<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Search for the Emperor's Treasure</title>
	<link>http://www.boardgamegeek.com/boardgame/2919</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 07 Oct 2008 17:15:51 -0500</lastBuildDate>
	<pubDate>Tue, 07 Oct 2008 17:15:51 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: my TOO HUMAN variant for my 4 yr old daughter, or GRNDL needs help!</title>
	<description>Yes its worthwhile....&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2706891#2706891</link>
	<pubDate>2008-10-07T10:19:57+00:00</pubDate>
	<dc:creator>jawacat</dc:creator>
</item><item>
	<title>Thread: Re: my TOO HUMAN variant for my 4 yr old daughter, or GRNDL needs help!</title>
	<description>Now that all my images are approved, is it worthwhile putting them all into a PDF for upload to the files section or not?&lt;br&gt;&lt;br&gt;&lt;br&gt;bye all</description>
	<link>http://www.boardgamegeek.com/article/2706044#2706044</link>
	<pubDate>2008-10-07T00:38:30+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
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	<title>Image</title>
	<description>
		Freay Character sheet for TOO HUMAN variant, 2d6 attack ( needs a 6 to do damage) 0 base armour, 4 life chits, her player chit, her *spell* ( ruiner) that makes the bad guys sleep, and her shield spider that keeps her safe from harm &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380699_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380699</link>
	<pubDate>2008-10-06T23:46:07+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
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	<title>Image</title>
	<description>
		TOO HUMAN variant, Baldur character sheets, 2 attack, 0 armour and his 4 life tokens , player piece, chaingun spider and ruiner chit &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380698_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380698</link>
	<pubDate>2008-10-06T23:43:52+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
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	<title>Thread: my TOO HUMAN variant for my 4 yr old daughter, or GRNDL needs help!</title>
	<description>Hi all&lt;br&gt;&lt;br&gt;a long time ago in a galaxy far far away, I used to play wargames/RPGs , and one that came in the old Dragon magazine around 82 was a game called, the Search for the Emperors treasure, very light but lots of fun, especially with multiple players.&lt;br&gt;&lt;br&gt; Fast Forward to this year, now Im an old geezer, my Daughter and I had finished the demo of the xbox360 game Too Human about 25 times, and she loves TH, but I only let her play act 1, or tootle around in the world tree level, she was asking if we had any dice games like TH as she is too young for D&amp;D ( her words not mine) &lt;br&gt;&lt;br&gt; SO I got working on this today and after a few hours, I managed to get it made, and it plays out pretty much like TH, except my camera is gods eye  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  and you get Epic Gear quicker&lt;br&gt;&lt;br&gt;&lt;br&gt;as you can see from the images, Grendel looks a bit nicer, so much so that the object of the Hall of Heroes run is to RESCUE GRNDL from the bad goblins!&lt;br&gt;&lt;br&gt;&lt;br&gt;to explain, the top left number is the amount of dice rolled, and for the creatures, the bottom right is the amount of hits required to *crunch* them, you hit on a 6 ( on a D6) unless it says for example 3+ , which would be roll 3 dice and hit on a 5 or 6 ( the + makes it +1 to each dice) &lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/380670"><img src="http://images.boardgamegeek.com/images/pic380670_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;  The blue polarity goblins freeze you if you crunch em in melee and you skip a turn, but the enemies still get their attack on you . The loot all goes into a cup of some sort, and you grab 1 loot chit per creature you crunch, except for leaders and trolls , which are 2 each . On the map the challenge areas have a dice icon, that means you have to defeat the creature in 1 attack roll , otherwise you get 1 loot for the enemy, and then none from the shrine.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/380668"><img src="http://images.boardgamegeek.com/images/pic380668_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;On the weapons, Top left is damage added to the base for melee, and the ranged weapons give you a free attack, at their dice rating ( 1 , 2 or 3) or better if they have a + after the dice level ( epic cannon FTW!)&lt;br&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/380698"><img src="http://images.boardgamegeek.com/images/pic380698_t.jpg" border=0></a></div>]]>&lt;br&gt;<![CDATA[<div style=''><a href="/image/380699"><img src="http://images.boardgamegeek.com/images/pic380699_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;on the character sheets the top left is the base dice available ( 2 in Freyas and Baldurs case) top right is the armour rating , which you get to use once per each fight  ( IE if you have the helmet that gives you 1 armour, you negate the first hit taken that combat the rest will damage you) and the bottom left is how much life they have before the &quot;Nurse Knight&quot; shows up . The life icons are copies of the 360s life guage too, full green, 75% green, 50% yellow and 25% red&lt;br&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/380672"><img src="http://images.boardgamegeek.com/images/pic380672_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt; for setup, you put a troll upside down on each T, a Leader on each L and a goblin on every G , you then put all the green gear face dwon, pick one , put the rest in the loot cup, with the health orbs then you move 1 space at a time crunching cyber cardboard Goblins until you rescue  GRNDL the poor little gorilla droid&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/380675"><img src="http://images.boardgamegeek.com/images/pic380675_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;oh, for ruiners, you keep track of every time you hit a creature ( every 6, or 5 or 6 with a + weapon) and once it hits 6 you can use the ruiner, which lets you roll double dice for that  1 attack round ( any successes dont count to reknew the ruiner level ) and the 2 spiders are the chaingun one that adds 2 ranged dice for 1 round of combat, and the shield one which lets you ignore the damage from any round of combat ( you use the shield BEFORE the enemy rolls)&lt;br&gt;&lt;br&gt; and last and not least, My daughter insisted that you could go to Aesir and buy gear, so every 5 dollar (bounty) chit lets you go to aesir and trade the cash for 2 loot items, keeping the one you want , or you can trade in 5 loot for 2 new picks out of the cup and keep the one you want.&lt;br&gt;&lt;br&gt;phew , so there you go, Im a total geek, and we had a lot of fun rescuing GRNDL, he was so happy, he let us keep the epic sword........awwwww&lt;br&gt;&lt;br&gt;&lt;br&gt;bye for now</description>
	<link>http://www.boardgamegeek.com/article/2705862#2705862</link>
	<pubDate>2008-10-06T23:28:55+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Too Human variant, 3 trolls, cash loot, and health drops , also a chaingun spider, shield spider and a ruiner chit &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380675_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380675</link>
	<pubDate>2008-10-06T22:50:45+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Too Human variant, a dungeon crawler before the map was taped together &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380672_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380672</link>
	<pubDate>2008-10-06T22:42:15+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		I made a Too Human variant for my 4 year old, here are the Goblins , complete with 3 leaders and 4 Cold  polarity guys  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380670_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380670</link>
	<pubDate>2008-10-06T22:38:21+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My Too Human variant based on the 360 game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380668_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380668</link>
	<pubDate>2008-10-06T22:36:47+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Thread: laminated game board</title>
	<description>Hello,&lt;br&gt;&lt;br&gt;We laminated the large game board in order to protect it, but as I'm sure others have noticed, it is difficult to store.  &lt;br&gt;Does anybody have a simple alternative or method to fold laminated game boards?  Can a game map be laminated in a way with seams that would allow it to be folded efficiently?&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;- Jeff</description>
	<link>http://www.boardgamegeek.com/article/2215202#2215202</link>
	<pubDate>2008-04-06T21:57:46+00:00</pubDate>
	<dc:creator>jeff3316</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>I'm very interested in seeing what you come up with. I'm working on an ambitious set of house rules and would really like to apply them to a good looking map.</description>
	<link>http://www.boardgamegeek.com/article/2120524#2120524</link>
	<pubDate>2008-02-28T21:18:41+00:00</pubDate>
	<dc:creator>Mattias</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Map High Resolution &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic306339_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/306339</link>
	<pubDate>2008-02-28T03:32:07+00:00</pubDate>
	<dc:creator>willdesigns</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>I forgot to bring the two files with me on a recent trip overseas, and didn't have much for internet access, so I will try again now that I'm back.  I jsut ran into the files three days ago and thought about this project once more.  I may use Microsoft PowerPoint of all applications, draw the hexes I need, and use the original map as a &quot;texture&quot; for each hex.</description>
	<link>http://www.boardgamegeek.com/article/2115223#2115223</link>
	<pubDate>2008-02-27T06:26:27+00:00</pubDate>
	<dc:creator>LordBobbio</dc:creator>
</item><item>
	<title>Thread: Please post original rules</title>
	<description>Can someone please post the original rules for Emporer's Treasure?&lt;br&gt;&lt;br&gt;I have the original map and chits but I can't find the rules.&lt;br&gt;&lt;br&gt;BTW, I have the Dragon Games version but if I remember correctly the Dragon Games rules do not work with the original (much better looking) map.</description>
	<link>http://www.boardgamegeek.com/article/2114353#2114353</link>
	<pubDate>2008-02-27T00:34:08+00:00</pubDate>
	<dc:creator>P_J_Keller</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>Did you land this &quot;hexifying&quot; project in any way?</description>
	<link>http://www.boardgamegeek.com/article/2113776#2113776</link>
	<pubDate>2008-02-26T20:30:52+00:00</pubDate>
	<dc:creator>Mattias</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My first attempt (age 13) at designing game packaging, using the version from Dragon #51 and an old Thalheimer's box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic249712_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/249712</link>
	<pubDate>2007-09-21T16:39:33+00:00</pubDate>
	<dc:creator>kenwood77</dc:creator>
</item><item>
	<title>Thread: Re: Rules?</title>
	<description>I'd also like to know about the clue system (I only have the older version with treasure rolls). Can someone list what the clues are and where they are found so I can modify my version of the game?&lt;br&gt;&lt;br&gt;Stephen</description>
	<link>http://www.boardgamegeek.com/article/1726121#1726121</link>
	<pubDate>2007-09-16T06:17:42+00:00</pubDate>
	<dc:creator>steele1</dc:creator>
</item><item>
	<title>Thread: Re: Dwarf is too weak, and ways to fix him</title>
	<description>Tom already fixed this. Refer to the Files section, &lt;i&gt;Optional Rules for SET v4.pdf.&lt;/i&gt; I like your second option, though, and will probably use it as well.&lt;br&gt;&lt;br&gt;--J</description>
	<link>http://www.boardgamegeek.com/article/1674020#1674020</link>
	<pubDate>2007-08-21T05:47:58+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: Dwarf is too weak, and ways to fix him</title>
	<description>Has anyone noticed that Rokko the Dwarf is too weak in this game?&lt;br&gt;&lt;br&gt;(granted, it's a very light game and it doesn't matter much at all, but...)&lt;br&gt;&lt;br&gt;He has all three stats one lower than Ozmo the Fighter, except in the mountains, where he ties Ozmo on Ability.  Why?  Why would you ever take Rokko, when you could Ozmo is so obviously better?&lt;br&gt;&lt;br&gt;I have two possible house rules to fix this:&lt;br&gt;&lt;br&gt;1) Give Rokko +2 ability in the mountains instead, giving him 5 which is better than any other character, or&lt;br&gt;&lt;br&gt;2) Allow Rokko to add +1 to his Exploration roll in a named area in the Mountains.  That's his home territory, after all.  They know and respect him there, or&lt;br&gt;&lt;br&gt;3) both 1 and 2.&lt;br&gt;&lt;br&gt;What do you think?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1673580#1673580</link>
	<pubDate>2007-08-21T00:03:15+00:00</pubDate>
	<dc:creator>Phil Fleischmann</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Emperor's Treasure appeared in Dragon #51 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic233247_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/233247</link>
	<pubDate>2007-07-28T07:40:02+00:00</pubDate>
	<dc:creator>MartinStever</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		original cards from Dragon #51 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic207335_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/207335</link>
	<pubDate>2007-04-28T03:18:55+00:00</pubDate>
	<dc:creator>teejay</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>&lt;b&gt;LordBobbio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Work in progress, I should have something to you (and posted to the Geek) by the end of the week... but... I now see that for the Best of Dragon Magazine boxed set, there was some serious &quot;distortion&quot; taking place to make everything fit the hexes.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yep. I noticed that too.&lt;br&gt;&lt;br&gt;Probably the best thing to do is treat the original map like clip art. Cut out the original art and superimpose the appropriate town or terrain on the hex counterpart. &lt;br&gt;&lt;br&gt;fyi, Unfortunately, the number of different terrain types makes using hexes from other games difficult. I've tried HeroScape and Settlers.&lt;br&gt;&lt;br&gt;&lt;br&gt;aka. Washu! ^O^</description>
	<link>http://www.boardgamegeek.com/article/1374974#1374974</link>
	<pubDate>2007-03-06T22:35:17+00:00</pubDate>
	<dc:creator>ced1106</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>&lt;b&gt;McCrackan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;LordBobbio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Since I don't have the map, afraid I can't help...&lt;/i&gt;&lt;br&gt;&lt;br&gt;I have a scan of the original map. If you think you could hexify it, send me your email address. I'm at mccrackan ***at*** yahoo **dot** com.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Work in progress, I should have something to you (and posted to the Geek) by the end of the week... but... I now see that for the Best of Dragon Magazine boxed set, there was some serious &quot;distortion&quot; taking place to make everything fit the hexes.&lt;br&gt;&lt;br&gt;Looks like there's a choice to be made here about keeping the original map intact vs. making it fit hexes.... &lt;u&gt;if the intent is to cut a printed version into identially sized and shaped hexes &lt;/u&gt;(as one was able to do with the boxed-set edition), &lt;u&gt;then simply &quot;hexifying&quot; the original won't work.&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;If the intent is instead to add &quot;zones&quot; for movement&lt;/u&gt;, then &lt;u&gt;the map can be partitioned without having to adversely distort it&lt;/u&gt;.  This perhaps why when TSR published the boxed edition, they &quot;started from scratch.&quot;&lt;br&gt;&lt;br&gt;Let me know which intent you have with it, and I can proceed from there...</description>
	<link>http://www.boardgamegeek.com/article/1374935#1374935</link>
	<pubDate>2007-03-06T22:09:40+00:00</pubDate>
	<dc:creator>LordBobbio</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>&lt;b&gt;LordBobbio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Since I don't have the map, afraid I can't help...&lt;/i&gt;&lt;br&gt;&lt;br&gt;I have a scan of the original map. If you think you could hexify it, send me your email address. I'm at mccrackan ***at*** yahoo **dot** com.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1364831#1364831</link>
	<pubDate>2007-03-01T07:09:41+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
</item><item>
	<title>Thread: Re: Getting best of both maps</title>
	<description>&lt;strike&gt;If I recall, the map had a hex grid in the original magazine verison... I'm 150 miles away from my copy, or I could check it... let me whip you up something if I can identify the map you're talking about.&lt;/strike&gt;&lt;br&gt;&lt;br&gt;Ooops.  It was Awful Green Things from Outer Space that I have the magazine verion of, and Search for the Emperor's Treasure I have just from the &quot;Best of Dragon Magazine&quot; boxed version.  I had never seen that map.. I like the hex map too, as it feels very Whamatoonish, but, I agree, the original is a beautiful thing...&lt;br&gt;&lt;br&gt;Since I don't have the map, afraid I can't help...&lt;br&gt;&lt;br&gt;You should drop Tom Wham a line (the designer), he's a BGG user and he maintains a website for his games.</description>
	<link>http://www.boardgamegeek.com/article/1362573#1362573</link>
	<pubDate>2007-02-28T07:02:58+00:00</pubDate>
	<dc:creator>LordBobbio</dc:creator>
</item><item>
	<title>Thread: Getting best of both maps</title>
	<description>The new map of &quot;Search for the Emperor's Treasure&quot; has a hex grid, allowing characters to take off-road shortcuts, but it's painfully ugly. The original map is beautiful, but it lacks the hex grid. &lt;br&gt;&lt;br&gt;Could anyone superimpose a hex grid over the original map, which is stored on this site? I'd do it myself, but I don't have access to any graphics software.</description>
	<link>http://www.boardgamegeek.com/article/1349908#1349908</link>
	<pubDate>2007-02-20T21:46:53+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
</item><item>
	<title>Thread: Re: Scan of original map</title>
	<description>&lt;b&gt;rocket wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;breathless_dragon (#46475),&lt;br&gt;&lt;br&gt;I'll offer to scan the uncut board if you are going to sign up to make a PBEM Cyberboard.&lt;br&gt;&lt;br&gt;Please send me an email -- Rocket --at-- yatopia **dot** com&lt;br&gt;&lt;br&gt;Thanks,&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'd like in too, but I know jack about programming. Email me: mccrackan --at--- yahoo **dot*** com.</description>
	<link>http://www.boardgamegeek.com/article/1349883#1349883</link>
	<pubDate>2007-02-20T21:36:34+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
</item><item>
	<title>Thread: Re: Rules?</title>
	<description>I would be interested in seeing these rules, too.  Thanks!</description>
	<link>http://www.boardgamegeek.com/article/1315694#1315694</link>
	<pubDate>2007-02-02T05:57:39+00:00</pubDate>
	<dc:creator>gilbertgea</dc:creator>
</item><item>
	<title>Thread: Re: original vs &quot;best of&quot;</title>
	<description>Hi J. McCrackan&lt;br&gt;&lt;br&gt;Thanks for the (faster than I anticipated) reply!&lt;br&gt;&lt;br&gt;I hope you are still around. Sorry I didn't respond sooner - I have only just remembered to look again.&lt;br&gt;&lt;br&gt;I haven't got the game in front of me but I will list the encounters on another post.&lt;br&gt;&lt;br&gt;How is treasure obtained in the newer version. (In the older one you can &quot;camp&quot; at  the walled city (i think) and get the treasure on a 5 or a 6. which means not much travelling on the board. (we changed this and assigned a number of treasures to each town - it lead to characters actually having to go to the mines etc)&lt;br&gt;&lt;br&gt;Also - are there any ways of losing a treasure item in the new version? &lt;br&gt;&lt;br&gt;Stephen&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/965375#965375</link>
	<pubDate>2006-06-24T00:06:44+00:00</pubDate>
	<dc:creator>steele1</dc:creator>
</item><item>
	<title>Thread: Re: First game in 25 years</title>
	<description>Glad to hear you liked the Herman idea... please include it!&lt;br&gt;&lt;br&gt;- My thought with the imperial army draw, is that they are out looking for the treasures for the emperor (hence the encounter chits).  If they discover all treasures before the players, then I guess they would win the game.... your right.&lt;br&gt;&lt;br&gt;I'd love to get some more ideas on how to shorten the game.&lt;br&gt;&lt;br&gt;Also, the addition of quests versus just going to a certain spot and hovering around the cities that yield the highest chance of finding a treasure clue is an area I'd like to hear more about.&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/917260#917260</link>
	<pubDate>2006-05-16T21:18:22+00:00</pubDate>
	<dc:creator>jeff3316</dc:creator>
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	<title>Thread: Re: First game in 25 years</title>
	<description>Having played *a lot* of Search for the Emperor's Treasure back in the 80s (and consuming vast quantities of beer at the same time), 4-8 hour games with experienced players were the norm, with us calling it a night before finishing not all that uncommon.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/916426#916426</link>
	<pubDate>2006-05-16T13:57:11+00:00</pubDate>
	<dc:creator>Stormbull</dc:creator>
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	<title>Thread: Re: First game in 25 years</title>
	<description>I like your solution for toning down Herman's dodge. Mind if I add it to the doc of variant rules? I'd of course give you a byline.&lt;br&gt;&lt;br&gt;Removing the silver treasures would inflate the experience-point totals at the end of the game, but that's not a huge deal. But I'm definitely not keen on the idea of giving the Imperial forces a free draw at the end of every game turn--theoretically, a game could end with no players having found any Imperial treasures.</description>
	<link>http://www.boardgamegeek.com/article/916088#916088</link>
	<pubDate>2006-05-16T05:48:52+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: Re: First game in 25 years</title>
	<description>1990 version;&lt;br&gt;&lt;br&gt;I totally agree that the new Herman is way to powerful.&lt;br&gt;My wife and I changed it from Herman dodging the first two hits in every round, to Herman can dodge the first two hits in any round only when the hit(s) are a 5 on the dice roll.  So, no matter what, if the attacker rolls a 6, it cannot be dodged.  We found this really worked well regardless of the enemy power:  If it was a really strong opponent (rolling lots of dice) there is a good chance he could still dodge two.  If the opponent was weak, there was a much less chance of dodging two.  Maybe only one or none.&lt;br&gt;&lt;br&gt;As far as making the game shorter (we are running into marathon games too), we came up with one of two ideas.  &lt;br&gt;&lt;br&gt;1. Remove all silver treasures.  This makes the pool smaller.&lt;br&gt;2. Since the emperor's army is obviously looking for the treasure also, after each player has played a turn, remove one treasure from the pool.  This is what the emperor's army discovered on this turn.  We are still debating as to whether or not to remove permanently all of the treasures discovered this way or just the imperial ones.&lt;br&gt;&lt;br&gt;Let me know your thoughts!&lt;br&gt;Thanks,</description>
	<link>http://www.boardgamegeek.com/article/915844#915844</link>
	<pubDate>2006-05-16T01:18:05+00:00</pubDate>
	<dc:creator>jeff3316</dc:creator>
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	<title>Thread: Re: First game in 25 years</title>
	<description>Yeah, all those sessions from the early '80s were pretty short. Maybe the new edition has a more diluted treasure randomizer.&lt;br&gt;&lt;br&gt;If you ever come up with questing house rules, please post them here. Sounds like it has a lot of potential.&lt;br&gt;&lt;br&gt;I'd like to whip up a system for purchasing arms with non-Imperial treasure.</description>
	<link>http://www.boardgamegeek.com/article/895410#895410</link>
	<pubDate>2006-04-29T02:53:13+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: Re: First game in 25 years</title>
	<description>Wow, I remember SET (also from 25ish years ago) as being pretty short and quick.&lt;br&gt;&lt;br&gt;My biggest complaint was always that there was no &quot;questing.&quot; You just run to a board position that gives you a good treasure per turn average, then hover around that area until you can win. Yawn. I wanted to add quests, so instead of getting a treasure you got a card that said &quot;Go to xxx and pick up your treasure,&quot; but of course that would have lengthened the game and meant you needed to rebalance, etc.</description>
	<link>http://www.boardgamegeek.com/article/894868#894868</link>
	<pubDate>2006-04-28T19:31:01+00:00</pubDate>
	<dc:creator>wmshub</dc:creator>
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	<title>Thread: First game in 25 years</title>
	<description>I just played my first game of SET for the first time in twenty-five years, this time with the revised edition. The biggest surprise was in the game's duration: even with six players, I didn't expect the game to last twelve hours.&lt;br&gt;&lt;br&gt;My new house rule: whenever non-Imperial treasures are confiscated or otherwise lost, they are to be removed from play entirely, not placed back into the treasure randomizer. This new approach will prevent the pool of treasure from being continually diluted.&lt;br&gt;&lt;br&gt;I'll have to play another game to be sure, but the new-and-improved Herman might be too powerful. He kicked butt constantly throughout the game.</description>
	<link>http://www.boardgamegeek.com/article/893668#893668</link>
	<pubDate>2006-04-27T23:16:49+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: Re: 1990 version: magic spell success?</title>
	<description>I suspect it's supposed to work kind of like combat does:  roll two d6 with another d6 for each point of ability score.  Any die faces that show a 5 or 6 indicate a success.  </description>
	<link>http://www.boardgamegeek.com/article/888263#888263</link>
	<pubDate>2006-04-22T13:58:09+00:00</pubDate>
	<dc:creator>yossarians</dc:creator>
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	<title>Thread: Re: 1990 version: magic spell success?</title>
	<description>In my rules (from the 1990 &lt;b&gt;The Best Of Dragon Games &lt;/b&gt;boxed set) it says:&lt;br&gt;&lt;br&gt;&lt;b&gt;Dice to Work: &lt;/b&gt;&lt;i&gt;If not automatic, this is the number of dice you roll to see if the spell works (A = Ability score);  any result of 5 or 6 indicates success.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I think it should read &lt;i&gt;&quot;...any result of 5 &lt;b&gt;&lt;font color='#FF0000'&gt;or more &lt;/font&gt;&lt;/b&gt;indicates success&quot;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Otherwise, you're right, it is a bit odd.&lt;br&gt;&lt;br&gt;- Ozvortex.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/887830#887830</link>
	<pubDate>2006-04-21T21:45:20+00:00</pubDate>
	<dc:creator>Ozvortex</dc:creator>
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	<title>Thread: 1990 version: magic spell success?</title>
	<description>The following spells are not automatic;&lt;br&gt;- friendship&lt;br&gt;- speak to animals&lt;br&gt;- rock wall&lt;br&gt;&lt;br&gt;The manual says that any result of a 5 or 6 (2d6) indicates success.&lt;br&gt;The &quot;Dice To Work&quot; for each of the spells is 2d6 + ability.&lt;br&gt;&lt;br&gt;If I roll two 3's, it would seem that I would have to add my ability (total of 7).  This would be a failure.  &lt;br&gt;&lt;br&gt;What am I missing here.  In this scenario it hurts to add ones ability to the dice roll.  It seems to me that the success should be greater than a 5 or a 6 or that one's ability should help one way or another??&lt;br&gt;&lt;br&gt;Does anyone else find this odd?&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/887465#887465</link>
	<pubDate>2006-04-21T17:31:36+00:00</pubDate>
	<dc:creator>jeff3316</dc:creator>
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	<title>Thread: 1990 version: magic spell success?</title>
	<description>The following spells are not automatic;&lt;br&gt;- friendship&lt;br&gt;- speak to animals&lt;br&gt;- rock wall&lt;br&gt;&lt;br&gt;The manual says that any result of a 5 or 6 (2d6) indicates success.&lt;br&gt;The &quot;Dice To Work&quot; for each of the spells is 2d6 + ability.&lt;br&gt;&lt;br&gt;If I roll two 3's, it would seem that I would have to add my ability (total of 7).  This would be a failure.  &lt;br&gt;&lt;br&gt;What am I missing here.  In this scenario it hurts to add ones ability to the dice roll.  It seems to me that the success should be greater than a 5 or a 6 or that one's ability should help one way or another??&lt;br&gt;&lt;br&gt;Does anyone else find this odd?&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/887456#887456</link>
	<pubDate>2006-04-21T17:24:21+00:00</pubDate>
	<dc:creator>jeff3316</dc:creator>
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	<title>Thread: Re: original vs &quot;best of&quot;</title>
	<description>The biggest change is the board. The original's map is to the reprint as the original map of DR is to its reprint; that is, the original is a work of art and the reprint is utilitarian. Tom Wham was very pleased that the new edition allows players to cut the map into hexes and arrange them randomly, but I prefer the feel of playing in a consistent world.&lt;br&gt;&lt;br&gt;The new map has roads that connect the locations, but you can travel off the roads for shortcuts. Disadvantage: you move more slowly. For this reason alone, I'm afraid I'll be using Darlene Pekul's map solely for decoration, as I really like this shortcut concept.&lt;br&gt;&lt;br&gt;I lost my original edition long ago, so I don't recall which encounters it had. If you want to list all of the original ones, I can describe the new ones. Likewise for magic items.&lt;br&gt;&lt;br&gt;There are also two new player characters, a halfling and a dwarf. See Tom's site (see the Links section) for details.&lt;br&gt;&lt;br&gt;Oh, and there are also experience points awarded for successful battles.</description>
	<link>http://www.boardgamegeek.com/article/883838#883838</link>
	<pubDate>2006-04-18T23:28:20+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: original vs &quot;best of&quot;</title>
	<description>Hi there&lt;br&gt;&lt;br&gt;I have the original version of this game (with the nice map. I really enjoyed playing it but would like to know what changes to the gameplay were made with the boxed set version (With the hex map). Can I make the changes to the original? (Not worried about changing the map).&lt;br&gt;&lt;br&gt;What new encounters were added?&lt;br&gt;&lt;br&gt;I am also interested in any modifications anyone has made, new encounters etc...&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Stephen</description>
	<link>http://www.boardgamegeek.com/article/881175#881175</link>
	<pubDate>2006-04-16T19:34:14+00:00</pubDate>
	<dc:creator>steele1</dc:creator>
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	<title>Thread: Re: Print and Play Game?</title>
	<description>Jeffrey,&lt;br&gt;&lt;br&gt;The last post is correct, it was issued as part of the &quot;Best of Dragon Games&quot; collection.  I know for a fact that the following FLGS (friendly-local-game-store) has it in stock, and I know they eBay, so you could give them a call... I think I remember seeing something like $25.00 for the box set.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.modern-myths.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.modern-myths.com/&lt;/A&gt;&lt;br&gt;&lt;br&gt;I own a copy myself.  Can't wait to play it.</description>
	<link>http://www.boardgamegeek.com/article/860099#860099</link>
	<pubDate>2006-03-28T00:13:05+00:00</pubDate>
	<dc:creator>LordBobbio</dc:creator>
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	<title>Thread: Re: Print and Play Game?</title>
	<description>Not that I'm aware of. But you can usually find &quot;The Best of Dragon Magazine Games&quot; (also listed here on the 'Geek), which includes Search for the Emperor's Treasure, on eBay now and again.</description>
	<link>http://www.boardgamegeek.com/article/859759#859759</link>
	<pubDate>2006-03-27T21:04:02+00:00</pubDate>
	<dc:creator>redgamer</dc:creator>
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	<title>Thread: Print and Play Game?</title>
	<description>Hello,&lt;br&gt;&lt;br&gt;I've finally got my wife to play some fantasy adventure games with me by discovering Tom Wham!  She loves the sillyness of his artwork, characters, and games - so do I.&lt;br&gt;&lt;br&gt;Is this game similiar to King of the Tabletop in that one can print it and play it?&lt;br&gt;If so, does anyone have .pdf files of the game pieces and the rules?&lt;br&gt;I see that there are character piecies and a map, but I'm not seeing the rules or other chits.&lt;br&gt;&lt;br&gt;Thanks so much.&lt;br&gt;&lt;br&gt;Jeff </description>
	<link>http://www.boardgamegeek.com/article/858864#858864</link>
	<pubDate>2006-03-27T03:04:29+00:00</pubDate>
	<dc:creator>jeff3316</dc:creator>
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	<title>Thread: Re: Official Bios and Updated Stats for Rokko and Herman</title>
	<description>Yeah.  I'm looking forward to playing this game... I've not yet gotten the chance, and I grew-up on AGTFOS and Snit's Revenge.&lt;br&gt;&lt;br&gt;Tom is such a nice guy, too (and in the Top 50 designers here at BGG).</description>
	<link>http://www.boardgamegeek.com/article/853555#853555</link>
	<pubDate>2006-03-22T06:56:18+00:00</pubDate>
	<dc:creator>LordBobbio</dc:creator>
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	<title>Thread: Official Bios and Updated Stats for Rokko and Herman</title>
	<description>Players who have both editions of the game will have noticed that bios were omitted from the reprinted character cards (the originals are character.pdf in the Files section). I asked Tom Wham, the game's creator, whether he'd ever written bios for Rokko and Herman, the two new characters. I also told him that it bugged me that Rokko has stats that made him overall weaker than Ozmo. &lt;br&gt;&lt;br&gt;Tom graciously sent me character cards for the Dwarf and Hairfoot, including not only bios but also revised stats. He said that he'd soon make the cards available from his Web site (see Links section). &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;--J</description>
	<link>http://www.boardgamegeek.com/article/853534#853534</link>
	<pubDate>2006-03-22T06:27:01+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: Re: General Comment</title>
	<description>That is indeed the case: the second edition depicts the map as a large hex grid, which Tom Wham encourages players to cut up so that it can be arranged randomly.&lt;br&gt;&lt;br&gt;--J</description>
	<link>http://www.boardgamegeek.com/article/853515#853515</link>
	<pubDate>2006-03-22T05:56:59+00:00</pubDate>
	<dc:creator>McCrackan</dc:creator>
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	<title>Thread: Re: Map Pieces</title>
	<description>As Tom Wham stated in the &quot;Best of Dragon&quot; box:&lt;br&gt;&quot;West End, however, choked on the enormous number of die-cut hexes I wanted for the game (and a few other things), so I got the design back&quot; &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;After all it's sad that the original design is lost, as those hexes aren't particularly beautiful. &lt;br&gt;&lt;br&gt;I would be very interested to see your self-made set of hexes, probably that's the way to go. Maybe even with 3D modelling. &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;Ohh well I forgot about storing 90 hexes with 3d elements, damn that I'm not an artist after all.&lt;br&gt;&lt;br&gt;What's the deal about the size? the original board seems to be 2pages of the Magazine while the box's map is a 2x4 grid of a magazine page (don't want to confuse any letter/A4 measures so I take the mag's size as reference).&lt;br&gt;Are chits of that different size or could the hexes really be scaled down?&lt;br&gt;I'd love to have the original bord for a default game and the hexes to make up the board as part of the game.&lt;br&gt;Is it after all possible to play the game with the new chits (which are black and white &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt; ) and the original board?&lt;br&gt;What about the numbers on the original board, do they count as that many &quot;hexes&quot; or do they state how far one can travel, that would be a real difference toward the boxed version.&lt;br&gt;&lt;br&gt;So many questions ... &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/594154#594154</link>
	<pubDate>2005-08-21T14:42:58+00:00</pubDate>
	<dc:creator>Wiebel</dc:creator>
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	<title>Thread: Rules?</title>
	<description>Can anybody post / add link for the original game rules?&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/550743#550743</link>
	<pubDate>2005-07-12T16:31:50+00:00</pubDate>
	<dc:creator>massimiliano.san</dc:creator>
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	<title>Thread: Re:Scan of original map</title>
	<description>breathless_dragon (#46475),&lt;br&gt;&lt;br&gt;I'll offer to scan the uncut board if you are going to sign up to make a PBEM Cyberboard.&lt;br&gt;&lt;br&gt;Please send me an email -- Rocket --at-- yatopia **dot** com&lt;br&gt;&lt;br&gt;Thanks,</description>
	<link>http://www.boardgamegeek.com/article/61882#61882</link>
	<pubDate>2004-10-26T18:59:06+00:00</pubDate>
	<dc:creator>Rocket</dc:creator>
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	<title>Thread: Re:Scan of original map</title>
	<description>I would be interested. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/46491#46491</link>
	<pubDate>2004-07-23T15:07:55+00:00</pubDate>
	<dc:creator>nobeerblues</dc:creator>
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	<title>Thread: Scan of original map</title>
	<description>I have uploaded a scan of the original map from Dragon Mag #51.  Unfortunately I also liked to play this game... so I cut out the pieces - making it very tedious to scan.  I may be inclined to scan the pieces, if there is some interest in starting a pbem game.  &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;BD *puff*</description>
	<link>http://www.boardgamegeek.com/article/46475#46475</link>
	<pubDate>2004-07-23T14:02:39+00:00</pubDate>
	<dc:creator>breathless_dragon</dc:creator>
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	<title>Thread: Original Game Board</title>
	<description>This is a great little game! I picked up the Best of Dragon Games version, which has the hex version of the map. While that version plays better, the art is extremely plain.&lt;br&gt;&lt;br&gt;I would &lt;i&gt;love&lt;/i&gt; to get a copy of the original board. Is there anyone out there who can make a good resolution scan of it and email it to me? If you need some incentive, perhaps I could scan the hex board in return (in trade only, please, the board is quite large).&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/39720#39720</link>
	<pubDate>2004-06-11T00:21:28+00:00</pubDate>
	<dc:creator>Talysmn</dc:creator>
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	<title>Thread: Re:Map Pieces</title>
	<description>qzhdad (#18630),&lt;br&gt;&lt;br&gt;Thanks for the hex inventory.  That was a lot of work.  I didn&amp;#039;t realize there were so many different types.&lt;br&gt;&lt;br&gt;Thanks again.</description>
	<link>http://www.boardgamegeek.com/article/18669#18669</link>
	<pubDate>2003-08-26T23:11:20+00:00</pubDate>
	<dc:creator>jim.brooks10</dc:creator>
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	<title>Thread: Map Pieces</title>
	<description>Here are the list of hexes from the Best of Dragon map.  I won&amp;#039;t attempt to &amp;#039;draw&amp;#039; the map here since creating it is more fun.  When I have time, space and inclination, I will take a picture of the set that my wife made on wooden hexes.  It&amp;#039;s really gorgeous!&lt;br&gt;&lt;br&gt;&lt;u&gt;Desert&lt;/u&gt; (9)&lt;br&gt;Vanishing Oasis &lt;br&gt;4 plain&lt;br&gt;4 straight roads (enter and exit on opposite sides)&lt;br&gt;&lt;u&gt;Clear &lt;/u&gt; (11)&lt;br&gt;The Inn of Nobnodd&lt;br&gt;Grenger Castle&lt;br&gt;Imperial Castle&lt;br&gt;Midland Castle&lt;br&gt;Village of Nebbswitt&lt;br&gt;Fragon Birg&lt;br&gt;Revar Castle&lt;br&gt;1 plain&lt;br&gt;1 straight road&lt;br&gt;1 gradual curved road (enter and exit with one edge between)&lt;br&gt;1 y left road (one side has gradual to left and straight)&lt;br&gt;&lt;u&gt;Swamp&lt;/u&gt; (8)&lt;br&gt;Village of Despin &lt;br&gt;3 plain&lt;br&gt;3 gradual curve&lt;br&gt;1 straight&lt;br&gt;&lt;u&gt;Forest&lt;/u&gt; (13)&lt;br&gt;Wizard&amp;#039;s Tower&lt;br&gt;Elvindale&lt;br&gt;6 plain&lt;br&gt;2 straight&lt;br&gt;1 gradual&lt;br&gt;1 y right&lt;br&gt;1 sharp turn (adjacent edge enter and exit)&lt;br&gt;&lt;u&gt;Waste&lt;/u&gt; (6)&lt;br&gt;Village of Saltz&lt;br&gt;2 plain&lt;br&gt;1 straight&lt;br&gt;2 gradual curve&lt;br&gt;&lt;u&gt;Mountains&lt;/u&gt; (27)&lt;br&gt;Pirate Lair&lt;br&gt;The Monastery&lt;br&gt;The Walled City&lt;br&gt;Flaming Demon&lt;br&gt;Village of Mohg&lt;br&gt;Village of Scrab&lt;br&gt;Mines of Zerta &lt;br&gt;13 plain&lt;br&gt;3 gradual&lt;br&gt;2 sharp&lt;br&gt;1 y left&lt;br&gt;1 peace sign road (every other side connected)&lt;br&gt;&lt;u&gt;Sea&lt;/u&gt; (16)&lt;br&gt;16 plain&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/18630#18630</link>
	<pubDate>2003-08-26T12:30:19+00:00</pubDate>
	<dc:creator>qzhdad</dc:creator>
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	<title>Thread: General Comment</title>
	<description>I am not certain that the comment about being able to cut the board into component hexes to make your own board is true. Certainly it is not the case with the version in Dragon Magazine, perhaps changes were made when it was reprinted in the Best of the Dragon Games.</description>
	<link>http://www.boardgamegeek.com/article/2286#2286</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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