<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Circle, The</title>
	<link>http://www.boardgamegeek.com/boardgame/32047</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 30 Aug 2008 07:32:31 -0500</lastBuildDate>
	<pubDate>Sat, 30 Aug 2008 07:32:31 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: How is it with 2?</title>
	<description>I can't believe that no-one has asked yet!</description>
	<link>http://www.boardgamegeek.com/article/2083535#2083535</link>
	<pubDate>2008-02-14T23:35:15+00:00</pubDate>
	<dc:creator>cggritt</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Circle &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic286134_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/286134</link>
	<pubDate>2008-01-04T10:34:45+00:00</pubDate>
	<dc:creator>Odoren</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Image on the back cover of Circle rulebook &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic282399_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/282399</link>
	<pubDate>2007-12-26T12:49:15+00:00</pubDate>
	<dc:creator>pakeleive</dc:creator>
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	<title>Thread: Re: Unofficial Errata</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... I've asked for clarification.&lt;/i&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/article/1943955#1943955&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Answered&lt;/a&gt;, as reflected in correction above.</description>
	<link>http://www.boardgamegeek.com/article/1944109#1944109</link>
	<pubDate>2007-12-19T00:32:45+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So the question is really: &lt;a href=&quot;http://www.boardgamegeek.com/thread/251126&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;When Are Moths Built for Bonus?&lt;/a&gt;&lt;/i&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/article/1943955#1943955&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Answered&lt;/a&gt; (as expected):  Whenever (during Phase 2) there are enough of the right kinds around to make a complete moth.</description>
	<link>http://www.boardgamegeek.com/article/1944095#1944095</link>
	<pubDate>2007-12-19T00:29:19+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: When Are Moths Built for Bonus?</title>
	<description>Yes. You are right.</description>
	<link>http://www.boardgamegeek.com/article/1943955#1943955</link>
	<pubDate>2007-12-18T23:26:05+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: some questions on the rules...</title>
	<description>thanks, I guess you just have to be careful how you put on the new recruits. In our 4 player game it seems like everyone just raced to the top of the boards in one color. Well, I'll give it another go and see how it works.&lt;br&gt;Lorna</description>
	<link>http://www.boardgamegeek.com/article/1941473#1941473</link>
	<pubDate>2007-12-18T04:49:34+00:00</pubDate>
	<dc:creator>lorna</dc:creator>
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	<title>Thread: Re: some questions on the rules...</title>
	<description>&lt;b&gt;lorna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;if there are several spies/tiles of the same color that can be recruited under the same line, does the leader on the secrets board get all of those tiles? Does the leader on the secrets board lose any points in secrets after he recruits a new spy?&lt;/i&gt;&lt;br&gt;Unowned spies are recruited from the time wheel &lt;i&gt;one at a time&lt;/i&gt;. At the time each spy is taken, it goes to the (lone) leader in corresponding secrets, &lt;i&gt;at that moment&lt;/i&gt;, without cost. There's no limit to how many of the spies on the wheel can be taken by a single player in this way. Intervening spies may, however, trigger an auction that changes the leader, so that subsequent spies no longer go to the same player.</description>
	<link>http://www.boardgamegeek.com/article/1941453#1941453</link>
	<pubDate>2007-12-18T04:34:48+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: some questions on the rules...</title>
	<description>if there are several spies/tiles of the same color that can be recruited under the same line, does the leader on the secrets board get all of those tiles? Does the leader on the secrets board lose any points in secrets after he recruits a new spy? &lt;br&gt;(This seems to be a broken part of the game, If I am the leader in purple and there are 2 or 3 tiles in purple that come up for recruit on the same day that I get all of them for free without having to pay an secrets...If I am missing something please let me know)&lt;br&gt;&lt;br&gt;Can everyone with secrets in the color of a spy participate in an auction if there is one or only the people that are tied for secrets.&lt;br&gt;&lt;br&gt;It seems like the game just kind of devolves into a race for buying the spy tiles worth the most VP and flipping tiles as soon as possible.&lt;br&gt;&lt;br&gt;This game seems like it could be cool but I feel like I am missing some major parts of it (or maybe the game is just not good.)&lt;br&gt;&lt;br&gt;Any help appreciated.</description>
	<link>http://www.boardgamegeek.com/article/1941375#1941375</link>
	<pubDate>2007-12-18T03:56:35+00:00</pubDate>
	<dc:creator>lorna</dc:creator>
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	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>&lt;b&gt;LemonyFresh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think the point is that you don't assemble the moth at all until the moth is complete.&lt;/i&gt;&lt;br&gt;Right; that's the question I should have asked. I'd assumed that you assemble as you infiltrate; but the answer we have suggest that's not be the case, so that in your example, you can create two complete moths.&lt;br&gt;&lt;br&gt;So the question is really: &lt;a href=&quot;http://www.boardgamegeek.com/thread/251126&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;When Are Moths Built for Bonus?&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/1904955#1904955</link>
	<pubDate>2007-12-04T19:59:52+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: When Are Moths Built for Bonus?</title>
	<description>When are infiltrated spies assigned to a group of four to get the &quot;Special Point for Team Infiltration&quot;? Must they assigned at the time they infiltrate, or later, whenever (during Phase 2) there are enough of the right kinds around to make a complete moth?&lt;br&gt;&lt;br&gt;(Spawned from &lt;a href=&quot;http://www.boardgamegeek.com/thread/242407&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?&lt;/a&gt;)&lt;br&gt;&lt;br&gt;I think the answer is the latter (based on the publisher's response to the thread above), but just want to be sure.</description>
	<link>http://www.boardgamegeek.com/article/1904947#1904947</link>
	<pubDate>2007-12-04T19:58:39+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>I think the point is that you don't assemble the moth at all until the moth is complete.&lt;br&gt;&lt;br&gt;My question is the following -- if you infiltrate the following tiles, in order:&lt;br&gt;&lt;br&gt;INT&lt;br&gt;OPS&lt;br&gt;WILD&lt;br&gt;REC&lt;br&gt;SUP&lt;br&gt;REC&lt;br&gt;OPS&lt;br&gt;SUP&lt;br&gt;&lt;br&gt;Are you able to form 2 circles in this case?  You have enough components to make 2 (two of each, with a WILD instead of a second INT), however, if you are forced to commit the first WILD to being SUP after the 4th spy infiltrates, and you are not allowed to change that afterwards, then you would be stuck not being able to create 2 circles.&lt;br&gt;&lt;br&gt;And if that is in fact the case, then the next question is, are you allowed to delay assembling a moth picture and receiving the bonus point, so as to keep your wildcard options flexible?&lt;br&gt;&lt;br&gt;I would hope that the answer is you can freely change the wildcard's type as needed, as that seems to be the cleanest way to go.  But, I'll wait for designer's answer.</description>
	<link>http://www.boardgamegeek.com/article/1904860#1904860</link>
	<pubDate>2007-12-04T19:35:38+00:00</pubDate>
	<dc:creator>LemonyFresh</dc:creator>
</item><item>
	<title>Thread: Re: Unofficial Errata</title>
	<description>&lt;b&gt;LemonyFresh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...it's when you group the 4 spies together to gain the bonus point, then you must declare (by just fitting him in the proper location on the 4x4 square)&lt;/i&gt;&lt;br&gt;Good point. The answer threw me off since there's not much &quot;have to&quot; here. I've change the post above assuming (as we have in play) that that's correct, and I've asked for clarification.*&lt;br&gt;&lt;br&gt;*&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1902887#1902887&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1902887#1902887&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1902893#1902893</link>
	<pubDate>2007-12-04T00:23:55+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>&lt;b&gt;C4 creative cell wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You have to decide what missing part the spy will fill when you complete the moth picture.&lt;/i&gt;&lt;br&gt;So you wait until it is used to fill a gap in a moth with three divisions, right? (It's the &quot;have to&quot; that's throwing me off, since if you wait until &quot;you complete the moth&quot;, you essentially get to put off deciding until you place an &lt;i&gt;already infiltrated&lt;/i&gt; wildcard into an incomplete moth pattern.)</description>
	<link>http://www.boardgamegeek.com/article/1902887#1902887</link>
	<pubDate>2007-12-04T00:21:20+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Re: Unofficial Errata</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;Special Victory Point for Team Infiltration&lt;/i&gt;&lt;br&gt;You have to decide what division a spy w/o a division will represent when you infiltrate with it.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Quoting from another thread:&lt;br&gt;&lt;br&gt;&quot;You have to decide what missing part the spy will fill when you complete the moth picture.&quot;&lt;br&gt;&lt;br&gt;- so, not exactly when you infiltrate with it (that would be annoying to track), it's when you group the 4 spies together to gain the bonus point, then you must declare (by just fitting him in the proper location on the 4x4 square)</description>
	<link>http://www.boardgamegeek.com/article/1901294#1901294</link>
	<pubDate>2007-12-03T14:23:46+00:00</pubDate>
	<dc:creator>LemonyFresh</dc:creator>
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	<title>Thread: Re: Top Spies</title>
	<description>&lt;b&gt;ammms wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;An interesting thing about this ability is that I usually used this ability on my opponents instead of myself.&lt;/i&gt;&lt;br&gt;Yes. It's a big mistake to rack up the clues in one division and then let one of your opponents get hold of this one. It's also one of the little tricks of this game that it's best to point out to a new player before playing. (Another is the critical effect of play order on bidding, especially in two-player games.)</description>
	<link>http://www.boardgamegeek.com/article/1900434#1900434</link>
	<pubDate>2007-12-03T01:18:12+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Re: Top Spies</title>
	<description>&lt;b&gt;ammms wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3. Additional secrets&lt;br&gt;An interesting thing about this ability is that I usually used this ability on my opponents instead of myself. What's more exciting to see three players (including myself of course) who have attained 12 points in the same section, waiting to bid for a coloured spy. Suddenly, return to point zero after I have helped each of them getting 2VP for capturing a Circle member. This is my favour ability and also a very good choice if your strategy is to help the circle win (+4VP for the Circle after every single use of this ability).&lt;/i&gt;&lt;br&gt;&lt;br&gt;That´s mean!&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;But of course I will try it when I finally play this game...</description>
	<link>http://www.boardgamegeek.com/article/1900327#1900327</link>
	<pubDate>2007-12-03T00:09:37+00:00</pubDate>
	<dc:creator>monkeyrobot</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Mid Game - The Board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic274814_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/274814</link>
	<pubDate>2007-12-02T17:43:07+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Mid Game - Time Wheel with spies &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic274810_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/274810</link>
	<pubDate>2007-12-02T17:36:37+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Inicial Setup and Time Wheel &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic274805_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/274805</link>
	<pubDate>2007-12-02T17:34:18+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Inicial Setup &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic274803_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/274803</link>
	<pubDate>2007-12-02T17:31:32+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
</item><item>
	<title>Thread: Re: Unofficial Errata</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;Phase 1 Timing&lt;/i&gt;&lt;br&gt;These long and confused rule omit any mention of timing, and imply timing where none exists. The whole section boils down to this: The active player may use the clues he receives to activate up to one neutral and one colored spy in any order, for a cost of 2 just-received clues for each spy activated. The Starting Player must activate an additional neutral spy for fee, at any point.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is most interesting; I'm glad you got an official answer on this because the rules clearly state the order of activation is restricted to a colured spy first with the option of a subsequent neutral spy (which is the way we played it).&lt;br&gt;&lt;br&gt;This flexibility increases a player's options a little too; we played the rule as written which meant a coloured spy had to go to the wheel for the first two secrets paid.</description>
	<link>http://www.boardgamegeek.com/article/1897787#1897787</link>
	<pubDate>2007-12-01T09:35:33+00:00</pubDate>
	<dc:creator>fellonmyhead</dc:creator>
</item><item>
	<title>Thread: Re: Unofficial Errata</title>
	<description>Nice. You should volunteer to re-write the English version of the rules. Or at least post a more understandable unofficial re-write. I'll put up some &lt;img src=&quot;http://files.boardgamegeek.com/images/geekgold.gif&quot; alt=&quot;geekgold&quot; border=&quot;0&quot;&gt;.</description>
	<link>http://www.boardgamegeek.com/article/1897736#1897736</link>
	<pubDate>2007-12-01T08:14:51+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
</item><item>
	<title>Thread: Re: Anyone?</title>
	<description>Answers collected here: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/249204&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/249204&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1897612#1897612</link>
	<pubDate>2007-12-01T05:13:21+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Unofficial Errata</title>
	<description>There are several ambiguities (and a couple of errors) in the rules to this otherwise excellent game for which the publishers have promised an errata. In the meantime, I offer this unofficial errata, based on my interpretations and some answers from the publisher.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Location of Targeted Spies&lt;/i&gt;&lt;br&gt;In several places in the rules it says something like &quot;not lying at the Time Wheel or being active at a player&quot; when it should say &quot;not lying at the Time Wheel or being active at &lt;i&gt;another&lt;/i&gt; player&quot; (as it does for Personal Guard) . In fact, the rule could simply read: &quot;in front of the controlling player&quot;.&lt;br&gt;&lt;br&gt;&lt;i&gt;Timing of 2(3) Instead of 4 New Secrets Action&lt;/i&gt;&lt;br&gt;At the bottom of p 10, it should say phase &lt;i&gt;1&lt;/i&gt;, rather than phase 3.&lt;br&gt;&lt;br&gt;&lt;i&gt;Special Victory Point for Team Infiltration&lt;/i&gt;&lt;br&gt;&lt;strike&gt;You have to decide what division a spy w/o a division will represent when you infiltrate with it.&lt;/strike&gt;&lt;br&gt;You may wait to decide what division an infiltrated spy w/o a division will represent until it is used to complete a quadrant of a moth picture. (See post below.)&lt;br&gt;&lt;br&gt;&lt;i&gt;Changing specialization to neutral&lt;/i&gt;&lt;br&gt;Spies changed to neutral can be bid for using secrets from any division.&lt;br&gt;&lt;br&gt;&lt;i&gt;Phase 1 Timing&lt;/i&gt;&lt;br&gt;These long and confused rule omit any mention of timing, and imply timing where none exists. The whole section boils down to this: The active player may use the clues he receives to activate up to one neutral and one colored spy in any order, for a cost of 2 just-received clues for each spy activated. The Starting Player must activate an additional neutral spy for fee, at any point.&lt;br&gt;&lt;br&gt;&lt;i&gt;Timing of Actions&lt;/i&gt;&lt;br&gt;There's a difference between assigning and executing an action. Most actions are assigned and executed as a single step in the owning Player's Phase 2. There are two kinds of exceptions to this general rule: &lt;br&gt;&lt;br&gt;(1) actions where assignment and execution occur as a single step, but not in Phase 2:&lt;br&gt;- &quot;additional secrets in an auction&quot;(Phase 3, when the owning player has to pay the clues required by wining an auction);&lt;br&gt;- &quot;do the time warp&quot; (Phase 3, after the completion of the of the process of turning the time wheel and executing all consequences).&lt;br&gt;&lt;br&gt;(2) actions where assignment occurs in the owning Player's phase 2, but execution takes place in a later phase:&lt;br&gt;- &quot;2(3) instead of 4 new secrets&quot; (executed in Phase 1, when the target player receives clues);&lt;br&gt;- &quot;changing into another division&quot; (executed in Phase 3, when the target spy comes up for hiring);&lt;br&gt;- &quot;changing specialization to neutral&quot; (executed in Phase 3 when the target spy comes up for hiring);&lt;br&gt;- using &quot;foiling an action&quot; to prevent an infiltration (executed in the target player's next Phase 2).&lt;br&gt;&lt;br&gt;(Note that this issue is confused when the rules state that &quot;all spy actions (apart from very few exceptions) take place during phase 2&quot;. They really should say &quot;are assigned&quot; rather than &quot;take place&quot;, the former has just 2 exceptions, the latter 5.)&lt;br&gt;&lt;br&gt;&lt;font color='#777777'&gt;EDIT: Correction of &quot;Special Victory Point for Team Infiltration&quot; (see post below).&lt;/font&gt;</description>
	<link>http://www.boardgamegeek.com/article/1897611#1897611</link>
	<pubDate>2007-12-01T05:12:54+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Bid Color of Spies &quot;Changed to Neutral&quot;?</title>
	<description>&lt;b&gt;C4 creative cell wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We will publish on our side a FAQ.&lt;/i&gt;&lt;br&gt;Cool!</description>
	<link>http://www.boardgamegeek.com/article/1893537#1893537</link>
	<pubDate>2007-11-29T20:55:02+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>We will publish it in the FAQ.&lt;br&gt;And asap we will publish a revised version of the rules.</description>
	<link>http://www.boardgamegeek.com/article/1893395#1893395</link>
	<pubDate>2007-11-29T20:02:45+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
</item><item>
	<title>Thread: Re: Bid Color of Spies &quot;Changed to Neutral&quot;?</title>
	<description>We will publish on our side a FAQ.</description>
	<link>http://www.boardgamegeek.com/article/1893385#1893385</link>
	<pubDate>2007-11-29T19:58:28+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
</item><item>
	<title>Thread: Re: Some probably obvious questions</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... I would presumably be foiling his potential or possible action rather than the action itself.&lt;/i&gt;&lt;br&gt;Yes, that's exactly what you do. &quot;Foiling an Action&quot; targets a spy sitting in front of its owner ready to perform its action. Once its action has been chosen it's too late to &quot;foil&quot; it.&lt;/i&gt;&lt;br&gt;&lt;br&gt;That was probably the aspect I was blind to. Many thanks.</description>
	<link>http://www.boardgamegeek.com/article/1893309#1893309</link>
	<pubDate>2007-11-29T19:37:10+00:00</pubDate>
	<dc:creator>SteveK2</dc:creator>
</item><item>
	<title>Thread: Re: Some probably obvious questions</title>
	<description>&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does &quot;Do the Time Warp&quot; work like this...&lt;/i&gt;&lt;br&gt;No: You do the whole DtTW thing in Phase 3. DtTW is one of two exceptions (see above) to the general rule that you assign spies to actions during Phase 2.&lt;br&gt;&lt;br&gt;&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. &quot;Foiling an Action&quot; says is can be played &quot;against a ready spy card not lying at the Time Wheel or being active at a player&quot;. Surely the DtTW spy is &quot;active at a player&quot;?&lt;/i&gt;&lt;br&gt;That should be &quot;active at &lt;i&gt;another&lt;/i&gt; player&quot; rather than &quot;active at a player&quot;. &quot;Foiling an action&quot; targets (only) ready spies in front of their controllers.*&lt;br&gt;&lt;br&gt;&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... I would presumably be foiling his potential or possible action rather than the action itself.&lt;/i&gt;&lt;br&gt;Yes, that's exactly what you do. &quot;Foiling an Action&quot; targets a spy sitting in front of its owner ready to perform its action. Once its action has been chosen it's too late to &quot;foil&quot; it.&lt;br&gt;&lt;br&gt;* See: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/241969&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/241969&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1893266#1893266</link>
	<pubDate>2007-11-29T19:24:22+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Some probably obvious questions</title>
	<description>Roy,&lt;br&gt;&lt;br&gt;thanks for the clarifications.&lt;br&gt;&lt;br&gt;I'm still not 100% clear about &quot;Do the Time Warp&quot; and &quot;Foiling an Action&quot;.&lt;br&gt;&lt;br&gt;Does &quot;Do the Time Warp&quot; work like this...&lt;br&gt;&lt;br&gt;Player A has a &quot;Do the Time Warp&quot; agent in front of him, and chooses in Phase 2 to activate him by placing one of his cubes on this spy. This activated spy remains in front of the owning player until Phase 3, during which this DtTW agent performs his action (causing an additional wheel move) then is placed N spaces further on the wheel.&lt;br&gt;&lt;br&gt;Assuming that's right, I have two questions about Foiling an action.&lt;br&gt;&lt;br&gt;1. &quot;Foiling an Action&quot; says is can be played &quot;against a ready spy card not lying at the Time Wheel or being active at a player&quot;. Surely the DtTW spy is &quot;active at a player&quot;?&lt;br&gt;&lt;br&gt;2. I can see how I can &quot;Foil an action&quot; of a DtTW spy who has been activated before me in turn order, but how can I foil an action of a player later in turn order - since he hasn't activated the DtTW spy I would presumably be foiling his &lt;i&gt;potential&lt;/i&gt; or &lt;i&gt;possible&lt;/i&gt; action rather than the action itself.&lt;br&gt;&lt;br&gt;I'm probably missing something fundamental here - any idea what it is?</description>
	<link>http://www.boardgamegeek.com/article/1893202#1893202</link>
	<pubDate>2007-11-29T19:04:20+00:00</pubDate>
	<dc:creator>SteveK2</dc:creator>
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	<title>Thread: Re: Some probably obvious questions</title>
	<description>&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It sounds like I (&amp; others) were confused by being told that:&lt;br&gt;&lt;br&gt;&lt;i&gt;all spy actions (apart from very few exceptions) take place during phase 2&lt;/i&gt;&lt;/i&gt;&lt;br&gt;It really should say &quot;are assigned&quot;* rather than &quot;take place&quot;, the former has just 2 exceptions, the latter 5 (see above).&lt;br&gt;&lt;br&gt;&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;As for &quot;Foiling an Action (OPS)&quot; can that not be used to foil a &quot;Do the Time Warp&quot; action? If it can be used for such a purpose, then surely it must be used in Phase 3 (assuming the &quot;Do the Time Warp&quot; action is performed during Phase 3)?&lt;/i&gt;&lt;br&gt;The target for &quot;Foiling an action&quot; is a spy at the ready in front of an opponent. So to foil &quot;Do the Time Warp&quot; you would target an opponent's ready DtTW spy in your Phase 2, sending both your spy and his back to the time wheel. (This &lt;i&gt;is&lt;/i&gt; in the rules, though some wordiness# again confuses things).&lt;br&gt;&lt;br&gt;* See: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/242404&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/242404&lt;/A&gt;&lt;br&gt;# See: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/241969&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/241969&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1892888#1892888</link>
	<pubDate>2007-11-29T17:23:38+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Some probably obvious questions</title>
	<description>&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It sounds like I (&amp; others) were confused ...&lt;/i&gt;&lt;br&gt;Yes, you're not alone. Chatty rules that don't get to the point leave a lot of ambiguities. &lt;br&gt;&lt;br&gt;&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One question remains (for me, at least) ... when should I declare which division the un-owned spy is being changed into?&lt;/i&gt;&lt;br&gt;The answer to that one is actually in the rules: &quot;When this spy reaches square [sic!] 8 of the Time Wheel ... you may choose ...&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here's a question...&lt;br&gt;&lt;br&gt;The rules say that&lt;br&gt;&lt;br&gt;&lt;i&gt;all spy actions (apart from very few exceptions) take place during phase 2&lt;/i&gt;&lt;br&gt;What are these exceptions?&lt;/i&gt;&lt;br&gt;&lt;br&gt;There are 5:&lt;br&gt;- &quot;additional secrets in an auction&quot; is assigned and used at the point in Phase 3 where a player would have to pay the clues required by wining an auction.; &lt;br&gt;- &quot;do the time warp&quot; is assigned and used immediately after the completion of the of the process of turning the time wheel and executing all consequences in Phase 3;&lt;br&gt;- &quot;2(3) instead of 4 new secrets&quot; (action in Phase 1, assigned in phase 2);&lt;br&gt;- &quot;changing into another division&quot; (action in Phase 3, assigned in phase 2);&lt;br&gt;- &quot;changing specialization to neutral&quot; (action in Phase 3, assigned in phase 2).&lt;br&gt;&lt;br&gt;See: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/242404&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/242404&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1892850#1892850</link>
	<pubDate>2007-11-29T17:13:33+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: The Circle under review</title>
	<description>&lt;i&gt;What was meant by this part? I didn't quite follow it.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I thought I read it in the rule book, but it's from the German FAQ at the c4/The Circle web site:&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Zusätzliche Möglichkeit, dem Circle zum Sieg zu verhelfen&lt;/b&gt;&lt;br&gt;Der Verhaftungsspion, welche der einzige im Spiel mit 0 Siegpunkten bei der Infiltration ist, kann vom Spieler dennoch die Anweisung bekommen, den Circle zu unterwandern. Doch er wechselt dann die Seiten und schließt sich der Organisation an, was diese um 1 Siegpunkt voran bringt. Der Spieler bekommt natürlich keine Punkte, wie auf der Karte notiert.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I didn't see any English FAQ, so here's a translation:&lt;br&gt;&lt;br&gt;&lt;b&gt;Additional possibility to help the Circle win:&lt;/b&gt;&lt;br&gt;The handcuffs-spy, although the only spy who gives 0 victory points when infiltrated, may still be ordered to infiltrate the Circle. But the handcuffs-spy will change sides when infiltrated and joins the Circle increasing the Circles victory points by 1. The player, however, gets no victory points, just as marked on the handcuffs-spy's card.</description>
	<link>http://www.boardgamegeek.com/article/1892396#1892396</link>
	<pubDate>2007-11-29T15:00:31+00:00</pubDate>
	<dc:creator>h2posh</dc:creator>
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	<title>Thread: Re: Some probably obvious questions</title>
	<description>It sounds like I (&amp; others) were confused by being told that:&lt;br&gt;&lt;br&gt;&lt;i&gt;all spy actions (apart from very few exceptions) take place during phase 2&lt;/i&gt;&lt;br&gt;&lt;br&gt;and then (Changing into another division / Changing Specialization to Neutral):&lt;br&gt;&lt;br&gt;&lt;i&gt;After performing his action in Phase 3, the recuitment spys's Spy Card will immediately be placed at the Time Wheel.&lt;/i&gt;&lt;br&gt;&lt;br&gt;So is this correct (for the Change Division spy):&lt;br&gt;&lt;br&gt;The decision to change the division of an un-owned spy at the wheel is taken during Phase 2, and I place my &quot;Change Division&quot; spy on that un-owned spy in Phase 2.&lt;br&gt;&lt;br&gt;When that &quot;changed&quot; un-owned spy later becomes available through the wheel turning it's division is changed and after the un-owned spy is awarded to a player, then my &quot;Change Division&quot; spy is placed back on the wheel N spaces around the wheel: he'll return to me in a further N turns time.&lt;br&gt;&lt;br&gt;One question remains (for me, at least) ... when should I declare which division the un-owned spy is being changed into? If it's when I place my &quot;Change Division&quot; spy, then it alerts everyone else to my plans and it requires us to somehow remember the declared division for N turns until the un-owned spy is awarded. It seems simpler/better to announce which division the un-owned spy is being changed into only when the un-owned spy is about to be awarded. Your thoughts?&lt;br&gt;&lt;br&gt;As for &quot;Foiling an Action (OPS)&quot; can that not be used to foil a &quot;Do the Time Warp&quot; action? If it can be used for such a purpose, then surely it must be used in Phase 3 (assuming the &quot;Do the Time Warp&quot; action is performed during Phase 3)?&lt;br&gt;&lt;br&gt;Here's a question...&lt;br&gt;&lt;br&gt;The rules say that&lt;br&gt;&lt;br&gt;&lt;i&gt;all spy actions (apart from very few exceptions) take place during phase 2&lt;/i&gt;&lt;br&gt;&lt;br&gt;What are these exceptions?</description>
	<link>http://www.boardgamegeek.com/article/1891928#1891928</link>
	<pubDate>2007-11-29T09:41:33+00:00</pubDate>
	<dc:creator>SteveK2</dc:creator>
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	<title>Thread: Re: Some probably obvious questions</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Aren't these all assigned their actions in Phase 2?*&lt;/i&gt;&lt;br&gt;Indeed they are: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1890729#1890729&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1890729#1890729&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1890928#1890928</link>
	<pubDate>2007-11-28T23:24:38+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Anyone?</title>
	<description>Thanks again for the complete answers (in the threads above). That clears up quite a bit!</description>
	<link>http://www.boardgamegeek.com/article/1890915#1890915</link>
	<pubDate>2007-11-28T23:20:48+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Bid Color of Spies &quot;Changed to Neutral&quot;?</title>
	<description>Thanks for the clarified version of the rule. Does that mean there's an update in the offing?</description>
	<link>http://www.boardgamegeek.com/article/1890897#1890897</link>
	<pubDate>2007-11-28T23:15:21+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>Thanks!&lt;br&gt;&lt;br&gt;Are you quoting from a revised copy of the rules (that last sentence isn't in my copy)?</description>
	<link>http://www.boardgamegeek.com/article/1890894#1890894</link>
	<pubDate>2007-11-28T23:14:06+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Re: Order of Free Neutral Activation; Activation Combination</title>
	<description>&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Is there a restriction on when the Starting Player's free neutral spy activation has to occur? Does it have to take place last (as implied by the location of the rule) or can it occur at any time during phase 1?&lt;/i&gt;&lt;br&gt;&lt;br&gt;No. There is no restriction when the Starting Player's free neutral spy activation has to occur.&lt;br&gt;We prefer to take place first.&lt;br&gt;&lt;br&gt;&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For that matter, it's not clear exactly what combination of activations is allowed. Is it: (1) activate a colored spy  or not then (2) activate a neutral spy, or not. Or is it simply: activate up to one neutral and one colored spy in any order?&lt;/i&gt;&lt;br&gt;&lt;br&gt;For 2 secrets:&lt;br&gt;One colored spy OR one grey spy&lt;br&gt;OR&lt;br&gt;for 4 secrets:&lt;br&gt;two spies, but it must one colored and one grey.&lt;br&gt;You can activate it in any order.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1890798#1890798</link>
	<pubDate>2007-11-28T22:31:37+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: Anyone?</title>
	<description>You are welcome &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;.</description>
	<link>http://www.boardgamegeek.com/article/1890766#1890766</link>
	<pubDate>2007-11-28T22:18:33+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>&lt;br&gt;Special Victory Point for Team Infiltration&lt;br&gt;Neutral spies without a quarter of the moth on their back side can be used as jokers to fill in any missing part of the moth picture.&lt;br&gt;You have to decide what missing part the spy will fill when you complete the moth picture.</description>
	<link>http://www.boardgamegeek.com/article/1890762#1890762</link>
	<pubDate>2007-11-28T22:17:26+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: Bid Color of Spies &quot;Changed to Neutral&quot;?</title>
	<description>&lt;br&gt;Changing specialization to neutral&lt;br&gt;This spy knows how to blurr the facts. Place him at a colour Spy Card that&lt;br&gt;lies at the Time Wheel and has no game piece on top of it. When this spy is offering his services, he is automatically considered neutral &lt;font color='#FF0000'&gt;(like a neutral grey spy and the middle Victory Point symbol is grey: the secrets from all 4 divisions may be used for bidding.)&lt;/font&gt; and all players may bid for him. After performing this action in Phase 3, the Spy Card will immediately be placed at the Time Wheel.</description>
	<link>http://www.boardgamegeek.com/article/1890742#1890742</link>
	<pubDate>2007-11-28T22:12:40+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: Actions: Assigning vs. Executing?</title>
	<description>Perfect interpretation. Exactly so are the rules.</description>
	<link>http://www.boardgamegeek.com/article/1890729#1890729</link>
	<pubDate>2007-11-28T22:07:07+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: Location of Targeted Spies</title>
	<description>You can say also &quot;in front of the controlling player&quot;. As you wish &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;.&lt;br&gt;&lt;br&gt;You are right: The Double Agent can only target spies in front of their controllers.</description>
	<link>http://www.boardgamegeek.com/article/1890720#1890720</link>
	<pubDate>2007-11-28T22:05:03+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: Timing of 2(3) Instead of 4 New Secrets Action?</title>
	<description>Yes. You are right.&lt;br&gt;It should say &quot;phase 1&quot;.&lt;br&gt;&lt;br&gt;The player attacked by this spy will only receive 2 new secrets (3 new secrets in case of a neutral spy) in his next Phase 1. After performing his action in Phase &lt;font color='#FF0000'&gt;1&lt;/font&gt; (see page 6f.), the Spy Card will immediately be placed at the Time Wheel.</description>
	<link>http://www.boardgamegeek.com/article/1890697#1890697</link>
	<pubDate>2007-11-28T21:59:05+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: Anyone?</title>
	<description>Thanks, I have one more:&lt;br&gt;&lt;br&gt;Order of Free Neutral Activation; Activation Combinations?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/245977&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/245977&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1882287#1882287</link>
	<pubDate>2007-11-25T23:30:39+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: Order of Free Neutral Activation; Activation Combinations?</title>
	<description>Is there a restriction on when the Starting Player's free neutral spy activation has to occur? Does it have to take place last (as implied by the location of the rule) or can it occur at any time during phase 1?&lt;br&gt;&lt;br&gt;For that matter, it's not clear exactly what combination of activations is allowed. Is it: (1) activate a colored spy  or not then (2) activate a neutral spy, or not. Or is it simply: activate up to one neutral and one colored spy in any order?</description>
	<link>http://www.boardgamegeek.com/article/1882283#1882283</link>
	<pubDate>2007-11-25T23:29:16+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Re: Anyone?</title>
	<description>I will give you the answer in the next days. I will ask the author to be certain.</description>
	<link>http://www.boardgamegeek.com/article/1882137#1882137</link>
	<pubDate>2007-11-25T21:46:36+00:00</pubDate>
	<dc:creator>C4 creative cell</dc:creator>
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	<title>Thread: Re: The Circle under review</title>
	<description>&lt;b&gt;h2posh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;You may also infiltrate your handcuffs-spy to increase the  victory points of the circle without increasing your own victory points. This is very helpful if you want to have the circle to win.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;What was meant by this part?  I didn't quite follow it.</description>
	<link>http://www.boardgamegeek.com/article/1880077#1880077</link>
	<pubDate>2007-11-24T07:35:39+00:00</pubDate>
	<dc:creator>lfisher</dc:creator>
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	<title>Thread: Anyone?</title>
	<description>Is anyone playing this? I've posted some (I think) simple (but maybe just dumb) questions, bit haven't heard a peep. Anyone? Any insights are appreciated.&lt;br&gt;&lt;br&gt;When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/242407&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/242407&lt;/A&gt;&lt;br&gt;&lt;br&gt;Bid Color of Spies &quot;Changed to Neutral&quot;?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/242406&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/242406&lt;/A&gt;&lt;br&gt;&lt;br&gt;Actions: Assigning vs. Executing?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/242404&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/242404&lt;/A&gt;&lt;br&gt;&lt;br&gt;Location of Targeted Spies?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/241969&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/241969&lt;/A&gt;&lt;br&gt;&lt;br&gt;Timing of 2(3) Instead of 4 New Secrets Action?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/241965&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/241965&lt;/A&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1879990#1879990</link>
	<pubDate>2007-11-24T05:14:49+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Image</title>
	<description>
		Under the watchful eyes of Hidemi Ozaki, Sarutobi Sasuke labors to uncover the secrets of the Circle &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271153_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271153</link>
	<pubDate>2007-11-21T20:35:31+00:00</pubDate>
	<dc:creator>rossum</dc:creator>
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	<title>Thread: Re: Some probably obvious questions</title>
	<description>&lt;b&gt;SteveK2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Changing into another division (REC)&lt;br&gt;Changing specialisation to neutral (REC)&lt;br&gt;Foiling an action (OPS)&lt;/i&gt;&lt;br&gt;Aren't these all assigned their actions in Phase 2?*&lt;br&gt;&lt;br&gt;* &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1868400&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1868400&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1868412#1868412</link>
	<pubDate>2007-11-18T23:29:48+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
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	<title>Thread: When Are &quot;Wildcard&quot; Infiltrators Assigned a Division?</title>
	<description>When do you have to decide what division a wildcard infiltrator will represent? I.e. is this fixed at the time of infiltration, or can it be decided later on (e.g. to fill a &quot;gap&quot; in a &quot;team&quot;).</description>
	<link>http://www.boardgamegeek.com/article/1868406#1868406</link>
	<pubDate>2007-11-18T23:24:37+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Bid Color of Spies &quot;Changed to Neutral&quot;?</title>
	<description>Do spies changed to neutral by the &quot;changing specialization to neutral&quot; action retain their original division for purposes of bidding, or can any color be used to bid?</description>
	<link>http://www.boardgamegeek.com/article/1868402#1868402</link>
	<pubDate>2007-11-18T23:21:58+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Actions: Assigning vs. Executing?</title>
	<description>For actions that don't have there effect in Phase 2, I'm not clear on whether there's a distinction between assigning the action and executing it.&lt;br&gt;&lt;br&gt;I assume that:&lt;br&gt;- &quot;additional secrets in an auction&quot; is assigned and used at the point in Phase 3 where a player would have to pay the clues required by wining an auction.; and &lt;br&gt;- &quot;do the time warp&quot; is assigned and used immediately after the completion of the of the process of turning the time wheel and executing all consequences in Phase 3.&lt;br&gt;&lt;br&gt;In these cases there's no distinction between assigning and executing an action. However I'm not clear on how to handle:&lt;br&gt;- &quot;2(3) instead of 4 new secrets&quot; (action in Phase 1)&lt;br&gt;- &quot;changing into another division&quot; (action in Phase 3)&lt;br&gt;- &quot;changing specialization to neutral&quot; (action in Phase 3)&lt;br&gt;-  using &quot;foiling an action&quot; to prevent an infiltration (action in Phase 2)&lt;br&gt;&lt;br&gt;In these cases, is the spy assigned its action in your Phase 2 so that the actions above are executed&lt;br&gt;- in Phase 1 of the next turn,&lt;br&gt;- in Phase 3 of the same turn,&lt;br&gt;- in Phase 3 of the same turn,&lt;br&gt;- in the targeted opponent's next Phase 2 (which may be in the same turn or on the next turn)?&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1868400#1868400</link>
	<pubDate>2007-11-18T23:19:32+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Thread: Location of Targeted Spies</title>
	<description>In several places in the rules it says something like &quot;not lying at the Time Wheel or being active at a player&quot;. Shouldn't it say &quot;not lying at the Time Wheel or being active at an &lt;i&gt;other&lt;/i&gt; player&quot; (as it does for Personal Guard); or better, simply &quot;in front of the controlling player&quot;?&lt;br&gt;&lt;br&gt;E.g. does the rule that Double Agents can't target spies &quot;lying at the Time Wheel or being active at a player&quot;  simply mean that it can only target spies in front of their controllers?</description>
	<link>http://www.boardgamegeek.com/article/1867015#1867015</link>
	<pubDate>2007-11-17T22:59:07+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Circle spies on parade &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic267197_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/267197</link>
	<pubDate>2007-11-10T16:26:02+00:00</pubDate>
	<dc:creator>Harlequinlite</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Circle rulebook &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic267196_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/267196</link>
	<pubDate>2007-11-10T16:25:02+00:00</pubDate>
	<dc:creator>Harlequinlite</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Circle contents &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic267195_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/267195</link>
	<pubDate>2007-11-10T16:24:10+00:00</pubDate>
	<dc:creator>Harlequinlite</dc:creator>
</item></channel></rss>