<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Zombie Fluxx</title>
	<link>http://www.boardgamegeek.com/boardgame/29387</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 08 Oct 2008 02:20:53 -0500</lastBuildDate>
	<pubDate>Wed, 08 Oct 2008 02:20:53 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Large Zombie box, with all the cards in it: the base Zombie Fluxx game, the Flame Thrower expansion, Larry the Zombie promo, and the Zombie Master. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372049_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372049</link>
	<pubDate>2008-09-13T18:00:50+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Large Zombie Fluxx box, with game's title card, Flame Thrower from the expansion, Larry promo card, and Zombie Master card that comes with the box. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic372047_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/372047</link>
	<pubDate>2008-09-13T17:56:37+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
</item><item>
	<title>Thread: Re: Lets Simplify</title>
	<description>Thank you for the responce. We were playing one rule at a time when the rules change. This kinda changes things.&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2607632#2607632</link>
	<pubDate>2008-09-01T13:32:08+00:00</pubDate>
	<dc:creator>mcbs</dc:creator>
</item><item>
	<title>Thread: Re: Lets Simplify</title>
	<description>Yes, Jeff's right. When you play a rule (a yellow card) it adds to the existing rules unless it contradicts one, in which case the one it contradicts is discarded. So a Play 3 would replace a Play 1, but other rules would remain in effect.&lt;br&gt;Goals (pink/purple cards) are different - only one at a time unless there's a rule saying that there can be more than one goal.</description>
	<link>http://www.boardgamegeek.com/article/2605589#2605589</link>
	<pubDate>2008-08-31T08:43:17+00:00</pubDate>
	<dc:creator>Cringing Dragon</dc:creator>
</item><item>
	<title>Thread: Re: Lets Simplify</title>
	<description>Yes, unless the New Rule cards contradict each other (for example, &quot;Draw 2&quot; and &quot;Draw 3&quot;), all of them remain in play until something like &quot;Let's Simplify&quot; or &quot;Rules Reset&quot; causes them to be discarded.</description>
	<link>http://www.boardgamegeek.com/article/2605557#2605557</link>
	<pubDate>2008-08-31T07:55:56+00:00</pubDate>
	<dc:creator>jeffwolfe</dc:creator>
</item><item>
	<title>Thread: Lets Simplify</title>
	<description>After playing a few games we came across this card.  Lets Simplify which states&lt;br&gt; &lt;br&gt;Discard your choice of up to half (round up) of the New Rule cards currently in play.&lt;br&gt;  &lt;br&gt;Im not sure but we might be playing the new rules wrong.  Does that mean the new rule cards in play are on going so you could have &lt;u&gt;5 or 6 rules in play&lt;/u&gt; that you have to follow unless it contradicts the rule?</description>
	<link>http://www.boardgamegeek.com/article/2605181#2605181</link>
	<pubDate>2008-08-31T01:55:36+00:00</pubDate>
	<dc:creator>mcbs</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Card Deck &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350661_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350661</link>
	<pubDate>2008-07-08T16:22:32+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
</item><item>
	<title>Thread: Re: Regular Fluxx + Zombie Fluxx = Possible?</title>
	<description>Awesome. Thanks, guys.</description>
	<link>http://www.boardgamegeek.com/article/2430088#2430088</link>
	<pubDate>2008-06-27T13:00:01+00:00</pubDate>
	<dc:creator>johnjon</dc:creator>
</item><item>
	<title>Thread: Re: Regular Fluxx + Zombie Fluxx = Possible?</title>
	<description>The Zombie Fluxx rules, and I think also just about all the Zombie Fluxx advertisements, say it is possible.  And in fact, it is.</description>
	<link>http://www.boardgamegeek.com/article/2428626#2428626</link>
	<pubDate>2008-06-26T21:01:46+00:00</pubDate>
	<dc:creator>unixrevolution</dc:creator>
</item><item>
	<title>Thread: Re: Regular Fluxx + Zombie Fluxx = Possible?</title>
	<description>yes.</description>
	<link>http://www.boardgamegeek.com/article/2427552#2427552</link>
	<pubDate>2008-06-26T15:54:49+00:00</pubDate>
	<dc:creator>molnar</dc:creator>
</item><item>
	<title>Thread: Regular Fluxx + Zombie Fluxx = Possible?</title>
	<description>Is it possible to combine the regular Fluxx deck of cards with the Zombie Fluxx deck? In other words, &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt; + &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt; = &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;?</description>
	<link>http://www.boardgamegeek.com/article/2427484#2427484</link>
	<pubDate>2008-06-26T15:27:40+00:00</pubDate>
	<dc:creator>johnjon</dc:creator>
</item><item>
	<title>Thread: Got a question?  Ask the Zombie Fluxx FAQ!</title>
	<description>Andy is known to post answers to rules questions here:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://rabbits.continuation.org/wiki/Zombie_Fluxx_FAQ&quot; rel=&quot;nofollow&quot;&gt;http://rabbits.continuation.org/wiki/Zombie_Fluxx_FAQ&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2343648#2343648</link>
	<pubDate>2008-05-26T14:43:54+00:00</pubDate>
	<dc:creator>cerulean</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336508_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336508</link>
	<pubDate>2008-05-26T12:11:56+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
</item><item>
	<title>Thread: Re: Ungoal Cards</title>
	<description>From the card:&lt;br&gt;&lt;br&gt;Discard the previous Goal, if any. (This card is treated as a Goal).</description>
	<link>http://www.boardgamegeek.com/article/2228843#2228843</link>
	<pubDate>2008-04-13T10:49:09+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
</item><item>
	<title>Thread: Re: zombie card clarification</title>
	<description>Thanks you two for the quick and concise response.  I really appreciate it.&lt;br&gt;I honestly find that every new board/card game I play at least, I run into at least one thing that while i'm playing I don't completely and positively understand.  Thank you all for clearing it up for me.</description>
	<link>http://www.boardgamegeek.com/article/2228757#2228757</link>
	<pubDate>2008-04-13T08:14:36+00:00</pubDate>
	<dc:creator>omino</dc:creator>
</item><item>
	<title>Thread: Ungoal Cards</title>
	<description>Do Ungoal cards replace the current Goal or are they played in addition to the current Goal? Assuming, of course, you do not have the Dual Agenda rule card in play.</description>
	<link>http://www.boardgamegeek.com/article/2228716#2228716</link>
	<pubDate>2008-04-13T06:43:14+00:00</pubDate>
	<dc:creator>Rolinder</dc:creator>
</item><item>
	<title>Thread: Re: zombie card clarification</title>
	<description>I agree with Jeff.  Everyone gets to draw an extra card, if all the Zombie Creeper cards on the table in front of players are removed -- ie., removed to the discard pile or the draw pile, as long as there are no more in front of the players.  &lt;br&gt;&lt;br&gt;The &quot;some to none&quot; phrase means that you don't get the bonus when the card is first played, if there are no Zombies on the table.  There has to be at least one (1) Zombie in front of the players, and all Zombies removed, for this rule to kick in.  &lt;br&gt;&lt;br&gt;Is that clear?  Or is there something else about it you don't understand?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2228482#2228482</link>
	<pubDate>2008-04-13T02:50:21+00:00</pubDate>
	<dc:creator>Barliman</dc:creator>
</item><item>
	<title>Thread: Re: zombie card clarification</title>
	<description>The way I read it, if there are zombies on the table, and then the zombies go away (from the No Zombies card, say, or perhaps from a weapon), then every player at the table immediately draws a card.  The currently active player would then complete their turn.</description>
	<link>http://www.boardgamegeek.com/article/2227180#2227180</link>
	<pubDate>2008-04-12T06:55:46+00:00</pubDate>
	<dc:creator>jeffwolfe</dc:creator>
</item><item>
	<title>Thread: zombie card clarification</title>
	<description>I really do not understand the &quot;New Rule&quot; card &quot;Eradication Bonus&quot; which states: If the total number of Zombies on the table changes from some to none, all players draw 1 extra card at once.  I hope that someone can help me out. Thanks</description>
	<link>http://www.boardgamegeek.com/article/2227140#2227140</link>
	<pubDate>2008-04-12T06:12:04+00:00</pubDate>
	<dc:creator>omino</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The infamous radioactive potato - released as part of the 10th anniversary Promo Pack &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic319469_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/319469</link>
	<pubDate>2008-04-06T17:57:55+00:00</pubDate>
	<dc:creator>Steerpike.Instance</dc:creator>
</item><item>
	<title>Thread: Re: Basic rule card missing.</title>
	<description>Thankyou, one and all.  I contacted Looneylabs from the address provided above and, eureka! they responded faster than a FTL drive and are despatching a replacement shortly.  I think we human beings may just make it out of this solar system afterall!  A big thankyou to all involved.</description>
	<link>http://www.boardgamegeek.com/article/1980812#1980812</link>
	<pubDate>2008-01-05T16:54:16+00:00</pubDate>
	<dc:creator>Jonathan Ward</dc:creator>
</item><item>
	<title>Thread: Re: Zombie Jamboree</title>
	<description>The ungoal card is really popular!  Some players just want to end the game, and others seem to consider it a victory to play that card.  Even when I point out, umm, gee, it says right here that we ALL just lost the game, one player in my group said, Yes, but I was the player to played the card! &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks for the session report!  I like Fluxx already and this is even better.  So much theme, and also the creepers add to the fun.</description>
	<link>http://www.boardgamegeek.com/article/1979642#1979642</link>
	<pubDate>2008-01-04T23:05:01+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Zombie Jamboree</title>
	<description>Players: Marc, Jim, Michael and Mischa&lt;br&gt;&lt;br&gt;Marc brought this latest edition to the Fluxx Family.  We were all familiar with the other versions of Fluxx.  In Zombie Fluxx most goals cannot be complete if you have a zombie in front of you.  Unfortunately, you must place a zombie in front of yourself as soon as you draw one.  If the game is lasting too long or you really feel you are going to lose you can make everyone lose by playing the ungoal card (five or more zombies on the table and everyone loses but the zombies).&lt;br&gt;&lt;br&gt;In our first game Jim played the ungoal card causing everyone to lose.  Our second game was even more random.  Marc played the Zombie Jamboree(all zombies and keepers were collected and randomly dealt out).  The current goal was sandwich and Coffee with no zombies. I had those two keepers at the time but also had a zombie preventing my win.  Mischa was lucky enough to be dealt the sandwich and coffee without any zombies for the win.&lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1977907#1977907</link>
	<pubDate>2008-01-04T13:56:12+00:00</pubDate>
	<dc:creator>Maucoin</dc:creator>
</item><item>
	<title>Thread: Re: Basic rule card missing.</title>
	<description>You could also order it through their online store (for free), although I don't know how (or if) this would work for international orders.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.looneylabs.com/OurStores/product.html?ProductID=121&amp;List=Looney+Labs&quot; rel=&quot;nofollow&quot;&gt;http://www.looneylabs.com/OurStores/product.html?ProductID=1...&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1969677#1969677</link>
	<pubDate>2008-01-01T17:54:56+00:00</pubDate>
	<dc:creator>jeffwolfe</dc:creator>
</item><item>
	<title>Thread: Re: Basic rule card missing.</title>
	<description>Looney Labs.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.looneylabs.com/OurGames/index.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.looneylabs.com/OurGames/index.html&quot; rel=&quot;nofollow&quot;&gt;http://www.looneylabs.com/OurGames/index.html&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Kristin Looney, support@looneylabs.com</description>
	<link>http://www.boardgamegeek.com/article/1969514#1969514</link>
	<pubDate>2008-01-01T16:50:25+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
</item><item>
	<title>Thread: Basic rule card missing.</title>
	<description>We visited friends for New Year festivities and managed to squeeze in a monster game of Zombie Fluxx.  My friend had bought his version of ZF from Canada.  The deck did not have the basic rule card in it.  He explained it caused much confusion when first purchased.  Is there anyone I can contact to get a replacement for him?  I know it's not pivotal to the game but I said I would enquire on the Geek for him.  Cheers.</description>
	<link>http://www.boardgamegeek.com/article/1969436#1969436</link>
	<pubDate>2008-01-01T16:17:28+00:00</pubDate>
	<dc:creator>Jonathan Ward</dc:creator>
</item><item>
	<title>Thread: Re: Another Christmas present</title>
	<description>Hello,&lt;br&gt;&lt;br&gt;I got Zombie Fluxx for Christmas too.  We have played several games so far and I conclude it was money well spent.  I agree that the constant rule changes demand constant attention and a flexible strategy but nevertheless it isn't a brain burner either.  We've had plenty of fun with it so far and the theme is hilarious too.  One thing I have noted due to the barrels of festive cheer sloshing about is it's not a good idea to drink too much alcohol while playing this game.  A beer puddled mind just can't keep up with the rule/goal changes.  I have in two games allowed my opponent to win as I lost track of what was on the table due to Stella Artois.  </description>
	<link>http://www.boardgamegeek.com/article/1967085#1967085</link>
	<pubDate>2007-12-31T09:05:16+00:00</pubDate>
	<dc:creator>Jonathan Ward</dc:creator>
</item><item>
	<title>Thread: Re: Another Christmas present</title>
	<description>i bought this  game for our 21 year old son, based on a recommendation from his older sister and her fiance.  they helped to walk us through the first playing of the game and it made a big difference.  &lt;br&gt;&lt;br&gt;our son was all but completely lost due to the excessive rule changes -- but only through the first playing.  after that he caught on and loved the game (as i had hoped he would).&lt;br&gt;&lt;br&gt;personally, i love zombie fluxx.  if nothing else, i think it does a great job of teaching that it really is just a game.  (i mean, how can you get upset when you're this close to winning and suddenly the rules completely change -- if everyone else is doing the same?)&lt;br&gt;&lt;br&gt;...</description>
	<link>http://www.boardgamegeek.com/article/1964247#1964247</link>
	<pubDate>2007-12-29T16:28:56+00:00</pubDate>
	<dc:creator>fivecats</dc:creator>
</item><item>
	<title>Thread: Another Christmas present</title>
	<description>We opened this and it looked fun right away.  We followed the advice not to use Zombies this time since we hadn't played before.  We played the game and the rule-changing really was a different mechanic and we figured out in the end that there are WAY TOO many things to pay attention to.  I don't mean avoid this game.  What I mean is PAY ATTENTION.  With the rules changing constantly, I was worried about what was the current goal and what I had in my hand to get there.  I kept changing things to get to the goal, and in the end I played a card and handed an immediate win to my friend.  The problem is I didn't look at what he was playing on the table.  &lt;br&gt;&lt;br&gt;So pay attention to your hand&lt;br&gt;Pay attention to the rules&lt;br&gt;Pay attention to the goals&lt;br&gt;Pay attention to what your friends have on the table&lt;br&gt;Pay attention to all of it again&lt;br&gt;&lt;br&gt;Good game, very quick&lt;br&gt;&lt;br&gt;We are wondering if we need to get other decks and mix them together or just get a couple more zombie decks .  Anyone know?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1963562#1963562</link>
	<pubDate>2007-12-29T05:16:03+00:00</pubDate>
	<dc:creator>JavertCMH</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Who's got your back?  The most important Zombie and/or Miscellaneous Game accessory &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic282865_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/282865</link>
	<pubDate>2007-12-27T17:46:48+00:00</pubDate>
	<dc:creator>atimrogers</dc:creator>
</item><item>
	<title>Thread: Re: Dead Friends</title>
	<description>No idea if this is right, but the way we play it is that the Friends are now zombies.  So if you draw one, immediately place it in front of you.  And if the goal says &quot;you can't win if you have zombies&quot; and you have friends in front of you, you can't win.</description>
	<link>http://www.boardgamegeek.com/article/1958787#1958787</link>
	<pubDate>2007-12-27T01:25:11+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Dead Friends</title>
	<description>The Dead Friends card says to treat all Friends Keepers &quot;as if they are actually Creepers (and NOT Keepers)&quot;.  Does this mean that the Friend on the card is now treated as a Zombie or is he still a Friend but on a different type of card  Thanks.</description>
	<link>http://www.boardgamegeek.com/article/1958022#1958022</link>
	<pubDate>2007-12-26T18:20:04+00:00</pubDate>
	<dc:creator>Phollower</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic276060_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/276060</link>
	<pubDate>2007-12-06T16:24:13+00:00</pubDate>
	<dc:creator>bobby_5150</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Holiday Zombie Fluxx promo card. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic275113_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/275113</link>
	<pubDate>2007-12-03T17:38:07+00:00</pubDate>
	<dc:creator>pdclose</dc:creator>
</item><item>
	<title>Thread: Zombie Fluxx - A review</title>
	<description>Zombie Fluxx is a entry in the line of 'Fluxx' card games.  It is not an expansion, but a separate game fully playable by itself.&lt;br&gt;&lt;br&gt;As a disclaimer, I have not played any other version of Fluxx before this one, which I picked up after hearing the good review on The Spiel podcast (Halloween episode #41).&lt;br&gt;&lt;br&gt;Components&lt;br&gt;&lt;br&gt;The game comes with a stack of cards on a standard card stock.  The cards are good quality...not as thick durable as some of the 'linen'-stock cards out there, but durable enough that I didn't notice any wear and tear after several games and repeated shuffling/handling.&lt;br&gt;&lt;br&gt;Cards come in several categories: keepers, creepers, new rules, goals, actions, and the dreaded 'ungoal'.  More on that later.  There is also 1 'Basic Rules' card that lists the starting rules of the game.&lt;br&gt;&lt;br&gt;The backs of the card are black/white with the word Fluxx.&lt;br&gt;&lt;br&gt;The fronts of the cards are full color and all of the 'keeper' and 'creeper' cards as well as the 'goal' cards have cartoonish images ranging from doughnuts to groups of zombies.&lt;br&gt;&lt;br&gt;Overall, the cards are very attractive and fun to look at and add to the overall 'zany' feel of the game.&lt;br&gt;&lt;br&gt;Gameplay&lt;br&gt;&lt;br&gt;The game begins with every player getting 3 cards in their hand and not having any idea what they're supposed to do.  That is, the game begins with no defined goal set.  The game starts under the 'Basic Rules' which indicate that each player must draw 1 card and play 1 card.&lt;br&gt;&lt;br&gt;Each player, in turn, gets to then draw 1 card and play 1 card.&lt;br&gt;&lt;br&gt;If a Creeper card (that is, a card with a zombie or group of zombies on it) is ever drawn it is immediately played in front of the drawing player and a new card is drawn to replace it.  Thus players can get a gaggle of zombies on front of them fairly quickly.  The different types of zombies all have 'powers' that happen when zombies are removed from the table.&lt;br&gt;&lt;br&gt;When a card is played during a turn, it can do one of the following:&lt;br&gt;&lt;br&gt;New Rule: A new rule is added to the game.  This card is placed in the center of the table by the 'Basic Rule' card and the rule on this card is now in effect.  These can range anywhere from declaring a hand size or number of cards to draw per turn all the way to requiring players to groan like zombies when a Creeper card is played on the table.&lt;br&gt;&lt;br&gt;Goal:  A goal can be played in the center of the table which informs everyone what the heck they're trying to do.  Most goals are of the &quot;Have the doughnuts and sandwich played with NO zombies in front of you to win&quot; type, but some are very clever such as the 'Zombie baseball team' one.  There can only be 1 goal on the table at a time (unless a rule card changes this rule) and if a goal conditions are ever met by a player that player automatically wins the game.&lt;br&gt;&lt;br&gt;Action:  These cards change aspects of the game in the short term, unlike the New Rule cards.  Generally these range from removing a rule, to swapping cards with another player, to killing a zombie.  These cards add a sense of 'anything can happen' to the game and really make it fun.  I particularly like the cards that force you to reshuffle all the played cards and re-deal them out randomly.  Very fun.&lt;br&gt;&lt;br&gt;Keeper:  These cards are generally good things that you want to have in front of you.  Things from doughnuts to shotguns to friends to gasoline.  Most goals involve having certain keepers in front of you during the game, and many action cards deal with stealing/swapping/discarding these.&lt;br&gt;&lt;br&gt;Ungoal:  This is a card that, when played, has the ability to instantly end the game with no winner...basically, the zombies win!&lt;br&gt;&lt;br&gt;Play continues with players drawing and playing cards following the rules as they morph from turn to turn and trying to match a goal card on the table.  First one to complete an active goal wins!&lt;br&gt;&lt;br&gt;Conclusion&lt;br&gt;&lt;br&gt;I played this game with a mixed group of non-gamers and sort-of-gamers.  I found the game to be extremely fun and, best of all, easy to teach and not over the heads of anyone at the table.&lt;br&gt;&lt;br&gt;We played 3 games and everyone had a good time, requesting to play again.  This is even after the first game where the dreaded Ungoal came up and we all stared at each other not quite realizing that we had all lost.&lt;br&gt;&lt;br&gt;The mix of goals and actions and new rules really keeps the game flowing and fresh, and it seems there is always something to do.  At first, I thought that there were too many goal cards, as the goal seemed to change far too often for anyone to actually try to finish a goal, but after a few games this turned out to be one of the selling points.  Watching friends and family get frustrated when they were one keeper or one zombie away from matching a goal and someone snatches victory away from them was a lot of fun.  The game is light enough, too, that you don't get the anger/resentment that happens in some other backstabbing style games.&lt;br&gt;&lt;br&gt;Overall, I was very pleased with Zombie Fluxx and would recommend it to others without hesitation.  Thanks to the Spiel for introducing it to me!&lt;br&gt;&lt;br&gt;Rating 8/10.&lt;br&gt;&lt;br&gt;Dave&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1870436#1870436</link>
	<pubDate>2007-11-19T21:14:51+00:00</pubDate>
	<dc:creator>Neumannium</dc:creator>
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	<title>Thread: Re: Actually not that bad...</title>
	<description>&lt;b&gt;badweasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;tjvigil66 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;To your AP type player's credit/defense...&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's true, but he would have the same difficulty when all of his cards were of different types (Keepers, new rules, and goals) and no combo was possible.  I didn't mind much, I just thought it was kind of funny and he complained a lot that the game was very difficult because of the lack of strategy.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Point taken.  I do know people like the person you are talking about.  I don't even bother bringing these simpler beer and pretzel games to the table when they are present.</description>
	<link>http://www.boardgamegeek.com/article/1845268#1845268</link>
	<pubDate>2007-11-08T18:51:38+00:00</pubDate>
	<dc:creator>tjvigil66</dc:creator>
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	<title>Thread: Re: Actually not that bad...</title>
	<description>&lt;b&gt;tjvigil66 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;To your AP type player's credit/defense, it usually does matter what order you choose play your cards.  It's not as simple as throwing them all down in any random order and ending your turn.  The real fun is in finding the combos that could provide you with the win on that turn when you have lots of cards in hand and you must play all of them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's true, but he would have the same difficulty when all of his cards were of different types (Keepers, new rules, and goals) and no combo was possible.  I didn't mind much, I just thought it was kind of funny and he complained a lot that the game was very difficult because of the lack of strategy.</description>
	<link>http://www.boardgamegeek.com/article/1844742#1844742</link>
	<pubDate>2007-11-08T16:17:09+00:00</pubDate>
	<dc:creator>badweasel</dc:creator>
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	<title>Thread: Fluxx Refined</title>
	<description>Zombie Fluxx is the latest game of Fluxx that I have played in over a year. I got completly burned out on the original version and all it's variants after playing it 2-3 times a week for months and months. I had introduced all of my non-gamer friends to the game, and they loved it (which is good!). &lt;br&gt;&lt;br&gt;However, regular fluxx becomes repetitive once you realize the best way to win is to wait until you get a Play 3 rule on the board, while holding the 2 keepers and goal you need to win. There is no real reason to play a keeper or goal until then unless forced too.&lt;br&gt;&lt;br&gt;With that weakness in mind, Zombie Fluxx is a huge improvement over original fluxx. No longer can you just automatically win when it seemed you had nothing because of the addition of Creepers to Keepers. Creepers are cards that if drawn, must be played as a keeper on yourself. &lt;br&gt;&lt;br&gt;With almost every goal's winning condition, is a further condition that you cannot have any creepers in play infront of you. Don't despair, because there are ways to either ingore creepers, or kill them. However, the creepers never really go away. They either get passed to another person, or put back on top of the draw pile. As the game goes on, the number of creepers can really add up.&lt;br&gt;&lt;br&gt;This huge number of creepers can be exploited by a few goals that require large numbers of creepers, instead of having none. In short, the addition of creepers tends to even out the game so that people won't win in the first few turns, and so that there is a point to playing good cards as you get them. If you can only play two cards, and you need to get rid of a creeper, you might as well play one of your keepers, then try to do something about that creeper. &lt;br&gt;&lt;br&gt;Overall the number of cards that do things like steal keepers or skip turns seems to be greatly reduced in this set, making for less randomness. I can remember games of Fluxx where I would get skipped or reversed passed for a very long time, and someone would have won before I got to play a single card. &lt;br&gt;&lt;br&gt;Overall, this is a big improvement over original Fluxx, and I look foward to playing it again. If you are burned out on Fluxx, I reccomend trying this out. It adds some strategy to an otherwise very random game. </description>
	<link>http://www.boardgamegeek.com/article/1844388#1844388</link>
	<pubDate>2007-11-08T13:56:52+00:00</pubDate>
	<dc:creator>JamesMc</dc:creator>
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	<title>Thread: Re: Actually not that bad...</title>
	<description>&lt;b&gt;badweasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay:&lt;/b&gt; As far as I know, the gameplay is identical to Fluxx but with the addition of Creepers and Ungoals.  Creepers automatically go into play when they are drawn and are then replaced with additional draw.  Thus it is possible to draw and play numerous Creepers in a row.  The only real game effect of the Creepers is to prevent you from winning though there are a few win conditions that require Creepers.  The new Ungoals are endgame conditions that cause everyone to lose if the conditions are met.  During the games I played, these were never really close to completion and were only played when somebody needed to play their whole hand.  You are never that far away from winning in this game so I see no reason to ever force eveyone to lose. &lt;/i&gt;&lt;br&gt;&lt;br&gt;We played it for the first time on Monday, playing several games in a row. Very enjoyable and I am sure it will see some more play. Because it is simple and quick you get a &quot;just one more game&quot; feel to it. With respect to the Ungoal, we had a great time pointing out to the only player who didn't win a match that &quot;even the zombie's won one...&quot;&lt;br&gt;&lt;br&gt;It's also tempting to play an Ungoal if you're really far behind with no chance of winning (&quot;If I'm going down I'm taking you with me..&quot;)</description>
	<link>http://www.boardgamegeek.com/article/1843598#1843598</link>
	<pubDate>2007-11-08T01:53:46+00:00</pubDate>
	<dc:creator>djbcrawford</dc:creator>
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	<title>Thread: Re: Actually not that bad...</title>
	<description>&lt;b&gt;badweasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Fun:&lt;/b&gt; I enjoyed playing the game and would definitely play again.  There is really no skill or strategy involved, most of the time the cards give you an obvious course of action (ie. &quot;If I play this card John wins, so I will play this other card instead).  It might take a little too long for what it is, but after three plays I would still play the game again.  The game might not mesh well with AP type players, as one of the guys playing spent inordinately long periods of time determining which cards to play.  And this was on turns where he had to play ALL OF HIS CARDS anyways.  He could not handle that there was almost no strategy in the game and kept wanting to make the game a lot more difficult than it is.&lt;/i&gt;&lt;br&gt;&lt;br&gt;To your AP type player's credit/defense, it usually does matter what order you choose play your cards.  It's not as simple as throwing them all down in any random order and ending your turn.  The real fun is in finding the combos that could provide you with the win on that turn when you have lots of cards in hand and you must play all of them.</description>
	<link>http://www.boardgamegeek.com/article/1843322#1843322</link>
	<pubDate>2007-11-07T23:50:37+00:00</pubDate>
	<dc:creator>tjvigil66</dc:creator>
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	<title>Thread: Actually not that bad...</title>
	<description>*Disclaimers* This is my first review and I have never played any form of Fluxx before.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Packaging:&lt;/b&gt; The game has a normal double deck card box with decent artwork on it.  Definitely a more enticing package than the normal Fluxx games.  However, as other reviewers have stated, I think this would have been better packaged in a single deck box so the it did not need to be split when being put away.&lt;br&gt;&lt;br&gt;&lt;b&gt;Components:&lt;/b&gt; You get 100 cards for your purchase and a double sided rule sheet.  The cards are of decent quality with passable artwork throughout.  The Keepers just have mediocre throughout but it is useable so I can't complain much.  The Creeper cards have much better artwork with nice cartoony drawings of zombies.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules:&lt;/b&gt; I haven't played any other Fluxx but the rules were very easy to pick up and I had no trouble learning the game as I went.  The only part that could have been spelled out clearer in the rules is that Zombies and Creepers are not interchangeable.  I needed to pick this up from the context of one of the cards which said it counted Creepers and not Zombies.  A simple line in the rules would have really made it easier to understand.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay:&lt;/b&gt; As far as I know, the gameplay is identical to Fluxx but with the addition of Creepers and Ungoals.  Creepers automatically go into play when they are drawn and are then replaced with additional draw.  Thus it is possible to draw and play numerous Creepers in a row.  The only real game effect of the Creepers is to prevent you from winning though there are a few win conditions that require Creepers.  The new Ungoals are endgame conditions that cause everyone to lose if the conditions are met.  During the games I played, these were never really close to completion and were only played when somebody needed to play their whole hand.  You are never that far away from winning in this game so I see no reason to ever force eveyone to lose.&lt;br&gt;&lt;br&gt;&lt;b&gt;Fun:&lt;/b&gt; I enjoyed playing the game and would definitely play again.  There is really no skill or strategy involved, most of the time the cards give you an obvious course of action (ie. &quot;If I play this card John wins, so I will play this other card instead).  It might take a little too long for what it is, but after three plays I would still play the game again.  The game might not mesh well with AP type players, as one of the guys playing spent inordinately long periods of time determining which cards to play.  And this was on turns where he had to play ALL OF HIS CARDS anyways.  He could not handle that there was almost no strategy in the game and kept wanting to make the game a lot more difficult than it is.&lt;br&gt;&lt;br&gt;&lt;b&gt;7/10&lt;/b&gt;: Recommended as a light filler when played with the right crowd.  </description>
	<link>http://www.boardgamegeek.com/article/1841886#1841886</link>
	<pubDate>2007-11-07T16:35:20+00:00</pubDate>
	<dc:creator>badweasel</dc:creator>
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	<title>Image</title>
	<description>
		Double Agenda. We play the card sideways to keep everything tidy. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic265238_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/265238</link>
	<pubDate>2007-11-03T21:32:44+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
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	<title>Thread: Zombie Baseball and 1,2,3 and 4</title>
	<description> &lt;br&gt;Our first games for the new game of Zombie Fluxx.  We played two that night... one was sort of a test run and ended with a rapid fire Creeper congregation when Del took his turn and ended up with more than 9 zombies and a baseball bat.  The test game was full of little hit and misses... we've all played Fluxx before and we actually really enjoy it. (I'm not sure if Del had played before but it was either that or being serenaded by my little girl who was resisting sleep)  The additional rules didn't make it all that hard to go from Fluxx to Zombie Fluxx and we really had a great time.  Note to self though... make sure you do a thorough shuffle before starting the game.  I think the Zombies/Creepers all clenched up in the middle.&lt;br&gt;&lt;br&gt;Game two:  &lt;br&gt;&lt;br&gt;This game was much smoother.  We didn't have any real hitches although keeping track of all the rules that crept up that didn't involve draw, play or hand limit was almost daunting.  We had 5 players for both games... myself (Mike), Kim, Kristen, Terry and Del.  In between snacking on taco chips and chips and salsa we dealt the cards and looked at each other with a slightly suspicious view.  Fluxx we've noted has a way of making you love the game but really grump at your fellow players because of all the crazy rule swaps that end up going.  Once you're in the groove and things are going your way suddenly you have to reformulate your plan cause the goal is gone, the card draw is almost nada and you have to kill your friends before looking at the bloodthirsty zombie who's sitting beside you sipping your drink and smiling with bloodstained teeth at the rest of the group.  And you hafta do it... cause it's a &quot;RULE!!!&quot;&lt;br&gt;&lt;br&gt;My highpoint for the game was &quot;the Shotgun&quot;.  I like finishing my turn and just before turning it over to Kim... looking at Kristen's quartet and going, &quot;BLAM!!!&quot; and then off it goes to the draw pile... and the Creeper that Kim just didn't need is not smiling up at her very toothily.&lt;br&gt;&lt;br&gt;We liked the game.  We'll play again but Kristin wants some relief from my collection of Zombie games so next time we're maybe doing something else... Wings of War has crept up and I guess it's just the matter of getting Kim to play as well.</description>
	<link>http://www.boardgamegeek.com/article/1829495#1829495</link>
	<pubDate>2007-11-02T03:28:02+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: Re: Jeepers Creepers! Where'd You Get Those Keepers?</title>
	<description>The addition of Creepers and the Zombie theme makes &lt;i&gt;Zombie Fluxx&lt;/i&gt; the best &lt;i&gt;Fluxx&lt;/i&gt; ever!</description>
	<link>http://www.boardgamegeek.com/article/1827288#1827288</link>
	<pubDate>2007-11-01T15:17:18+00:00</pubDate>
	<dc:creator>kimbo</dc:creator>
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	<title>Thread: Jeepers Creepers! Where'd You Get Those Keepers?</title>
	<description>the basic game of Fluxx was something that never really appealed to me. Sure I would have played it if someone had offered. But there was never any real theme that caught me as being interesting enough for me to buy it.&lt;br&gt;&lt;br&gt;Then Zombie Fluxx came out, oh boy, oh boy!!! Anything featuring zombies and the coins in my pocket burn so much!!!&lt;br&gt;&lt;br&gt;You get a decent sized deck of cards (100) featuring a variety of zombie groups 'Creepers', and weapons/items 'Keepers', as well as a stack of 'brilliantly titled' Goal cards which depict the games aim.&lt;br&gt;&lt;br&gt;The artwork is very good. Comical, colourful and well drawn, and the cards are a good size.&lt;br&gt;&lt;br&gt;The basic rules are pretty easy to follow, then the game makes up it's own constantly changing ruleset as you lay down 'New Rule' cards. Sometimes things get a little out of hand. e.g. draw three, play five, discard back down to one etc, etc, but it all adds to the fun &amp; chaos. Sometimes the rules do get reset back to normal &amp; by this time you really feel the pressure lift.&lt;br&gt;&lt;br&gt;The Creepers are great. Everytime you're requested to draw a card and you pick a Creeper it goes on the table in front of you and you draw again. During some bad shuffles we've had 6-7 drawn straight after each other.  Don't worry about them harming you though, they mainly stop you from completing your Goal, although there is the odd occasion where a stack of Zombies are required, like with 'Zombie Baseball Team'. But most Goals require a zombie free area, and when you have cards like Chainsaw, Car, Baseball bat, Gasoline, you can usually knock a few into the discard pile, or into another players area.&lt;br&gt;&lt;br&gt;Packaging is OK. The deck has to be split 50/50 to fit into the box along with the rulebook. I'd maybe have preferred a single deck package, but then the artwork would've probably been too small.&lt;br&gt;&lt;br&gt;If you're a fan of Fluxx you'll enjoy Zombie Fluxx, If you're a fan of Zombies 'AND' Fluxx you'll absolutely love Zombie Fluxx.&lt;br&gt;&lt;br&gt;Overall: 7.5 cans of Zombie Repellent out of 10.</description>
	<link>http://www.boardgamegeek.com/article/1826434#1826434</link>
	<pubDate>2007-11-01T02:20:41+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
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	<title>Thread: Re: Interesting change of pace</title>
	<description>Figured that there had to be something different about it. &lt;br&gt;Thanks&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1826260#1826260</link>
	<pubDate>2007-11-01T00:48:06+00:00</pubDate>
	<dc:creator>Germarish</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>Yes, backs are same, but edge is serrated, so it would be possible to know the card in the deck.</description>
	<link>http://www.boardgamegeek.com/article/1825887#1825887</link>
	<pubDate>2007-10-31T22:45:37+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>looks as if the back of the cards are identical.  Couldn't it be added to the Zombie Fluxx deck too?</description>
	<link>http://www.boardgamegeek.com/article/1824779#1824779</link>
	<pubDate>2007-10-31T17:10:23+00:00</pubDate>
	<dc:creator>Germarish</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>&lt;b&gt;Germarish wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I just got a new 'Zombie Fluxx' card in today's snail mail:&lt;br&gt;&lt;br&gt;&lt;b&gt;GOAL&lt;/b&gt;  Zombies Eat Brains&lt;/i&gt;&lt;br&gt;&lt;br&gt;Is this promo card for Fluxx the original game?  Or was it made for Zombie Fluxx?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually, your right, the card is for the Fluxx deck. &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1824736#1824736</link>
	<pubDate>2007-10-31T16:56:49+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Mmmm...braaaains... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic264236_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/264236</link>
	<pubDate>2007-10-31T06:31:40+00:00</pubDate>
	<dc:creator>rseater</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I just got a new 'Zombie Fluxx' card in today's snail mail:&lt;br&gt;&lt;br&gt;&lt;b&gt;GOAL&lt;/b&gt;  Zombies Eat Brains&lt;/i&gt;&lt;br&gt;&lt;br&gt;Is this promo card for Fluxx the original game?  Or was it made for Zombie Fluxx?</description>
	<link>http://www.boardgamegeek.com/article/1821349#1821349</link>
	<pubDate>2007-10-30T16:02:44+00:00</pubDate>
	<dc:creator>Germarish</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>I just got a new 'Zombie Fluxx' card in today's snail mail:&lt;br&gt;&lt;br&gt;&lt;b&gt;GOAL&lt;/b&gt;  Zombies Eat Brains</description>
	<link>http://www.boardgamegeek.com/article/1819343#1819343</link>
	<pubDate>2007-10-29T20:48:15+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>Yes, my strategy gamer brain really had a hard time &quot;getting it&quot; at first, but the zombie theme was cool and the game surprisingly fun.  Give it a go.</description>
	<link>http://www.boardgamegeek.com/article/1819224#1819224</link>
	<pubDate>2007-10-29T20:11:46+00:00</pubDate>
	<dc:creator>Siegeman</dc:creator>
</item><item>
	<title>Thread: Re: Interesting change of pace</title>
	<description>Glad to hear it - I think the Fluxx mechanism is tough to digest for strategy gamers - best laid plans and all that.  &lt;br&gt;&lt;br&gt;But I'm hoping the Zombie theme makes it a lot more fun!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1819118#1819118</link>
	<pubDate>2007-10-29T19:32:52+00:00</pubDate>
	<dc:creator>Aldie</dc:creator>
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	<title>Thread: Interesting change of pace</title>
	<description>At Board Game Day at the local gaming store, I was fortunate to be invited over to play a game of Zombie Fluxx.  I must admit to being very confused as the rules were explained and feeling as though maybe I should go over to the table where more familiar games awaited, but because I like zombie movies, I decided to sit through one game.&lt;br&gt;&lt;br&gt;The cards were of high quality and featured cool artwork.  Cards consisted of Creepers (Zombies!), Keepers (Items, Friends), Actions, Rules, and Goals.  The basic rule is Draw one, Play one, but this will quickly change, and change, and change.  Hence the name Fluxx as I discovered.&lt;br&gt;&lt;br&gt;The game flowed surprisingly smoothly for something that started out in my brain as a confused mess.  Once the cards started falling, there was rarely a pause in the action, as people tried to gain items to achieve the goal on the goal card and win the game.  However, the goal keeps on switching, as each time a goal card is played, the old one goes into the discard pile.  The moans and groans as the goal you almost had fulfilled goes away were priceless.&lt;br&gt;&lt;br&gt;Although Zombie Fluxx will never sit in my personal pantheon of greatest games ever, it was a fun quick distraction and will probably find it's way into my collection in the near future as a good time filler that has tons of fun potential.</description>
	<link>http://www.boardgamegeek.com/article/1818481#1818481</link>
	<pubDate>2007-10-29T16:51:58+00:00</pubDate>
	<dc:creator>Siegeman</dc:creator>
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	<title>Thread: Re: killing zombies question</title>
	<description>The Basic Rules are &quot;Draw 1, Play 1&quot; (although both can, of course, be changed by New Rule cards).  Killing a Zombie is neither a &quot;Draw&quot; nor a &quot;Play&quot;, so it doesn't count against either rule.</description>
	<link>http://www.boardgamegeek.com/article/1814220#1814220</link>
	<pubDate>2007-10-27T07:21:11+00:00</pubDate>
	<dc:creator>jeffwolfe</dc:creator>
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	<title>Thread: killing zombies question</title>
	<description>When you are given the opportunity to kill zombies and or move them, does it use one of your actions to do so?  Currently I have been playing that it does not use any of your plays because if it did then you could kill zombies instead of being forced to make someone else win.  The rules are not clear about this so I figured it would be good to get some outside input.&lt;br&gt;&lt;br&gt;thanks</description>
	<link>http://www.boardgamegeek.com/article/1814073#1814073</link>
	<pubDate>2007-10-27T04:08:13+00:00</pubDate>
	<dc:creator>luck</dc:creator>
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	<title>Thread: Re: Better than the original?</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;feydjm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The new addition is the Creepers.&lt;/i&gt;&lt;br&gt;No, the new addition is &quot;Ungoals&quot;. The first Creeper was &quot;Radioactive Potato&quot;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Well, that's not precisely true, either.  The first Creepers were the Zombies in Andy Looney's prototype decks for Zombie Fluxx.  Then the Radioactive Potato was developed and released as part of the Party Pack.  Then Zombie Fluxx development was completed and it was released.  Because it had a longer development cycle, Zombie Fluxx was both before and after the Radioactive Potato.</description>
	<link>http://www.boardgamegeek.com/article/1797903#1797903</link>
	<pubDate>2007-10-20T09:32:58+00:00</pubDate>
	<dc:creator>jeffwolfe</dc:creator>
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	<title>Thread: Re: Better than the original?</title>
	<description>&lt;b&gt;feydjm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The new addition is the Creepers.&lt;/i&gt;&lt;br&gt;No, the new addition is &quot;Ungoals&quot;. The first Creeper was &quot;Radioactive Potato&quot;. But, no matter, both (especially Ungoals) make the game more of what it has always been—the best simulation of life available in a game:&lt;br&gt;&lt;br&gt;&lt;b&gt;Aldaron* wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Fluxx is really a simulation of life. The goals change constantly and seemingly at random, but often under the control of other players, and sometimes under your control. The means to achieve those goals are distributed randomly and totally unfairly. The rules for achieving those goals change constantly and without any rational. The pace goes from being impossibly slow, to too fast to keep up. Sometimes, everybody just gives up. Mostly the game just ends suddenly with the last person you'd expect as the winner. And in the end, the best way to win is to set a goal that matches what you have, rather than the other way around.&lt;/i&gt;&lt;br&gt;* &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/18928&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/18928&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1794405#1794405</link>
	<pubDate>2007-10-18T22:32:39+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Rule questions</title>
	<description>'ware the Potato! The first Creeper was Radiocative Potato in the 10th Anniversary pack &lt;a href=&quot;http://www.looneylabs.com/OurStores/product.html?ProductID=303&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.looneylabs.com/OurStores/product.html?ProductID=303&quot; rel=&quot;nofollow&quot;&gt;http://www.looneylabs.com/OurStores/product.html?ProductID=3...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;which is not a Zombie. Dropping the hot potato into the Zombie deck quickly jelled many cards for Yea Olde House Rules. Worth buying some Anniv. packs just for the Destroy a Creeper card ... and to argue that Brain is a food item for the Party Snacks goal, of course!</description>
	<link>http://www.boardgamegeek.com/article/1788149#1788149</link>
	<pubDate>2007-10-16T18:38:57+00:00</pubDate>
	<dc:creator>ashnod</dc:creator>
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