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	<title>Game: Confusion</title>
	<link>http://www.boardgamegeek.com/boardgame/2961</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 12:39:11 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 12:39:11 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Review by SOS (from 2002)</title>
	<description>&lt;b&gt;A Little Confusion to Begin with ...&lt;/b&gt;&lt;br&gt;&lt;br&gt; There are at least two German games published with the title &lt;b&gt;&lt;i&gt;Confusion&lt;/i&gt;&lt;/b&gt;.  This review is about the one by Robert Abbott, from Franjos.  I haven't seen any others, so can't comment on them.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;Confusion&lt;/i&gt;&lt;/b&gt; is not a game to be played late in the evening when you're punchy.  You really need to have your wits about you as you start a game.  It can indeed be very confusing.&lt;br&gt;&lt;br&gt;This is one of those &quot;hidden value&quot; games, such as &lt;b&gt;&lt;i&gt;Stratego&lt;/i&gt;&lt;/b&gt; or the Columbia Wooden Block games.  As in those games, there are pieces moving around on the board whose identity you don't know.  Unlike those games, the unknown pieces are your own ...&lt;br&gt;&lt;br&gt;&lt;b&gt;Components&lt;/b&gt;&lt;br&gt;&lt;br&gt; The game comes with a roll-up board similar to a chess board, but 11 x 11.  There is a wooden &quot;puck,&quot; shaped like it sounds, which starts in the center of the board.  Each player has 12 pieces, wooden cubes about 1.25&quot; (3 cm) per edge.  Printed on one face only of these cubes are the movement capabilities of that particular cube: all 12 are unique in the movement abilities, though each player has an identical set.  These are represented as little diagrams: a central circle shows a number from 1-4, and arrows coming out of the circle show which directions the cube may move.&lt;br&gt;&lt;br&gt;There are a dozen letter chits for each player and two very essential pads of paper that I'll discuss later.  The rules, only in German, round out the components.  The cubes, at least in my set, are black for one team and blue for the other, and black and blue is generally how you feel if you play this game too late in the day.&lt;br&gt;&lt;br&gt;&lt;b&gt;Set-up and Now You Know Why It's Confusing&lt;/b&gt; &lt;br&gt;&lt;br&gt;To start, each player turns the faces of his cubes away from him, so his opponent can see them, but he can't.  We then scramble each other's cubes a bit, then scramble our own a bit, so no one has any clue at all which cube of his own is which, but can still see all of his opponent's cube faces.  The cubes are then set on their starting positions, similar to chess in that they occupy the two rows closest to their owners.  There are some gaps, though: the end two columns are empty as is the middle column, except for the puck in the center of the board.  The letter chits are placed on the pieces, one per cube, to identify them uniquely.&lt;br&gt;&lt;br&gt;The start player then chooses one of his pieces, indicates where he wishes to move it, and asks his opponent if it's a legal move. The opponent looks at the face of the cube with arrows and numbers, and indicates, &quot;Yes&quot; or &quot;No.&quot;  If yes, the piece is moved and the player's turn is over.  If no, the piece is returned to its starting position, and the player's turn is over.&lt;br&gt;&lt;br&gt;Each player has a pad with two grids on it: one for their own cubes and one for the opponent's cubes.  As you make a move, you gain information about your pieces.  The grid for your own pieces shows every possible cube face for each of the 12 letters: a 12x12 array. You simply cross out squares you know to be false.  Your opponent does likewise, on the grid available for tracking your cubes.&lt;br&gt;&lt;br&gt;An example:&lt;br&gt;&lt;br&gt;* three of the cubes can move only 1 space per move,&lt;br&gt;* six of them can move up to 2 spaces (in a straight line only) per turn,&lt;br&gt;* two can move up to 3 spaces, and&lt;br&gt;*one can move up to 4 spaces.&lt;br&gt;&lt;br&gt;So if I choose a cube and try to move it two spaces directly forward and my opponent says the move is legal, I can then cross out the three squares under that letter showing a move of only one space. It can't be one of those, because they can't move that  far.&lt;br&gt;&lt;br&gt;In addition, of the nine pieces that can move at least two spaces, only five of them can move directly forward.  The other four, which only move forward in a diagonal direction, can be crossed out also. So in one try I've eliminated seven of the twelve possibilities and have gained some valuable information.&lt;br&gt;&lt;br&gt;Some of the various movement types include:&lt;br&gt;&lt;br&gt;* a cube that can move up to four spaces, but only straight forward (we call it the Rhino)&lt;br&gt;* a cube that can move like a king in chess: one space in one of eight directions&lt;br&gt;* a cube that can move up to two spaces straight forward or two to either side, but no other directions&lt;br&gt;* a cube that can move up to three spaces diagonally forward, but no other directions&lt;br&gt;* and so on.&lt;br&gt;&lt;br&gt;When you figure out exactly what a cube's movement abilities are, and your opponent agrees you've figured it out, you flip the piece so the movement diagram is on top now, visible to all.&lt;br&gt;&lt;br&gt;&lt;b&gt;Objective and Some Details&lt;/b&gt;&lt;br&gt;&lt;br&gt; The object is to get the puck to your opponent's home row.  The puck can be picked up by ending your turn on it.  When you have the puck, you can move with it, drop it off as you move, or sit still and &quot;pass&quot; it to any space you could have moved to (which counts as your move for that turn).&lt;br&gt;&lt;br&gt;If at any time you land on an opponent's piece, it's removed from the game - still unknown if he hadn't figured out its type by then! So there's bluffing involved - I can move boldly toward you, knowing you haven't researched some cubes in that area.  Do you think I really can't be captured by any of yours?  Or do you think I'm bluffing and at least one of your pieces can capture me?  If so, which one(s)?&lt;br&gt;&lt;br&gt;Four of the pieces cannot move backwards at all, neither orthogonally or diagonally.  When one of these reaches the opponent's home row, the letter chit is flipped over to reveal a super pattern: this pattern now overrides the original movement abilities.  The cube can now move up to two spaces in any of the eight directions - the most powerful piece on the board!&lt;br&gt;&lt;br&gt;That's basically the game: the first part is spent largely trying to figure out what at least a few of your pieces do, and the rest of the game trying to outmaneuver your opponent, either with the puck or simply by taking so many of his pieces his chances of winning collapse.&lt;br&gt;&lt;br&gt;&lt;b&gt;Why Wouldn't You Like This Game?&lt;/b&gt; &lt;br&gt;&lt;br&gt;It's pretty mind-numbing.  First of all, the &quot;My pieces&quot; and &quot;Your pieces&quot; halves of the pads are not identical.  When you look at an opponent's piece, the arrow that points directly down represents straight forward.  So the &quot;Your pieces&quot; part of the pad show them this way.  When you figure out one of your own pieces and flip it face-side up, the forward movement points forward, which looks like up to you.  So the &quot;My pieces&quot; part of the pad shows them this way. If you're tired and look on the wrong half of the pad, you can get nearly terminally screwed up - this is the voice of experience, folks, heed it well ...  but that's actually okay, because if you're that punchy, such mistakes become hilarious and you still have a good time.&lt;br&gt;&lt;br&gt;It's pretty cerebral - some people prefer lighter, less thought-intensive games.  It's a good cerebral game, though, if you like such things.&lt;br&gt;&lt;br&gt;It's abstract.  Some people don't like abstract games.  I actually don't like many abstract games, generally preferring a well-implemented theme, but I do like exceptionally good abstract games - and I like &lt;b&gt;&lt;i&gt;Confusion&lt;/i&gt;&lt;/b&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;Summing Up&lt;/b&gt; &lt;br&gt;&lt;br&gt;A great game I pull out fairly regularly, though not frequently. Maybe once every two months or so.  But when you own as many games as I do, that's actually fairly frequently ... I have games I like that only come out once or twice a year just because there are so many to play.&lt;br&gt;&lt;br&gt;Last I heard, it was pretty hard to find, but I haven't looked for it since I got my copy.  At any rate, recommended if you like the sound of it - it's pretty unique.</description>
	<link>http://www.boardgamegeek.com/article/1332190#1332190</link>
	<pubDate>2007-02-10T02:37:01+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
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	<title>Thread: Finally!</title>
	<description>I've always wanted to play this blend of abstract strategy and deduction.  I finally got tired of searching for a copy and I made my own this weekend.  Kendra and I gave it a try tonight.&lt;br&gt;&lt;br&gt;Confusion has just what I enjoy in a game--lots to think about, a unique feel and tension.  Kendra was figuring out what her pieces were right and left.  I seemed to be banging my head against the wall figuring out not much of anything.  I did manage to get control of the puck with a piece I could move with some certainty.  Kendra either didn't consider me a threat or she put too much emphasis on figuring out her remaining pieces.  At any rate, I managed to move to a spot where I could run straight through to her starting row.  There was only one piece that could potentially stop me, but she didn't know how it moved yet.  Lucky for me she picked wrong and lost any hope of catching me.  &lt;br&gt;&lt;br&gt;After one play, my guess is the pieces that can be promoted will become more important.  I did promote one, but then I never used it.  I suspect games between experienced players will come down to more passes of the puck and runs with those promoted pieces. &lt;br&gt;&lt;br&gt;Overall, I consider this a very fun two-player game.  I look forward to more plays.  &lt;br&gt;&lt;br&gt;As an aside, Mr. Abbott comments at site that Franjos ruined this game with their production and, because of that, he's not pursuing board game publication any longer.  I based my own version on what I could gather from the pictures and rules from the Franjos edition.  We found it quite easy to play, so I'm not sure what problems he was seeing.  As it is, I'd be glad to secure a copy of that edition.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/931506#931506</link>
	<pubDate>2006-05-29T01:53:34+00:00</pubDate>
	<dc:creator>mpetty31</dc:creator>
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	<title>Thread: Re: Preview</title>
	<description>Sounds wonderful!  I'd love to give it a try... Where did you end up finding a copy?</description>
	<link>http://www.boardgamegeek.com/article/844832#844832</link>
	<pubDate>2006-03-16T17:32:54+00:00</pubDate>
	<dc:creator>kristopherjwolff</dc:creator>
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	<title>Image</title>
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		Box contents &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic117813_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/117813</link>
	<pubDate>2006-02-27T00:38:19+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
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	<title>Image</title>
	<description>
		You are the blue player.  Your &quot;E&quot; piece has the puck.  You're not quite sure of its full movement potential, but you know a little (recorded on a move sheet).  Black has no idea how his pieces move, so you bluff a move to a space his &quot;S&quot; piece can actual &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic92333_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/92333</link>
	<pubDate>2005-09-06T13:25:10+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
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	<title>Image</title>
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		&lt;img src="http://images.boardgamegeek.com/images/pic8054_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/8054</link>
	<pubDate>2002-04-02T18:27:39+00:00</pubDate>
	<dc:creator></dc:creator>
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	<title>Image</title>
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		&lt;img src="http://images.boardgamegeek.com/images/pic8052_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/8052</link>
	<pubDate>2002-04-02T18:27:31+00:00</pubDate>
	<dc:creator></dc:creator>
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	<title>Thread: Preview</title>
	<description>Given that this game is by Robert Abbott, published by Franjos, includes deduction elements, and Andreas Keirat&lt;br&gt;                            placed it on his top 10 favorite games, the only reason I had never played this is that it took me about a year to&lt;br&gt;                            locate a copy. &lt;br&gt;&lt;br&gt;                            It is a cross between chess, soccer, and Clue. Try to absorbe that statement. If that fails, try calling it the&lt;br&gt;                            exact opposite of Stratego. The object is to carry or pass a puck to the opposing goal line. Each piece moves&lt;br&gt;                            1-4 spaces in limited directions (the moves remind me a bit of Shogi.), and each piece has a different pattern ov&lt;br&gt;                            movement. &lt;br&gt;&lt;br&gt;                            Oh yeah...at the start of the game you have absolutely no clue about which piece can move what. But you know&lt;br&gt;                            your opponent's pieces. On a turn, you make a move, and your opponent tells you whether or not it is a valid&lt;br&gt;                            move. With the aid of a chart, you start to deduce and mark off which pieces are which. &lt;br&gt;&lt;br&gt;                            And more importantly, you have a second chart so you can keep track of what your opponent has learned about&lt;br&gt;                            his pieces. This allows you to bluff by moving a piece into a position where it can be captured, as long as the&lt;br&gt;                            other player doesn't KNOW that he can make the capture. &lt;br&gt;&lt;br&gt;                            Quite addictive, but seriously brain straining. I adore it, but suspect I will have trouble finding folks who want to&lt;br&gt;                            play it. Sniff. </description>
	<link>http://www.boardgamegeek.com/article/797#797</link>
	<pubDate>2002-02-05T19:34:55+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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