<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Good, the Bad, and the Munchkin, The</title>
	<link>http://www.boardgamegeek.com/boardgame/30166</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 08 Aug 2008 13:40:14 -0500</lastBuildDate>
	<pubDate>Fri, 08 Aug 2008 13:40:14 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Go West, young Munchkin</title>
	<description>The Good, the Bad and the Munchkin proves that no genre is immune to Munchkiness. While the Old West has been popular in literature and visual media it's definitely been a secondary interest among RPGs. And there's really little precedent for the &quot;dungeon crawl&quot; style of gaming in any kind of Old West setting.&lt;br&gt;&lt;br&gt;Maybe our posse of Munchkins are exploring a &quot;ghost town?&quot; Of course, ghost towns really come after the Old West era and probably suit Munchkin Cthulhu better.&lt;br&gt;&lt;br&gt;It doesn't really matter of course, as the whole genre thing is just an excuse for more jokes, bad puns and cultural references by opening up fresh material.&lt;br&gt;&lt;br&gt;The game play is the familiar Munchkin pattern of open a door, fight the monster and collect the treasure/loot the room.&lt;br&gt;&lt;br&gt;As in the other human-centric games, there are no races in tGtBatM, just four classes: Cowboys, Dudes, Indians and Outlaws. I think it's fairly safe to predict that every Munchkin series game will always have classes because they will never pass up the chance to say that every character &quot;starts as a human with no class.&quot;&lt;br&gt;&lt;br&gt;Compared to other Munchkin series games, there aren't as many ways to hinder your opponents when they get close to victory. There are only a few &quot;monster&quot; enhancers in the deck and a limited number of one-use-only items that can sway the course of the fight, so unless you happen to have a wandering monster card and a monster in your hand at game end it may be hard to stop an opponent. This gives the game a somewhat different feel from most of the other Munchkin series games where the first player to bid for victory often gets smacked down hard which clears the way for the No. 2 player to succeed on his/her bid. Perhaps when the inevitable expansion comes out it will provide more options for messing with the other players. &lt;br&gt;&lt;br&gt;For other game commentary see my blog at http://pawnderings.blogspot.com</description>
	<link>http://www.boardgamegeek.com/article/2426667#2426667</link>
	<pubDate>2008-06-26T04:40:57+00:00</pubDate>
	<dc:creator>wargamer55</dc:creator>
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	<title>Image</title>
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		&lt;img src="http://images.boardgamegeek.com/images/pic340214_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/340214</link>
	<pubDate>2008-06-06T14:39:45+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
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	<title>Thread: Review Overdue: The Good, The Bad, and the Munchkin</title>
	<description>&lt;b&gt;Overview:&lt;/b&gt;&lt;br&gt;So you think your the rip-snortin-ist, rootin-tootin-ist, galavantin-ist hombre this side of the Rio Grande?  Here's your chance to prove it in the world of Munchkin.  All the basics of Munchkin still apply (kill the monsters, steal the treasure, stab your buddy) but now you get to ride off into the sunset when you hit level 10.  Yeehaw!!&lt;br&gt;&lt;br&gt;&lt;b&gt;The Components:&lt;/b&gt;&lt;br&gt;Like other Munchkin base sets, you get 168 cards, one six sided die, and the rules all packaged in the standard Munchkin box size.  The quality of the cards is on par with previous sets of Munchkin, which is good thing.&lt;br&gt;&lt;br&gt;John Kovalic's art does a great job of capturing a Western theme while still expressing that absurd Munchkin flavor we've all come to expect.  The visual puns in this set are some of the best in recent memories.  My personal favorite is the Go Up a Level card titled &quot;Get a Long Little Doggie&quot; depicting a Dude with a wiener dog.  &lt;br&gt;&lt;br&gt;&lt;i&gt;Component Summary:&lt;/i&gt; Another day, another Munchkin.  The Steve Jackson Games crew have produced another quality game that is on par with previous releases.  It's hard to screw up a winning formula though, right? :)&lt;br&gt;&lt;i&gt;Components Rating:&lt;/i&gt; :star::star::star::star::star:&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay:&lt;/b&gt;&lt;br&gt;If you've played Munchkin before, then you won't be surprised by the standard turn phases.  You kick open your door, you fight a monster if you find one, you loot the room, and you give charity.  The Good, The Bad, and The Munchkin (GBM) utilizes Classes, but no Races/Powers/Loyalties, etc.&lt;br&gt;&lt;br&gt;You'll find your standard Go Up a Level cards, Wandering Monster, Monster Enhancers, and so on, as well as some special cards that tie into the Theme.  There is a Sheriff's Badge and two Deputy's Badges that allow for some fun interactions between the characters with those items. &lt;br&gt;&lt;br&gt;However, where most flavors of Munchkin stand out, GBM falls a bit short.  Usually, a new flavor of Munchkin gets a new twist on the rules.  For example, [GameID=4095] had lasers and [GameID=12194] had the &quot;Bat&quot; rule.  GBM on the other hand gets Steed rules.  The Steed rules originated in [gameid=20660] and Steeds certainly fit a Western theme.  I was just expecting something new.  &lt;br&gt;&lt;br&gt;&lt;i&gt;Gameplay Summary:&lt;/i&gt; I would personally like to see a new set of Munchkin that uses just Races (like [GameID=12194]) for blending purposes, but that certainly doesn't detract from this set as a standalone.  The lack of a unique rule also was a bit of a let down, but as I said, the Steed rules are very appropriate to the genre.&lt;br&gt;&lt;i&gt;Gameplay Rating:&lt;/i&gt; :star::star::star::star::nostar:&lt;br&gt;&lt;br&gt;&lt;b&gt;Value:&lt;/b&gt;&lt;br&gt;Some will say the $24.95 sticker price is too much for a card game.  I personally think it depends more on the how much replay value a game has.  As I love Munchkin anyway, I'm more than willing to shell out the money for this game.  YMMV.&lt;br&gt;&lt;br&gt;&lt;i&gt;Value Summary:&lt;/i&gt; It's well worth the price of admission. Great quality combined with new gameplay and flexibility make for a great product.&lt;br&gt;&lt;i&gt;Value Rating:&lt;/i&gt; :star::star::star::star::nostar:&lt;br&gt;&lt;br&gt;&lt;b&gt;Overall:&lt;/b&gt;&lt;br&gt;I think GBM was well overdue.  With all the other genres already covered, Westerns seemed like a no brainer.  Steve Jackson Games lives up to it's standards of quality and delivers another great addition to the Munchkin family.  &lt;br&gt;&lt;br&gt;If you like Munchkin or Westerns, then you should definitely give this one a shot.  If you don't like Munchkin and you don't like Westerns, then you probably won't like this, but you should try it anyway.  Then again, if you don't like either you probably deserve to go to the hoosegow. ;)&lt;br&gt;&lt;br&gt;&lt;i&gt;Overall Rating:&lt;/i&gt; :star::star::star::star::nostar:</description>
	<link>http://www.boardgamegeek.com/article/2275700#2275700</link>
	<pubDate>2008-04-30T03:35:54+00:00</pubDate>
	<dc:creator>Progmode</dc:creator>
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	<title>Image</title>
	<description>
		Sample English Cards - - Permission Granted by SJG Online Policy (http://www.sjgames.com/general/online_policy.html) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic327545_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/327545</link>
	<pubDate>2008-04-29T13:02:44+00:00</pubDate>
	<dc:creator>Progmode</dc:creator>
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	<title>Image</title>
	<description>
		Our table full of Outlaws! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic298310_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/298310</link>
	<pubDate>2008-02-07T02:26:32+00:00</pubDate>
	<dc:creator>Executioner</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		some of the weapons of the german version &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic280472_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/280472</link>
	<pubDate>2007-12-18T18:59:59+00:00</pubDate>
	<dc:creator>commaehnder</dc:creator>
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	<title>Image</title>
	<description>
		classes of the german version &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic280470_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/280470</link>
	<pubDate>2007-12-18T18:56:31+00:00</pubDate>
	<dc:creator>commaehnder</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		some of the german &quot;go up a level&quot; cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278396_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278396</link>
	<pubDate>2007-12-12T17:52:09+00:00</pubDate>
	<dc:creator>commaehnder</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Back of the german box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278395_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278395</link>
	<pubDate>2007-12-12T17:29:23+00:00</pubDate>
	<dc:creator>commaehnder</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		German box front &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic278394_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/278394</link>
	<pubDate>2007-12-12T17:28:22+00:00</pubDate>
	<dc:creator>commaehnder</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic221497_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/221497</link>
	<pubDate>2007-06-17T19:26:46+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
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