<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: PatimPatamPatum</title>
	<link>http://www.boardgamegeek.com/boardgame/29960</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 15:18:22 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 15:18:22 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Shorter variant</title>
	<description>One of the complaints we've received is that with 5 players the game lasts too long. An easy solution, which many people have tried, is just to play one or two of the three rounds. The three-round system allows an easy customization for a shorter play.&lt;br&gt;&lt;br&gt;Our prefered &lt;b&gt;shorter version&lt;/b&gt; is a two-round game with &lt;b&gt;Round 1 and Round 3&lt;/b&gt;, skipping Round 2. With four players the game is over in under an hour and the tougher victory conditions of Round 3 allow for a hard &quot;push fighting&quot; in the squares.</description>
	<link>http://www.boardgamegeek.com/article/2660120#2660120</link>
	<pubDate>2008-09-19T09:40:43+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Some &quot;turcs i cavallets&quot; counters &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic352493_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/352493</link>
	<pubDate>2008-07-15T14:38:03+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Summertime PatimPatamPatum &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic348057_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/348057</link>
	<pubDate>2008-06-29T09:09:50+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Thread: Re: Exceeding movement points in the street</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1946008#1946008</link>
	<pubDate>2007-12-19T18:56:52+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Eagle card</title>
	<description>Excuse me, I thought it would be better to write each question in a different thread, I see it is the other way. That was my last question, anyway.&lt;br&gt;&lt;br&gt;Sorry if I have made your heads spin.</description>
	<link>http://www.boardgamegeek.com/article/1946005#1946005</link>
	<pubDate>2007-12-19T18:56:38+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Puntuation</title>
	<description>Excuse me, I thought it would be better to write each question in a different thread, I see it is the other way.</description>
	<link>http://www.boardgamegeek.com/article/1946002#1946002</link>
	<pubDate>2007-12-19T18:55:27+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Eagle card</title>
	<description>Is there really a need to make more threads for this game than there are owners?&lt;br&gt;&lt;br&gt;Why not just make a &quot;Marti is confused as hell by this game&quot; thread and stick all your questions there?</description>
	<link>http://www.boardgamegeek.com/article/1941980#1941980</link>
	<pubDate>2007-12-18T13:38:03+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Thread: Re: Eagle card</title>
	<description>&lt;b&gt;marticabre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If they must be different patumaires, must the second movement be predesignated or can you wait to see the effects of the first movement?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I would say it's actually up to you. Nevertheless, we usually prefer not to predesignate the movement for the second patumaire.</description>
	<link>http://www.boardgamegeek.com/article/1941956#1941956</link>
	<pubDate>2007-12-18T13:28:35+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Re: Puntuation</title>
	<description>Nope. As I stated earlier, you get points for having a minimum (in the first round the minimum is 1, in the second round it is 2, in the third round it is 2 and 3 if you want double points). Having more than the minimum does not give you additional points.&lt;br&gt;&lt;br&gt;I hope this clarifies these scoring issues ;-)</description>
	<link>http://www.boardgamegeek.com/article/1941895#1941895</link>
	<pubDate>2007-12-18T12:25:33+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Thread: Re: Puntuation</title>
	<description>&lt;b&gt;marticabre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the first round, if you have two or three patumaires in a plaza, you count double or triple puntuation for that plaza?&lt;/i&gt;&lt;br&gt;No, you get the points regardless the number of your patumaires in the plaza.&lt;br&gt;&lt;br&gt;&lt;b&gt;marticabre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the second round, you count single with two patumaires, still single with three and double with four?&lt;/i&gt;&lt;br&gt;Nope. You count single with two or more patumaires.&lt;br&gt;&lt;br&gt;&lt;b&gt;marticabre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the third round, you count single with two patumaires and double with three, four or five patumaires in the same plaza?&lt;/i&gt;&lt;br&gt;Yes, it is correct.&lt;br&gt;&lt;br&gt;In summary: you get points for having a minimum of patumaires in the plazas. Having more than the minimum won't give you more points, but will avoid other players of doing so.</description>
	<link>http://www.boardgamegeek.com/article/1941879#1941879</link>
	<pubDate>2007-12-18T12:10:30+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Thread: Re: Eagle card</title>
	<description>The eagle card moves two different patumaires; you can't use it for moving the same patumaire two times in the same turn. For example, a good use of the card is when you have two patumaires near a square (let's say 1 and 2 spaces away) so you can try a double push.</description>
	<link>http://www.boardgamegeek.com/article/1941864#1941864</link>
	<pubDate>2007-12-18T11:58:55+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Thread: Re: Exceeding movement points in the street</title>
	<description>In the streets you &lt;b&gt;must &lt;/b&gt;spend all the movements points available. The only places where you can ignore exceeding movement points is when entering a square or when entering an administrator house.</description>
	<link>http://www.boardgamegeek.com/article/1941861#1941861</link>
	<pubDate>2007-12-18T11:54:38+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Thread: Re: Puntuation</title>
	<description>Combining your questions into one (or two) threads might be appreciated: just a thought.</description>
	<link>http://www.boardgamegeek.com/article/1940710#1940710</link>
	<pubDate>2007-12-17T23:30:57+00:00</pubDate>
	<dc:creator>diamondspider</dc:creator>
</item><item>
	<title>Thread: Re: Puntuation</title>
	<description>In the third round, it is allowed to count double with three patumaires and single with two, making it triple with five patumaires?</description>
	<link>http://www.boardgamegeek.com/article/1940684#1940684</link>
	<pubDate>2007-12-17T23:22:56+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Puntuation</title>
	<description>In the first round, if you have two or three patumaires in a plaza, you count double or triple puntuation for that plaza?&lt;br&gt;&lt;br&gt;In the second round, you count single with two patumaires, still single with three and double with four?&lt;br&gt;&lt;br&gt;In the third round, you count single with two patumaires and double with three, four or five patumaires in the same plaza?</description>
	<link>http://www.boardgamegeek.com/article/1940678#1940678</link>
	<pubDate>2007-12-17T23:21:30+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Eagle card</title>
	<description>The eagle card can be played to move two patumaires. Must these be two different patumaires or can you move a patumaire once, and then move again to get farther away? Or to retry a push?&lt;br&gt;&lt;br&gt;If they must be different patumaires, must the second movement be predesignated or can you wait to see the effects of the first movement?</description>
	<link>http://www.boardgamegeek.com/article/1940671#1940671</link>
	<pubDate>2007-12-17T23:19:42+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Using figure cards as number cards</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1940662#1940662</link>
	<pubDate>2007-12-17T23:17:41+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: No cards left</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1940661#1940661</link>
	<pubDate>2007-12-17T23:17:25+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Drunken's card</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1940659#1940659</link>
	<pubDate>2007-12-17T23:16:50+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Exceeding movement points in the street</title>
	<description>In the rules it is clear that you can ignore exceeding value from the used card points when entering a plaza (without a push) or when entering an administrator's house.&lt;br&gt;&lt;br&gt;But can you ignore exceeding value and stay in the middle of the street in any given street square or in this case you must spend all the movement points?&lt;br&gt;&lt;br&gt;Maybe sometimes you want to block some passage with a patumaire...&lt;br&gt;&lt;br&gt;Also, if you want to play the 'pixapins' card over another patumaire, you must fall exactly above him or can you ignore the exceeding movement points?</description>
	<link>http://www.boardgamegeek.com/article/1940657#1940657</link>
	<pubDate>2007-12-17T23:16:38+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Administrator houses</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1940647#1940647</link>
	<pubDate>2007-12-17T23:14:01+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Minimum push value</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1940645#1940645</link>
	<pubDate>2007-12-17T23:12:56+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Administrator houses</title>
	<description>Ok, thanks.</description>
	<link>http://www.boardgamegeek.com/article/1940644#1940644</link>
	<pubDate>2007-12-17T23:12:22+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Re: Using figure cards as number cards</title>
	<description>Indeed, you can think of figure cards as being just two cards: one numerical card and one figure card. You use the numerical part whenever you  want (and then losing, of course, the figure). </description>
	<link>http://www.boardgamegeek.com/article/1938957#1938957</link>
	<pubDate>2007-12-17T14:54:11+00:00</pubDate>
	<dc:creator>Oersted</dc:creator>
</item><item>
	<title>Thread: Re: Administrator houses</title>
	<description>Administrators mainly represent a secondary way to win some extra points and, in some cases, a quick way to move farther and get closer to some distant plazas.&lt;br&gt;&lt;br&gt;As you pointed, it seems wiser to wait until the very last turns in a round to come into an administrators' house and push out an opponent patumaire from there. The problem is that, at the end of the round, you usually feel pressured to target high scoring plazas as well and, when this happens, that administrators' card value of 4 can be crucial to make your final attempt strong enough and win even more points.&lt;br&gt;&lt;br&gt;Remember: squares will usually give you more victory points than administrators!</description>
	<link>http://www.boardgamegeek.com/article/1938566#1938566</link>
	<pubDate>2007-12-17T09:30:23+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Re: Minimum push value</title>
	<description>To be considered as a valid action, any patumaire attempting to come into a fully occupied plaza must push with at least a strength equal to 1. So, in your example, being two spaces away from the plaza, your pushing strength must be 3 or higher.&lt;br&gt;&lt;br&gt;And remember you don't need any exceeding value when you come into a square  with some room left.</description>
	<link>http://www.boardgamegeek.com/article/1938553#1938553</link>
	<pubDate>2007-12-17T09:14:38+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Re: Drunken's card</title>
	<description>Yes, that's correct! Being drunk in the lowest-value square is not very clever, isn't it?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1938496#1938496</link>
	<pubDate>2007-12-17T08:14:29+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Re: Administrator houses</title>
	<description>Yes, it is correct. Administrators represent an easy and tempting way to get victory points but, at the same time, everybody is welcome to come into the administrator's houses and you can easily lose those points, as quickly as you won them. Too much greed for those crumbs can be a fatal error when your final aim is to win the game. &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;You should always bear in mind that the most important thing is to be present in the main squares when it's time to  participate in the &quot;salts&quot; dances. In the real life festival, you have fun. In the game, you'll be awarded with many points (probably much more than the amount you got from the administrators).</description>
	<link>http://www.boardgamegeek.com/article/1938494#1938494</link>
	<pubDate>2007-12-17T08:11:22+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Re: No cards left</title>
	<description>&lt;b&gt;marticabre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A round is ended when two players have no cards left. Has each player draws a new card after his or her actions, that means that no cards can be left either in the card pile. Is that correct?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;After all players have taken 7 turns, there will be no cards left in the pile. Players keep on playing normally from that point, with no drawing (obviously!). The round is over when two players have run out of cards.&lt;br&gt;&lt;br&gt;&lt;b&gt;marticabre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Also, when the first player has no cards left, he can be pushed only once by the other players. That means only once per turn or only once until the end of the round?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Only once per opponent until the end of the round, e.g. in a 5-players game, the first player who runs out of cards will be in a risky position since he or she might suffer 4 attacks with no defence chances. In most cases, however, it happens that a second player runs out of cards very soon and the round is over before all those attacks can be performed.&lt;br&gt;&lt;br&gt;Indeed, one of the trickiest parts of the game is to figure out whether it's clever to be very agressive initially, playing cards at a high rate, or it's wiser to be a little bit more conservative instead, keeping some valuable cards for the very last turns where they will be helpful to prevent some unpleasant surprises.</description>
	<link>http://www.boardgamegeek.com/article/1938481#1938481</link>
	<pubDate>2007-12-17T07:59:02+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Re: Using figure cards as number cards</title>
	<description>Yes. Like in most CDG, any of these special figure cards can be played for either its value (to be spent as operation points, let's use this wargame term) or special action.&lt;br&gt;&lt;br&gt;For instance: you want to play an eagle card for its special action. For this purpose, a valid play might be using the eagle card along with a &quot;plens&quot; card (3) and an administrator card (4). In this case you'd perfectly meet the rules, because you would have played two cards spending their numerical values (3+4=7) as well as one (optional) card for its special action (the eagle). However, in some other cases you may wish to play the eagle card for its numerical value (5).&lt;br&gt;&lt;br&gt;In short, a figure card can be played for its numerical value at any time, just like any numerical card would be.</description>
	<link>http://www.boardgamegeek.com/article/1938457#1938457</link>
	<pubDate>2007-12-17T07:35:26+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Thread: Administrator houses</title>
	<description>To enter an administrator house a push is not required (it is an automatic success) and the patumaire already there cannot defend himself. Is that correct?</description>
	<link>http://www.boardgamegeek.com/article/1937755#1937755</link>
	<pubDate>2007-12-16T23:11:38+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Administrator houses</title>
	<description>As the administrator houses cannot be defended from a push, I guess it only makes sense getting into them using the last cards from a round, as otherwise anyone can push you out and you action would be useless.&lt;br&gt;&lt;br&gt;Only the two administrator houses farthest from Plaça Sant Pere could be entered earlier, as it takes a lot of movement points to get there (or an administrator card).&lt;br&gt;&lt;br&gt;Also, administrator cards should be reserved to push out other patumaires as these way you score points and remove points from another player.</description>
	<link>http://www.boardgamegeek.com/article/1937751#1937751</link>
	<pubDate>2007-12-16T23:09:03+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: No cards left</title>
	<description>A round is ended when two players have no cards left. Has each player draws a new card after his or her actions, that means that no cards can be left either in the card pile. Is that correct?&lt;br&gt;&lt;br&gt;Also, when the first player has no cards left, he can be pushed only once by the other players. That means only once per turn or only once until the end of the round?</description>
	<link>http://www.boardgamegeek.com/article/1937742#1937742</link>
	<pubDate>2007-12-16T23:02:23+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Using figure cards as number cards</title>
	<description>Any figure card can be used as a number card instead of using the figure special action, is that correct? Even in a situation where the special action could not be used?</description>
	<link>http://www.boardgamegeek.com/article/1937739#1937739</link>
	<pubDate>2007-12-16T23:00:16+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Drunken's card</title>
	<description>As the drunken's card only allows the defending patumaire to jump to another plaza with equal or less value, it cannot be used in a defence in the plaza with a value of 6. Is that correct?</description>
	<link>http://www.boardgamegeek.com/article/1937735#1937735</link>
	<pubDate>2007-12-16T22:57:04+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Thread: Minimum push value</title>
	<description>As a patumaire defending a plaza must exceed the push to remain in place, a push can have a value of zero or it must have a minimum value of one?&lt;br&gt;&lt;br&gt;For example, if my patumaire is two squares away from a plaza and I play a card with a value of 2, it can push another player's patumaire or I need at least a card with a value of 3?</description>
	<link>http://www.boardgamegeek.com/article/1937729#1937729</link>
	<pubDate>2007-12-16T22:50:05+00:00</pubDate>
	<dc:creator>marticabre</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wooden cubes or Patumaires counters(III) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278778_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278778</link>
	<pubDate>2007-12-13T18:12:41+00:00</pubDate>
	<dc:creator>Zoroastro</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wooden cubes or Patumaires counters(II) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278777_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278777</link>
	<pubDate>2007-12-13T18:11:54+00:00</pubDate>
	<dc:creator>Zoroastro</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wooden cubes or Patumaires counters(I) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278776_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278776</link>
	<pubDate>2007-12-13T18:07:55+00:00</pubDate>
	<dc:creator>Zoroastro</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Game components &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic275920_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/275920</link>
	<pubDate>2007-12-06T08:50:31+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Patumaires counters and Vexillum's knight logo &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic275919_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/275919</link>
	<pubDate>2007-12-06T08:49:27+00:00</pubDate>
	<dc:creator>Pitarque</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic270061_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/270061</link>
	<pubDate>2007-11-19T14:16:26+00:00</pubDate>
	<dc:creator>Barrumbo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic270060_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/270060</link>
	<pubDate>2007-11-19T14:15:03+00:00</pubDate>
	<dc:creator>Barrumbo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic270059_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/270059</link>
	<pubDate>2007-11-19T14:13:42+00:00</pubDate>
	<dc:creator>Barrumbo</dc:creator>
</item></channel></rss>