<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Pillars of the Earth Expansion Set, The</title>
	<link>http://www.boardgamegeek.com/boardgame/31753</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 16:16:57 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 16:16:57 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Regan Hamleigh</title>
	<description>It does fit the character, though. Oh, Regan.</description>
	<link>http://www.boardgamegeek.com/article/2874674#2874674</link>
	<pubDate>2008-12-02T13:10:55+00:00</pubDate>
	<dc:creator>ilta</dc:creator>
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	<title>Thread: Re: how does it work with 2 players?</title>
	<description>&lt;b&gt;QBert80 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;FWIW, the expansion is worth it for the added variety provided by the new cards. With 2 players I would leave out the expansion board though.&lt;/i&gt;&lt;br&gt;Agreed.  I've played it this way 2-player and I enjoyed it much more not knowing exactly what cards are going to come up every round.&lt;br&gt;&lt;br&gt;The expansion board is good for 4+ players and I'd give it a pass with fewer.</description>
	<link>http://www.boardgamegeek.com/article/2854382#2854382</link>
	<pubDate>2008-11-24T23:43:27+00:00</pubDate>
	<dc:creator>booned</dc:creator>
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	<title>Thread: Re: how does it work with 2 players?</title>
	<description>&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/340937&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/340937&lt;/A&gt;&lt;br&gt;&lt;br&gt;FWIW, the expansion is worth it for the added variety provided by the new cards. With 2 players I would leave out the expansion board though.</description>
	<link>http://www.boardgamegeek.com/article/2854146#2854146</link>
	<pubDate>2008-11-24T22:28:17+00:00</pubDate>
	<dc:creator>QBert80</dc:creator>
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	<title>Thread: how does it work with 2 players?</title>
	<description>I'm planning to buy this expansion but I'd like to hear from you how does it work played by two players only...</description>
	<link>http://www.boardgamegeek.com/article/2853460#2853460</link>
	<pubDate>2008-11-24T19:16:57+00:00</pubDate>
	<dc:creator>james_bond</dc:creator>
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	<title>Thread: Re: Privilege Card Question</title>
	<description>Only once, do you mean that only one type of good or as many buys and sells as you like so long as they all take place at the same time.&lt;br&gt;&lt;br&gt;Am I also right in thinking that you don't buy the goods from the actual market but from the general supply as it says &quot;at market prices&quot; not &quot;at the market&quot;.&lt;br&gt;&lt;br&gt;Can you also sell at the coast for the higher prices. We played not for this since it implies market not trading prices</description>
	<link>http://www.boardgamegeek.com/article/2800105#2800105</link>
	<pubDate>2008-11-07T14:30:18+00:00</pubDate>
	<dc:creator>sandholme</dc:creator>
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	<title>Thread: Re: 5 player game: 8 resources out of 10</title>
	<description>Correct.</description>
	<link>http://www.boardgamegeek.com/article/2774018#2774018</link>
	<pubDate>2008-10-30T10:29:34+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
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	<title>Thread: Re: 5 player game: 8 resources out of 10</title>
	<description>Ok, and in a 6 players game we have to show all 10 resource cards? In this case players will choose 3 craftsmen + 10 resources?</description>
	<link>http://www.boardgamegeek.com/article/2773915#2773915</link>
	<pubDate>2008-10-30T08:55:59+00:00</pubDate>
	<dc:creator>supertopix</dc:creator>
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	<title>Thread: Re: 5 player game: 8 resources out of 10</title>
	<description>&lt;b&gt;DaveD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It is your second option, you deal out 8 out of 10 each round so the available resources will cary as in the base game.&lt;/i&gt;&lt;br&gt;He's right.</description>
	<link>http://www.boardgamegeek.com/article/2773190#2773190</link>
	<pubDate>2008-10-30T01:16:17+00:00</pubDate>
	<dc:creator>ytter</dc:creator>
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	<title>Thread: Re: 5 player game: 8 resources out of 10</title>
	<description>It is your second option, you deal out 8 out of 10 each round so the available resources will cary as in the base game.</description>
	<link>http://www.boardgamegeek.com/article/2772935#2772935</link>
	<pubDate>2008-10-29T23:19:16+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
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	<title>Thread: 5 player game: 8 resources out of 10</title>
	<description>In a 5 players game, rulebook states:&lt;br&gt;&lt;br&gt;&lt;i&gt;• In a 5 player game, draw the top 8 resource cards. Sort them by type and place them face up next to the craftsman cards. Set the 2 remaining cards aside&lt;/i&gt;&lt;br&gt;&lt;br&gt;Does it mean that we have to play all the game with the same 8 resources? 7 drawn every round?&lt;br&gt;&lt;br&gt;Or that at every round we have to draw 8 resources out of 10?</description>
	<link>http://www.boardgamegeek.com/article/2772883#2772883</link>
	<pubDate>2008-10-29T23:01:28+00:00</pubDate>
	<dc:creator>supertopix</dc:creator>
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	<title>Thread: Re: compatibility Mayfair - 999</title>
	<description>Good news !&lt;br&gt;Thanks for your swift answer.&lt;br&gt;Let's hope somebody will sell this version at spellenspektakel.</description>
	<link>http://www.boardgamegeek.com/article/2767748#2767748</link>
	<pubDate>2008-10-28T15:00:47+00:00</pubDate>
	<dc:creator>MateE</dc:creator>
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	<title>Thread: Re: compatibility Mayfair - 999</title>
	<description>Ah:&lt;br&gt;&lt;br&gt;&lt;i&gt;I have the Mayfair base game and the German 5/6 player expansion. The card backs are identical so there is no problem playing them together. Based on that I imagine that the Spielbox expansion would be identical again.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1950157#1950157&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1950157#1950157&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2767592#2767592</link>
	<pubDate>2008-10-28T14:16:38+00:00</pubDate>
	<dc:creator>BaSL</dc:creator>
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	<title>Thread: Re: compatibility Mayfair - 999</title>
	<description>999Games will not publish the expansion.&lt;br&gt;&lt;br&gt;The German version has the same art, so I'm guessing the english one will to.</description>
	<link>http://www.boardgamegeek.com/article/2767582#2767582</link>
	<pubDate>2008-10-28T14:12:07+00:00</pubDate>
	<dc:creator>BaSL</dc:creator>
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	<title>Thread: compatibility Mayfair - 999</title>
	<description>Is there anybody out there who knows if the english expansion (Mayfair) is compatible with the dutch version (999 games) of the base game ?&lt;br&gt;Does 999 games have plans to release the expnsion in dutch ?</description>
	<link>http://www.boardgamegeek.com/article/2767523#2767523</link>
	<pubDate>2008-10-28T13:46:32+00:00</pubDate>
	<dc:creator>MateE</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>But how about the bidding ?  Why bid $7 with so many choices etc. ?&lt;br&gt;Wouldn't this wreck it ?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2758649#2758649</link>
	<pubDate>2008-10-24T20:40:59+00:00</pubDate>
	<dc:creator>powereef</dc:creator>
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	<title>Thread: Re: Usable English rules for the German edition</title>
	<description>I found a web based utility to convert docx to doc so I've done that and tried to upload the file - presumably it'll appear here sometime when its approved?</description>
	<link>http://www.boardgamegeek.com/article/2733829#2733829</link>
	<pubDate>2008-10-16T13:14:53+00:00</pubDate>
	<dc:creator>TigerTom</dc:creator>
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	<title>Thread: Re: More Pillars, just as awesome</title>
	<description>&lt;b&gt;pezpimp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;docreason wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Word up here.  You can fit all the components (in different ziplock baggies) into the EXPANSION box.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Wicked, I had them all in the original box, but I took out the insert from the Expansion Box and everything fits nicely. Easier to carry around in such a small box, thanks for the heads up!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Welcome.  I stumbled across this, playing around with the set up.</description>
	<link>http://www.boardgamegeek.com/article/2722777#2722777</link>
	<pubDate>2008-10-13T03:55:09+00:00</pubDate>
	<dc:creator>docreason</dc:creator>
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	<title>Thread: Re: The king demands an audience! event</title>
	<description>Yes, I take this from the German card. It seems to be a translation error (as usual with Mayfair games).</description>
	<link>http://www.boardgamegeek.com/article/2696857#2696857</link>
	<pubDate>2008-10-03T00:45:39+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: Re: The king demands an audience! event</title>
	<description>Grzegorz is this question officially answered somewhere? I presume you are taking this from the German card text? In that case it would seem to be a translation error.</description>
	<link>http://www.boardgamegeek.com/article/2696753#2696753</link>
	<pubDate>2008-10-03T00:06:45+00:00</pubDate>
	<dc:creator>QBert80</dc:creator>
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	<title>Thread: Re: The king demands an audience! event</title>
	<description>This event affects just the permanent cards, i. e. those with the infinity symbol. &quot;Lightning&quot; cards (use immediately) and &quot;one&quot; cards (use at any time once) are not affected.</description>
	<link>http://www.boardgamegeek.com/article/2696593#2696593</link>
	<pubDate>2008-10-02T23:01:26+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
</item><item>
	<title>Thread: Re: The king demands an audience! event</title>
	<description>Does that mean it excludes the 1 use cards?</description>
	<link>http://www.boardgamegeek.com/article/2696442#2696442</link>
	<pubDate>2008-10-02T22:13:04+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
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	<title>Thread: Re: The king demands an audience! event</title>
	<description>Odd, there may be a &quot;lost in translation&quot; issue here. My German card explicitly says it applies to the &quot;dauerhaften&quot;, i.e. permanent, privilege cards.</description>
	<link>http://www.boardgamegeek.com/article/2695254#2695254</link>
	<pubDate>2008-10-02T16:29:00+00:00</pubDate>
	<dc:creator>Game Knight</dc:creator>
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	<title>Thread: Re: The king demands an audience! event</title>
	<description>Ya, I guess it seems obvious but what a harsh event!&lt;br&gt;&lt;br&gt;Maybe I am just bitter because I had both the Prior Philip privilege and the privilege that allows you to sort the craftsmen at the start of the turn, as well as start player, and I lost by one point! </description>
	<link>http://www.boardgamegeek.com/article/2695225#2695225</link>
	<pubDate>2008-10-02T16:17:19+00:00</pubDate>
	<dc:creator>QBert80</dc:creator>
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	<title>Thread: Re: The king demands an audience! event</title>
	<description>The card seems very clear to me. &lt;b&gt;ALL &lt;/b&gt;must include both the 1 use and the continuing cards. Just unfortunate that it turned up on turn 5. There is also the chance it can turn up on turn 6 when it (along with other events) would have no effect at all</description>
	<link>http://www.boardgamegeek.com/article/2694311#2694311</link>
	<pubDate>2008-10-02T09:25:20+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
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	<title>Thread: The king demands an audience! event</title>
	<description>&quot;In the next round, all privilege cards (except for &quot;Jack&quot;) have no effect.&quot;&lt;br&gt;&lt;br&gt;Does this affect both ongoing privileges (such as Tom Builder) in players' possession as well as the instant use privileges (such as take 1 metal) that appear on the board?&lt;br&gt;&lt;br&gt;In my last game this event appeared on turn 5 and for turn 6 all 3 of the privileges granting resources were useless. This essentially removed all good options for our 3rd master builder placement (it was a 4p game using the expansion board), which seemed a little cheap to us, but literally interpreted this is what the card seems to say. Has there been an FAQ on this or was this just a &quot;tough luck&quot; scenario?</description>
	<link>http://www.boardgamegeek.com/article/2694154#2694154</link>
	<pubDate>2008-10-02T06:32:06+00:00</pubDate>
	<dc:creator>QBert80</dc:creator>
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	<title>Image</title>
	<description>
		playing &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic377803_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/377803</link>
	<pubDate>2008-09-28T14:59:24+00:00</pubDate>
	<dc:creator>diddle74</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>Well, I picked it up. I just need to get it played now. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; &lt;br&gt;&lt;br&gt;I am currently reading the sequel (World Without End), making the game especially alluring. I don't understand all the criticism of Follet's writing. The writing style is surprisingly &quot;simple&quot;, sure, but, for whatever reason, the images spring vividly to mind as I read it. I might just love the period, or something, but I prefer to credit Follet with bringing the scenes and characters to life. &lt;br&gt;&lt;br&gt;I don't think I'll mind the lack of tension with fewer players. If we want such tension, we could always play &lt;a class='gamelink' target='_blank' href=&quot;/game/42&quot;&gt;Tigris &amp; Euphrates&lt;/a&gt;, &lt;a class='gamelink' target='_blank' href=&quot;/game/31594&quot;&gt;In the Year of the Dragon&lt;/a&gt; or even try &lt;a class='gamelink' target='_blank' href=&quot;/game/18602&quot;&gt;Caylus&lt;/a&gt; (I've yet to play it). What I think I want from Pillars is an attractive game (beautiful board and card art) that I can expose causual or non-gamers to without having them run for the hills. If it's easier to get stuff, they should feel more involved, gaining more enjoyment. &lt;br&gt;&lt;br&gt;I suspect that the tension of having limited options appeals to (some) seasoned gamers but rarely to the uninitiated. I think part of Agricola's (relatively) broad appeal is the fact that each player can get some sense of progress, developing their farm, even if their favourite options have already been taken. Pillars is, for me, prettier than Agricola, supports 6 players (with this expansion), and feels more like a traditional board game than Agricola does. That alone doesn't make it a &quot;better&quot; game but it does make it more suitable for my purposes. &lt;br&gt;&lt;br&gt;Thanks to all for your contributions. I am very pleased that I purchased it. Perhaps I'll get my son to play it this evening and see how the expansion works with two players.   &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2675054#2675054</link>
	<pubDate>2008-09-25T08:46:56+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>I think I can clear this up: from the &quot;Inspiration...&quot; text in the Mayfair edition rules, page 2:&lt;br&gt;&quot;However, this craftsman can ONLY be used with 1 less capacity than SHOWN on the original craftsman. A craftsman without a capacity arrow, or one with a capacity of 1 CANNOT be used.&quot; (emphasis mine).&lt;br&gt;&lt;br&gt;For craftsmen with a capacity of 2+, I'd suggest that the wording above be taken literally: &quot;can only be used&quot; states that no other effects may be applied to it. For single-use craftsmen, the Madonna event does not supercede the original rules text for the St. Denis card. You cannot use St. Denis on any of these craftsmen.&lt;br&gt;&lt;br&gt;I hope that helps!&lt;br&gt;Alex Yeager&lt;br&gt;Mayfair Games&lt;br&gt;&lt;br&gt;(Edit: spelling)</description>
	<link>http://www.boardgamegeek.com/article/2673268#2673268</link>
	<pubDate>2008-09-24T17:32:20+00:00</pubDate>
	<dc:creator>AlexYeager</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>My sense is that, if you are talking serious competitive play, five is probably the best number for the expansion and four for the regular game.  Tried the expansion with four and it seemed a bit too easy to get stuff.  For casual play, however, I would say the game is fine with fewer players, just alot less tension, particularly in phase two each turn.</description>
	<link>http://www.boardgamegeek.com/article/2671566#2671566</link>
	<pubDate>2008-09-24T02:19:17+00:00</pubDate>
	<dc:creator>John Weber</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>My wife and I liked playing with the expansion.  It adds more choices.  It leaves me feeling &quot;Gee all of the choices seem so good.  It's agonizing to have to chose between all these great options.  Which one would be the better path to victory?&quot;</description>
	<link>http://www.boardgamegeek.com/article/2651412#2651412</link>
	<pubDate>2008-09-16T19:46:00+00:00</pubDate>
	<dc:creator>turtleback</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>See &lt;a href=&quot;http://www.boardgamegeek.com/article/2611678&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;my thread&lt;/a&gt; (no one else has commented yet) under the base game as to a variant that may help with some of the issues of playing the expansion with just 2 players.</description>
	<link>http://www.boardgamegeek.com/article/2650169#2650169</link>
	<pubDate>2008-09-16T13:41:25+00:00</pubDate>
	<dc:creator>firewizard</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>I love to add the expansion to any number of players. It adds new strategic options, indeed. Also, I don't think the tension is reduced - there are still very much contested spots (the cards, metal). Also, the variability in cards is a great addition - if you also own the spielbox expansion, you have a really good mix of cratfsmen which don't come all into play. This makes the game less predicable and more replayable.</description>
	<link>http://www.boardgamegeek.com/article/2649931#2649931</link>
	<pubDate>2008-09-16T11:47:18+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
</item><item>
	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>Thanks guys. I appreciate it. &lt;br&gt;&lt;br&gt;I have a fair number of games with restricted options (In the Year of the Dragon and so on), so I feel that more options in Pillars might be a refreshing change. It could still be a good contest, having more options but still trying to do more with them than your opponent. It really sounds good to me. &lt;br&gt;&lt;br&gt;While I enjoy the feeling of not having enough good options, with your opponents taking ones you wanted all the time, it can also become a little tiresome. I think this is partly why, of late, I have gone off my Euros a little, enjoying Arkham Horror and others. &lt;br&gt;&lt;br&gt;That settles it. I'll pick this up. You chaps have done your good deed for the day. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/2649927#2649927</link>
	<pubDate>2008-09-16T11:43:28+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>Don't think you'd be wasting money - granted, playing with the extra board with just 2 players will reduce the tension a bit as there'll be more places to place your master builders, but then again it would also give more options/strategies to victory.&lt;br&gt;&lt;br&gt;So the extra board will either be a good or not-so-good thing with 2 players depending on your viewpoint. It was clearly intended to provide more spaces for placements with 5 or 6 players.&lt;br&gt;&lt;br&gt;However... the expansion also has an extra resource card, 2 extra craftsmen per round, extra events &amp; privileges to offer extra replayability. You could even play with the final Master Builder rule included in the expansion.&lt;br&gt;&lt;br&gt;I'd get it if I were you.</description>
	<link>http://www.boardgamegeek.com/article/2649864#2649864</link>
	<pubDate>2008-09-16T10:52:59+00:00</pubDate>
	<dc:creator>tonksey</dc:creator>
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	<title>Thread: Re: The Expansion with just two players - no good?</title>
	<description>From a 2-player game perspective the reason I bought this is for the variety in the new cards.</description>
	<link>http://www.boardgamegeek.com/article/2649863#2649863</link>
	<pubDate>2008-09-16T10:50:14+00:00</pubDate>
	<dc:creator>jearles</dc:creator>
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	<title>Thread: The Expansion with just two players - no good?</title>
	<description>I was looking at the poll regarding number of players and noticed that, at the time of typing this, only one person out of 8 recommended it for two players. The base game has just over half (54%) of the voters recommending it for two players.&lt;br&gt;&lt;br&gt;I was thinking of getting this expansion but it could well be that most of my opportunities to play it will be with only two players. I like the look of it (of course) and am hoping that the expansion will make the game more interesting, albeit more relaxed (two players with the expansion should see less tension, if I have understood correctly). Is it pointless with only two players? Would I be wasting my money?  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2649843#2649843</link>
	<pubDate>2008-09-16T10:26:14+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>&lt;b&gt;rbynaker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My take: ...&lt;/i&gt;&lt;br&gt;I agree with this interpretation and like your rationalization of it.  This is how John Weber and I played it this past weekend.  If you interpret otherwise then it just leads to too many follow-up questions.  I would still like to know what the designer's intent was for this card/ability combination as I think it is likely to come up again in most games.&lt;br&gt;&lt;/i&gt;&lt;br&gt;Yep, I change my mind. Ponton's interpretation is simple, clear and makes more sense.</description>
	<link>http://www.boardgamegeek.com/article/2648197#2648197</link>
	<pubDate>2008-09-15T19:30:38+00:00</pubDate>
	<dc:creator>firewizard</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>&lt;b&gt;AndreBleau wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Since you are German, could you tell us what the original German &quot;Madonna&quot; card say?&lt;/i&gt;&lt;br&gt;&lt;br&gt;The German card says:&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Der Erzbischof stiftet der Kathedrale eine Madonnenstatue!&lt;/b&gt;&lt;br&gt;&lt;br&gt;Für jeden Spieler erhöht sich die Kapazität eines eigenen Handwerkers um 1 (gilt nicht für Orgelbauer und Glockengießer).&lt;/i&gt;&lt;br&gt;&lt;br&gt;So, it's just one craftsman that gets an increased capacity. I guess in the French version it's just a translation error that causes the card to give increased capacity to all of your craftsmen. The German word &quot;ein&quot; and its forms &quot;eine&quot;, &quot;einen&quot;, etc. have two meanings, one numerical &quot;one&quot;, and the other is the unspecified article &quot;a&quot;. I guess this caused the confusion to that person who translated the rules. If he interpreted &quot;eines&quot; as &quot;of a&quot;, he might think this to be a generalization and translated it to &quot;of all&quot; instead of to &quot;of one&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2648158#2648158</link>
	<pubDate>2008-09-15T19:22:46+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My take: The St. Denis card does not copy a craftsman with a bonus, it just copies the craftsman himself. The craftsman, however, has a fixed capacity. He might get a bonus once, but his original capacity is what is written on the card.&lt;br&gt;&lt;br&gt;See it this way: The St. Denis card is another temporal craftsman of yours that got inspired by any other craftsman. It doesn't matter if the craftsman you got inspired from was extremely busy this day (thus having an increased capacity due to a bonus), your inspired craftsman (the St. Denis card) is not physically the same person, so he just copies the action of the other craftsman, but not his enthusiasm or increased work power. He even works less efficient (thus the decrease of capacity) than the original craftsman.&lt;br&gt;&lt;br&gt;I hope, I could make it clear enough.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I agree with this interpretation and like your rationalization of it.  This is how John Weber and I played it this past weekend.  If you interpret otherwise then it just leads to too many follow-up questions.  I would still like to know what the designer's intent was for this card/ability combination as I think it is likely to come up again in most games.&lt;br&gt;&lt;br&gt;Rick&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2647815#2647815</link>
	<pubDate>2008-09-15T17:38:02+00:00</pubDate>
	<dc:creator>rbynaker</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>Thanks Ponton for your reply; your view makes a lot of sense, if the &quot;Madonna&quot; event only increases the capacity of &lt;b&gt;one&lt;/b&gt; of your craftmen. However, the French rule (from game editor Filosophia), extends that to &lt;b&gt;all&lt;/b&gt; craftmen. Since you are German, could you tell us what the original German &quot;Madonna&quot; card say?&lt;br&gt;&lt;br&gt;If all my craftmen get a +1 increase, I don't see how it could not apply to the one that was inspired by the work of another craftman.</description>
	<link>http://www.boardgamegeek.com/article/2647448#2647448</link>
	<pubDate>2008-09-15T15:47:23+00:00</pubDate>
	<dc:creator>AndreBleau</dc:creator>
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	<title>Thread: Re: More Pillars, just as awesome</title>
	<description>&lt;b&gt;docreason wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Word up here.  You can fit all the components (in different ziplock baggies) into the EXPANSION box.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Wicked, I had them all in the original box, but I took out the insert from the Expansion Box and everything fits nicely. Easier to carry around in such a small box, thanks for the heads up!</description>
	<link>http://www.boardgamegeek.com/article/2646938#2646938</link>
	<pubDate>2008-09-15T12:22:06+00:00</pubDate>
	<dc:creator>pezpimp</dc:creator>
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	<title>Thread: Re: More Pillars, just as awesome</title>
	<description>&lt;b&gt;pezpimp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;A 5-6 players expansion and all the pieces fit nicely into the original box, so now you have added variants and plays from 2 to 6.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Word up here.  You can fit all the components (in different ziplock baggies) into the EXPANSION box.  If you don't want cards and everything bouncing all over the place flying loose, then ziplock baggies are the way to go.  And all the components do fit into the expansion box.</description>
	<link>http://www.boardgamegeek.com/article/2646550#2646550</link>
	<pubDate>2008-09-15T05:02:42+00:00</pubDate>
	<dc:creator>docreason</dc:creator>
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	<title>Thread: Re: More Pillars, just as awesome</title>
	<description>The title for this review is a perfect description of the expansion.  My favorite thing about the expansion is the addition of extra craftsman cards.  With a regular 4 player game you get different craftsmen every time rather than just the same 4 with the base game.  </description>
	<link>http://www.boardgamegeek.com/article/2646059#2646059</link>
	<pubDate>2008-09-14T22:31:05+00:00</pubDate>
	<dc:creator>troubadour</dc:creator>
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	<title>Thread: More Pillars, just as awesome</title>
	<description>&lt;b&gt;&lt;a class='gamelink' target='_blank' href=&quot;/game/31753&quot;&gt;Pillars of the Earth Expansion Set&lt;/a&gt; (2008)&lt;/b&gt; &lt;br&gt;&lt;b&gt;Designer:&lt;/b&gt; &lt;a href=&quot;http://www.boardgamegeek.com/designer/142&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Michael Rieneck&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/designer/7391&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Stefan Stadler&lt;/a&gt;&lt;br&gt;&lt;b&gt;Publisher:&lt;/b&gt; &lt;a href=&quot;http://www.boardgamegeek.com/publisher/10&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Mayfair Games&lt;/a&gt;&lt;br&gt;&lt;b&gt;Players:&lt;/b&gt; 2-6&lt;br&gt;&lt;b&gt;Time:&lt;/b&gt; 120 minutes&lt;br&gt;&lt;br&gt;&lt;b&gt;Intro&lt;/b&gt;&lt;br&gt;&lt;br&gt;A 5-6 players expansion and all the pieces fit nicely into the original box, so now you have added variants and plays from 2 to 6.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay&lt;/b&gt;&lt;br&gt;&lt;br&gt;This is mainly an expansion to allow 5 or 6 players to the original game, but since this would add 6 new master builders, an expansion to the board is also given to add more room. Since this is an expansion, I will only focus on the changes. I am a big fan of the original, but if you hated it, then obviously this is not for you since the main game remains the same.&lt;br&gt;&lt;br&gt;The main game is pretty much the same, with a few minor changes and some new placement areas. One major difference is how the master builders are placed. Now, you place only 2 of your 3 master builders in the bag and if you are the first one to place a master builder (by paying), you then place your third master builder on the Master Builder Track (on the new board). The first player to pay to place a builder puts his third piece on the space indicated with a number 6, the next one on the number 5 and so on (these spaces are on the new board). Once each player has placed their first two master builders, as in the original rules, then each player places his third master builder, starting with the number 1. This mean that the first person to play a piece will be the last to play his third piece.&lt;br&gt;&lt;br&gt;The other difference is in the placement of the privilege cards. The permanent cards are placed in Kingsbridge (spot 4) two at a time as in the original game and the 1x and immediate play cards are placed in the Shiring (spot 9e) and one comes up each turn (see below for more info).&lt;br&gt;&lt;br&gt;Those are the only differences in the game play. The rest comes from additional cards and locations on the new board (there is also now a spot to place the metal cubes, in the King's Ore Mine on the new board).&lt;br&gt;&lt;br&gt;The new locations are added to the left of the board and are numbered from 9a to 9e, meaning that they play after the King's Court (tax roll), but before the Shiring (where you take the Craftsmen for free). They are as follows:&lt;br&gt;&lt;br&gt;a)Tax Collector (1 place)&lt;br&gt;Here you receive the tax instead of paying it (but do not receive a metal resource)&lt;br&gt;b)Crusades (4 places)&lt;br&gt;These simply lets you place your workers here for points. This is done during the first phase when you place your workers for production and buy new Craftsmen. There are four spaces using 3 to 7 workers and giving 1 or 2 points&lt;br&gt;c)France (1 place)&lt;br&gt;By sending a master builder to France, you get the card “Inspiration of Saint Denis” and during the Cathedral building phase you can reuse a Craftsmen at -1 capacity or use another players Craftsmen at -1 capacity&lt;br&gt;d)Coast (1 place)&lt;br&gt;You may sell any number of goods at a price of 1 more then the market (no buying)&lt;br&gt;e)Shiring (1 place)&lt;br&gt;You receive the visible privilege card here. One is turned every round, so not all the cards will be seen during the game.&lt;br&gt;&lt;br&gt;The new pieces include:&lt;br&gt;&lt;br&gt;-Playing pieces for two new players (master builders, scoring markers, workers, starting craftsmen and summary cards);&lt;br&gt;-10 extra resources (3 of stone, wood and sand, 1 of metal);&lt;br&gt;-12 new Craftsmen, two of each for each round. In a 5 or 6 player game, 3 go into the resource pool and 2 into the Shiring, with one card each round not being used;&lt;br&gt;-1 “Inspiration in Saint-Denis Card” place in france (see above);&lt;br&gt;-1 extra resource card, a gravel pit getting 1 sand for 1 worker. Now, 8 resource cards are present in the resource phase in a 5 player game and 10 are present (all of them) in a 6 player game;&lt;br&gt;-10 new privilege cards, mixed into the originals, as above separating the permanent ones form the 1x and instant ones&lt;br&gt;-4 new event cards, mixed into the originals&lt;br&gt;-A black master builder for the “William Hamleigh is an unscrupulous opponent” privilege card. This lets you hold a place for one of your Master Builder's so that no one else can use it while you wait to get a cheaper price.&lt;br&gt;&lt;br&gt;As can be seen, this adds new cards of each form, therefore there is more variety and more options in the game for each item.&lt;br&gt;&lt;br&gt;&lt;b&gt;Strategy/Comments&lt;/b&gt; &lt;br&gt;&lt;br&gt;As you can see, the game does add quite a bit and if you are often 5 or 6 players and like playing Pillars, this is a must, since the game is pretty much the same, just a little bit longer due to the extra players. I am personally a big fan of the game and enjoyed playing with the expansion, but this is not for everyone since Pillars is not a short or simple game to start with, but since you would only likely buy this is you already like Pillars, then it should simply add to your experience.&lt;br&gt;&lt;br&gt;The game adds a lot of options and not simply due to the fact that there are extra spaces to play on but also with all the added cards. You can even play with 2-4 players and the regular board with all the extra Craftsmen, Events, Privileges and Resource cards. This is totally up to you, since you may include them all or include and exclude certain ones as you feel, since you may find some cards to be worthless or some to be too strong depending on who you play with. For a tinkerer, this is a great add on, since the options are endless. Personally, I do not tinker and will either use them all or none and I still enjoyed it.&lt;br&gt;&lt;br&gt;One main difference was the placement of the master builders, where only 2 go into the bag and the third is played in reverse order to the original placement. This removes some of the luck. With 3 master builders in there, the luck of the draw becomes more of a factor, since there are up to 6 extra master builders, but as seen above, not that many extra spots to place them (only 4) and depending on what your strategy is, some of the extra spaces may not be useful (the Coast is useful only if you have extra cubes or a Craftsmen that gives you points for gold and the France space is useful only if you have a lot of one resource and can use the doubling of one card or an opponent stole a card you wanted). This makes the game tight in a five player game and very tight in a 6 player game, so the removal of some luck by making the first person to place also be the last, is a good mechanism.&lt;br&gt;&lt;br&gt;The resource phase is also more painful since there are 2 new cards in a 5 player game (1 resource and 1 craftsmen) and 3 new cards in a 6 player game (2 resource and 1 craftsmen). Often, each player can take 3 cards, so being first is more worthwhile and the Change Starting Player space is more desired. Due to this, they added the Crusades, which let you get points for your workers and do not force you to use the Wood Mill (which gives 1 gold per person). You really need to think your choice through and not follow the strategy of the guy in front of you, since they may steal the Craftsmen you need before it gets to you. It is also possible, that if you are last, you won't even be able to get a certain resource from the resource cards, since there are only 3 of each type, which is much more of an issue in a 5 or 6 player game then it was in a 2 to 4.&lt;br&gt;&lt;br&gt;The game is very well designed though to keep people close. You may go for gold and change it into points, focus on producing resources for points or try and steal a lot of points off the board (Kingsbridge Priory and now the Crusades) and all remain fairly close, so each decision is important.&lt;br&gt;&lt;br&gt;I quite enjoy this game and I find at $25 to $30 this is a worthy addition, since it add so many options while not changing a game that was already great. If you are often 5 or 6 people and enjoy this game, it is a must, since it will not add that much time to the original game and allow it to be an option in a larger group. The wait between players is not very long also, which is always a concern when you add more players in a heavy game like Pillars, so there will not be that added annoyance.&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion&lt;/b&gt;&lt;br&gt;&lt;br&gt;If your group is often 5 or 6 players and you like Pillars, this is a must. The game is great as a 2-4 player game on its own and this expansion also offers the ability to add and remove cards to the original. It also lets you add the expansion board into a 2 to 4 player game, so it adds a lot of variations. If you love Pillars and do not mind the added time from a 5th and 6th player, which is minimal, then it is a nice addition to a great game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rating:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; (8 / 10)</description>
	<link>http://www.boardgamegeek.com/article/2645484#2645484</link>
	<pubDate>2008-09-14T15:33:10+00:00</pubDate>
	<dc:creator>pezpimp</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>My take: The St. Denis card does not copy a craftsman with a bonus, it just copies the craftsman himself. The craftsman, however, has a fixed capacity. He might get a bonus once, but his original capacity is what is written on the card.&lt;br&gt;&lt;br&gt;See it this way: The St. Denis card is another temporal craftsman of yours that got inspired by any other craftsman. It doesn't matter if the craftsman you got inspired from was extremely busy this day (thus having an increased capacity due to a bonus), your inspired craftsman (the St. Denis card) is not physically the same person, so he just copies the action of the other craftsman, but not his enthusiasm or increased work power. He even works less efficient (thus the decrease of capacity) than the original craftsman.&lt;br&gt;&lt;br&gt;I hope, I could make it clear enough.</description>
	<link>http://www.boardgamegeek.com/article/2645243#2645243</link>
	<pubDate>2008-09-14T11:01:39+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>This question came up in our game today (the first full game played with the expansion), and it would be nice to get an &quot;official&quot; response as the rules are silent as to how the new St. Denis card interacts with this specific event.  My sense is this is the kind of thing that probably should not be allowed, particularly if the St. Denis player wanted to use another player's craftsman, as it would appear to depend alot on turn order, i.e., if the St. Denis player was going ahead of the player with the Craftsman he wanted the bonus from, there was no way he could get the extra &quot;x&quot; bonus.  If the St. Denis player was going after the player with the desired craftsman, it might be tricky for players to have to recall which craftsman did what.  Thus, some players in our game thought it might only be doable with your own craftsman, or perhaps not doable at all.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2645059#2645059</link>
	<pubDate>2008-09-14T06:03:40+00:00</pubDate>
	<dc:creator>John Weber</dc:creator>
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	<title>Thread: Re: Can I use stone from the Brickmaker on the same turn?</title>
	<description>Sure, why not?  I think the general rules would apply, which is that you can use your craftsmen in any order.</description>
	<link>http://www.boardgamegeek.com/article/2645054#2645054</link>
	<pubDate>2008-09-14T05:54:48+00:00</pubDate>
	<dc:creator>John Weber</dc:creator>
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	<title>Thread: Can I use stone from the Brickmaker on the same turn?</title>
	<description>I couldn't find anything specific in the rules about it.&lt;br&gt;&lt;br&gt;The Brick maker converts 1 sand to 1 stone up to twice a turn.&lt;br&gt;&lt;br&gt;Can I use the stone I made with the brick maker in the same turn to convert the stone to victory points?  Or do I have to wait a turn?&lt;br&gt;&lt;br&gt;I apologize if I mislabeled any parts, I remembered the question from before, but I don't have the game in front of my right now to verify the details.</description>
	<link>http://www.boardgamegeek.com/article/2644895#2644895</link>
	<pubDate>2008-09-14T03:18:29+00:00</pubDate>
	<dc:creator>ytter</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>I'd say that you apply the Madonna card to your chosen craftsmen (english rules) and then can use the Saint Denis card to make a copy of this at -1 (i.e. the card's original capacity).&lt;br&gt;&lt;br&gt;e.g. If used on a card with a capacity of 1x, this card would have a capacity of 2x and the Saint Denis copy would have a capacity of 1x, thus giving you an effective capacity total of 3x.&lt;br&gt;&lt;br&gt;Also, this allows you to use the Saint Denis card on a Craftsman with 1x capacity as they actually have 2x at the point at which the card is used.&lt;br&gt;&lt;br&gt;Interesting, you would need to be careful when choosing the target of the effect of the Madonna card, when someone else has the Saint Denis as you may be giving them an opportunity that they wouldn't normally have.</description>
	<link>http://www.boardgamegeek.com/article/2634260#2634260</link>
	<pubDate>2008-09-10T08:58:43+00:00</pubDate>
	<dc:creator>firewizard</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>The English card clearly states only 1 Craftsman can increase his capacity by 1.  Each player's choice.&lt;br&gt;&lt;br&gt;Regardless, the Saint Denis and the Bishop card cancel their modifiers.  So the possesor of the St. Denis can use any craftsman on the board.  If it happens to be the same one that was picked to produce the +1 (if using the English cards) or any craftsman (if using another language card) then that craftsman would produce his normal capacity if given enough resources.</description>
	<link>http://www.boardgamegeek.com/article/2633594#2633594</link>
	<pubDate>2008-09-10T02:06:42+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Re: &quot;Madonna&quot; event and Saint-Denis</title>
	<description>Well, it is not a typo. It is from &lt;a href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=32150&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=32150&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/geekfile_view.php?fileid=3215...&lt;/A&gt;&lt;/a&gt; in the files section of &quot;The Pillars of the Earth&quot; page of boardgamegeek.com. &lt;br&gt;&lt;br&gt;Maybe it was translated from German, but in any case it matches the French version that I have: &quot;&lt;b&gt;L'archevêque offre une statue de la Vierge à la cathédrale.&lt;/b&gt; Pour chaque joueur, la capacité de chacun de ses artisans augmente de 1 (excepté pour le fondeur de cloches et le facteur d'orgues).&quot; &lt;br&gt;&lt;br&gt;That makes it a very powerful card (especially on the last turn!), so how it combines with Saint-Denis is important. So can the owner of the Saint-Denis card use &lt;i&gt;any&lt;/i&gt; craftman with some capacity in the case of that event (except for the bell maker and the organ builder, which are explicitely excluded)? Even a craftman with a capacity of 1 belonging to some &lt;i&gt;other&lt;/i&gt; player?</description>
	<link>http://www.boardgamegeek.com/article/2633522#2633522</link>
	<pubDate>2008-09-10T01:28:19+00:00</pubDate>
	<dc:creator>AndreBleau</dc:creator>
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	<title>Image</title>
	<description>
		At the end of the game, builders are posing for a family picture ! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic366928_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/366928</link>
	<pubDate>2008-08-30T12:59:35+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
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	<title>Image</title>
	<description>
		Back of the &quot;Inspiration at St. Denis&quot; Card, with neat stained glass look. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic340403_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/340403</link>
	<pubDate>2008-06-07T01:31:54+00:00</pubDate>
	<dc:creator>Duane Abrames</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Kingsbridge &amp; Hampshire &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338385_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338385</link>
	<pubDate>2008-06-02T01:07:00+00:00</pubDate>
	<dc:creator>silvanus321</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		French boxfront &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337504_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337504</link>
	<pubDate>2008-05-29T11:32:49+00:00</pubDate>
	<dc:creator>carthaginian</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Mayfair Games edition - scanned box back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334981_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334981</link>
	<pubDate>2008-05-21T20:34:50+00:00</pubDate>
	<dc:creator>sbilbey</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Mayfair Games edition - scanned box front &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334977_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334977</link>
	<pubDate>2008-05-21T20:11:51+00:00</pubDate>
	<dc:creator>sbilbey</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Board (English) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334870_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334870</link>
	<pubDate>2008-05-21T15:57:23+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Events (English) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334867_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334867</link>
	<pubDate>2008-05-21T15:55:41+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Prestige Cards (English) + Gravel Pit and Inspiration &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic334866_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/334866</link>
	<pubDate>2008-05-21T15:54:48+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
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