<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Bang! The Bullet!</title>
	<link>http://www.boardgamegeek.com/boardgame/30933</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 08 Aug 2008 13:42:50 -0500</lastBuildDate>
	<pubDate>Fri, 08 Aug 2008 13:42:50 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Hard to Find?</title>
	<description>Gateplay.com has it at full price.</description>
	<link>http://www.boardgamegeek.com/article/2539732#2539732</link>
	<pubDate>2008-08-08T17:59:50+00:00</pubDate>
	<dc:creator>TerminusEst</dc:creator>
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	<title>Thread: Re: Hard to Find?</title>
	<description>I believe it's on Thoughthammer.  I bought mine from Fun Games Cafe, on-line.  www.boardgameprices.com has the information you need. There seem to be plenty around. </description>
	<link>http://www.boardgamegeek.com/article/2539187#2539187</link>
	<pubDate>2008-08-08T15:12:55+00:00</pubDate>
	<dc:creator>Kestril</dc:creator>
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	<title>Thread: Hard to Find?</title>
	<description>Are there any plans for a reprint by Mayfair?  I'm having a hard time trying to find this online and around where I live.  My FLGS said their last shipment was December '07 and they haven't gotten any since then.  There's a couple other stores I need to check first, but it kinda sucks since I would like to get a copy of this for the revised rules and updated cards.</description>
	<link>http://www.boardgamegeek.com/article/2539149#2539149</link>
	<pubDate>2008-08-08T14:59:38+00:00</pubDate>
	<dc:creator>shoptroll</dc:creator>
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	<title>Thread: Re: 2 questions, which need clarification.</title>
	<description>I ran into the FAQ and it confirms your reply.  I can't believe having multiple horses is legal,  just doesn't make sense.  I don't know if my group will accept that.  hahaha</description>
	<link>http://www.boardgamegeek.com/article/2443769#2443769</link>
	<pubDate>2008-07-02T17:30:23+00:00</pubDate>
	<dc:creator>pepex82</dc:creator>
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	<title>Thread: Re: 2 questions, which need clarification.</title>
	<description>1. Yes.  You can discard those cards.&lt;br&gt;&lt;br&gt;2. I am pretty sure it is just Beer cards not Beer effects.  The point is that drinking Beer drags the final duel out soooo long.  But tequila and saloon are less frequent cards so they aren't as big of a deal.  But I may be remembering this wrong.</description>
	<link>http://www.boardgamegeek.com/article/2437733#2437733</link>
	<pubDate>2008-06-30T20:45:34+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: 2 questions, which need clarification.</title>
	<description>1.  Can I play cat balou or use a discard effect to discard a jail card in front of someone else?   same with dynamite I guess.  I assume they count as blue cards.&lt;br&gt;&lt;br&gt;2.  Rules say you can't play beer once down to a two player duel, is this beer effect or BEER card.  because tequila and saloon are not beer, the game manual seems to hint thet Beer card can't be played.  just like we cannot play more than one BANG card, but we can play many bang effects.&lt;br&gt;&lt;br&gt;Thanks for any thougths</description>
	<link>http://www.boardgamegeek.com/article/2437554#2437554</link>
	<pubDate>2008-06-30T20:12:18+00:00</pubDate>
	<dc:creator>pepex82</dc:creator>
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	<title>Thread: Re: The new edition, worth the price of admission?</title>
	<description>The giant bullet is a dealbreaker for me. I'd be embarrassed to bust that thing out in front of my friends, and I cringe to think of how much this pointless gimmick adds to the manufacture and shipping cost of the game.</description>
	<link>http://www.boardgamegeek.com/article/2434187#2434187</link>
	<pubDate>2008-06-29T17:59:22+00:00</pubDate>
	<dc:creator>DuckAndCower</dc:creator>
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	<title>Thread: Re: Why two different style Bang! cards?</title>
	<description>  Yes, Rainbow Snake is right.&lt;br&gt;  What makes the (game) difference between the cards is their name (e.g. for the rule &quot;never 2 cards with the same name in front of a player&quot;).</description>
	<link>http://www.boardgamegeek.com/article/2430154#2430154</link>
	<pubDate>2008-06-27T13:31:14+00:00</pubDate>
	<dc:creator>Andres</dc:creator>
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	<title>Thread: Re: Why two different style Bang! cards?</title>
	<description>I'd always been happy to assume it was for the pleasure of variety :)</description>
	<link>http://www.boardgamegeek.com/article/2426028#2426028</link>
	<pubDate>2008-06-25T21:41:27+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
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	<title>Thread: Why two different style Bang! cards?</title>
	<description>I just opened my copy of Bang! The Bullet, and was sorting through the cards, when I realized that the artwork of 12 of the BANG! cards are in full color while the other 13 BANG! cards are in shades of brown only. In addition, the actual artwork on the full color version of the Bang! cards differs from those of the shades of brown version. &lt;br&gt;&lt;br&gt;The same goes for the Dodge City expansion. The artwork of 2 of the BANG! cards are in full color while the other 2 are in brown only.&lt;br&gt;&lt;br&gt;What gives? Does anyone know the reasoning behind this?   </description>
	<link>http://www.boardgamegeek.com/article/2425855#2425855</link>
	<pubDate>2008-06-25T20:31:47+00:00</pubDate>
	<dc:creator>gpren</dc:creator>
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	<title>Thread: Re: Lost the Italian?</title>
	<description>I definetely have Italian text in my cards in my Bang! Bullet. Bought it here in Finland.</description>
	<link>http://www.boardgamegeek.com/article/2408475#2408475</link>
	<pubDate>2008-06-19T11:21:56+00:00</pubDate>
	<dc:creator>Epatto</dc:creator>
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	<title>Thread: Re: The new edition, worth the price of admission?</title>
	<description>&lt;b&gt;BananaThug wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have the Bullet!  It's cool, EXCEPT, &lt;u&gt;CURSE&lt;/u&gt; THE PEOPLE WHO DECIDED TO PULL THE ITALIAN NAMES OFF OF THE CARDS!!!!&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is weird. I'm quite sure all the cards had Italian names in my Bang! Bullet which I bought here in Finland. I have to check when I get off from work.</description>
	<link>http://www.boardgamegeek.com/article/2408424#2408424</link>
	<pubDate>2008-06-19T10:46:54+00:00</pubDate>
	<dc:creator>Epatto</dc:creator>
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	<title>Thread: Re: Card list</title>
	<description>Oh cool!  Didn't notice that.  Thanks for the help.</description>
	<link>http://www.boardgamegeek.com/article/2403676#2403676</link>
	<pubDate>2008-06-17T19:43:46+00:00</pubDate>
	<dc:creator>mc3dkid</dc:creator>
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	<title>Thread: Re: Card list</title>
	<description>I thought the Dodge City still had the Bucking Bull symbol in the corner.  High Noon and Fistful of Cards are pretty distinct as well.  The final couple of cards exclusive to the Bullet were also marked I thought.&lt;br&gt;&lt;br&gt;EDIT:&lt;br&gt;Yep, double-checked.  All the Dodge City cards have the Bull symbol in the top right corner.  All the Bullet cards have a Pistol symbol int eh top right corner.  High Noon and Fistful of cards have a unique back.  Everything else is the base game.</description>
	<link>http://www.boardgamegeek.com/article/2399975#2399975</link>
	<pubDate>2008-06-16T18:55:49+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Card list</title>
	<description>I was wondering if there exists a card list for each of the games included in the bullet?  Or at the very least for the stand alone bang game.  The cards are not divided very well upon opening and a few cards have been mixed in from the dodge city expansion.  Any help with this would be appreciated!</description>
	<link>http://www.boardgamegeek.com/article/2399935#2399935</link>
	<pubDate>2008-06-16T18:42:19+00:00</pubDate>
	<dc:creator>mc3dkid</dc:creator>
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	<title>Thread: Re: Balance Bar boxes make great card boxes</title>
	<description>I'm surprised by the number of people who dislike the cardholders inside the Bullet.  I think they work just fine.  Maybe the company has modified the insert since the set was first released, but I found that I could fit all the miscellaneous cards (High Noon, Fistful of Cards, roles and characters) into the bigger slot at the top, and then half the deck each in the two smaller slots.  They fit nice and snug and the insert seems to be sturdy enough to stand up for a while.</description>
	<link>http://www.boardgamegeek.com/article/2394631#2394631</link>
	<pubDate>2008-06-13T21:30:54+00:00</pubDate>
	<dc:creator>StingRay02</dc:creator>
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	<title>Thread: Re: 2 player Bang  –Posse Style–</title>
	<description>I think this sounds pretty cool, I should try it out sometime!</description>
	<link>http://www.boardgamegeek.com/article/2363993#2363993</link>
	<pubDate>2008-06-03T01:50:55+00:00</pubDate>
	<dc:creator>Acoriano3</dc:creator>
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	<title>Thread: 2 player Bang  –Posse Style–</title>
	<description>Posse style brings the larger group game of Bang! into a 2 player variant. &lt;br&gt;-This variant may feel like a different game at first (and it does have a few significant changes) but I still feel like I was able to stay with the original feel and nature of the game. I welcome feedback and feel free to ask any questions you may have (because you'll definately have some), but please be remember this is my first attempt at writing my own ruleset.    &lt;br&gt;&lt;br&gt;&lt;b&gt;Unnecessary Background:&lt;/b&gt; (Read only if you feel so inclined) &lt;br&gt;I previously posted a 2 player variant where all I said was that my wife and I enjoy playing the original rules of Bang  with 2 players just as much as any other game.  Well, we did (and do when we’re in the mood for a quick game) but mono e mono, one character verses another is just too simple to withstand a large number of multiple plays and my wife became bored of it.  Necessity being the mother of creation as it is, I came up with another variant, (but this one kept me busy as you can see by the length of the rules).  So, I hope you enjoy.&lt;br&gt;										&lt;br&gt;&lt;b&gt;Note:&lt;/b&gt; You could play it with 3 people, but I would recommend lessening the max life of everyone by one bullet, or when it gets down to two players no more Beer cards, or something like that due to time considerations.  I have also come up with a solo Posse variant that actually works quite well.&lt;br&gt;&lt;br&gt;&lt;b&gt;Object of the Game:&lt;/b&gt; To be the last one left alive. You are in a lawless town where strength in numbers is key and your guns do the talking.&lt;br&gt;&lt;br&gt;&lt;b&gt;Preparation:&lt;/b&gt; Each player receives two character cards with the buffalo in the top right corner (Dodge City expansion) and chooses which of those two will be the leader.  Each player also receives four characters from the original game that don’t have the buffalo in the corner (I also include the bonus characters with the pistol in this pile).  They choose two of the four to be the henchmen, sidekicks, “the muscle”, or whatever you want to call them, and use the other two to show the life points (as is customary in regular Bang ). The henchmen are placed on both sides of the leader.  Space them out a bit because they’ll all be receiving their own items.  &lt;br&gt;&lt;br&gt;Each player receives as many cards in his hand as number of life bullets the leader has and half the henchmen bullets (rounded up to the players benefit). &lt;br&gt;-For example: One player has a leader that starts with three bullets and two henchmen with four bullets each. That player receives 7 cards to begin the game (3 from the leader and two from each henchman).  The other player has a leader with four and one henchman with 4 bullets and one with 3.  That player receives 8 cards to begin (4 from the leader and 2 from each henchman).  &lt;br&gt;&lt;br&gt;&lt;b&gt;The Game:&lt;/b&gt; &lt;br&gt;	1. Draw one card for each henchman in your posse and two for your leader. &lt;br&gt;	2.  Play any number of cards.&lt;br&gt;	3.  Discard excess cards.&lt;br&gt;&lt;br&gt;&lt;u&gt;1. Drawing cards:&lt;/u&gt;&lt;br&gt;	Only draw cards for the characters in your posse that are still alive and/or not in jail.&lt;br&gt;&lt;u&gt;2. Playing cards:&lt;/u&gt;&lt;br&gt;&lt;b&gt;Generally, Buffalo cards deal with the leaders and non-buffalo card with the henchmen.&lt;/b&gt;&lt;br&gt;	Now this is the huge rule difference that will be new at first, but once you can wrap your head around, won’t be that bad.  -The leader uses the cards with the buffalo in the top right corner and the henchmen use the cards without the buffalo. That means in order for your leader to shoot, he needs a Bang  card with a buffalo in the top right corner and/or to be “missed”, a card with a buffalo if the leader wants to dodge a shot being fired at him.  The henchmen shoot and dodge with the cards not showing a buffalo.&lt;br&gt;-For example: One henchman has a rifle which increases his range enough to shoot at the leader. He plays a Bang  card without the buffalo and the leader takes a hit because that player being shot at doesn’t have a missed card with the buffalo for his leader (though he does have missed cards, they just don’t have the buffalo so they are only good for his henchmen). &lt;br&gt;	&lt;br&gt;The blue cards are similar. The buffalo ones are for the leader to own and use and vise-versa. The non-buffalo blue cards can be given from one henchman to another of the same posse during that player’s turn but when a blue card is exchanged, the new owner must wait until next turn to use it.  &lt;br&gt;&lt;br&gt;&lt;u&gt;Exception to the buffalo rule:&lt;/u&gt; The leader may give green bordered cards to the henchmen to use. (Green cards still have the ‘can’t use during that turn’ rule). These cards may be exchanged among the whole posse but with the same one-turn penalty for the new-owner.	&lt;br&gt;	&lt;br&gt;Each character in the posse can play &lt;b&gt;one Bang&lt;/b&gt; Card per turn, &lt;b&gt;each&lt;/b&gt;.&lt;br&gt;&lt;br&gt;&lt;u&gt;Range:&lt;/u&gt; The range works as if you were playing with six characters in a normal game.  &lt;br&gt;-For example: The henchmen begin with the opposing leader at a range of two.&lt;br&gt;&lt;br&gt;No one character can ever have two identical cards in front of him at the same time.&lt;br&gt;-For example, one posse can have two mustangs, but they must be placed down on different members of the posse. (Two non-buffalo mustangs, one for each henchman, as an example).&lt;br&gt;  &lt;br&gt;3. Discard excess cards:&lt;br&gt;The hand limit at the end of your turn is determined by the number of leader bullets and half those of the henchmen (same as when you determine how many cards you start with).&lt;br&gt;&lt;br&gt;&lt;b&gt;Eliminating a character/Penalties and Rewards&lt;/b&gt;&lt;br&gt;- If you eliminate a &lt;u&gt;henchman&lt;/u&gt; from the opposing posse, you receive all the cards that were in play on that character.&lt;br&gt;- If you eliminate the other &lt;u&gt;leader&lt;/u&gt;, you receive his cards in play for your leader (assuming he’s still alive and a 3 card reward from the deck.&lt;br&gt;&lt;br&gt;&lt;b&gt;Special Considerations - Cards:	&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;Duel:&lt;/u&gt; - It’s Posse verses Posse (just substitute the word “player” on the duel card for “posse”) &lt;br&gt;	‘A target posse discards a Bang  card, then the posse who played the card, first posse failing to discard a Bang  card loses one life point [each].’  Keeping in mind that each member of the winning posse only fires one shot for each living character.&lt;br&gt;-For example: The winning posse in the duel only has a leader and one henchman left.  The losing posse still has all three characters.  The winning leader targets the opposing leader (who then loses a life point) and the single winning henchman chooses which of the two living, defeated henchmen takes the hit. (The opposite would have happened if the posse with three members vs. two would have won.  The leader shoots the leader (assuming the opposing leader is still alive) and each of two victorious henchmen shoot the single, defeated henchman (who then takes two hits)).&lt;br&gt;&lt;br&gt;When a card like General Store, Dynamite, Indians, etc. is played, look to see if it has a buffalo in the corner because the buffalo ones are for the leaders and the non-buffalo ones for the henchmen (sound familiar).&lt;br&gt;-&lt;u&gt;General Store&lt;/u&gt; example:  If there are two leaders in play, two cards are flipped face-up with the general store card showing a buffalo in the corner. (4 cards would be flipped face-up with a non-buffalo gen. store card played and four henchmen alive).&lt;br&gt;-&lt;u&gt;Indians&lt;/u&gt; example:  When a non-buffalo Indians card is played, the indians are attacking the henchmen.  Each player must discard a Bang  for each henchman still alive in his posse (if he only has one non-buffalo Bang  card, he can play it and then choose which of the two henchmen loses a life point). If it was a Indians with a buffalo, the opposing leader must discard a Bang  with the buffalo on it to scare the indians away.   &lt;br&gt;&lt;u&gt;-Dynamite&lt;/u&gt; example:  If the dynamite has a buffalo in top corner, it just goes back and forth between the two leaders (clockwise around for the henchmen with a non-buffalo dynamite).&lt;br&gt;&lt;b&gt;*Note:*&lt;/b&gt; Cards like Gatling and Jail without the buffalo can still target the leader, just the same as when henchmen shoots at the leader with a non-buffalo Bang  card.&lt;br&gt;&lt;br&gt;&lt;u&gt;Jail:&lt;/u&gt; Puts one member of the opposing posse in jail.(If he loses his turn, it’s best to leave the jail card on top of that character so you remember not to draw any cards with him or to play any cards through him). 		&lt;br&gt;&lt;br&gt;&lt;u&gt;Saloon:&lt;/u&gt; all living, opposing posse members regain one life point each; and each member of the posse that played the card receives two life points each.&lt;br&gt;&lt;br&gt;&lt;b&gt;Special considerations - Characters:&lt;/b&gt;&lt;br&gt;These are just a few examples of things I’ve seen so far. I won’t explain all the characters because most of them work and I’m sure you can figure the rest of them out yourselves.  I’ll just give you a few examples to help you get started.&lt;br&gt;&lt;u&gt;-Kit Carlson:&lt;/u&gt; Normally he draws 3 cards and keeps 2, but since henchmen only draw one card, Kit draws two cards and keeps one.&lt;br&gt;&lt;u&gt;-Claus the Saint:&lt;/u&gt; He draws the same number of cards as living characters in both posses, keeps the number of cards equal to the living posse on his side and gives the rest to the other posse. &lt;br&gt;&lt;br&gt;I'm just now ironing out the last few wrinkles with the solo posse variant.  Let me know if you like this version and It'll motivate me to the solo variant as well.&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2363778#2363778</link>
	<pubDate>2008-06-03T00:24:07+00:00</pubDate>
	<dc:creator>Benski</dc:creator>
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	<title>Thread: Re: Sweet spot for teaching?</title>
	<description>Nice idea, Neil. I think it'd be a great variant IF ONLY to introduce new players to the game.</description>
	<link>http://www.boardgamegeek.com/article/2350416#2350416</link>
	<pubDate>2008-05-29T00:17:08+00:00</pubDate>
	<dc:creator>Acoriano3</dc:creator>
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	<title>Thread: Re: Sweet spot for teaching?</title>
	<description>Interesting question. &lt;br&gt;&lt;br&gt;But the problem might not be the numbers. I wonder if the couples situation provoked more cautious play. If players see Bang! first and foremost as a deduction game, then the game will probably seem stifled. But if players see it primarily as a campy Spaghetti western shoot-out in which the only law of the land is that “might is right and if you don’t like it eat lead”, then there will be more action and more fun. &lt;br&gt;&lt;br&gt;I wonder if a remedy for cautious play would be to introduce a house rule that rewards the player who scores the most damage (by playing any card eg Bang, Dynamite, Indians, etc) against other players regardless of anyone’s secret roles. Maybe it could be an alternate path to victory: which player ends the game with the most fearsome reputation, even in death? While the sheriff and deputies might win the town, maybe the songs and myths will be written about that one particularly nasty renegade who scored the most damage. Anyway, just thinking out loud. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2349341#2349341</link>
	<pubDate>2008-05-28T17:59:57+00:00</pubDate>
	<dc:creator>Hatchling</dc:creator>
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	<title>Thread: Sweet spot for teaching?</title>
	<description>Last week I was at a party and after coming home from Dave and Busters, we all went back to some guys house a played some Bang!  There were 6 of us, all guys, and only two of us had played the game before.  After explaining the rules, we played two games, and everyone really enjoyed it.  They liked the theme, they like shooting each other and drinking beer, and they liked that it was not too hard.&lt;br&gt;&lt;br&gt;Last night, I was at another party and we played Bang! as well.  There were 4 couples,  and 2 of the couples had played before.  After explaining the rules, we played one game, but it was not nearly as successful as the previous party.  Some liked it, but others simply found it too confusing and difficult.  &lt;br&gt;&lt;br&gt;It should be noted that I was the only &quot;gamer&quot; at either one of the parties, and except for the extra Renegade card, none of the Dodge City cards were used.  I also used the 2nd edition deck of Bang!, so it had the &quot;See Game Manual&quot; and +1/-1 on the horses.&lt;br&gt;&lt;br&gt;So what I want to know if there is a &quot;sweet spot&quot; for number of players when it comes to teaching people Bang!.  I think one of the problems with 8 people was that there was too much down time.  Even if everyone already knows how to play, there is still some downtime in Bang!  Add in 4 new players, and down time simply increases.  Maybe it also has to do that there were women at the second party, so just did not get into shooting other people as much.&lt;br&gt;&lt;br&gt;But what do y'all think?  Is it just too much to play with 8 players if only 1/2 the people know how to play?  How many players should there be before you decide not to teach new people?</description>
	<link>http://www.boardgamegeek.com/article/2348397#2348397</link>
	<pubDate>2008-05-28T13:14:28+00:00</pubDate>
	<dc:creator>mst3k4L</dc:creator>
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	<title>Thread: Re: Bang! &quot;The Coffin&quot; ?</title>
	<description>That's the French Deluxe Edition of Bang! (which is called &lt;i&gt;Wanted!&lt;/i&gt; in France): &lt;i&gt;Wanted! Dead or Alive&lt;/i&gt;.&lt;br&gt;It included the basic Wanted! (similar to 2nd Edition), High Noon, Dodge City (both in French edition) and a Sheriff star as well.&lt;br&gt;However, it hit the shelves few years ago, before the Bullet. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2335685#2335685</link>
	<pubDate>2008-05-22T17:35:44+00:00</pubDate>
	<dc:creator>Alkan</dc:creator>
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	<title>Thread: Re: Who is the Redegadeputy?</title>
	<description>&lt;b&gt;Crockerdile wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I find it impossible to play without singing out &quot; aah...eee...aah...eee...aah..........wah...wah...waaaahhh&quot;, each time I shoot someone.&lt;br&gt;&lt;br&gt;The game IS a spaghetti western, you know.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Whenever there is a duel this is a must! </description>
	<link>http://www.boardgamegeek.com/article/2317025#2317025</link>
	<pubDate>2008-05-15T17:36:50+00:00</pubDate>
	<dc:creator>El_Scorcho</dc:creator>
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	<title>Thread: Re: Who is the Redegadeputy?</title>
	<description>I find it impossible to play without singing out &quot; aah...eee...aah...eee...aah..........wah...wah...waaaahhh&quot;, each time I shoot someone.&lt;br&gt;&lt;br&gt;The game IS a spaghetti western, you know.</description>
	<link>http://www.boardgamegeek.com/article/2316438#2316438</link>
	<pubDate>2008-05-15T14:10:36+00:00</pubDate>
	<dc:creator>Crockerdile</dc:creator>
</item><item>
	<title>Thread: Re: Who is the Redegadeputy?</title>
	<description>&lt;b&gt;frediccini wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;rose0043 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Game is good but you need good people to play it with&lt;/i&gt;&lt;br&gt;&lt;br&gt;Not trying to be jerky, but what 2+ player game doesn't?&lt;/i&gt;&lt;br&gt;&lt;br&gt;It's much more pronounced with Bang!. Bang! is more adversely effected by one or two players who aren't into it than most other games.</description>
	<link>http://www.boardgamegeek.com/article/2315648#2315648</link>
	<pubDate>2008-05-15T03:08:10+00:00</pubDate>
	<dc:creator>zuviel</dc:creator>
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	<title>Thread: Re: Who is the Redegadeputy?</title>
	<description>&lt;b&gt;rose0043 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Game is good but you need good people to play it with&lt;/i&gt;&lt;br&gt;&lt;br&gt;Not trying to be jerky, but what 2+ player game doesn't?</description>
	<link>http://www.boardgamegeek.com/article/2315098#2315098</link>
	<pubDate>2008-05-14T23:04:01+00:00</pubDate>
	<dc:creator>frediccini</dc:creator>
</item><item>
	<title>Thread: Re: Who is the Redegadeputy?</title>
	<description>I like the game bang hence I own all the expansions.  However I'm a little bummed that they come out with Bang the Bullett right after I get a Fist full of cards and Dodge City.  I find out it has the out of print High Noon and a couple of new cards but I'm like I already shelled out money to get all the other cards so it's kind of hard to bring myself to buy it.&lt;br&gt;&lt;br&gt;Why can't they just reprint High Noon for those of us who already have the game and other expansions?  I like the game play except that the sheriff is so darn hard to kill because if you shoot him he imediately thinks that you are not his deputy and everybody seems to kill each other rather then kill the sheriff.  &lt;br&gt;&lt;br&gt;Game is good but you need good people to play it with</description>
	<link>http://www.boardgamegeek.com/article/2315040#2315040</link>
	<pubDate>2008-05-14T22:52:20+00:00</pubDate>
	<dc:creator>rose0043</dc:creator>
</item><item>
	<title>Thread: Who is the Redegadeputy?</title>
	<description>&lt;br&gt;Having bought Bang! The Bullet! mainly to get all expansions at once i didn't have any expectations of the special packaging. The &quot;box&quot; is made out of thin metal which dents easily and is hard to store with other games. The gift badge advertised is a tiny piece of Chinese plastic. Basically just an excuse to assert that you get something special. Soon i kept my Bang! in rubberbanded decks on the shelf. The cards are sturdy enough to handle some rough treatment and are bendy. I also bought a metal Sheriffs badge to add some feeling to the game. Bang! does not rely on humor on the cards like e.g. Munchkin. Bang! does not need any humor as it soon hang thick in the air by itself. The phrase &quot;I bang you&quot; never gets old.&lt;br&gt;&lt;br&gt;Hand management:&lt;br&gt;During your turn you draw cards and play cards. You have items such as horses and guns and event cards of sorts that affect other players in different ways. &lt;br&gt;&lt;br&gt;Variable Player Powers:&lt;br&gt;Players are assigned different roles with different win conditions and different characters keep the game varied and fresh. The roles have been accused of not being balanced but I will not make a comment on that. Bang! relies on a distance mechanic meaning that your position around the table is a factor as your weapon might not reach someone sitting far away. This makes the game more fun with many players but is of less importance in 3-4 player games.&lt;br&gt;&lt;br&gt;Bluffing:&lt;br&gt;The different roles are kept hidden except the sheriff so that you can trick other player into thinking you are someone you are not. The Sheriff does not want to shoot his deputy for example. This mechanic is also stronger in games with more players.&lt;br&gt;&lt;br&gt;A fistful of cards and high noon are global effects drawn before each round and add variety to the game once you have learnt all the cards by heart. Mechanics simple, tactics various, gameplay fast and fun. A game for anyone looking for a good filler with possibilities to be played on the move or combined with drinking.&lt;br&gt;I recommend this for anyone, you will always find time and players for this game.</description>
	<link>http://www.boardgamegeek.com/article/2314392#2314392</link>
	<pubDate>2008-05-14T19:45:01+00:00</pubDate>
	<dc:creator>El_Scorcho</dc:creator>
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	<title>Image</title>
	<description>
		Bang! The Bullet Rulebook &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331044_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331044</link>
	<pubDate>2008-05-09T18:10:15+00:00</pubDate>
	<dc:creator>Angry Duck</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Sheriff's Badge &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331043_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331043</link>
	<pubDate>2008-05-09T18:08:30+00:00</pubDate>
	<dc:creator>Angry Duck</dc:creator>
</item><item>
	<title>Thread: Re: Combined powers</title>
	<description>Im not sure i follow.&lt;br&gt;My group were discussing having multiple abilities, randomly selected.&lt;br&gt;That would make good use of the heaps of characters.&lt;br&gt;&lt;br&gt;Hopefully you are not talking about letting one person control two characters. I cant see how that'd work.&lt;br&gt;eg. If the Sheriff and Outlaw is the same person?</description>
	<link>http://www.boardgamegeek.com/article/2269641#2269641</link>
	<pubDate>2008-04-28T11:00:19+00:00</pubDate>
	<dc:creator>El_Scorcho</dc:creator>
</item><item>
	<title>Thread: Re: Organizing the Bullet</title>
	<description>Yep. I had to use one of my dental instruments to remove the damned thing.&lt;br&gt;&lt;br&gt;Don`t worry - it`s an old instrument - I shan`t infect anyone with BANG! bugs.&lt;br&gt;&lt;br&gt;Then again maybe I should....:ninja:</description>
	<link>http://www.boardgamegeek.com/article/2258163#2258163</link>
	<pubDate>2008-04-23T16:41:30+00:00</pubDate>
	<dc:creator>Albireo</dc:creator>
</item><item>
	<title>Thread: Combined powers</title>
	<description>When there isn't enough of us to play a larger game (ie. 3 of us) we like to play with two character cards combined. It isn't that broke because no matter how broke one player's new super character is you have one to.&lt;br&gt;&lt;br&gt; - You play with whichever character has the largest amount of life and draw cards accordingly.&lt;br&gt;- Other than that the game proceeds normally.&lt;br&gt;&lt;br&gt;This lends itself to a great deal of customization as you are trying to find good combinations among the characters.&lt;br&gt;&lt;br&gt;The one we call &quot;the starter set&quot; because it is so obvious is Willy the Kid and Slab the Killer. You can shoot as many bangs as you like and each needs to misses to block. But before you think &quot;well that's broke&quot; realize that your character could potentially be Lucky Joe and Jourdonnis (the guy who essentially as an extra barrel i think) and then you're drawing two cards every time you get shot. So it balances out.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2249588#2249588</link>
	<pubDate>2008-04-21T08:28:38+00:00</pubDate>
	<dc:creator>Ryancoke</dc:creator>
</item><item>
	<title>Thread: Re: 2 sheriffs</title>
	<description>That's a cool idea, thanks! :)</description>
	<link>http://www.boardgamegeek.com/article/2226470#2226470</link>
	<pubDate>2008-04-11T21:40:06+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
</item><item>
	<title>Thread: Re: 2 player bang</title>
	<description>one night I played all night 2 player bang. Character selection is the fun part, you can easily have 2 charachtercards each or any number you like. You can either draw 3 and keep 2, or do what we loved most, draw 3, keep 1 and pass one to opponent.  so both have 2, but one of them can be realy crappy. Other option is give each player 4 cards and choose from them the card for opponent. This makes you play even the weaker charachters and see theyre possibilities. </description>
	<link>http://www.boardgamegeek.com/article/2223692#2223692</link>
	<pubDate>2008-04-09T17:36:16+00:00</pubDate>
	<dc:creator>kj869</dc:creator>
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	<title>Thread: 2 sheriffs</title>
	<description>With Bang! The Bullet! you're given duplicate role cards.  There are a lot of variants you can think up on your own because of that.  This one involves two sheriffs in the game, one currupt and one trying to maintain law and order like normal.  &lt;br&gt;&lt;br&gt;Both sheriff cards are placed face up on the table like normal so everyone knows who the sheriffs are.  Those two are also given a second card which they keep secret.  They will either recieve a deputy or a renegade card, this tells them whether they are corrupt or seeking justice.&lt;br&gt;&lt;br&gt;The renegade is always aspiring to become the new sheriff but in this version, he's content to become the new deputy of the corrupt sheriff.  Therefore he helps him just like a deputy would the sheriff.&lt;br&gt;&lt;br&gt;To win the game:&lt;br&gt;-The outlaws have to kill the good sheriff like normal.&lt;br&gt;-The good sheriff and his deputies kill the outlaws, renegade, and corrupt sheriff.&lt;br&gt;-The corrupt sherrif and the renegade kill everyone.&lt;br&gt;&lt;br&gt;If you think up any other fun variants with the duplicate role cards, let me know. Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2223322#2223322</link>
	<pubDate>2008-04-09T16:02:59+00:00</pubDate>
	<dc:creator>Benski</dc:creator>
</item><item>
	<title>Thread: 2 player bang</title>
	<description>I play this with my wife as a two player game. We have just as much fun with this as we do with other games we've played together. &lt;br&gt;&lt;br&gt;Variants we've tried with characters: &lt;br&gt;-Both of us are renegades dueling to become the new sheriff.&lt;br&gt;-One sheriff and one outlaw. (This gives the sheriff a slight handicap because he'll have the additional life point).&lt;br&gt;&lt;br&gt;Interesting things we've experienced playing a two player game:&lt;br&gt;-The dynamite turns into a russion roulette as you pass it back and forth everytime until it finally blows up.&lt;br&gt;-If someone is eliminated, he doesn't find himself trying to find something else to do while everyone else finishes the game.&lt;br&gt;&lt;br&gt;I welcome feedback and any additions to my variant here because this is just my personal observation. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2223281#2223281</link>
	<pubDate>2008-04-09T15:49:59+00:00</pubDate>
	<dc:creator>Benski</dc:creator>
</item><item>
	<title>Thread: Re: The new edition, worth the price of admission?</title>
	<description>Oh yeah... I just bought it on Pozy.com for $21.25.&lt;br&gt;&lt;br&gt;Nice price</description>
	<link>http://www.boardgamegeek.com/article/2192385#2192385</link>
	<pubDate>2008-03-28T21:05:39+00:00</pubDate>
	<dc:creator>Doombellow</dc:creator>
</item><item>
	<title>Thread: Re: The new edition, worth the price of admission?</title>
	<description>:)  Are you kidding me?  This is one of the coolest packaged games ever.  I would much rather find a small box to store it in (if necessary), than buy it in a small box and try to find a giant plastic bullet to show off my new game.  &lt;br&gt;&lt;br&gt;If you are running out of space, buy a bigger house.&lt;br&gt;&lt;br&gt;Did I mention that I'm in Real Estate.... lol</description>
	<link>http://www.boardgamegeek.com/article/2192374#2192374</link>
	<pubDate>2008-03-28T21:03:23+00:00</pubDate>
	<dc:creator>Doombellow</dc:creator>
</item><item>
	<title>Thread: Re: Bang! &quot;The Coffin&quot; ?</title>
	<description>I *think* this was a special release of 2nd Edition and is not the same as Bang! The Bullet (which is 3rd edition).</description>
	<link>http://www.boardgamegeek.com/article/2154375#2154375</link>
	<pubDate>2008-03-13T12:18:17+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Bang! &quot;The Coffin&quot; ?</title>
	<description>Just noticed this image on the page for [GAMEID=3955] . I guess it's an alternate French packaging of [GAMEID=30933], although there it must be called &quot;Wanted!&quot; instead of &quot;Bang!&quot;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/108425"><img src="http://images.boardgamegeek.com/images/pic108425_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/2154003#2154003</link>
	<pubDate>2008-03-13T05:40:01+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
</item><item>
	<title>Thread: Re: How to teach Bang! to new players?</title>
	<description>&lt;b&gt;cobbz20 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Appaloosa - Attack&lt;br&gt;Mustang - Missed&lt;br&gt;Silver - Shoot&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Good call!&lt;br&gt;&lt;br&gt;When teaching new players I normally play a first round with the basic game  &lt;b&gt;MINUS&lt;/b&gt; dynamite, jail etc (as recommended in the instructions) but also without the &quot;character cards&quot;. I find that new players get confused by different rules applying for different characters. Don't get me wrong I think that's a great part of the game, just I like to introduce that after they understand the general game and tricky things such as horses and guns.&lt;br&gt;&lt;br&gt;It can also be tricky to explain that guns only make you closer when shooting a &quot;Bang&quot; card at someone, whereas the right horse makes you closer all the time (eg for Panico, Cat Balou ..)</description>
	<link>http://www.boardgamegeek.com/article/2147049#2147049</link>
	<pubDate>2008-03-11T01:01:15+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
</item><item>
	<title>Thread: Re: How to teach Bang! to new players?</title>
	<description>&lt;i&gt;The biggest issue most people have is the concept of the horses that either move you closer or farther away from people.&lt;/i&gt;&lt;br&gt;I've noticed the same thing, so I came up with the following reminders to help people know the difference between the offensive and defensive horses.&lt;br&gt;&lt;br&gt;Appaloosa - Attack&lt;br&gt;Mustang - Missed&lt;br&gt;Silver - Shoot&lt;br&gt;&lt;br&gt;May be a little crazy, but seems to work.</description>
	<link>http://www.boardgamegeek.com/article/2141244#2141244</link>
	<pubDate>2008-03-07T23:46:45+00:00</pubDate>
	<dc:creator>cobbz20</dc:creator>
</item><item>
	<title>Thread: Re: How to teach Bang! to new players?</title>
	<description>Wade, I highly recommend downloading the three most popular player aids in the files section of the Bang! page on BGG. (I designed my own version based on these that I will send you tonight when I get home from work in case it is useful.)&lt;br&gt;&lt;br&gt;I agree with everything others have said.&lt;br&gt;&lt;br&gt;Don't forget to tell players that they already have a colt 45 that allows them to shoot at players 1 distance away. I forgot to tell my friends that last weekend and some of them where waiting for gun cards when the didn't need to.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2140622#2140622</link>
	<pubDate>2008-03-07T19:29:11+00:00</pubDate>
	<dc:creator>Hatchling</dc:creator>
</item><item>
	<title>Thread: Re: How to teach Bang! to new players?</title>
	<description>&lt;b&gt;TheCollector wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. How to win.  It's tough being the renegade.&lt;/i&gt;&lt;br&gt;Good call.  I would also recommend that you are the Sheriff the first (and possibly the 2nd) game so that you can more easily explain the rules throughout the game.&lt;br&gt;&lt;br&gt;For the Renegade, you probably want to explain to them that he needs to act like a Deputy in the first part of the game, killing Outlaws.  Once, they are dead, they needs to think like an Outlaw (though still act like a Deputy) and kill off the Deputies.  He can only win in a 1-on-1 duel with the Sheriff.</description>
	<link>http://www.boardgamegeek.com/article/2140158#2140158</link>
	<pubDate>2008-03-07T17:11:31+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Re: How to teach Bang! to new players?</title>
	<description>Ditto.  Play without the extra items (green cards iirc) first, and make sure people understand the following:&lt;br&gt;&lt;br&gt;1. How to win.  It's tough being the renegade.&lt;br&gt;&lt;br&gt;2. How the horses and guns work.&lt;br&gt;&lt;br&gt;3. Explain that the symbols on the card are really good at explaining the card... once you have the symbols memorized.  keep the reference handy :)&lt;br&gt;&lt;br&gt;4. Be able to explain the Store, Dynomite, Indians, etc. so people don't just look confused when they draw their hand.  There's not that many of them and they won't remember it all, but a little bit of knowledge really helps grease the skids imho.&lt;br&gt;&lt;br&gt;Then I just read the part where the bullet edition has the text on the card... oh well, ignore #3 :meeple:</description>
	<link>http://www.boardgamegeek.com/article/2140069#2140069</link>
	<pubDate>2008-03-07T16:38:28+00:00</pubDate>
	<dc:creator>TheCollector</dc:creator>
</item><item>
	<title>Thread: Re: How to teach Bang! to new players?</title>
	<description>Definitely play the base game alone.&lt;br&gt;&lt;br&gt;I have found that while this game is very easy to pick up, the initial influx of so many cards throws people.  Perhaps the new Bang Bullet edition will make it easier since the actual effect is printed on each card.&lt;br&gt;&lt;br&gt;In the past, I have found that commiting everyone to 2 games is key.  The first game was always a confused mess and people uncertain about everything.  But playing a whole game, they should see each card.  It seems that after that 2nd game, they are sold on it.&lt;br&gt;&lt;br&gt;The biggest issue most people have is the concept of the horses that either move you closer or farther away from people.  (In order to shoot someone, you have to be in range).  The cards always help the owner.  So if it is a horse that increases the distance, it only increases how other people &quot;see&quot; you.  So if they are sitting next to you, they are one away.  But if you have a card that increases the distance, they are now 2 &quot;seats&quot; away from you when they try to target you.  You still see them at 1 however. &lt;br&gt;&lt;br&gt;Likewise, if you have a card that brings people closer, it is only how you see them.  If someone is 3 seats away and you have a horse that brings them closer, you &quot;see&quot; them at 2 &quot;seats&quot; away while they still see you at 3.  Again, the Bullet cards made this a bit more clear for new players though I think they took away the symbols I was used to before. </description>
	<link>http://www.boardgamegeek.com/article/2139969#2139969</link>
	<pubDate>2008-03-07T16:02:44+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: How to teach Bang! to new players?</title>
	<description>I am picking up the bullet this week and I plan on trying to introduce it to my adult family (2 brothers and their wives).  I haven't played the game either, but I plan on familiarizing myself with the cards and rules throughly before the game.  In your experience, what is the best way to teach bang to new(I've introduced them to TTR, Carc, and Settlers with a lot of success) gamers?  Should I play the base game with no expansions first?  Are their any cards or rules that are unclear that I should clarify beforehand?&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2139942#2139942</link>
	<pubDate>2008-03-07T15:53:18+00:00</pubDate>
	<dc:creator>wnellis</dc:creator>
</item><item>
	<title>Thread: Re: The Bullet Reviewed</title>
	<description>&lt;b&gt;Mr_Kim wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I also try to remove Volcanic because people confuse it with a real weapon and try equipping every single time.&lt;/i&gt;&lt;br&gt;&lt;br&gt;:what: um ... what? Since when isn't the Volcanic a weapon? It has a range of 1 and enables the user to bang unlimited times. You can't have the Volcanic and another gun out at the same time. I've played with other people who own Bang, and with irritating Rules Lawyers who insist on holding the rules, and the Volcanic has always been equipped as a weapon.&lt;br&gt;&lt;br&gt;Oh unless you mean the Gatling Gun? I guess people might try to equip that.</description>
	<link>http://www.boardgamegeek.com/article/2138525#2138525</link>
	<pubDate>2008-03-06T22:25:34+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
</item><item>
	<title>Thread: Re: The Bullet Reviewed</title>
	<description>One thing our group does is deal out 2 of the character cards to each player. You get to choose which one you want to play and you use the other one for the bullets to keep score with.</description>
	<link>http://www.boardgamegeek.com/article/2136531#2136531</link>
	<pubDate>2008-03-06T07:01:12+00:00</pubDate>
	<dc:creator>kduke</dc:creator>
</item><item>
	<title>Thread: Re: The Bullet Reviewed</title>
	<description>Thanks for the comments. Our group makes that joke all the time too. I'll consider your point about removing the green cards.&lt;br&gt;&lt;br&gt;I haven't had trouble using the back of the cards to track health yet, although it does get moved by people with long sleeves.&lt;br&gt;&lt;br&gt;The Fistful of Cards and High Noon expansion are the best solution to solving the 2 hour game issue. Also, remember that you can't use Beer when there's only two players left. Stumbling on that rule change really helped speed things up.</description>
	<link>http://www.boardgamegeek.com/article/2135801#2135801</link>
	<pubDate>2008-03-05T23:05:46+00:00</pubDate>
	<dc:creator>zuviel</dc:creator>
</item><item>
	<title>Thread: Re: The Bullet Reviewed</title>
	<description>I already owned all the Bang! sets but I still bought this the moment I read about it on BGG because of the reprinted cards.  I still think EVERY card should have it's rules spelled out but just having those special cards is enough to improve the flow by leaps and bounds.&lt;br&gt;&lt;br&gt;I totally agree about the approachability of Bang!.  Surprisingly it's the number one party game amongst our non-gaming wives!  I think mostly because everyone loves saying, &quot;I'm banging &lt;i&gt;insert someone's wife/husband&lt;/i&gt;.&quot;&lt;br&gt;&lt;br&gt;The green cards are the hardest for people to remember, especially during an evening of drinking, and after a couple of sessions of using them I just removed them from play.  Don't really miss them and it does speed up play.  I also try to remove Volcanic because people confuse it with a real weapon and try equipping every single time.  Again, I believe alcohol is mostly to blame.&lt;br&gt;&lt;br&gt;You mentioned general store and what we do to speed that up, because it used to take minutes to complete its effect, is everyone just gets to draw one card.  We also use pennies (a.k.a. Levels from Munchkin) to keep track of our bullets because in a party atmosphere there's no way I'm relying on the back side of those cards.&lt;br&gt;&lt;br&gt;Games tend to last either 10 minutes or 2 hours.  During one long, long session when I was reshuffling the cards I was caught trying to remove all the beers and was beaten by a drunken mob.  Don't try to steal beer from Bang! players...</description>
	<link>http://www.boardgamegeek.com/article/2135768#2135768</link>
	<pubDate>2008-03-05T22:54:24+00:00</pubDate>
	<dc:creator>Mr_Kim</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Johnny Kisch - Promocard Essen Spiel &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic306498_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/306498</link>
	<pubDate>2008-02-28T17:33:03+00:00</pubDate>
	<dc:creator>henk.rolleman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Bullet just opened &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic279365_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/279365</link>
	<pubDate>2007-12-15T12:25:36+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Bullet Closed &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic279364_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/279364</link>
	<pubDate>2007-12-15T12:23:45+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The ghost character on the bullet &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic269388_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/269388</link>
	<pubDate>2007-11-17T15:43:19+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Components (but with card in sleeves) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic269384_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/269384</link>
	<pubDate>2007-11-17T15:37:01+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		BANG! Character blank card for DIY &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic267820_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/267820</link>
	<pubDate>2007-11-12T16:17:20+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		BANG! Blank card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic267819_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/267819</link>
	<pubDate>2007-11-12T16:16:39+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		This edition A Fistfull of Cards expansion cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic267772_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/267772</link>
	<pubDate>2007-11-12T14:03:25+00:00</pubDate>
	<dc:creator>Firepigeon</dc:creator>
</item></channel></rss>