you have no goods to preserve at the end of a round, can you keep it on your warehouse for the next round?&lt;br&gt;&lt;br&gt;Many TIA</description>
	<link>http://www.boardgamegeek.com/article/2562845#2562845</link>
	<pubDate>2008-08-17T06:54:22+00:00</pubDate>
	<dc:creator>Apocryphile</dc:creator>
</item><item>
	<title>Thread: Re: English rules?</title>
	<description>I need the english rule, please....&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2523476#2523476</link>
	<pubDate>2008-08-02T07:30:35+00:00</pubDate>
	<dc:creator>gaetano.rossi</dc:creator>
</item><item>
	<title>Thread: Re: Clarification Needed: Trading Card/Auction phase</title>
	<description>&lt;b&gt;paulb1988 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;Here's the scenario.  Player A has a card Player B wants.  B puts a bid of, say, 8.  Now, if I read the rules correctly, if A wants to keep the card for himself and not let B have it, A has to pay B the 8 Guilder and gets to keep the card.  What if A has LESS than the 8 Guilder in his hand, say 3?  Does A pay B the 3?  Does A give up the card, period?  What's the clarification on this?  &lt;/i&gt;&lt;br&gt;&lt;br&gt;If A does not have the required 8 guilders to pay off B, A has to accept the bid of 8 and hand over the card to player B.&lt;br&gt;&lt;br&gt;I found &lt;a href=&quot;http://www.boardgamegeek.com/thread/196959&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;this article&lt;/a&gt; helpful before I played it.&lt;br&gt;&lt;br&gt;Remember, &lt;a class='gamelink' target='_blank' href=&quot;/game/28723&quot;&gt;Before the Wind&lt;/a&gt; is a game of extortion.&lt;br&gt;&lt;br&gt;-DK</description>
	<link>http://www.boardgamegeek.com/article/2509476#2509476</link>
	<pubDate>2008-07-29T03:18:55+00:00</pubDate>
	<dc:creator>DKahnt</dc:creator>
</item><item>
	<title>Thread: Clarification Needed: Trading Card/Auction phase</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;Here's the scenario.  Player A has a card Player B wants.  B puts a bid of, say, 8.  Now, if I read the rules correctly, if A wants to keep the card for himself and not let B have it, A has to pay B the 8 Guilder and gets to keep the card.  What if A has LESS than the 8 Guilder in his hand, say 3?  Does A pay B the 3?  Does A give up the card, period?  What's the clarification on this?  </description>
	<link>http://www.boardgamegeek.com/article/2509430#2509430</link>
	<pubDate>2008-07-29T03:01:21+00:00</pubDate>
	<dc:creator>paulb1988</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Game in progress &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic346197_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/346197</link>
	<pubDate>2008-06-23T09:39:00+00:00</pubDate>
	<dc:creator>Artax</dc:creator>
</item><item>
	<title>Thread: Re: Purchase and Store clarification</title>
	<description>It's two cards total. So 2 apples, or 1 apple + 1 cheese, etc.</description>
	<link>http://www.boardgamegeek.com/article/2403384#2403384</link>
	<pubDate>2008-06-17T18:32:06+00:00</pubDate>
	<dc:creator>cparrott</dc:creator>
</item><item>
	<title>Thread: Re: Purchase and Store clarification</title>
	<description>I played in that game and think we played it wrong, but I could see the arguement.  Anyone else have issues with how this is worded?  I enjoyed the game but this card seemed to be awful strong if it is played as the ability to get 2 cards from each deck.  I think 2 cards from any deck makes sense.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2400416#2400416</link>
	<pubDate>2008-06-16T21:21:59+00:00</pubDate>
	<dc:creator>mchapman</dc:creator>
</item><item>
	<title>Thread: Re: Purchase and Store clarification</title>
	<description>&lt;b&gt;Karnish wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We played a game last night, and a question arose about how to play the purchase and store cards.  It boils down to whether you get the indicated number of cards from each deck, or total.  The confusion arises because on page 6 of the rules, it specifies &quot;Take the number of goods indicated from the drawing &lt;i&gt;decks&lt;/i&gt; of your choice&quot;.  This is worded differently than the Free Purchase card rules on page 5, where it more clearly states &quot;Take the number of goods cards shown&quot;.  Because of that difference, it was argued that the Purchase and Store allowed you to take the specified number of cards from any or all of the goods stacks (e.g. up to 4 cards for a 1x, or 8 cards for a 2x).&lt;br&gt;&lt;br&gt;Fully stocking your warehouse for 14 or 15 guilders with the 2x Purchase and Store seems awfully powerful.  How do other people play this?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hmm... I've never had that issue. Perhaps its because I've always read it as 1x is one good of your choice and 2x is two goods of your choice (two of the same or two different ones).&lt;br&gt;&lt;br&gt;Keep in mind two things:&lt;br&gt;&lt;br&gt;1) This card is a special card and thus you can hold it in your hand and play as you see fit... (there is an exception of when you can play it when it comes to the shipping action as notified in the rulebook)&lt;br&gt;2) It also can be nice to get and use, b/c you basically can do two 'actions' in one turn: taking goods and putting them in the warehouse. It may end up being cheaper in the long run.&lt;br&gt;&lt;br&gt;-DK</description>
	<link>http://www.boardgamegeek.com/article/2380972#2380972</link>
	<pubDate>2008-06-09T14:32:51+00:00</pubDate>
	<dc:creator>DKahnt</dc:creator>
</item><item>
	<title>Thread: Purchase and Store clarification</title>
	<description>We played a game last night, and a question arose about how to play the purchase and store cards.  It boils down to whether you get the indicated number of cards from each deck, or total.  The confusion arises because on page 6 of the rules, it specifies &quot;Take the number of goods indicated from the drawing &lt;i&gt;decks&lt;/i&gt; of your choice&quot;.  This is worded differently than the Free Purchase card rules on page 5, where it more clearly states &quot;Take the number of goods cards shown&quot;.  Because of that difference, it was argued that the Purchase and Store allowed you to take the specified number of cards from any or all of the goods stacks (e.g. up to 4 cards for a 1x, or 8 cards for a 2x).&lt;br&gt;&lt;br&gt;Fully stocking your warehouse for 14 or 15 guilders with the 2x Purchase and Store seems awfully powerful.  How do other people play this?</description>
	<link>http://www.boardgamegeek.com/article/2380892#2380892</link>
	<pubDate>2008-06-09T13:59:42+00:00</pubDate>
	<dc:creator>Karnish</dc:creator>
</item><item>
	<title>Thread: Re: Playing Special Action Cards</title>
	<description>Ok - thanks guys!</description>
	<link>http://www.boardgamegeek.com/article/2326108#2326108</link>
	<pubDate>2008-05-19T18:44:46+00:00</pubDate>
	<dc:creator>Apocryphile</dc:creator>
</item><item>
	<title>Thread: Re: Playing Special Action Cards</title>
	<description>The answer is yes!&lt;br&gt;&lt;br&gt;You can play a special action card on your turn. It doesn't matter if you took the money or another normal action.&lt;br&gt;&lt;br&gt;You may play two actions, one normal and one special.&lt;br&gt;&lt;br&gt;You may play one normal action.&lt;br&gt;&lt;br&gt;You may play only one special action after taking the guilders from another player, or the bank.</description>
	<link>http://www.boardgamegeek.com/article/2323199#2323199</link>
	<pubDate>2008-05-18T08:44:12+00:00</pubDate>
	<dc:creator>Oblivion</dc:creator>
</item><item>
	<title>Thread: Re: Playing Special Action Cards</title>
	<description>Most certainly.</description>
	<link>http://www.boardgamegeek.com/article/2323094#2323094</link>
	<pubDate>2008-05-18T06:42:19+00:00</pubDate>
	<dc:creator>fubar awol</dc:creator>
</item><item>
	<title>Thread: Playing Special Action Cards</title>
	<description>The rules state that a player may play one special card in addition to their standard action on their turn, but what about a player who received guilders in the auction?  May they also play a special action card, even though they are not taking a standard action that turn?</description>
	<link>http://www.boardgamegeek.com/article/2323080#2323080</link>
	<pubDate>2008-05-18T06:26:29+00:00</pubDate>
	<dc:creator>Apocryphile</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Game Play - Ducosim Convention - Utrecht the Netherlands May 2008 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic333736_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/333736</link>
	<pubDate>2008-05-17T19:56:10+00:00</pubDate>
	<dc:creator>henk.rolleman</dc:creator>
</item><item>
	<title>Thread: Re: Official 5 player variant from Phalanx Games</title>
	<description>The translation of Etrigan64 seems to be correct. Just for clarification quotes from ropearoni4's earlier post:&lt;br&gt;&lt;b&gt;ropearoni4 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;5 cards are placed out, coming from at least 1 card from each pile and no more max of 2 for a stack.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Not sure if I understand you here. To be sure: You can place 3 cards from one pile, 2 from another and 0 from the third. I think this is very important for gameplay.&lt;br&gt;&lt;br&gt;&lt;b&gt;ropearoni4 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3 or fewer ships left ends a round, instead of 2.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is not stated in the variant rules. So 2 ships still end the round. </description>
	<link>http://www.boardgamegeek.com/article/2309698#2309698</link>
	<pubDate>2008-05-13T09:33:12+00:00</pubDate>
	<dc:creator>Califax</dc:creator>
</item><item>
	<title>Thread: Re: Actions</title>
	<description>You're absolutely correct Paul! </description>
	<link>http://www.boardgamegeek.com/article/2294401#2294401</link>
	<pubDate>2008-05-07T11:00:16+00:00</pubDate>
	<dc:creator>Oblivion</dc:creator>
</item><item>
	<title>Thread: Re: How does it play?</title>
	<description>The 3-player and 4-player games have some different dynamics going on.  In a 3-player game, there are only 3 _basic_ ways that a turn can play out (take/take/take, take/take/offer, and take/offer/take) (with minor variations).&lt;br&gt;&lt;br&gt;In a 4-player game there are many more ways that it can go down. This makes it seem more interesting to me. But then there's also more downtime (not that there should be much downtime in this game even then).</description>
	<link>http://www.boardgamegeek.com/article/2294021#2294021</link>
	<pubDate>2008-05-07T05:33:34+00:00</pubDate>
	<dc:creator>kevinb9n</dc:creator>
</item><item>
	<title>Thread: Re: How does it play?</title>
	<description>&lt;b&gt;Oblivion wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Eu diria sweet spot 4 ou 5 já que há uma variante para 5. Se quiseres mais uma tabuleirozinho para o quinto jogador diz. Tenho a mais.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ok, obrigado pela dica &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;Quanto ao tabuleiro, se tens a mais... :P&lt;br&gt;&lt;br&gt;aquele abraço,&lt;br&gt;costa</description>
	<link>http://www.boardgamegeek.com/article/2291612#2291612</link>
	<pubDate>2008-05-06T14:15:41+00:00</pubDate>
	<dc:creator>fs1973</dc:creator>
</item><item>
	<title>Thread: Re: How does it play?</title>
	<description>&lt;b&gt;PontusNalle wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I plays great with both 3 and 4 players. My wife and I play it alot with only 2 players as well. It is a great little game, a combination of Jambo and Medici vs Strozzi!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks! I hope to play this game ASAP &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2291605#2291605</link>
	<pubDate>2008-05-06T14:13:54+00:00</pubDate>
	<dc:creator>fs1973</dc:creator>
</item><item>
	<title>Thread: Re: How does it play?</title>
	<description>Oi Luis, &lt;br&gt;&lt;br&gt;Joga muito bem com 4. Como tem uma leilão diferente a 3 fica um bocado estranho. A 2 também é engraçado.&lt;br&gt;&lt;br&gt;Eu diria sweet spot 4 ou 5 já que há uma variante para 5. Se quiseres mais uma tabuleirozinho para o quinto jogador diz. Tenho a mais.</description>
	<link>http://www.boardgamegeek.com/article/2291505#2291505</link>
	<pubDate>2008-05-06T13:33:39+00:00</pubDate>
	<dc:creator>Oblivion</dc:creator>
</item><item>
	<title>Thread: Re: How does it play?</title>
	<description>I plays great with both 3 and 4 players. My wife and I play it alot with only 2 players as well. It is a great little game, a combination of Jambo and Medici vs Strozzi!</description>
	<link>http://www.boardgamegeek.com/article/2291444#2291444</link>
	<pubDate>2008-05-06T12:59:18+00:00</pubDate>
	<dc:creator>PontusNalle</dc:creator>
</item><item>
	<title>Thread: How does it play?</title>
	<description>I'm about to receive this game and i would like to know if it's better with 3 or 4 players, or does it play well with both formations?&lt;br&gt;&lt;br&gt;bye,&lt;br&gt;costa</description>
	<link>http://www.boardgamegeek.com/article/2291413#2291413</link>
	<pubDate>2008-05-06T12:39:53+00:00</pubDate>
	<dc:creator>fs1973</dc:creator>
</item><item>
	<title>Thread: Re: Actions</title>
	<description>&lt;b&gt;davedanger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You get an &quot;B&quot; for effort; but the answers are not in the rules. You simply repeated yourself.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Maybe you have a faulty copy of the rules since much of what I wrote was verbatim quotes from the rules, specifically section 4. The answers are most definitely in the set of rules I have (which come from the Mayfair/Phalanx version of the game, in case you are working off something different). &lt;br&gt;&lt;br&gt;&lt;i&gt;You might want to not open future replies to people with &lt;br&gt;&quot;I don't know what you are talking about&quot;...&lt;/i&gt;&lt;br&gt;&lt;br&gt;But I didn't know what you were talking about. The rules set I have can in no way be twisted to mean what you were doing and you were talking about cards that do not exist (e.g. &quot;goods&quot; card) and phases that are not talked about in the rules (there is a &quot;Trade Action Cards phase&quot; and a &quot;Play Action Cards phase&quot; but there is no such thing as an &quot;action phase&quot;). I had to make guesses at what you meant in order to try and correct the errors you are making.&lt;br&gt;&lt;br&gt;Are you using the official English language rules or do you have a translation of a non-English set or even an original non-English set?</description>
	<link>http://www.boardgamegeek.com/article/2284698#2284698</link>
	<pubDate>2008-05-02T22:16:22+00:00</pubDate>
	<dc:creator>Psauberer</dc:creator>
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	<title>Thread: Re: Actions</title>
	<description>You get an &quot;B&quot; for effort; but the answers are not in the rules. You simply repeated yourself.&lt;br&gt;&lt;br&gt;You might want to not open future replies to people with &lt;br&gt;&quot;I don't know what you are talking about&quot;...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2284276#2284276</link>
	<pubDate>2008-05-02T19:26:02+00:00</pubDate>
	<dc:creator>davedanger</dc:creator>
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	<title>Thread: Re: Actions</title>
	<description>&lt;b&gt;davedanger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What are you talking about?&lt;br&gt;Who plays what action when? &lt;br&gt; &quot;b) play action cards- where they complete the action in front of them (if it is a regular action card) or save it in their hand (if it is a special action) and/or play a single saved special action card. The turn order is specified in the rules as beginning with the starting player.&quot;&lt;br&gt;What turn order?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Beginning wth the starting player (and continuing clockwise) each player completes his action. If you saved any special action cards, you may play one of them during the Play Action Cards phase- in addition to a standard action card.&lt;br&gt;&lt;br&gt;&lt;i&gt;One players does all his actions? Or the first action, then the next player.&lt;br&gt;Simple question. yes or no.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Each player in his turn completes his action and then has the option to play a saved special action. There is only one set of turns in the Play Action Cards phase.&lt;br&gt;&lt;br&gt;&lt;i&gt;If I got a store card on turn one, how could I use it without goods?&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you cannot (or you do not want to) use your taken storage card, you do not play any storage costs. If you get it on the first turn you just end up doing nothing to complete your action when your turn comes around in the Play Action Cards phase but you do not have to pay the cost on the card. It is, effectively, a pass.&lt;br&gt;&lt;br&gt;&lt;i&gt;How does this explain the difference between actions, action phases,&lt;br&gt;and when you play the cards?&lt;br&gt;I thought it was obvious I wanted an EXAMPLE not a rules quote.&lt;br&gt;Next.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;In my reply above I gave you explicit examples of how many actions a player can take depending on what their card situation is. I also clarified that there are not multiple rounds of play in the Play Action Cards phase. Those addressed your questions completely and showed where you were making errors.&lt;br&gt;&lt;br&gt;Your questions are answered in the rules, whether you like those answers or not. If you are seeking to have your mistaken perception of how to play agreed with, I am sorry but I cannot do that because you have been playing it very much againt the rules. I was under the impression that you wanted to find out how the game is actually supposed to be played.  &lt;br&gt;&lt;br&gt;Evidently I was mistaken. Please excuse me for wasting your time.</description>
	<link>http://www.boardgamegeek.com/article/2281547#2281547</link>
	<pubDate>2008-05-01T22:02:13+00:00</pubDate>
	<dc:creator>Psauberer</dc:creator>
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	<title>Thread: Re: Actions</title>
	<description>What are you talking about?&lt;br&gt;Who plays what action when? &lt;br&gt; &quot;b) play action cards- where they complete the action in front of them (if it is a regular action card) or save it in their hand (if it is a special action) and/or play a single saved special action card. The turn order is specified in the rules as beginning with the starting player.&quot;&lt;br&gt;What turn order? One players does all his actions? Or the first action, then the next player.&lt;br&gt;Simple question. yes or no.&lt;br&gt;If I got a store card on turn one, how could I use it without goods?&lt;br&gt;How does this explain the difference between actions, action phases,&lt;br&gt;and when you play the cards?&lt;br&gt;I thought it was obvious I wanted an EXAMPLE not a rules quote.&lt;br&gt;Next.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2281445#2281445</link>
	<pubDate>2008-05-01T21:33:10+00:00</pubDate>
	<dc:creator>davedanger</dc:creator>
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	<title>Thread: Re: Actions</title>
	<description>I have no idea what you are talking about here.&lt;br&gt;&lt;br&gt;In each turn players&lt;br&gt;&lt;br&gt;a) trade action cards- in which each player will end up with either a single card or guilders in front of them and then&lt;br&gt;&lt;br&gt;b) play action cards- where they complete the action in front of them  or (if it is a special action) save it in their hand and/or play a single saved special action card. The turn order is specified in the rules as beginning with the starting player. &lt;br&gt;&lt;br&gt;You can only save special action cards so you can never have both a &quot;purchase&quot; (which is what it looks you mean by &quot;goods&quot; card) and &quot;storage&quot; card to play on the same turn.&lt;br&gt;&lt;br&gt;There are not multiple rounds of card play.&lt;br&gt;&lt;br&gt;Since there are not multiple rounds of card play, a player can play anywhere from 0-2 action cards during the play action cards phase.&lt;br&gt;&lt;br&gt;They will play zero cards if they did not get an action card in the trade action cards phase and do not have/do not wish to use a saved special action card.&lt;br&gt;&lt;br&gt;They will play one card if they got an action card in the trade action cards phase and do not have/do not wish to use a saved special action card or did not get a regular action card in the trade action cards phase and use a saved special action card.&lt;br&gt;&lt;br&gt;They will play two action cards if they got an action card in the trade action cards phase and use a saved special action card.&lt;br&gt;&lt;br&gt;With the exception of the &quot;Save&quot; special action card (consult the rules for how it works) these are the only scenarios that can exist. The one you describe does not follow the rules.&lt;br&gt;&lt;br&gt;(Edits for spelling and clarity)</description>
	<link>http://www.boardgamegeek.com/article/2281225#2281225</link>
	<pubDate>2008-05-01T20:26:41+00:00</pubDate>
	<dc:creator>Psauberer</dc:creator>
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	<title>Thread: Actions</title>
	<description>How do you play?&lt;br&gt;My interpretation:&lt;br&gt;A has 2 specials and 3 types of action cards.&lt;br&gt;A has the pawn&lt;br&gt;Bidding is done. &lt;br&gt;Now:&lt;br&gt;A Play a goods card&lt;br&gt;b pass&lt;br&gt;c pass&lt;br&gt;d pass&lt;br&gt;A Play a storage &amp; a special card.&lt;br&gt;others pass...&lt;br&gt;A Plays Ship / Income&lt;br&gt;others pass ...&lt;br&gt;&lt;br&gt;I played 1 special card in the WHOLE action PHASE (not defined in rules).&lt;br&gt;&lt;br&gt;So can you play 6 cards in the whole 'action phase' or&lt;br&gt;4 cards or 2 cards ?&lt;br&gt;Only hint is &quot;if using storage &amp; income, income is first&quot;&lt;br&gt;which hints there IS NO ORDER in the phase.&lt;br&gt;Bad rules, bad! &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2280974#2280974</link>
	<pubDate>2008-05-01T19:05:42+00:00</pubDate>
	<dc:creator>davedanger</dc:creator>
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	<title>Thread: Re: Can cards be retained from 'turn' to 'turn'</title>
	<description>&lt;b&gt;davedanger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;OK folks. I've now had it confirmed by the publisher that &quot;4.3 Play Action Cards&quot; means that players now have to play an Action Card that they acquired during that turn - except, that is, any Special Action cards, which can be held over to a later turn as explained under rule 4.3.2.&quot;&lt;br&gt;Nope. One turn I bought a transfer card and had no goods in my  hand.&lt;br&gt;I kept the card in my hand cuz it couldn't be played.&lt;br&gt;These rules stink.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;What is a &quot;transfer&quot; card? &lt;br&gt;&lt;br&gt;If you mean the &quot;Exchange Stored Goods&quot; card, that is a special action card and explicitly allowed by the rules to be saved for later. &lt;br&gt;&lt;br&gt;If you mean the &quot;Storage&quot; regular action, then it explicitly says that if you are unable or unwilling to use the action, you just pay nothing. That would be considered completing your action and that card would be discarded, like all other completed action cards. There are no provisions for retaining regular action cards in your hand. If you have one, you have to complete it in the turn you acquire it, even if completing it means that you don't really do anything.</description>
	<link>http://www.boardgamegeek.com/article/2280533#2280533</link>
	<pubDate>2008-05-01T17:18:30+00:00</pubDate>
	<dc:creator>Psauberer</dc:creator>
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	<title>Thread: Re: Can cards be retained from 'turn' to 'turn'</title>
	<description>&quot;OK folks. I've now had it confirmed by the publisher that &quot;4.3 Play Action Cards&quot; means that players now have to play an Action Card that they acquired during that turn - except, that is, any Special Action cards, which can be held over to a later turn as explained under rule 4.3.2.&quot;&lt;br&gt;Nope. One turn I bought a transfer card and had no goods in my  hand.&lt;br&gt;I kept the card in my hand cuz it couldn't be played.&lt;br&gt;These rules stink.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2280258#2280258</link>
	<pubDate>2008-05-01T16:13:55+00:00</pubDate>
	<dc:creator>davedanger</dc:creator>
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	<title>Thread: Re: Keeping your card in an auction</title>
	<description>This is unique rule. Player A offered 8 for a card to Player B. I offered 7.&lt;br&gt;I got the card. B and I wanted A not to get the card so for 1 dollar&lt;br&gt;cheaper B didn't mind. &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;To keep a card you may have to pay &quot;extortion&quot; money.&lt;br&gt;It balances the game.</description>
	<link>http://www.boardgamegeek.com/article/2280207#2280207</link>
	<pubDate>2008-05-01T15:58:18+00:00</pubDate>
	<dc:creator>davedanger</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Jon, Gili, Nadine, Amitai&lt;br&gt;&lt;br&gt;Nadine liked this well enough last time to try it again. This time was a mixture of good and bad experiences.&lt;br&gt;&lt;br&gt;The game went on for far too long for its length; we essentially quit somewhere close to the end after two and a half hours. This is largely because of the take-that mechanics that allow people to spend their time slowing others down rather than moving forward themselves. Also, the game ends when someone gets fifty points, but that could take any number of rounds.&lt;br&gt;&lt;br&gt;You need to acquire cards in a certain order to move forward, but you don't have control of that order. In a four player game, you're only going to have a shot at the cards you need when it's your turn again. But if you're unlucky with your flips, you may not get what you need and have to wait four turns again to come around to you while you have nothing useful to do.&lt;br&gt;&lt;br&gt;Even if the card you need comes up, it's easy for the others to make your life miserable, and possibly wreck your setup so you have to start all over again. And finally, as Amitai pointed out, the game doesn't have a progressive feel to it. It simply restarts again and again until someone wins. You can plan from one turn or one round to the next, but not over the course of the game.&lt;br&gt;&lt;br&gt;For all that, there are many times when the decisions that had to be made were very interesting; that's what kept us going for the first two hours. But it wasn't enough to save Nadine from declaring it a bad game by the end.&lt;br&gt;&lt;br&gt;In order to get played again at our group. a few changes would have to be made: 1) The game should end at 50 points or 3 rounds, whichever comes first. 2) Players should be required to flip at least one card from each pile. Not doing this simply slows the game down interminably. 3) Players should be able to keep more items between rounds, or later ships should be worth more, or more abilities should accumulate as the game goes on. Or something to make the second part of the game more interesting.</description>
	<link>http://www.boardgamegeek.com/article/2272587#2272587</link>
	<pubDate>2008-04-29T09:35:17+00:00</pubDate>
	<dc:creator>Shade_Jon</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Binyamin 50, Nadine 44, Jon 36&lt;br&gt;&lt;br&gt;I played this game at the BGG.con. I really liked it; it's sort of a card game version of the shipping part of Puerto Rico. Let's call it San Juan II.&lt;br&gt;&lt;br&gt;When I played it at the con, we played incorrectly so that the core action distribution rules seemed broken. But even as we were playing it, we knew that it shouldn't work that way, and we were right.&lt;br&gt;&lt;br&gt;It's very different from our typical Eurogames. It's very interactive. The action distribution has a very strong take-that mechanism; but unlike other games with take-that mechanics, it doesn't feel like the game is brought down by it. That's because there are too many things that you need to do at the same time, so you can't spend all your time hosing other people.&lt;br&gt;&lt;br&gt;It's very challenging to move forwards when people are arrayed against you, but they are also not moving forwards when this is happening and you can work that into your game play.&lt;br&gt;&lt;br&gt;I seem to be pretty bad at it, which is all the more challenging for me. David sat beside me as I played, and he immediately noticed some of my major goof-ups as the game went on, such as trying to buy Binyamin's card which I couldn't afford instead of trying to buy Nadine's which I could have.&lt;br&gt;&lt;br&gt;Ben sat in at the beginning of the game but immediately decided that the game was not for him when we started playing.&lt;br&gt;&lt;br&gt;This was our group's first play. In our second play (to come), we hit a brick wall and came to realize that we hate the game.</description>
	<link>http://www.boardgamegeek.com/article/2272580#2272580</link>
	<pubDate>2008-04-29T09:31:51+00:00</pubDate>
	<dc:creator>Shade_Jon</dc:creator>
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	<title>Thread: Re: Official 5 player variant from Phalanx Games</title>
	<description>Well, I almost had it all. Adding a ship each time in addition did not come out very clear, and not intuitive enough to consider. If the player can count to eight - I was spot on! :P&lt;br&gt;&lt;br&gt;Thanks for the _real_ translation. Hope I didn't confuse anyone with my mess of an effort to translate it.</description>
	<link>http://www.boardgamegeek.com/article/2205084#2205084</link>
	<pubDate>2008-04-02T18:42:42+00:00</pubDate>
	<dc:creator>ropearoni4</dc:creator>
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	<title>Thread: Re: Official 5 player variant from Phalanx Games</title>
	<description>Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2203574#2203574</link>
	<pubDate>2008-04-02T09:47:27+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
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	<title>Thread: Re: Official 5 player variant from Phalanx Games</title>
	<description>Sorry for noticing the post only today... I just checked the article published on Spielbox and here is the translation from German of the official variant for five players.&lt;br&gt;&lt;br&gt;&quot;Additional material is not needed, and if the fifth player is able to count to eight it is also possible to avoid making an additional copy of a Warehouse card. The layout of Ship cards at the beginning of the game, and during the game every time a new fleet arrives, is raised moderately with the addition of one &quot;Small Ship&quot; card. Naturally five Action cards are offered. To maintain a certain balance while imparting character to the layout, up to three cards of one sort are allowed.&lt;br&gt;The endgame victory condition remains set at 50 points. However, a new condition is introduced, so as not to extend excessively the game, without allowing a clever tactical player to press an abrupt and sudden game end. A player can terminate a game also with 40 or more victory points, if he has obtained at least four Ship cards. As in the basic game naturally the winner is the player with the most victory points. The rules for resolving ties remain unchanged.&quot;</description>
	<link>http://www.boardgamegeek.com/article/2203561#2203561</link>
	<pubDate>2008-04-02T09:36:54+00:00</pubDate>
	<dc:creator>Etrigan64</dc:creator>
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	<title>Thread: Re: Before the Wind and Under the Radar</title>
	<description>I like this game a lot...  HOWEVER... it makes a big mess on the table with all the card stacks, discard piles, money, ships, etc... I soon understood why most of the cards are of the &quot;mini&quot; variety.  Adding to the visual chaos is some cryptic symbolism on each card to describe how it works, and a drab color scheme which makes identifying which card belongs to which pile more frustrating than it needs to be. It's a beautiful looking game that could use some streamlining for playability's sake.  I love the agony of choices this game presents.  Good fun!</description>
	<link>http://www.boardgamegeek.com/article/2180221#2180221</link>
	<pubDate>2008-03-24T21:42:16+00:00</pubDate>
	<dc:creator>smobbit</dc:creator>
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	<title>Thread: Re: Keeping your card in an auction</title>
	<description>Sure, why not?  Remember, the player who you give your money to won't get an action this round.  Depending on what actions are still available, it might be worthwhile to pay off the player who needs one of those actions the most.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2175188#2175188</link>
	<pubDate>2008-03-22T01:51:22+00:00</pubDate>
	<dc:creator>kevinb9n</dc:creator>
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	<title>Thread: Re: Keeping your card in an auction</title>
	<description>Your response matches my understanding, but I read a review which stated you had to pay the person who started the auction. I will disregard the review!</description>
	<link>http://www.boardgamegeek.com/article/2174539#2174539</link>
	<pubDate>2008-03-21T19:35:42+00:00</pubDate>
	<dc:creator>lkujju</dc:creator>
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	<title>Thread: Re: Keeping your card in an auction</title>
	<description>From the rulebook:&lt;br&gt;&lt;br&gt;&lt;i&gt;You can pay the amount bid to the bidding player, and then keep the action card for yourself.(You need not take the lowest bid!)&lt;/i&gt;&lt;br&gt;&lt;br&gt;You need not take the lowest bid but i'm still to get why the heck you shouldn't. Is there any real-game situation where not paying only the lowest bid might even be an option?</description>
	<link>http://www.boardgamegeek.com/article/2174449#2174449</link>
	<pubDate>2008-03-21T18:59:17+00:00</pubDate>
	<dc:creator>Oblivion</dc:creator>
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	<title>Thread: Re: Keeping your card in an auction</title>
	<description>Yes, you either pay 5 to the person who offered you 5, or 3 to the person who offered you 3, regardless of which, if either, initiated the &quot;auction&quot; (which isn't really an auction).</description>
	<link>http://www.boardgamegeek.com/article/2174307#2174307</link>
	<pubDate>2008-03-21T18:17:48+00:00</pubDate>
	<dc:creator>kevinb9n</dc:creator>
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	<title>Thread: Re: Keeping your card in an auction</title>
	<description>My understanding is that you can choose which person to pay off. So you can pick the person who offered you 3 guilders instead of the person who started the auction with 5.&lt;br&gt;&lt;br&gt;-DK</description>
	<link>http://www.boardgamegeek.com/article/2174210#2174210</link>
	<pubDate>2008-03-21T17:33:52+00:00</pubDate>
	<dc:creator>DKahnt</dc:creator>
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	<title>Thread: Keeping your card in an auction</title>
	<description>I have read two different versions of the following. which is correct?&lt;br&gt;You take a card. Someone makes you an offer, say 5 guilders. Another person offers you 3 guilders. You want to hold onto the card. How much must you pay in order to keep the card? I have read you can choose the smaller amount and I have read you must pay the person who instigated the auction. Which version is correct?</description>
	<link>http://www.boardgamegeek.com/article/2174200#2174200</link>
	<pubDate>2008-03-21T17:30:47+00:00</pubDate>
	<dc:creator>lkujju</dc:creator>
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	<title>Thread: Re: Special Action: Preservation question</title>
	<description>Special cards can be saved in your hand for later use, correct?  The only rule governing their use is that you can only play ONE special card in addition to a regular action card per turn.  I.E.  save it till you need it, use it, discard it. I've only played this once, so please don't flame me if I'm off base here.&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2164935#2164935</link>
	<pubDate>2008-03-17T22:50:51+00:00</pubDate>
	<dc:creator>smobbit</dc:creator>
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	<title>Thread: Re: Questions about standard action cards</title>
	<description>&lt;b&gt;jearles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Shipment states, &quot;If you have all the goods shown on a ship card in the harbour in your warehouse, you &lt;u&gt;&lt;i&gt;may&lt;/i&gt;&lt;/u&gt; transfer them to the ship.&quot;  May usually indicates a choice.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Well, if you don't want to ship you'd just take the income instead.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2161135#2161135</link>
	<pubDate>2008-03-16T07:20:44+00:00</pubDate>
	<dc:creator>kevinb9n</dc:creator>
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	<title>Thread: Re: Special Action: Preservation question</title>
	<description>&lt;b&gt;Benji68 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The card can only be used once (and is discarded after one use), like the other special cards.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Bummer.&lt;br&gt;&lt;br&gt;So, if you use it to save something from spoiling, you discard it.  And, if you don't have to spoil anything, do you then get to keep it?  And if you do spoil, can you choose whether or not to use it?&lt;br&gt;&lt;br&gt;It makes no sense to me why the card is supposed to be played &quot;on top of your warehouse&quot; or whatever.  Why not just keep it in your hand like any other special card?  (In which case the answers to my previous questions should logically both be &quot;yes&quot;.)&lt;br&gt;&lt;br&gt;Edit: wow, this card is incredibly crappy then, isn't it?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2161132#2161132</link>
	<pubDate>2008-03-16T07:17:48+00:00</pubDate>
	<dc:creator>kevinb9n</dc:creator>
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	<title>Image</title>
	<description>
		The goods on my hands, ady to store them - Ducosim Conventin the Netherlands March 2008 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic309797_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/309797</link>
	<pubDate>2008-03-08T19:54:14+00:00</pubDate>
	<dc:creator>henk.rolleman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Preparing for the bidding - Ducosim Conventin the Netherlands March 2008 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic309795_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/309795</link>
	<pubDate>2008-03-08T19:49:24+00:00</pubDate>
	<dc:creator>henk.rolleman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of the english box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic307460_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/307460</link>
	<pubDate>2008-03-02T15:30:12+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Before the wind Dutch box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic292131_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/292131</link>
	<pubDate>2008-01-20T16:30:46+00:00</pubDate>
	<dc:creator>fabricefab</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic276964_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/276964</link>
	<pubDate>2007-12-09T08:08:19+00:00</pubDate>
	<dc:creator>offwater</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Mayfair thoughtfully leaves room to fit all the upcoming expansions inside &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271540_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271540</link>
	<pubDate>2007-11-23T03:17:41+00:00</pubDate>
	<dc:creator>Rileywiebe</dc:creator>
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