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	<title>Game: BattleLore: Goblin Marauders Specialist Pack</title>
	<link>http://www.boardgamegeek.com/boardgame/30231</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 07 Oct 2008 17:15:25 -0500</lastBuildDate>
	<pubDate>Tue, 07 Oct 2008 17:15:25 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		High Quality Larger Box Cover Scan &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic373904_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/373904</link>
	<pubDate>2008-09-17T22:42:10+00:00</pubDate>
	<dc:creator>Luftwaffe Flak</dc:creator>
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	<title>Thread: BatteLore: Goblin Marauders Specialist Pack: my view.</title>
	<description>&lt;b&gt;Preamble.&lt;/b&gt;&lt;br&gt;I hesitated before buying this expansion, solely because I really wasn’t convinced about the ‘Hobgoblin Ostrich Riders’.  It may be irrational, but I have to like the look of the figures to really enjoy playing a miniature game, and these particular figures just don’t do it for me.  In my own imagination, any self respecting Hobgoblin would rather eat an Ostrich than ride one!&lt;br&gt;&lt;br&gt;Eventually though, I took the plunge and bought a copy, hoping that the Goblin Band and Hyena Riders would make up for my dislike of the Ostriches.&lt;br&gt;&lt;br&gt;&lt;b&gt;Components.&lt;/b&gt;&lt;br&gt;This expansion comprises: A Goblin Band; two units of blue banner Hobgoblin Hyena Riders; two units of green banner Hobgoblin Ostrich Riders; plus associated banners and cards. There is also a four page rule book with two additional scenarios.&lt;br&gt;&lt;br&gt;The components are standard Battlelore fare, and hence of good quality.  I don’t like the figures as much as those in the Goblin Skirmisher expansion (with the exception of the Band that is common to both).  The Hyenas look quite good, though more like some kind of lion-pony hybrid than a Hyena.  The Ostriches look silly.&lt;br&gt;&lt;br&gt;Although you still don’t get much for your money, this set is a bit cheaper than the Skirmisher set, retailing at 17 Euros or about £10.  This is a better price, but I still think it is a bit expensive for what you get.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay.&lt;/b&gt;&lt;br&gt;The Goblin Band consists of one Bass Drummer and three Goblin Drummers.  The band has 2d in Melee but crucially it provides support to all friendly Goblin units in the same section of the battlefield (or both sections if the band is on a hex shared between two sections).  The band is Bold.  The Goblin Drummers can either be used in the Band or can replace one figure in another Goblinoid foot unit, making that unit Bold.&lt;br&gt;&lt;br&gt;The Hobgoblin Hyena riders are pretty decent middle weight cavalry, equipped with long swords but able to pursue an extra hex.&lt;br&gt;&lt;br&gt;The Hobgoblin Ostrich Riders are highly mobile mounted archers, able to move and shoot to full effect on the same turn.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;So What Do I Think?&lt;/b&gt;&lt;br&gt;I’m pleased that I bought this expansion, and I give it 8 out of 10.  The Band gives highly mobile but somewhat fragile Goblinoid armies a little more backbone.  The Hyena Riders further help since they are still quite mobile, and particularly so when pursuing.  The Ostrich riders don’t add any more strength, but they fit really well into the fast but fragile nature of Goblinoid armies, and I like their ability to move fast and fire on the move.  The scenarios are fairly standard fare, but at least allow you to quickly try out the new units.&lt;br&gt;&lt;br&gt;I still don’t like the Ostrich rider figures, and I still think the whole package is still too expensive.  For me, the Ostrich riders are the epitome of Skirmishers, and should have been included in the Goblin Skirmishes expansion, allowing something extra (and a little bit more ‘marauding’) to be included in this Marauders package (e.g. wolf riders, ogres or trolls?).  I don’t mind having a band in each expansion, but that also seems like a bit of a cop-out.  &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2592113#2592113</link>
	<pubDate>2008-08-26T19:37:43+00:00</pubDate>
	<dc:creator>RobM</dc:creator>
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	<title>Image</title>
	<description>
		Goblin Marauders Gallery 3/3, Ostrich Riders &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351015_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351015</link>
	<pubDate>2008-07-09T17:16:35+00:00</pubDate>
	<dc:creator>tom-le-termite</dc:creator>
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	<title>Image</title>
	<description>
		Goblin Marauders Gallery 2/3, Hyena Riders &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351014_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351014</link>
	<pubDate>2008-07-09T17:15:38+00:00</pubDate>
	<dc:creator>tom-le-termite</dc:creator>
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	<title>Image</title>
	<description>
		Goblin Marauders Gallery 1/3, Goblin Band &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic351013_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/351013</link>
	<pubDate>2008-07-09T17:14:29+00:00</pubDate>
	<dc:creator>tom-le-termite</dc:creator>
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	<title>Thread: Re: Marauded-ed!</title>
	<description>Great review for the naysayers who say the expansions don't affect gameplay enough (I being one of them). Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2439300#2439300</link>
	<pubDate>2008-07-01T09:10:56+00:00</pubDate>
	<dc:creator>baradifi</dc:creator>
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	<title>Image</title>
	<description>
		Tally-Ho! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic347191_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/347191</link>
	<pubDate>2008-06-26T18:22:47+00:00</pubDate>
	<dc:creator>oneilljgf</dc:creator>
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	<title>Thread: Re: [Review] BattleLore: Goblin Marauders Specialist Pack</title>
	<description>Great review again, Tom. Glad to see another Goblin fan! Definately am going to pick these up soon.</description>
	<link>http://www.boardgamegeek.com/article/2391316#2391316</link>
	<pubDate>2008-06-12T20:03:34+00:00</pubDate>
	<dc:creator>hannibal twin 8</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338195_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338195</link>
	<pubDate>2008-06-01T05:34:07+00:00</pubDate>
	<dc:creator>whoami</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337923_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337923</link>
	<pubDate>2008-05-31T03:08:45+00:00</pubDate>
	<dc:creator>whoami</dc:creator>
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	<title>Image</title>
	<description>
		Goblin drummer &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293549_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293549</link>
	<pubDate>2008-01-25T19:01:26+00:00</pubDate>
	<dc:creator>tom-le-termite</dc:creator>
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	<title>Image</title>
	<description>
		all figs from this expensions &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293014_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293014</link>
	<pubDate>2008-01-23T16:25:46+00:00</pubDate>
	<dc:creator>tom-le-termite</dc:creator>
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	<title>Image</title>
	<description>
		Goblin Drummers specialist card. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic290197_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/290197</link>
	<pubDate>2008-01-15T03:38:35+00:00</pubDate>
	<dc:creator>Ladislaus</dc:creator>
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	<title>Thread: Re: Wrong banners included - and a solution - FYI</title>
	<description>DoW states here that these card backs are wrong and not what they intended. In other words, they intended to use the unique Call To Arms card backs. In another post where they talk about printing up new cards, they suddenly claim that these card backs &lt;i&gt;are the original intention&lt;/i&gt; and the Call To Arms backs are the wrong ones. In fact, they directly rebut a customer's question that the different card backs were the designer's intention with this flip-flop statement!</description>
	<link>http://www.boardgamegeek.com/article/1904469#1904469</link>
	<pubDate>2007-12-04T17:40:54+00:00</pubDate>
	<dc:creator>dcorban</dc:creator>
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	<title>Thread: Re: [Review] BattleLore: Goblin Marauders Specialist Pack</title>
	<description>&lt;b&gt;Barry Kendall wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;One thing we have found beneficial is to limit &quot;Lore&quot; markers by using them only in connection with close combat rather than ranged combat.  With the many gobblin bow units, a goblin army could rack up lore at an enormous rate especially with the ostrich riders; requiring melees to generate lore markers has, for us, a better &quot;feel&quot; to it than allowing every pot shot taken in the general direction of an enemy to be lore-eligible.&lt;br&gt;q]&lt;br&gt;&lt;br&gt;Just to correct a small but important mistake...&lt;br&gt;The reflex bows used by the ostrich riders don´t allow lore to be collected... It says so at the bottom of the card!</description>
	<link>http://www.boardgamegeek.com/article/1888774#1888774</link>
	<pubDate>2007-11-28T08:22:14+00:00</pubDate>
	<dc:creator>jtspecial</dc:creator>
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	<title>Thread: Re: [Review] BattleLore: Goblin Marauders Specialist Pack</title>
	<description>I've wanted other-races armies from the get-go--why have a fantasy setting if you can't?--and Dwarves have long been a favorite (consequence of short stature and an affection for axes).  So I ended up with two of the gobbo skirmisher modules.  Can't remember whether it's one or two of the mounted guys, but the Ostriches are a hoot.&lt;br&gt;&lt;br&gt;A friend asked whether the ostriches ignore the first flag against them by burying their heads in the sand, but I think it's better that they're mobile and can scoot away from trouble.&lt;br&gt;&lt;br&gt;I'd like to see some Human horse archers coming up (Riders of Rohan anyone?)--imagine a freewheeling all-mounted fight between goblin types and a less numerous but battleworthy mounted enemy.&lt;br&gt;&lt;br&gt;Still, I must confess that the &quot;War Council&quot; is probably my least favorite aspect of B'lore--as much due to impatience as anything, I just want to get armies on the board and get stuck in.&lt;br&gt;&lt;br&gt;One thing we have found beneficial is to limit &quot;Lore&quot; markers by using them only in connection with close combat rather than ranged combat.  With the many gobblin bow units, a goblin army could rack up lore at an enormous rate especially with the ostrich riders; requiring melees to generate lore markers has, for us, a better &quot;feel&quot; to it than allowing every pot shot taken in the general direction of an enemy to be lore-eligible.&lt;br&gt;&lt;br&gt;I'm glad to see the expansions receiving good responses and hope they keep coming.  I'd really enjoy a Wood Elf and Undead army.</description>
	<link>http://www.boardgamegeek.com/article/1821523#1821523</link>
	<pubDate>2007-10-30T16:48:59+00:00</pubDate>
	<dc:creator>Barry Kendall</dc:creator>
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	<title>Thread: [Review] BattleLore: Goblin Marauders Specialist Pack</title>
	<description>Fight, Goblins, fight!  I’m tired of the dwarves always pushing us around in BattleLore, the game of choice for me these days.   Dwarves and Goblins are two races that are employed as “mercenaries” in the basic game, and I loved the models and the special rules they had. But really, it was very basic, with Dwarves essentially being always-bold units and Goblins being often-frightened and quick to rush into battle. I was therefore eager to check out the Specialist packs that were upcoming. The first Goblin pack, the Goblin Skirmishers, was really a boost to the little green fellows, so a second one was gladly welcomed.&lt;br&gt;&lt;br&gt;The Goblin Marauders Specialist Pack (Days of Wonder, 2007 – Richard Borg) added cavalry units for the Goblin, giving them an incredible edge in mobility – something that the stalwart dwarves will have a harder time with.   A second Goblin band also increases the diversity of the Goblins; I now have multiple options when building an army, and I no longer fear the Dwarves.&lt;br&gt;&lt;br&gt;Let’s look at what the expansion pack includes (as a side note, I now have managed to put all four specialist packs and the epic expansion in the original box.  I had to remove the plastic insert and barely got the lid on – so anything new coming is going to need another box.)&lt;br&gt;&lt;br&gt;1.) Two new scenarios are added, Goblin Riders – 1373 and Goblin Chevauchee - 1373.   Both of these are normal scenarios with War Councils included, but are intriguing in that they allow several of the new units to be used. Normally a player, using the Call to Arms expansion, can only have two specialist cards, which means that not everything new can be used; but these scenarios give a balanced force for a fully fledged mostly goblin army to fight against. Using a tricked-out goblin army is lethal, to say the least.&lt;br&gt;&lt;br&gt;2.) The Goblin Band: There are three goblin drummers and one goblin bass drum figure included in the set with white bases to make them easy to pick out on the board. Interestingly, the Goblin Bass Drum is my favorite model in the game currently – and he’s useful also! A specialist card allows a player to place a green Goblin Band in reserve. This unit fights as normal (with no bonus strikes) but is interesting in two ways:  it is bold and also provides half the support to every friendly unit in the same section. This is incredible for a couple of reasons. One, it provides half the support a unit needs to be bold – whether it is goblin or not, as long as it is in the same section! Secondly, if you get the unit onto a space that covers two sections, it will affect all units in both sections. This allows the goblin units to move in groups of two, effectively becoming killing machines, as they are now fast AND bold. The opponent may want to hunt down the band unit, although they will hover in the back, drumming up support for the whole army. What makes this band unit even better is that a player can now use two goblin bands for support purposes if they also have purchased the Skirmishers pack.  Using two units – and positioning them in the middle spots of the board – can provide boldness for the ENTIRE goblin army.  Sure, this makes the drummers huge targets, but it’s terrific at the beginning of a battle!&lt;br&gt;&lt;br&gt;3.) Goblin Drummers: The player can instead “embed” a goblin drummer into three different units, replacing one of the units of that type. This drummer makes that unit bold, which is an amazing feature for a Goblin unit, as long as the drummer stays alive (it cannot be the banner holder, so it’s the second last to die). While this allows a player to have an easy three bold units on the board (red spearmen come to mind), I think I like the band unit better, since it has a higher potential to effect more units.&lt;br&gt;&lt;br&gt;4.) Goblin Hyena Riders: Apparently Goblins ride anything that moves, but these fighters have the chance to pursue two hexes beyond the vacated hex, rather than one.  With a blue banner, that makes these guys rather lethal, although they are still easily panicked and are prone to quick destruction.  Still, they add a fast punch to the goblin army.&lt;br&gt;&lt;br&gt;5.) Hobgoblin Ostrich Riders:  This is the first game I’ve played in which units are riding ostriches – it certainly makes for a unique sculpt, but these units go beyond that.  They are armed with bows that only have a range of three hexes; but they always roll two dice, regardless of whether they moved or not.  This is incredibly useful, as their mobility combined with their firepower allow them to scamper around the edges of an army, picking off the opponents one by one.  I would be hard pressed NOT to choose them as units in my army, and I like them much better than the Hyena Riders.&lt;br&gt;&lt;br&gt;6.) Components: The figures for all the new units look good; and if nothing else, give you more goblin figures to wield an almost all goblin army, if that interests you. The cards are nice, and banners and flags are included to allow a player to use the units in either army.  However, a couple of mistakes were made - one in the backs of the cards (something I didn't even notice); and also a couple of incorrect banners (they included blue banner ranged units - which is frankly too powerful).  Days of Wonder has promised to replace these for free; and banners from the original game can cover for them while waiting.  It's certainly an embarrassing error - but easily fixable.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;I’m not sure the casual BattleLore player needs to pick up this expansion (although they’re probably not reading this review anyway), but anyone seeking to make the goblins a faster, fiercer force will get sinister delight from this pack.&lt;/font&gt; I wish one could take more than two specialist cards, and this expansion has pushed me to make a house rule in which we take three specialist cards.  Then I can use the Ostrich Riders, the Hyena Riders, and the drummers for a nasty, nasty army.  And shouldn’t the goblins be nasty?&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;“Real men play board games”&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.thedicetower.com&quot; rel=&quot;nofollow&quot;&gt;www.thedicetower.com&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1821159#1821159</link>
	<pubDate>2007-10-30T14:48:49+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Re: Marauded-ed!</title>
	<description>Great review, I so want this expansion now.</description>
	<link>http://www.boardgamegeek.com/article/1731951#1731951</link>
	<pubDate>2007-09-19T14:43:07+00:00</pubDate>
	<dc:creator>Yokiboy</dc:creator>
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	<title>Thread: Re: Marauded-ed!</title>
	<description>After reading this I think I might have to go pick up this expansion this weekend.  The thoguht of goblins riding ostriches harrasing those slow dwarves sounds like tons of fun.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1729758#1729758</link>
	<pubDate>2007-09-18T12:36:45+00:00</pubDate>
	<dc:creator>blaze1599</dc:creator>
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	<title>Thread: Marauded-ed!</title>
	<description>Being that I tend to grab every expansion for a game I really enjoy, buying Goblin Marauders was a certainty. Loving it so much, however, was a surprise.&lt;br&gt;&lt;br&gt;In case you haven't been keeping track, the box gives you a Goblin Band, Ostrich Rider cavalry, and Hyena Rider cavalry. All these units adhere to the same Goblin rules as the base game, charging into melee and being extra-prone to retreat and panic losses. I must say that taken together with the options offered by their deployment cards, this is my favorite expansion as of yet.&lt;br&gt;&lt;br&gt;The Goblin Band is identical to the one found in the Goblin Skirmishers pack. It comes with it's own duplicate deployment cards and banners. This allows for some nice variety on the field; you can now deploy six goblin drummers, making six gobliniod foot units as bold as their dwarven foes. Note however, they will still do the goblin hustle if forced to take a 2nd flag beyond their boldness. Alternatively, you could field one band and three drummers, or (wait for it) two bands. Two goblin bands in the same section of the board will make the ENTIRE section bold; a tremendous boon for any army! This is a fairly obvious combo, but I'm happy they allowed us to use it without buying completely duplicate sets!&lt;br&gt;&lt;br&gt;Hyena Riders are based on blue-banner cavalry; they roll 3 dice and use Long Swords like the standard game. Their specialty is their enhanced pursuit. If an enemy unit retreats or is destroyed by their attack, they advance into their hex and then two hexes beyond, double what all other cavalry currently in the game is capable of. It's a simple bonus, +1 hex of movement, but it changes the way you'll play with them. One time, they attacked a red-banner cavalry unit with 5 figures from the King's Allies card, forcing them to retreat one hex, then caught up with, surrounded, and destroyed it in a single move by blocking their retreat. The ability to circle around defeated units and trap them without a path of retreat is priceless and caught me by surprise several times.&lt;br&gt;&lt;br&gt;Ostrich Riders are also unique in that they are the first ever ranged cavalry units. Green banners, they can run 4 hexes and still attack at full strength, pelting enemies 3 hexes away with 2 dice. This is the first unit of it's kind; a dedicated harasser. Crafty players will dance these guys right on the edge of the enemies range. It's a psychological thing; when they're played against me I can't help but chase them, losing figures on the way. One other interesting thing is that the ostriches and hyenas share 2 duplicate deployment cards; each simply reads that you can place a mix of 2 ostriches and/or hyenas on your base line.&lt;br&gt;&lt;br&gt;Between board-wide morale effects, real harassing units, and cavalry that can hit an enemy from both sides in one attack, this is definitely a must have for goblin loves and Battlore fans everywhere. Until the dwarves get those bull riders, goblins are the kings of cavalry!</description>
	<link>http://www.boardgamegeek.com/article/1729193#1729193</link>
	<pubDate>2007-09-18T00:57:30+00:00</pubDate>
	<dc:creator>Scuzball</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>&lt;b&gt;Ringworm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;well, color me enlightened! that's what i get for opening my dorito chute before verifying with the rules &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;i forgot entirely about point-blank not being melee, still &quot;ranged&quot;, albeit a very close range.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'm pretty sure point-blank ranged attacks are treated as if they were melee.&lt;br&gt;&lt;br&gt;So our honking, thumping cavalry can indeed pursue their bewildered enemies.</description>
	<link>http://www.boardgamegeek.com/article/1703919#1703919</link>
	<pubDate>2007-09-05T03:32:12+00:00</pubDate>
	<dc:creator>Scuzball</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>well, color me enlightened! that's what i get for opening my dorito chute before verifying with the rules &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;i forgot entirely about point-blank not being melee, still &quot;ranged&quot;, albeit a very close range.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1703679#1703679</link>
	<pubDate>2007-09-05T01:07:55+00:00</pubDate>
	<dc:creator>Ringworm</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>&lt;b&gt;Axelfudge wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;According to the BL rules &quot;Point Blank&quot; is a melee attack not a ranged attack.  Therefore, if the ostrich riders succeed in eliminating or forcing an adjacent enemy unit to retreat, they may take ground and pursue to particpate in a new battle.  And note, this new &quot;bonus&quot; battle must also be a Melee (point blank) combat so you can not fire at a new distant target. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, I thought about this further and I'd say this could make some sense. I just find it odd cause they specifically mention pursuit for the Hyenas but not for the Ostrich's (Ostri?)&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Pursuit is specifically mentioned for Hyenas because there are special rules for pursuit by Hyenas.  Ostrich riders have no special rules in that area, so the default Mounted unit pursuit rules apply, so no mention is necessary.</description>
	<link>http://www.boardgamegeek.com/article/1703390#1703390</link>
	<pubDate>2007-09-04T22:17:38+00:00</pubDate>
	<dc:creator>mark_biggar</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;According to the BL rules &quot;Point Blank&quot; is a melee attack not a ranged attack.  Therefore, if the ostrich riders succeed in eliminating or forcing an adjacent enemy unit to retreat, they may take ground and pursue to particpate in a new battle.  And note, this new &quot;bonus&quot; battle must also be a Melee (point blank) combat so you can not fire at a new distant target. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, I thought about this further and I'd say this could make some sense. I just find it odd cause they specifically mention pursuit for the Hyenas but not for the Ostrich's (Ostri?)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1703314#1703314</link>
	<pubDate>2007-09-04T21:44:01+00:00</pubDate>
	<dc:creator>Axelfudge</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>According to the BL rules &quot;Point Blank&quot; is a melee attack not a ranged attack.  Therefore, if the ostrich riders succeed in eliminating or forcing an adjacent enemy unit to retreat, they may take ground and pursue to particpate in a new battle.  And note, this new &quot;bonus&quot; battle must also be a Melee (point blank) combat so you can not fire at a new distant target. </description>
	<link>http://www.boardgamegeek.com/article/1703307#1703307</link>
	<pubDate>2007-09-04T21:40:27+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>&lt;b&gt;Axelfudge wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think it's that &quot;point blank&quot; is a ranged attack, not a melee attack. Therefore Ostrich Riders don't get the benefit of making a pursuit attack.&lt;br&gt;&lt;br&gt;It doesn't seem right for archers to pursue their enemies. They would probably hold back or try and get away to take advantage of their weapons from a distance.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Unless you're the Mongol hordes.  &lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1703292#1703292</link>
	<pubDate>2007-09-04T21:31:55+00:00</pubDate>
	<dc:creator>mark_biggar</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>I think it's that &quot;point blank&quot; is a ranged attack, not a melee attack. Therefore Ostrich Riders don't get the benefit of making a pursuit attack.&lt;br&gt;&lt;br&gt;It doesn't seem right for archers to pursue their enemies. They would probably hold back or try and get away to take advantage of their weapons from a distance.</description>
	<link>http://www.boardgamegeek.com/article/1703234#1703234</link>
	<pubDate>2007-09-04T21:04:43+00:00</pubDate>
	<dc:creator>Axelfudge</dc:creator>
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	<title>Thread: Re: Ostrich Pursuit? </title>
	<description>i haven't played with the ostrich rules yet, but from your description, i'd interpret them the same way you did.</description>
	<link>http://www.boardgamegeek.com/article/1703197#1703197</link>
	<pubDate>2007-09-04T20:47:25+00:00</pubDate>
	<dc:creator>Ringworm</dc:creator>
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	<title>Thread: Ostrich Pursuit? </title>
	<description>In the rules it states that &quot;ranged attacks never initiate a pursuit.&quot; Right. But a ranged unit at point blank is a melee attack, correct?&lt;br&gt;&lt;br&gt;If an Ostrich rider makes a point blank attack (which is considered melee, right?), and the target flees or is destroyed, can the rider make a pursuit? He is, after all a mounted unit.&lt;br&gt;&lt;br&gt;The rules also say &quot;pursuing units are entitled to a bonus melee attack.&quot; If the ostrich rider can pursue, can he also get another point-blank attack?&lt;br&gt;&lt;br&gt;I'm leaning towards yes on all counts, but only as long as it's melee. It's just mounted unit rules applied to our ranged ostrich riders. Got ideas?</description>
	<link>http://www.boardgamegeek.com/article/1703192#1703192</link>
	<pubDate>2007-09-04T20:45:00+00:00</pubDate>
	<dc:creator>Scuzball</dc:creator>
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	<title>Thread: Re: Unit summary???</title>
	<description>Cool, thanks!</description>
	<link>http://www.boardgamegeek.com/article/1694198#1694198</link>
	<pubDate>2007-08-30T02:46:00+00:00</pubDate>
	<dc:creator>kes_167</dc:creator>
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	<title>Thread: Re: New banners available</title>
	<description>&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thx for the update. Not sure the card decision went your way, but it is still a fix.&lt;br&gt;&lt;br&gt;I note from your user profile that you are a fan of Axis &amp; Allies. Have you checked this game out yet: &lt;a class='gamelink' target='_blank' href=&quot;/game/30876&quot;&gt;The War Game: World War Two&lt;/a&gt;? Here is there website: [url]&lt;A target='_blank' href=&quot;http://www.thewargame.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.thewargame.com/&lt;/A&gt; [/url] (&lt;i&gt;Hint: A&amp;A on steroids&lt;/i&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt; )&lt;/i&gt;&lt;br&gt;I would have preferred that they kept the decks distinct because I thought it was a nice touch.  But I am happy that DOW has decided to correct the error - even though it doesn't effect official game play.&lt;br&gt;&lt;br&gt;A&amp;A on steroids?  Is that like Risk on steroids x 2?  I'll have to check it out.&lt;br&gt;&lt;br&gt;BTW, my banners arrived today as well.</description>
	<link>http://www.boardgamegeek.com/article/1689068#1689068</link>
	<pubDate>2007-08-28T02:48:52+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Re: New banners available</title>
	<description>Got my replacements in the mail today (Even before my actual pack arrived!).  Impressive work by DoW!</description>
	<link>http://www.boardgamegeek.com/article/1688656#1688656</link>
	<pubDate>2007-08-27T23:22:53+00:00</pubDate>
	<dc:creator>JasonRMax</dc:creator>
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	<title>Thread: Goblin Marauders - Web Release</title>
	<description>With the recent release of the Goblin Marauders, DoW has published another &quot;Web Release&quot; adventure:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.daysofwonder.com/battlelore/en/adventures/app/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Adventure 38A - Abandoned Tower&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/1684252#1684252</link>
	<pubDate>2007-08-25T14:36:34+00:00</pubDate>
	<dc:creator>jearles</dc:creator>
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	<title>Thread: Re: Unit summary???</title>
	<description>You have the Goblin Bass Drummer and 3 Goblin drummers that you had in the Skirmishers pack. If you need more decription, just ask.&lt;br&gt;&lt;br&gt;You get 2 units (6 figures) of the Hyena Riders.  There are a blue cavalry - which moves 3 hexes and rolls 3 dice.  On pursuit, it may move an additional two spaces after taking ground before battling again.&lt;br&gt;&lt;br&gt;You get 2 units (6 figures) of the Ostrich riders.  They are a green cavalry that moves 4 and fires 2.  But it is also a Ranged unit that still fires 2 on the move and has a range of 3.  You do not collect Lore tokens though like you would other misses.&lt;br&gt;&lt;br&gt;That's about it.</description>
	<link>http://www.boardgamegeek.com/article/1683780#1683780</link>
	<pubDate>2007-08-25T04:12:31+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Unit summary???</title>
	<description>Can anyone give us people who don't own this new expansion a summary of the abilities of the new units? PLease.....  &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1683685#1683685</link>
	<pubDate>2007-08-25T02:37:13+00:00</pubDate>
	<dc:creator>kes_167</dc:creator>
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	<title>Thread: Re: New banners available</title>
	<description>Thx for the update. Not sure the card decision went your way, but it is still a fix.&lt;br&gt;&lt;br&gt;I note from your user profile that you are a fan of Axis &amp; Allies. Have you checked this game out yet: &lt;a class='gamelink' target='_blank' href=&quot;/game/30876&quot;&gt;The War Game: World War Two&lt;/a&gt;? Here is there website: [url]&lt;A target='_blank' href=&quot;http://www.thewargame.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.thewargame.com/&lt;/A&gt; [/url] (&lt;i&gt;Hint: A&amp;A on steroids&lt;/i&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt; )</description>
	<link>http://www.boardgamegeek.com/article/1683266#1683266</link>
	<pubDate>2007-08-24T21:55:04+00:00</pubDate>
	<dc:creator>Aging One</dc:creator>
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	<title>Thread: New banners available</title>
	<description>DOW has the link up on their blog regarding getting replacement banners for the Goblin Marauders expansion back.&lt;br&gt;&lt;br&gt;Card backs will be reprinted from Call to Arms to match the &quot;errors&quot; from the expansion packs. Expected release is Novemeber.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://blog.battlelore.com/2007/08/24/banners-in-sight/en/&quot; rel=&quot;nofollow&quot;&gt;http://blog.battlelore.com/2007/08/24/banners-in-sight/en/&lt;/A&gt;&lt;br&gt;&lt;br&gt;Finally, new scenario up as well.</description>
	<link>http://www.boardgamegeek.com/article/1682368#1682368</link>
	<pubDate>2007-08-24T16:01:33+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Re: Expansion is shipping!</title>
	<description>Did they fix the ostrich flag problem?</description>
	<link>http://www.boardgamegeek.com/article/1674138#1674138</link>
	<pubDate>2007-08-21T09:01:57+00:00</pubDate>
	<dc:creator>themitchells</dc:creator>
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	<title>Thread: Re: Ostrich Riders</title>
	<description>Heh. My expansion is on the way, but I knew there had to be a downside to these ultra maneuverable archers.</description>
	<link>http://www.boardgamegeek.com/article/1673492#1673492</link>
	<pubDate>2007-08-20T23:02:11+00:00</pubDate>
	<dc:creator>locusshifter</dc:creator>
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	<title>Thread: Re: Ostrich Riders</title>
	<description>These riders use a reflex bow. They do not suffer move penalty but have a shorter firing range than a common bow and never collect lore. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Eric @ DoW</description>
	<link>http://www.boardgamegeek.com/article/1669579#1669579</link>
	<pubDate>2007-08-18T02:49:34+00:00</pubDate>
	<dc:creator>Erich</dc:creator>
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	<title>Thread: Re: Ostrich Riders</title>
	<description>From what i have heard, Ostrich riders do not suffer from the -1 die penalty with Ranged attacks.  The Bagpipers do not either.&lt;br&gt;&lt;br&gt;I think it is less of how stable they are but more to do with being able to pull back on the bow while moving.  An archer that is on the move has to stop and plant before firing.  Someone riding does not have to do that.</description>
	<link>http://www.boardgamegeek.com/article/1668795#1668795</link>
	<pubDate>2007-08-17T18:25:01+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Re: Ostrich Riders</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/tiles/D.gif&quot; alt=&quot;D&quot; border=&quot;0&quot;&gt;D&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1668789#1668789</link>
	<pubDate>2007-08-17T18:24:12+00:00</pubDate>
	<dc:creator>crankin666</dc:creator>
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	<title>Thread: Re: Ostrich Riders</title>
	<description>Sure, bouncing up and down on an ostrich makes a perfectly stable firing platform.</description>
	<link>http://www.boardgamegeek.com/article/1668771#1668771</link>
	<pubDate>2007-08-17T18:14:48+00:00</pubDate>
	<dc:creator>elbmc1969</dc:creator>
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	<title>Thread: Ostrich Riders</title>
	<description>I have a pre-emptive question for anyone that might have gotten a copy of this expansion early. There's a french video depicting all 4 of the new expansions. &lt;br&gt;&lt;br&gt;When they get to the marauders, they show the Ostrich Riders move and attack for 2 dice. Does this mean that mounted archers do not suffer the penalty for moving like ground units?&lt;br&gt;&lt;br&gt;It would make sense in a way, as foot units have to move their bodies and that would interfere with their ability to attack properly (thus the penalty), but the mounted unit has something doing the moving for them, hence no penalty.&lt;br&gt;&lt;br&gt;Any of this make sense, or can anyone confirm/deny?</description>
	<link>http://www.boardgamegeek.com/article/1668587#1668587</link>
	<pubDate>2007-08-17T16:40:42+00:00</pubDate>
	<dc:creator>locusshifter</dc:creator>
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	<title>Thread: Re: Expansion is shipping!</title>
	<description>&lt;b&gt;mrbeankc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My flgs has had these for a couple of weeks I think.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You're probably thinkiong of the previous expansions, the Goblin Skirmishers pack and the Dwarf pack.</description>
	<link>http://www.boardgamegeek.com/article/1667026#1667026</link>
	<pubDate>2007-08-16T20:13:10+00:00</pubDate>
	<dc:creator>JasonRMax</dc:creator>
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	<title>Thread: Re: Expansion is shipping!</title>
	<description>My flgs has had these for a couple of weeks I think.</description>
	<link>http://www.boardgamegeek.com/article/1667014#1667014</link>
	<pubDate>2007-08-16T20:04:57+00:00</pubDate>
	<dc:creator>mrbeankc</dc:creator>
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	<title>Thread: Expansion is shipping!</title>
	<description>Per the DoW blog entry, the latest Battlelore expansions (this and Crossbows &amp; Polearms) are shipping.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://blog.daysofwonder.com/2007/08/13/goblin-marauders-and-hundred-years-war-now-available/en/#more-44&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://blog.daysofwonder.com/2007/08/13/goblin-marauders-and-hundred-years-war-now-available/en/#more-44&quot; rel=&quot;nofollow&quot;&gt;http://blog.daysofwonder.com/2007/08/13/goblin-marauders-and...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thought Hammer displays both as in stock.  Proof is in the pudding; I just ordered both and confirmed that my order just shipped! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1666929#1666929</link>
	<pubDate>2007-08-16T19:23:48+00:00</pubDate>
	<dc:creator>MadGonzo</dc:creator>
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	<title>Thread: Wrong banners included - and a solution - FYI</title>
	<description>From the DOW Battlelore blog:&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Two new adventures and embarrassing mistakes&lt;/b&gt;&lt;br&gt;July 30th, 2007 &lt;br&gt;To celebrate the release of the first two Specialist sets, the Goblin Skirmishers and Dwarven Battalion, we have just released online two bonus adventures (in addition to the two that came in each of these packs) - Goblin Gold and Dwarven Renegades. You can find them in the Approved Adventures section of our website.&lt;br&gt;&lt;br&gt;To our dismay, we’ve also discovered two embarrassing mistakes when unwrapping our own copies:&lt;br&gt;&lt;br&gt;The back of all the Specialist cards issued in these sets (and future sets, to be released in August) is not the one we intended it to be, resulting in a visual mismatch with the Specialist cards that came with Call to Arms. The Specialist cards in the Specialist sets incorrectly shows a back of card that is identical to the back of Deployment cards, rather than the intended back for Specialist cards  &lt;br&gt;And despite a visual inspection of the final prototypes before assembly, two of the banners in the upcoming Goblin Marauders set, incorrectly display a Blue mounted bow where they should have displayed Blue long sword banners instead, for use with the Hyena riders. &lt;br&gt;The first mistake is a purely visual and esthetic one, that does not affect gameplay, since you are supposed to choose the Specialist cards of your own liking when deploying new troops, rather than drawing them at random. We wish to apologize for it nonetheless…&lt;br&gt;&lt;br&gt;The second mistake is more problematic. We have asked the manufacturer responsible for the error to airship us the correct replacement banners, which we will mail free of charge to anyone that requests them. In the meantime, you can simply use any of the Blue long sword banners that came with your base game, and attach these to your Hyena riders before deployment.&lt;br&gt;&lt;br&gt;The silver lining in this is that it gives you 2 free Blue mounted bow banners - which we recommend you use with caution, if at all -. Ostrich riders should remain green bow units only!&lt;br&gt;&lt;br&gt;We hope you will have fun with these new troops nonetheless, and ask for your understanding as we work to fix these issues.&lt;br&gt;&lt;br&gt;The DoW War Council&lt;br&gt;&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/1645826#1645826</link>
	<pubDate>2007-08-04T13:19:56+00:00</pubDate>
	<dc:creator>drasher25</dc:creator>
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	<title>Thread: Re: Well, I will start posting...</title>
	<description>Excellent! And since it's factual, I'll add this information to the Wikified &quot;Add More Information&quot; section for this &quot;game&quot; on the front page.</description>
	<link>http://www.boardgamegeek.com/article/1613668#1613668</link>
	<pubDate>2007-07-17T23:44:35+00:00</pubDate>
	<dc:creator>blindspot</dc:creator>
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	<title>Thread: Well, I will start posting...</title>
	<description>this is the list of the components, taken from DOW website: (This expansion is scheduled for July)&lt;br&gt;&lt;br&gt;The Goblin Marauders&lt;br&gt;The Goblin Marauders pack features 16 figures including the Goblin Band and mounted Hobgoblins - the Hyena Riders and Ostrich Riders, plus 2 new Adventures.&lt;br&gt;&lt;br&gt;Product Contents - Goblin Marauders&lt;br&gt;16 figures, including: &lt;br&gt;1 Goblin Band Leader &lt;br&gt;3 Goblin Drummers &lt;br&gt;6 Hobgoblin Hyena Riders &lt;br&gt;6 Hobgoblin Ostrich Riders &lt;br&gt;10 new banners (5 for each camp) &lt;br&gt;A Rules Booklet, including 2 new adventures &lt;br&gt;4 Specialist cards, 3 Weapon Summary cards and 1 Unit Summary card &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1583545#1583545</link>
	<pubDate>2007-06-30T14:11:07+00:00</pubDate>
	<dc:creator>Echtalion</dc:creator>
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