<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Munchkin Quest</title>
	<link>http://www.boardgamegeek.com/boardgame/29678</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 11 Oct 2008 09:40:06 -0500</lastBuildDate>
	<pubDate>Sat, 11 Oct 2008 09:40:06 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Munchkin Quest rules online . . .</title>
	<description>Sweet present, now how does dad keep from playing with it until Christmas?&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2715948#2715948</link>
	<pubDate>2008-10-10T00:19:50+00:00</pubDate>
	<dc:creator>Bigtop305</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest rules online . . .</title>
	<description>I think I found my oldest son's main Christmas present.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2714017#2714017</link>
	<pubDate>2008-10-09T14:07:56+00:00</pubDate>
	<dc:creator>tssfulk</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest rules online . . .</title>
	<description>&lt;b&gt;gschmidl wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds interesting and different enough from &quot;card-only&quot; Munchkin to warrant a closer look!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks. We tried to keep the Munchkin feel while creating the game; I think we succeeded, but the market will let us know in about a month.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2710878#2710878</link>
	<pubDate>2008-10-08T15:15:50+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest rules online . . .</title>
	<description>Looks great. Can't wait till the preorder arrives.</description>
	<link>http://www.boardgamegeek.com/article/2701892#2701892</link>
	<pubDate>2008-10-05T12:56:34+00:00</pubDate>
	<dc:creator>Kwakkie</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest rules online . . .</title>
	<description>Sounds interesting and different enough from &quot;card-only&quot; Munchkin to warrant a closer look!</description>
	<link>http://www.boardgamegeek.com/article/2700360#2700360</link>
	<pubDate>2008-10-04T14:15:53+00:00</pubDate>
	<dc:creator>gschmidl</dc:creator>
</item><item>
	<title>Thread: Munchkin Quest rules online . . .</title>
	<description>We have posted the rules to our website.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.sjgames.com/munchkin/munchkinquest/munchkinquest_rules.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com/munchkin/munchkinquest/munchkinquest_...&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2700167#2700167</link>
	<pubDate>2008-10-04T10:58:59+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Running the game at GenCon and PAX . . .</title>
	<description>It was also at Origins Game Fair...I demoed it twice.</description>
	<link>http://www.boardgamegeek.com/article/2692433#2692433</link>
	<pubDate>2008-10-01T18:19:24+00:00</pubDate>
	<dc:creator>fastfrank23</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>I have had no success duplicating this error with Chrome, which means it is *probably* either something about your address or something about your settings.&lt;br&gt;&lt;br&gt;I will continue to research this to see if I can find a likely cause...</description>
	<link>http://www.boardgamegeek.com/article/2673045#2673045</link>
	<pubDate>2008-09-24T16:19:44+00:00</pubDate>
	<dc:creator>Warehouse23</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>Thought Hammer has indicated that they will be participating in the &lt;a class='gamelink' target='_blank' href=&quot;/game/29678&quot;&gt;Munchkin Quest&lt;/a&gt; pre-order promotion. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;&quot;....After researching, our management team has informed me that we will, indeed, be able to offer the Munchkin Quest pre-order promotion to our customers!!  We are currently in talks with our distributor to arrange the shipment of the promo items to our warehouse.&lt;br&gt;&lt;br&gt;Please keep an eye on our website for the details regarding the promotion to be added to the Munchkin Quest Board Game information page....&quot;&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2664576#2664576</link>
	<pubDate>2008-09-21T15:37:27+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
</item><item>
	<title>Thread: Re: Solid board game, solid humor </title>
	<description>&lt;b&gt;ced1106 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Bizarrely enough, this is the only dungeon-themed game I know of where there are wandering monsters which... actually wander.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Do you mean wander as in &quot;random movement&quot; or wander as in just &quot;move?&quot;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2662830#2662830</link>
	<pubDate>2008-09-20T11:37:35+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Solid board game, solid humor </title>
	<description>Bizarrely enough, this is the only dungeon-themed game I know of where there are wandering monsters which... actually wander.</description>
	<link>http://www.boardgamegeek.com/article/2662194#2662194</link>
	<pubDate>2008-09-19T23:49:32+00:00</pubDate>
	<dc:creator>ced1106</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>I tried it several times that day and just repeated the error now. Here are my steps:&lt;br&gt;&lt;br&gt;1. From &lt;A target='_blank' href=&quot;http://www.warehouse23.com/item.html?id=SJG1470&quot; rel=&quot;nofollow&quot;&gt;http://www.warehouse23.com/item.html?id=SJG1470&lt;/A&gt; , click on ADD TO CART.&lt;br&gt;&lt;br&gt;2. Click on Check Out.&lt;br&gt;&lt;br&gt;3. Select United States from the drop-down menu.&lt;br&gt;&lt;br&gt;4. Fill out name and address, do not change the business address radio button then click CONTINUE ON SECURE SERVER.&lt;br&gt;&lt;br&gt;5. Error! Can duplicate 100% of the time.&lt;br&gt;&lt;br&gt;I am using Chrome 0.2.149.29 and Vista Home Premium (Version 6.0.6000 Build 6000).&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2654417#2654417</link>
	<pubDate>2008-09-17T18:04:21+00:00</pubDate>
	<dc:creator>anarchy</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>&lt;b&gt;anarchy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I tried to pre-order using Chrome and got this message at checkout:&lt;br&gt;&lt;br&gt;&lt;b&gt;Warehouse 23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This webpage is not available.&lt;br&gt;&lt;br&gt;The webpage at &lt;A target='_blank' href=&quot;https://secure.warehouse23.com/Checkout.html&quot; rel=&quot;nofollow&quot;&gt;https://secure.warehouse23.com/Checkout.html&lt;/A&gt; might be temporarily down or it may have moved permanently to a new web address.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Firefox wasn't a problem.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I just tried to duplicate this error using Chrome, and things appear to have gone smoothly.  Did the problem occur more than once?&lt;br&gt;&lt;br&gt;It is possible that the site really did experience a momentary downtime; I'll keep my eyes peeled in case this error repeats.</description>
	<link>http://www.boardgamegeek.com/article/2651832#2651832</link>
	<pubDate>2008-09-16T21:50:01+00:00</pubDate>
	<dc:creator>Warehouse23</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>I tried to pre-order using Chrome and got this message at checkout:&lt;br&gt;&lt;br&gt;&lt;b&gt;Warehouse 23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This webpage is not available.&lt;br&gt;&lt;br&gt;The webpage at &lt;A target='_blank' href=&quot;https://secure.warehouse23.com/Checkout.html&quot; rel=&quot;nofollow&quot;&gt;https://secure.warehouse23.com/Checkout.html&lt;/A&gt; might be temporarily down or it may have moved permanently to a new web address.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Firefox wasn't a problem.</description>
	<link>http://www.boardgamegeek.com/article/2651110#2651110</link>
	<pubDate>2008-09-16T18:22:35+00:00</pubDate>
	<dc:creator>anarchy</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>&lt;b&gt;gschmidl wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any arrangements for Essen?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Steve and I will be at Essen and we should have MQ and the MQ promo items. We'll know more for certain in a couple of weeks.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2650997#2650997</link>
	<pubDate>2008-09-16T17:54:58+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>Any arrangements for Essen?</description>
	<link>http://www.boardgamegeek.com/article/2650962#2650962</link>
	<pubDate>2008-09-16T17:45:14+00:00</pubDate>
	<dc:creator>gschmidl</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest Preorder Promo Pack</title>
	<description>Retailers can also get these promo items. They just need to talk with their distributor for details.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.sjgames.com/general/distributors/d_list.html&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com/general/distributors/d_list.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2650827#2650827</link>
	<pubDate>2008-09-16T17:01:21+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Munchkin Quest Preorder Promo Pack</title>
	<description>SJ Games is offering a promo pack if you preorder Munchkin Quest through &lt;a href=&quot;http://www.warehouse23.com/item.html?id=SJG1470&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Warehouse 23.&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Warehouse 23 News wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Starting right now (well, starting somewhat sooner than the precise moment you read this, but close enough), anyone with the pluck to plunk down a Warehouse 23 preorder on a copy of Munchkin Quest will recieve a Munchkin Quest Gold Piece for their trouble. This high-quality promotional item is made of pure, honest-to-goodness, 100%, gold . . . -colored brass.&lt;br&gt;&lt;br&gt;Not enough? Of course it isn't! Which is why I'm not foolish enough to stop there. No, I'm here to tell you that you'll also recieve the Munchkin Quest Promo Coaster. It, too, is not made out of gold! And folks, I'm gonna bust out that favorite little marketing chestnut on you, so brace yourselves: That's. Not. All. You will also receive, for your preordering troubles, Munchkin Quest Promo Set 1! Wow!&lt;br&gt;&lt;br&gt;. . . You're probably wondering what the heck all that stuff is. Okay, fair enough. The Gold Piece is the brassier cousin of the Silver Piece, and basically grants you the power to never be broke while playing Munchkin Quest. (We should always be so lucky.) The Promo Coaster sits under your drink. It has no power of its own. But the power it gives your drink, well . . . that's different. It will infuse, invigorate, and interpolate! Plus, it looks cool. And finally, the Promo Set adds the Troll Booth to your game (along with the appropriately monstrous Troll card and standee). Troll Booth! Hah! Comedy gold.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2649973#2649973</link>
	<pubDate>2008-09-16T12:06:42+00:00</pubDate>
	<dc:creator>Progmode</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		PAX 2008 demo. The board grows as the dungeon is explored. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic369754_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/369754</link>
	<pubDate>2008-09-07T12:44:37+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Running the game at GenCon and PAX . . .</title>
	<description>A big Thank you to everyone that played with us at PAX.&lt;br&gt;&lt;br&gt;We had a blast and will be there next year.</description>
	<link>http://www.boardgamegeek.com/article/2619169#2619169</link>
	<pubDate>2008-09-04T21:40:49+00:00</pubDate>
	<dc:creator>DeadlyEd</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		PAX 2008 Demo. You can see the Troll Booth -- the first promo tile that will be released free when the game ships -- at the top of the image. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic368772_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/368772</link>
	<pubDate>2008-09-04T11:58:33+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Demo at PAX 2008, complete with a dead munchkin. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic368307_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/368307</link>
	<pubDate>2008-09-03T01:28:04+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Running the game at GenCon and PAX . . .</title>
	<description>&lt;b&gt;fiorebrilliante wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I played the last game run @ PAX, and I really enjoyed it.  It takes the Munchkin madness and coalesces it into a solid map-building game.  The interlocking board pieces are a great idea, as you can rotate the dungeon as needed.  I also like the dice roll component to the battles.  I look forward to buying this.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for taking the time to play. We're proud of the components -- especially the board -- so it's good to hear that you both enjoyed the game and liked the way that we designed the tiles and links.&lt;br&gt;&lt;br&gt;The game should start shipping in late October.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2610150#2610150</link>
	<pubDate>2008-09-02T14:07:18+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Running the game at GenCon and PAX . . .</title>
	<description>I played the last game run @ PAX, and I really enjoyed it.  It takes the Munchkin madness and coalesces it into a solid map-building game.  The interlocking board pieces are a great idea, as you can rotate the dungeon as needed.  I also like the dice roll component to the battles.  I look forward to buying this.</description>
	<link>http://www.boardgamegeek.com/article/2609429#2609429</link>
	<pubDate>2008-09-02T05:56:33+00:00</pubDate>
	<dc:creator>fiorebrilliante</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;Sethala wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The time isn't something I'm looking forward to, but it seems like it can be realistically cut down to 2-2.5 hours once everyone gets used to it.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;That's exactly what happens. Like any big board game, it takes a few plays before the group starts to see a faster play time. I remember my first &lt;a class='gamelink' target='_blank' href=&quot;/game/15987&quot;&gt;Arkham Horror&lt;/a&gt; game . . . I wasn't sure if I would ever want to play again. These days I'm ready to play again, especially since I managed to snag a copy of &lt;a class='gamelink' target='_blank' href=&quot;/game/37008&quot;&gt;Arkham Horror - The Black Goat of the Woods Expansion&lt;/a&gt; at GenCon.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2572606#2572606</link>
	<pubDate>2008-08-20T11:58:59+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>Oddly enough, everyone I've talked into playing Munchkin has had a great time.  I've never found someone that didn't like playing it.  The only exception was one friend who was tired and had a headache when we were playing... but the next time he played, he liked it more.&lt;br&gt;&lt;br&gt;As for the review itself, it was very informative, despite being negative.  The time isn't something I'm looking forward to, but it seems like it can be realistically cut down to 2-2.5 hours once everyone gets used to it.  The other issues (randomness, die-rolling for combat, etc) are either things I see as positives, or are very minor negatives.</description>
	<link>http://www.boardgamegeek.com/article/2560888#2560888</link>
	<pubDate>2008-08-16T06:00:04+00:00</pubDate>
	<dc:creator>Sethala</dc:creator>
</item><item>
	<title>Thread: Re: Solid board game, solid humor </title>
	<description>Oh, that's a shame.  Well, if I don't end up owning the game by February, then I'll certainly elbow my way into one of your demos at Dundracon!  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Have a great time camping; we'll miss you at Conquest.</description>
	<link>http://www.boardgamegeek.com/article/2549520#2549520</link>
	<pubDate>2008-08-12T20:40:47+00:00</pubDate>
	<dc:creator>Kobold Curry Chef</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;xbjoernx wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Mmmh...in my case its the complete opposite...with people who don't like munchkin i don't want to play any other game because i have the fear they take games wayyyy to serious...it's about fun and not competition. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Same here!! </description>
	<link>http://www.boardgamegeek.com/article/2549255#2549255</link>
	<pubDate>2008-08-12T19:06:03+00:00</pubDate>
	<dc:creator>jackknight</dc:creator>
</item><item>
	<title>Thread: Re: Solid board game, solid humor </title>
	<description>&lt;b&gt;Kobold Curry Chef wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Howdy, Andrew!  Fancy meeting you here.  Will you be demoing this game at ConQuest SF, by any chance?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Drat and double drat, that was my plan, but now the game won't be out until October.&lt;br&gt;&lt;br&gt;I won't be at ConQuest. I'll be camping with a bunch of families.&lt;br&gt;&lt;br&gt;When the game comes out I'm getting two copies and I'll start taking them to every Bay Area Convention.&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2548667#2548667</link>
	<pubDate>2008-08-12T16:28:08+00:00</pubDate>
	<dc:creator>andreww</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Updated Prototype Image &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic360593_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/360593</link>
	<pubDate>2008-08-12T14:51:07+00:00</pubDate>
	<dc:creator>Progmode</dc:creator>
</item><item>
	<title>Thread: Re: Solid board game, solid humor </title>
	<description>Howdy, Andrew!  Fancy meeting you here.  Will you be demoing this game at ConQuest SF, by any chance?</description>
	<link>http://www.boardgamegeek.com/article/2547432#2547432</link>
	<pubDate>2008-08-12T05:08:19+00:00</pubDate>
	<dc:creator>Kobold Curry Chef</dc:creator>
</item><item>
	<title>Thread: Re: Solid board game, solid humor </title>
	<description>&lt;b&gt;andreww wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The cards are neat, and they are poker-sized, so they're larger than Munchkin cards. I believe they'll have a linen finish, as opposed to satin, but I'm not positive. But they are in COLOR!&lt;/i&gt;&lt;br&gt;&lt;br&gt;The diecut components are linen finish, but not the cards.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2546769#2546769</link>
	<pubDate>2008-08-12T00:15:34+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>Munchkin is awesome.&lt;br&gt;&lt;br&gt;I stayed up until 4:30 a.m. this past Saturday playing Munchkin Fu with some buddies.  I haven't done this with a card game in over 10 years.&lt;br&gt;&lt;br&gt;I'm looking forward to this quest game.  Sounds kind of like Talisman with a sense of humor - sign me up please!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2546272#2546272</link>
	<pubDate>2008-08-11T21:55:43+00:00</pubDate>
	<dc:creator>D_Davis</dc:creator>
</item><item>
	<title>Thread: Re: Running the game at GenCon and PAX . . .</title>
	<description>&lt;b&gt;PhilReed wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;While we won't start selling the game until October, we do have a printer prototype that is making the rounds. At GC -- and PAX -- the prototype will be on the table and ready for play.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for the information. While I've never been a &quot;Munchkin&quot; the format of this game intrigues me so I'm keeping it on my scope. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2535757#2535757</link>
	<pubDate>2008-08-07T14:24:15+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
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	<title>Thread: Running the game at GenCon and PAX . . .</title>
	<description>While we won't start selling the game until October, we do have a printer prototype that is making the rounds. At GC -- and PAX -- the prototype will be on the table and ready for play.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2535502#2535502</link>
	<pubDate>2008-08-07T12:48:14+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>Great review. Actually, I think you sold me the game. The negative aspects that you mention are stuff that I find negative aswell, but it's nothing that I cannot deal with through some houseruling.</description>
	<link>http://www.boardgamegeek.com/article/2527033#2527033</link>
	<pubDate>2008-08-04T13:21:22+00:00</pubDate>
	<dc:creator>Zimeon</dc:creator>
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	<title>Thread: Re: Solid board game, solid humor </title>
	<description>Does sound about precisely what I would want from a boardgame of Munchkin. Thanks for a good review.</description>
	<link>http://www.boardgamegeek.com/article/2527016#2527016</link>
	<pubDate>2008-08-04T13:10:52+00:00</pubDate>
	<dc:creator>Zimeon</dc:creator>
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	<title>Thread: Re: Solid board game, solid humor </title>
	<description>&lt;b&gt;andreww wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;[I]f you want to say I'm biased, whatever. Most of the below is objective, and what is opinion is clearly presented as such[.]&lt;/i&gt;&lt;br&gt;&lt;br&gt;Andrew, what have you done? May God have mercy on us all.</description>
	<link>http://www.boardgamegeek.com/article/2526698#2526698</link>
	<pubDate>2008-08-04T08:23:27+00:00</pubDate>
	<dc:creator>Harv</dc:creator>
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	<title>Thread: Solid board game, solid humor </title>
	<description>&lt;br&gt;Okay, first off, I'm one of the Men In Black and I demo Steve Jackson Games products so if you want to say I'm biased, whatever. Most of the below is objective, and what is opinion is clearly presented as such, so it should be useful to people who want to get a handle on this game. I'm not sock-puppeting, I've told you where I'm coming from, now I'll tell you about the game.&lt;br&gt;&lt;br&gt;I like Munchkin pretty well, but its a card game so its pretty random. You draw a card, and that's what happens to you, and there you are. As a boardgamer, I don't find it very satisfying, as I don't have much control over what happens. This is not the case with Munchkin Quest. &lt;br&gt;&lt;br&gt;Let me describe the game, and then I'll tell you my play experience.&lt;br&gt;&lt;br&gt;Its a heavy box. There's a lot in there. In fact, it will ship pre-punched, as all the cardboard wouldn't fit in there with the tray if it wasn't.&lt;br&gt;&lt;br&gt;Its *not* the card game with a board stapled on. They're not charging you $50 USD for the same art you already own. It does not take four to twelve hours like some dungeon crawl boardgames I could name. Actually, it doesn't take twelve hours like *most* dungeon crawl boardgames I could name.&lt;br&gt;&lt;br&gt;Here's the principal differences from the card game: first, you have a board. This helps. You're not just flipping the next card, kicking down the next door, and fighting whatever's there. That often means you get a race or class card when you really want to fight a monster, or you'd *like* to fight a monster, but you get a race or class card. In MQ you can move into an unexplored room and you *will* get a monster. Or you can move through explored space, and you will run into known monsters, or avoid monsters altogether – see that? You get some choice. Its less random than the card game.&lt;br&gt;&lt;br&gt;So if the monster deck is now all monsters, where are race and class cards? In the new DXM deck, for Deus Ex Munchkin. You get one of these every turn (so if you get stuck you will have a chance to get going again), and you can pick up some extra draws in certain situations.&lt;br&gt;&lt;br&gt;Getting back to the differences, you now roll dice in combat. You will add a d6 to your level+items, and someone else will roll for the monsters. This adds some nice uncertainty, and if you're desperate to catch up you can take on a monster one or two levels higher than you and hope. Heck, if you've got a Loaded Die card…&lt;br&gt;&lt;br&gt;You also have hit points. You start with three and lose one if you lose a fight and have to run, and another if you fail to run away, in addition to the other bad stuff. There are rooms and a few cards that will let you heal, Dwarves get an extra hit point, etc. There are also money and movement rate tokens.&lt;br&gt;&lt;br&gt;Playing on a board also effects who can help and hinder who. You can help a player in an adjacent tile, but not clear across the board. If memory serves you can also play one use items to help either side in an adjacent room, but not across the board. Monster enhancer cards can be played from anywhere.&lt;br&gt;&lt;br&gt;The connectors between rooms can be doors, walls, secret doors, etc.&lt;br&gt;&lt;br&gt;The board is awesome. There's an entrance tile, and twenty four color, double-sided room tiles. I like double-sided, because it means that if you get the room on one side, the room on the other side will not be in this game. Since you rarely use all 24 rooms, each game will see a different assortment of rooms. The rooms and connectors fit together with dovetail shapes, so if someone wants to explore a new room off the edge of the table you can easily slide the whole board over a few inches. Heck, you can also rotate the board, if the need arises.&lt;br&gt;&lt;br&gt;The various rooms have different effects. Some are two narrow for the large monsters to pass, some give bonuses or penalties to different races or classes, some offer &quot;Deals&quot; whereby you can trade some gold or items or movement points for some kind of benefit. There are plenty of reasons to move around the dungeon besides looking for treasure. You *can* search already looted rooms for overlooked treasure, but you may find a monster after all, and you can't search them endlessly, they get Looted Out markers.&lt;br&gt;&lt;br&gt;Combat does not end your turn. If you're not feeling up to taking on an unexplored room with a random monster you can move a couple of spaces and take on a low level monster (so that you don't leave low-hanging fruit for someone else), beat it, gain a level, win its treasure, and then decide that the new you is buff enough to move into unexplored room and fight another monster.&lt;br&gt;&lt;br&gt;The cards are neat, and they are poker-sized, so they're larger than Munchkin cards. I believe they'll have a linen finish, as opposed to satin, but I'm not positive. But they are in COLOR!&lt;br&gt;&lt;br&gt;The monsters move after each player's turn. You roll a color die and they follow colored arrows and long story short, you can't necessarily predict the direction or distance of their move, and they will likely change direction. It only takes a second to do so it doesn't slow the game, but you get really random monster movement – you really can't predict where they'll go, so if you really want to be sure Squidzilla doesn't move on to you you have to put some effort into it, either by being far, far away, being in a room that the monster can't enter (like the entrance tile), or hoping really, really hard.&lt;br&gt;&lt;br&gt;Let me see, what else… the rule book is beautiful, if you die or drop an item it remains in the room you dropped it for others to pick up, there are tighter, better rules on how many unused items you can carry, all kinds of stuff that's more like a board game and less like a card game.&lt;br&gt;&lt;br&gt;Oh, and each class has a d10 power. This is a special little extra (Clerics cancel curses, Warriors get a combat bonus), but for it to work you have to roll under your level on a d10. This adds some more pleasant uncertainty, and it adds to the ramp up of power as you increase in levels.&lt;br&gt;&lt;br&gt;If you count the room tiles, I'd say over half the art is new. Most of the monsters and items are familiar, though many of their abilities and effects are new, since they interact with the DXM deck and the room tiles.&lt;br&gt;&lt;br&gt;To win you must reach level 10, get back to the entrance tile, and beat a boss monster, which is always level 20. No more reaching level 10 and then winning by fighting the potted plant from your hand.&lt;br&gt;&lt;br&gt;I really enjoyed the game. I like having the extra choices. In the card game you have to take what comes, but here you can run after a monster that you can beat, you can dodge the dragon by running into the twisty maze, you can keep going back to the map room, wherein if you can spend a couple of movement points to choose the next room tile you'll explore, instead of drawing one randomly. Do you grab some healing or kill the easy monster before someone else gets it? Will that position make you more likely to be attacked by a wondering monster? &lt;br&gt;&lt;br&gt;In the card game some of your turns are short and not much happens before you're waiting for your turn again. In MQ you can do several things on your turn, and I really like that. Between turns you can help in combat, if you're hanging out near the other players, but you also get to watch the monsters wander around and hope they don't stop in your space.&lt;br&gt;&lt;br&gt;So I like Munchkin, but I think I might love Munchkin Quest. If the card game seemed haphazard to you, the board game may be the answer.&lt;br&gt;&lt;br&gt;I'm looking forward to it.  I like it. I don't think anti-Munchkin sentiments should necessarily pass over to Munchkin Quest.&lt;br&gt;&lt;br&gt;A lot of BGGers don't care for Munchkin, and I think I understand why. Munchkin Quest significantly increases the amount of strategy involved. There is a little more management of your options. Its still not Puerto Rico, but its certainly not Dungeonville. &lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2526595#2526595</link>
	<pubDate>2008-08-04T06:30:12+00:00</pubDate>
	<dc:creator>andreww</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>Well, Phil and the rest of SJGames obviously appreciate your review, because they've linked to it (&lt;A target='_blank' href=&quot;http://www.sjgames.com/ill/archives.html?y=2008&amp;m=August&amp;d=3&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com/ill/archives.html?y=2008&amp;m=August&amp;d=3&lt;/A&gt;) from the front page of their website, as today's news item.&lt;br&gt;&lt;br&gt;I think the reason why is that your review seems pretty fair, all things considered. And despite your intent, it comes across very clearly that although &lt;i&gt;you&lt;/i&gt; didn't care for this game, it will no doubt appeal to the many gamers who like Munchkin. And that's sort of the point, isn't it?&lt;br&gt;&lt;br&gt;Since I like Munchkin quite a bit, it sounds like I'm going to like this game. The only negative thing I'm reading from your review is that the demo monkey took way too long to explain things (I've done demos, and that's a cardinal sin - shame on him, I agree). The addition of two separate 1d rolls is a bit of a surprise, though I'd have to play it myself before commenting on how it affects the game.&lt;br&gt;&lt;br&gt;Good review, John, though I definitely need to point out that &quot;I don't like this game&quot; does not equal &quot;This is a bad game&quot;. If you hate fish, don't order the Tuna Surprise, y'know?&lt;br&gt;&lt;br&gt;PK</description>
	<link>http://www.boardgamegeek.com/article/2525345#2525345</link>
	<pubDate>2008-08-03T14:21:45+00:00</pubDate>
	<dc:creator>pkitty</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;emceekhan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; Whether it is stat/skill/feat foolery, excessive backstory writing or overuse of puns and humor to draw attention to their character. ...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Interesting, because this can also be the difference between &quot;roll-playing&quot; and &quot;ROLE-playing&quot;.  &lt;br&gt;&lt;br&gt;Quick poll:  How many people wound up cheering for the Sheriff in &quot;Robin Hood: Prince of Thieves&quot; because Alan Rickman played him so completely over the top?  And how many re-watch that video for his scenes vs. the earnestly lawful-good Kevin Costner?&lt;br&gt;&lt;br&gt;It's all about fitness for purpose.  I left dead earnest serious historical-battle-reenactment wargames for RPG because people were having more fun with them, and that's what I wanted at the time.  That doesn't mean one was bad and the other good, just that I wanted something different.  &lt;br&gt;&lt;br&gt;So if you've got a joker in your serious group, by all means toss him out so he can find a group he belongs in.  Everyone benefits.  OTOH if YOU are the seriously earnest dullard in a NON-serious group . . . you have choices to make. :-) </description>
	<link>http://www.boardgamegeek.com/article/2525161#2525161</link>
	<pubDate>2008-08-03T11:46:17+00:00</pubDate>
	<dc:creator>Harlan</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>Great story - some good points in the thread so far - and an interesting overview of differences in taste and gaming (and other) philosophy.  &lt;br&gt;&lt;br&gt;Granted, some people won't like Munchkin at all, and that's a matter of taste.  Some people don't like {least-favorite food}, either; good, more for those who do.&lt;br&gt;&lt;br&gt;Most books aren't meant to be read over and over.  Why do people re-read them, even when they know the end?  I do it with a handful of favorites because I enjoy the storytelling that gets there.  Same with movies - how many times does one really need to see that favorite scene one can recite from memory?  except that particular performer delivered the lines so *well*.  &lt;br&gt;&lt;br&gt;When Munchkin came out, I thought it was a great joke on the RPGing I did back in college, back when D&amp;D was brand new in three pamphlets.  My then-high-school-aged son was totally hooked by the humor, and a bunch of friends played every day at lunch for months until they had memorized the cards . . . and run out of new jokes and puns.  Then they moved to something else.  And this too is good, because they got a lot of fun out of it.  (They're all on to more strategic games at this point, including &quot;career&quot; and &quot;relationship&quot;.)&lt;br&gt;&lt;br&gt;When your favorite author comes out with a new book, you don't expect to play it over and over; you expect to read it, enjoy it, maybe peruse your favorite sections again, add it to your collection, and hope the next one is as enjoyable.  If you enjoy re-reading it again after it's faded a bit, that's a bonus.  I put Munchkin in that category.  </description>
	<link>http://www.boardgamegeek.com/article/2525144#2525144</link>
	<pubDate>2008-08-03T11:32:57+00:00</pubDate>
	<dc:creator>Harlan</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>[q=&quot;npcomplete] Maybe it's just me, but I also don't like how SJGames is turning Munchkin into a &quot;collectable&quot; game with all the promo items (bookmarks, shirts, silver pieces, special dice, etc.) that each have a special rule attached.  I will not play with anything other than the cards in the deck and perhaps the rules for the Munchkin Dice (if dice are provided for all players).&lt;/i&gt;&lt;br&gt;&lt;br&gt;I think it's a matter of taste.  I like it when company adds on all this stuff (i.e Arkham Horror).  I think it makes the game &quot;funner&quot;.  You don't have to buy it all, but it's fun to get some of it.&lt;br&gt;&lt;br&gt;I'm really hoping this is ready for Gencon.  I really want to give it a try.  I'm sure I'll like it.  </description>
	<link>http://www.boardgamegeek.com/article/2487954#2487954</link>
	<pubDate>2008-07-21T19:29:24+00:00</pubDate>
	<dc:creator>Gallo22</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;npcomplete wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Maybe it's just me, but I also don't like how SJGames is turning Munchkin into a &quot;collectable&quot; game with all the promo items (bookmarks, shirts, silver pieces, special dice, etc.) that each have a special rule attached.&lt;/i&gt;&lt;br&gt;&lt;br&gt;It's all part of the goofy fun that makes up the Munchkin experience. None of the promo items are required, and a game group can certainly outlaw all of the oddities.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2485046#2485046</link>
	<pubDate>2008-07-20T14:14:08+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
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	<title>Thread: Re: Is this going to be available at Gencon?????</title>
	<description>&lt;b&gt;Gallo22 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just wanted to plead and beg to have this available at Gencon.  Let us know!!!!  &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Unfortunately, no. We've had a lot of printer/factory delays. We're working through the problems, and continue to see progress, but we made the decision to fix a few printing errors rather than push the game for a GenCon release.&lt;br&gt;&lt;br&gt;We will have a small number of copies of Munchkin Booty at GenCon.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2477931#2477931</link>
	<pubDate>2008-07-17T10:15:37+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>There is a reason why I intentionally call people who try to put too much emphasis in being the greatest character in an RPG ever, &quot;Munchkins.&quot; Whether it is stat/skill/feat foolery, excessive backstory writing or overuse of puns and humor to draw attention to their character.&lt;br&gt;&lt;br&gt;And like the game, if it is used/done too much, it annoys the heck out of everyone.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2464532#2464532</link>
	<pubDate>2008-07-11T08:16:26+00:00</pubDate>
	<dc:creator>emceekhan</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;KingCroc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I agree with you, zinho.  Any game can be fun when played with the right people.  And any game can stink when played with the wrong players.  So it depends a lot on the players.  That said, my personal experience with Munchkin and its fans has been universally negative.  On the other hand, one good play with the right crowd would probably remove my sour disposition toward the game.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I own and enjoy playing Munchkin.  However, the more I play Munchkin, the more it seems like most people think it's ok to be a munchkin while they play, i.e. it's ok to bend, or break, the rules as long as they don't get caught.  I no longer play with said players and, as a result, get to play less than I'd like.  I also play RPGs and I've always looked at Munchkin, including the instruction sheet, as poking fun at RPGing and in particular an (immature) style playing RPGs.  As such, I interpret the rules as being somewhat tongue in cheek.&lt;br&gt;&lt;br&gt;Maybe it's just me, but I also don't like how SJGames is turning Munchkin into a &quot;collectable&quot; game with all the promo items (bookmarks, shirts, silver pieces, special dice, etc.) that each have a special rule attached.  I will not play with anything other than the cards in the deck and perhaps the rules for the Munchkin Dice (if dice are provided for all players).&lt;br&gt;&lt;br&gt;All that being said, I am looking forward to trying Munchkin Quest… with the right group of players.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2462584#2462584</link>
	<pubDate>2008-07-10T15:54:42+00:00</pubDate>
	<dc:creator>npcomplete</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;jmellby wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I heard Steve Jackson himself speak at a convention a couple of years back and asked him about the difference between his games and 'Eurogames'. He said (I'll paraphrase) that Eurogames had good game play, high production values and very weak themes while his games had powerful themes. (He forgot to mention that his games have poor production values and aren't fun to play.)&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I was wondering why the SJ MIB were so busy running and demoing games at Origins this year.  It's because people don't like to have fun.&lt;br&gt;&lt;br&gt;I think we can establish that YOU don't think they are fun to play and that's about all the truth we can conclude.</description>
	<link>http://www.boardgamegeek.com/article/2462482#2462482</link>
	<pubDate>2008-07-10T15:16:42+00:00</pubDate>
	<dc:creator>PleasantlyEvil</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;batman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We're having a barbeque on Saturday at the next event: July 18-20th. That would be a good time to make it back. It's the one year anniversary of our event.&lt;/i&gt;&lt;br&gt;&lt;br&gt;July and August are impossible, for me, since I have Protospiel (all packed to go), GenCon, PAX, and a vacation. I will ask around the office, though, and see if anyone else wants to go. October's also out, since I get to go to Essen this year, so it looks like September is the next time I can show up. My plan, if I can make it in September, is to grab a hotel and make it a weekend trip.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2461936#2461936</link>
	<pubDate>2008-07-10T11:23:53+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;DJ Kuul A wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think this review contains more entertainment value than all the games of Munchkin ever played put together. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Just when I think this thread has peaked... &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2461443#2461443</link>
	<pubDate>2008-07-10T03:01:24+00:00</pubDate>
	<dc:creator>enzo622</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;PhilReed wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;jmellby wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;They were very good teaching the games, and we enjoyed having them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thank you for having us. It's unfortunate that the game wasn't your style, but we appreciate both giving us a place to run a few demos and you taking the time to write this review.&lt;br&gt;&lt;br&gt;We hope to make it back again, if you guys will have our crew.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You're always welcome, Phil. I will second John in saying that we enjoyed having you.&lt;br&gt;&lt;br&gt;We're having a barbeque on Saturday at the next event: July 18-20th. That would be a good time to make it back. It's the one year anniversary of our event.&lt;br&gt;&lt;br&gt;And then Scotch shooters.</description>
	<link>http://www.boardgamegeek.com/article/2460694#2460694</link>
	<pubDate>2008-07-09T20:45:42+00:00</pubDate>
	<dc:creator>batman</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>I think this review contains more entertainment value than all the games of Munchkin ever played put together. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2460664#2460664</link>
	<pubDate>2008-07-09T20:35:07+00:00</pubDate>
	<dc:creator>DJ Kuul A</dc:creator>
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	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>&lt;b&gt;jmellby wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;They were very good teaching the games, and we enjoyed having them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thank you for having us. It's unfortunate that the game wasn't your style, but we appreciate both giving us a place to run a few demos and you taking the time to write this review.&lt;br&gt;&lt;br&gt;We hope to make it back again, if you guys will have our crew.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2459421#2459421</link>
	<pubDate>2008-07-09T12:46:22+00:00</pubDate>
	<dc:creator>PhilReed</dc:creator>
</item><item>
	<title>Thread: Re: Munchkin Quest - all the fun of Munchkin in twice the time</title>
	<description>I agree with you, zinho.  Any game can be fun when played with the right people.  And any game can stink when played with the wrong players.  So it depends a lot on the players.  That said, my personal experience with Munchkin and its fans has been universally negative.  On the other hand, one good play with the right crowd would probably remove my sour disposition toward the game.</description>
	<link>http://www.boardgamegeek.com/article/2458977#2458977</link>
	<pubDate>2008-07-09T04:31:31+00:00</pubDate>
	<dc:creator>KingCroc</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Some of the Munchkin Quest components in play - permission granted by SJG Online Policy &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic333258_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/333258</link>
	<pubDate>2008-05-16T11:23:43+00:00</pubDate>
	<dc:creator>Progmode</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The prototype at GTS 2008 in Vegas &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic327005_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/327005</link>
	<pubDate>2008-04-28T01:50:16+00:00</pubDate>
	<dc:creator>JayAdan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cover Front (Publisher' Press Image) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic294853_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/294853</link>
	<pubDate>2008-01-28T17:59:08+00:00</pubDate>
	<dc:creator>Goodsound</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Prototype image - board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic291174_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/291174</link>
	<pubDate>2008-01-18T07:33:41+00:00</pubDate>
	<dc:creator>riks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Prototype image - counters &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic291173_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/291173</link>
	<pubDate>2008-01-18T07:32:57+00:00</pubDate>
	<dc:creator>riks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Prototype image - stands &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic291172_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/291172</link>
	<pubDate>2008-01-18T07:32:08+00:00</pubDate>
	<dc:creator>riks</dc:creator>
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